Volkner (Masters): Difference between revisions
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Revision as of 01:41, 30 March 2021
の | This article is missing information on this character's Japanese voice actor. You can help by adding this information. |
Volkner デンジ Denzi | |
Volkner's model | |
No. | 105 |
---|---|
English voice actor | Chris Hackney[1] |
Japanese voice actor | Unknown |
Description | Said to be the top Gym Leader in Sinnoh, Volkner is a passionate Trainer always looking for thrilling battles. He renovates his Gym while waiting for worthy challengers. |
Volkner (Japanese: デンジ Denzi) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Luxray. He was first introduced in the story event The Eccentric Electrician. The sync pair can be obtained through the sync pair scout starting from September 30, 2020.
Luxray
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Luxray ♂ | Weakness | Ground | |||||
When its eyes gleam gold, it can spot hiding prey—even those taking shelter behind a wall. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 722 | 304 | 188 | 263 | 188 | 254 | |
Lv. 140, Max Potential | 822 | 344 | 228 | 303 | 228 | 294 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Fang | Electric |
Physical | 2 | 47 | 56 | 95% | An opponent | Has a very small chance of making the target flinch or leaving the target paralyzed. |
Electric Terrain | Electric |
Status | 2 (2 uses) | — | — | — | Entire field | Turns the field into Electric Terrain. |
Make Some Sparks! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack. Ensures that the user's next attack will be a critical hit. When the field is Electric Terrain, raises the accuracy of all allied sync pairs. |
Wild Charge | Electric |
Physical | 3 | 125 | 150 | 100% | An opponent | The user also takes 20% of the damage it dealt to the target. |
Sync moves | ||||||||
Star Shock Thunder Fang | Electric |
Physical | — | 200 | 240 | — | An opponent | Its power increased if the target is paralyzed. (6★ EX) effect: Power of sync move increases by 50%. |
Skills
Name | Description |
---|---|
Passive Skills | |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. |
Aggravation 4 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters the battle. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Sinnoh Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sinnoh Bros Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Gadgeteer Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Volkner and Luxray's sync grid is an expanded grid, made available since the pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +30 | HP +30 | 6 | 72 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 6 | 72 | 3 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 6 | 72 | 3 |
Speed +20 | Speed +20 | 6 | 72 | 3 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 4 | 48 | 1 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 4 | 48 | 1 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 4 | 48 | 1 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 4 | 48 | 1 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 4 | 48 | 2 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 4 | 48 | 2 |
Thunder Fang: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Electric Terrain: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Make Some Sparks!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 4 | 48 | 1 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 4 | 48 | 1 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 4 | 48 | 1 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 4 | 48 | 1 |
Wild Charge: Power +3 | Wild Charge: Power ↑ +3 | 4 | 48 | 2 |
Wild Charge: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Wild Charge: Catalytic Cure 1 | Has a small chance of restoring the user's HP when a move is successful. | 10 | 120 | 3 |
Lithe | Prevents the Pokémon from getting paralyzed. | 5 | 60 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
Shock Recovery 1 | Restores the Pokémon's HP whenever it takes an action when the field is Electric Terrain. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 8 | 96 | 2 |
Power Induction 3 | Powers up moves when the field is Electric Terrain. | 10 | 120 | 2 |
Critical Focus 1 | Raises the Pokémon's critical-hit rate when it lands a critical hit. | 10 | 120 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 2 |
Paralysis Synergy 2 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
Harry 3 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
Electrorepulsion 3 | Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain. | 10 | 120 | 3 |
Star Shock Thunder Fang: Power +25 | Star Shock Thunder Fang: Power ↑ +25 | 5 | 60 | 3 |
Star Shock Thunder Fang: Power +25 | Star Shock Thunder Fang: Power ↑ +25 | 5 | 60 | 3 |
Availability
Sync Pair Stories
- A Day with Volkner
Quotes
- Main article: Volkner/Quotes#Pokémon Masters EX
Gallery
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Volkner's sync move mindscape (Sunyshore Gym) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||||||||||||
Medal 1★ The Eccentric Electrician |
Medal 2★ The Eccentric Electrician |
Medal 3★ The Eccentric Electrician |
Medal Electric Enthusiast |
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |