Hala (Masters): Difference between revisions
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==Availability== | ==Availability== | ||
Hala and Crabominable can be battled against in: | |||
* [[Champion Stadium]]: Alola Challenge, Hard Lv. 1 ({{type|Fairy}} weakness) | |||
===Sync Pair Stories=== | ===Sync Pair Stories=== | ||
* A Day with Hala | * A Day with Hala |
Revision as of 20:54, 11 October 2021
の | This article is missing information on this character's English voice actor. You can help by adding this information. |
Hala ハラ Hala | |
Hala's model | |
No. | 131 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Hōchū Ōtsuka[1] |
Description | Hala is Hau's grandfather and the Island Kahuna of Melemele Island in Alola. He's a top-class Trainer and a master of Alolan sumo. |
Hala (Japanese: ハラ Hala) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Crabominable. The sync pair can be obtained through a sync pair scout, starting on June 15, 2021.
Crabominable
Type | Ice | ||||||
---|---|---|---|---|---|---|---|
Move types | Ice / Fighting | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Crabominable ♂ | Weakness | Flying | |||||
It stores coldness in its pincers and pummels its foes. It can even smash thick walls of ice to bits! | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 719 | 334 | 197 | 133 | 181 | 123 | |
Lv. 140, Max Potential | 819 | 374 | 237 | 173 | 221 | 163 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Ice Hammer | Ice |
Physical | 4 | 194 | 232 | 90% | An opponent | Lowers the user's Speed. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's critical-hit rate. |
Brick Break | Fighting |
Physical | 2 | 35 | 42 | 100% | An opponent | Removes physical and special damage-reducing effects from the opponents' field of play. |
Make 'Em Holla! | None | Status | 0 (1 use) |
— | — | — | Self | Radically raises the user's Attack. Raises the user's accuracy. Makes the user able to endure the next hit it takes that would reduce it to 0 HP. |
Sync moves | ||||||||
Abominable Ice Hammer | Ice |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: Sync move targets all opponents. |
Skills
Name | Description |
---|---|
Passive Skills | |
Slow Windup 1 | Powers up moves when the user's Speed is lowered. |
Headstrong | Attack cannot be lowered. |
First Aid 6 | Once per battle, restores the user's HP when in a pinch. |
Theme Skills | |
Ice Strike | Raises allies' Attack and Sp. Atk by 15 when using Ice-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Trial Giver Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Passionate Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Melemele Family Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
Hala and Crabominable's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Ice Hammer: Power +3 | Ice Hammer: Power ↑ +3 | 4 | 48 | 1 |
Ice Hammer: Power +3 | Ice Hammer: Power ↑ +3 | 4 | 48 | 2 |
Ice Hammer: Power +3 | Ice Hammer: Power ↑ +3 | 4 | 48 | 2 |
Ice Hammer: Power +3 | Ice Hammer: Power ↑ +3 | 4 | 48 | 2 |
Ice Hammer: Accuracy +10 | Ice Hammer: Accuracy ↑ +10 | 6 | 72 | 2 |
Ice Hammer: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brick Break: Power +4 | Brick Break: Power ↑ +4 | 3 | 36 | 1 |
Brick Break: Power +4 | Brick Break: Power ↑ +4 | 3 | 36 | 1 |
Brick Break: Power +4 | Brick Break: Power ↑ +4 | 3 | 36 | 1 |
Brick Break: Power +4 | Brick Break: Power ↑ +4 | 3 | 36 | 2 |
Brick Break: Power +4 | Brick Break: Power ↑ +4 | 3 | 36 | 2 |
Brick Break: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brick Break: Twofer 2 | Has a moderate chance of applying the Free Move Next effect to the user when its Pokémon uses a move. | 8 | 96 | 3 |
Dire Hit +: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Make 'Em Holla!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Make 'Em Holla!: Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
Snow Shelter | Protects the Pokémon from damage from a hailstorm. | 4 | 48 | 1 |
Healing Hail 1 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | 8 | 96 | 2 |
Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 10 | 120 | 2 |
Hasty Hail 2 | Quickly charges the move gauge in a hailstorm. | 8 | 96 | 3 |
Invigorating Hail 2 | Powers up moves in a hailstorm. | 10 | 120 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. | 10 | 120 | 3 |
Abominable Ice Hammer: Power +25 | Abominable Ice Hammer: Power ↑ +25 | 5 | 60 | 3 |
Abominable Ice Hammer: Power +25 | Abominable Ice Hammer: Power ↑ +25 | 5 | 60 | 3 |
Abominable Ice Hammer: Power +25 | Abominable Ice Hammer: Power ↑ +25 | 5 | 60 | 3 |
Abominable Ice Hammer: Power +25 | Abominable Ice Hammer: Power ↑ +25 | 5 | 60 | 3 |
Availability
Hala and Crabominable can be battled against in:
- Champion Stadium: Alola Challenge, Hard Lv. 1 (Fairy-type weakness)
Sync Pair Stories
- A Day with Hala
Quotes
- Main article: Hala/Quotes → Pokémon Masters EX
Gallery
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Hala's sync move mindscape (Iki Town) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- Hala and Crabominable are the only Alolan trial-giver sync pair whose type doesn't match their Trainer's specialty type. Their type is Ice, despite Hala being a Fighting-type expert.
- Hala is also one of the two sync pairs whose type doesn't match their speciality type. The other is Raihan.
Origin
Hala's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. In Pokémon Sun and Moon, Crabominable is Hala's signature Pokémon at the Pokémon League, while in Pokémon Ultra Sun and Ultra Moon, it serves the same role during the post-game rematch against him. Crabominable's Dex entry comes from Pokémon Ultra Sun.
In other languages
Make 'Em Holla!
|
Abominable Ice Hammer
|
References
- ↑ Pokémon Masters EX Twitter (Japanese)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |