Sheer Force (Ability): Difference between revisions
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Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] on the target (volatile or otherwise, but excluding {{status#Bound|bound}}), and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly considered to have added effects that can be removed by Sheer Force. However, {{m|Thousand Waves}}, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not. | Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] on the target (volatile or otherwise, but excluding {{status#Bound|bound}}), and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly considered to have added effects that can be removed by Sheer Force. However, {{m|Thousand Waves}}, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not. | ||
Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. {{m|Scale Shot}} is not considered to have additional effects for the purposes of Sheer Force. | Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, Remove screens (Reflect, Light Screen, Aurora Veil), among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. {{m|Scale Shot}} is not considered to have additional effects for the purposes of Sheer Force. | ||
If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped. This includes the effects of [[Eject Button]], [[Red Card]], [[Shell Bell]], [[Kee Berry]], and [[Maranga Berry]]; the recoil damage from [[Life Orb]]; the Abilities {{a|Color Change}}, {{a|Pickpocket}}, {{a|Wimp Out}}, {{a|Emergency Exit}}, {{a|Berserk}}, and {{a|Anger Shell}}; as well as {{p|Meloetta}}'s opportunity to switch forms if it acquires Sheer Force and uses {{m|Relic Song}}. Other effects are not negated this way; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb. | If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped. This includes the effects of [[Eject Button]], [[Red Card]], [[Shell Bell]], [[Kee Berry]], and [[Maranga Berry]]; the recoil damage from [[Life Orb]]; the Abilities {{a|Color Change}}, {{a|Pickpocket}}, {{a|Wimp Out}}, {{a|Emergency Exit}}, {{a|Berserk}}, and {{a|Anger Shell}}; as well as {{p|Meloetta}}'s opportunity to switch forms if it acquires Sheer Force and uses {{m|Relic Song}}. Other effects are not negated this way; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb. | ||
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===Outside of battle=== | ===Outside of battle=== |
Latest revision as of 03:53, 18 September 2024
- Brute Force redirects here. For the skill in Pokémon Shuffle, see Skill (Shuffle) → Brute Force.
Sheer Force | ちからずく | ||||||||||||||||||||
Sheer Force | |||||||||||||||||||||
Flavor text
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Sheer Force (Japanese: ちからずく Sheer Force) is an Ability introduced in Generation V.
Effect
In battle
Sheer Force raises the base power of all damaging moves that have any additional effects by approximately 30% (a multiplier of 5325/4096), but their additional effects are ignored. Sheer Force boosts Order Up even if Commander is not activated, and increases to stats (if any) apply normally.
Reducing the target's stats, increasing the user's stats, inflicting a status condition on the target (volatile or otherwise, but excluding bound), and causing the target to flinch are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, Anchor Shot, Ceaseless Edge, Eerie Spell, Genesis Supernova, Secret Power, Sparkling Aria, Spirit Shackle, and Stone Axe are explicitly considered to have added effects that can be removed by Sheer Force. However, Thousand Waves, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.
Sheer Force does not consider recoil or decreasing the user's own stats to be additional effects. Properties of moves—such as having a high critical-hit ratio, being unable to miss, having variable power or powering up, or having a charging turn, Remove screens (Reflect, Light Screen, Aurora Veil), among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, Flare Blitz inflicts recoil damage to the user, but also has an additional effect to burn; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of Fling caused by holding specific items are not considered additional effects for the purposes of Sheer Force. Scale Shot is not considered to have additional effects for the purposes of Sheer Force.
If (and only if) a move is boosted by the effect of Sheer Force, several effects that normally happen after attacking will be skipped. This includes the effects of Eject Button, Red Card, Shell Bell, Kee Berry, and Maranga Berry; the recoil damage from Life Orb; the Abilities Color Change, Pickpocket, Wimp Out, Emergency Exit, Berserk, and Anger Shell; as well as Meloetta's opportunity to switch forms if it acquires Sheer Force and uses Relic Song. Other effects are not negated this way; therefore, if a Pokémon with Sheer Force holding a Life Orb uses a move boosted by Sheer Force, it will gain the passive damage boost (because it isn't a secondary effect of the move nor is it on the list of skipped effects), but the Pokémon will not be damaged by the Life Orb.
Sheer Force does not affect Max Moves, neither powering them up nor removing their secondary effects.
Affected moves
The table below lists the moves affected by Sheer Force, as well as the Pokémon that can have Sheer Force and learn those moves.
Although the following moves are affected by the Ability, they currently cannot be learned by any Pokémon with Sheer Force. They may, however, be called via Metronome, Mirror Move, Copycat, or Mimic, or be used by a Pokémon that gained Sheer Force by an Ability like Trace or Receiver or a move such as Skill Swap or Role Play.
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Outside of battle
Sheer Force does not have an effect outside of battle.
Pokémon with Sheer Force
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0031 | Nidoqueen |
Poison | Ground | Poison Point | RivalryGen IV+ | Sheer Force | |
0034 | Nidoking |
Poison | Ground | Poison Point | RivalryGen IV+ | Sheer Force | |
0098 | Krabby |
Water | Hyper Cutter | Shell Armor | Sheer Force | ||
0099 | Kingler |
Water | Hyper Cutter | Shell Armor | Sheer Force | ||
0128 | Tauros |
Normal | Intimidate | Anger PointGen IV+ | Sheer Force | ||
0158 | Totodile |
Water | Torrent | None | Sheer Force | ||
0159 | Croconaw |
Water | Torrent | None | Sheer Force | ||
0160 | Feraligatr |
Water | Torrent | None | Sheer Force | ||
0208 | Steelix |
Steel | Ground | Rock Head | Sturdy | Sheer Force | |
0296 | Makuhita |
Fighting | Thick Fat | Guts | Sheer Force | ||
0297 | Hariyama |
Fighting | Thick Fat | Guts | Sheer Force | ||
0303 | Mawile |
Steel | Fairy | Hyper Cutter | Intimidate | Sheer Force | |
0323 | Camerupt Mega Camerupt |
Fire | Ground | Sheer Force | None | None | |
0328 | Trapinch |
Ground | Hyper Cutter | Arena Trap | Sheer Force | ||
0371 | Bagon |
Dragon | Rock Head | None | Sheer Force | ||
0408 | Cranidos |
Rock | Mold Breaker | None | Sheer Force | ||
0409 | Rampardos |
Rock | Mold Breaker | None | Sheer Force | ||
0532 | Timburr |
Fighting | Guts | Sheer Force | Iron Fist | ||
0533 | Gurdurr |
Fighting | Guts | Sheer Force | Iron Fist | ||
0534 | Conkeldurr |
Fighting | Guts | Sheer Force | Iron Fist | ||
0555 | Darmanitan Standard Mode |
Fire | Sheer Force | None | Zen Mode | ||
0621 | Druddigon |
Dragon | Rough Skin | Sheer Force | Mold Breaker | ||
0627 | Rufflet |
Normal | Flying | Keen Eye | Sheer Force | Hustle | |
0628 | Braviary |
Normal | Flying | Keen Eye | Sheer Force | Defiant | |
0628 | Braviary Hisuian Form |
Psychic | Flying | Keen Eye | Sheer Force | Tinted LensGen IX+ | |
0645 | Landorus Incarnate Forme |
Ground | Flying | Sand Force | None | Sheer Force | |
0733 | Toucannon |
Normal | Flying | Keen Eye | Skill Link | Sheer Force | |
0878 | Cufant |
Steel | Sheer Force | None | Heavy Metal | ||
0879 | Copperajah |
Steel | Sheer Force | None | Heavy Metal | ||
0900 | Kleavor |
Bug | Rock | Swarm | Sheer Force | SharpnessGen IX+ | |
0931 | Squawkabilly Yellow Plumage |
Normal | Flying | Intimidate | Hustle | Sheer Force | |
0931 | Squawkabilly White Plumage |
Normal | Flying | Intimidate | Hustle | Sheer Force | |
0974 | Cetoddle |
Ice | Thick Fat | Snow Cloak | Sheer Force | ||
0975 | Cetitan |
Ice | Thick Fat | Slush Rush | Sheer Force | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
Sheer Force raises the power of all damaging moves that have any additional effects by 20%SMD, but their additional effects are ignored.
Description
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In the manga
Pokémon Adventures
- In A Cold Reception, Drayden's Druddigon was mentioned to have Sheer Force as its Ability.
- In volume 44, Black's Braviary, Brav, was revealed to have Sheer Force as his Ability.
- N's Gurdurr was revealed to have Sheer Force as his Ability in the PokéSPedia data-book.
Trivia
- When this Ability was first revealed in CoroCoro Comic, it was named ちからづく (Invigorate) in Japanese. In the games, it is named ちからずく (Sheer Force) in Japanese. Both have the same pronunciation, but different spelling.
- Formerly, Sheer Force would boost Jet Punch, despite the fact that this move has no additional effects. This was patched.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |