Piers (Masters)
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Piers ネズ Nezu | |
Piers's model | |
No. | 117 |
---|---|
English voice actor | Aleks Le[1] |
Japanese voice actor | Kishō Taniyama[2] |
Description | This Galar Gym Leader who loves Dark-type Pokémon is also a well-known singer and songwriter. Many of his fans were charmed by his melancholic vocal quality. |
Piers (Japanese: ネズ Nezu) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Obstagoon. The sync pair can be obtained through the sync pair scout, starting from February 18, 2021.
Obstagoon
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move type | Dark | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Obstagoon ♂ | Weakness | Fighting | |||||
Its voice is staggering in volume. Obstagoon has a tendency to take on a threatening posture and shout—this move is known as Obstruct. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 617 | 318 | 262 | 212 | 215 | 216 | |
Lv. 140, Max Potential | 717 | 398 | 342 | 292 | 295 | 296 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Night Slash | Dark |
Physical | 2 | 40 | 48 | 100% | An opponent | Critical hits land more easily. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Sharply raises the critical-hit rate of all allied sync pairs. |
Shout My Name! | None | Status | 0 (2 uses) |
— | — | — | All allies | Charges the move gauges of all allied sync pairs by two. Makes the user able to endure the next hit it takes that would reduce it to 0 HP. |
Obstruct | Dark |
Status | 2 (2 uses) |
— | — | — | Self | The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, sharply lowers the Defense of the opponent that used it. |
Sync moves | ||||||||
No Encores Throat Chop | Dark |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Hunker Down 9 | Raises the user’s Defense when the user nullifies an opponent’s move while in a defensive posture. |
Hold Fast 9 | Raises the user’s Sp. Def when the user nullifies an opponent’s move while in a defensive posture. |
Team Riposte 9 | Raises the Attack of all allied sync pairs when the user nullifies an opponent’s move while in a defensive posture. |
Theme Skills | |
Dark Support | Raises the maximum HP of all allied sync pairs by 30. |
Galar Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Artistic Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync Grid
Piers and Obstagoon's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Defense +20 | Defense +20 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 3 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Night Slash: Power +3 | Night Slash: Power ↑ +3 | 4 | 48 | 1 |
Night Slash: Power +3 | Night Slash: Power ↑ +3 | 4 | 48 | 1 |
Night Slash: Power +3 | Night Slash: Power ↑ +3 | 4 | 48 | 2 |
Night Slash: Power +3 | Night Slash: Power ↑ +3 | 4 | 48 | 2 |
Night Slash: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Obstruct: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Obstruct: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Obstruct: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Shout My Name!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Unbending | Defense cannot be lowered. | 4 | 48 | 1 |
Stalwart | Sp. Def cannot be lowered. | 4 | 48 | 1 |
On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 10 | 120 | 2 |
Outrun 3 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | 7 | 84 | 3 |
Power Reserves 3 | Powers up moves in a pinch. | 8 | 96 | 3 |
Block and Heal 1 | Has a small chance of restoring the user's HP when the user nullifies an opponent’s move while in a defensive posture. | 8 | 96 | 3 |
Block and Lunge 1 | Has a small chance of reducing the user's sync move countdown by one when the user nullifies an opponent’s move while in a defensive posture. | 10 | 120 | 3 |
Critical Strike 1 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Unyielding 3 | When the user has endured the most recent hit and has 1 HP remaining, has a moderately good chance of allowing the user to endure an additional hit that would reduce it to 0 HP. | 10 | 120 | 3 |
Gritty 5 | Powers up moves if the Pokémon is affected by a status condition. | 10 | 120 | 3 |
No Encores Throat Chop: Power +25 | No Encores Throat Chop: Power ↑ +25 | 5 | 60 | 3 |
No Encores Throat Chop: Power +25 | No Encores Throat Chop: Power ↑ +25 | 5 | 60 | 3 |
Availability
Sync Pair Stories
- A Day with Piers
Quotes
- Main article: Piers/Quotes#Pokémon Masters EX
Gallery
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Piers's sync move mindscape (Spikemuth Gym) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
In other languages
Shout My Name!
|
No Encores Throat Chop
|
References
- ↑ Aleks Le on Twitter
- ↑ Pokémon Masters EX Twitter (Japanese)
Team Yell | |
Spikemuth | |
Captain | Related |
---|---|
Piers (Masters) | Marnie (Masters) |
Lower members | |
Team Yell Grunts • Spikemuth Gym Trainers |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |