Argenta (Masters)
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Argenta ケイト Kate | |
Argenta's model | |
No. | 182 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Megumi Okada |
Description | This Hall Matron with a lively and elegant aura waits for challengers at the Battle Hall in Sinnoh. She believes there is a place where everyone can shine. |
Argenta (Japanese: ケイト Kate) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Skarmory, which is capable of Dynamaxing. This pair was first made available through a Poké Fair sync pair scout beginning on September 18, 2023. This pair can be raised to 6★ EX since it first released.
Skarmory
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Support | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Skarmory ♀ | Weakness | Fire | |||||
The wing feathers it sheds can be processed and made into knives whose sharpness is recognized by the finest chefs. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 655 | 200 | 317 | 132 | 297 | 283 | |
Lv. 140, Max Potential | 815 | 260 | 377 | 192 | 357 | 323 |
Availability
Argenta was exclusive to the following Poké Fair scout banners:
- (Debut) Argenta Poké Fair Scout (September 18 to October 6, 2023)
- 5★-Select Poké Fair Scout ×15 (C) (December 31, 2023 to January 31, 2024)
- 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Metal Claw | Steel |
Physical | 1 | 21 | 25 | 95% | An opponent | Has a chance (10%) of raising the user’s Attack by 1 stat rank. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Swords Dance | Normal |
Status | 2 | — | — | — | Self | Raises the user’s Attack by 2 stat ranks. |
Keep with It! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Defense and Speed of all allied sync pairs by 4 stat ranks. Applies the Enduring effect to all allied sync pairs. |
Sync moves | ||||||||
Shining Favorite Steel Impact | Steel |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The stat increase after a sync move is doubled once per battle.) (EX role effect: Power of sync move increases 50%.) |
Max moves | ||||||||
Max Steelspike | Steel |
Physical | — | 400 | 480 | — | An opponent | Raises the Defense of all allied sync pairs by 2 stat ranks. |
Max Guard | Normal |
Status | — | — | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Skills
Name | Description |
---|---|
Passive Skills | |
Stat Share 9 | When a status move used by the user’s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. |
Use Status P-Move: Team Physical Boost ↑1 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s Pokémon uses a status move. |
Use Status P-Move: Team Accuracy ↑2 9 | Raises the accuracy of all allied sync pairs by 2 stat ranks when the user’s Pokémon uses a status move. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Sinnoh Support | Raises the maximum HP of all allied sync pairs by 4. |
Battle Facility Foe Support | Raises the maximum HP of all allied sync pairs by 4. |
Grown Woman Support | Raises the maximum HP of all allied sync pairs by 6. |
Artistic Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Rare ↑ 2 Fiery ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Fiery Crystal |
Sync grid
The sync grid for Argenta and Skarmory is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +40 | HP +40 | 7 | 84 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 2 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 2 |
Metal Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Swords Dance: Charging Infliction 1 | Charges the user’s move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
Swords Dance: Team Inflict and Heal 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful. | 10 | 120 | 3 |
Swords Dance: Infliction Freebie 9 | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 10 | 120 | 5 |
Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 1 |
Keep with It!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Keep with It!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Keep with It!: Team Brawn Gain 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user’s move is successful. | 8 | 96 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 8 | 96 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
MAX Barricade Buddies 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user’s max move. | 8 | 96 | 3 |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Team First Super Sync | Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Overwhelm 9 | Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Recuperation 2 | Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 4 |
Defense Crush 9 | Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 4 |
Team MAX/Sync Boost (Physical) 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s sync move or max move. | 10 | 120 | 5 |
Shining Favorite Steel Impact: Power +25 | Shining Favorite Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Shining Favorite Steel Impact: Power +25 | Shining Favorite Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Argenta has also been shown to pair alongside Suicune and can be battled against in:
- Ultimate Battle: Argenta's Glistening Crystals (since February 16, 2024)
Story appearances
Argenta appears in her normal outfit in the following story areas:
Sync pair stories
- A Day with Argenta
Quotes
- Main article: Argenta/Quotes → Pokémon Masters EX
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Argenta's sync move mindscape (Battle Hall) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Tower Tycoon and Hall Matron |
Medal 2★ Tower Tycoon and Hall Matron |
Medal 3★ Tower Tycoon and Hall Matron |
Medal The Ultimate Tower and Hall |
Trivia
Origin
Argenta's design is based on her appearance in Pokémon Platinum, HeartGold, and SoulSilver. Skarmory is one of several Pokémon Argenta can use in the core series games. The pair may allude to Argenta's name in all languages being based on the plumed cockscomb, or silver cock's comb, as Skarmory is a silver bird Pokémon. Skarmory's Dex entry comes from Pokémon Ultra Sun.
In other languages
Keep with It!
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Shining Favorite Steel Impact
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |