Victor (Masters)
Victor マサル Masaru | |
Victor's model | |
No. | 157 |
---|---|
English voice actor | Ben Thao[1] |
Japanese voice actor | Hiro Shimono |
Description | This Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions. |
Victor (Japanese: マサル Masaru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Rillaboom, which is capable of Gigantamaxing. This sync pair was first made available through a limited Poké Fair sync pair scout on October 7, 2022. This pair can be raised to 6★ EX from the day it was released.
Victor also forms a sync pair with Spectrier, which is capable of Dynamaxing. This pair was first made available through a special sync pair event on August 16, 2023, and could be raised to 6★ EX from the day it was released, though this pair lacks an EX style.
Victor in his Palentine's 2024 attire forms a sync pair with Greedent. This pair can be obtained through a seasonal sync pair scout beginning on February 9, 2024. This pair can be raised to 6★ EX since it first released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Victor has experienced similar events to his core series counterpart.
Rillaboom
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Ground | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rillaboom ♂ | Weakness | Fire | |||||
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 648 | 380 | 160 | 224 | 134 | 268 | |
Lv. 140, Max Potential | 748 | 420 | 200 | 264 | 174 | 308 |
Availability
Victor is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Victor Poké Fair Scout | October 7 to 24, 2022 | Debut |
Victor Poké Fair Scout | April 11 to 25, 2023 | |
Double Feature Poké Fair Scout | January 9 to 23, 2024 | Only Grass-type sync pairs could be recruited |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Poké Fair Scout ×25 | August 28 to September 28, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (C) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (A) | September 2 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Drum Beating | Grass |
Physical | 4 | 160 | 192 | 100% | An opponent | Lowers the target's Speed by one stat rank. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
High Horsepower | Ground |
Physical | 3 | 106 | 127 | 95% | An opponent | No additional effect. |
Attack Rhythm! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank. |
Sync moves | ||||||||
Strategically Sound Grass Impact | Grass |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Max moves | ||||||||
G-Max Drum Solo | Grass |
Physical | 0 (1 use) |
450 | 540 | — | An opponent | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. |
Max Quake | Ground |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by two stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Piercing Blows | Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. |
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. |
Targets Maxed | When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. |
Theme Skills | |
Grass Strike | Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. |
Galar Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Galar Adventurer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Victor & Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 2 |
Drum Beating: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 2 |
High Horsepower: Accuracy +5 | High Horsepower: Accuracy ↑ +5 | 3 | 36 | 2 |
High Horsepower: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 5 |
Dire Hit +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: Critical Eye 1 | Raises the user's critical-hit rate by one stat rank when its move is successful. | 10 | 120 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 8 | 96 | 2 |
Trip Up 2 | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
Super Desperate | Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 2 |
Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Mighty Rush 9 | Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
MAX Countdown 1 | Reduces the user's sync move countdown by one after using its max move. | 10 | 120 | 3 |
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by two stat ranks after using the user's max move. | 10 | 120 | 4 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 5 |
G-Max Drum Solo: Power +100 | G-Max Drum Solo: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Spectrier
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move types | Ghost / Ground | ||||||
Role | Field | ||||||
Base Potential | ★★★★★☆EX | ||||||
Spectrier | Weakness | Dark | |||||
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 651 | 200 | 170 | 390 | 181 | 422 | |
Lv. 140, Max Potential | 751 | 240 | 210 | 430 | 221 | 462 |
Availability
Victor & Spectrier could be teamed up with during the special sync pair event Victor & Spectrier (August 16 to September 30, 2023).
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Ball | Ghost |
Special | 3 | 99 | 110 | 100% | An opponent | Has a chance (20%) of lowering the target's Sp. Def. |
Mud Shot | Ground |
Special | 2 | 39 | 46 | 95% | An opponent | Lowers the target's Speed by one stat rank. |
Haze | Ice |
Status | 2 (2 uses) |
— | — | — | All opponents | Returns the target's raised stats to normal. |
Taking the Lead! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Night Dash Ghost Beam | Ghost |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Ghost Zone) |
Max moves | ||||||||
Max Phantasm | Ghost |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Lowers the Defense of all opposing sync pairs by two stat ranks. |
Max Quake | Ground |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by two stat ranks. |
Max Guard | Normal |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Skills
Name | Description |
---|---|
Passive Skills | |
Debut: Ghost Zone | Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) |
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is a Ghost Zone. |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. |
Theme Skills | |
Ghost Field | Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
Galar Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Main Character Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Galar Adventurer Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Victor & Spectrier is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shadow Ball: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 2 |
Mud Shot: Accuracy +5 | Mud Shot: Accuracy ↑ +5 | 3 | 36 | 2 |
Mud Shot: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Haze: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: Friendly Shield 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. | 8 | 96 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 8 | 96 | 2 |
Haunted Power 2 | Powers up the user's moves when the zone is a Ghost Zone. | 10 | 120 | 3 |
Unbuffed Foe Sync-Up 5 | Powers up the user's sync move when none of the target's stats are raised. | 10 | 120 | 3 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Max Phantasm: Power +100 | Max Phantasm: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Night Dash Ghost Beam: Power +25 | Night Dash Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Night Dash Ghost Beam: Power +25 | Night Dash Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Greedent
Victor (Palentine's 2024) マサル(24シーズン) Masaru (2024 Season) | |
Victor's model (Palentine's 2024) | |
No. | 157 |
---|---|
English voice actor | Ben Thao |
Japanese voice actor | Hiro Shimono |
Description | Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry. |
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move types | Normal / Poison | ||||||
Role | Support | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Greedent ♂ | Weakness | Fighting | |||||
It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 685 | 176 | 287 | 278 | 284 | 240 | |
Lv. 140, Max Potential | 845 | 236 | 347 | 338 | 344 | 280 |
Availability
Victor (Palentine's 2024) is exclusive to seasonal scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Victor Seasonal Scout | February 9 to 27, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
5★-Select Seasonal Scout ×11 C | August 25 to September 4, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. |
Sitrus Berry | None | Status | 0 (3 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 20% of its maximum HP. |
Hyper Belch | Poison |
Special | 2 (2 uses) |
200 | 240 | — | An opponent | Activation Condition: When the remaining MP for the user's Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user's Sitrus Berry is 3. Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned. |
Cooking Prep! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs. |
Sync moves | ||||||||
The Joys of Cooking Normal Impact | Normal |
Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
A Little Nibble | Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user. |
Have Seconds! | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful. |
Vigilance | Protects the user against critical hits. |
Theme Skills | |
Normal Support | Raises the maximum HP of all allied sync pairs by 30. |
Galar Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Seasonal Outfit Support | Raises the maximum HP of all allied sync pairs by 6. |
Cook Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
The sync grid for Victor (Palentine's 2024) & Greedent is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 2 |
Tackle: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 1 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 1 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 1 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 1 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 2 |
Hyper Belch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sitrus Berry: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Cooking Prep!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Cooking Prep!: Move: Team Def ↑ & Sp. Def ↑ 9 | Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Danger Dodge 2 | Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | 7 | 84 | 2 |
Dashing Team 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 8 | 96 | 2 |
Revenge Boost 9 | Charges the user's move gauge by one when the user is hit by an attack move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Hit: Team Attack ↑ 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Hit: Team Sp. Atk ↑ 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
The Joys of Cooking Normal Impact: Power +25 | The Joys of Cooking Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
The Joys of Cooking Normal Impact: Power +25 | The Joys of Cooking Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
During A Jolly Trio!, Victor sends out a Grookey to help introduce the player to the Pokémon that Professor Bellis is researching.
Grookey |
Given away
During the story event Chef's Heartful Delivery, Mallow reveals that she received her Appletun from Victor as an Applin.
Applin ♀ |
Appearances
Battle appearances
Victor & Rillaboom can be battled against in:
- Battle Rally (Area 1–9)
- Story event: Chef's Heartful Delivery (January 31 to February 21, 2023; February 13 to 29, 2024)
- Neo Champions: Fight for the Future Together (as a side foe; February 28 to March 25, 2023)
- Story event: Galar's Poké Ball Enthusiast (March 21 to April 7, 2023; June 4 to 18, 2024)
- Daily Type Rotation: Type Team-Up (2023) (August 10 to 28, 2023)
- Story event: Isle Disciples, Arena Tycoon (July 12 to 31, 2024)
Story appearances
Victor appears in his normal outfit in the following story areas:
- Villain Arc: Galar: A Millennium into the Future
- Mysterious Stones Chapter
- Solo event: Severely Strained Relations
- Story events:
- Neo Champions: Fight for the Future Together
- Special sync pair event: Victor & Spectrier
- A Jolly Trio!
- Sync pair story: A Day with Bede (Champion)
Victor appears in his Palentine's outfit in the following story areas:
Sync pair stories
Victor & Rillaboom
- A Day with Victor
Victor (Palentine's 2024) & Greedent
- A Request from Candice and Friends
- Everyone's Dishes
- Too Much Focus?
- What Maylene Likes
- Relishing Heartwarming Memories
Quotes
- Main article: Victor (game)/Quotes → Pokémon Masters EX
Gallery
Victor
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Victor's sync move mindscape (Galar) |
Victor (Palentine's 2024)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Victor's sync move mindscape (Palentine's 2024) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Reference sheet by katano shibire[2] |
Medal 1★ Victor's Cooking Class! |
Medal 2★ Victor's Cooking Class! |
Medal 3★ Victor's Cooking Class! |
Medal With All My Heart Dynamax! |
Artwork with Candice from Victor's Cooking Class! |
Trivia
- Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
- In a conversation with Victor in the Pokémon Center, he says that his backpack is a hand-me-down from his dad, just as it is described in the core series games.
- All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Gloria, Hop, Marnie, Bede, Leon, Sonia, Klara, and Avery.
- Victor also uses special voice-over lines upon winning a battle with Gloria, Hop, Marnie, Bede, Leon, Sonia, or Klara in the same team.
- An unused special voice-over line for Victor winning a battle with Avery on the team exists in the game files.
- Victor & Spectrier were the first sync pair with the Field role.
- They are also the only Field sync pair that does not have an EX role.
- Victor & Spectrier were the first sync pair available through a special sync pair event to have an initial potential of 5★.
- According to Victor, he met his Spectrier on Pasio, where it had appeared for unclear reasons.
- Victor is the first male character to receive a Palentine's outfit.
- Victor (Palentine's 2024) & Greedent are the first sync pair to use Berries in battle.
Origin
Victor's design is based on his appearance in Pokémon Sword and Shield. Rillaboom is the final evolution of Grookey, one of the first partner Pokémon of Galar in the core series games. Rillaboom's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor expansion by eating Max Soup. In addition, Victor's Pokémon Adventures counterpart is depicted with a Rillaboom. Rillaboom's Dex entry comes from Pokémon Sword.
Spectrier is a Legendary Pokémon that can be caught at Crown Shrine during the story of Pokémon Sword and Shield's The Crown Tundra expansion, though it must be caught while fused with Calyrex. Spectrier's Dex entry comes from Pokémon Shield.
Victor is not seen owning a Greedent outside this game, though it was introduced in Generation VIII, like Victor was. Greedent's Dex entry comes from Pokémon Sword.
In other languages
Attack Rhythm!
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Strategically Sound Grass Impact
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Taking the Lead!
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Night Dash Ghost Beam
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Hyper Belch
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Cooking Prep!
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The Joys of Cooking Normal Impact
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References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |