Whitney (Masters): Difference between revisions
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|desc=A lively, talkative, trend-following [[Gym Leader]] who's proud of her cute Pokémon, she cries in disappointment when she loses a battle. | |desc=A lively, talkative, trend-following [[Gym Leader]] who's proud of her cute Pokémon, she cries in disappointment when she loses a battle. | ||
}} | }} | ||
'''Whitney''' (Japanese: '''アカネ''' ''Akane'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Whitney|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{TP|Whitney|Miltank}}. This sync pair was first made available since the game release. | '''Whitney''' (Japanese: '''アカネ''' ''Akane'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Whitney|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{TP|Whitney|Miltank}}. This sync pair was first made available since the game's release. | ||
Whitney is also available in her Holiday 2022 attire, paired along {{form|Sawsbuck|Winter Form}} {{p|Sawsbuck}}. This pair could be obtained through a limited seasonal [[sync pair scout]] and was first made available on December 16, 2022. This pair can be upgraded to {{6EX}} since its release. | Whitney is also available in her Holiday 2022 attire, paired along {{form|Sawsbuck|Winter Form}} {{p|Sawsbuck}}. This pair could be obtained through a limited seasonal [[sync pair scout]] and was first made available on December 16, 2022. This pair can be upgraded to {{6EX}} since its release. | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Mad Strength 2 | |{{sk|Mad Strength|2}} | ||
|Has a chance (30%) of raising the Pokémon's Attack by one stat rank when one of its attacks is successful. | |Has a chance (30%) of raising the Pokémon's Attack by one stat rank when one of its attacks is successful. | ||
|- style="background: #{{normal color light}}" | |- style="background: #{{normal color light}}" | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Body Slam: Move Gauge Refresh 3 | | Body Slam: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Body Slam: Hostile Environment 1 | | Body Slam: {{sk|Hostile Environment|1}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stomp: Move Gauge Refresh 3 | | Stomp: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stomp: Aggravation 1 | | Stomp: {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Speed: MP Refresh 3 | | X Speed: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Speed: Critical Eye 1 | | X Speed: {{sk|Critical Eye|1}} | ||
| Raises the user's critical-hit rate by 1 stat rank when its move is successful. | | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| I'm All Kinds of Strong!: MP Refresh 3 | | I'm All Kinds of Strong!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| I'm All Kinds of Strong: Master Healer 1 | | I'm All Kinds of Strong: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fierce Entry 1 | | {{sk|Fierce Entry|1}} | ||
| Raises the user's Attack by 1 stat rank when it enters a battle. | | Raises the user's Attack by 1 stat rank when it enters a battle. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fire Guard | | {{sk|Fire Guard}} | ||
| Reduces damage when the user is attacked by Fire-type moves. | | Reduces damage when the user is attacked by Fire-type moves. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grass Guard | | {{sk|Grass Guard}} | ||
| Reduces damage when the user is attacked by Grass-type moves. | | Reduces damage when the user is attacked by Grass-type moves. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ice Guard | | {{sk|Ice Guard}} | ||
| Reduces damage when the user is attacked by Ice-type moves. | | Reduces damage when the user is attacked by Ice-type moves. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dirty Fighting 3 | | {{sk|Dirty Fighting|3}} | ||
| Powers up the user's moves against targets that are affected by a status condition. | | Powers up the user's moves against targets that are affected by a status condition. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | {{sk|Ramming Speed}} | ||
| The more the user's Speed is raised, the more it powers up the user's moves. | | The more the user's Speed is raised, the more it powers up the user's moves. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mad Strength 4 | | {{sk|Mad Strength|4}} | ||
| Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | | Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Defense Crush 4 | | {{sk|Defense Crush|4}} | ||
| Has a chance (50%) of lowering the target's Defense by one stat rank when an attack move against it is successful. | | Has a chance (50%) of lowering the target's Defense by one stat rank when an attack move against it is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Interference Sync 5 | | {{sk|Interference Sync|5}} | ||
| Powers up the user's sync move against targets that are flinching, confused, or trapped. | | Powers up the user's sync move against targets that are flinching, confused, or trapped. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Inertia | | {{sk|Inertia}} | ||
| The more user's Speed is raised, the more it powers up the user's sync moves. | | The more user's Speed is raised, the more it powers up the user's sync moves. | ||
| 10 | | 10 | ||
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{{anchor|Sawsbuck}} | {{anchor|Sawsbuck}} | ||
==Sawsbuck (Winter Form)== | ==Sawsbuck (Winter Form)== | ||
{{MastersInfobox | {{MastersInfobox | ||
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{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 25 to September 4, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|normal}} | {{MastersAvailability/foot|normal}} | ||
{{-}} | {{-}} | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headbutt: Move Gauge Refresh 3 | | Headbutt: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headbutt: Aggravation 1 | | Headbutt: {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Horn Leech: Move Gauge Refresh 3 | | Horn Leech: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Move Gauge Boost: MP Refresh 2 | | Move Gauge Boost: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Move Gauge Boost: Pep Rally 1 | | Move Gauge Boost: {{sk|Pep Rally|1}} | ||
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Turf 2 | | {{sk|Turbo Turf|2}} | ||
| Quickly charges the move gauge when the terrain is Grassy Terrain. | | Quickly charges the move gauge when the terrain is Grassy Terrain. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Verdant Recovery 1 | | {{sk|Verdant Recovery|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Precognition 2 | | {{sk|Precognition|2}} | ||
| Quickly charges the user's move gauge when the terrain is Psychic Terrain. | | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Weird Recovery 1 | | {{sk|Weird Recovery|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Charge 2 | | {{sk|Turbo Charge|2}} | ||
| Quickly charges the move gauge when the field is Electric Terrain. | | Quickly charges the move gauge when the field is Electric Terrain. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shock Recovery 1 | | {{sk|Shock Recovery|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Flabbergast 4 | | {{sk|Flabbergast|4}} | ||
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mad Strength 9 | | {{sk|Mad Strength|9}} | ||
| Raises the user's Attack by one stat rank when one of its attack moves is successful. | | Raises the user's Attack by one stat rank when one of its attack moves is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Empowering Overgrowth 3 | | {{sk|Empowering Overgrowth|3}} | ||
| Powers up the user's moves when the terrain is Grassy Terrain. | | Powers up the user's moves when the terrain is Grassy Terrain. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Charged Slo-mo 9 | | {{sk|Team Charged Slo-mo|9}} | ||
| Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Mind Boggler 9 | | {{sk|Mind Boggler|9}} | ||
| Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Burst 1 | | {{sk|Sync Burst|1}} | ||
| Restores 1 MP for the user the first time its sync move is used each battle. | | Restores 1 MP for the user the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Terrain Sync-Up 9 | | {{sk|Terrain Sync-Up|9}} | ||
| Powers up the user's sync move when a terrain is in effect. | | Powers up the user's sync move when a terrain is in effect. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Interference Sync 9 | | {{sk|Interference Sync|9}} | ||
| Powers up the user's sync move against targets that are flinching, confused, or trapped. | | Powers up the user's sync move against targets that are flinching, confused, or trapped. | ||
| 10 | | 10 | ||
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==Gallery== | ==Gallery== | ||
===Whitney=== | ===Whitney=== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Whitney Miltank.png|x180px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Whitney Miltank.png|x180px]] | ||
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| Artwork of Whitney & Miltank | | Artwork of Whitney & Miltank | ||
| colspan=2 | Whitney & Miltank on<br>Pokémon Masters EX Dream Team Maker | | colspan=2 | Whitney & Miltank on<br>Pokémon Masters EX Dream Team Maker | ||
| colspan=2 | Whitney's sync move mindscape<br>({{color2| | | colspan=2 | Whitney's sync move mindscape<br>({{color2|000|Goldenrod Gym}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSWhitney Masters.png|100px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSWhitney Masters.png|100px]] | ||
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===Whitney (Holiday 2022)=== | ===Whitney (Holiday 2022)=== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Spr Masters Whitney Holiday 2022 2.png|x150px]] | | style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Spr Masters Whitney Holiday 2022 2.png|x150px]] | ||
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| Medal<br>3★ Shine a Gentle Light | | Medal<br>3★ Shine a Gentle Light | ||
| Medal<br>Cutie Clang | | Medal<br>Cutie Clang | ||
| {{color2| | | {{color2|000|Shine a Gentle Light}} artwork<br>by Sanosuke Sakuma | ||
| Season's Greetings artwork<br>by Touyarokii | | Season's Greetings artwork<br>by Touyarokii | ||
|} | |} | ||
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===Origin=== | ===Origin=== | ||
Whitney's design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. Miltank is Whitney's signature Pokémon in the [[core series]] games. Miltank's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | Whitney's design is based on her appearance in {{game|HeartGold and SoulSilver|s}}. Miltank is Whitney's signature Pokémon in the [[core series]] games. Miltank's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | ||
Whitney is not seen using a Sawsbuck outside this game. Sawsbuck's Dex entry comes from {{game|Black and White|s|Pokémon Black}}. | Whitney is not seen using a Sawsbuck outside this game. Sawsbuck's Dex entry comes from {{game|Black and White|s|Pokémon Black}}. | ||
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[[Category:Gym Leaders]] | [[Category:Gym Leaders]] | ||
[[Category:Normal-type Trainers]] | [[Category:Normal-type Trainers]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | [[Category:Masters EX characters with an alternate outfit]] | ||
Revision as of 01:54, 5 September 2024
Whitney アカネ Akane | |
![]() Whitney's model | |
No. | 12 |
---|---|
English voice actor | Sarah Anne Williams[1] |
Japanese voice actor | Yuko Natsuyoshi[2] |
Description | A lively, talkative, trend-following Gym Leader who's proud of her cute Pokémon, she cries in disappointment when she loses a battle. |
Whitney (Japanese: アカネ Akane) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Miltank. This sync pair was first made available since the game's release.
Whitney is also available in her Holiday 2022 attire, paired along Winter Form Sawsbuck. This pair could be obtained through a limited seasonal sync pair scout and was first made available on December 16, 2022. This pair can be upgraded to 6★ EX since its release.
In the games
![]() |
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Miltank
![]() |
Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move type | ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★ | ||||||
Miltank ♀ | Weakness | ![]() | |||||
It produces over five gallons of milk a day. The higher the quality of the pastures it lives in, the richer and tastier its milk becomes. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 652 | 331 | 122 | 132 | 139 | 300 | |
Lv. 140, Max Potential | 732 | 371 | 162 | 172 | 179 | 340 |
Availability
Whitney is available in the permanent sync pair scout pool, and has been since the game's release. Prior to May 27, 2022, she was the guaranteed sync pair in the player's first sync pair scout.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Body Slam | Normal![]() |
Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of leaving the target paralyzed. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. |
Stomp | Normal![]() |
Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
I'm All Kinds of Strong! | None | Status | 0 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Defense by two stat ranks. |
Sync moves | ||||||||
Supercute Rolling Tackle | Normal![]() |
Physical | — | 250 | 300 | — | An opponent | Its power increases if the target is paralyzed. |
Skills
Name | Description |
---|---|
Passive Skills | |
Mad Strength 2 | Has a chance (30%) of raising the Pokémon's Attack by one stat rank when one of its attacks is successful. |
Theme Skills | |
![]() |
Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
![]() ![]() |
Raises the following discovery levels by 1: • ![]() • ![]() |
Sync grid
The sync grid for Whitney & Miltank is an expanded grid, made available on May 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Power +4 | Body Slam: Power ↑ +4 | 3 | 36 | 1 |
Body Slam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Body Slam: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 1 |
Stomp: Power +4 | Stomp: Power ↑ +4 | 3 | 36 | 2 |
Stomp: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stomp: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
X Speed: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
X Speed: Critical Eye 1 | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 3 |
I'm All Kinds of Strong!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
I'm All Kinds of Strong: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 6 | 72 | 2 |
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 6 | 72 | 2 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 6 | 72 | 2 |
Dirty Fighting 3 | Powers up the user's moves against targets that are affected by a status condition. | 7 | 84 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 3 |
Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when an attack move against it is successful. | 10 | 120 | 3 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Supercute Rolling Tackle: Power +25 | Supercute Rolling Tackle: Power ↑ +25 | 5 | 60 | 3 |
Supercute Rolling Tackle: Power +25 | Supercute Rolling Tackle: Power ↑ +25 | 5 | 60 | 3 |
Sawsbuck (Winter Form)
Whitney (Holiday 2022) アカネ(22シーズン) Akane (2022 Season) | |
![]() Whitney's model (Holiday 2022) | |
No. | 12 |
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English voice actor | Sarah Anne Williams |
Japanese voice actor | Yuko Natsuyoshi |
Description | Whitney’s working hard to set up a successful party. She makes a pretty sync pair with her fluffy Winter Form Sawsbuck. |
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Type | ![]() | |||||
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Move types | ![]() ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Sawsbuck ♀ | Weakness | ![]() | |||||
They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 654 | 404 | 161 | 224 | 161 | 351 | |
Lv. 140, Max Potential | 754 | 444 | 201 | 264 | 201 | 391 |
Availability
Whitney (Holiday 2022) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Whitney Seasonal Scout | December 16, 2022 to January 1, 2023 | Debut |
Super Spotlight Seasonal Scout | December 19, 2023 to January 2, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts banners:
Banner | Dates | Notes |
---|---|---|
5★-Select Seasonal Scout ×11 B | August 23 to September 7, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
5★-Select Seasonal Scout ×11 B | August 25 to September 4, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
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Headbutt | Normal![]() |
Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Move Gauge Boost | None | Status | 0 (2 uses) |
— | — | — | Self | Charges the user's move gauge by 3. |
Horn Leech | Grass![]() |
Physical | 3 | 91 | 109 | 100% | An opponent | The more damage dealt to the target, the more it restores the user's HP. |
Fun Times! | None | Status | 0 (2 uses) |
— | — | — | Entire field | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Move Gauge Acceleration effect to the allied field of play. Turns the field of play's terrain into Grassy Terrain if the remaining MP for the user's Move Gauge Boost is 2 when this move is selected. Turns the field of play's terrain into Psychic Terrain if the remaining MP for the user's Move Gauge Boost is 1 when this move is selected. Turns the field of play's terrain into Electric Terrain if the remaining MP for the user's Move Gauge Boost is 0 when this move is selected. |
Sync moves | ||||||||
Indomitable Happiness Normal Impact | Normal![]() |
Physical | — | 250 | 300 | — | An opponent | This attack's power increases when a terrain is in effect. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
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Passive Skills | |
Team Verdant Defense Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Grassy Terrain: Raises the Defense of all allied sync pairs by 1 stat rank. Lowers the Defense of all opposing sync pairs by 1 stat rank. |
Team Weird Sp. Def Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Psychic Terrain: Raises the Sp. Def of all allied sync pairs by 1 stat rank. Lowers the Sp. Def of all opposing sync pairs by 1 stat rank. |
Team Charged Speed Drain 9 | Grants all of the following effects if the user's attack move against the target is successful when the terrain is Electric Terrain: Raises the Speed of all allied sync pairs by 1 stat rank. Lowers the Speed of all opposing sync pairs by 1 stat rank. |
Theme Skills | |
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Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
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Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
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Raises the following discovery levels by 1: • ![]() • ![]() |
Sync grid
Whitney (Holiday 2022) & Sawsbuck's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
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HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 1 |
Headbutt: Power +3 | Headbutt: Power ↑ +3 | 3 | 36 | 2 |
Headbutt: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Headbutt: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 1 |
Horn Leech: Power +3 | Horn Leech: Power ↑ +3 | 3 | 36 | 2 |
Horn Leech: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Move Gauge Boost: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Move Gauge Boost: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 7 | 84 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 7 | 84 | 2 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 7 | 84 | 2 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 7 | 84 | 2 |
Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 2 |
Mad Strength 9 | Raises the user's Attack by one stat rank when one of its attack moves is successful. | 10 | 120 | 2 |
Empowering Overgrowth 3 | Powers up the user's moves when the terrain is Grassy Terrain. | 7 | 84 | 3 |
Team Charged Slo-mo 9 | Lowers the Speed of all opposing sync pairs by 1 stat rank when the user's attack move is successful while the terrain is Electric Terrain. | 7 | 84 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Terrain Sync-Up 9 | Powers up the user's sync move when a terrain is in effect. | 10 | 120 | 3 |
Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Indomitable Happiness Normal Impact: Power +25 | Indomitable Happiness Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Indomitable Happiness Normal Impact: Power +25 | Indomitable Happiness Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Whitney & Miltank can be battled against in:
- Sync pair story: Totodile's Evolution
- Training event: Fighting-type Training Event (May 14 to 28, 2020)
- Daily Type Rotation: Type Team-Up (as a side foe; August 13 to 28, 2021)
- Story event: Good Ol' Rika Here (April 26 to May 13, 2024)
Whitney (Holiday 2022) & Sawsbuck can be battled against in:
- Battle Rally (Area 1–9)
- Daily Battle: Heartwarming Presents (as a side foe; December 24, 2022)
- Story event: Focus on the Shining Shot! (December 12 to 27, 2023)
Story appearances
Whitney appears in her normal outfit in the following story areas:
- Villain Arc: Johto: Team Rocket's Revival
- Story events:
- Find the Ditto impostors!
- Solo events:
- Sync pair story: Totodile's Evolution
Whitney appears in her holiday outfit in the following story areas:
Sync pair stories
Whitney & Miltank
- A Day with Whitney
Whitney (Holiday 2022) & Sawsbuck
- Sad Ampharos
- Operation: Light Up!
- Cutie on a Mission
- The Party Begins?
- Guide through the Darkness
Quotes
- Main article: Whitney/Quotes → Pokémon Masters EX
Gallery
Whitney
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Artwork of Whitney & Miltank | Whitney & Miltank on Pokémon Masters EX Dream Team Maker |
Whitney's sync move mindscape (Goldenrod Gym) | ||
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VS model | Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Whitney (Holiday 2022)
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6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Whitney's sync move mindscape (Holiday 2022) |
Happy Holidays artwork by MONO-Land |
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Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||
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Medal 1★ Shine a Gentle Light |
Medal 2★ Shine a Gentle Light |
Medal 3★ Shine a Gentle Light |
Medal Cutie Clang |
Shine a Gentle Light artwork by Sanosuke Sakuma |
Season's Greetings artwork by Touyarokii |
Trivia
- In her sync pair story, Whitney reveals that she first met her Miltank at the Moomoo Farm.
- All versions of Whitney use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Jasmine.
- During the Shine a Gentle Light story event, Whitney reveals she received her Sawsbuck from a Trainer from Unova as a Deerling.
Origin
Whitney's design is based on her appearance in Pokémon HeartGold and SoulSilver. Miltank is Whitney's signature Pokémon in the core series games. Miltank's Dex entry comes from Pokémon Ultra Sun.
Whitney is not seen using a Sawsbuck outside this game. Sawsbuck's Dex entry comes from Pokémon Black.
In other languages
I'm All Kinds of Strong!
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Supercute Rolling Tackle
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Fun Times!
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Indomitable Happiness Normal Impact
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References
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |