Kali (Masters): Difference between revisions
m (→Gallery) |
|||
(4 intermediate revisions by 3 users not shown) | |||
Line 13: | Line 13: | ||
}} | }} | ||
'''Kali''' (Japanese: '''キリカ''' ''Kirika'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kali|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Azumarill}}. The sync pair can be obtained through the [[story event]] [[Gather Up! Dream Duo!]]. | '''Kali''' (Japanese: '''キリカ''' ''Kirika'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Kali|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Azumarill}}. The sync pair can be obtained through the [[story event]] [[Gather Up! Dream Duo!]]. | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Azumarill== | ==Azumarill== | ||
Line 107: | Line 110: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Quick Tempo | |{{sk|Quick Tempo}} | ||
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | |Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Flameproof | |{{sk|Flameproof}} | ||
|Prevents the user from getting burned. | |Prevents the user from getting burned. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fire Guard | |{{sk|Fire Guard}} | ||
|Reduces damage when the user is attacked by Fire-type moves. | |Reduces damage when the user is attacked by Fire-type moves. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
Line 134: | Line 137: | ||
===Sync grid=== | ===Sync grid=== | ||
Kali | Kali (Furisode Girl) & Azumarill's [[sync grid]] is an expanded grid, made available when the sync pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center" | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
Line 293: | Line 296: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Draining Kiss: Move Gauge Refresh 2 | | Draining Kiss: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 317: | Line 320: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bubble Beam: Move Gauge Refresh 2 | | Bubble Beam: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 323: | Line 326: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Bubble Beam: On a Roll 4 | | Bubble Beam: {{sk|On a Roll|4}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 9 | | 9 | ||
Line 329: | Line 332: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense All: MP Refresh 2 | | X Defense All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 335: | Line 338: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Strong and Stylish!: MP Refresh 2 | | Strong and Stylish!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 341: | Line 344: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
Line 347: | Line 350: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Antifreeze | | {{sk|Antifreeze}} | ||
| Prevents the user from becoming frozen. | | Prevents the user from becoming frozen. | ||
| 5 | | 5 | ||
Line 353: | Line 356: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
Line 359: | Line 362: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ice Guard | | {{sk|Ice Guard}} | ||
| Reduces damage when the user is attacked by Ice-type moves. | | Reduces damage when the user is attacked by Ice-type moves. | ||
| 7 | | 7 | ||
Line 365: | Line 368: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grass Guard | | {{sk|Grass Guard}} | ||
| Reduces damage when the user is attacked by Grass-type moves. | | Reduces damage when the user is attacked by Grass-type moves. | ||
| 7 | | 7 | ||
Line 371: | Line 374: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 2 | | {{sk|First Aid|2}} | ||
| Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
Line 377: | Line 380: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smart Cookie | | {{sk|Smart Cookie}} | ||
| The more the user's Sp. Def is raised, the more it powers up the user's moves. | | The more the user's Sp. Def is raised, the more it powers up the user's moves. | ||
| 9 | | 9 | ||
Line 383: | Line 386: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
Line 389: | Line 392: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stoic 4 | | {{sk|Stoic|4}} | ||
| Has a chance (50%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | | Has a chance (50%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | ||
| 8 | | 8 | ||
Line 395: | Line 398: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Wise Entry 1 | | {{sk|Team Wise Entry|1}} | ||
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. | | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
| 8 | | 8 | ||
Line 401: | Line 404: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Wall | | {{sk|Sync Wall}} | ||
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 8 | | 8 | ||
Line 407: | Line 410: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stat Leech 3 | | {{sk|Stat Leech|3}} | ||
| Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | | Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | ||
| 10 | | 10 | ||
Line 413: | Line 416: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Panic Button | | {{sk|Panic Button}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | ||
| 10 | | 10 | ||
Line 433: | Line 436: | ||
==Appearances== | ==Appearances== | ||
===Battle appearances=== | |||
Kali (Furisode Girl) & Azumarill can be battled against in: | |||
* [[High score event]]: {{DL|High score event|Water and Fairy Conqueror}} (as a side foe; May 7 to 21, 2024) | |||
===Story appearances=== | ===Story appearances=== | ||
Kali appears in the following story areas: | Kali appears in the following story areas: | ||
Line 447: | Line 454: | ||
|- | |- | ||
| colspan=2 style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:VSFurisode Girl Masters.png|x120px]] | | colspan=2 style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:VSFurisode Girl Masters.png|x120px]] | ||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File: | | colspan=2 style="{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Fairy Mindscape.png|x200px]] | ||
|- | |- | ||
| colspan=2 | VS model | | colspan=2 | VS model | ||
Line 465: | Line 472: | ||
==Trivia== | ==Trivia== | ||
* Kali is the first playable character based on a generic [[Non-player character|non-playable]] {{DL|Pokémon Trainer|Trainer class}} from the [[core series]] to be directly based on [[Kali|a character]] from the core series games. | * Kali is the first playable character based on a generic [[Non-player character|non-playable]] {{DL|Pokémon Trainer|Trainer class}} from the [[core series]] to be directly based on [[Kali|a character]] from the core series games. | ||
* Kali | * Kali (Furisode Girl) & Azumarill being released for the 2023 New Year's event may reference 2023 being the {{wp|Rabbit (zodiac)|Year of the Water Rabbit}}, as Azumarill is known as the {{pkmn|category|Aqua Rabbit Pokémon}}. | ||
===Origin=== | ===Origin=== | ||
Kali's design is based on her appearance in {{g|X and Y}}, which, in turn, is based on one of the four possible appearances of the {{tc|Furisode Girl}} Trainer class from the aforementioned games. Kali uses an Azumarill during the battle against her at the [[Laverre Gym]]. Azumarill's Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}. | Kali's design is based on her appearance in {{g|X and Y}}, which, in turn, is based on one of the four possible appearances of the {{tc|Furisode Girl}} Trainer class from the aforementioned games. Kali uses an Azumarill during the battle against her at the [[Laverre Gym]]. Azumarill's {{mas|Dex}} entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}. | ||
==In other languages== | ==In other languages== |
Latest revision as of 20:06, 17 September 2024
Kali キリカ Kirika | |
Kali's model | |
No. | 161 |
---|---|
English voice actor | Lisa Reimold[1] |
Japanese voice actor | Hina Natsume |
Description | This Trainer in a black furisode is studying under Valerie at Laverre Gym in Kalos. She makes sure to always battle with style. |
Kali (Japanese: キリカ Kirika) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Azumarill. The sync pair can be obtained through the story event Gather Up! Dream Duo!.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Azumarill
Type | Fairy | ||||||
---|---|---|---|---|---|---|---|
Move types | Fairy / Water | ||||||
Role | Support | ||||||
Base Potential | ★★★ | ||||||
Azumarill ♀ | Weakness | Electric | |||||
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 549 | 134 | 180 | 134 | 180 | 249 | |
Lv. 140, Max Potential | 669 | 194 | 240 | 194 | 240 | 309 |
Availability
Kali could be teamed up with during the story event Gather Up! Dream Duo! (January 1 to 18, 2023; January 4 to 20, 2024).
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Draining Kiss | Fairy |
Special | 2 | 46 | 55 | 100% | An opponent | The more damage dealt to the target, the more it restores the user's HP. |
X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. |
Bubble Beam | Water |
Special | 2 | 49 | 58 | 100% | An opponent | Has a chance (10%) of lowering the target's Speed by 1 stat rank. |
Strong and Stylish! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user. |
Sync moves | ||||||||
Beautiful Design Fairy Beam | Fairy |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
Flameproof | Prevents the user from getting burned. |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. |
Theme Skills | |
Fairy Support | Raises the maximum HP of all allied sync pairs by 30. |
Kalos Support | Raises the maximum HP of all allied sync pairs by 4. |
Pigtails Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
Kali (Furisode Girl) & Azumarill's sync grid is an expanded grid, made available when the sync pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Draining Kiss: Power +3 | Draining Kiss: Power ↑ +3 | 3 | 36 | 1 |
Draining Kiss: Power +3 | Draining Kiss: Power ↑ +3 | 3 | 36 | 1 |
Draining Kiss: Power +3 | Draining Kiss: Power ↑ +3 | 3 | 36 | 2 |
Draining Kiss: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bubble Beam: Power +4 | Bubble Beam: Power ↑ +4 | 3 | 36 | 1 |
Bubble Beam: Power +4 | Bubble Beam: Power ↑ +4 | 3 | 36 | 1 |
Bubble Beam: Power +4 | Bubble Beam: Power ↑ +4 | 3 | 36 | 2 |
Bubble Beam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bubble Beam: On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. | 9 | 108 | 3 |
X Defense All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Strong and Stylish!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 7 | 84 | 2 |
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 7 | 84 | 3 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
Smart Cookie | The more the user's Sp. Def is raised, the more it powers up the user's moves. | 9 | 108 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 3 |
Stoic 4 | Has a chance (50%) of raising the user's Defense by one stat rank after its Pokémon uses a move. | 8 | 96 | 3 |
Team Wise Entry 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 3 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 8 | 96 | 3 |
Stat Leech 3 | Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. | 10 | 120 | 3 |
Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 10 | 120 | 3 |
Beautiful Design Fairy Beam: Power +25 | Beautiful Design Fairy Beam: Power ↑ +25 | 5 | 60 | 3 |
Beautiful Design Fairy Beam: Power +25 | Beautiful Design Fairy Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Kali (Furisode Girl) & Azumarill can be battled against in:
- High score event: Water and Fairy Conqueror (as a side foe; May 7 to 21, 2024)
Story appearances
Kali appears in the following story areas:
Sync pair stories
- A Day with Kali
Quotes
- Main article: Kali/Quotes → Pokémon Masters EX
Gallery
VS model | Kali's sync move mindscape | ||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- Kali is the first playable character based on a generic non-playable Trainer class from the core series to be directly based on a character from the core series games.
- Kali (Furisode Girl) & Azumarill being released for the 2023 New Year's event may reference 2023 being the Year of the Water Rabbit, as Azumarill is known as the Aqua Rabbit Pokémon.
Origin
Kali's design is based on her appearance in Pokémon X and Y, which, in turn, is based on one of the four possible appearances of the Furisode Girl Trainer class from the aforementioned games. Kali uses an Azumarill during the battle against her at the Laverre Gym. Azumarill's Dex entry comes from Pokémon Ruby.
In other languages
Strong and Stylish!
|
Beautiful Design Fairy Beam
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |