Zinnia (Masters): Difference between revisions

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{{MastersInfobox
{{MastersInfobox
|type=Dragon
|type=Dragon
|name=Zinnia
|name=<span style="color:#FFF">Zinnia</span>
|jname=ヒガナ
|jname=<span style="color:#FFF">ヒガナ</span>
|jtrans=Higana
|jtrans=<span style="color:#FFF">Higana</span>
|image=Spr Masters Zinnia.png
|image=Spr Masters Zinnia.png
|size=200px
|size=200px
|caption=Zinnia's model
|caption=Zinnia's model
|num=80
|num=80
|enva=Vivian Lu
|enva=Vivian Lu<ref name="Vivian Lu">[https://imgur.com/a/GGa5Oj8 Email confirmation (vivian.lu)]</ref>
|java=Aimi Terakawa
|java=Aimi<ref name="Aimi">[https://twitter.com/aimi_sound/status/1222828471220498432 Aimi on Twitter] (Japanese)</ref>
|desc=This mysterious Trainer journeyed throughout the [[Hoenn]] region to carry out her mission as the Lorekeeper of the [[Draconid people]].
|desc=This mysterious Trainer journeyed throughout the [[Hoenn]] region to carry out her mission as the Lorekeeper of the [[Draconid people]].
}}
}}
'''Zinnia''' (Japanese: '''ヒガナ''' ''Higana'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Zinnia|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rayquaza}}. The sync pair could be obtained during the limited-time [[List of legendary events in Pokémon Masters EX|Legendary Event]], The Dragon That Rules the Sky.
'''Zinnia''' (Japanese: '''ヒガナ''' ''Higana'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Zinnia|character of the same name]] in the [[core series]]. She forms a [[sync pair]] with {{p|Rayquaza}}, which is capable of [[Mega Evolution|Mega Evolving]] after acquiring its Power Boost from the [[villain event]] [[Team Aqua's Stormy Seas]]. This sync pair was first made available on January 30, 2020. The pair's potential can be upgraded to {{6EX}} from July 29, 2022, which unlocks Zinnia's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the villain event [[Team Magma's Red-Hot Rage]] can be used.


Zinnia also forms a sync pair with {{TP|Zinnia|Salamence}}. This sync pair was first made available on May 31, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.
Zinnia in her Special Costume forms a sync pair with her {{p|Thievul}}. This pair can be obtained through a limited costume [[sync pair scout]] and was first made available on April 13, 2023. This pair could be raised to {{6EX}} since its release.
__TOC__
==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}
{{anchor|Mega Rayquaza}}
==Rayquaza==
==Rayquaza==
Raising this sync pair to 6★ EX will unlock Song Key 03010, which allows "Battle! (Zinnia) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}.
{{Masters
{{Masters
|name=Rayquaza
|name=Rayquaza
|ndex=384
|ndex=0384
|gender=g
|name2=Mega Rayquaza
|name2link=Mega Evolution (Masters)
|ndex2=0384M
|type=Dragon
|type=Dragon
|role=Strike (Special)
|role=Strike (Special)
|move1=Dragon
|move1=Dragon
|move2=Flying
|move2=Flying
|base=5
|base=6
|weakness=Rock
|weakness=Rock
|description=Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between {{p|Kyogre}} and {{p|Groudon}}.
|description=Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between {{p|Kyogre}} and {{p|Groudon}}.
|hp=516|atk=355|def=139|spatk=355|spdef=139|spe=239
|hp=546|atk=379|def=148|spatk=379|spdef=148|spe=254
|hp2=616|atk2=395|def2=179|spatk2=395|spdef2=179|spe2=279
|hp2=646|atk2=419|def2=188|spatk2=419|spdef2=188|spe2=294
|mega=1
|hp3=546|atk3=379|def3=148|spatk3=454|spdef3=148|spe3=304
|hp4=646|atk4=419|def4=188|spatk4=502|spdef4=188|spe4=352
}}
}}
===Availability===
Zinnia could be teamed up with during the [[legendary event]] [[The Dragon That Rules the Sky]]. Starting December 14, 2021, she can be teamed up with during the [[Legendary Adventures]] of the same name.


===Moves===
===Moves===
Zinnia's Rayquaza uses {{m|Outrage}}, {{m|Aerial Ace}}, and {{m|Draco Meteor}} as its three damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Rayquaza replaces Aerial Ace with {{m|Dragon Ascent}}.
{| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
|- style="background: #{{dragon color light}}"
|- style="background: #{{dragon color light}}"
! style="width: 120px"|Name
! Name
! style="width: 40px"|{{color2|000|Type}}
! {{color2|000|Type}}
! style="width: 40px"|{{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! style="width: 40px"|Move gauge
! Move gauge
! style="width: 40px"|Base {{color2|000|Power}}
! Base {{color2|000|Power}}
! style="width: 40px"|Max {{color2|000|Power}}
! Max {{color2|000|Power}}
! style="width: 40px"|{{color2|000|Accuracy}}
! {{color2|000|Accuracy}}
! style="width: 70px"|Target
! Target
! style="width: 160px"|Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Outrage}}
|{{m|Outrage}}
Line 61: Line 83:
|—
|—
|An opponent
|An opponent
|Never misses.
|Never misses.<br>''(Only before Mega Evolving)''
|- style="background:#fff"
|- style="background:#fff"
|Stellar Imagination!
|Stellar Imagination!
Line 71: Line 93:
|—
|—
|Self
|Self
|Removes the confused, flinching, and trapped conditions. Sharply raises the user's Attack and Sp. Atk. Raises the user's Speed and accuracy. Sharply lowers the user's Defense and Sp. Def.
|Removes the confused, flinching, and trapped conditions from the user. Raises the user's Attack and Sp. Atk by 2 stat ranks. Raises the user's Speed and accuracy by 1 stat rank. Lowers the user's Defense and Sp. Def by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Draco Meteor}}
|{{m|Draco Meteor}}
Line 79: Line 101:
|136
|136
|163
|163
|10%
|90%
|An opponent
|An opponent
|Sharply lowers the user's Sp. Atk.
|Lowers the user's Sp. Atk by 2 stat ranks.
|- style="background:#fff"
|{{m|Dragon Ascent}}
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
{{statustable|Physical}}
|4
|192
|230
|100%
|An opponent
|Lowers the user’s Defense and Sp. Def by 1 stat rank.<br>''(Only after Mega Evolving)''
|- style="background: #{{dragon color light}}"
|- style="background: #{{dragon color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 93: Line 125:
|—
|—
|An opponent
|An opponent
|No additional effect.
|Become Mega Rayquaza until the end of battle.{{tt|*|Only after Power Boost}}<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|}
|}


Line 104: Line 136:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Weather Surge 3
|{{sk|Weather Surge|3}}
|Powers up moves when weather conditions are in effect.
|Powers up moves when weather conditions are in effect.
|-style="background:#fff"
|{{sk|Fresh Start}}
|Returns the user’s lowered stats to normal when it enters a battle.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|{{sk|Move Gauge Refresh|2}}
|Has a chance (30%) of charging the user’s move gauge by one when a move is successful.<br>''(Only after Mega Evolving)''
|- style="background: #{{dragon color light}}"
|- style="background: #{{dragon color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Dragon Strike
|[[File:Theme skill icon type.png|20px|link=]] Dragon Strike
|Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks.
|Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks.
|-style="background:#fff"
|-style="background:#fff"
|Hoenn Strike
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{dragon color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
|}
|}


===Sync Grid===
===Sync grid===
The [[sync grid]] for Zinnia and Rayquaza is a basic grid which has not yet been expanded.
The [[sync grid]] for Zinnia & Rayquaza is an expanded grid, made available on April 8, 2021.
{| class="roundy sortable" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
|- style="background: #{{dragon color light}}"
|- style="background: #{{dragon color light}}"
Line 131: Line 180:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Attack +5
Line 137: Line 198:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +20
| Attack +20
| 7
| 84
| 3
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
Line 142: Line 215:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 148: Line 239:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 154: Line 263:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 161: Line 276:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Outrage: Power +3
| Outrage: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Outrage: Power +3
| Outrage: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Outrage: Power +3
| Outrage: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Outrage: Power +3
| Outrage: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Outrage: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Aerial Ace: Power +4
| Aerial Ace: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Aerial Ace: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Aerial Ace: {{sk|Eagle Eye|3}}
| Has a chance (40%) of raising the user's critical-hit rate by 1 stat rank when the user's Pokémon uses a move.
| 9
| 108
| 3
|-style="background:#fff"
| Aerial Ace: {{sk|Mind Swell|3}}
| Has a chance (40%) of raising the user's Sp. Atk by 1 stat rank when the user's Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Draco Meteor: Accuracy +5
| Draco Meteor: Accuracy ↑ +5
| 4
| 48
| 1
|-style="background:#fff"
| Draco Meteor: Accuracy +5
| Draco Meteor: Accuracy ↑ +5
| 4
| 48
| 2
|-style="background:#fff"
| Draco Meteor: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Stellar Imagination!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Clearheaded}}
| Prevents the Pokémon from becoming confused.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Weather Surge|3}}
| Powers up moves when weather conditions are in effect.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Special Reserves|4}}
| Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Weather Sync-Up|5}}
| Powers up sync moves when weather conditions are in effect.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Grand Entry|2}}
| Raises the user's Sp. Atk by 2 stat ranks when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Dimensional Defender Draco Meteor: Power +25
| Dimensional Defender Draco Meteor: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Dimensional Defender Draco Meteor: Power +25
| Dimensional Defender Draco Meteor: Power ↑ +25
| 5
| 60
| 3
|}
|}


==Availability==
==Salamence==
Zinnia and {{TP|Zinnia|Salamence}} / Rayquaza can be battled against in:
{{Masters
* [[List of legendary events in Pokémon Masters EX|The Dragon That Rules the Sky]] (January 30 to February 14, 2020) - The player and {{mas|Kukui|Professor Kukui}} help Zinnia to open her heart to Rayquaza. After being defeated in battle, Rayquaza decides to help Zinnia in fulfilling her mission. Prior to recruiting Rayquaza, Salamence was Zinnia's sync pair.
|name=Salamence
|namelink=Zinnia's Salamence
|ndex=0373
|gender=m
|type=Dragon
|role=Tech
|move1=Dragon
|base=4EX
|weakness=Rock
|description=Overjoyed at finally being able to fly, it flies all over the place and usually doesn't land until it's completely exhausted and needs to sleep.
|hp=591|atk=359|def=160|spatk=157|spdef=160|spe=284
|hp2=671|atk2=399|def2=200|spatk2=197|spdef2=200|spe2=324
}}
 
===Availability===
Zinnia & Salamence can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021.


===Sync Pair Stories===
===Moves===
{| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
|- style="background: #{{dragon color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Dragon Claw}}
|{{t|Dragon}}<br>[[File:DragonIC Masters.png|20px]]
{{statustable|Physical}}
|2
|50
|60
|100%
|An opponent
|No additional effect.
|- style="background:#fff"
|Status Shield
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|Allied side
|Applies the Status Move Defense effect to the allied field of play.
|- style="background:#fff"
|Dragon Rush
|{{t|Dragon}}<br>[[File:DragonIC Masters.png|20px]]
{{statustable|Physical}}
|3
|130
|156
|75%
|An opponent
|Has a chance (20%) of making the target flinch.
|- style="background:#fff"
|Real Nice!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Defense, Sp. Def, and Speed by 1 stat rank. Raises the user's accuracy by 2 stat ranks.
|- style="background: #{{dragon color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|- style="background:#fff"
|New Beginning Dragon Impact
|{{t|Dragon}}<br>[[File:DragonIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|This move's power increases when the target is flinching.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; text-align:center"
|- style="background: #{{dragon color light}}"
! Name
! Description
|- style="background: #{{dragon color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Terrify|1}}
|Lowers the Attack of all opposing sync pairs by 1 stat rank when the Pokémon enters a battle.
|-style="background:#fff"
|{{sk|Mad Strength|9}}
|Raises the user's Attack by 1 stat rank when one of its attack moves is successful.
|-style="background:#fff"
|{{sk|Aggravation|1}}
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|- style="background: #{{dragon color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Dragon Tech
|Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{dragon color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
Zinnia & Salamence's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{dragon color}}; border:3px solid #{{dragon color dark}}; width:70%; text-align:center"
|- style="background:#{{dragon color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 2
|-style="background:#fff"
| Dragon Claw: Power +3
| Dragon Claw: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Dragon Claw: Power +3
| Dragon Claw: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Dragon Claw: Power +3
| Dragon Claw: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Dragon Claw: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Dragon Claw: {{sk|Harry|2}}
| Powers up moves when the target is flinching.
| 6
| 72
| 3
|-style="background:#fff"
| Dragon Rush: Power +3
| Dragon Rush: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Dragon Rush: Power +3
| Dragon Rush: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Dragon Rush: Power +3
| Dragon Rush: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Dragon Rush: {{sk|Move Gauge Refresh|1}}
| Has a chance (20%) of charging the user's move gauge by one when a move is successful.
| 5
| 60
| 1
|-style="background:#fff"
| Dragon Rush: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Status Shield: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Status Shield: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Real Nice!: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Real Nice!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| {{sk|Double Down|2}}
| Powers up sync moves that are super effective.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Terrify|1}}
| Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
| 6
| 72
| 2
|-style="background:#fff"
| {{sk|First Aid|4}}
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Critical Strike|2}}
| Powers up attacks if they become critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Critastrophe|2}}
| Powers up sync moves if they become critical hits.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Power Posture}}
| The more the target's Attack has been lowered, the more it powers up moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Harry|3}}
| Powers up moves when the target is flinching.
| 8
| 96
| 3
|-style="background:#fff"
| New Beginning Dragon Impact: Power +25
| New Beginning Dragon Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| New Beginning Dragon Impact: Power +25
| New Beginning Dragon Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Thievul==
{{MastersInfobox
|type=Dark
|name=<span style="color:#FFF">Zinnia (Special Costume)</span>
|jname=<span style="color:#FFF">ヒガナ (スペシャル)</span>
|jtrans=<span style="color:#FFF">Higana (Special)</span>
|image=Spr Masters Zinnia Special Costume.png
|size=200px
|caption=Zinnia's model (Special Costume)
|num=80
|enva=Vivian Lu
|java=Aimi
|desc=Zinnia is wearing a special outfit. She works together with Thievul as the Phantom Imaginate. Who will be their target tonight?
}}
{{Masters
|name=Thievul
|ndex=0828
|gender=f
|type=Dark
|role=Tech
|move1=Dark
|base=6
|weakness=Bug
|description=It secretly marks potential targets with a scent. By following the scent, it stalks its targets and steals from them when they least expect it.
|hp=635|atk=424|def=163|spatk=336|spdef=187|spe=287
|hp2=735|atk2=464|def2=203|spatk2=376|spdef2=227|spe2=327
}}
 
===Availability===
Zinnia (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|dark}}
{{MastersAvailability/entry|Zinnia Costume Scout|April 13 to May 2, 2023|note=Debut}}
{{MastersAvailability/entry|Super Spotlight Costume Scout|March 9 to 25, 2024}}
{{MastersAvailability/foot|dark}}
 
She was also available in the following sync pair scouts:
{{MastersAvailability/head|dark}}
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 12 to 26, 2023|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 5 to 20, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|dark}}
{{-}}
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Crunch}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|3
|99
|118
|100%
|An opponent
|Has a chance (20%) of lowering the target’s Defense by 1 stat rank.
|- style="background:#fff"
|[[X Attack]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Attack of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|Thieving {{m|Night Slash}}
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|2<br>(1 use)
|200
|240
|—
|All opponents
|Activation Condition: When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play.<br>Never misses. Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponents’ field of play.
|- style="background:#fff"
|Catch Me If You Can!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Allied side
|Applies the Stat Reduction Defense effect to the allied field of play. Raises the user’s evasiveness by 1 stat rank. Raises the user’s critical-hit rate by 2 stat ranks.
|- style="background: #{{dark color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|- style="background:#fff"
|Steal the Win Dark Impact
|{{t|Dark}}<br>[[File:DarkIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|The more the user’s stats are raised, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! Description
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Team Rebuff ↓ Command (Dark)
|Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user’s Trainer uses a move each battle.
|-style="background:#fff"
|{{sk|Unbuffed Foe Freebie|9}}
|Applies the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised.
|-style="background:#fff"
|{{sk|Vigilance}}
|Protects the user against critical hits.
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Dark Tech
|Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Hoenn Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Cape Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Space Cadet Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{dark color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
Zinnia (Special Costume) & Thievul's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Crunch: Power +3
| Crunch: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Crunch: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Crunch: {{sk|On a Roll|2}}
| Raises the chance of lowering stat values with the additional effects of moves.
| 7
| 84
| 2
|-style="background:#fff"
| Crunch: {{sk|Defense Crush|9}}
| Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Thieving Night Slash: Power +2
| Thieving Night Slash: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Thieving Night Slash: Power +2
| Thieving Night Slash: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Thieving Night Slash: Power +2
| Thieving Night Slash: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Thieving Night Slash: Power +2
| Thieving Night Slash: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Thieving Night Slash: Power +2
| Thieving Night Slash: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| X Attack All: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Catch Me If You Can!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Catch Me If You Can!: {{sk|Randomizer's Raise|9}}
| Raises one of the user’s following stats by 1 stat rank at random when the user’s move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Escape Artist}}
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Headstrong}}
| Attack cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|On the Run|3}}
| Raises the user’s evasiveness by 3 stat ranks the first time it is in a pinch each battle.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Super Syncer}}
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Super Desperate}}
| Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Better Prepared|3}}
| Powers up the user’s moves when none of the target’s stats are raised.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Insult to Injury}}
| The more the target’s Defense is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Rising Tide}}
| The more the user’s stats are raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Unbuffed Foe Sync-Up|9}}
| Powers up the user’s sync move when none of the target’s stats are raised.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Unbuffed Foe Staggering Hit|6}}
| Has a chance (70%) of making the target flinch when the user’s attack move against it is successful while none of the target’s stats are raised.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Catalytic Acceleration}}
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Buff Block Extension|3}}
| Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents’ field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Steal the Win Dark Impact: Power +25
| Steal the Win Dark Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Steal the Win Dark Impact: Power +25
| Steal the Win Dark Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Appearances==
===Battle appearances===
Zinnia & Rayquaza can be battled against in:
* [[Legendary event]]: [[The Dragon That Rules the Sky]] (January 30 to February 14, 2020; November 1 to December 7, 2020; April 8 to May 18, 2021)
* [[Legendary Adventures]]: {{DL|Legendary Adventures|The Dragon That Rules the Sky}} (since December 14, 2021)
* [[Extreme battle event]]: {{DL|Extreme battle event|Battle Hoenn's Best!}} (July 31 to August 28, 2022)
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 7 to 28, 2023)
* [[High score event]]: {{DL|High score event|Ground and Dragon Conqueror}} (September 10 to 24, 2024)
 
Zinnia & Salamence can be battled against in:
* Legendary event: The Dragon That Rules the Sky (January 30 to February 14, 2020; November 1 to December 7, 2020; April 8 to May 18, 2021)
* Legendary Adventures: The Dragon That Rules the Sky (since December 14, 2021)
 
===Story appearances===
Zinnia appears in her normal outfit in the following story areas:
* [[Legendary event]]/[[Legendary Adventures]]: [[The Dragon That Rules the Sky]]
* [[Villain Arc]]: {{DL|Villain Arc|Hoenn: Delta of Land, Sea, and Sky}}
* [[Mysterious Stones Chapter]] (flashback)
* [[Story event]]: [[Hearts United]]
* [[Costume event]]: [[Solve the Case! (Part 2)]]
* Sync pair story: A Day with [[Serena (Masters)#Zygarde|Sygna Suit Serena]]
 
Zinnia appears in her special costume in the following story areas:
* [[Costume event]]: [[Solve the Case! (Part 2)]]
 
===Sync pair stories===
====Zinnia & Rayquaza====
* A Day with Zinnia
* A Day with Zinnia
====Zinnia (Special Costume) & Thievul====
* The Mystery Game Begins!
* Roles Are Decided!
* Explore the Mansion!
* An Incident Occurs!
* Who's the Real Culprit?
* Beginning of the Real Case
* Phantom Imaginate
* Similarities between the Victims
* Fake Evil and Fake Justice
* You Need Some Imagination


==Quotes==
==Quotes==
{{main|Zinnia/Quotes#Pokémon Masters EX}}
{{main|Zinnia/Quotes#Pokémon Masters EX|Zinnia/Quotes → Pokémon Masters EX}}


==Gallery==
==Gallery==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%"
===Zinnia===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color}}; font-size:80%; color:white"
|-
| colspan=2 style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Dream Team Maker Zinnia and Rayquaza.png|x180px]]
| style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Mindscape.png|x180px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Medal 1-Star The Dragon That Rules the Sky.png|120px]]
|-
| colspan=2 | Zinnia & Rayquaza on <br>Pokémon Masters EX Dream Team Maker
| Zinnia's sync move mindscape<br>({{color2|FFF|Sky Pillar}})
| Medal<br>1★ The Dragon That Rules the Sky
|-
|-
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:VSZinnia Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:VSZinnia Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background: #{{dragon color light}}" colspan=3 | [[File:Masters Dream Team Maker Zinnia and Rayquaza.png|x180px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Spr Masters Zinnia 2.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" colspan=3 | [[File:Zinnia Mindscape.png|x180px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:VSZinnia EX Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Spr Masters Zinnia EX.png|120px]]
|-
|-
| VS model from<br>Pokémon Masters EX
| VS model<br>(Normal colors)
| colspan=3 | Zinnia and Rayquaza on <br>Pokémon Masters EX Dream Team Maker
| 6★ model<br>(Normal colors)
| colspan=3 | Zinnia's sync move mindscape<br>({{color2|000|Sky Pillar}})
| VS model<br>(EX colors)
| 6★ model<br>(EX colors)
|-
|-
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Emote 1 Masters.png|80px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Emote 2 Masters.png|80px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Emote 3 Masters.png|80px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Zinnia Emote 4 Masters.png|80px]]
|-
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Nice!
| colspan=2 | Trainer emote<br>Watch out!
| Trainer emote<br>Watch out!
| colspan=2 | Trainer emote<br>Let's do this!
| Trainer emote<br>Let's do this!
| colspan=2 | Trainer emote<br>Thanks!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Medal 1-Star Team Aquas Stormy Seas.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Medal 2-Star Team Aquas Stormy Seas.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Medal 3-Star Team Aquas Stormy Seas.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dragon color dark}}; background:#{{dragon color light}}" | [[File:Masters Medal Deep Diver.png|120px]]
|-
| Medal<br>1★ Team Aqua's Stormy Seas
| Medal<br>2★ Team Aqua's Stormy Seas
| Medal<br>3★ Team Aqua's Stormy Seas
| Medal<br>Deep Diver
|}
|}
===Zinnia (Special Costume)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color}}; font-size:80%; color:white"
|-
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}" | [[File:VSZinnia Special Costume Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}" | [[File:Spr Masters Zinnia Special Costume 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}" | [[File:Spr Masters Zinnia Special Costume EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background: #{{dark color light}}" | [[File:VSZinnia Special Costume EX Masters.png|x120px]]
| style="{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Zinnia Special Costume Mindscape.png|x180px]]
|-
| VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Zinnia's sync move mindscape<br>({{color2|FFF|Centra City}})
|-
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Zinnia Special Costume Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Zinnia Special Costume Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Zinnia Special Costume Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Zinnia Special Costume Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Masters Solve the Case Artwork.jpg|x250px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Masters Medal 1-Star Solve the Case Part 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Masters Medal 2-Star Solve the Case Part 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Masters Medal 3-Star Solve the Case Part 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Masters Medal Deceptions Benefits.png|120px]]
|-
| Medal<br>1★ Solve the Case! (Part 2)
| Medal<br>2★ Solve the Case! (Part 2)
| Medal<br>3★ Solve the Case! (Part 2)
| Medal<br>Deception's Benefits
| {{color2|FFF|Solve the Case! (Part 2)}} artwork<br>by Takahashi Jun
|}
==Trivia==
===Origin===
Zinnia's design is based on her appearance in {{g|Omega Ruby and Alpha Sapphire}}. While Zinnia does not own a Rayquaza in the [[core series]] games, they both play a notable role during Omega Ruby and Alpha Sapphire's [[Delta Episode]], where Rayquaza is also seen [[Mega Evolution|Mega Evolving]]. Rayquaza's {{mas|Dex}} entry comes from Pokémon Omega Ruby.
{{TP|Zinnia|Salamence}} is Zinnia's signature Pokémon in the core series games. Salamence's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
Zinnia's Special Costume seems to be inspired by {{wp|Arsène Lupin}}, a famous fictional phantom thief who is often portrayed wearing a top hat and a monocle. Lupin has had encounters with {{wp|Sherlock Holmes}}, which parallels {{mas|Steven}}'s Special Costume. Zinnia is not seen owning a Thievul outside this game. Thievul's Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Stellar Imagination!''
''Stellar Imagination!''
{{langtable
{{langtable
|color={{dragon color}}|bordercolor={{dragon color dark}}
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff
|ja=
|ja=想像力を働かせて ''{{tt|Sōzōryoku o Hatarakasete|Use That Imagination}}''
|zh_cmn=發揮想像力 ''{{tt|Fāhuī Xiǎngxiànglì|Use Your Imagination}}''
|zh_cmn=發揮想像力 ''{{tt|Fāhuī Xiǎngxiànglì|Use That Imagination}}''
|fr=
|fr=Un peu d'imagination !
|de=
|de=Benutzt eure Fantasie!
|ko=상상력을발휘해봐 ''{{tt|Sangsangryeogeul Balhwihaebwa|Use Your Imagination}}''
|ko=상상력을발휘해봐 ''{{tt|Sangsangryeogeul Balhwihaebwa|Use That Imagination}}''
|it=
|it=Usiamo un po' d'immaginazione!
|es=
|es=¡Con un poquito de imaginación!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Dimensional Defender Draco Meteor''
''Dimensional Defender Draco Meteor''
{{langtable
{{langtable
|color={{dragon color}}|bordercolor={{dragon color dark}}
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff
|ja=みんなを守る祈りのりゅうせいぐん ''{{tt|Minna o Mamoru Inori no Ryūseigun|Draco Meteor of the Prayer That Protects Everyone}}''
|ja=みんなを守る祈りの りゅうせいぐん ''{{tt|Minna o Mamoru Inori no Ryūseigun|Prayer for the Protection of All - Draco Meteor}}''
|zh_cmn=祈願守護大家之 流星群 ''{{tt|Qíyuàn Shǒuhùdàjiā-zhī Liúxīngqún|Draco Meteor That Hopes to Protect Everyone}}
|zh_cmn=祈願守護大家之 流星群 ''{{tt|Qíyuàn Shǒuhùdàjiā zhī Liúxīngqún|Prayer for the Protection of All - Draco Meteor}}
|fr=
|fr=Je sauverai le monde ! Draco Météore !
|de=
|de=Draco Meteor des Schutzes aller
|ko=모두를 지켜줄 기도의 용성군 ''{{tt|Modureul Jikyeojul Gido-ui Yongseonggun|Draco Meteor of the Prayer That Will Protect Everyone}}''
|ko=모두를 지켜줄 기도의 용성군 ''{{tt|Modureul Jikyeojul Gido-ui Yongseonggun|Prayer for the Protection of All - Draco Meteor}}''
|it=
|it=Dragobolide che invoca la salvezza
|es=
|es=Cometa Draco Protector del Mundo
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Real Nice!''
{{langtable
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff
|ja=んじゃ いこか! ''{{tt|Nja iko ka!|Then, Let's Go!}}''
|zh_cmn=那我們上吧! ''{{tt|Nà Wǒmen Shàng ba!|Then, Let's Go!}}''
|fr=Disparais sur-le-champ !
|de=Auf geht's!
|ko=그럼가볼까! ''{{tt|Geureomgabolkka|Then, Let's Go!}}''
|it=Andiamo!
|es=¡Yo te protegeré!
}}
</div>
<div style="display: inline-block;">
''New Beginning Dragon Impact''
{{langtable
|color={{dragon color}}|bordercolor={{dragon color dark}}|textcolor=fff
|ja=次の物語を始める ドラゴンインパクト ''{{tt|Tsugi no Monogatari o Hajimeru Doragon Inpakuto|Begin the Next Story - Dragon Impact}}''
|zh_cmn=開始下一個故事之 龍之衝擊 ''{{tt|Kāishǐ Xià Yīgè Gùshì zhī Lóng zhī Chōngjí|Begin the Next Story - Dragon Impact}}''
|fr=Une Nouvelle histoire ! Impact Dragon !
|de=Drachenstoß des Neubeginns
|ko=다음 이야기를 시작하는 드래곤임팩트 ''{{tt|Da-eum Iyagireul Sijakhaneun Deuraegon Impaekteu|Begin the Next Story - Dragon Impact}}''
|it=Impatto Drago per voltare pagina
|es=Impacto Dragón del Nuevo Capítulo
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Thieving Night Slash''
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff
|ja=強奪のつじぎり ''{{tt|Gōdatsu no Tsujigiri|Plundering Night Slash}}''
|zh_cmn=強奪之暗襲要害 ''{{tt|Qiángduó zhī Ànxí Yàohài|Plundering Night Slash}}''
|fr=Tranche-Nuit détrousseur<br>Tranche-Nuit S
|de=Nachthieb des Diebstahls<br>Nachthieb S
|ko=강탈의깜짝베기 ''{{tt|Gangtal-ui Kkamjjakbegi|Plundering Night Slash}}''
|it=Nottesferza ladresca<br>Nottesferza S
|es=Tajo Umbrío Birlesco<br>Tajo Umbrío S
}}
</div>
<div style="display: inline-block;">
''Catch Me If You Can!''
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff
|ja=捕まえてみなよ? ''{{tt|Tsukamaetemina yo?|Can You Catch Me?}}''
|zh_cmn=你抓得到我嗎? ''{{tt|Nǐ Zhuā dédào Wǒ Ma?|Can You Catch Me?}}''
|fr=Essayez de m'attraper !
|de=Schnapp mich doch!
|ko=잡아보시지! ''{{tt|Jab-abosiji|Catch Me!}}''
|it=Prendeteci, se ci riuscite!
|es=¡Alcánzame si puedes!
}}
</div>
<div style="display: inline-block;">
''Steal the Win Dark Impact''
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff
|ja=勝利を頂戴する ダークインパクト ''{{tt|Shōri o Chōdai-suru Dāku Inpakuto|Take the Win - Dark Impact}}''
|zh_cmn=收下勝利之 惡之衝擊 ''{{tt|Shōuxià Shènglì zhī È zhī chōngjí|Take the Win - Dark Impact}}''
|fr=Je m'empare de cette victoire ! Impact Ténèbres !
|de=Unlichtstoß des gestohlenen Sieges
|ko=승리를 받아 가는 다크임팩트 ''{{tt|Seungni-reul Bad-a Ganeun Dakeu Impaekteu|Take the Win - Dark Impact}}''
|it=Impatto Buio che arraffa la vittoria
|es= Impacto Siniestro Afanavictorias
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
==References==
<references/>


{{masterscharacters|dragon}}<br/>
{{masterscharacters|dragon}}<br/>
Line 230: Line 1,578:
[[Category:Dragon-type Trainers]]
[[Category:Dragon-type Trainers]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Trainers with Key Stones]]
[[Category:Masters EX characters with an EX style]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Amalia#Pokémon Masters EX]]
[[de:Amalia#Pokémon Masters EX]]
[[es:Tristana#Pokémon Masters]]
[[es:Tristana (Masters EX)]]
[[it:Lyris (Masters EX)]]
[[ja:ヒガナ (ポケモンマスターズ)]]
[[zh:希嘉娜#Masters]]
[[zh:希嘉娜#Masters]]

Latest revision as of 22:17, 11 September 2024

Zinnia
ヒガナ Higana
Spr Masters Zinnia.png
Zinnia's model
No. 80
English voice actor Vivian Lu[1]
Japanese voice actor Aimi[2]
Description This mysterious Trainer journeyed throughout the Hoenn region to carry out her mission as the Lorekeeper of the Draconid people.

Zinnia (Japanese: ヒガナ Higana) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. She forms a sync pair with Rayquaza, which is capable of Mega Evolving after acquiring its Power Boost from the villain event Team Aqua's Stormy Seas. This sync pair was first made available on January 30, 2020. The pair's potential can be upgraded to Masters EX star.png 6★ EX from July 29, 2022, which unlocks Zinnia's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the villain event Team Magma's Red-Hot Rage can be used.

Zinnia also forms a sync pair with Salamence. This sync pair was first made available on May 31, 2021. This pair could be raised to Masters EX star.png 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.

Zinnia in her Special Costume forms a sync pair with her Thievul. This pair can be obtained through a limited costume sync pair scout and was first made available on April 13, 2023. This pair could be raised to Masters EX star.png 6★ EX since its release.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Rayquaza

Raising this sync pair to 6★ EX will unlock Song Key 03010, which allows "Battle! (Zinnia) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters0384.png Masters0384M.png Type DragonIC Masters.png Dragon
Move types DragonIC Masters.png Dragon / FlyingIC Masters.png Flying
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★★★☆EX
Rayquaza Mega Rayquaza Weakness RockIC Masters.png Rock
Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between Kyogre and Groudon.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 546 379 148 379 148 254
Lv. 140, Max Potential 646 419 188 419 188 294
Mega Rayquaza
Lv. 140, Base Potential 546 379 148 454 148 304
Lv. 140, Max Potential 646 419 188 502 188 352

Availability

Zinnia could be teamed up with during the legendary event The Dragon That Rules the Sky. Starting December 14, 2021, she can be teamed up with during the Legendary Adventures of the same name.

Moves

Zinnia's Rayquaza uses Outrage, Aerial Ace, and Draco Meteor as its three damage-dealing moves. Upon Mega Evolving, Rayquaza replaces Aerial Ace with Dragon Ascent.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Outrage Dragon
DragonIC Masters.png
Physical 3 115 138 100% An opponent Leaves the user confused.
Aerial Ace Flying
FlyingIC Masters.png
Physical 2 45 54 An opponent Never misses.
(Only before Mega Evolving)
Stellar Imagination! None Status 0
(2 uses)
Self Removes the confused, flinching, and trapped conditions from the user. Raises the user's Attack and Sp. Atk by 2 stat ranks. Raises the user's Speed and accuracy by 1 stat rank. Lowers the user's Defense and Sp. Def by 2 stat ranks.
Draco Meteor Dragon
DragonIC Masters.png
Special 3 136 163 90% An opponent Lowers the user's Sp. Atk by 2 stat ranks.
Dragon Ascent Flying
FlyingIC Masters.png
Physical 4 192 230 100% An opponent Lowers the user’s Defense and Sp. Def by 1 stat rank.
(Only after Mega Evolving)
Sync moves
Dimensional Defender Draco Meteor Dragon
DragonIC Masters.png
Special 250 300 An opponent Become Mega Rayquaza until the end of battle.*
(6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Weather Surge 3 Powers up moves when weather conditions are in effect.
Fresh Start Returns the user’s lowered stats to normal when it enters a battle.
(Only after Mega Evolving)
Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
(Only after Mega Evolving)
Theme Skills
Theme skill icon type.png Dragon Strike Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks.
Theme skill icon region.png Hoenn Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Cape Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Space Cadet Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 2 Raises the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

The sync grid for Zinnia & Rayquaza is an expanded grid, made available on April 8, 2021.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +20 Attack +20 7 84 3
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Outrage: Power +3 Outrage: Power ↑ +3 4 48 1
Outrage: Power +3 Outrage: Power ↑ +3 4 48 2
Outrage: Power +3 Outrage: Power ↑ +3 4 48 2
Outrage: Power +3 Outrage: Power ↑ +3 4 48 2
Outrage: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Aerial Ace: Power +4 Aerial Ace: Power ↑ +4 3 36 1
Aerial Ace: Power +4 Aerial Ace: Power ↑ +4 3 36 1
Aerial Ace: Power +4 Aerial Ace: Power ↑ +4 3 36 2
Aerial Ace: Power +4 Aerial Ace: Power ↑ +4 3 36 2
Aerial Ace: Power +4 Aerial Ace: Power ↑ +4 3 36 2
Aerial Ace: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Aerial Ace: Eagle Eye 3 Has a chance (40%) of raising the user's critical-hit rate by 1 stat rank when the user's Pokémon uses a move. 9 108 3
Aerial Ace: Mind Swell 3 Has a chance (40%) of raising the user's Sp. Atk by 1 stat rank when the user's Pokémon uses a move. 10 120 3
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 1
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 1
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 2
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 2
Draco Meteor: Accuracy +5 Draco Meteor: Accuracy ↑ +5 4 48 1
Draco Meteor: Accuracy +5 Draco Meteor: Accuracy ↑ +5 4 48 2
Draco Meteor: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Stellar Imagination!: MP Refresh 2 Has a chance (30%) of restoring one MP of the move used if the move is successful. 7 84 2
Clearheaded Prevents the Pokémon from becoming confused. 10 120 3
Weather Surge 3 Powers up moves when weather conditions are in effect. 10 120 3
Special Reserves 4 Raises the user's Sp. Atk by 4 stat ranks the first time it is in a pinch each battle. 10 120 3
Weather Sync-Up 5 Powers up sync moves when weather conditions are in effect. 10 120 3
Grand Entry 2 Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. 10 120 3
Dimensional Defender Draco Meteor: Power +25 Dimensional Defender Draco Meteor: Power ↑ +25 5 60 3
Dimensional Defender Draco Meteor: Power +25 Dimensional Defender Draco Meteor: Power ↑ +25 5 60 3

Salamence

Masters0373.png Masters025W.png Type DragonIC Masters.png Dragon
Move type DragonIC Masters.png Dragon
Role Masters Tech.png Tech
Base Potential ★★★★☆☆EX
Salamence Weakness RockIC Masters.png Rock
Overjoyed at finally being able to fly, it flies all over the place and usually doesn't land until it's completely exhausted and needs to sleep.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 591 359 160 157 160 284
Lv. 140, Max Potential 671 399 200 197 200 324
Mega Salamence
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Zinnia & Salamence can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Dragon Claw Dragon
DragonIC Masters.png
Physical 2 50 60 100% An opponent No additional effect.
Status Shield None Status 0
(1 use)
Allied side Applies the Status Move Defense effect to the allied field of play.
Dragon Rush Dragon
DragonIC Masters.png
Physical 3 130 156 75% An opponent Has a chance (20%) of making the target flinch.
Real Nice! None Status 0
(2 uses)
Self Raises the user's Defense, Sp. Def, and Speed by 1 stat rank. Raises the user's accuracy by 2 stat ranks.
Sync moves
New Beginning Dragon Impact Dragon
DragonIC Masters.png
Physical 200 240 An opponent This move's power increases when the target is flinching.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Terrify 1 Lowers the Attack of all opposing sync pairs by 1 stat rank when the Pokémon enters a battle.
Mad Strength 9 Raises the user's Attack by 1 stat rank when one of its attack moves is successful.
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Theme skill icon type.png Dragon Tech Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Hoenn Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon fashion.png Cape Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Space Cadet Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 2 Raises the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Zinnia & Salamence's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +10 Attack +10 4 48 2
Attack +10 Attack +10 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 2
Defense +5 Defense +5 2 24 2
Defense +5 Defense +5 2 24 2
Defense +5 Defense +5 2 24 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 2
Dragon Claw: Power +3 Dragon Claw: Power ↑ +3 4 48 1
Dragon Claw: Power +3 Dragon Claw: Power ↑ +3 4 48 1
Dragon Claw: Power +3 Dragon Claw: Power ↑ +3 4 48 1
Dragon Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Dragon Claw: Harry 2 Powers up moves when the target is flinching. 6 72 3
Dragon Rush: Power +3 Dragon Rush: Power ↑ +3 4 48 1
Dragon Rush: Power +3 Dragon Rush: Power ↑ +3 4 48 1
Dragon Rush: Power +3 Dragon Rush: Power ↑ +3 4 48 1
Dragon Rush: Move Gauge Refresh 1 Has a chance (20%) of charging the user's move gauge by one when a move is successful. 5 60 1
Dragon Rush: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Status Shield: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Status Shield: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 3
Real Nice!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Real Nice!: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 3
Double Down 2 Powers up sync moves that are super effective. 9 108 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. 6 72 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Critical Strike 2 Powers up attacks if they become critical hits. 10 120 3
Critastrophe 2 Powers up sync moves if they become critical hits. 9 108 2
Power Posture The more the target's Attack has been lowered, the more it powers up moves. 10 120 3
Harry 3 Powers up moves when the target is flinching. 8 96 3
New Beginning Dragon Impact: Power +25 New Beginning Dragon Impact: Power ↑ +25 5 60 3
New Beginning Dragon Impact: Power +25 New Beginning Dragon Impact: Power ↑ +25 5 60 3

Thievul

Zinnia (Special Costume)
ヒガナ (スペシャル) Higana (Special)
Spr Masters Zinnia Special Costume.png
Zinnia's model (Special Costume)
No. 80
English voice actor Vivian Lu
Japanese voice actor Aimi
Description Zinnia is wearing a special outfit. She works together with Thievul as the Phantom Imaginate. Who will be their target tonight?
Masters0828.png Masters025W.png Type DarkIC Masters.png Dark
Move type DarkIC Masters.png Dark
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Thievul Weakness BugIC Masters.png Bug
It secretly marks potential targets with a scent. By following the scent, it stalks its targets and steals from them when they least expect it.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 635 424 163 336 187 287
Lv. 140, Max Potential 735 464 203 376 227 327
Mega Thievul
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Zinnia (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Zinnia Costume Scout April 13 to May 2, 2023 Debut
Super Spotlight Costume Scout March 9 to 25, 2024
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
5★-Select Costume Scout ×11 B September 12 to 26, 2023 Available using paid gems only
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Costume Scout ×11 A September 5 to 20, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Crunch Dark
DarkIC Masters.png
Physical 3 99 118 100% An opponent Has a chance (20%) of lowering the target’s Defense by 1 stat rank.
X Attack All None Status 0
(2 uses)
All allies Raises the Attack of all allied sync pairs by 2 stat ranks.
Thieving Night Slash Dark
DarkIC Masters.png
Physical 2
(1 use)
200 240 All opponents Activation Condition: When there is at least one Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Dark Type Rebuff on the opponent’s field of play.
Never misses. Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount. Except in certain circumstances, successful hits with this attack become critical hits. Applies the No Stat Increases effect to the opponents’ field of play.
Catch Me If You Can! None Status 0
(2 uses)
Allied side Applies the Stat Reduction Defense effect to the allied field of play. Raises the user’s evasiveness by 1 stat rank. Raises the user’s critical-hit rate by 2 stat ranks.
Sync moves
Steal the Win Dark Impact Dark
DarkIC Masters.png
Physical 200 240 An opponent The more the user’s stats are raised, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Team Rebuff ↓ Command (Dark) Lowers the Dark Type Rebuff of all opposing sync pairs by 1 rank the first time the user’s Trainer uses a move each battle.
Unbuffed Foe Freebie 9 Applies the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised.
Vigilance Protects the user against critical hits.
Theme Skills
Theme skill icon type.png Dark Tech Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Hoenn Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon fashion.png Special Costume Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon fashion.png Cape Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Space Cadet Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 2 Raises the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Zinnia (Special Costume) & Thievul's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 1
Crunch: Power +3 Crunch: Power ↑ +3 3 36 2
Crunch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Crunch: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Crunch: Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. 10 120 3
Thieving Night Slash: Power +2 Thieving Night Slash: Power ↑ +2 3 36 1
Thieving Night Slash: Power +2 Thieving Night Slash: Power ↑ +2 3 36 1
Thieving Night Slash: Power +2 Thieving Night Slash: Power ↑ +2 3 36 1
Thieving Night Slash: Power +2 Thieving Night Slash: Power ↑ +2 3 36 1
Thieving Night Slash: Power +2 Thieving Night Slash: Power ↑ +2 3 36 2
X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Catch Me If You Can!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Catch Me If You Can!: Randomizer's Raise 9 Raises one of the user’s following stats by 1 stat rank at random when the user’s move is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. 5 60 2
Escape Artist Prevents the user from becoming trapped. 5 60 1
Headstrong Attack cannot be lowered. 5 60 2
On the Run 3 Raises the user’s evasiveness by 3 stat ranks the first time it is in a pinch each battle. 5 60 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 8 96 2
Super Desperate Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. 10 120 3
Better Prepared 3 Powers up the user’s moves when none of the target’s stats are raised. 10 120 3
Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. 10 120 3
Rising Tide The more the user’s stats are raised, the more it powers up the user’s sync move. 10 120 3
Unbuffed Foe Sync-Up 9 Powers up the user’s sync move when none of the target’s stats are raised. 10 120 3
Unbuffed Foe Staggering Hit 6 Has a chance (70%) of making the target flinch when the user’s attack move against it is successful while none of the target’s stats are raised. 10 120 3
Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. 10 120 3
Buff Block Extension 3 Extends the duration of the No Stat Increases effect when the No Stat Increases effect applies to the opponents’ field of play. 10 120 3
Steal the Win Dark Impact: Power +25 Steal the Win Dark Impact: Power ↑ +25 5 60 3
Steal the Win Dark Impact: Power +25 Steal the Win Dark Impact: Power ↑ +25 5 60 3

Appearances

Battle appearances

Zinnia & Rayquaza can be battled against in:

Zinnia & Salamence can be battled against in:

  • Legendary event: The Dragon That Rules the Sky (January 30 to February 14, 2020; November 1 to December 7, 2020; April 8 to May 18, 2021)
  • Legendary Adventures: The Dragon That Rules the Sky (since December 14, 2021)

Story appearances

Zinnia appears in her normal outfit in the following story areas:

Zinnia appears in her special costume in the following story areas:

Sync pair stories

Zinnia & Rayquaza

  • A Day with Zinnia

Zinnia (Special Costume) & Thievul

  • The Mystery Game Begins!
  • Roles Are Decided!
  • Explore the Mansion!
  • An Incident Occurs!
  • Who's the Real Culprit?
  • Beginning of the Real Case
  • Phantom Imaginate
  • Similarities between the Victims
  • Fake Evil and Fake Justice
  • You Need Some Imagination

Quotes

Main article: Zinnia/Quotes → Pokémon Masters EX

Gallery

Zinnia

Masters Dream Team Maker Zinnia and Rayquaza.png Zinnia Mindscape.png Masters Medal 1-Star The Dragon That Rules the Sky.png
Zinnia & Rayquaza on
Pokémon Masters EX Dream Team Maker
Zinnia's sync move mindscape
(Sky Pillar)
Medal
1★ The Dragon That Rules the Sky
VSZinnia Masters.png Spr Masters Zinnia 2.png VSZinnia EX Masters.png Spr Masters Zinnia EX.png
VS model
(Normal colors)
6★ model
(Normal colors)
VS model
(EX colors)
6★ model
(EX colors)
Zinnia Emote 1 Masters.png Zinnia Emote 2 Masters.png Zinnia Emote 3 Masters.png Zinnia Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Team Aquas Stormy Seas.png Masters Medal 2-Star Team Aquas Stormy Seas.png Masters Medal 3-Star Team Aquas Stormy Seas.png Masters Medal Deep Diver.png
Medal
1★ Team Aqua's Stormy Seas
Medal
2★ Team Aqua's Stormy Seas
Medal
3★ Team Aqua's Stormy Seas
Medal
Deep Diver

Zinnia (Special Costume)

VSZinnia Special Costume Masters.png Spr Masters Zinnia Special Costume 2.png Spr Masters Zinnia Special Costume EX.png VSZinnia Special Costume EX Masters.png Zinnia Special Costume Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Zinnia's sync move mindscape
(Centra City)
Zinnia Special Costume Emote 1 Masters.png Zinnia Special Costume Emote 2 Masters.png Zinnia Special Costume Emote 3 Masters.png Zinnia Special Costume Emote 4 Masters.png Masters Solve the Case Artwork.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Solve the Case Part 2.png Masters Medal 2-Star Solve the Case Part 2.png Masters Medal 3-Star Solve the Case Part 2.png Masters Medal Deceptions Benefits.png
Medal
1★ Solve the Case! (Part 2)
Medal
2★ Solve the Case! (Part 2)
Medal
3★ Solve the Case! (Part 2)
Medal
Deception's Benefits
Solve the Case! (Part 2) artwork
by Takahashi Jun

Trivia

Origin

Zinnia's design is based on her appearance in Pokémon Omega Ruby and Alpha Sapphire. While Zinnia does not own a Rayquaza in the core series games, they both play a notable role during Omega Ruby and Alpha Sapphire's Delta Episode, where Rayquaza is also seen Mega Evolving. Rayquaza's Dex entry comes from Pokémon Omega Ruby.

Salamence is Zinnia's signature Pokémon in the core series games. Salamence's Dex entry comes from Pokémon Ultra Sun.

Zinnia's Special Costume seems to be inspired by Arsène Lupin, a famous fictional phantom thief who is often portrayed wearing a top hat and a monocle. Lupin has had encounters with Sherlock Holmes, which parallels Steven's Special Costume. Zinnia is not seen owning a Thievul outside this game. Thievul's Dex entry comes from Pokémon Sword.

In other languages

Stellar Imagination!

Language Title
Japan Flag.png Japanese 想像力を働かせて Sōzōryoku o Hatarakasete
Mandarin Chinese 發揮想像力 Fāhuī Xiǎngxiànglì
France Flag.png French Un peu d'imagination !
Germany Flag.png German Benutzt eure Fantasie!
Italy Flag.png Italian Usiamo un po' d'immaginazione!
South Korea Flag.png Korean 상상력을발휘해봐 Sangsangryeogeul Balhwihaebwa
Spain Flag.png Spanish ¡Con un poquito de imaginación!

Dimensional Defender Draco Meteor

Language Title
Japan Flag.png Japanese みんなを守る祈りの りゅうせいぐん Minna o Mamoru Inori no Ryūseigun
Mandarin Chinese 祈願守護大家之 流星群 Qíyuàn Shǒuhùdàjiā zhī Liúxīngqún
France Flag.png French Je sauverai le monde ! Draco Météore !
Germany Flag.png German Draco Meteor des Schutzes aller
Italy Flag.png Italian Dragobolide che invoca la salvezza
South Korea Flag.png Korean 모두를 지켜줄 기도의 용성군 Modureul Jikyeojul Gido-ui Yongseonggun
Spain Flag.png Spanish Cometa Draco Protector del Mundo


Real Nice!

Language Title
Japan Flag.png Japanese んじゃ いこか! Nja iko ka!
Mandarin Chinese 那我們上吧! Nà Wǒmen Shàng ba!
France Flag.png French Disparais sur-le-champ !
Germany Flag.png German Auf geht's!
Italy Flag.png Italian Andiamo!
South Korea Flag.png Korean 그럼가볼까! Geureomgabolkka
Spain Flag.png Spanish ¡Yo te protegeré!

New Beginning Dragon Impact

Language Title
Japan Flag.png Japanese 次の物語を始める ドラゴンインパクト Tsugi no Monogatari o Hajimeru Doragon Inpakuto
Mandarin Chinese 開始下一個故事之 龍之衝擊 Kāishǐ Xià Yīgè Gùshì zhī Lóng zhī Chōngjí
France Flag.png French Une Nouvelle histoire ! Impact Dragon !
Germany Flag.png German Drachenstoß des Neubeginns
Italy Flag.png Italian Impatto Drago per voltare pagina
South Korea Flag.png Korean 다음 이야기를 시작하는 드래곤임팩트 Da-eum Iyagireul Sijakhaneun Deuraegon Impaekteu
Spain Flag.png Spanish Impacto Dragón del Nuevo Capítulo


Thieving Night Slash

Language Title
Japan Flag.png Japanese 強奪のつじぎり Gōdatsu no Tsujigiri
Mandarin Chinese 強奪之暗襲要害 Qiángduó zhī Ànxí Yàohài
France Flag.png French Tranche-Nuit détrousseur
Tranche-Nuit S
Germany Flag.png German Nachthieb des Diebstahls
Nachthieb S
Italy Flag.png Italian Nottesferza ladresca
Nottesferza S
South Korea Flag.png Korean 강탈의깜짝베기 Gangtal-ui Kkamjjakbegi
Spain Flag.png Spanish Tajo Umbrío Birlesco
Tajo Umbrío S

Catch Me If You Can!

Language Title
Japan Flag.png Japanese 捕まえてみなよ? Tsukamaetemina yo?
Mandarin Chinese 你抓得到我嗎? Nǐ Zhuā dédào Wǒ Ma?
France Flag.png French Essayez de m'attraper !
Germany Flag.png German Schnapp mich doch!
Italy Flag.png Italian Prendeteci, se ci riuscite!
South Korea Flag.png Korean 잡아보시지! Jab-abosiji
Spain Flag.png Spanish ¡Alcánzame si puedes!

Steal the Win Dark Impact

Language Title
Japan Flag.png Japanese 勝利を頂戴する ダークインパクト Shōri o Chōdai-suru Dāku Inpakuto
Mandarin Chinese 收下勝利之 惡之衝擊 Shōuxià Shènglì zhī È zhī chōngjí
France Flag.png French Je m'empare de cette victoire ! Impact Ténèbres !
Germany Flag.png German Unlichtstoß des gestohlenen Sieges
Italy Flag.png Italian Impatto Buio che arraffa la vittoria
South Korea Flag.png Korean 승리를 받아 가는 다크임팩트 Seungni-reul Bad-a Ganeun Dakeu Impaekteu
Spain Flag.png Spanish Impacto Siniestro Afanavictorias


References

Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.