Giovanni (Masters): Difference between revisions

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Giovanni also forms a sync pair with his {{p|Nidorino}}. This pair can be obtained by reaching Friendship Level 100 with Giovanni in the [[Trainer Lodge]] beginning on October 1, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.
Giovanni also forms a sync pair with his {{p|Nidorino}}. This pair can be obtained by reaching Friendship Level 100 with Giovanni in the [[Trainer Lodge]] beginning on October 1, 2023. This pair can also be raised to {{6EX}} since it first released, though this pair lacks an EX style.


__TOC__
==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}
 
{{anchor|Mega Mewtwo}}
{{anchor|Mega Mewtwo}}
{{anchor|Mega Mewtwo Y}}
{{anchor|Mega Mewtwo Y}}
Line 53: Line 55:


===Moves===
===Moves===
Giovanni's Mewtwo uses {{m|Confusion}}, {{m|Psychic}}, and {{m|Shadow Ball}} as its three damage-dealing moves. Upon Mega Evolution, Confusion is replaced with {{m|Psystrike}}.
Giovanni's Mewtwo uses {{m|Confusion}}, {{m|Psychic}}, and {{m|Shadow Ball}} as its three damage-dealing moves. Upon [[Mega Evolution (Masters)|Mega Evolving]], Confusion is replaced with {{m|Psystrike}}.
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
Line 126: Line 128:
|—
|—
|An opponent
|An opponent
|Become Mega Mewtwo Y until the end of battle.{{tt|*|Only after Power Boost}}<br>(6★ EX) effect: Sync move targets all opponents.
|Become Mega Mewtwo Y until the end of battle.{{tt|*|Only after Power Boost}}<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|}
|}


Line 137: Line 139:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Power Reserves 2
|{{sk|Power Reserves|2}}
|Powers up moves in a pinch.
|Powers up moves in a pinch.
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
Line 161: Line 163:


===Sync grid===
===Sync grid===
The [[sync grid]] for Giovanni and Mewtwo is an expanded grid, made available on July 26, 2021.
The [[sync grid]] for Giovanni & Mewtwo is an expanded grid, made available on July 26, 2021.
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
Line 320: Line 322:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Confusion: Move Gauge Refresh 3
| Confusion: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 350: Line 352:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Psychic: Move Gauge Refresh 3
| Psychic: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 356: Line 358:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Psychic: On a Roll 2
| Psychic: {{sk|On a Roll|2}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 7
| 7
Line 362: Line 364:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Psychic: On a Roll 2
| Psychic: {{sk|On a Roll|2}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Nowhere to Hide!: MP Refresh 2
| Nowhere to Hide!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Nowhere to Hide!: Move Gauge Refresh 3
| Nowhere to Hide!: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 404: Line 406:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: Move Gauge Refresh 3
| Shadow Ball: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 410: Line 412:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: On a Roll 1
| Shadow Ball: {{sk|On a Roll|1}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 4
| 4
Line 416: Line 418:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Smarty-Pants
| {{sk|Smarty-Pants}}
| The more the target's Sp. Def is lowered, the more it powers up the user's sync moves.
| The more the target's Sp. Def is lowered, the more it powers up the user's sync moves.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 3
| {{sk|Critical Strike|3}}
| Powers up the user's attacks when they become critical hits.
| Powers up the user's attacks when they become critical hits.
| 10
| 10
Line 428: Line 430:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Weird Recovery 1
| {{sk|Weird Recovery|1}}
| Restores the user's HP whenever its Pokémon takes an action when the field is Psychic Terrain.
| Restores the user's HP whenever its Pokémon takes an action when the field is Psychic Terrain.
| 9
| 9
Line 434: Line 436:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Brainteaser
| {{sk|Brainteaser}}
| The more the target's Sp. Def is lowered, the more it powers up the user's moves.
| The more the target's Sp. Def is lowered, the more it powers up the user's moves.
| 10
| 10
Line 440: Line 442:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| {{sk|Endurance}}
| When the user enters battle with full HP, applies the Enduring effect to it.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 10
Line 478: Line 480:


===Availability===
===Availability===
Giovanni and Rhydon were exclusive to the following variety scout banners:
Giovanni & Rhydon are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:
* (Debut) Team Rocket Variety Scout (September 6 to 27, 2023)
{{MastersAvailability/head|ground}}
{{MastersAvailability/entry|Team Rocket Variety Scout|September 6 to 27, 2023|note=Debut}}
{{MastersAvailability/foot|ground}}
 
They were also available in the following sync pair scouts:
{{MastersAvailability/head|ground}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|ground}}


===Moves===
===Moves===
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|100%
|100%
|All opponents
|All opponents
|Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised.<br>The more the user’s Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target’s Speed by 1 stat rank.
|Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised.<br>The more the user's Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target's Speed by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Icy Wind}}
|{{m|Icy Wind}}
Line 512: Line 525:
|95%
|95%
|All opponents
|All opponents
|Lowers the target’s Speed by 1 stat rank.
|Lowers the target's Speed by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Surf}}
|{{m|Surf}}
Line 544: Line 557:
|—
|—
|An opponent
|An opponent
|''(6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.)<br>• Ground Zone''<br>''(EX Role effect: Sync move targets all opponents.)''
|''(6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.)<br>• Ground Zone''<br>''(EX role effect: Sync moves will target all opposing sync pairs.)''
|}
|}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Giovanni’s Experience
|Giovanni's Experience
|Powers up the user’s moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
|Powers up the user's moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
|-style="background:#fff"
|-style="background:#fff"
|Hit the Gas 5
|{{sk|Hit the Gas|5}}
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
|-style="background:#fff"
|-style="background:#fff"
|Ferocious Entry 6
|{{sk|Ferocious Entry|6}}
|Raises the user’s Attack and Sp. Atk by 6 stat ranks when it enters a battle.
|Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle.
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
Line 582: Line 595:


===Sync grid===
===Sync grid===
Giovanni and Rhydon's sync grid is an expanded grid, made available since the pair first released.
Giovanni & Rhydon's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
Line 735: Line 748:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Icy Wind: Move Gauge Refresh 3
| Icy Wind: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Icy Wind: Stupefy 9
| Icy Wind: {{sk|Stupefy|9}}
| Lowerss the target’s Sp. Def by one stat rank when a move targeting that opponent is successful.
| Lowerss the target's Sp. Def by one stat rank when a move targeting that opponent is successful.
| 10
| 10
| 120
| 120
Line 765: Line 778:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Surf: Move Gauge Refresh 3
| Surf: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Surf: Brain Gain 9
| Surf: {{sk|Brain Gain|9}}
| Increases the user’s Special Moves ↑ Next effect by 1 rank when its move is successful.
| Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Do Not Defy Me!: MP Refresh 2
| Do Not Defy Me!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Do Not Defy Me!: Catalytic Kick 9
| Do Not Defy Me!: {{sk|Catalytic Kick|9}}
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
| Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| {{sk|Headstrong}}
| Attack cannot be lowered.
| Attack cannot be lowered.
| 5
| 5
Line 795: Line 808:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Soothing Sand 1
| {{sk|Soothing Sand|1}}
| Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
| Restores the user's HP whenever its Pokémon takes an action during a sandstorm.
| 8
| 8
| 96
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sands of Time 3
| {{sk|Sands of Time|3}}
| Quickly charges the move gauge during a sandstorm.
| Quickly charges the move gauge during a sandstorm.
| 10
| 10
Line 807: Line 820:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sand Castle 2
| {{sk|Sand Castle|2}}
| Reduces damage when the user is hit by an attack move during a sandstorm.
| Reduces damage when the user is hit by an attack move during a sandstorm.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Super Syncer
| {{sk|Super Syncer}}
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sand Fortress
| {{sk|Sand Fortress}}
| The user’s stats cannot be lowered during a sandstorm.
| The user's stats cannot be lowered during a sandstorm.
| 10
| 10
| 120
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 5
| {{sk|Superduper Effective|5}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 8
| 8
Line 831: Line 844:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| {{sk|Haymaker}}
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| The more the user's Attack is raised, the more it powers up the user's sync move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sand Blaster 9
| {{sk|Sand Blaster|9}}
| Powers up the user’s sync move during a sandstorm.
| Powers up the user's sync move during a sandstorm.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Twofer 2
| {{sk|Twofer|2}}
| Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.
| Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.
| 10
| 10
Line 849: Line 862:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Critical Crit 9
| {{sk|Critical Crit|9}}
| Applies the Critical Hit Next effect to the user when it lands a critical hit.
| Applies the Critical Hit Next effect to the user when it lands a critical hit.
| 10
| 10
Line 885: Line 898:


===Availability===
===Availability===
Giovanni and Nidorino can be teamed up with by scouting Giovanni and raising him to friendship level 100 in the [[Trainer Lodge]].
Giovanni & Nidorino can be teamed up with by scouting Giovanni and raising him to friendship level 100 in the [[Trainer Lodge]].


===Moves===
===Moves===
Line 918: Line 931:
|—
|—
|An ally
|An ally
|Restores an ally’s HP by approximately 40% of its maximum HP.
|Restores an ally's HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Stomping Tantrum}}
|{{m|Stomping Tantrum}}
Line 928: Line 941:
|100%
|100%
|An opponent
|An opponent
|This attack’s power is doubled when the user’s previous move failed.
|This attack's power is doubled when the user's previous move failed.
|- style="background:#fff"
|- style="background:#fff"
|Well, Well...
|Well, Well...
Line 950: Line 963:
|—
|—
|An opponent
|An opponent
|''(6★ EX effect: The stat increase after a sync move is doubled once per battle.)''
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


Line 961: Line 974:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Take Hit: Opp Poisoned 2
|{{sk|Take Hit: Opp Poisoned|2}}
|Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.
|Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.
|-style="background:#fff"
|-style="background:#fff"
|Revenge Boost 4
|{{sk|Revenge Boost|4}}
|Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
|Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
|-style="background:#fff"
|-style="background:#fff"
|Natural Remedy
|{{sk|Natural Remedy}}
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|- style="background: #{{poison color light}}"
|- style="background: #{{poison color light}}"
Line 988: Line 1,001:


===Sync grid===
===Sync grid===
Giovanni and Nidorino's sync grid is an expanded grid, made available since the pair first released.
Giovanni & Nidorino's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{poison color light}}"
|- style="background: #{{poison color light}}"
Line 1,141: Line 1,154:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Poison Tail: Move Gauge Refresh 3
| Poison Tail: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Poison Tail: Hostile Environment 4
| Poison Tail: {{sk|Hostile Environment|4}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 10
Line 1,183: Line 1,196:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stomping Tantrum: Move Gauge Refresh 3
| Stomping Tantrum: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Potion: Master Healer 1
| Potion: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user’s healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Well, Well...: MP Refresh 2
| Well, Well...: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Well, Well...: Berserk Bunch 1
| Well, Well...: {{sk|Berserk Bunch|1}}
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.
| Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Unbending
| {{sk|Unbending}}
| Defense cannot be lowered.
| Defense cannot be lowered.
| 5
| 5
Line 1,219: Line 1,232:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Antitoxin
| {{sk|Antitoxin}}
| Prevents the user from getting poisoned or badly poisoned.
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 5
Line 1,225: Line 1,238:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Unflappable
| {{sk|Unflappable}}
| Prevents the user from flinching.
| Prevents the user from flinching.
| 5
| 5
Line 1,231: Line 1,244:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Team Sync Cure 9
| {{sk|Team Sync Cure|9}}
| Removes all status conditions from all allied sync pairs after using the user’s sync move.
| Removes all status conditions from all allied sync pairs after using the user's sync move.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Tighten Up 4
| {{sk|Tighten Up|4}}
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
| Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Healthy Healing
| {{sk|Healthy Healing}}
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 8
| 8
Line 1,249: Line 1,262:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| {{sk|First Aid|4}}
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Sharp Entry 1
| {{sk|Team Sharp Entry|1}}
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 10
Line 1,262: Line 1,275:
|-style="background:#fff"
|-style="background:#fff"
| Toxic Hit (Speed ↑) 9
| Toxic Hit (Speed ↑) 9
| Raises the user’s Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
| Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
Line 1,291: Line 1,304:
{{MastersInfobox
{{MastersInfobox
|type=ground
|type=ground
|name=Sygna Suit Giovanni
|name=<span style="color:#FFF">Sygna Suit Giovanni</span>
|jname=マジコスサカキ
|jname=<span style="color:#FFF">マジコスサカキ</span>
|jtrans=Serious Costume Sakaki
|jtrans=<span style="color:#FFF">Serious Costume Sakaki</span>
|image=Spr Masters Giovanni Sygna.png
|image=Spr Masters Giovanni Sygna.png
|size=200px
|size=200px
Line 1,308: Line 1,321:
|gender=m
|gender=m
|role=Strike (Physical)
|role=Strike (Physical)
|exrole=Support
|move1=Ground
|move1=Ground
|move2=Steel
|move2=Steel
Line 1,315: Line 1,329:
|description=Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it.
|description=Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it.
|hp=633|atk=375|def=133|spatk=224|spdef=133|spe=295
|hp=633|atk=375|def=133|spatk=224|spdef=133|spe=295
|hp2=733|atk2=415|def2=173|spatk2=264|spdef2=173|spe2=335
|hp2=793|atk2=415|def2=213|spatk2=264|spdef2=213|spe2=335
}}
}}


===Availability===
===Availability===
Sygna Suit Giovanni was exclusive to the following Poké Fair scout banners:
Sygna Suit Giovanni is exclusive to Poké Fair scouts. His offering rate was increased in the following [[sync pair scout]]s:
* (Debut) Sygna Suit Giovanni Poké Fair Scout (May 19 to June 16, 2022)
{{MastersAvailability/head|ground}}
* {{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 31 to October 3, 2022)
{{MastersAvailability/entry|Sygna Suit Giovanni Poké Fair Scout|May 19 to June 16, 2022|note=Debut}}
* {{tt|5★-Select Poké Fair Scout ×15 (A)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)
{{MastersAvailability/entry|Triple Feature Poké Fair Scout C|April 27 to May 9, 2024|note=Vertical sync grid expansion and EX role received}}
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
{{MastersAvailability/foot|ground}}
{{-}}
 
He was also available in the following sync pair scouts:
{{MastersAvailability/head|ground}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25|August 31 to October 3, 2022|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|ground}}


===Moves===
===Moves===
Line 1,389: Line 1,417:
|—
|—
|An opponent
|An opponent
|(6★ EX) effect: Sync move targets all opponents.
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: The sync buff is doubled the first time a sync move is used.)''
|- style="background:#{{ground color light}}"
|- style="background:#{{ground color light}}"
! colspan=9 | {{color2|000|Max Move|Max moves}}
! colspan=9 | {{color2|000|Max Move|Max moves}}
Line 1,435: Line 1,463:
|Normal-type moves become Ground-type moves. Moves never miss.
|Normal-type moves become Ground-type moves. Moves never miss.
|-style="background:#fff"
|-style="background:#fff"
|MAX Double Down 5
|{{sk|MAX Double Down|5}}
|Powers up the user's max moves that are super effective.
|Powers up the user's max moves that are super effective.
|-style="background:#fff"
|-style="background:#fff"
|Hit the Gas 5
|{{sk|Hit the Gas|5}}
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
|Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
Line 1,462: Line 1,490:


===Sync grid===
===Sync grid===
Giovanni and Nidoking's [[sync grid]] is an expanded grid, made available since the pair first released.
Sygna Suit Giovanni & Nidoking's [[sync grid]] is an expanded grid, made available since the pair first released. It was further expanded on April 27, 2024.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
Line 1,579: Line 1,607:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mega Kick: Move Gauge Refresh 3
| Mega Kick: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,603: Line 1,631:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: Move Gauge Refresh 3
| Iron Tail: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,609: Line 1,637:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Iron Tail: On a Roll 1
| Iron Tail: {{sk|On a Roll|1}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 8
Line 1,633: Line 1,661:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Poison Jab: Move Gauge Refresh 3
| Poison Jab: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,639: Line 1,667:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Poison Jab: Superduper Effective 3
| Poison Jab: {{sk|Superduper Effective|3}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 7
| 7
Line 1,645: Line 1,673:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Poison Jab: Furious Brawn
| Poison Jab: {{sk|Furious Brawn}}
| The more the user's Attack is raised, the more it powers up the user's moves.
| The more the user's Attack is raised, the more it powers up the user's moves.
| 10
| 10
Line 1,651: Line 1,679:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| World of Pain!: MP Refresh 2
| World of Pain!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 1,657: Line 1,685:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Antitoxin
| {{sk|Antitoxin}}
| Prevents the user from getting poisoned or badly poisoned.
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 5
Line 1,663: Line 1,691:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| {{sk|Headstrong}}
| Attack cannot be lowered.
| Attack cannot be lowered.
| 5
| 5
Line 1,669: Line 1,697:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sand Shelter
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| Protects the user from damage from a sandstorm.
| 5
| 5
Line 1,675: Line 1,703:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Double Down 3
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Double Down|3}}
| Powers up sync moves that are super effective.
| Powers up sync moves that are super effective.
| 8
| 8
Line 1,681: Line 1,721:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sands of Time 2
| {{sk|Sands of Time|2}}
| Quickly charges the move gauge during a sandstorm.
| Quickly charges the move gauge during a sandstorm.
| 8
| 8
Line 1,687: Line 1,727:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| MAX Super Preparation
| {{sk|MAX Super Preparation}}
| Applies the Supereffective ↑ Next effect to the user after using its max move.
| Applies the Supereffective ↑ Next effect to the user after using its max move.
| 9
| 9
Line 1,693: Line 1,733:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 2
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 10
| 10
Line 1,699: Line 1,739:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Surging Sand 2
| {{sk|Surging Sand|2}}
| Powers up the user's moves during a sandstorm.
| Powers up the user's moves during a sandstorm.
| 10
| 10
Line 1,705: Line 1,745:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Super Syncer
| {{sk|Super Syncer}}
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 9
| 9
Line 1,711: Line 1,751:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Critical Crit 9
| {{sk|Critical Crit|9}}
| Applies the Critical Hit Next effect to the user when it lands a critical hit.
| Applies the Critical Hit Next effect to the user when it lands a critical hit.
| 10
| 10
Line 1,717: Line 1,757:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| {{sk|Haymaker}}
| The more the user's Attack is raised, the more it powers up the user's sync moves.
| The more the user's Attack is raised, the more it powers up the user's sync moves.
| 10
| 10
Line 1,723: Line 1,763:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Rejuvenate 6
| {{sk|Rejuvenate|6}}
| Charges the user's move gauge by 6 after using a sync move.
| Charges the user's move gauge by 6 after using a sync move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
| {{sk|Max Move: Team Defense ↓|2}}
| Lowers the Defense of all opposing sync pairs by two stat ranks after using the user's max move.
| 9
| 108
| 4
|-style="background:#fff"
| {{sk|Move Gauge Refresh|9}}
| Charges the user's move gauge by one when its move is successful.
| 10
| 120
| 4
|-style="background:#fff"
| {{sk|MAX Countdown|3}}
| Reduces the user's sync move countdown by three after using its max move.
| 10
| 120
| 5
|-style="background:#fff"
| {{sk|First Aid|6}}
| Restores the user's HP by approximatel 60% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 5
|-style="background:#fff"
|-style="background:#fff"
| Max Quake: Power +100
| Max Quake: Power +100
Line 1,857: Line 1,921:
|—
|—
|An opponent
|An opponent
|''(6★ EX) effect: Once per battle, the stat increase after using a sync move is doubled.''
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
|}


Line 1,868: Line 1,932:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Speedy Entry 2
|{{sk|Speedy Entry|2}}
|Raises the user's Speed by 2 stat ranks when it enters a battle.
|Raises the user's Speed by 2 stat ranks when it enters a battle.
|-style="background:#fff"
|-style="background:#fff"
|Panic Button
|{{sk|Panic Button}}
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
|-style="background:#fff"
|-style="background:#fff"
|Natural Remedy
|{{sk|Natural Remedy}}
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
Line 1,895: Line 1,959:


===Sync grid===
===Sync grid===
Giovanni and Persian's sync grid is an expanded grid, made available since the pair first released.
Giovanni (Classic) & Persian's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
Line 2,054: Line 2,118:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Slash: Move Gauge Refresh 3
| Slash: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 2,090: Line 2,154:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Bite: Move Gauge Refresh 3
| Bite: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 2,096: Line 2,160:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit All +: MP Refresh 2
| Dire Hit All +: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 2,102: Line 2,166:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Enough!: MP Refresh 2
| Enough!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 2,108: Line 2,172:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Enough!: Slippery 1
| Enough!: {{sk|Slippery|1}}
| Raises the user's evasiveness by 1 stat rank when its move is successful.
| Raises the user's evasiveness by 1 stat rank when its move is successful.
| 7
| 7
Line 2,114: Line 2,178:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Enough!: Berserk Bunch 1
| Enough!: {{sk|Berserk Bunch|1}}
| Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful.
| Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 10
Line 2,120: Line 2,184:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Enough!: All Ramped Up 1
| Enough!: {{sk|All Ramped Up|1}}
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 10
Line 2,126: Line 2,190:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 7
Line 2,132: Line 2,196:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stamina Reserves 2
| {{sk|Stamina Reserves|2}}
| Charges the user's move gauge by 2 the first time it is in a pinch each battle.
| Charges the user's move gauge by 2 the first time it is in a pinch each battle.
| 8
| 8
Line 2,138: Line 2,202:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Amped Up 1
| {{sk|Amped Up|1}}
| Raises the user's Speed by 1 stat rank when it lands a critical hit.
| Raises the user's Speed by 1 stat rank when it lands a critical hit.
| 10
| 10
Line 2,144: Line 2,208:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| {{sk|Ramming Speed}}
| The more the user's Speed is raised, the more it powers up the user's moves.
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 10
Line 2,150: Line 2,214:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Team Sync Regen
| {{sk|Team Sync Regen}}
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 7
| 7
Line 2,156: Line 2,220:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 10
Line 2,162: Line 2,226:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| {{sk|First Aid|4}}
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
Line 2,168: Line 2,232:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Safety Tether
| {{sk|Safety Tether}}
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 10
Line 2,174: Line 2,238:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| On the Run 2
| {{sk|On the Run|2}}
| Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle.
| Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle.
| 10
| 10
Line 2,204: Line 2,268:
==Appearances==
==Appearances==
===Battle appearances===
===Battle appearances===
Giovanni and Mewtwo can be battled against in:
Giovanni & Mewtwo can be battled against in:
* [[Villain Arc]]: {{DL|Villain Arc|Kanto: Team Rocket Returns}}
* [[Villain Arc]]: {{DL|Villain Arc|Kanto: Team Rocket Returns}}
* Villain Arc: {{DL|Villain Arc|Johto: Team Rocket's Revival}}{{tt|*|Giovanni appears in his sygna suit rather than his usual attire}}
* Villain Arc: {{DL|Villain Arc|Johto: Team Rocket's Revival}}{{tt|*|Giovanni appears in his sygna suit rather than his usual attire}}
Line 2,210: Line 2,274:
* [[Legendary event]]: [[Lurking Shadow]] (December 5 to 18, 2019; March 6 to 16, 2020; February 8 to March 10, 2021; July 26 to August 19, 2021; September 16 to October 16, 2021)
* [[Legendary event]]: [[Lurking Shadow]] (December 5 to 18, 2019; March 6 to 16, 2020; February 8 to March 10, 2021; July 26 to August 19, 2021; September 16 to October 16, 2021)
* Legendary event: [[Father or Foe]] (May 4 to 20, 2021; August 19 to September 16, 2021)
* Legendary event: [[Father or Foe]] (May 4 to 20, 2021; August 19 to September 16, 2021)
* [[Villain event]]: [[Spreading Shadows]] (September 30 to October 16, 2021; Februry 21 to March 7, 2022; March 9 to 27, 2023)
* [[Villain event]]: [[Spreading Shadows]] (September 30 to October 16, 2021; February 21 to March 7, 2022; March 9 to 27, 2023; June 21 to July 3, 2024)
* [[Legendary Adventures]]: Lurking Shadow (since November 24, 2021)
* [[Legendary Adventures]]: Lurking Shadow (since November 24, 2021)
* Legendary Adventures: Father or Foe (since January 4, 2022)
* Legendary Adventures: Father or Foe (since January 4, 2022)
* [[Special event]]: {{DL|Special event|Stop the Evil Mastermind!}} (September 6 to 16, 2023)
* [[Special event]]: {{DL|Special event|Stop the Evil Mastermind!}} (September 6 to 16, 2023)
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Rental Battle Event}} (September 7 to 15, 2023){{tt|*|Giovanni appears in his sygna suit rather than his usual attire}}
* [[Throwback Challenge]]: {{DL|Throwback Challenge|Rental Battle Event}} (September 7 to 15, 2023){{tt|*|Giovanni appears in his sygna suit rather than his usual attire}}
* [[Ultimate Battle]]: {{DL|Ultimate Battle|Giovanni's Destructive Power}} (since August 7, 2024)


Sygna Suit Giovanni and Nidoking can be battled against in:
Sygna Suit Giovanni & Nidoking can be battled against in:
* Villain Arc: Johto: Team Rocket's Revival
* Villain Arc: Johto: Team Rocket's Revival
* Villain Arc: Final Chapter: Where Ideals Cross Paths{{tt|*|Giovanni appears in his usual attire rather than his sygna suit}}
* Villain Arc: Final Chapter: Where Ideals Cross Paths{{tt|*|Giovanni appears in his usual attire rather than his sygna suit}}
Line 2,224: Line 2,289:
Giovanni has also been shown to pair alongside the following Pokémon and can be battled against in:
Giovanni has also been shown to pair alongside the following Pokémon and can be battled against in:
* {{p|Nidoqueen}}
* {{p|Nidoqueen}}
** Villain event prelude: [[Looming Shadow of Kanto]] (September 16 to October 16, 2021; February 17 to March 7, 2022; March 7 to 27, 2023)
** Villain event prelude: [[Looming Shadow of Kanto]] (September 16 to October 16, 2021; February 17 to March 7, 2022)
** Villain event: Looming Shadow of Kanto (March 7 to 27, 2023; June 19 to July 3, 2024)
* {{p|Arcanine}}
* {{p|Arcanine}}
** [[Extreme battle event]]: {{DL|Extreme battle event|Team Rocket Takedown}} (September 18 to 30, 2021; February 17 to March 7, 2022)
** [[Extreme battle event]]: {{DL|Extreme battle event|Team Rocket Takedown}} (September 18 to 30, 2021; February 17 to March 7, 2022)
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Giovanni appears in his normal outfit in the following story areas:
Giovanni appears in his normal outfit in the following story areas:
* [[PML Arc]]: {{DL|PML Arc|Chapter 30: The Road to Victory}}
* [[PML Arc]]: {{DL|PML Arc|Chapter 30: The Road to Victory}}
* [[Legendary event]]/[[Legendary Adventures]]:  
* [[Legendary event]]/[[Legendary Adventures]]:
** [[Lurking Shadow]]
** [[Lurking Shadow]]
** [[Pure Hearts and Rainbow Wings]] (flashback)
** [[Pure Hearts and Rainbow Wings]] (flashback)
** [[Father or Foe]]
** [[Father or Foe]]
* [[Villain Arc]]:  
* [[Villain Arc]]:
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}
** {{DL|Villain Arc|Johto: Team Rocket's Revival}}
** {{DL|Villain Arc|Johto: Team Rocket's Revival}}
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** {{DL|Villain Arc|Paulo: The Path Forward}}
** {{DL|Villain Arc|Paulo: The Path Forward}}
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}
* [[Story event]]: [[Chase the Northern Wind]] (flashback)


Giovanni appears in his sygna suit in the following story areas:
Giovanni appears in his sygna suit in the following story areas:
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===Sync pair stories===
===Sync pair stories===
====Giovanni and Mewtwo====
====Giovanni & Mewtwo====
* A Day with Giovanni
* A Day with Giovanni
====Sygna Suit Giovanni and Nidoking====
====Sygna Suit Giovanni & Nidoking====
* A Day with Sygna Suit Giovanni
* A Day with Sygna Suit Giovanni
====Giovanni (Classic) and Persian====
====Giovanni (Classic) & Persian====
* Team Rocket's Ambition
* Team Rocket's Ambition


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| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Villain Arc Kanto artwork.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Villain Arc Kanto artwork.png|x200px]]
|-
|-
| Giovanni and Mewtwo on <br>Pokémon Masters EX Dream Team Maker
| Giovanni & Mewtwo on <br>Pokémon Masters EX Dream Team Maker
| Giovanni's sync move mindscape<br>({{color2|000|Team Rocket's Castle}})
| Giovanni's sync move mindscape<br>({{color2|000|Team Rocket's Castle}})
| Medal<br>1★ Lurking Shadow
| Medal<br>1★ Lurking Shadow
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===Sygna Suit Giovanni===
===Sygna Suit Giovanni===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color}}; font-size:80%; color:white"
|-
|-
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:VSGiovanni Sygna Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:VSGiovanni Sygna Masters.png|120px]]
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| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Spr Masters Giovanni Sygna EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Spr Masters Giovanni Sygna EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:VSGiovanni Sygna EX Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:VSGiovanni Sygna EX Masters.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Mindscape.png|x250px]]
| style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Johto artwork.png|x200px]]
|-
|-
| VS model<br>(Normal colors)
| VS model<br>(Normal colors)
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| 6★ model<br>(EX colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| VS model<br>(EX colors)
| Sygna Suit Giovanni's sync move mindscape<br>({{color2|000|Team Rocket's Castle}})
| Sygna Suit Giovanni's sync move mindscape<br>({{color2|FFF|Team Rocket's Castle}})
| Artwork of the Johto chapter of the {{color2|000|Villain Arc}}
|-
|-
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 1 Masters.png|80px]]
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| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Giovanni Sygna Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Memories Johto.jpg|x250px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Memories Johto.jpg|x250px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Memories Galar.jpg|x250px]]
|-
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Nice!
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| Medal<br>Bonds of Evil
| Medal<br>Bonds of Evil
| Villain Arc Memories Chapter 2: Johto artwork<br>by katano shibire<ref>[https://twitter.com/PokemonMasters/status/1692008469463757242 Villain Arc Memories Johto tweet]</ref>
| Villain Arc Memories Chapter 2: Johto artwork<br>by katano shibire<ref>[https://twitter.com/PokemonMasters/status/1692008469463757242 Villain Arc Memories Johto tweet]</ref>
|-
| colspan=2 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Johto artwork.png|208px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Silvers Journey of Growth on Pasio 5.png|200px]]
| style="{{roundy|5px}} border:2px solid #{{ground color dark}}; background:#{{ground color light}}" | [[File:Masters Villain Arc Memories Galar.jpg|x250px]]
|-
| colspan=2 | Artwork of the Johto chapter of the {{color2|FFF|Villain Arc}}
| colspan=2 | Silver's Journey of Growth on Pasio comic<br>by {{color2|FFF|Genzou}}<ref name="Silver's Journey">[https://twitter.com/me_Genzo/status/1763474873605906437 Genzou confirming they drew the comic about Silver's journey of growth]</ref>
| Villain Arc Memories Chapter 8: Galar artwork<br>by 【LIRAN】<ref>[https://twitter.com/PokemonMasters/status/1694182799517811180 Villain Arc Memories Galar tweet]</ref>
| Villain Arc Memories Chapter 8: Galar artwork<br>by 【LIRAN】<ref>[https://twitter.com/PokemonMasters/status/1694182799517811180 Villain Arc Memories Galar tweet]</ref>
|}
|}
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* Giovanni is from an [[Pokémon multiverse|alternate universe]] where [[Team Rocket]] succeeded in taking over the world and he became the leader of [[Team Rainbow Rocket]], which was introduced in {{g|Ultra Sun and Ultra Moon}}, as noted in his character description.
* Giovanni is from an [[Pokémon multiverse|alternate universe]] where [[Team Rocket]] succeeded in taking over the world and he became the leader of [[Team Rainbow Rocket]], which was introduced in {{g|Ultra Sun and Ultra Moon}}, as noted in his character description.
** The whereabouts of [[Giovanni]] from this game's continuity are currently unknown.
** The whereabouts of [[Giovanni]] from this game's continuity are currently unknown.
* Giovanni and Mewtwo were the first sync pair to be obtainable via a [[legendary event]], debuting on December 5, 2019.
* Giovanni & Mewtwo were the first sync pair to be obtainable via a [[legendary event]], debuting on December 5, 2019.
* All versions of Giovanni use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Silver}}, {{mas|Archer}}, {{mas|Ariana}}, {{mas|Petrel}}, and {{mas|Proton}}.
* All versions of Giovanni use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Silver}}, {{mas|Archer}}, {{mas|Ariana}}, {{mas|Petrel}}, and {{mas|Proton}}.
** Giovanni also uses special voice-over lines upon winning a battle with Silver in the same team.
** Giovanni also uses special voice-over lines upon winning a battle with Silver in the same team.
* The types of Giovanni and Rhydon's attack moves are identical to {{mas|Shauntal}}'s whole set of weaknesses in the Champion Stadium: {{t|Water}}, {{t|Ice}}, and {{t|Ground}}.
* Giovanni & Rhydon were the first {{DL|sync pair scout|variety}} [[sync pair]] to have access to a [[buddy move]].
* The types of Giovanni & Rhydon's attack moves are identical to {{mas|Shauntal}}'s whole set of weaknesses in the Champion Stadium: {{t|Water}}, {{t|Ice}}, and {{t|Ground}}.


===Origin===
===Origin===
Giovanni's design is based on his appearance in {{g|Ultra Sun and Ultra Moon}}. Mewtwo is Giovanni's highest-[[level]] Pokémon in Ultra Sun and Ultra Moon, with it [[Mega Evolution|Mega Evolving]] into Mega Mewtwo Y in Ultra Moon. In addition, {{an|Giovanni}} also controlled a {{OBP|Mewtwo|M01}} for a while in the {{pkmn|anime}}, while {{OBP|Giovanni|Pocket Monsters|another iteration of him}} helped to create {{TP|Blue|Mewtwo}} in the [[Pokémon Pocket Monsters]] {{pkmn|manga}}. Mewtwo's Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby and Sapphire}}.
Giovanni's design is based on his appearance in {{g|Ultra Sun and Ultra Moon}}. Mewtwo is Giovanni's highest-[[level]] Pokémon in Ultra Sun and Ultra Moon, with it [[Mega Evolution|Mega Evolving]] into Mega Mewtwo Y in Ultra Moon. In addition, {{an|Giovanni}} also controlled a {{OBP|Mewtwo|M01}} for a while in the {{pkmn|anime}}, while {{OBP|Giovanni|Pocket Monsters|another iteration of him}} helped to create {{TP|Blue|Mewtwo}} in the [[Pokémon Pocket Monsters]] {{pkmn|manga}}. Mewtwo's {{mas|Dex}} entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby and Sapphire}}.


Rhydon is Giovanni's signature Pokémon during the [[Gym]] battles against him in the [[core series]] games, with the exception of {{game|FireRed and LeafGreen|s}}. Rhydon's Dex entry comes from Pokémon Ruby.
Rhydon is Giovanni's signature Pokémon during the [[Gym]] battles against him in the [[core series]] games, with the exception of {{game|FireRed and LeafGreen|s}}. Rhydon's Dex entry comes from Pokémon Ruby.
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Giovanni uses a Nidorino on his team when battling the player at [[Silph Co.]] in the core series games, with the exception of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. Nidorino's Dex entry comes from Pokémon Ruby and Sapphire.
Giovanni uses a Nidorino on his team when battling the player at [[Silph Co.]] in the core series games, with the exception of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. Nidorino's Dex entry comes from Pokémon Ruby and Sapphire.


Nidoking is one of the Pokémon Giovanni uses in the core series games. Nidoking's Dex entry comes from Pokémon Ruby and Sapphire.
Nidoking is one of the Pokémon that Giovanni uses in the core series games. Nidoking's Dex entry comes from Pokémon Ruby and Sapphire.


Giovanni (Classic)'s design is based on his appearance in Pokémon FireRed and LeafGreen. {{TP|Giovanni|Persian}} is Giovanni's main Pokémon in the anime. It has also appeared on his team in {{game|Yellow}} and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Persian's Dex entry comes from Pokémon Ultra Moon.
Giovanni (Classic)'s design is based on his appearance in Pokémon FireRed and LeafGreen. {{TP|Giovanni|Persian}} is Giovanni's main Pokémon in the anime. It has also appeared on his team in {{game|Yellow}} and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Persian's Dex entry comes from Pokémon Ultra Moon.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Nowhere to Hide!''
''Nowhere to Hide!''
{{langtable
{{langtable
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|es=¡No tenéis escapatoria!
|es=¡No tenéis escapatoria!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''World Domination Psystrike''
''World Domination Psystrike''
{{langtable
{{langtable
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|es=Onda Mental Dominadora
|es=Onda Mental Dominadora
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Crushing Earthquake''
''Crushing Earthquake''
{{langtable
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff
|ja=砕破のじしん ''{{tt|Saiha no Jishin|Crushing Earthquake}}''
|ja=砕破のじしん ''{{tt|Saiha no Jishin|Crushing Earthquake}}''
|zh_cmn=摧毀之地震 ''{{tt|Cuīhuǐ zhī Dìzhèn|Crushing Earthquake}}''
|zh_cmn=摧毀之地震 ''{{tt|Cuīhuǐ zhī Dìzhèn|Crushing Earthquake}}''
|fr=Séisme S
|fr=Séisme de l'annihilation totale<br>Séisme S
|de=Erdbeben des Tyrannen
|de=Erdbeben des Tyrannen
|ko=파쇄의지진 ''{{tt|Paswae-ui Jijin|Crushing Earthquake}}''
|ko=파쇄의지진 ''{{tt|Paswae-ui Jijin|Crushing Earthquake}}''
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|es=Terremoto del Tirano
|es=Terremoto del Tirano
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Do Not Defy Me!''
''Do Not Defy Me!''
{{langtable
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff
|ja=歯向かうなら……! ''{{tt|Hamukaunara...!|Do Not Defy Me!}}''
|ja=歯向かうなら……! ''{{tt|Hamukaunara...!|Do Not Defy Me!}}''
|zh_cmn=休想反抗……! ''{{tt|Xiūxiǎng Fǎnkàng...!|Do Not Defy Me!}}''
|zh_cmn=休想反抗……! ''{{tt|Xiūxiǎng Fǎnkàng...!|Do Not Defy Me!}}''
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|es=¡Si insistes...!
|es=¡Si insistes...!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Remembering the Past Ground Impact''
''Remembering the Past Ground Impact''
{{langtable
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff
|ja=昔を思いだす グラウンドインパクト ''{{tt|Mukashi o Omoidasu Guraundo Inpakuto|Remembering the Past Ground Impact}}''
|ja=昔を思いだす グラウンドインパクト ''{{tt|Mukashi o Omoidasu Guraundo Inpakuto|Remembering the Past Ground Impact}}''
|zh_cmn=憶起過往之 地面衝擊 ''{{tt|Yìqǐ Guòwǎng zhī Dìmiàn Chōngjí|Remembering the Past Ground Impact}}''
|zh_cmn=憶起過往之 地面衝擊 ''{{tt|Yìqǐ Guòwǎng zhī Dìmiàn Chōngjí|Remembering the Past Ground Impact}}''
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|es=Impacto Tierra que Recuerda al Pasado
|es=Impacto Tierra que Recuerda al Pasado
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Well, Well...''
''Well, Well...''
{{langtable
{{langtable
|color={{poison color}}|bordercolor={{poison color dark}}
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff
|ja=ほほうッ! ''{{tt|Hohou!|I See!}}''
|ja=ほほうッ! ''{{tt|Hohou!|I See!}}''
|zh_cmn=很行嘛! ''{{tt|Hěn xíng ma!|Very Good!}}''
|zh_cmn=很行嘛! ''{{tt|Hěn xíng ma!|Very Good!}}''
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|es=Bueno, bueno...
|es=Bueno, bueno...
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''World-Eroding Poison Impact''
''World-Eroding Poison Impact''
{{langtable
{{langtable
|color={{poison color}}|bordercolor={{poison color dark}}
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff
|ja=世界を侵食する ポイズンインパクト ''{{tt|Sekai o Shinshoku-suru Poizun Inpakuto|World-Eroding Poison Impact}}
|ja=世界を侵食する ポイズンインパクト ''{{tt|Sekai o Shinshoku-suru Poizun Inpakuto|World-Eroding Poison Impact}}
|zh_cmn=侵蝕世界之 毒之衝擊 ''{{tt|Qīnshí Shìjiè zhī Dú-zhī Chōngjí|World-Eroding Poison Impact}}''
|zh_cmn=侵蝕世界之 毒之衝擊 ''{{tt|Qīnshí Shìjiè zhī Dú-zhī Chōngjí|World-Eroding Poison Impact}}''
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|es=Impacto Veneno que Emponzoña el Mundo
|es=Impacto Veneno que Emponzoña el Mundo
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''World of Pain!''
''World of Pain!''
{{langtable
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff
|ja=痛い目をみるぞ ''{{tt|Itai me o Miruzo|Prepare for a World of Pain}}''
|ja=痛い目をみるぞ ''{{tt|Itai me o Miruzo|Prepare for a World of Pain}}''
|zh_cmn=等著痛不欲生吧 ''{{tt|Děngzhe Tòngbúyùshēng ba|A World of Pain Awaits}}''
|zh_cmn=等著痛不欲生吧 ''{{tt|Děngzhe Tòngbúyùshēng ba|A World of Pain Awaits}}''
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|es=¡Sufrirás mi ira!
|es=¡Sufrirás mi ira!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Unstoppable Ambition Ground Impact''
''Unstoppable Ambition Ground Impact''
{{langtable
{{langtable
|color={{ground color}}|bordercolor={{ground color dark}}
|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff
|ja=滅びぬ野望の グラウンドインパクト ''{{tt|Horobinu Yabō no Guraundo Inpakuto|Indestructible Ambition Ground Impact}}
|ja=滅びぬ野望の グラウンドインパクト ''{{tt|Horobinu Yabō no Guraundo Inpakuto|Indestructible Ambition Ground Impact}}
|zh_cmn=野心不滅之 地面衝擊 ''{{tt|Yěxīn Búmiè zhī Dìmiàn Chōngjí|Indestructible Ambition Ground Impact}}''
|zh_cmn=野心不滅之 地面衝擊 ''{{tt|Yěxīn Búmiè zhī Dìmiàn Chōngjí|Indestructible Ambition Ground Impact}}''
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|es=Impacto Tierra de la Ambición Implacable
|es=Impacto Tierra de la Ambición Implacable
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
 
<div>
{| style="float:left"
<div style="display: inline-block;">
|-
| style="vertical-align:top" |
''Enough!''
''Enough!''
{{langtable
{{langtable
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|es=¡Es mi regalo!
|es=¡Es mi regalo!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Perfectly Evil Normal Impact''
''Perfectly Evil Normal Impact''
{{langtable
{{langtable
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|es=Impacto Normal del Orgullo Maligno
|es=Impacto Normal del Orgullo Maligno
}}
}}
|}
</div>
</div>
{{-}}
{{-}}


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[[Category:Trainers with Key Stones]]
[[Category:Trainers with Key Stones]]
[[Category:Trainers with Dynamax Bands]]
[[Category:Trainers with Dynamax Bands]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX style]]
[[Category:Masters EX characters with an alternate outfit]]
[[Category:Masters EX characters with an alternate outfit]]



Latest revision as of 01:21, 4 September 2024

Giovanni
サカキ Sakaki
Spr Masters Giovanni.png
Giovanni's model
No. 74
English voice actor Andrew Russell[1]
Japanese voice actor Kōji Ishii[2]
Description This leader of the expansive Team Rainbow Rocket enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools.

Giovanni (Japanese: サカキ Sakaki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Mewtwo, which is capable of Mega Evolving after acquiring its Power Boost from the villain event Spreading Shadows. This sync pair was first made available on December 5, 2019. The pair's potential can be upgraded to Masters EX star.png 6★ EX from September 16, 2021, which unlocks Giovanni's EX style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits - only Custom Legendary Spirits from the villain event Looming Shadow of Kanto can be used.

Giovanni in his sygna suit forms a sync pair with Nidoking, which is capable of Dynamaxing. This sync pair was first made available on May 19, 2022. This pair can be raised to Masters EX star.png 6★ EX from the day it was released.

Giovanni in his Classic attire forms a sync pair with Persian. This pair was first made available through a sync pair-up event on August 15, 2022, and could be raised to Masters EX star.png 6★ EX from the day it was released.

Giovanni also forms a sync pair with his Rhydon. This pair can be obtained through a variety sync pair scout beginning on September 6, 2023. This pair can also be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

Giovanni also forms a sync pair with his Nidorino. This pair can be obtained by reaching Friendship Level 100 with Giovanni in the Trainer Lodge beginning on October 1, 2023. This pair can also be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Mewtwo

Raising this sync pair to 6★ EX will unlock Song Key 01005, which allows "Battle! (Giovanni) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters0150.png Masters0150MY.png Type PsychicIC Masters.png Psychic
Move types PsychicIC Masters.png Psychic / GhostIC Masters.png Ghost
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★★★☆EX
Mewtwo Mega Mewtwo Y Weakness DarkIC Masters.png Dark
Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon’s body, they failed to endow Mewtwo with a compassionate heart.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 528 391 104 480 104 426
Lv. 140, Max Potential 628 431 144 520 144 466
Mega Mewtwo
Lv. 140, Base Potential 528 391 104 575 104 511
Lv. 140, Max Potential 628 431 144 623 144 559

Availability

Giovanni could be teamed up with during the legendary event Lurking Shadow. Starting November 24, 2021, he can be teamed up with during the Legendary Adventures of the same name.

Moves

Giovanni's Mewtwo uses Confusion, Psychic, and Shadow Ball as its three damage-dealing moves. Upon Mega Evolving, Confusion is replaced with Psystrike.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Confusion Psychic
PsychicIC Masters.png
Special 1 18 21 100% An opponent Has a chance (10%) of leaving the target confused.
(Only before Mega Evolving)
Psychic Psychic
PsychicIC Masters.png
Special 3 99 118 100% An opponent Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
Nowhere to Hide! None Status 0
(2 uses)
Self Raises the user's evasiveness by one stat rank. Raises the user's critical-hit rate by two stat ranks.
Shadow Ball Ghost
GhostIC Masters.png
Special 3 99 118 100% An opponent Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
Psystrike Psychic
PsychicIC Masters.png
Special 3 100 120 100% An opponent Deals damage based on the target's Defense rather than Sp. Def.
(Only after Mega Evolving)
Sync moves
World Domination Psystrike Psychic
PsychicIC Masters.png
Special 250 300 An opponent Become Mega Mewtwo Y until the end of battle.*
(6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Power Reserves 2 Powers up moves in a pinch.
Theme Skills
Theme skill icon type.png Psychic Strike Raises allies' Attack and Sp. Atk by 15 when using Psychic-type attacks.
Theme skill icon region.png Kanto Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Villain Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon other.png Complicated Family Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Soothing Crystal icon.pngSoothing ↓ 1 Masters Wistful Crystal icon.pngWistful ↓ 1 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery levels by 1:
Masters Soothing Crystal icon.pngSoothing Crystal
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

The sync grid for Giovanni & Mewtwo is an expanded grid, made available on July 26, 2021.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 3
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 4 48 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +20 Speed +20 7 84 2
Confusion: Power +4 Confusion: Power ↑ +4 3 36 1
Confusion: Power +4 Confusion: Power ↑ +4 3 36 1
Confusion: Power +4 Confusion: Power ↑ +4 3 36 2
Confusion: Power +4 Confusion: Power ↑ +4 3 36 3
Confusion: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Psychic: Power +3 Psychic: Power ↑ +3 4 48 1
Psychic: Power +3 Psychic: Power ↑ +3 4 48 1
Psychic: Power +3 Psychic: Power ↑ +3 4 48 2
Psychic: Power +3 Psychic: Power ↑ +3 4 48 2
Psychic: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Psychic: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Psychic: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 7 84 3
Nowhere to Hide!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Nowhere to Hide!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 4 48 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 4 48 2
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 4 48 2
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 4 48 3
Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Shadow Ball: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 4 48 2
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. 10 120 2
Critical Strike 3 Powers up the user's attacks when they become critical hits. 10 120 2
Weird Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the field is Psychic Terrain. 9 108 3
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
World Domination Psystrike: Power +25 World Domination Psystrike: Power ↑ +25 5 60 3
World Domination Psystrike: Power +25 World Domination Psystrike: Power ↑ +25 5 60 3

Rhydon

Masters0112.png Masters025W.png Type GroundIC Masters.png Ground
Move types GroundIC Masters.png Ground / IceIC Masters.png Ice / WaterIC Masters.png Water
Role Masters Field.png Field
EX Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Rhydon Weakness GrassIC Masters.png Grass
Rhydon’s horn can crush even uncut diamonds. One sweeping blow of its tail can topple a building. This Pokémon’s hide is extremely tough. Even direct cannon hits don’t leave a scratch.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 684 351 174 351 154 244
Lv. 140, Max Potential 844 431 214 431 194 284
Mega Rhydon
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Giovanni & Rhydon are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Team Rocket Variety Scout September 6 to 27, 2023 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

They were also available in the following sync pair scouts:

Banner Dates Notes
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
5★-Select Variety Scout ×11 March 5 to 19, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Crushing Earthquake Ground
GroundIC Masters.png
Physical 4 180 216 100% All opponents Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised.
The more the user's Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target's Speed by 1 stat rank.
Icy Wind Ice
IceIC Masters.png
Special 4 138 165 95% All opponents Lowers the target's Speed by 1 stat rank.
Surf Water
WaterIC Masters.png
Special 4 150 180 100% All opponents No additional effect.
Do Not Defy Me! None Status 0
(2 uses)
An ally Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank during a sandstorm.
Sync moves
Remembering the Past Ground Impact Ground
GroundIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.)
• Ground Zone

(EX role effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Giovanni's Experience Powers up the user's moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
Hit the Gas 5 Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Ferocious Entry 6 Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle.
Theme Skills
Theme skill icon type.png Ground Field Raises the maximum HP of all allied sync pairs by 12.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Kanto Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Villain Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Fiery Crystal icon.pngFiery ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Giovanni & Rhydon's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +20 Attack +20 7 84 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +20 Sp. Atk +20 7 84 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Crushing Earthquake: Power +3 Crushing Earthquake: Power ↑ +3 3 36 1
Crushing Earthquake: Power +3 Crushing Earthquake: Power ↑ +3 3 36 1
Crushing Earthquake: Power +3 Crushing Earthquake: Power ↑ +3 3 36 1
Crushing Earthquake: Power +3 Crushing Earthquake: Power ↑ +3 3 36 2
Crushing Earthquake: Power +3 Crushing Earthquake: Power ↑ +3 3 36 2
Icy Wind: Power +3 Icy Wind: Power ↑ +3 3 36 1
Icy Wind: Power +3 Icy Wind: Power ↑ +3 3 36 1
Icy Wind: Power +3 Icy Wind: Power ↑ +3 3 36 1
Icy Wind: Accuracy +5 Icy Wind: Accuracy ↑ +5 3 36 1
Icy Wind: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Icy Wind: Stupefy 9 Lowerss the target's Sp. Def by one stat rank when a move targeting that opponent is successful. 10 120 3
Surf: Power +3 Surf: Power ↑ +3 3 36 1
Surf: Power +3 Surf: Power ↑ +3 3 36 1
Surf: Power +3 Surf: Power ↑ +3 3 36 1
Surf: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Surf: Brain Gain 9 Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. 10 120 3
Do Not Defy Me!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Do Not Defy Me!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 10 120 3
Headstrong Attack cannot be lowered. 5 60 1
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. 8 96 2
Sands of Time 3 Quickly charges the move gauge during a sandstorm. 10 120 2
Sand Castle 2 Reduces damage when the user is hit by an attack move during a sandstorm. 10 120 2
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 10 120 2
Sand Fortress The user's stats cannot be lowered during a sandstorm. 10 120 2
Superduper Effective 5 Powers up moves that are super effective. 8 96 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Sand Blaster 9 Powers up the user's sync move during a sandstorm. 10 120 3
Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. 10 120 3
Critical Crit 9 Applies the Critical Hit Next effect to the user when it lands a critical hit. 10 120 3
Remembering the Past Ground Impact: Power +25 Remembering the Past Ground Impact: Power ↑ +25 5 60 3
Remembering the Past Ground Impact: Power +25 Remembering the Past Ground Impact: Power ↑ +25 5 60 3

Nidorino

Masters0033.png Masters025W.png Type PoisonIC Masters.png Poison
Move types PoisonIC Masters.png Poison / GroundIC Masters.png Ground
Role Masters Support.png Support
Base Potential ★★★★☆☆EX
Nidorino Weakness GroundIC Masters.png Ground
Nidorino has a horn that is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 631 220 227 200 227 225
Lv. 140, Max Potential 711 260 267 240 267 265
Mega Nidorino
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Giovanni & Nidorino can be teamed up with by scouting Giovanni and raising him to friendship level 100 in the Trainer Lodge.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Poison Tail Poison
PoisonIC Masters.png
Physical 2 38 45 100% An opponent Critical hits land more easily. Has a chance (10%) of leaving the target poisoned.
Potion None Status 0
(2 uses)
An ally Restores an ally's HP by approximately 40% of its maximum HP.
Stomping Tantrum Ground
GroundIC Masters.png
Physical 2 44 52 100% An opponent This attack's power is doubled when the user's previous move failed.
Well, Well... None Status 0
(2 uses)
All allies Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Sync moves
World-Eroding Poison Impact Poison
PoisonIC Masters.png
Physical 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Take Hit: Opp Poisoned 2 Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.
Revenge Boost 4 Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Theme Skills
Theme skill icon type.png Poison Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Kanto Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Villain Support Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Fiery Crystal icon.pngFiery ↓ 1 Masters Soothing Crystal icon.pngSoothing ↓ 1 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery levels by 1:
Masters Fiery Crystal icon.pngFiery Crystal
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Giovanni & Nidorino's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Poison Tail: Power +3 Poison Tail: Power ↑ +3 3 36 1
Poison Tail: Power +3 Poison Tail: Power ↑ +3 3 36 1
Poison Tail: Power +3 Poison Tail: Power ↑ +3 3 36 1
Poison Tail: Power +3 Poison Tail: Power ↑ +3 3 36 1
Poison Tail: Power +3 Poison Tail: Power ↑ +3 3 36 2
Poison Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Poison Tail: Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Stomping Tantrum: Power +3 Stomping Tantrum: Power ↑ +3 3 36 1
Stomping Tantrum: Power +3 Stomping Tantrum: Power ↑ +3 3 36 1
Stomping Tantrum: Power +3 Stomping Tantrum: Power ↑ +3 3 36 1
Stomping Tantrum: Power +3 Stomping Tantrum: Power ↑ +3 3 36 1
Stomping Tantrum: Power +3 Stomping Tantrum: Power ↑ +3 3 36 2
Stomping Tantrum: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Potion: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Well, Well...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Well, Well...: Berserk Bunch 1 Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Unbending Defense cannot be lowered. 5 60 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Unflappable Prevents the user from flinching. 5 60 2
Team Sync Cure 9 Removes all status conditions from all allied sync pairs after using the user's sync move. 7 84 2
Tighten Up 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 7 84 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 8 96 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Toxic Hit (Speed ↑) 9 Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
World-Eroding Poison Impact: Power +25 World-Eroding Poison Impact: Power ↑ +25 5 60 3
World-Eroding Poison Impact: Power +25 World-Eroding Poison Impact: Power ↑ +25 5 60 3

Nidoking

Raising this sync pair to 6★ EX will unlock Song Key 01013, which allows "Decisive Battle! (Giovanni) (Pokémon Masters EX Version)" to be played in the Jukebox.

Sygna Suit Giovanni
マジコスサカキ Serious Costume Sakaki
Spr Masters Giovanni Sygna.png
Sygna Suit Giovanni's model
No. 74
English voice actor Andrew Russell
Japanese voice actor Kōji Ishii
Description Giovanni’s back with a slick new outfit and a newfound understanding of Dynamaxing. He’s teamed up with Nidoking, which can use a large repertoire of moves.
Masters0034.png Masters025W.png Type GroundIC Masters.png Ground
Move types GroundIC Masters.png Ground / SteelIC Masters.png Steel / PoisonIC Masters.png Poison
Role Masters Physical Strike.png Strike (Physical)
EX Role Masters Support.png Support
Base Potential ★★★★★☆EX
Nidoking Weakness PsychicIC Masters.png Psychic
Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 633 375 133 224 133 295
Lv. 140, Max Potential 793 415 213 264 213 335
Mega Nidoking
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Sygna Suit Giovanni is exclusive to Poké Fair scouts. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Sygna Suit Giovanni Poké Fair Scout May 19 to June 16, 2022 Debut
Triple Feature Poké Fair Scout C April 27 to May 9, 2024 Vertical sync grid expansion and EX role received
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

He was also available in the following sync pair scouts:

Banner Dates Notes
5★-Select Poké Fair Scout ×25 August 31 to October 3, 2022 Available using paid gems only
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
5★-Select Poké Fair Scout ×15 (A) December 31, 2023 to January 31, 2024 Available using paid gems only; began at 15:00 UTC
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) February 19 to March 25, 2024 Players could obtain up to 10 tickets for this scout
5★-Select Poké Fair Scout ×15 (A) February 28 to March 26, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
72 Hours Only! Champion Stadium Hard Level Celebration Scout Starting July 31, 2024 Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1)
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) August 18 to September 22, 2024 Players could obtain up to 10 tickets for this scout
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Poké Fair Scout ×15 (A) September 2 to 30, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Mega Kick Normal
NormalIC Masters.png
Physical 4 250 300 75% An opponent No additional effect.
Iron Tail Steel
SteelIC Masters.png
Physical 4 198 237 75% An opponent Has a chance (30%) of lowering the target's Defense by 1 stat rank.
Poison Jab Poison
PoisonIC Masters.png
Physical 4 138 165 100% An opponent Has a chance (30%) of leaving the target poisoned.
World of Pain! None Status 0
(1 use)
Self Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
Sync moves
Unstoppable Ambition Ground Impact Ground
GroundIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)
(EX role effect: The sync buff is doubled the first time a sync move is used.)
Max moves
Max Quake Ground
GroundIC Masters.png
Physical 0
(1 use)
400 480 An opponent Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Max Steelspike Steel
SteelIC Masters.png
Physical 0
(1 use)
400 480 An opponent Raises the Defense of all allied sync pairs by 2 stat ranks.
Max Ooze Poison
PoisonIC Masters.png
Physical 0
(1 use)
400 480 An opponent Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.

Skills

Name Description
Passive Skills
Giovanni's Cunning Normal-type moves become Ground-type moves. Moves never miss.
MAX Double Down 5 Powers up the user's max moves that are super effective.
Hit the Gas 5 Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Theme Skills
Theme skill icon type.png Ground Strike Raises allies' Attack and Sp. Atk by 15 when using Ground-type attacks.
Theme skill icon region.png Johto Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Villain Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Sygna Suit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 3 Masters Soothing Crystal icon.pngSoothing ↓ 2 Masters Wistful Crystal icon.pngWistful ↓ 2 Raises the following discovery level by 3:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery levels by 2:
Masters Soothing Crystal icon.pngSoothing Crystal
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Sygna Suit Giovanni & Nidoking's sync grid is an expanded grid, made available since the pair first released. It was further expanded on April 27, 2024.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +20 Attack +20 7 84 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 1
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 1
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 1
Mega Kick: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Tail: Power +3 Iron Tail: Power ↑ +3 4 48 1
Iron Tail: Power +3 Iron Tail: Power ↑ +3 4 48 1
Iron Tail: Power +3 Iron Tail: Power ↑ +3 4 48 2
Iron Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Iron Tail: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
Poison Jab: Power +3 Poison Jab: Power ↑ +3 4 48 1
Poison Jab: Power +3 Poison Jab: Power ↑ +3 4 48 1
Poison Jab: Power +3 Poison Jab: Power ↑ +3 4 48 2
Poison Jab: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Poison Jab: Superduper Effective 3 Powers up moves that are super effective. 7 84 2
Poison Jab: Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
World of Pain!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Headstrong Attack cannot be lowered. 5 60 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Double Down 3 Powers up sync moves that are super effective. 8 96 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 8 96 2
MAX Super Preparation Applies the Supereffective ↑ Next effect to the user after using its max move. 9 108 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 2
Surging Sand 2 Powers up the user's moves during a sandstorm. 10 120 2
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 9 108 3
Critical Crit 9 Applies the Critical Hit Next effect to the user when it lands a critical hit. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync moves. 10 120 3
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Max Move: Team Defense ↓ 2 Lowers the Defense of all opposing sync pairs by two stat ranks after using the user's max move. 9 108 4
Move Gauge Refresh 9 Charges the user's move gauge by one when its move is successful. 10 120 4
MAX Countdown 3 Reduces the user's sync move countdown by three after using its max move. 10 120 5
First Aid 6 Restores the user's HP by approximatel 60% of its maximum HP the first time it is in a pinch each battle. 10 120 5
Max Quake: Power +100 Max Quake: Power ↑ +100 8 96 3
Max Steelspike: Power +100 Max Steelspike: Power ↑ +100 8 96 3
Max Ooze: Power +100 Max Ooze: Power ↑ +100 8 96 3
Unstoppable Ambition Ground Impact: Power +25 Unstoppable Ambition Ground Impact: Power ↑ +25 5 60 3
Unstoppable Ambition Ground Impact: Power +25 Unstoppable Ambition Ground Impact: Power ↑ +25 5 60 3

Persian

Giovanni (Classic)
サカキ(アナザー) Sakaki (Another)
Spr Masters Giovanni Classic.png
Giovanni (Classic)'s model
No. 74
English voice actor Andrew Russell
Japanese voice actor Kōji Ishii
Description Giovanni is wearing the same outfit he wore during his time in the Kanto region. His subordinates are familiar with this outfit and say it suits him well.
Masters0053.png Masters025W.png Type NormalIC Masters.png Normal
Move types NormalIC Masters.png Normal / DarkIC Masters.png Dark
Role Masters Support.png Support
Base Potential ★★★★☆☆EX
Persian Weakness FightingIC Masters.png Fighting
This Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 532 200 231 200 234 326
Lv. 140, Max Potential 612 240 271 240 274 366
Mega Persian
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Giovanni (Classic) could be teamed up with during the special sync pair event Giovanni & Persian (August 15 to September 15, 2022; February 22 to March 18, 2023; August 20 to October 4, 2023).

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Slash Normal
NormalIC Masters.png
Physical 2 50 60 100% An opponent Critical hits land more easily.
Dire Hit All + None Status 0
(2 uses)
All allies Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Bite Dark
DarkIC Masters.png
Physical 2 42 50 100% An opponent Has a chance (30%) of making the target flinch.
Enough! None Status 0
(1 use)
All allies Raises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Sync moves
Perfectly Evil Normal Impact Normal
NormalIC Masters.png
Physical 300 360 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Speedy Entry 2 Raises the user's Speed by 2 stat ranks when it enters a battle.
Panic Button Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Theme Skills
Theme skill icon type.png Normal Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Kanto Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Villain Support Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Fiery Crystal icon.pngFiery ↓ 1 Masters Soothing Crystal icon.pngSoothing ↓ 1 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery levels by 1:
Masters Fiery Crystal icon.pngFiery Crystal
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Giovanni (Classic) & Persian's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +30 HP +30 5 60 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Slash: Power +3 Slash: Power ↑ +3 3 36 1
Slash: Power +3 Slash: Power ↑ +3 3 36 1
Slash: Power +3 Slash: Power ↑ +3 3 36 1
Slash: Power +3 Slash: Power ↑ +3 3 36 1
Slash: Power +3 Slash: Power ↑ +3 3 36 2
Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Bite: Power +3 Bite: Power ↑ +3 3 36 1
Bite: Power +3 Bite: Power ↑ +3 3 36 1
Bite: Power +3 Bite: Power ↑ +3 3 36 1
Bite: Power +3 Bite: Power ↑ +3 3 36 1
Bite: Power +3 Bite: Power ↑ +3 3 36 2
Bite: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Enough!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Enough!: Slippery 1 Raises the user's evasiveness by 1 stat rank when its move is successful. 7 84 2
Enough!: Berserk Bunch 1 Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Enough!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Stamina Reserves 2 Charges the user's move gauge by 2 the first time it is in a pinch each battle. 8 96 2
Amped Up 1 Raises the user's Speed by 1 stat rank when it lands a critical hit. 10 120 2
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 2
Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 7 84 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
On the Run 2 Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. 10 120 3
Perfectly Evil Normal Impact: Power +25 Perfectly Evil Normal Impact: Power ↑ +25 5 60 3
Perfectly Evil Normal Impact: Power +25 Perfectly Evil Normal Impact: Power ↑ +25 5 60 3

Other Pokémon

Controlled via sync stone

During the Villain Arc's Final Chapter, Giovanni temporarily controls Hoopa in its Hoopa Unbound form. He uses it to summon powerful Pokémon for Team Rocket, as well as to battle the player, Paulo, and Tina.

Masters0720U.png
Hoopa (Hoopa Unbound)

Appearances

Battle appearances

Giovanni & Mewtwo can be battled against in:

Sygna Suit Giovanni & Nidoking can be battled against in:

  • Villain Arc: Johto: Team Rocket's Revival
  • Villain Arc: Final Chapter: Where Ideals Cross Paths*
  • Special event: Stop the Evil Mastermind! (September 6 to 16, 2023)*
  • Throwback Challenge: Rental Battle Event (September 7 to 15, 2023)

Giovanni has also been shown to pair alongside the following Pokémon and can be battled against in:

Story appearances

Giovanni appears in his normal outfit in the following story areas:

Giovanni appears in his sygna suit in the following story areas:

Giovanni appears in his classic outfit in the following story areas:

Sync pair stories

Giovanni & Mewtwo

  • A Day with Giovanni

Sygna Suit Giovanni & Nidoking

  • A Day with Sygna Suit Giovanni

Giovanni (Classic) & Persian

  • Team Rocket's Ambition

Quotes

Main article: Giovanni/Quotes → Pokémon Masters EX

In the anime

Giovanni (center) in the Pokémon Masters Animated Trailer

Pokémon Masters Animated Trailer

Giovanni briefly appeared in the Pokémon Masters Animated Trailer as part of a team with Archer and Ariana.

Gallery

Giovanni

Masters Dream Team Maker Giovanni and Mewtwo.png Giovanni Mindscape.png Masters Medal 1-Star Lurking Shadow.png Masters Giovanni Plushie.png Masters Villain Arc Kanto artwork.png
Giovanni & Mewtwo on
Pokémon Masters EX Dream Team Maker
Giovanni's sync move mindscape
(Team Rocket's Castle)
Medal
1★ Lurking Shadow
Decorative Giovanni Plushie for the Trainer Lodge Artwork of Kanto chapter of the Villain Arc
Spr Masters Giovanni 2.png VSGiovanni Masters.png Spr Masters Giovanni EX.png VSGiovanni EX Masters.png Masters Villain Arc Final Chapter artwork.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Artwork from the Final Chapter of the Villain Arc
Giovanni Emote 1 Masters.png Giovanni Emote 2 Masters.png Giovanni Emote 3 Masters.png Giovanni Emote 4 Masters.png Masters Villain Arc Memories Kanto.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Giovanni Friend Snapshot.png Masters Giovanni Story Snapshot.png
Trainer Lodge Friend Snapshot Trainer Lodge Story Snapshot Villain Arc Memories Chapter 1: Kanto artwork
by katano shibire[3]

Sygna Suit Giovanni

VSGiovanni Sygna Masters.png Spr Masters Giovanni Sygna 2.png Spr Masters Giovanni Sygna EX.png VSGiovanni Sygna EX Masters.png Giovanni Sygna Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Sygna Suit Giovanni's sync move mindscape
(Team Rocket's Castle)
Giovanni Sygna Emote 1 Masters.png Giovanni Sygna Emote 2 Masters.png Giovanni Sygna Emote 3 Masters.png Giovanni Sygna Emote 4 Masters.png Masters Villain Arc Memories Johto.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Rocket Execs Assemble.png Masters Medal 2-Star Rocket Execs Assemble.png Masters Medal 3-Star Rocket Execs Assemble.png Masters Medal Bonds of Evil.png
Medal
1★ Rocket Execs Assemble
Medal
2★ Rocket Execs Assemble
Medal
3★ Rocket Execs Assemble
Medal
Bonds of Evil
Villain Arc Memories Chapter 2: Johto artwork
by katano shibire[4]
Masters Villain Arc Johto artwork.png Masters Silvers Journey of Growth on Pasio 5.png Masters Villain Arc Memories Galar.jpg
Artwork of the Johto chapter of the Villain Arc Silver's Journey of Growth on Pasio comic
by Genzou[5]
Villain Arc Memories Chapter 8: Galar artwork
by 【LIRAN】[6]

Giovanni (Classic)

Masters EX Giovanni artwork.png VSGiovanni Classic Masters.png Spr Masters Giovanni Classic 2.png Spr Masters Giovanni Classic EX.png VSGiovanni Classic EX Masters.png
Artwork of Giovanni in
Pokémon Masters EX
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Giovanni Classic Emote 1 Masters.png Giovanni Classic Emote 2 Masters.png Giovanni Classic Emote 3 Masters.png Giovanni Classic Emote 4 Masters.png Giovanni Classic Mindscape.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Giovanni (Classic)'s sync move mindscape
(Team Rocket logo)

Trivia

  • Giovanni is from an alternate universe where Team Rocket succeeded in taking over the world and he became the leader of Team Rainbow Rocket, which was introduced in Pokémon Ultra Sun and Ultra Moon, as noted in his character description.
    • The whereabouts of Giovanni from this game's continuity are currently unknown.
  • Giovanni & Mewtwo were the first sync pair to be obtainable via a legendary event, debuting on December 5, 2019.
  • All versions of Giovanni use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Silver, Archer, Ariana, Petrel, and Proton.
    • Giovanni also uses special voice-over lines upon winning a battle with Silver in the same team.
  • Giovanni & Rhydon were the first variety sync pair to have access to a buddy move.
  • The types of Giovanni & Rhydon's attack moves are identical to Shauntal's whole set of weaknesses in the Champion Stadium: Water, Ice, and Ground.

Origin

Giovanni's design is based on his appearance in Pokémon Ultra Sun and Ultra Moon. Mewtwo is Giovanni's highest-level Pokémon in Ultra Sun and Ultra Moon, with it Mega Evolving into Mega Mewtwo Y in Ultra Moon. In addition, Giovanni also controlled a Mewtwo for a while in the anime, while another iteration of him helped to create Mewtwo in the Pokémon Pocket Monsters manga. Mewtwo's Dex entry comes from Pokémon Ruby and Sapphire.

Rhydon is Giovanni's signature Pokémon during the Gym battles against him in the core series games, with the exception of Pokémon FireRed and LeafGreen. Rhydon's Dex entry comes from Pokémon Ruby.

Giovanni uses a Nidorino on his team when battling the player at Silph Co. in the core series games, with the exception of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Nidorino's Dex entry comes from Pokémon Ruby and Sapphire.

Nidoking is one of the Pokémon that Giovanni uses in the core series games. Nidoking's Dex entry comes from Pokémon Ruby and Sapphire.

Giovanni (Classic)'s design is based on his appearance in Pokémon FireRed and LeafGreen. Persian is Giovanni's main Pokémon in the anime. It has also appeared on his team in Pokémon Yellow and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. Persian's Dex entry comes from Pokémon Ultra Moon.

In other languages

Nowhere to Hide!

Language Title
Japan Flag.png Japanese 逃げられはしない Nigerare wa shinai
Mandarin Chinese 你逃不掉的 Nǐ Táo-bù-diào de
France Flag.png French Personne ne m'échappe !
Germany Flag.png German Ihr entkommt mir nicht!
Italy Flag.png Italian Vi abbiamo in pugno!
South Korea Flag.png Korean 놓치지않는다 Notchiji Anneunda
Spain Flag.png Spanish ¡No tenéis escapatoria!

World Domination Psystrike

Language Title
Japan Flag.png Japanese 全世界を支配する サイコブレイク Zensekai o Shihai Suru Saiko Bureiku
Mandarin Chinese 支配全世界之 精神擊破 Zhīpèi Quánshìjiè zhī Jīngshén Jípò
France Flag.png French Pour diriger le monde ! Frappe Psy !
Germany Flag.png German Psychostoß der Weltherrschaft
Italy Flag.png Italian Psicobotta alla conquista dei mondi
South Korea Flag.png Korean 전 세계를 지배할 사이코브레이크 Jeon Segyereul Jibaehal Saiko Beureikeu
Spain Flag.png Spanish Onda Mental Dominadora


Crushing Earthquake

Language Title
Japan Flag.png Japanese 砕破のじしん Saiha no Jishin
Mandarin Chinese 摧毀之地震 Cuīhuǐ zhī Dìzhèn
France Flag.png French Séisme de l'annihilation totale
Séisme S
Germany Flag.png German Erdbeben des Tyrannen
Italy Flag.png Italian Terremoto devastante
South Korea Flag.png Korean 파쇄의지진 Paswae-ui Jijin
Spain Flag.png Spanish Terremoto del Tirano

Do Not Defy Me!

Language Title
Japan Flag.png Japanese 歯向かうなら……! Hamukaunara...!
Mandarin Chinese 休想反抗……! Xiūxiǎng Fǎnkàng...!
France Flag.png French Ne te dresse pas sur mon chemin !
Germany Flag.png German Lehn dich nicht gegen mich auf!
Italy Flag.png Italian Volete davvero affrontarmi?
South Korea Flag.png Korean 저항하겠다면...! Jeohanghagetdamyeon...!
Spain Flag.png Spanish ¡Si insistes...!

Remembering the Past Ground Impact

Language Title
Japan Flag.png Japanese 昔を思いだす グラウンドインパクト Mukashi o Omoidasu Guraundo Inpakuto
Mandarin Chinese 憶起過往之 地面衝擊 Yìqǐ Guòwǎng zhī Dìmiàn Chōngjí
France Flag.png French Souvenirs du passé ! Impact Sol !
Germany Flag.png German Bodenstoß der erweckten Erinnerungen
Italy Flag.png Italian Impatto Terra di tanto tempo fa
South Korea Flag.png Korean 옛날을 떠올리는 그라운드임팩트 Yennal-eul Tteoollineun Geuraundeu Impaekteu
Spain Flag.png Spanish Impacto Tierra que Recuerda al Pasado


Well, Well...

Language Title
Japan Flag.png Japanese ほほうッ! Hohou!
Mandarin Chinese 很行嘛! Hěn xíng ma!
France Flag.png French Tiens, tiens...
Germany Flag.png German Soso!
Italy Flag.png Italian Guarda guarda...
South Korea Flag.png Korean 호오! Hou!
Spain Flag.png Spanish Bueno, bueno...

World-Eroding Poison Impact

Language Title
Japan Flag.png Japanese 世界を侵食する ポイズンインパクト Sekai o Shinshoku-suru Poizun Inpakuto
Mandarin Chinese 侵蝕世界之 毒之衝擊 Qīnshí Shìjiè zhī Dú-zhī Chōngjí
France Flag.png French Corrodons le monde  ! Impact Poison !
Germany Flag.png German Giftstoß der Welterosion
Italy Flag.png Italian Impatto Veleno che corrode il mondo
South Korea Flag.png Korean 세계를 침식하는 포이즌임팩트 Segye-reul Chimsik-haneun Poijeun Impaekteu
Spain Flag.png Spanish Impacto Veneno que Emponzoña el Mundo


World of Pain!

Language Title
Japan Flag.png Japanese 痛い目をみるぞ Itai me o Miruzo
Mandarin Chinese 等著痛不欲生吧 Děngzhe Tòngbúyùshēng ba
France Flag.png French Ton insolence sera punie !
Germany Flag.png German Jetzt lernst du Schmerz kennen!
Italy Flag.png Italian Pagherete questa insolenza!
South Korea Flag.png Korean 쓴맛을볼거다 Sseunmaseul Bol Geoda
Spain Flag.png Spanish ¡Sufrirás mi ira!

Unstoppable Ambition Ground Impact

Language Title
Japan Flag.png Japanese 滅びぬ野望の グラウンドインパクト Horobinu Yabō no Guraundo Inpakuto
Mandarin Chinese 野心不滅之 地面衝擊 Yěxīn Búmiè zhī Dìmiàn Chōngjí
France Flag.png French Ambition inarrêtable ! Impact Sol !
Germany Flag.png German Bodenstoß der steinharten Ambitionen
Italy Flag.png Italian Impatto Terra di chi non cederà mai
South Korea Flag.png Korean 불멸하는 야망의 그라운드임팩트 Bulmyeolhaneun Yamang-ui Geuraundeu Impaekteu
Spain Flag.png Spanish Impacto Tierra de la Ambición Implacable


Enough!

Language Title
Japan Flag.png Japanese せんべつだ Senbetsu da
Mandarin Chinese 這是餞別禮 Zhè shì Jiànbiélǐ
France Flag.png French Voici un cadeau d'adieu pour toi.
Germany Flag.png German Ein kleines Geschenk!
Italy Flag.png Italian Questo è il mio contributo!
South Korea Flag.png Korean 이별선물이다 Ibyeolseonmur-ida
Spain Flag.png Spanish ¡Es mi regalo!

Perfectly Evil Normal Impact

Language Title
Japan Flag.png Japanese 悪の気位を高める ノーマルインパクト Aku no Kigurai o Takameru Nōmaru Inpakuto
Mandarin Chinese 提升邪惡品格之 一般衝擊 Tíshēng Xié'è Pǐngé zhī Yībān Chōngjí
France Flag.png French Orgueil maléfique ! Impact Normal !
Germany Flag.png German Normalstoß des bösen Stolzes
Italy Flag.png Italian Impatto Normale fieramente malvagio
South Korea Flag.png Korean 악의 긍지를 높이는 노멀임팩트 Ag-ui Geungjireul Nop-ineun Nomeol Impaekteu
Spain Flag.png Spanish Impacto Normal del Orgullo Maligno


References

Villainous team leaders
Core series GiovanniMaxieArchieCyrusNGhetsisColressLysandreGuzmaPiersCassiopeia
Side series GonzapEviceGreevil
Ranger series GordorBlake HallKincaidSocietea
Masters EX GiovanniGuzmaCyrusNLysandrePiersGhetsisMaxieArchieColressPauloPenny
Other
games
BiruritchiBaron PhobosMunnaDark RustDon RogerGiovanni
Animated series GiovanniMadame BossMaxieArchieCyrusGhetsisLysandreGuzmaPiersGibeon
Adventures GiovanniMasked ManMaxieArchieCyrusNGhetsisColressLysandreGuzmaPiers
Other manga FraudMeja
Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.