Valerie (Masters): Difference between revisions
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|HP Advantage 4 | |{{sk|HP Advantage|4}} | ||
|The more HP the user has remaining, the more it powers up moves. | |The more HP the user has remaining, the more it powers up moves. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
Line 309: | Line 309: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Disarming Voice: Move Gauge Refresh 3 | | Disarming Voice: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 315: | Line 315: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Disarming Voice: Superduper Effective 5 | | Disarming Voice: {{sk|Superduper Effective|5}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Draining Kiss: Move Gauge Refresh 3 | | Draining Kiss: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 357: | Line 357: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 2 | | X Sp. Atk: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: Ramp Up 1 | | X Sp. Atk: {{sk|Ramp Up|1}} | ||
| Raises the user's Sp. Atk by 1 stat rank when its move is successful. | | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
Line 369: | Line 369: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Not So Delicate!: MP Refresh 2 | | Not So Delicate!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Not So Delicate!: Barricade 1 | | Not So Delicate!: {{sk|Barricade|1}} | ||
| Raises the user's Sp. Def by 1 stat rank when its move is successful. | | Raises the user's Sp. Def by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Healing | | {{sk|Healthy Healing}} | ||
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| HP Advantage 4 | | {{sk|HP Advantage|4}} | ||
| The larger the user's percentage of remaining HP, the more it powers up the user's moves. | | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 2 | | {{sk|First Aid|2}} | ||
| Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smart Cookie | | {{sk|Smart Cookie}} | ||
| The more the user's Sp. Def is raised, the more it powers up the user's moves. | | The more the user's Sp. Def is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brain Sync 5 | | {{sk|Brain Sync|5}} | ||
| Powers up the user's sync move when its Sp. Atk is raised. | | Powers up the user's sync move when its Sp. Atk is raised. | ||
| 10 | | 10 | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Super Infliction 9 | |{{sk|Super Infliction|9}} | ||
|Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | |Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Vigilance | |{{sk|Vigilance}} | ||
|Protects the user against critical hits. | |Protects the user against critical hits. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Headstrong | |{{sk|Headstrong}} | ||
|Attack cannot be lowered. | |Attack cannot be lowered. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Play Rough: Move Gauge Refresh 3 | | Play Rough: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Play Rough: On a Roll 3 | | Play Rough: {{sk|On a Roll|3}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Head: Move Gauge Refresh 3 | | Iron Head: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Iron Head: Aggravation 1 | | Iron Head: {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swords Dance: Move Gauge Refresh 3 | | Swords Dance: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Swords Dance: Move Gauge Refresh 9 | | Swords Dance: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when a move is successful. | | Charges the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Might You Forgive Me?: MP Refresh 2 | | Might You Forgive Me?: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brawn Sync 3 | | {{sk|Brawn Sync|3}} | ||
| Powers up the user's sync move when its Attack is raised. | | Powers up the user's sync move when its Attack is raised. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Terrify 1 | | {{sk|Terrify|1}} | ||
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | ||
| 8 | | 8 | ||
Line 812: | Line 812: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Down 5 | | {{sk|Double Down|5}} | ||
| Powers up the user's sync moves that are super effective. | | Powers up the user's sync moves that are super effective. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Furious Brawn | | {{sk|Furious Brawn}} | ||
| The more the user's Attack is raised, the more it powers up the user's moves. | | The more the user's Attack is raised, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Super Freebie 2 | | {{sk|Super Freebie|2}} | ||
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fierce Entry 2 | | {{sk|Fierce Entry|2}} | ||
| Raises the user's Attack by 2 stat ranks when it enters a battle. | | Raises the user's Attack by 2 stat ranks when it enters a battle. | ||
| 10 | | 10 |
Latest revision as of 04:01, 7 September 2024
Valerie マーシュ Mache | |
Valerie's model | |
No. | 83 |
---|---|
English voice actor | Skyler Davenport[1] |
Japanese voice actor | Hitomi Ueda[2] |
Description | A unique Trainer in both looks and mannerisms, she began designing Pokémon-inspired clothes in the hope that someday she could become a Pokémon. |
Valerie (Japanese: マーシュ Mache) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Sylveon. The sync pair is obtained after defeating Valerie during the events of Chapter 23 of the Main Story. The pair's potential can be upgraded to 6★ EX from November 25, 2023, which unlocks Valerie's EX style.
Valerie also forms a sync pair with her Mawile. This pair can be obtained by exchanging a BP Sync Pair Voucher beginning on August 28, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Sylveon
Type | Fairy | ||||||
---|---|---|---|---|---|---|---|
Move type | Fairy | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Sylveon ♂ | Weakness | Poison | |||||
Once a fight breaks out, it will unflinchingly charge at dragon Pokémon that are many times larger than itself. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 558 | 137 | 117 | 361 | 164 | 173 | |
Lv. 140, Max Potential | 638 | 177 | 157 | 401 | 204 | 213 |
Availability
Valerie is teamed up with by completing Chapter 23 of the PML Arc.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Disarming Voice | Fairy |
Special | 2 | 45 | 54 | — | All opponents | Never misses. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
Draining Kiss | Fairy |
Special | 2 | 46 | 55 | 100% | An opponent | The more damage dealt to the target, the more this move restores the user's HP. |
Not So Delicate! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Def and Speed by two stat ranks. |
Sync moves | ||||||||
Fashionista Dazzling Gleam | Fairy |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
HP Advantage 4 | The more HP the user has remaining, the more it powers up moves. |
Theme Skills | |
Fairy Strike | Raises allies' Attack and Sp. Atk by 15 when using Fairy-type attacks. |
Kalos Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Gym Leader Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Artistic Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Free Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 1 Soothing ↑ 1 | Raises the following discovery levels by 1: • Fiery Crystal • Soothing Crystal |
Sync grid
Valerie & Sylveon's sync grid was expanded on June 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Disarming Voice: Power +4 | Disarming Voice: Power ↑ +4 | 3 | 36 | 1 |
Disarming Voice: Power +4 | Disarming Voice: Power ↑ +4 | 3 | 36 | 1 |
Disarming Voice: Power +4 | Disarming Voice: Power ↑ +4 | 3 | 36 | 1 |
Disarming Voice: Power +4 | Disarming Voice: Power ↑ +4 | 3 | 36 | 2 |
Disarming Voice: Power +4 | Disarming Voice: Power ↑ +4 | 3 | 36 | 2 |
Disarming Voice: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Disarming Voice: Superduper Effective 5 | Powers up moves that are super effective. | 7 | 84 | 3 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 3 | 36 | 1 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 3 | 36 | 1 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 3 | 36 | 1 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 3 | 36 | 1 |
Draining Kiss: Power +4 | Draining Kiss: Power ↑ +4 | 3 | 36 | 2 |
Draining Kiss: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sp. Atk: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
X Sp. Atk: Ramp Up 1 | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Not So Delicate!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Not So Delicate!: Barricade 1 | Raises the user's Sp. Def by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 8 | 96 | 2 |
HP Advantage 4 | The larger the user's percentage of remaining HP, the more it powers up the user's moves. | 8 | 96 | 2 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Smart Cookie | The more the user's Sp. Def is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
Fashionista Dazzling Gleam: Power +25 | Fashionista Dazzling Gleam: Power ↑ +25 | 5 | 60 | 3 |
Fashionista Dazzling Gleam: Power +25 | Fashionista Dazzling Gleam: Power ↑ +25 | 5 | 60 | 3 |
Mawile
Type | Fairy | ||||||
---|---|---|---|---|---|---|---|
Move types | Fairy / Steel | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Mawile ♀ | Weakness | Ground | |||||
A cunning and terrifying Pokémon, its cuteness makes opponents let down their guard—and then it swallows them whole with its huge jaws. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 562 | 419 | 146 | 268 | 137 | 244 | |
Lv. 140, Max Potential | 642 | 459 | 186 | 308 | 177 | 284 |
Availability
Valerie & Mawile can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2023.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Play Rough | Fairy |
Physical | 3 | 111 | 133 | 90% | An opponent | Has a chance (10%) of lowering the target's Attack by 1 stat rank. |
Swords Dance | Normal |
Status | 2 | — | — | — | Self | Raises the user's Attack by two stat ranks. |
Iron Head | Steel |
Physical | 3 | 92 | 110 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Might You Forgive Me? | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. |
Sync moves | ||||||||
So Enchanting Fairy Impact | Fairy |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync move targets all opponents) |
Skills
Name | Description |
---|---|
Passive Skills | |
Super Infliction 9 | Applies the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. |
Vigilance | Protects the user against critical hits. |
Headstrong | Attack cannot be lowered. |
Theme Skills | |
Fairy Strike | Raises allies' Attack and Sp. Atk by 15 when using Fairy-type attacks. |
Kalos Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Gym Leader Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Artistic Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Free Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Fiery Crystal • Wistful Crystal |
Sync grid
Valerie & Mawile's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 3 | 36 | 2 |
Play Rough: Accuracy +10 | Play Rough: Accuracy ↑ +10 | 5 | 60 | 2 |
Play Rough: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Play Rough: On a Roll 3 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 2 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 2 |
Iron Head: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Head: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Swords Dance: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Swords Dance: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
Might You Forgive Me?: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Brawn Sync 3 | Powers up the user's sync move when its Attack is raised. | 8 | 96 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Double Down 5 | Powers up the user's sync moves that are super effective. | 8 | 96 | 3 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Super Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 10 | 120 | 3 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
So Enchanting Fairy Impact: Power +25 | So Enchanting Fairy Impact: Power ↑ +25 | 5 | 60 | 3 |
So Enchanting Fairy Impact: Power +25 | So Enchanting Fairy Impact: Power ↑ +25 | 5 | 60 | 3 |
So Enchanting Fairy Impact: Power +25 | So Enchanting Fairy Impact: Power ↑ +25 | 5 | 60 | 3 |
So Enchanting Fairy Impact: Power +25 | So Enchanting Fairy Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Valerie & Sylveon can be battled against in:
- PML Arc: Chapter 23: Hearts Connected by Fashion
- Main Story (Co-op): Chapter 23: Hearts Connected by Fashion
- Training event: Poison-type Training Event (as a side foe; July 10 to 24, 2020)
- Eevee Day Celebration!: Three Eevee Tales (as a side foe; November 21 to December 5, 2022)
- Daily Type Rotation: Type Team-Up (2023) (as a side foe; August 9 to 28, 2023)
- Eevee Day Celebration!: Eevee Tales (as a side foe; November 21 to December 8, 2023)
Valerie & Mawile can be battled against in:
- High score event: Water and Fairy Conqueror (May 7 to 21, 2024)
Story appearances
Valerie appears in her normal outfit in the following story areas:
- PML Arc:
- Legendary event/Legendary Adventures: Pure Hearts and Rainbow Wings
- Costume event: Poké War Games
- Find the Ditto impostors!
- Solo event: It's All Good
- Story events:
- Sync pair story: A Day with Kali
Sync pair stories
Valerie & Sylveon
- A Day with Valerie
Quotes
- Main article: Valerie/Quotes → Pokémon Masters EX
Gallery
Valerie's sync move mindscape (Laverre Gym) |
Valerie & Sylveon on Pokémon Masters EX Dream Team Maker | ||
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- According to Erika, a single one of Valerie's outfits costs over 500 Big Pearls.
- Based on the exchange price for Big Pearls in Trista's shop, her clothing would cost over 1,500,000 Coins.
- Based on the selling price for Big Pearls in the core series games, her clothing would cost over $2,000,000.
Origin
Valerie's design is based on her appearance in Pokémon X and Y. Sylveon is Valerie's signature Pokémon in the core series games. Sylveon's Dex entry comes from Pokémon Ultra Sun.
Mawile is another Pokémon that Valerie uses in the core series games. Mawile's Dex entry comes from Pokémon Ultra Sun.
In other languages
Not So Delicate!
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Fashionista Dazzling Gleam
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Might You Forgive Me?
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So Enchanting Fairy Impact
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References
- ↑ Skyler Davenport on Facebook
- ↑ Hitomi Ueda on Twitter (Japanese)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |