Contest combination: Difference between revisions
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Revision as of 02:44, 22 June 2019
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
A Contest combination is a pairing of two moves out of a specific set that form a specially recognized combination when used one after another in Pokémon Contests, granting the user additional Appeal Points.
Several of these combinations were actually introduced in Generation II, before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another in battle, such as Defense Curl being followed by Rollout.
Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations, however, is not allowed; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.
Many move combinations, particularly those in Generation VI, reflect combinations one might use in a battle to make certain moves more effective. For example, Toxic followed up by Hex form a combination since Toxic inflicts Bad Poison, while Hex inflicts double damage to any Pokémon with a major status condition.
In the games
Pokémon Contests
When any of the combinations below is used, the second move of that combination will receive double the base Appeal Points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not affected. If a Pokémon that has used the first move of a Contest combination is dazzled by another that uses Flash after it, the combination is cancelled.
Lead move category: Cool
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Double Team | Cool | 2♥♥ | 0 | Can avoid being startled by others once. |
Follow Up | ||||
Agility | Cool | 3♥♥♥ | 0 | The next appeal can be made earlier next turn. |
Quick Attack | Cool | 3♥♥♥ | 0 | The next appeal can be made earlier next turn. |
Teleport | Cool | 1♥ | 0 | Can avoid being startled by others. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
DragonBreath | Cool | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
Dragon Claw | Cool | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Dragon Dance | Cool | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Dragon Rage | Cool | 1♥ | 0 | The appeal works better the later it is performed. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Dragon Dance | Cool | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Follow Up | ||||
DragonBreath | Cool | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Dragon Claw | Cool | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Dragon Rage | Cool | 1♥ | 0 | The appeal works better the later it is performed. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Dragon Rage | Cool | 1♥ | 0 | The appeal works better the later it is performed. |
Follow Up | ||||
DragonBreath | Cool | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Dragon Claw | Cool | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Dragon Dance | Cool | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Focus Energy | Cool | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
Arm Thrust | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Brick Break | Cool | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Cross Chop | Cool | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Double-Edge | Tough | 6♥♥♥♥♥♥ | 0 | After this appeal, the user is more easily startled. |
DynamicPunch | Cool | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Focus Punch | Tough | 3♥♥♥ | 0 | The user will appeal later in the next turn. |
Headbutt | Tough | 2♥♥ | 3♥♥♥ | Startles the Pokémon that appealed before the user. |
Karate Chop | Tough | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Sky Uppercut | Cool | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Take Down | Tough | 6♥♥♥♥♥♥ | 0 | After this move, the user is more easily startled. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Horn Attack | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Fury Attack | Cool | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Horn Drill | Cool | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Leer | Cool | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | ||||
Bite | Tough | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Faint Attack | Smart | 2♥♥ | 0 | The appeal works great if performed first. |
Glare | Tough | 1♥ | 3♥♥♥ | Badly startles those who have made appeals. |
Horn Attack | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Scary Face | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Scratch | Tough | 4♥♥♥♥ | 0 | A highly appealing move. |
Stomp | Tough | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Tackle | Tough | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Peck | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Drill Peck | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Fury Attack | Cool | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Rage | Cool | 3♥♥♥ | 0 | Can be repeatedly used without boring the Judge. |
Follow Up | ||||
Leer | Cool | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Scary Face | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Thrash | Tough | 4♥♥♥♥ | 4♥♥♥♥ | Jams the others, and misses one turn of appeals. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
ThunderPunch | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Fire Punch | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Ice Punch | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Lead move category: Beauty
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Growth | Beauty | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Follow Up | ||||
Absorb | Smart | 2♥♥ | 3♥♥♥ | Startles the Pokémon that appealed before the user. |
Bullet Seed | Cool | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Frenzy Plant | Cool | 4♥♥♥♥ | 4♥♥♥♥ | Jams the others, and misses one turn of appeals. |
Giga Drain | Smart | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Leech Seed | Smart | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Magical Leaf | Beauty | 2♥♥ | 0 | The appeal works great if performed first. |
Mega Drain | Smart | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Petal Dance | Beauty | 4♥♥♥♥ | 4♥♥♥♥ | Jams the others, and misses one turn of appeals. |
Razor Leaf | Cool | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
SolarBeam | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Vine Whip | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Hail | Beauty | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
Aurora Beam | Beauty | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Blizzard | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Haze | Beauty | 3♥♥♥ | 0 | Worsens the Condition of those that have made appeals. |
Ice Ball | Beauty | 3♥♥♥ | 0 | Temporarily stops the crowd from getting excited. |
Ice Beam | Beauty | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Icicle Spear | Beauty | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Icy Wind | Beauty | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Powder Snow | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Sheer Cold | Beauty | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Weather Ball | Smart | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Ice Punch | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Fire Punch | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
ThunderPunch | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Mean Look | Beauty | 2♥♥ | 0 | Makes all Pokémon after the user nervous. |
Follow Up | ||||
Destiny Bond | Smart | 8♥♥♥♥♥♥♥♥ | 0 | Makes a great appeal, but allows no more to the end. |
Perish Song | Beauty | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Powder Snow | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Blizzard | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sunny Day | Beauty | 1♥ | 0 | The appeal works the best the more the crowd is excited. |
Follow Up | ||||
Blast Burn | Beauty | 4♥♥♥♥ | 4♥♥♥♥ | Jams the others, and misses one turn of appeals. |
Blaze Kick | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Ember | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Eruption | Beauty | 1♥ | 0 | The appeal works better the later it is performed. |
Fire Blast | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Fire Punch | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Fire Spin | Beauty | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Flame Wheel | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Flamethrower | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Heat Wave | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Moonlight | Beauty | 1♥ | 0 | The appeal's quality varies depending on its timing. |
Morning Sun | Beauty | 1♥ | 0 | The appeal's quality varies depending on its timing. |
Overheat | Beauty | 6♥♥♥♥♥♥ | 0 | After this move, the user is more easily startled. |
Sacred Fire | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
SolarBeam | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Synthesis | Smart | 1♥ | 0 | The appeal's quality depends on its timing. |
Weather Ball | Smart | 4♥♥♥♥ | 0 | A highly appealing move. |
Will-O-Wisp | Beauty | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Surf | Beauty | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Follow Up | ||||
Dive | Beauty | 2♥♥ | 0 | Can avoid being startled by others once. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Dive | Beauty | 2♥♥ | 0 | Can avoid being startled by others once. |
Follow Up | ||||
Surf | Beauty | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Swords Dance | Beauty | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Follow Up | ||||
Crabhammer | Tough | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Crush Claw | Cool | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Cut | Cool | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
False Swipe | Cool | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Fury Cutter | Cool | 3♥♥♥ | 0 | Can be repeatedly used without boring the Judge. |
Slash | Cool | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Lead move category: Cute
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Belly Drum | Cute | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Follow Up | ||||
Rest | Cute | 2♥♥ | 0 | Can avoid being startled by others once. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Charm | Cute | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Follow Up | ||||
Flatter | Smart | 2♥♥ | 0 | Makes all Pokémon after the user nervous. |
Growl | Cute | 2♥♥ | 0 | The appeal works great if performed last. |
Rest | Cute | 2♥♥ | 0 | Can avoid being startled by others once. |
Sweet Kiss | Cute | 2♥♥ | 0 | Makes all Pokémon after the user nervous. |
Tail Whip | Cute | 2♥♥ | 0 | The appeal works great if performed last. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Defense Curl | Cute | 2♥♥ | 0 | Can avoid being startled by others once. |
Follow Up | ||||
Rollout | Tough | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Tackle | Tough | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Fake Out | Cute | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Follow Up | ||||
Arm Thrust | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Faint Attack | Smart | 2♥♥ | 0 | The appeal works great if performed first. |
Knock Off | Smart | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Seismic Toss | Tough | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Vital Throw | Cool | 3♥♥♥ | 0 | The user will appeal later in the next turn. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Mud Sport | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Mud-Slap | Cute | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Water Gun | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Water Sport | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Mud-Slap | Cute | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Follow Up | ||||
Mud Sport | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Sand-Attack | Cute | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Rest | Cute | 2♥♥ | 0 | Can avoid being startled by others once. |
Follow Up | ||||
Sleep Talk | Cute | 3♥♥♥ | 0 | Can be repeatedly used without boring the Judge. |
Snore | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sand-Attack | Cute | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Follow Up | ||||
Mud-Slap | Cute | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sing | Cute | 2♥♥ | 0 | Makes all Pokémon after the user nervous. |
Follow Up | ||||
Perish Song | Beauty | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Refresh | Cute | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sweet Scent | Cute | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
PoisonPowder | Smart | 3♥♥♥ | 0 | Worsens the condition of those that made appeals. |
Sleep Powder | Smart | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Stun Spore | Smart | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Water Sport | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Mud Sport | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Refresh | Cute | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Water Gun | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Yawn | Cute | 2♥♥ | 0 | Makes all Pokémon after the user nervous. |
Follow Up | ||||
Rest | Cute | 2♥♥ | 0 | Can avoid being startled by others once. |
Slack Off | Cute | 1♥ | 0 | It works better the later it is performed. |
Lead move category: Smart
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Calm Mind | Smart | 2♥♥ | 0 | Can avoid being startled by others once. |
Follow Up | ||||
Confusion | Smart | 2♥♥ | 3♥♥♥ | Startles the Pokémon that appealed before the user. |
Dream Eater | Smart | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Future Sight | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Light Screen | Beauty | 1♥ | 0 | Can avoid being startled by others. |
Luster Purge | Smart | 2♥♥ | 3♥♥♥ | Startles the Pokémon that appealed before the user. |
Meditate | Beauty | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Mist Ball | Smart | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Psybeam | Beauty | 3♥♥♥ | 0 | Scrambles the order of appeals on the next turn. |
Psychic | Smart | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Psycho Boost | Smart | 6♥♥♥♥♥♥ | 0 | After this move, the user is more easily startled. |
Psywave | Smart | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Reflect | Smart | 1♥ | 0 | Can avoid being startled by others. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Charge | Smart | 2♥♥ | 0 | Works well if it's the same type as the one before. |
Follow Up | ||||
Shock Wave | Cool | 2♥♥ | 0 | The appeal works great if performed first. |
Spark | Cool | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Thunder | Cool | 2♥♥ | 2♥♥ | Startles all Pokémon that have already appealed. |
Thunderbolt | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
ThunderPunch | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
ThunderShock | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Thunder Wave | Cool | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Volt Tackle | Cool | 6♥♥♥♥♥♥ | 0 | After this move, the user is more easily startled. |
Zap Cannon | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Confusion | Smart | 2♥♥ | 3♥♥♥ | Startles the Pokémon that appealed before the user. |
Follow Up | ||||
Future Sight | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Kinesis | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Psychic | Smart | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Teleport | Cool | 1♥ | 0 | Can avoid being startled by others. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Hypnosis | Smart | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
Dream Eater | Smart | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Kinesis | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | ||||
Confusion | Smart | 2♥♥ | 3♥♥♥ | Startles the Pokémon that appealed before the user. |
Future Sight | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Psychic | Smart | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Teleport | Cool | 1♥ | 0 | Can avoid being startled by others. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Lock-On | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Follow Up | ||||
Superpower | Tough | 6♥♥♥♥♥♥ | 0 | After this move, the user is more easily startled. |
Thunder | Cool | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Tri Attack | Beauty | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Zap Cannon | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Metal Sound | Smart | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
Metal Claw | Cool | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Mind Reader | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from getting excited. |
Follow Up | ||||
DynamicPunch | Cool | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Hi Jump Kick | Cool | 6♥♥♥♥♥♥ | 0 | After this move the user is more easily startled. |
Sheer Cold | Beauty | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Submission | Cool | 6♥♥♥♥♥♥ | 0 | After this move the user is more easily startled. |
Superpower | Tough | 6♥♥♥♥♥♥ | 0 | After this move the user is more easily startled. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Psychic | Smart | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
Confusion | Smart | 2♥♥ | 3♥♥♥ | Startles the Pokémon that appealed before the user. |
Future Sight | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Kinesis | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Teleport | Cool | 1♥ | 0 | Can avoid being startled by others. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Taunt | Smart | 2♥♥ | 0 | Makes all Pokémon after the user nervous. |
Follow Up | ||||
Counter | Tough | 2♥♥ | 0 | Can avoid being startled by others once. |
Detect | Cool | 2♥♥ | 0 | Can avoid being startled by others once. |
Mirror Coat | Beauty | 2♥♥ | 0 | Can avoid being startled by others once. |
Lead move category: Tough
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Curse | Tough | 3♥♥♥ | 0 | The next appeal can be made later next turn. |
Follow Up | ||||
Destiny Bond | Smart | 8♥♥♥♥♥♥♥♥ | 0 | Makes a great appeal, but allows no more to the end. |
Grudge | Tough | 1♥ | 0 | The appeal works better the later it is performed. |
Mean Look | Beauty | 2♥♥ | 0 | Makes all Pokémon after the user nervous. |
Spite | Tough | 1♥ | 0 | The appeal works better the later it is performed. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Earthquake | Tough | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
Eruption | Beauty | 1♥ | 0 | The appeal works better the later it is performed. |
Fissure | Tough | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Endure | Tough | 2♥♥ | 0 | Can avoid being startled by others once. |
Follow Up | ||||
Flail | Cute | 1♥ | 0 | The appeal works better the later it is performed. |
Reversal | Cool | 2♥♥ | 0 | The appeal works great if performed last. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Harden | Tough | 2♥♥ | 0 | Can avoid being startled by others once. |
Follow Up | ||||
Double-Edge | Tough | 6♥♥♥♥♥♥ | 0 | After this move, the user is more easily startled. |
Protect | Cute | 1♥ | 0 | Can avoid being startled by others. |
Rollout | Tough | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Tackle | Tough | 4♥♥♥♥ | 0 | A highly appealing move. |
Take Down | Tough | 6♥♥♥♥♥♥ | 0 | After this move, the user is more easily startled. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Pound | Tough | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
DoubleSlap | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Faint Attack | Smart | 2♥♥ | 0 | The appeal works great if performed first. |
Slam | Tough | 2♥♥ | 1♥ | Startles Pokémon that made a same-type appeal. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Rain Dance | Tough | 1♥ | 0 | The appeal works best the more the crowd is excited. |
Follow Up | ||||
Bubble | Cute | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
BubbleBeam | Beauty | 1♥ | 3♥♥♥ | Badly startles those who have made appeals. |
Clamp | Tough | 3♥♥♥ | 0 | Temporarily stops the crowd from getting excited. |
Crabhammer | Tough | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Dive | Beauty | 2♥♥ | 0 | Can avoid being startled by others once. |
Hydro Cannon | Beauty | 4♥♥♥♥ | 4♥♥♥♥ | Jams the others, and misses one turn of appeals. |
Hydro Pump | Beauty | 4♥♥♥♥ | 0 | A highly appealing move. |
Muddy Water | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Octazooka | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Surf | Beauty | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Thunder | Cool | 2♥♥ | 0 | Startles all Pokémon that have done their appeals. |
Water Gun | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Water Pulse | Beauty | 3♥♥♥ | 0 | Scrambles the order of appeals on the next turn. |
Water Sport | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Water Spout | Beauty | 1♥ | 0 | The appeal works better the later it is performed. |
Waterfall | Tough | 2♥♥ | 0 | The appeal works great if performed last. |
Weather Ball | Smart | 4♥♥♥♥ | 0 | A highly appealing move. |
Whirlpool | Beauty | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Rock Throw | Tough | 2♥♥ | 0 | Works well if it's the same type as the one before. |
Follow Up | ||||
Rock Slide | Tough | 1♥ | 3♥♥♥ | Badly startles those who have made appeals. |
Rock Tomb | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sandstorm | Tough | 3♥♥♥ | 0 | Scrambles the order of appeals on the next turn. |
Follow Up | ||||
Mud Shot | Tough | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Mud-Slap | Cute | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Mud Sport | Cute | 4♥♥♥♥ | 0 | A highly appealing move. |
Sand Tomb | Smart | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Sand-Attack | Cute | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Weather Ball | Smart | 4♥♥♥♥ | 0 | A highly appealing move. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Scary Face | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Follow Up | ||||
Bite | Tough | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Crunch | Tough | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Leer | Cool | 3♥♥♥ | 0 | Temporarily stops the crowd from growing excited. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Scratch | Tough | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Fury Swipes | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Slash | Cool | 3♥♥♥ | 0 | Affected by how well the appeal in front goes. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sludge | Tough | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Follow Up | ||||
Sludge Bomb | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sludge Bomb | Tough | 2♥♥ | 1♥ | Startles the Pokémon that has the Judge's attention. |
Follow Up | ||||
Sludge | Tough | 1♥ | 4♥♥♥♥ | Badly startles the Pokémon in front. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Smog | Tough | 1♥ | 3♥♥♥ | Badly startles those that have made appeals. |
Follow Up | ||||
SmokeScreen | Smart | 3♥♥♥ | 0 | Scrambles up the order of appeals on the next turn. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Stockpile | Tough | 2♥♥ | 0 | Can avoid being startled by others once. |
Follow Up | ||||
Spit Up | Tough | 4♥♥♥♥ | 0 | A highly appealing move. |
Swallow | Tough | 1♥ | 0 | Ups the user's condition. Helps prevent nervousness. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
ViceGrip | Tough | 4♥♥♥♥ | 0 | A highly appealing move. |
Follow Up | ||||
Bind | Tough | 3♥♥♥ | 0 | Temporarily stops the crowd from getting excited. |
Guillotine | Cool | 2♥♥ | 1♥ | Badly startles all Pokémon that made good appeals. |
Contest Spectaculars
Combinations do not work the same as they did in Generation III, with second-turn moves earning 3 extra Appeal Points after the first-turn set up move. The combinations themselves are often different. Smart moves have become Clever.
Lead move category: Cool
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Agility | Cool | 3♥♥♥ | 0 | User will move first on the next turn. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Electro Ball | Cool | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used first in a turn and matches the contest condition. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Focus Energy | Cool | 1♥ | 0 | Pumps up the user and awards it with a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Aeroblast | Cool | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used last in a turn and matches the contest condition. |
Attack Order | Clever | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Blaze Kick | Cool | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Cross Poison | Cool | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Drill Run | Tough | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Karate Chop | Tough | 4♥♥♥♥ | 0 | No additional effects. |
Leaf Blade | Cool | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Night Slash | Clever | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Poison Tail | Clever | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Psycho Cut | Cool | 4♥♥♥♥ | 0 | No additional effects. |
Shadow Claw | Cool | 4♥♥♥♥ | 0 | No additional effects. |
Spacial Rend | Beautiful | 6♥♥♥♥♥♥ | 0 | The user will lose twice the normal appeal from other contestants' jamming moves. |
Stone Edge | Tough | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Force Palm | Cool | 4♥♥♥♥ | 0 | No additional effects. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Smelling Salts | Tough | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Stealth Rock | Cool | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Circle Throw | Cool | 3♥♥♥ | 0 | The user will move last on the next turn. |
Dragon Tail | Tough | 3♥♥♥ | 0 | The user will move last on the next turn. |
Roar | Cool | 3♥♥♥ | 0 | The user will move last on the next turn. |
Whirlwind | Clever | 3♥♥♥ | 0 | The user will move last on the next turn. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Thunder Wave | Cool | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Smelling Salts | Tough | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Zap Cannon | Cool | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Smelling Salts | Tough | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Lead move category: Beautiful
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Autotomize | Beautiful | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Electro Ball | Cool | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used first in a turn and matches the contest condition. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Hail | Beautiful | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or with negative hearts will gain a negative heart marker. |
Follow Up | ||||
Blizzard | Beautiful | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Glaciate | Beautiful | 3♥♥♥ | 0 | No other contestant's moves will affect the excitement level for the remainder of the turn. |
Icicle Crash | Beautiful | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used last in a turn and matches the contest condition. |
Icy Wind | Beautiful | 4♥♥♥♥ | 0 | Decreases audience excitement even more than usual if it does not match the contest condition. |
Powder Snow | Beautiful | 4♥♥♥♥ | 0 | No additional effects. |
Weather Ball | Beautiful | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Inferno | Beautiful | 1♥ | 4♥♥♥♥ | Jamming effects will fail if used first in a turn. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Lovely Kiss | Beautiful | 4♥♥♥♥ | 0 | Decreases audience excitement even more than usual if it does not match the contest condition. |
Follow Up | ||||
Dream Eater | Clever | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Nightmare | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Wake-Up Slap | Tough | 3♥♥♥ | 0 | If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Mean Look | Beautiful | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Explosion | Beautiful | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Memento | Tough | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Perish Song | Beautiful | 4♥♥♥♥ | 0 | Decrease audience excitement even more than usual if it does not match the contest condition. |
Self-Destruct | Beautiful | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Rain Dance | Beautiful | 1♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Follow Up | ||||
Hurricane | Tough | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with hearts or negative hearts will gain a negative heart marker. |
Soak | Cute | 2♥♥ | 1♥ | Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart. |
Thunder | Cool | 1♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Water Sport | Cute | 2♥♥ | 0 | Excites the audience regardless of contest condition. |
Weather Ball | Beautiful | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Spore | Beautiful | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Follow Up | ||||
Dream Eater | Clever | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Nightmare | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Wake-Up Slap | Tough | 3♥♥♥ | 0 | If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sunny Day | Beautiful | 1♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Follow Up | ||||
Growth | Beautiful | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Moonlight | Beautiful | 1♥ | 0 | Receives an additional amount of appeal at random (varies from 1-8 extra hearts). |
Morning Sun | Beautiful | 1♥ | 0 | Receives an additional amount of appeal at random (varies from 1-8 extra hearts). |
Solar Beam | Cool | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Synthesis | Clever | 1♥ | 0 | Receives an additional amount of appeal at random (varies from 1-8 extra hearts). |
Weather Ball | Beautiful | 1♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Will-O-Wisp | Beautiful | 3♥♥♥ | 0 | Interrupts any combos that were begun that turn, preventing them from being completed on the next turn. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Lead move category: Cute
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Amnesia | Cute | 1♥ | 0 | User will be impervious to all jamming effects for the remainder of the turn. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Stored Power | Clever | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Block | Cute | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Explosion | Beautiful | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Memento | Tough | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Perish Song | Beautiful | 4♥♥♥♥ | 0 | Decrease audience excitement even more than usual if it does not match the contest condition. |
Self-Destruct | Beautiful | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Celebrate | Cute | 2♥♥ | 0 | Excites the audience regardless of contest condition. |
Follow Up | ||||
Bestow | Cute | 6♥♥♥♥♥♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Fling | Cute | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Present | Cute | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Cotton Guard | Cute | 1♥ | 0 | User will be impervious to all jamming effects for the remainder of the turn. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Stored Power | Clever | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Covet | Cute | 1♥ | 0 | User also gains the same number of hearts as the previous contestant. |
Follow Up | ||||
Bestow | Cute | 6♥♥♥♥♥♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Fling | Cute | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Present | Cute | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Defense Curl | Cute | 2♥♥ | 0 | User will be impervious to jamming effects one time that turn. |
Follow Up | ||||
Ice Ball | Beautiful | 3♥♥♥ | 0 | No other contestant's moves will affect the excitement level for the remainder of the turn. |
Rollout | Cute | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Encore | Cute | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Counter | Tough | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Destiny Bond | Clever | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Grudge | Tough | 4♥♥♥♥ | 4♥♥♥♥ | Cannot participate in the next turn. |
King's Shield | Cool | 1♥ | 0 | User will be impervious to all jamming effects for the remainder of the turn. |
Metal Burst | Cool | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Mirror Coat | Beautiful | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Spite | Tough | 2♥♥ | 1♥ | Reduces all previous contestants' appeals by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Entrainment | Cute | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Follow Up | ||||
Circle Throw | Cool | 3♥♥♥ | 0 | User will move last on the next turn. |
Seismic Toss | Tough | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Sky Drop | Tough | 3♥♥♥ | 0 | No other contestant's moves will affect the excitement level for the remainder of the turn. |
Smack Down | Tough | 2♥♥ | 1♥ | Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart. |
Storm Throw | Cool | 2♥♥ | 0 | Excites the audience regardless of contest condition. |
Vital Throw | Cool | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Happy Hour | Cute | 2♥♥ | 0 | Excites the audience regardless of contest condition. |
Follow Up | ||||
Bestow | Cute | 6♥♥♥♥♥♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Fling | Cute | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Present | Cute | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Hold Hands | Cute | 1♥ | 0 | User will be impervious to all jamming effects for the remainder of the turn. |
Follow Up | ||||
Circle Throw | Cool | 3♥♥♥ | 0 | User will move last on the next turn. |
Seismic Toss | Tough | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Sky Drop | Tough | 3♥♥♥ | 0 | No other contestant's moves will affect the excitement level for the remainder of the turn. |
Smack Down | Tough | 2♥♥ | 1♥ | Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart. |
Storm Throw | Cool | 2♥♥ | 0 | Excites the audience regardless of contest condition. |
Vital Throw | Cool | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Hone Claws | Cute | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Stored Power | Clever | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Nuzzle | Cute | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Smelling Salts | Tough | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Play Nice | Cute | 1♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Follow Up | ||||
Circle Throw | Cool | 3♥♥♥ | 0 | User will move last on the next turn. |
Seismic Toss | Tough | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Sky Drop | Tough | 3♥♥♥ | 0 | No other contestant's moves will affect the excitement level for the remainder of the turn. |
Smack Down | Tough | 2♥♥ | 1♥ | Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart. |
Storm Throw | Cool | 2♥♥ | 0 | Excites the audience regardless of contest condition. |
Vital Throw | Cool | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Rest | Cute | 1♥ | 0 | User will be impervious to jamming effects one time that turn. |
Follow Up | ||||
Sleep Talk | Cute | 1♥ | 0 | Receives an additional amount of appeal at random (varies from 1-8 extra hearts). |
Snore | Cute | 4♥♥♥♥ | 0 | Decreases audience excitement even more than usual if it does not match the contest condition. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sing | Cute | 2♥♥ | 0 | Makes all Pokémon after the user nervous. |
Follow Up | ||||
Dream Eater | Clever | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Nightmare | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Wake-Up Slap | Tough | 3♥♥♥ | 0 | If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Soft-Boiled | Cute | 2♥♥ | 0 | Receives triple the base appeal if used first in a turn. |
Follow Up | ||||
Egg Bomb | Cute | 4♥♥♥♥ | 0 | No additional effects. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Wish | Cute | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used last in a turn and matches the contest condition. |
Follow Up | ||||
Bestow | Cute | 6♥♥♥♥♥♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Fling | Cute | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Present | Cute | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Yawn | Cute | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Dream Eater | Clever | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Nightmare | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Wake-Up Slap | Tough | 3♥♥♥ | 0 | If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero. |
Lead move category: Clever
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Calm Mind | Clever | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Stored Power | Clever | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Charge | Clever | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Bolt Strike | Beautiful | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Charge Beam | Beautiful | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Discharge | Beautiful | 2♥♥ | 2♥♥ | Jamming effects fail if used first in a turn. |
Electro Ball | Cool | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used first in a turn and matches the contest condition. |
Fusion Bolt | Cool | 1♥ | 0 | The user will receive more hearts the later in a turn this move is used (1-6 max). |
Nuzzle | Cute | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Parabolic Charge | Clever | 1♥ | 0 | The user also receives the equivalent of half of the cumulative appeal of any contestants that went before it. |
Shock Wave | Cool | 2♥♥ | 0 | Receives triple the appeal if used first in a turn. |
Spark | Cool | 4♥♥♥♥ | 0 | No additional effects. |
Thunder | Cool | 1♥ | 0 | Total appeal will vary based on the excitement level in the hall. |
Thunder Fang | Cool | 4♥♥♥♥ | 0 | No additional effects. |
Thunder Punch | Cool | 4♥♥♥♥ | 0 | No additional effects. |
Thunder Shock | Cool | 4♥♥♥♥ | 0 | No additional effects. |
Thunderbolt | Cool | 4♥♥♥♥ | 0 | No additional effects. |
Volt Switch | Cool | 4♥♥♥♥ | 0 | Decreases audience excitement even more than usual if it does not match the contest condition. |
Volt Tackle | Cool | 6♥♥♥♥♥♥ | 0 | The user will lose twice the normal appeal from other contestants' jamming moves. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Dark Void | Clever | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Dream Eater | Clever | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Nightmare | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Wake-Up Slap | Tough | 3♥♥♥ | 0 | If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Grass Whistle | Clever | 2♥♥ | 0 | User will be impervious to jamming effects one time that turn. |
Follow Up | ||||
Dream Eater | Clever | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Nightmare | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Wake-Up Slap | Tough | 3♥♥♥ | 0 | If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Hypnosis | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Follow Up | ||||
Dream Eater | Clever | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Nightmare | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Wake-Up Slap | Tough | 3♥♥♥ | 0 | If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Lock-On | Clever | 3♥♥♥ | 0 | User will move first on the next turn. |
Follow Up | ||||
Fissure | Tough | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Guillotine | Cool | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Horn Drill | Cool | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Sheer Cold | Beautiful | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Mind Reader | Clever | 3♥♥♥ | 0 | User will move first on the next turn. |
Follow Up | ||||
Fissure | Tough | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Guillotine | Cool | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Horn Drill | Cool | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Sheer Cold | Beautiful | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Miracle Eye | Clever | 3♥♥♥ | 0 | Receives triple the base appeal when used first in a turn. |
Follow Up | ||||
Fissure | Tough | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Guillotine | Cool | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Horn Drill | Cool | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Sheer Cold | Beautiful | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Nasty Plot | Clever | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Stored Power | Clever | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Parabolic Charge | Clever | 1♥ | 0 | The user also receives the equivalent of half of the cumulative appeal of any contestants that went before it. |
Follow Up | ||||
Electrify | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Poison Gas | Clever | 3♥♥♥ | 0 | Interrupts any combos that were begun that turn, preventing them from being completed on the next turn. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Venom Drench | Clever | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Venoshock | Beautiful | 2♥♥ | 0 | Receives triple the base appeal if the previous contestant used a move of the same type. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Poison Powder | Clever | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Venom Drench | Clever | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Venoshock | Beautiful | 2♥♥ | 0 | Receives triple the base appeal if the previous contestant used a move of the same type. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Reflect Type | Clever | 2♥♥ | 0 | Receives triple the base appeal if the previous contestant used a move of the same type. |
Follow Up | ||||
Synchronoise | Clever | 2♥♥ | 0 | Receives triple the base appeal if the previous contestant used a move of the same type. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Shift Gear | Clever | 1♥ | 0 | Pumps up the user and awards it with a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Gear Grind | Clever | 4♥♥♥♥ | 0 | No additional effects. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sleep Powder | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Follow Up | ||||
Dream Eater | Clever | 2♥♥ | 2♥♥ | Startles all Pokémon that have done their appeals. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Nightmare | Clever | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Wake-Up Slap | Tough | 3♥♥♥ | 0 | If the appeal of this move is gained by the contestant immediately previous, if will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Spider Web | Clever | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Explosion | Beautiful | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Memento | Tough | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Perish Song | Beautiful | 4♥♥♥♥ | 0 | Decrease audience excitement even more than usual if it does not match the contest condition. |
Self-Destruct | Beautiful | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Spikes | Clever | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Circle Throw | Cool | 3♥♥♥ | 0 | The user will move last on the next turn. |
Dragon Tail | Tough | 3♥♥♥ | 0 | The user will move last on the next turn. |
Roar | Cool | 3♥♥♥ | 0 | The user will move last on the next turn. |
Whirlwind | Clever | 3♥♥♥ | 0 | The user will move last on the next turn. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
String Shot | Clever | 2♥♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Follow Up | ||||
Electroweb | Beautiful | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Spider Web | Clever | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Sticky Web | Tough | 2♥♥ | 1♥ | Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Stun Spore | Clever | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Smelling Salts | Tough | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Taunt | Clever | 2♥♥ | 1♥ | Causes any contestants that began a combo that turn to lose 5 hearts. If no other contestants have started a combo, they will lose 1 heart. |
Follow Up | ||||
Counter | Tough | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Destiny Bond | Clever | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Grudge | Tough | 4♥♥♥♥ | 4♥♥♥♥ | Cannot participate in the next turn. |
King's Shield | Cool | 1♥ | 0 | User will be impervious to all jamming effects for the remainder of the turn. |
Metal Burst | Cool | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Mirror Coat | Beautiful | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Spite | Tough | 2♥♥ | 1♥ | Reduces all previous contestants' appeals by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Toxic | Clever | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Venom Drench | Clever | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Venoshock | Beautiful | 2♥♥ | 0 | Receives triple the base appeal if the previous contestant used a move of the same type. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Toxic Spikes | Clever | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Circle Throw | Cool | 3♥♥♥ | 0 | The user will move last on the next turn. |
Dragon Tail | Tough | 3♥♥♥ | 0 | The user will move last on the next turn. |
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Roar | Cool | 3♥♥♥ | 0 | The user will move last on the next turn. |
Venom Drench | Clever | 3♥♥♥ | 0 | If a previous contestant is pumped up, it will lose its stars (☆) and be returned to its normal state. |
Venoshock | Beautiful | 2♥♥ | 0 | Receives triple the base appeal if the previous contestant used a move of the same type. |
Whirlwind | Clever | 3♥♥♥ | 0 | The user will move last on the next turn. |
Lead Move Category: Tough
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Endure | Tough | 3♥♥♥ | 0 | User will move last on the next turn. |
Follow Up | ||||
Endeavor | Tough | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Flail | Cute | 1♥ | 0 | The user will receive more hearts the later in a turn this move is used (1-6 max). |
Pain Split | Clever | 1♥ | 0 | The user also receives the equivalent of half of the cumulative appeal of any contestants that went before it. |
Reversal | Cool | 1♥ | 0 | The user will receive more hearts the later in a turn this move is used (1-6 max). |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Glare | Tough | 1♥ | 3♥♥♥ | Jamming effects fail if used first in a turn. |
Follow Up | ||||
Hex | Clever | 2♥♥ | 1♥ | If any other contestant used a move of the same type that turn, its appeal will be reduced by 4 hearts. If no other contestants used a move of the same type, their appeal will be reduced by 1 heart. |
Smelling Salts | Tough | 3♥♥♥ | 0 | If the appeal of this move is greater than the appeal gained by the contestant immediately previous, it will be doubled. If less, it will become zero. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Rock Polish | Tough | 3♥♥♥ | 0 | User will move first on the next turn. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Electro Ball | Cool | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used first in a turn and matches the contest condition. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Rototiller | Tough | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Bullet Seed | Cool | 1♥ | 0 | Receives an additional amount of appeal at random (varies from 1-8 extra hearts). |
Leech Seed | Clever | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Seed Bomb | Tough | 4♥♥♥♥ | 0 | No additional effects. |
Worry Seed | Clever | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Sandstorm | Tough | 2♥♥ | 1♥ | Reduces all previous contestants' appeal by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
Follow Up | ||||
Sand Attack | Cute | 3♥♥♥ | 0 | Interrupts any combos that were begun that turn, preventing them from being completed on the next turn. |
Sand Tomb | Clever | 3♥♥♥ | 0 | No other contestant's moves will affect the excitement level for the remainder of the turn. |
Weather Ball | Beautiful | 3♥♥♥ | 0 | Receives no penalty for being used multiple times in a row. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Shell Smash | Tough | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used last in a turn and matches the contest condition. |
Follow Up | ||||
Baton Pass | Cute | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Electro Ball | Cool | 3♥♥♥ | 0 | Excites the audience even more than usual if it is used first in a turn and matches the contest condition. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Stockpile | Tough | 1♥ | 0 | Pumps up the user and awards it a star (☆). Each star (☆) lowers the likelihood of becoming nervous by 10%. |
Follow Up | ||||
Spit Up | Tough | 1♥ | 0 | Receives triple the base appeal as long as the user has at least 1 star (☆). |
Swallow | Tough | 2♥♥ | 0 | User will be impervious to jamming effects one time that turn. |
Attack | Category | Appeal | Jam | Description |
---|---|---|---|---|
First Turn | ||||
Torment | Tough | 2♥♥ | 0 | Can make remaining Pokémon nervous and unable to use moves. |
Follow Up | ||||
Counter | Tough | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Destiny Bond | Clever | 8♥♥♥♥♥♥♥♥ | 0 | Cannot participate in any of the remaining turns. Receives no effects from jamming. |
Grudge | Tough | 4♥♥♥♥ | 4♥♥♥♥ | Cannot participate in the next turn. |
King's Shield | Cool | 1♥ | 0 | User will be impervious to all jamming effects for the remainder of the turn. |
Metal Burst | Cool | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Mirror Coat | Beautiful | 2♥♥ | 0 | Receives triple the base appeal when used last in a turn. |
Spite | Tough | 2♥♥ | 1♥ | Reduces all previous contestants' appeals by half. Contestants with no hearts or negative hearts will gain a negative heart marker. |
In the anime
In the anime, Contest combinations are frequently presented by Pokémon during both the appeals and battle rounds of a Pokémon Contest.
Picture | Name | Description |
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Swift-Ember | Flareon uses Swift and then uses Ember on it, causing the Swift stars to be outlined in red. The combination was developed by Sandra and used by Savannah in the Appeals Round of the Rubello Town Contest in Cruisin' for a Losin'. | |
Shadow Ball-Swift | Houndoom uses Shadow Ball and then uses Swift on it. The Swift stars begin to rotate around the Shadow Ball, giving it an amazing look. The combination was used by Joshua in the Appeals Round of the Pacifidlog Town Contest in Mean With Envy. | |
Razor Leaf-Silver Wind | Bulbasaur uses Razor Leaf and Beautifly uses Silver Wind. The two moves combine to land a critical hit on the opponents. The combination was used by May during her battle against Harley in the Hoenn Grand Festival in Rhapsody in Drew. | |
Swift-Psychic | Espeon uses Swift and then uses Psychic on it, involving the Swift stars in a light blue aura and moving them so as to form several rings. Espeon then leaps and somersaults several times through the rings and gracefully lands on the stage. The combination was used by Lilian Meridian during the preparations for the Saffron City Contest in The Saffron Con. | |
Focus Ball | Eevee launches a Shadow Ball and Munchlax uses Focus Punch on it. The Focus Punch energy fuses with the Shadow Ball and makes it stronger, faster and prettier. The combination was used by May during her battle against Harley in the Kanto Grand Festival in Thinning the Hoard!. | |
Dragon Razor Wind | Absol launches a Razor Wind and Flygon uses DragonBreath on it, improving the attack's speed and power. The combination was used by Drew during his battle against May in the quarter-finals of the Kanto Grand Festival in Channeling the Battle Zone!. | |
Water and Fire Whirlwind | Combusken uses Fire Spin and Squirtle uses Bubble. The two moves fuse and trap the opponent inside it. Blue sparks appear where the bubbles touch the Fire Spin. The combination is based upon Dome Ace Tucker's Fire and Water tactic. It was used by May during her battle against Drew in the Kanto Grand Festival in Channeling the Battle Zone! and again in A Full Course Tag Battle! with Dawn's Piplup replacing Squirtle. | |
Mud Bomb-Shock Wave | Shellos fires a Mud Bomb into the air and Glameow uses Shock Wave on it, dotting up the attack. Shellos then uses Hidden Power on the balls of mud, destroying them to create a beautiful and flashy fireworks display. The combination was used by Zoey in A Stand-Up Sit-Down!. | |
Spinning Poison Sting | Dustox uses Poison Sting towards the sky. When the stings begin to fall, Seviper hits them with Poison Tail, making them spin very fast while heading towards the opponent. It also adds power to them. The combination was used by Jessilina during her battle against Zoey in A Stand-Up Sit-Down!. | |
Shadow Claw-Blizzard | Glameow uses Shadow Claw and then Shellos uses Blizzard on it. The two moves fuse into a Shadow Claw filled with small snowballs. The combination was used by Zoey during her battle against Jessilina in A Stand-Up Sit-Down!. | |
Ice Aqua Jet | Buizel uses another Pokémon's Ice-type move to freeze its Aqua Jet while going towards the opponent. The combination was first attempted by Dawn in A Stand-Up Sit-Down! and successfully used by Ash in his battle against Kyle in the Wallace Cup in Pruning a Passel of Pals!. It was used again in A Crasher Course in Power!, Classroom Training! and Familiarity Breeds Strategy!. | |
Flame Ice | Mamoswine uses Ice Shard to trap Cyndaquil in a cuboid of ice. Cyndaquil then uses Flame Wheel, which causes the cuboid to shine beautifully, and goes towards the opponent. The combination was developed by Dawn in Double-Time Battle Training! and used against Ursula in the Daybreak Contest in Playing the Performance Encore!. | |
Haze-SonicBoom | Seviper uses Haze and Yanmega uses SonicBoom. The two moves fuse into a SonicBoom with streaks of smoke. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore!. | |
Poison Tail-Silver Wind | Yanmega lifts Seviper into the air. Seviper then holds its Poison Tail towards the sky and Yanmega uses Silver Wind on the tail, causing purple missiles to be formed. The combination was used by Jessilina during her battle against Ursula in the Daybreak Contest in Playing the Performance Encore!. | |
Quadruple Combination | Mamoswine uses Ice Shard and jumps into the air to eat it. The fur on its back is then frozen and Mamoswine gains ice spikes. Cyndaquil uses Swift in a circle around Mamoswine and makes the flame on its back split into two. Mamoswine then uses Take Down while Cyndaquil is on its back. The combination was used by Dawn during her battle against Ursula in the final of the Daybreak Contest in Playing the Performance Encore!. | |
Scary Face-Sandstorm | Gabite uses Sandstorm to create a cyclone and Flareon uses Scary Face in the eye of the cyclone to make a frightening image in the sand. The combination was used by Ursula during her battle against Dawn in the Sinnoh Grand Festival in Opposites Interact!. | |
Ice Chandelier | Buneary uses Ice Beam or Mamoswine uses Ice Shard to trap Pachirisu in a ball of ice. Pachirisu then runs around in the ball while using Discharge. The result is a chandelier of ice that glows in a beautiful blue hue. Pachirisu can run inside the chandelier to hit the foes. AncientPower allows it to float while Hidden Power adds power to it. The combination was developed by Dawn in Teaching the Student Teacher! and used against Ursula in the Sinnoh Grand Festival in Opposites Interact!. | |
Energy Fusion Ball | Leafeon uses Energy Ball and Mismagius uses Shock Wave. The two moves fuse to create an electrifying meteorite. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!. | |
Snowflakes | Kricketune uses Silver Wind while Lopunny spins in a circle around it and uses Blizzard, causing the two moves to fuse and form snowflakes that float gently down to the ground. The combination was used by Nando during his battle against Zoey in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!. | |
Aerial Ace-Psywave | Leafeon uses Aerial Ace and Mismagius uses Psywave. The two moves combine to give Leafeon beautiful bluish-white wings. Leafeon then goes towards the opponent while using Leaf Blade. The combination was used by Zoey during her battle against Nando in the semi-finals of the Sinnoh Grand Festival in Coming Full-Festival Circle!. | |
Signal Tail | Gallade fires a Signal Beam at Glameow while it is using Iron Tail. By twirling its tail around, Glameow captures the Signal Beam and gives the move a spiral effect. Glameow then fires the move at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!. | |
Aura Whirlpool | Piplup fires a Whirlpool and Togekiss fires an Aura Sphere inside it, causing the Whirlpool to turn light blue. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!. | |
Rocket Formation | Togekiss utilizes Sky Attack while having Piplup on her back using Peck. It results in a crimson aerial attack which resembles a rocket. The combination was used by Dawn during her battle against Zoey in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!. | |
Electrified Psycho Cut | Glameow puts its tail up and Gallade jumps into it. Glameow then uses Thunderbolt on Gallade, causing his blades to be charged with electricity. The blades start to glow yellow, and Gallade fires an electrified Psycho Cut at the opponent. The combination was used by Zoey during her battle against Dawn in the final of the Sinnoh Grand Festival in A Grand Fight for Winning!. |
Pokémon Contests | |||
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Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |