Gen
|
Move
|
Type
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
V
|
Acrobatics
|
Flying
|
|
05555
|
100100%
|
1515 (max 24)
|
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
|
III
|
Aerial Ace
|
Flying
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user confounds the foe with speed, then slashes. The attack lands without fail.
|
IV
|
Aqua Jet
|
Water
|
Beauty
|
04040
|
100100%
|
2020 (max 32)
|
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
|
IV
|
Aqua Tail
|
Water
|
Cute
|
09090
|
09090%
|
1010 (max 16)
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
IV
|
Attack Order
|
Bug
|
Smart
|
09090
|
100100%
|
1515 (max 24)
|
|
The user calls out its underlings to pummel the target. Critical hits land more easily.
|
IV
|
Bug Bite
|
Bug
|
Tough
|
06060
|
100100%
|
2020 (max 32)
|
|
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
|
VI
|
Fell Stinger
|
Bug
|
|
03030
|
100100%
|
2525 (max 40)
|
|
When the user knocks out a target with this move, the user's Attack stat rises sharply.
|
II
|
Fury Cutter
|
Bug
|
Cool
|
04040
|
09595%
|
2020 (max 32)
|
|
The target is slashed with scythes or claws. Its power increases if it hits in succession.
|
I
|
Leech Life
|
Bug
|
Smart
|
02020
|
100100%
|
2020 (max 32)
|
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
|
II
|
Megahorn
|
Bug
|
Cool
|
120120
|
08585%
|
1010 (max 16)
|
|
Using its tough and impressive horn, the user rams into the target with no letup.
|
I
|
Pin Missile
|
Bug
|
Cool
|
02525
|
09595%
|
2020 (max 32)
|
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
V
|
Steamroller
|
Bug
|
|
06565
|
100100%
|
2020 (max 32)
|
|
The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
|
I
|
Twineedle
|
Bug
|
Cool
|
02525
|
100100%
|
2020 (max 32)
|
|
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
|
IV
|
U-turn
|
Bug
|
Cute
|
07070
|
100100%
|
2020 (max 32)
|
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
IV
|
X-Scissor
|
Bug
|
Beauty
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
|
IV
|
Assurance
|
Dark
|
Beauty
|
06060
|
100100%
|
1010 (max 16)
|
|
If the target has already taken some damage in the same turn, this attack's power is doubled.
|
II
|
Beat Up
|
Dark
|
Smart
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
I
|
Bite
|
Dark
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The target is bitten with viciously sharp fangs. It may make the target flinch.
|
II
|
Crunch
|
Dark
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
|
II
|
Feint Attack
|
Dark
|
Smart
|
06060
|
000—%
|
2020 (max 32)
|
|
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
|
IV
|
Fling
|
Dark
|
Tough
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user flings its held item at the target to attack. Its power and effects depend on the item.
|
V
|
Foul Play
|
Dark
|
|
09595
|
100100%
|
1515 (max 24)
|
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
|
III
|
Knock Off
|
Dark
|
Smart
|
06565
|
100100%
|
2020 (max 32)
|
|
The user slaps down the target's held item, preventing that item from being used in the battle.
|
IV
|
Night Slash
|
Dark
|
Beauty
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
IV
|
Payback
|
Dark
|
Cool
|
05050
|
100100%
|
1010 (max 16)
|
|
If the user moves after the target, this attack's power will be doubled.
|
IV
|
Punishment
|
Dark
|
Smart
|
VariesVaries
|
100100%
|
055 (max 8)
|
|
This attack's power increases the more the target has powered up with stat changes.
|
II
|
Pursuit
|
Dark
|
Smart
|
04040
|
100100%
|
2020 (max 32)
|
|
An attack move that inflicts double damage if used on a target that is switching out of battle.
|
IV
|
Sucker Punch
|
Dark
|
Smart
|
08080
|
100100%
|
055 (max 8)
|
|
This move enables the user to attack first. It fails if the target is not readying an attack, however.
|
IV
|
Switcheroo
|
Dark
|
Cool
|
000—
|
100100%
|
1010 (max 16)
|
|
The user trades held items with the target faster than the eye can follow.
|
II
|
Thief
|
Dark
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
|
III
|
Dragon Claw
|
Dragon
|
Cool
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slashes the target with huge, sharp claws.
|
IV
|
Dragon Rush
|
Dragon
|
Cool
|
100100
|
07575%
|
1010 (max 16)
|
|
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
|
V
|
Dragon Tail
|
Dragon
|
|
06060
|
09090%
|
1010 (max 16)
|
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
|
V
|
Dual Chop
|
Dragon
|
|
04040
|
09090%
|
1515 (max 24)
|
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
|
II
|
Outrage
|
Dragon
|
Cool
|
120120
|
100100%
|
1010 (max 16)
|
|
The user rampages and attacks for two to three turns. It then becomes confused, however.
|
V
|
Bolt Strike
|
Electric
|
|
130130
|
08585%
|
055 (max 8)
|
|
The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
|
V
|
Fusion Bolt
|
Electric
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
|
VI
|
Nuzzle
|
Electric
|
|
02020
|
100100%
|
2020 (max 32)
|
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
|
II
|
Spark
|
Electric
|
Cool
|
06565
|
100100%
|
2020 (max 32)
|
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
|
IV
|
Thunder Fang
|
Electric
|
Smart
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
|
I
|
Thunder Punch
|
Electric
|
Cool
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with an electrified fist. It may also leave the target with paralysis.
|
III
|
Volt Tackle
|
Electric
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
|
V
|
Wild Charge
|
Electric
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
|
VI
|
Play Rough
|
Fairy
|
|
09090
|
09090%
|
1010 (max 16)
|
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
III
|
Arm Thrust
|
Fighting
|
Tough
|
01515
|
100100%
|
2020 (max 32)
|
|
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
III
|
Brick Break
|
Fighting
|
Cool
|
07575
|
100100%
|
1515 (max 24)
|
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
|
V
|
Circle Throw
|
Fighting
|
|
06060
|
09090%
|
1010 (max 16)
|
|
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
|
IV
|
Close Combat
|
Fighting
|
Smart
|
120120
|
100100%
|
055 (max 8)
|
|
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
|
I
|
Counter
|
Fighting
|
Tough
|
VariesVaries
|
100100%
|
2020 (max 32)
|
|
A retaliation move that counters any physical attack, inflicting double the damage taken.
|
II
|
Cross Chop
|
Fighting
|
Cool
|
100100
|
08080%
|
055 (max 8)
|
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
|
I
|
Double Kick
|
Fighting
|
Tough
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is quickly kicked twice in succession using both feet.
|
IV
|
Drain Punch
|
Fighting
|
Beauty
|
07575
|
100100%
|
1010 (max 16)
|
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
|
II
|
Dynamic Punch
|
Fighting
|
Cool
|
100100
|
05050%
|
055 (max 8)
|
|
The user punches the target with full, concentrated power. It confuses the target if it hits.
|
VI
|
Flying Press
|
Fighting
|
|
08080
|
09595%
|
1010 (max 16)
|
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
|
III
|
Focus Punch
|
Fighting
|
Tough
|
150150
|
100100%
|
2020 (max 32)
|
|
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
|
IV
|
Force Palm
|
Fighting
|
Cool
|
06060
|
100100%
|
1010 (max 16)
|
|
The target is attacked with a shock wave. It may also leave the target with paralysis.
|
IV
|
Hammer Arm
|
Fighting
|
Cool
|
100100
|
09090%
|
1010 (max 16)
|
|
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
|
I
|
Hi Jump Kick
|
Fighting
|
Cool
|
130130
|
09090%
|
1010 (max 16)
|
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
I
|
Jump Kick
|
Fighting
|
Cool
|
100100
|
09595%
|
1010 (max 16)
|
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
I
|
Karate Chop
|
Fighting
|
Tough
|
05050
|
100100%
|
2525 (max 40)
|
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
I
|
Low Kick
|
Fighting
|
Tough
|
VariesVaries
|
100100%
|
2020 (max 32)
|
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
|
V
|
Low Sweep
|
Fighting
|
|
06565
|
100100%
|
2020 (max 32)
|
|
The user attacks the target's legs swiftly, reducing the target's Speed stat.
|
II
|
Mach Punch
|
Fighting
|
Cool
|
04040
|
100100%
|
3030 (max 48)
|
|
The user throws a punch at blinding speed. It is certain to strike first.
|
VI
|
Power-Up Punch
|
Fighting
|
|
04040
|
100100%
|
2020 (max 32)
|
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
|
III
|
Revenge
|
Fighting
|
Tough
|
06060
|
100100%
|
1010 (max 16)
|
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
|
II
|
Reversal
|
Fighting
|
Cool
|
VariesVaries
|
100100%
|
1515 (max 24)
|
|
An all-out attack that becomes more powerful the less HP the user has.
|
II
|
Rock Smash
|
Fighting
|
Tough
|
04040
|
100100%
|
1515 (max 24)
|
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
|
I
|
Rolling Kick
|
Fighting
|
Cool
|
06060
|
08585%
|
1515 (max 24)
|
|
The user lashes out with a quick, spinning kick. It may also make the target flinch.
|
V
|
Sacred Sword
|
Fighting
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
|
I
|
Seismic Toss
|
Fighting
|
Tough
|
VariesVaries
|
100100%
|
2020 (max 32)
|
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
III
|
Sky Uppercut
|
Fighting
|
Cool
|
08585
|
09090%
|
1515 (max 24)
|
|
The user attacks the target with an uppercut thrown skyward with force.
|
V
|
Storm Throw
|
Fighting
|
|
06060
|
100100%
|
1010 (max 16)
|
|
The user strikes the target with a fierce blow. This attack always results in a critical hit.
|
I
|
Submission
|
Fighting
|
Cool
|
08080
|
08080%
|
2525 (max 40)
|
|
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
|
III
|
Superpower
|
Fighting
|
Tough
|
120120
|
100100%
|
055 (max 8)
|
|
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
|
II
|
Triple Kick
|
Fighting
|
Beauty
|
01010
|
09090%
|
1010 (max 16)
|
|
A consecutive three-kick attack that becomes more powerful with each successive hit.
|
II
|
Vital Throw
|
Fighting
|
Cool
|
07070
|
000—%
|
1010 (max 16)
|
|
The user attacks last. In return, this throw move is guaranteed not to miss.
|
IV
|
Wake-Up Slap
|
Fighting
|
Smart
|
07070
|
100100%
|
1010 (max 16)
|
|
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
|
III
|
Blaze Kick
|
Fire
|
Beauty
|
08585
|
09090%
|
1010 (max 16)
|
|
The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
|
IV
|
Fire Fang
|
Fire
|
Beauty
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
|
I
|
Fire Punch
|
Fire
|
Beauty
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with a fiery fist. It may leave the target with a burn.
|
V
|
Flame Charge
|
Fire
|
|
05050
|
100100%
|
2020 (max 32)
|
|
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
|
II
|
Flame Wheel
|
Fire
|
Beauty
|
06060
|
100100%
|
2525 (max 40)
|
|
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
|
IV
|
Flare Blitz
|
Fire
|
Smart
|
120120
|
100100%
|
1515 (max 24)
|
|
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
|
V
|
Heat Crash
|
Fire
|
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.
|
II
|
Sacred Fire
|
Fire
|
Beauty
|
100100
|
09595%
|
055 (max 8)
|
|
The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
|
V
|
V-create
|
Fire
|
|
180180
|
09595%
|
055 (max 8)
|
|
With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats.
|
III
|
Bounce
|
Flying
|
Cute
|
08585
|
08585%
|
055 (max 8)
|
|
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
|
IV
|
Brave Bird
|
Flying
|
Cute
|
120120
|
100100%
|
1515 (max 24)
|
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
I
|
Drill Peck
|
Flying
|
Cool
|
08080
|
100100%
|
2020 (max 32)
|
|
A corkscrewing attack with the sharp beak acting as a drill.
|
I
|
Fly
|
Flying
|
Smart
|
09090
|
09595%
|
1515 (max 24)
|
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
|
I
|
Peck
|
Flying
|
Cool
|
03535
|
100100%
|
3535 (max 56)
|
|
The target is jabbed with a sharply pointed beak or horn.
|
IV
|
Pluck
|
Flying
|
Cute
|
06060
|
100100%
|
2020 (max 32)
|
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
I
|
Sky Attack
|
Flying
|
Cool
|
140140
|
09090%
|
055 (max 8)
|
|
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
|
V
|
Sky Drop
|
Flying
|
|
06060
|
100100%
|
1010 (max 16)
|
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
|
I
|
Wing Attack
|
Flying
|
Cool
|
06060
|
100100%
|
3535 (max 56)
|
|
The target is struck with large, imposing wings spread wide to inflict damage.
|
III
|
Astonish
|
Ghost
|
Smart
|
03030
|
100100%
|
1515 (max 24)
|
|
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
|
I
|
Lick
|
Ghost
|
Tough
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
|
VI
|
Phantom Force
|
Ghost
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
|
IV
|
Shadow Claw
|
Ghost
|
Cute
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
IV
|
Shadow Force
|
Ghost
|
Smart
|
120120
|
100100%
|
055 (max 8)
|
|
The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
|
III
|
Shadow Punch
|
Ghost
|
Smart
|
06060
|
000—%
|
2020 (max 32)
|
|
The user throws a punch from the shadows. The punch lands without fail
|
IV
|
Shadow Sneak
|
Ghost
|
Smart
|
04040
|
100100%
|
3030 (max 48)
|
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
III
|
Bullet Seed
|
Grass
|
Cool
|
02525
|
100100%
|
3030 (max 48)
|
|
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
|
V
|
Horn Leech
|
Grass
|
|
07575
|
100100%
|
1010 (max 16)
|
|
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
|
III
|
Leaf Blade
|
Grass
|
Cool
|
09090
|
100100%
|
1515 (max 24)
|
|
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
|
III
|
Needle Arm
|
Grass
|
Smart
|
06060
|
100100%
|
1515 (max 24)
|
|
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
|
VI
|
Petal Blizzard
|
Grass
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user stirs up a violent petal blizzard and attacks everything around it.
|
IV
|
Power Whip
|
Grass
|
Beauty
|
120120
|
08585%
|
1010 (max 16)
|
|
The user violently whirls its vines or tentacles to harshly lash the target.
|
I
|
Razor Leaf
|
Grass
|
Cool
|
05555
|
09595%
|
2525 (max 40)
|
|
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
|
IV
|
Seed Bomb
|
Grass
|
Smart
|
08080
|
100100%
|
1515 (max 24)
|
|
The user slams a barrage of hard-shelled seeds down on the target from above.
|
I
|
Vine Whip
|
Grass
|
Cool
|
04545
|
100100%
|
2525 (max 40)
|
|
The target is struck with slender, whiplike vines to inflict damage.
|
IV
|
Wood Hammer
|
Grass
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
The user slams its rugged body into the target to attack. The user also sustains serious damage.
|
I
|
Bone Club
|
Ground
|
Tough
|
06565
|
08585%
|
2020 (max 32)
|
|
The user clubs the target with a bone. It may also make the target flinch.
|
II
|
Bone Rush
|
Ground
|
Tough
|
02525
|
09090%
|
1010 (max 16)
|
|
The user strikes the target with a hard bone two to five times in a row.
|
I
|
Bonemerang
|
Ground
|
Tough
|
05050
|
09090%
|
1010 (max 16)
|
|
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
|
V
|
Bulldoze
|
Ground
|
|
06060
|
100100%
|
2020 (max 32)
|
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
|
I
|
Dig
|
Ground
|
Smart
|
08080
|
100100%
|
1010 (max 16)
|
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
V
|
Drill Run
|
Ground
|
|
08080
|
09595%
|
1010 (max 16)
|
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
|
I
|
Earthquake
|
Ground
|
Tough
|
100100
|
100100%
|
1010 (max 16)
|
|
The user sets off an earthquake that strikes every Pokémon around it.
|
I
|
Fissure
|
Ground
|
Tough
|
000—
|
03030%
|
055 (max 8)
|
|
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
|
VI
|
Land's Wrath
|
Ground
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
|
II
|
Magnitude
|
Ground
|
Tough
|
VariesVaries
|
100100%
|
3030 (max 48)
|
|
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
|
III
|
Sand Tomb
|
Ground
|
Smart
|
03535
|
08585%
|
1515 (max 24)
|
|
The user traps the target inside a harshly raging sandstorm for four to five turns.
|
IV
|
Avalanche
|
Ice
|
Cool
|
06060
|
100100%
|
1010 (max 16)
|
|
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
|
V
|
Freeze Shock
|
Ice
|
|
140140
|
09090%
|
055 (max 8)
|
|
On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.
|
III
|
Ice Ball
|
Ice
|
Beauty
|
03030
|
09090%
|
2020 (max 32)
|
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
IV
|
Ice Fang
|
Ice
|
Cool
|
06565
|
09595%
|
1515 (max 24)
|
|
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
|
I
|
Ice Punch
|
Ice
|
Beauty
|
07575
|
100100%
|
1515 (max 24)
|
|
The target is punched with an icy fist. It may also leave the target frozen.
|
IV
|
Ice Shard
|
Ice
|
Beauty
|
04040
|
100100%
|
3030 (max 48)
|
|
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
|
V
|
Icicle Crash
|
Ice
|
|
08585
|
09090%
|
1010 (max 16)
|
|
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
|
III
|
Icicle Spear
|
Ice
|
Beauty
|
02525
|
100100%
|
3030 (max 48)
|
|
The user launches sharp icicles at the target. It strikes two to five times in a row.
|
I
|
Barrage
|
Normal
|
Tough
|
01515
|
08585%
|
2020 (max 32)
|
|
Round objects are hurled at the target to strike two to five times in a row.
|
I
|
Bide
|
Normal
|
Tough
|
VariesVaries
|
000—%
|
1010 (max 16)
|
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
I
|
Bind
|
Normal
|
Tough
|
01515
|
08585%
|
2020 (max 32)
|
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
|
I
|
Body Slam
|
Normal
|
Tough
|
08585
|
100100%
|
1515 (max 24)
|
|
The user drops onto the target with its full body weight. It may leave the target with paralysis.
|
V
|
Chip Away
|
Normal
|
|
07070
|
100100%
|
2020 (max 32)
|
|
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
|
I
|
Comet Punch
|
Normal
|
Tough
|
01818
|
08585%
|
1515 (max 24)
|
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
I
|
Constrict
|
Normal
|
Tough
|
01010
|
100100%
|
3535 (max 56)
|
|
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
|
III
|
Covet
|
Normal
|
Cute
|
06060
|
100100%
|
2525 (max 40)
|
|
The user endearingly approaches the target, then steals the target's held item.
|
III
|
Crush Claw
|
Normal
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
|
IV
|
Crush Grip
|
Normal
|
Tough
|
VariesVaries
|
100100%
|
055 (max 8)
|
|
The target is crushed with great force. The attack is more powerful the more HP the target has left.
|
I
|
Cut
|
Normal
|
Cool
|
05050
|
09595%
|
3030 (max 48)
|
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
I
|
Dizzy Punch
|
Normal
|
Cool
|
07070
|
100100%
|
1010 (max 16)
|
|
The target is hit with rhythmically launched punches that may also leave it confused.
|
IV
|
Double Hit
|
Normal
|
Smart
|
03535
|
09090%
|
1010 (max 16)
|
|
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
|
I
|
Double Slap
|
Normal
|
Tough
|
01515
|
08585%
|
1010 (max 16)
|
|
The target is slapped repeatedly, back and forth, two to five times in a row.
|
I
|
Double-Edge
|
Normal
|
Tough
|
120120
|
100100%
|
1515 (max 24)
|
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
I
|
Egg Bomb
|
Normal
|
Tough
|
100100
|
07575%
|
1010 (max 16)
|
|
A large egg is hurled at the target with maximum force to inflict damage.
|
III
|
Endeavor
|
Normal
|
Tough
|
VariesVaries
|
100100%
|
055 (max 8)
|
|
An attack move that cuts down the target's HP to equal the user's HP.
|
I
|
Explosion
|
Normal
|
Beauty
|
250250
|
100100%
|
055 (max 8)
|
|
The user explodes to inflict damage on those around it. The user faints upon using this move.
|
II
|
Extreme Speed
|
Normal
|
Cool
|
08080
|
100100%
|
055 (max 8)
|
|
The user charges the target at blinding speed. This attack always goes before any other move.
|
III
|
Facade
|
Normal
|
Cute
|
07070
|
100100%
|
2020 (max 32)
|
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
III
|
Fake Out
|
Normal
|
Cute
|
04040
|
100100%
|
1010 (max 16)
|
|
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
|
II
|
False Swipe
|
Normal
|
Cool
|
04040
|
100100%
|
4040 (max 64)
|
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
IV
|
Feint
|
Normal
|
Beauty
|
03030
|
100100%
|
1010 (max 16)
|
|
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
|
II
|
Flail
|
Normal
|
Cute
|
VariesVaries
|
100100%
|
1515 (max 24)
|
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
|
II
|
Frustration
|
Normal
|
Cute
|
VariesVaries
|
100100%
|
2020 (max 32)
|
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
I
|
Fury Attack
|
Normal
|
Cool
|
01515
|
08585%
|
2020 (max 32)
|
|
The target is jabbed repeatedly with a horn or beak two to five times in a row.
|
I
|
Fury Swipes
|
Normal
|
Tough
|
01818
|
08080%
|
1515 (max 24)
|
|
The target is raked with sharp claws or scythes for two to five times in quick succession.
|
IV
|
Giga Impact
|
Normal
|
Beauty
|
150150
|
09090%
|
055 (max 8)
|
|
The user charges at the target using every bit of its power. The user must rest on the next turn.
|
I
|
Guillotine
|
Normal
|
Cool
|
000—
|
000—%
|
055 (max 8)
|
|
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
|
V
|
Head Charge
|
Normal
|
|
120120
|
100100%
|
1515 (max 24)
|
|
The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
|
I
|
Headbutt
|
Normal
|
Tough
|
07070
|
100100%
|
1515 (max 24)
|
|
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
|
VI
|
Hold Back
|
Normal
|
|
04040
|
100100%
|
4040 (max 64)
|
|
The user holds back when it attacks and the target is left with at least 1 HP.
|
I
|
Horn Attack
|
Normal
|
Cool
|
06565
|
100100%
|
2525 (max 40)
|
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
I
|
Horn Drill
|
Normal
|
Cool
|
000—
|
000—%
|
055 (max 8)
|
|
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
|
I
|
Hyper Fang
|
Normal
|
Cool
|
08080
|
09090%
|
1515 (max 24)
|
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
|
IV
|
Last Resort
|
Normal
|
Cute
|
140140
|
100100%
|
055 (max 8)
|
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
I
|
Mega Kick
|
Normal
|
Cool
|
120120
|
07575%
|
055 (max 8)
|
|
The target is attacked by a kick launched with muscle-packed power.
|
I
|
Mega Punch
|
Normal
|
Tough
|
08080
|
08585%
|
2020 (max 32)
|
|
The target is slugged by a punch thrown with muscle-packed power.
|
IV
|
Natural Gift
|
Normal
|
Cool
|
VariesVaries
|
100100%
|
1515 (max 24)
|
|
The user draws power to attack by using its held Berry. The Berry determines its type and power.
|
I
|
Pay Day
|
Normal
|
Smart
|
04040
|
100100%
|
2020 (max 32)
|
|
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
|
I
|
Pound
|
Normal
|
Tough
|
04040
|
100100%
|
3535 (max 56)
|
|
The target is physically pounded with a long tail or a foreleg, etc.
|
II
|
Present
|
Normal
|
Cute
|
VariesVaries
|
09090%
|
1515 (max 24)
|
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
I
|
Quick Attack
|
Normal
|
Cool
|
04040
|
100100%
|
3030 (max 48)
|
|
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
|
I
|
Rage
|
Normal
|
Cool
|
02020
|
100100%
|
2020 (max 32)
|
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
II
|
Rapid Spin
|
Normal
|
Cool
|
02020
|
100100%
|
4040 (max 64)
|
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
|
V
|
Retaliate
|
Normal
|
|
07070
|
100100%
|
055 (max 8)
|
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
|
II
|
Return
|
Normal
|
Cute
|
VariesVaries
|
100100%
|
2020 (max 32)
|
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
IV
|
Rock Climb
|
Normal
|
Cool
|
09090
|
08585%
|
2020 (max 32)
|
|
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
|
I
|
Scratch
|
Normal
|
Tough
|
04040
|
100100%
|
3535 (max 56)
|
|
Hard, pointed, and sharp claws rake the target to inflict damage.
|
III
|
Secret Power
|
Normal
|
Smart
|
07070
|
100100%
|
2020 (max 32)
|
|
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
|
I
|
Self-Destruct
|
Normal
|
Beauty
|
200200
|
100100%
|
055 (max 8)
|
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
I
|
Skull Bash
|
Normal
|
Tough
|
130130
|
100100%
|
1010 (max 16)
|
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
|
I
|
Slam
|
Normal
|
Tough
|
08080
|
07575%
|
2020 (max 32)
|
|
The target is slammed with a long tail, vines, etc., to inflict damage.
|
I
|
Slash
|
Normal
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
The target is attacked with a slash of claws or blades. Critical hits land more easily.
|
III
|
Smelling Salts
|
Normal
|
Smart
|
07070
|
100100%
|
1010 (max 16)
|
|
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
|
I
|
Spike Cannon
|
Normal
|
Cool
|
02020
|
100100%
|
1515 (max 24)
|
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
I
|
Stomp
|
Normal
|
Tough
|
06565
|
100100%
|
2020 (max 32)
|
|
The target is stomped with a big foot. It may also make the target flinch.
|
I
|
Strength
|
Normal
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
|
I
|
Struggle
|
Normal
|
Cool
|
05050
|
000—%
|
011 (max 1)
|
|
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
|
I
|
Super Fang
|
Normal
|
Tough
|
VariesVaries
|
09090%
|
1010 (max 16)
|
|
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
|
I
|
Tackle
|
Normal
|
Tough
|
05050
|
100100%
|
3535 (max 56)
|
|
A physical attack in which the user charges and slams into the target with its whole body.
|
V
|
Tail Slap
|
Normal
|
|
02525
|
08585%
|
1010 (max 16)
|
|
The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
|
I
|
Take Down
|
Normal
|
Tough
|
09090
|
08585%
|
2020 (max 32)
|
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
I
|
Thrash
|
Normal
|
Tough
|
120120
|
100100%
|
1010 (max 16)
|
|
The user rampages and attacks for two to three turns. It then becomes confused, however.
|
I
|
Vice Grip
|
Normal
|
Tough
|
05555
|
100100%
|
3030 (max 48)
|
|
The target is gripped and squeezed from both sides to inflict damage.
|
I
|
Wrap
|
Normal
|
Tough
|
01515
|
09090%
|
2020 (max 32)
|
|
A long body or vines are used to wrap and squeeze the target for four to five turns.
|
IV
|
Cross Poison
|
Poison
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
|
IV
|
Gunk Shot
|
Poison
|
Cool
|
120120
|
08080%
|
055 (max 8)
|
|
The user shoots filthy garbage at the target to attack. It may also poison the target.
|
III
|
Poison Fang
|
Poison
|
Smart
|
05050
|
100100%
|
1515 (max 24)
|
|
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
|
IV
|
Poison Jab
|
Poison
|
Smart
|
08080
|
100100%
|
2020 (max 32)
|
|
The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
|
I
|
Poison Sting
|
Poison
|
Smart
|
01515
|
100100%
|
3535 (max 56)
|
|
The user stabs the target with a poisonous stinger. This may also poison the target.
|
III
|
Poison Tail
|
Poison
|
Smart
|
05050
|
100100%
|
2525 (max 40)
|
|
The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
|
V
|
Heart Stamp
|
Psychic
|
|
06060
|
100100%
|
2525 (max 40)
|
|
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
|
IV
|
Psycho Cut
|
Psychic
|
Cool
|
07070
|
100100%
|
2020 (max 32)
|
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
|
IV
|
Zen Headbutt
|
Psychic
|
Beauty
|
08080
|
09090%
|
1515 (max 24)
|
|
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
|
IV
|
Head Smash
|
Rock
|
Tough
|
150150
|
08080%
|
055 (max 8)
|
|
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
|
III
|
Rock Blast
|
Rock
|
Tough
|
02525
|
09090%
|
1010 (max 16)
|
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
|
I
|
Rock Slide
|
Rock
|
Tough
|
07575
|
09090%
|
1010 (max 16)
|
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
|
I
|
Rock Throw
|
Rock
|
Tough
|
05050
|
09090%
|
1515 (max 24)
|
|
The user picks up and throws a small rock at the target to attack.
|
III
|
Rock Tomb
|
Rock
|
Smart
|
06060
|
09595%
|
1515 (max 24)
|
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
|
IV
|
Rock Wrecker
|
Rock
|
Tough
|
150150
|
09090%
|
055 (max 8)
|
|
The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
|
II
|
Rollout
|
Rock
|
Tough
|
03030
|
09090%
|
2020 (max 32)
|
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
|
V
|
Smack Down
|
Rock
|
|
05050
|
100100%
|
1515 (max 24)
|
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
|
IV
|
Stone Edge
|
Rock
|
Tough
|
100100
|
08080%
|
055 (max 8)
|
|
The user stabs the target with sharpened stones from below. Critical hits land more easily.
|
IV
|
Bullet Punch
|
Steel
|
Smart
|
04040
|
100100%
|
3030 (max 48)
|
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
V
|
Gear Grind
|
Steel
|
|
05050
|
08585%
|
1010 (max 16)
|
|
The user attacks by throwing two steel gears at its target.
|
IV
|
Gyro Ball
|
Steel
|
Beauty
|
VariesVaries
|
100100%
|
055 (max 8)
|
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
|
V
|
Heavy Slam
|
Steel
|
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
|
IV
|
Iron Head
|
Steel
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The foe slams the target with its steel-hard head. It may also make the target flinch.
|
II
|
Iron Tail
|
Steel
|
Cool
|
100100
|
07575%
|
1515 (max 24)
|
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
IV
|
Magnet Bomb
|
Steel
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user launches steel bombs that stick to the target. This attack will not miss.
|
IV
|
Metal Burst
|
Steel
|
Beauty
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user retaliates with much greater power against the target that last inflicted damage on it.
|
II
|
Metal Claw
|
Steel
|
Cool
|
05050
|
09595%
|
3535 (max 56)
|
|
The target is raked with steel claws. It may also raise the user's Attack stat.
|
III
|
Meteor Mash
|
Steel
|
Cool
|
09090
|
09090%
|
1010 (max 16)
|
|
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
|
II
|
Steel Wing
|
Steel
|
Cool
|
07070
|
09090%
|
2525 (max 40)
|
|
The target is hit with wings of steel. It may also raise the user's Defense stat.
|
I
|
Clamp
|
Water
|
Tough
|
03535
|
08585%
|
1515 (max 24)
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
I
|
Crabhammer
|
Water
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The target is hammered with a large pincer. Critical hits land more easily.
|
III
|
Dive
|
Water
|
Beauty
|
08080
|
100100%
|
1010 (max 16)
|
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
|
V
|
Razor Shell
|
Water
|
|
07575
|
09595%
|
1010 (max 16)
|
|
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
|
VI
|
Water Shuriken
|
Water
|
|
01515
|
100100%
|
2020 (max 32)
|
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
I
|
Waterfall
|
Water
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|