- If you were looking for the chapter in Pokémon Zensho, see PZ10.
Indigo Plateau
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セキエイこうげん Sekiei Plateau
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"The Ultimate Goal of Trainers!"
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Indigo Plateau in {{{variable2}}}.
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Map description
The fate of many Trainers aiming for the top rests here.
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[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
[[File:{{{leadersprite}}}|{{{leader}}}|link={{{leader}}}]] [[{{{leader}}}|{{{leader}}}]]
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No specialty type
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[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]] [[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
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[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
[[File:{{{leadersprite2}}}|{{{leader2}}}|link={{{leader2}}}]] [[{{{leader2}}}|{{{leader2}}}]]
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Unknown-type specialist Gym
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[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]] [[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
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[[|Indigo Plateau Gym]] - Kanto Gym #{{{gymno}}}
[[File:{{{leadersprite3}}}|{{{leader3}}}|link={{{leader3}}}]] [[{{{leader3}}}|{{{leader3}}}]]
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Unknown-type specialist Gym
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[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]] [[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
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Indigo League - Gen I and III
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Indigo League - Gen II and IV
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Location Location of Indigo Plateau in Kanto.
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Indigo Plateau (Japanese: セキエイこうげん Sekiei Plateau) serves as the capital for the Pokémon League. It is the final destination for Pokémon Trainers competing in Indigo or Johto League competitions against the Elite Four. This is where the powerful Elite Four battle against Trainers in a final showdown of becoming a master Pokémon Trainer, who may be challenged after defeating all eight Gym Leaders of either respective region. In the anime, it is also the location of the Indigo Plateau Conference, Kanto Grand Festival and the Pokémon League Village.
Indigo Plateau is located just north of Victory Road and Route 23, and east of Mt. Silver. In Generation I and III, the only way to reach Indigo Plateau is by going through Route 23; however, in Generation II and IV, Indigo Plateau is reached by going through Route 26. In order to reach Indigo Plateau by foot, Trainers must venture through Victory Road, a lengthy cave acting as a final test for Trainers.
The Elite Four must be battled consecutively, with breaks to the Pokémon Center prohibited. Trainers are unable to go back or return to previous rooms. The only way to open the door and progress through each room is to defeat the Elite Four member of that room. Each member of the Elite Four is stronger than the previous member, and like Gym Leaders, each specialize in a different type.
Geography
Superstructure
In the games, Indigo Plateau is depicted as a large building surrounded by mountainous areas. Indigo Plateau area changes in every generation, however in every generation there is a small area at the entrance that connects the exit of Victory Road to Indigo Plateau.
In Generation I, there is a narrow passageway, where giant statues act as barriers which lead to the entrance.
In Generation II, the area between Victory Road and Indigo Plateau is shorter and wider, and the statues have been removed only to be replaced by trees.
In Generation III, there is a flight of stairs that leads up to Indigo Plateau from Route 23, with a small area outside the entrance with a couple of giant statues.
In Generation IV, the pathway is the same as Generation II, but much fancier. There are two archways each with a small set of stairs above them and Poké Ball statues that appear left and right across the path.
Ground floor
Generation I
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Generation II
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Generation III
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Generation IV
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On the ground floor is a combined Poké Mart and Pokémon Center. This is the last safe stop before Trainers make their way up to the upper floors, therefore, Trainers can purchase and stock up on items, as well as heal their Pokémon before leaving. There are a number of things a player can do on this floor. A Pokémon Center Nurse heals all status conditions, recharges HP and PP of all party Pokémon, free of charge. The nurse is located at the main counter just as the player enters Indigo Plateau. It also hosts the Cable Club and the Union Room, which facilitates multiplayer gameplay and link players to battle and trade one another. Trainers also have access to a PC. Trainers can also buy items from the Poké Mart. The Poké Mart stocks rare items that can only be found in Indigo Plateau.
In Generation II, the layout of the ground floor is slightly modified, with the Cable Club and the Union Room relocated upstairs. The PC is now located in the middle of the room, while the nurse is located on the left of it, and the Poké Mart is located on the right of it. There is also an old man standing near the counter that will ask the player if they miss their home, and will use an Abra to Teleport the Trainer back to New Bark Town. He offers this because the Trainer cannot Fly to Johto from the Indigo Plateau. He will disappear after the player defeats the Elite Four and Champion for the first time.
In Generation III, the ground floor is similar to the ground floor in Generation I, however the Cable Club and the Union Room are relocated upstairs. There are a couple of Trainers waiting or resting from training in Victory Road.
In Generation IV, the ground floor is revamped with a regal red motif with stairs in the center covered in red carpet. Like the Pokémon Centers in HeartGold and SoulSilver, the wireless facilities are located in the same room as the nurse, one flight of stairs above. To the right of the nurse is the Poké Mart and the stairs to the Wi-Fi Club. The man with an Abra is still there, but he won't Teleport the player, saying that intimidated Trainers just Fly back home. Indeed, when outside the building, the player can Fly to any place he or she wishes within both regions. To the right of the Abra man is a terminal where the player can compare records with other players he or she has contacted wirelessly, similar to the rooms in Jubilife TV.
Poké Mart
First room
Generation I
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Generation II
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Generation III
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Generation IV
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Once Trainers climb the first staircase, they will reach the first room, and upon entering the door will lock so they are unable to return back. The door to the second room is also locked and the only way to open the door and progress through each room is to defeat the Elite Four member of that room.
During Generation I and III, Lorelei is in control of this room, thus is the first member of the Elite Four that must be defeated. Because she uses Ice-type Pokémon, her room is surrounded by ice; however, it is more like water, and in fact behaves exactly like water in Generation I, right down to being able to catch Pokémon by fishing with the Old and Good Rods. From the entrance, there is a small bridge connected to the batting arena, where Lorelei stands waiting for battle.
In Generation II, the room hasn't actually changed dramatically to custom to Will's design, despite the fact that he trains a completely different type. Ironically, the room's design is encompassed with pools of frozen water on both sides of the battling arena, suiting more of Lorelei's abilities than Will's. There is also a narrow bridge connected to the batting arena where Will stands waiting for battle.
In Generation III, Lorelei's room changes from the icy environment it was to a plain room with six large statues of ice surrounding the battle arena.
In Generation IV, the room is redesigned to accustom to Will's liking. It features a room shaped much like his Generation II room, except with a purple tiled floor. Floating, transparent cubes bob around the room, rising seemingly from a black pit where in Generation II there was ice.
Trainers
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Reward: $5544
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Reward: $5544
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Reward: $4200
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Initial battle
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Reward: $5400
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Reward: $6600
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Initial battle
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Reward: $5040
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Reward: $7440
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Pokémon
Pokémon
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Games
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Location
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Levels
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Rate
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Fishing
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R
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B
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Y
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5
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100%
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R
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B
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Y
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10
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50%
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R
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B
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Y
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10
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50%
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R
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B
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Y
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15
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34%
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R
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B
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Y
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15
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33%
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R
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B
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Y
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10
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33%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Second room
Generation I
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Generation II
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Generation III
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Generation IV
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The second room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return back or advance forward.
In Generation I and III, Bruno is the owner of this room, and has designed it according to his Fighting-type specialties. The room is full of giant boulders that surround the battle field, and a Pokémon statue in the corner.
In Generation II, Bruno, the former owner of the room has been replaced by Koga, the former Gym Leader, still using his signature Poison-type Pokémon. The room has been redesigned and customized to meet the needs of his Poison Pokémon, which now has a grassy floor with many trees towering over the area.
In Generation III, Bruno's room changes from the rocky environment it was to a plain room with six large statues of stone surrounding the battle arena.
In Generation IV, Koga once again claims this room. The room is shaped much like his Generation II room. The floor is covered in grass, but this time Koga stands in the middle of a large rectangle of stone. The sides of the room show the shadows of trees. The stone and wall supports are adorned with moss.
Trainers
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Reward: $5742
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Reward: $5742
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Reward: $4400
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Initial battle
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Reward: $5600
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Reward: $6800
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Initial battle
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Reward: $5080
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Reward: $7740
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Third room
Generation I
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Generation II
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Generation III
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Generation IV
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The third room can be accessed after defeating the Elite Four member of the previous room. Like the room before it, the doors to other rooms will lock so Trainers are unable to return back or advance forward.
In Generation I and III, Agatha is the owner of this room, and has designed it according to her own Ghost-type specialties. The room is full of giant gravestones that surround the battle field. There are gravestones on both side of the battling arena, and a Pokémon statue in the bottom left hand corner.
In Generation II, Agatha, the former owner of the room has been replaced by Bruno, the former owner of the second room, who has been promoted and has now taken her place, still using his signature Fighting-type Pokémon. The room has been redesigned and customized now with pools of lava bubbling left and right of the battle arena. There is a narrow bridge connected to the batting arena where Bruno stands waiting for battle.
In Generation III, Agatha's room changes from the eerie environment with gravestones to a plain room with six large statues surrounding the battle arena.
In Generation IV, Bruno has this room, and it once again is roughly the shape of his Generation II room. The pit is once again filled with lava, but two large tubs line the side of the room, giving it a refinery feel.
Trainers
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Reward: $5940
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Reward: $5940
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Reward: $4600
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Initial battle
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Reward: $5800
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Reward: $7000
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Initial battle
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Reward: $5520
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Reward: $7680
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Fourth room
Generation I
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Generation II
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Generation III
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Generation IV
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The fourth room can be accessed after defeating the Elite Four member of the previous room. However, unlike the previous rooms before it, once a Trainer advances through the doors to the fourth room, they will automatically travel through the room to face off with the final Elite Four member. As such, it would be wise for Trainers to prepare for the final Elite Four member before they enter the fourth room. This will only happen in Generation I and III, however. In Generation II and IV, the Trainer will advance to the fourth room normally.
In Generation I and III, the room enters in a long, narrow pathway that curves around in a sideways 'S' shape. The pathway will end in with a battle arena where Lance will be standing. There are many Pokémon statues surrounding the battle arena, but these are moved to the pathway in Generation III, and the main battle arena is surrounded by six large fang-shaped statues.
In Generation II, Karen is the current owner of the fourth room, and it is like any other room within the Elite Four. The room has been redesigned and customized now with a deep, dark pit left and right of the battle arena. There is a narrow bridge connected to the batting arena where Karen stands waiting for battle.
In Generation IV, Karen has this room again. The room is shaped like her old Generation II room. The pit, however, is now filled with blue crystals. The floor is purple with a star pattern and stage curtains are hung behind Karen, corresponding with the movie star look of Karen in this generation.
Trainers
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Reward: $6138
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Reward: $6138
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Reward: $4700
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Initial battle
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Reward: $6000
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Reward: $7200
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Initial battle
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Reward: $5640
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Reward: $7680
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Champion's room
Generation I
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Generation II (Gold/Silver)
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Generation II (Crystal)
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Generation III
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Generation IV
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Once a Trainer defeats the final member of the Elite Four, they will go on to the Champion's room. The current Champion awaits in his room for the final battle to unfold. Like the previous four rooms, the Champion's room will automatically direct the Trainer to the Champion.
In Generation I and III, the Champion is Blue, who had become the Champion just recently. The battlefield is a small room, with two entrances; one that leads from the fourth room, the other leads to the Hall of Fame.
In Generation II and IV, the Champion is Lance, formerly the fourth Elite Four member, who continues to use Dragon-type Pokémon. The room has a long hall decorated with Dratini statues (regular statues in Gold and Silver) left and right of the path. At the end of the hall, the player reaches an elevated part of the room where Lance awaits. Behind him are double doors that lead to the Hall of Fame. In Generation IV, this room is gold colored, with a red carpet going down the middle and moving gears on the walls.
Trainers
If the player chose Bulbasaur:
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Reward: $6435
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If the player chose Charmander:
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Reward: $6435
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If the player chose Squirtle:
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Reward: $6435
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If Eevee evolved into Vaporeon:
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Reward: $6435
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If Eevee evolved into Jolteon:
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Reward: $6435
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If Eevee evolved into Flareon:
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Reward: $6435
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Reward: $5000
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Initial battle
If the player chose Bulbasaur:
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Reward: $6300
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If the player chose Charmander:
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Reward: $6300
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If the player chose Squirtle:
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Reward: $6300
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If the player chose Bulbasaur:
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Reward: $7500
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If the player chose Charmander:
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Reward: $7500
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If the player chose Squirtle:
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Reward: $7500
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Initial battle
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Reward: $10000
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Reward: $15000
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Hall of Fame
- Main article: Hall of Fame
Once the Champion is defeated, there is a great congratulations and the victor will be recorded in the Hall of Fame and made current Champion. The Hall of Fame is a record kept by the Pokémon League of all the Pokémon Trainers who have ever defeated the Pokémon League. In the hallway to the Hall of Fame recording room, Professor Oak is present to congratulate the player. It is a fairly large room that only contains a large computer. The Hall of Fame will record the Trainer's ID number, name, and party. For each Pokémon of the player's party, the species, name, gender, level, and area met are recorded; the gender is not recorded prior to Generation II and the area met is not recorded prior to Generation III.
After becoming Champion, the player returns home, rather than staying at the Pokémon League to fight challengers. The previous Champion keeps his position.
Trainers
In both Generation II and IV, Silver can be battled on Mondays and Wednesdays following the battle against him at Mt. Moon (as well as the Tag Battle against Lance and Clair in the Dragon's Den in Generation IV). Silver will appear to halt the player for a battle as they walk towards the steps to enter the Elite Four's domain.
Generation II
If the player chose Chikorita:
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Reward: $5000
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If the player chose Cyndaquil:
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Reward: $5000
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If the player chose Totodile:
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Reward: $5000
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Generation IV
If the player chose Chikorita:
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Reward: $3840
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If the player chose Cyndaquil:
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Reward: $3840
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If the player chose Totodile:
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Reward: $3840
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Items
In the side series
Pokémon Pinball
In Pokémon Pinball, Indigo Plateau appears on the Red and Blue tables; catchable Pokémon include Spearow, Sandshrew, Machop, Geodude, Onix, Pinsir, Ditto, Moltres, Mewtwo, and Mew.
In the Pokémon Stadium series
- Main article: Indigo Plateau/Stadium series
Fields based on those of the Indigo Plateau appear in Pokémon Stadium's Gym Leader Castle and Stadium 2's Johto Gym Leader Castle. Just like in the core series games, the player has to defeat all the Elite Four members in order to reach the Champion. In the Stadium games, after defeating the Champion and entering the Hall of Fame, the player earns a special reward.
In Pokémon Stadium
In Pokémon Stadium, clearing Indigo Plateau earns the player a random gift Pokémon from eight different possibilites: Bulbasaur, Charmander, Squirtle, Hitmonlee, Hitmonchan, Eevee, Omanyte, or Kabuto.
When the Rival is beaten in Round 1, the prize Pokémon will be holding a Normal Box if traded to Generation II, which contains a Silver Trophy. When the Rival is beaten in Round 2, the prize Pokémon will be holding a Gorgeous Box, which contains a Gold Trophy.
In Pokémon Stadium 2
In Pokémon Stadium 2, as a reward for clearing Indigo Plateau, the player will receive either a Doduo Sticker mode (if not all Stadium Cups have been beaten in) or a Dodrio Sticker mode (if all Stadium Cups have been beaten) for the Game Boy Tower for Generation I*/Generation II* games. In addition, the player will be granted access to the Kanto Gym Leader Castle.
In the anime
Indigo Plateau in the anime
In the main series
Indigo Plateau first appeared at the end of Bad to the Bone, after Ash and his friends left for the Pokémon League. In the following episode, Ash and the others helped to run the flame of Moltres to Indigo Stadium, and they officially reached Indigo Plateau. They stayed there until the end of the Pokémon League.
Indigo Plateau is also the home of Pokémon League Village, where Ash, his friends, and all the other Trainers stayed during the events of the League.
It is also the location of the Kanto Grand Festival.
One of the locations of the Battle Pyramid also stands nearby.
In Pokémon Origins
Indigo Plateau in Pokémon Origins
Red arrived at the Indigo Plateau in File 4 - Charizard, where he challenged and defeated the Elite Four. Once he had defeated Lance, he found out that he still had to battle the Champion, who turned out to be his rival, Blue. After a hard-fought battle, Red emerged victorious, making him the new Champion and worthy of entering the Hall of Fame.
The battle arenas at the Indigo Plateau seem to have self-repairing systems, automatically fixing any possible damage caused to the arenas during battles.
In the manga
Indigo Plateau in the Pokémon Adventures manga
In the Pokémon Adventures manga
Red travels to Indigo Plateau to take on the Indigo League Tournament where Dr. O, Green and Blue also participate in.
In the Gold, Silver & Crystal arc, the Indigo Plateau hosts a tournament between the Gym Leaders of both Johto and Kanto, in order to reveal the identity of the Masked Man. Green reappears at the Indigo Plateau, disguised as the man with the Abra from the games. She offers to take Silver back home using Abra's Teleport, which appears to have failed because some time later, Silver is seen captured by Will at Ilex Forest. In the FireRed & LeafGreen arc, Silver remembers seeing lush trees during the teleportation and thus visits Viridian City in search of his roots.
In the Pokémon Pocket Monsters manga
A tournament is held in Indigo Plateau where Red is invited. He battles his rivals who were also invited, using his Pokémon such as Clefairy and Pikachu.
In the Pokémon Zensho manga
Satoshi goes to Indigo Plateau to challenge the Elite Four.
In the TCG
The following is a list of cards named Indigo Plateau.
Trivia
Name origin
Language
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Name
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Origin
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Japanese
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セキエイこうげん Sekiei Kōgen
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石英 (sekiei) means "quartz," while 高原 (kōgen) means "plateau."
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English, German
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Indigo Plateau
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Indigo is one of the seven traditional colors of the rainbow, a blue-purple color. It also shares its name with the indigo plant. Its name therefore follows the theme of Kanto's cities (as a color) and Johto's cities (as a plant).
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French
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Plateau Indigo
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From its English name
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Italian
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Altopiano Blu
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Polish
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Równina Indygo
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Literally, "Indigo Plain"
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Spanish
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Meseta Añil Planicies Indigo
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Korean
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석영 고원 Seokyeong Gowon
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Translation of Japanese name, meaning "quartz plateau"
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Chinese (Mandarin)
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石英高原 Shíyīng Gāoyuán
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From its Japanese name. Literally means "Quartz plateau."
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