Snore (move): Difference between revisions

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Snore is affected by [[King's Rock]].
Snore is affected by [[King's Rock]].


If used on a Pokémon behind a {{m|substitute}}, it hits that Pokémon's substitute.
If used on a Pokémon behind a {{OBP|substitute|doll}}, it hits that Pokémon's substitute.


===Generation III===
===Generation III===
Line 80: Line 80:
==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevss|Stad2}}|Has a one-in-three chance of making the target flinch. Can be used only by a sleeping <sc>Pokémon</sc>.}}
{{movedescentry|{{gameabbrevss|Stad2}}|Has a one-in-three chance of making the target flinch. Can be used only by a sleeping {{ScPkmn}}.}}
{{movedescentry|{{gameabbrev2|GSC}}|An attack useable only while asleep.}}
{{movedescentry|{{gameabbrev2|GSC}}|An attack useable only while asleep.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A loud attack that can be used only while asleep.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A loud attack that can be used only while asleep.}}
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{{movedescentry|{{gameabbrev5|BWB2W2}}|An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.}}
{{movedescentry|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveentry/9|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31|20|20}}
{{Moveentry/9|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31|20|20}}
{{Moveentry/9|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31|20|20}}
{{Moveentry/9|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field||39|39|39|39{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31|20|20}}
{{Moveentry/9|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||-|-|-|-|-|-|{{tt|Rem.|Can only be learned via Move Reminder}}{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/9|0480|Uxie|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||{{tt|Rem.|Can only be learned via Move Reminder}}{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/9|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||-|-|-|-|-|-|{{tt|Rem.|Can only be learned via Move Reminder}}{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/9|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||{{tt|Rem.|Can only be learned via Move Reminder}}{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/9|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||-|-|-|-|-|-|{{tt|Rem.|Can only be learned via Move Reminder}}{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/9|0482|Azelf|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||{{tt|Rem.|Can only be learned via Move Reminder}}{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/9|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy|||||31|31|35||35}}
{{Moveentry/9|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy|||||31|31|35||35}}
{{Moveentry/9|0901|Ursaluna|type=Ground|type2=Normal|1|Field|Field|||||||||41|STAB='''}}
{{Moveentry/9|0901|Ursaluna|type=Ground|type2=Normal|1|Field|Field|||||||||41|STAB='''}}
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===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}}}
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}}}
{{Moveentry/7|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|-}}
{{Moveentry/7|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|}}
{{Moveentry/7|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|STAB='''}}
{{Moveentry/7|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|STAB='''}}
{{Moveentry/7|0206|Dunsparce|type=Normal|1|Field|Field|-|✔|✔|✔|✔|✔|-|STAB='''}}
{{Moveentry/7|0206|Dunsparce|type=Normal|1|Field|Field||✔|✔|✔|✔|✔||STAB='''}}
{{Moveentry/7|0209|Snubbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0209|Snubbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0223|Remoraid|type=Water|2|Water 1|Water 2|-|✔|✔|✔|✔|✔}}
{{Moveentry/7|0223|Remoraid|type=Water|2|Water 1|Water 2||✔|✔|✔|✔|✔}}
{{Moveentry/7|0231|Phanpy|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0231|Phanpy|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0287|Slakoth|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|STAB='''}}
{{Moveentry/7|0287|Slakoth|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|STAB='''}}
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{{Moveentry/7|0393|Piplup|type=Water|2|Water 1|Field||✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0393|Piplup|type=Water|2|Water 1|Field||✔|✔|✔|✔|✔|✔}}
{{Moveentry/7|0535|Tympole|type=Water|1|Water 1|Water 1|||✔|✔|✔}}
{{Moveentry/7|0535|Tympole|type=Water|1|Water 1|Water 1|||✔|✔|✔}}
{{Moveentry/7|0540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug|||-|-|-||✔}}
{{Moveentry/7|0540|Sewaddle|type=Bug|type2=Grass|1|Bug|Bug|||||||✔}}
{{Movefoot|Normal|7}}
{{Movefoot|Normal|7}}


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====[[Generation IV]]====
====[[Generation IV]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local Japanese event Pokémon distributions (Generation IV)|Sleeping Pikachu}}{{sup/4|DP}}}}
{{Moveentry/1|0025|Pikachu|type=Electric|2|Field|Fairy|{{DL|List of local Japanese event Pokémon distributions in Generation IV|Sleeping Pikachu}}{{sup/4|DP}}}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


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In {{pkmn|Super Mystery Dungeon}}, Snore is now automatically triggered when the user is asleep and an enemy is adjacent to the user. If both {{m|Sleep Talk}} and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.
In {{pkmn|Super Mystery Dungeon}}, Snore is now automatically triggered when the user is asleep and an enemy is adjacent to the user. If both {{m|Sleep Talk}} and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.


{{Template:MDMoveheader|type=normal}}
{{MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pow=4|pp=16|acc=95%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=RB|pow=4|pp=16|acc=95%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=4|pp=16|acc=95%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=4|pp=16|acc=95%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=4|pp=16|acc=95%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=4|pp=16|acc=95%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=20|powmax=50|pp=25|ppmax=40|acc=90%|accmax=98%|range=1 tile around user|target=Enemy|cuts=Yes}}
{{MDMoveRow|game=SMD|pow=20|powmax=50|pp=25|ppmax=40|acc=90%|accmax=98%|range=1 tile around user|target=Enemy|cuts=Yes}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===

Latest revision as of 15:59, 22 August 2024

Snore
いびき Snore
Snore IX.png
Snore IX 2.png
Type  Normal
Category  Special
PP  15 (max. 24)
Power  50
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
  • Is a sound-based move
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  4 ♥♥♥♥
Jamming  0  
Makes the audience quickly grow bored when an appeal move has little effect.

Snore (Japanese: いびき Snore) is a damage-dealing Normal-type move introduced in Generation II. It was TM13 in Generation II and TM24 in Pokémon Sword and Shield.

Effect

Snore can only be used if the user is currently asleep; otherwise, it will fail. Snore inflicts damage and has a 30% chance of causing the target to flinch.

A Komala with the Ability Comatose is also treated as an asleep Pokémon, and can successfully use Snore (or Sleep Talk) without having the sleep status condition.

Snore is a sound-based move.

Generation II

Snore has a base power of 40.

Snore is affected by King's Rock.

If used on a Pokémon behind a substitute, it hits that Pokémon's substitute.

Generation III

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Snore can be used as the second move of a Pokémon Contest combination, with the user gaining 4 bonus appeal points if Rest was used in the previous turn.

Generation IV

Turns where Snore is used are always counted towards waking the Pokémon.

Generation V

Snore is no longer affected by King's Rock.

Generation VI onwards

Snore's power changed from 40 to 50.

Snore can now hit Pokémon even if they are behind a substitute.

Snore can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

Description

Games Description
Stad2 Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
GSC An attack useable only while asleep.
RSEColoXD A loud attack that can be used only while asleep.
FRLG An attack that can be used only while asleep. It may cause flinching.
DPPtHGSSPBR An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
BWB2W2 An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
XYORAS An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
SMUSUMPE
SwShBDSPLA
SV
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0143 Snorlax NormalIC Big.png Monster Monster 36 28RSE
29FRLG
28 28 28 28 20 20 20
0216 Teddiursa NormalIC Big.png Field Field 43 43 43 43 43 43 43 37
0217 Ursaring NormalIC Big.png Field Field 49 43 49 49 49 49 49 41
0325 Spoink PsychicIC Big.png Field Field 37 29 29 29XY
33ORAS
33 33 33
0326 Grumpig PsychicIC Big.png Field Field 43 29 29 29XY
35ORAS
35 35 35
0339 Barboach WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 26 31 31 31XY
25ORAS
25 6 6 6
0340 Whiscash WaterIC Big.png
GroundIC Big.png
Water 2 Water 2 26 33 33 33XY
25ORAS
25 1 1 1
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field 37 37 37 37XY
31ORAS
31 20 20
0364 Sealeo IceIC Big.png
WaterIC Big.png
Water 1 Field 39 39 39 39XY
31ORAS
31 20 20
0365 Walrein IceIC Big.png
WaterIC Big.png
Water 1 Field 39 39 39 39XY
31ORAS
31 20 20
0480 Uxie PsychicIC Big.png No Eggs Discovered No Eggs Discovered Rem.*
0481 Mesprit PsychicIC Big.png No Eggs Discovered No Eggs Discovered Rem.*
0482 Azelf PsychicIC Big.png No Eggs Discovered No Eggs Discovered Rem.*
0702 Dedenne ElectricIC Big.png
FairyIC Big.png
Field Fairy 31 31 35 35
0901 Ursaluna GroundIC Big.png
NormalIC Big.png
Field Field 41
0901 Ursaluna
Ursaluna
Bloodmoon
GroundIC Big.png
NormalIC Big.png
Field Field 41
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0079 Slowpoke WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0108 Lickitung NormalIC Big.png Monster Monster
0206 Dunsparce NormalIC Big.png Field Field
0209 Snubbull FairyIC Big.png Field Fairy
0223 Remoraid WaterIC Big.png Water 1 Water 2
0231 Phanpy GroundIC Big.png Field Field
0287 Slakoth NormalIC Big.png Field Field
0293 Whismur NormalIC Big.png Monster Field
0320 Wailmer WaterIC Big.png Field Water 2
0369 Relicanth WaterIC Big.png
RockIC Big.png
Water 1 Water 2
0393 Piplup WaterIC Big.png Water 1 Field
0535 Tympole WaterIC Big.png Water 1 Water 1
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
Tutor
Every Pokémon can learn this move by TM or by Move Tutor except the ones listed below and only if marked with ✘.
0010 Caterpie BugIC Big.png Bug Bug
0011 Metapod BugIC Big.png Bug Bug
0013 Weedle BugIC Big.png
PoisonIC Big.png
Bug Bug
0014 Kakuna BugIC Big.png
PoisonIC Big.png
Bug Bug
0056 Mankey FightingIC Big.png Field Field
0057 Primeape FightingIC Big.png Field Field
0096 Drowzee PsychicIC Big.png Human-Like Human-Like
0097 Hypno PsychicIC Big.png Human-Like Human-Like
0129 Magikarp WaterIC Big.png Water 2 Dragon
0132 Ditto NormalIC Big.png Ditto Ditto
0163 Hoothoot NormalIC Big.png
FlyingIC Big.png
Flying Flying
0164 Noctowl NormalIC Big.png
FlyingIC Big.png
Flying Flying
0167 Spinarak BugIC Big.png
PoisonIC Big.png
Bug Bug
0168 Ariados BugIC Big.png
PoisonIC Big.png
Bug Bug
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying
0201 Unown
Unown
All forms
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0202 Wobbuffet PsychicIC Big.png Amorphous Amorphous
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field
0235 Smeargle NormalIC Big.png Field Field
0265 Wurmple BugIC Big.png Bug Bug
0266 Silcoon BugIC Big.png Bug Bug
0268 Cascoon BugIC Big.png Bug Bug
0288 Vigoroth NormalIC Big.png Field Field
0353 Shuppet GhostIC Big.png Amorphous Amorphous
0354 Banette GhostIC Big.png Amorphous Amorphous
0360 Wynaut PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0374 Beldum SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0430 Honchkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying
0602 Tynamo ElectricIC Big.png Amorphous Amorphous
0664 Scatterbug BugIC Big.png Bug Bug
0665 Spewpa BugIC Big.png Bug Bug
0710 Pumpkaboo
Pumpkaboo
All forms
GhostIC Big.png
GrassIC Big.png
Amorphous Amorphous
0711 Gourgeist
Gourgeist
All forms
GhostIC Big.png
GrassIC Big.png
Amorphous Amorphous
0771 Pyukumuku WaterIC Big.png Water 1 Water 1
0789 Cosmog PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0790 Cosmoem PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0824 Blipbug BugIC Big.png Bug Bug
0840 Applin GrassIC Big.png
DragonIC Big.png
Grass Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0265 Wurmple BugIC Big.png Bug Bug Dream World - Dream Park
0412 Burmy BugIC Big.png Bug Bug Dream World - Pokémon Café Forest and Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Sleeping PikachuDP
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon

Snore deals damage and may cause the enemy to flinch. Using it manually will have no effect, and the move will only work when the user is asleep. The move cannot be linked.

In the Rescue Team and Explorers series, Snore will automatically be used if the Pokémon is asleep and attacked. Although it has a range of one tile, it will still trigger if the attacker is out of range. It is unaffected by the cowering and flinching (cringing) status conditions, but is affected by the Muzzled status condition. Being a sound-based move, it is blocked by Soundproof. This move will always be picked over Sleep Talk.

In Super Mystery Dungeon, Snore is now automatically triggered when the user is asleep and an enemy is adjacent to the user. If both Sleep Talk and Snore are available in the Pokémon's moveset, the move which is listed first will be selected.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 4 - 16 - 95% - Front Enemy No
MDTDS 4 - 16 - 95% - Front Enemy No
BSL 4 - 16 - 95% - Front Enemy No
SMD 20 50 25 40 90% 98% 1 tile around user Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Doll Meowth III.png This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB If the user is attacked while asleep, it counterattacks. It may also cause the target to cringe, making it incapable of action.
MDTDS Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.
BSL ねむっているときに こうげきされると はんげきで ダメージをあたえ しかもいっていの かくりつで ひるみじょうたいに してしまう ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……?
MDGtI IconKanji2MD.pngUNUSED
SMD If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them flinch. Keep in mind that nothing will happen if you use it while you're wide awake.


In the anime

Snorlax Snore.png
Snorlax


The user snores loudly while asleep, hurting the opponent's ears.
Pokémon Method
User First Used In Notes
Snorlax Snorlax snores loudly while sleeping, causing the opponent to hold its ears in pain.
A wild Snorlax Awakening the Sleeping Giant! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 打鼾 Dáhòhn
Mandarin 打鼾 Dǎhān
France Flag.png French Ronflement
Germany Flag.png German Schnarcher
Greece Flag.png Greek Ροχαλητό Rochalitó
Italy Flag.png Italian Russare
South Korea Flag.png Korean 코골기 Kogolgi
Poland Flag.png Polish Chrapanie
Brazil Flag.png Brazilian Portuguese Ronco
Serbia Flag.png Serbian Hrkanje
Spain Flag.png Spanish Ronquido
Vietnam Flag.png Vietnamese Tiếng Ngáy


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.