Calem (Masters): Difference between revisions

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'''Calem''' (Japanese: '''カルム''' ''Calme'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Calem (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Espurr}} and its evolved form, {{p|Meowstic}}. The sync pair can be obtained during the events of [[PML Arc#Chapter 20: Shifting Shadows|Chapter 20]] of the [[PML Arc|Main Story]]. This pair could be raised to {{6EX}} beginning on March 25, 2022.
'''Calem''' (Japanese: '''カルム''' ''Calme'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Calem (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Espurr}} and its evolved form, {{p|Meowstic}}. The sync pair can be obtained during the events of [[PML Arc#Chapter 20: Shifting Shadows|Chapter 20]] of the [[PML Arc|Main Story]]. This pair could be raised to {{6EX}} beginning on March 25, 2022.


Calem also appears in his {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire, partnered with his {{Shiny}} {{p|Greninja}}. This pair is available through a limited Master Fair sync pair scout beginning on December 2, 2022. This pair could be raised to {{6EX}} since its release.
Calem also appears in his {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire, partnered with his {{Shiny}} {{p|Greninja}}. This pair is available through a limited Master Fair [[sync pair scout]] beginning on December 2, 2022. This pair could be raised to {{6EX}} since its release.


Calem also forms a sync pair with his {{p|Fennekin}}. This pair can be obtained by reaching Friendship Level 100 with Calem in the [[Trainer Lodge]] beginning on August 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
Calem also forms a sync pair with his {{p|Fennekin}}. This pair can be obtained by reaching Friendship Level 100 with Calem in the [[Trainer Lodge]] beginning on August 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
__TOC__


==In the games==
==In the games==
Line 145: Line 143:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Acuity
|{{sk|Acuity}}
|Accuracy cannot be lowered.
|Accuracy cannot be lowered.
|-style="background:#fff"
|-style="background:#fff"
|Aggravation 1
|{{sk|Aggravation|1}}
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
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===Sync grid===
===Sync grid===
Calem and Espurr's [[sync grid]] is an expanded grid, made available on April 20, 2020.
Calem & Espurr's [[sync grid]] is an expanded grid, made available on April 20, 2020.
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
|- style="background: #{{psychic color light}}"
Line 364: Line 362:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Psybeam: Move Gauge Refresh 2
| Psybeam: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
Line 370: Line 368:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Psybeam: Move Gauge Refresh 2
| Psybeam: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
Line 376: Line 374:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Thunder Wave: Move Gauge Refresh 4
| Thunder Wave: {{sk|Move Gauge Refresh|4}}
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Thunder Wave: Move Gauge Refresh 4
| Thunder Wave: {{sk|Move Gauge Refresh|4}}
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
Line 388: Line 386:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Thunder Wave: Satisfied Snarl 9
| Thunder Wave: {{sk|Satisfied Snarl|9}}
| Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
| Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful.
| 9
| 9
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| X Speed: MP Refresh 3
| X Speed: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| X Speed: Pep Rally 1
| X Speed: {{sk|Pep Rally|1}}
| Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful.
| Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| We're Not Done Yet!: MP Refresh 3
| We're Not Done Yet!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 412: Line 410:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| We're Not Done Yet!: Master Healer 2
| We're Not Done Yet!: {{sk|Master Healer|2}}
| Increases the amount of HP restored by the user's healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 8
| 8
Line 418: Line 416:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Grand Entry 1
| {{sk|Grand Entry|1}}
| Raises the user's Sp. Atk by one stat rank when it enters a battle.
| Raises the user's Sp. Atk by one stat rank when it enters a battle.
| 8
| 8
Line 424: Line 422:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Pump Up 2
| {{sk|Pump Up|2}}
| Charges the move gauge by two for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user's sync move.
| Charges the move gauge by two for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user's sync move.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Aggravation 1
| {{sk|Aggravation|1}}
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Paralysis Synergy 5
| {{sk|Paralysis Synergy|5}}
| Powers up the user's moves when the target is paralyzed.
| Powers up the user's moves when the target is paralyzed.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Confusion Synergy 5
| {{sk|Confusion Synergy|5}}
| Powers up the user's moves when the target is confused.
| Powers up the user's moves when the target is confused.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Fuzzy Strike 5
| {{sk|Fuzzy Strike|5}}
| Powers up the user's sync move when the target is confused.
| Powers up the user's sync move when the target is confused.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Emergency Huddle 1
| {{sk|Emergency Huddle|1}}
| Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle.
| Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle.
| 8
| 8
Line 490: Line 488:


===Availability===
===Availability===
Calem and Fennekin can be teamed up with by teaming up with Calem and raising him to friendship level 100 in the [[Trainer Lodge]].
Calem & Fennekin can be teamed up with by teaming up with Calem and raising him to friendship level 100 in the [[Trainer Lodge]].


===Moves===
===Moves===
Line 543: Line 541:
|—
|—
|Self
|Self
|Raises the user’s accuracy by 1 stat rank. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.
|Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 566: Line 564:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Superduper Effective 5
|{{sk|Superduper Effective|5}}
|Powers up moves that are super effective.
|Powers up moves that are super effective.
|-style="background:#fff"
|-style="background:#fff"
|Super Interference 4
|{{sk|Super Interference|4}}
|Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
|Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves.
|-style="background:#fff"
|-style="background:#fff"
|Healthy Superhit
|{{sk|Healthy Superhit}}
|Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
|Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
Line 596: Line 594:


===Sync grid===
===Sync grid===
The sync grid for Calem and Fennekin is an expanded grid, made available since the pair first released.
The sync grid for Calem & Fennekin is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
Line 749: Line 747:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Heat Wave: Move Gauge Refresh 3
| Heat Wave: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Heat Wave: Super Freebie 2
| Heat Wave: {{sk|Super Freebie|2}}
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
| 7
| 7
Line 791: Line 789:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Psybeam: Move Gauge Refresh 3
| Psybeam: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| X Sp. Atk: MP Refresh 2
| X Sp. Atk: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Battle Beside You!: MP Refresh 2
| Battle Beside You!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Battle Beside You!: Ramp Up 1
| Battle Beside You!: {{sk|Ramp Up|1}}
| Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
| Raises the user's Sp. Atk by 1 stat rank when its move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Dauntless
| {{sk|Dauntless}}
| Sp. Atk cannot be lowered.
| Sp. Atk cannot be lowered.
| 5
| 5
Line 821: Line 819:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Charging Confusion 4
| {{sk|Charging Confusion|4}}
| Has a chance (50%) of charging the user’s move gauge by 2 when its attack move is successful against a confused opponent.
| Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 3
| {{sk|Power Reserves|3}}
| Powers up the user’s moves when it is in a pinch.
| Powers up the user's moves when it is in a pinch.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Natural Remedy
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 7
Line 839: Line 837:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Burn Synergy 3
| {{sk|Burn Synergy|3}}
| Powers up the user’s moves when the target is burned.
| Powers up the user's moves when the target is burned.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Baffle Buff 3
| {{sk|Baffle Buff|3}}
| Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused.
| Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Scorching Sync 5
| {{sk|Scorching Sync|5}}
| Powers up the user’s sync move when the target is burned.
| Powers up the user's sync move when the target is burned.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Super Interference 1
| {{sk|Super Interference|1}}
| Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
| Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves.
| 10
| 10
| 120
| 120
Line 898: Line 896:
{{MastersInfobox
{{MastersInfobox
|type=dark
|type=dark
|name=Calem (Champion)
|name=<span style="color:#FFF">Calem (Champion)</span>
|jname=カルム(チャンピオン)
|jname=<span style="color:#FFF">カルム(チャンピオン)</span>
|jtrans=Calme (Champion)
|jtrans=<span style="color:#FFF">Calme (Champion)</span>
|image=Spr Masters Calem Champion.png
|image=Spr Masters Calem Champion.png
|size=200px
|size=200px
Line 927: Line 925:


===Availability===
===Availability===
Calem (Champion) is exclusive to Master Fair scouts. He was available in the following sync pair scout banners:
Calem (Champion) is exclusive to Master Fair scouts. He was available in the following [[sync pair scout]]s:
* (Debut) Calem Master Fair Scout (December 2, 2022 to January 9, 2023)
{{MastersAvailability/head|dark}}
* Calem Master Fair Scout (October 25 to November 25, 2023)
{{MastersAvailability/entry|Calem Master Fair Scout|December 2, 2022 to January 9, 2023|note=Debut}}
{{MastersAvailability/entry|Calem Master Fair Scout|October 25 to November 25, 2023|note=EX role received}}
{{MastersAvailability/foot|dark}}
 
He was also available in the following sync pair scouts:
{{MastersAvailability/head|dark}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|dark}}
{{-}}
{{-}}


Line 973: Line 978:
|—
|—
|An opponent
|An opponent
|Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
|Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
|- style="background:#fff"
|- style="background:#fff"
|Glory of Understanding!
|Glory of Understanding!
Line 1,020: Line 1,025:
|-style="background:#fff"
|-style="background:#fff"
|Calm Fighter Water Transformation
|Calm Fighter Water Transformation
|Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.<br>''(Dark-type sync move)''
|Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.<br>''(Dark-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Recharging Strike 9
|{{sk|Recharging Strike|9}}
|Charges the user’s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user’s move gauge by one for each hit.<br>''(Dark-type sync move)''
|Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.<br>''(Dark-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Impervious
|{{sk|Impervious}}
|The user's stats cannot be lowered.<br>''(Dark-type sync move)''
|The user's stats cannot be lowered.<br>''(Dark-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Stoic Dark Transformation
|Stoic Dark Transformation
|Replaces some of the user’s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.<br>''(Water-type sync move)''
|Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.<br>''(Water-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Restoring Strike 2
|{{sk|Restoring Strike|2}}
|Has a chance (30%) of restoring the user’s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user’s HP for each hit.<br>''(Water-type sync move)''
|Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit.<br>''(Water-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Status Immunity
|{{sk|Status Immunity}}
|Status conditions cannot be inflicted on the user.<br>''(Water-type sync move)''
|Status conditions cannot be inflicted on the user.<br>''(Water-type sync move)''
|- style="background: #{{dark color light}}"
|- style="background: #{{dark color light}}"
Line 1,061: Line 1,066:


===Sync grid===
===Sync grid===
Calem and Greninja's sync grid is an expanded grid, made available since the pair first released.
Calem (Champion) & Greninja's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center"
|- style="background: #{{dark color light}}"
|- style="background: #{{dark color light}}"
Line 1,208: Line 1,213:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Brutal Swing: Move Gauge Refresh 3
| Brutal Swing: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Brutal Swing: Flabbergast 4
| Brutal Swing: {{sk|Flabbergast|4}}
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
| 8
| 8
Line 1,250: Line 1,255:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Water Shuriken: Move Gauge Refresh 3
| Water Shuriken: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Water Shuriken: Guaranteed Triple
| Water Shuriken: {{sk|Guaranteed Triple}}
| Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
| Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
| 8
| 8
Line 1,262: Line 1,267:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Glory of Understanding!: MP Refresh 2
| Glory of Understanding!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Glory of Understanding!: Critical Squad 1
| Glory of Understanding!: {{sk|Critical Squad|1}}
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s move is successful.
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Glory of Understanding!: Propulsion 9
| Glory of Understanding!: {{sk|Propulsion|9}}
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| Reduces the user's sync move countdown by one when the user's move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Unflappable
| {{sk|Unflappable}}
| Prevents the user from flinching.
| Prevents the user from flinching.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Racing Rain 2
| {{sk|Racing Rain|2}}
| Quickly charges the move gauge when the weather is rainy.
| Quickly charges the move gauge when the weather is rainy.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Umbral Tenacity
| {{sk|Umbral Tenacity}}
| Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone.
| Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone.
| 9
| 9
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Group Fortification 9
| {{sk|Group Fortification|9}}
| Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent’s attack move targeting the user misses.
| Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses.
| 10
| 10
| 120
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| {{sk|First Aid|4}}
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Rain Gear 2
| {{sk|Rain Gear|2}}
| Reduces damage when the user is hit by an attack move while the weather is rainy.
| Reduces damage when the user is hit by an attack move while the weather is rainy.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Umbral Restoration 9
| {{sk|Team Umbral Restoration|9}}
| Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone.
| Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Safe Start
| {{sk|Team Safe Start}}
| Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
| Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Queue Cutter 2
| {{sk|Queue Cutter|2}}
| Has a chance (30%) of reducing the user’s sync move countdown by one when an opponent’s attack move targeting the user misses.
| Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Mighty Sync 9
| {{sk|Team Mighty Sync|9}}
| Once per battle, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user’s sync move.
| Once per battle, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Sync Think 9
| {{sk|Team Sync Think|9}}
| Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user’s sync move.
| Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move.
| 10
| 10
| 120
| 120
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==Appearances==
==Appearances==
===Battle appearances===
===Battle appearances===
Calem and Espurr can be battled against in:
Calem & Espurr can be battled against in:
* [[PML Arc]]: {{DL|PML Arc|Chapter 20: Shifting Shadows}}
* [[PML Arc]]: {{DL|PML Arc|Chapter 20: Shifting Shadows}}
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 20: Shifting Shadows}}
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 20: Shifting Shadows}}


Calem and Meowstic can be battled against in:
Calem & Meowstic can be battled against in:
* [[Battle Rally]] (as a side foe; Area 1-9)
* [[Battle Rally]] (as a side foe; Area 1–9)
* [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)
* [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)
* [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
* [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
* [[Story event]]: [[Melancholy Wally]] (as a side foe; September 28 to October 17, 2022; July 26 to August 9, 2023)
* [[Story event]]: [[Melancholy Wally]] (as a side foe; September 28 to October 17, 2022; July 26 to August 9, 2023)


Calem (Champion) and Greninja can be battled against in:
Calem (Champion) & Greninja can be battled against in:
* [[Battle Rally]] (Area 1-9)
* [[Battle Rally]] (Area 1–9)
* [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}} (December 5 to 19, 2022)
* [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}} (December 5 to 19, 2022)


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** [[Extreme battle event]]: {{DL|Extreme battle event|Calem's Might}} (March 19 to 31, 2022)
** [[Extreme battle event]]: {{DL|Extreme battle event|Calem's Might}} (March 19 to 31, 2022)
* {{p|Absol}}
* {{p|Absol}}
** [[Battle Rally]] (as a side foe; Area 1-9)
** [[Battle Rally]] (as a side foe; Area 1–9)
** Story event: [[Revel in Rivalry]] (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023)
** Story event: [[Revel in Rivalry]] (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023)
* {{p|Clefable}}
* {{p|Clefable}}
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* [[Villain Arc]]: {{DL|Villain Arc|Kalos: Team Flare Flares Up}}
* [[Villain Arc]]: {{DL|Villain Arc|Kalos: Team Flare Flares Up}}
* [[Solo event]]: [[A Pasio Spectacle]]
* [[Solo event]]: [[A Pasio Spectacle]]
* [[Story event]]s:  
* [[Story event]]s:
** [[Verdant Guardian]]
** [[Verdant Guardian]]
** [[Revel in Rivalry]]
** [[Revel in Rivalry]]
** [[Melancholy Wally]]
** [[Melancholy Wally]]
** [[Focus on the Shining Shot!]]
** [[Focus on the Shining Shot!]]
* [[Neo Champions]]:  
* [[Neo Champions]]:
** {{DL|Neo Champions|Leaders of a New Era}}
** [[Leaders of a New Era]]
** {{DL|Neo Champions|Three Trainers, Three Minds}}
** [[Three Trainers, Three Minds]]
* Sync pair story: A Day with [[Serena (Masters)#Zygarde|Sygna Suit Serena]]
* Sync pair story: A Day with [[Serena (Masters)#Zygarde|Sygna Suit Serena]]


Calem appears in his Champion outfit in the following story areas:
Calem appears in his Champion outfit in the following story areas:
* Neo Champions: Leaders of a New Era
* [[Neo Champions]]: [[Leaders of a New Era]]
* [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}}
* [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}}


===Sync pair stories===
===Sync pair stories===
====Calem and Espurr====
====Calem & Espurr====
* A Day with Calem
* A Day with Calem
=====Evolution=====
=====Evolution=====
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| Espurr evolves into Meowstic<br>[[File:Masters Gem.png|40px]]Gems ×30
| Espurr evolves into Meowstic<br>[[File:Masters Gem.png|40px]]Gems ×30
|}
|}
 
====Calem (Champion) & Greninja====
====Calem (Champion) and Greninja====
* A Day with Calem
* A Day with Calem


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{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%"
|-
|-
| colspan=2 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Dream Team Maker Calem and Espurr.png|x200px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Dream Team Maker Calem and Espurr.png|x250px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Calem Mindscape.png|x200px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Calem Mindscape.png|x250px]]
| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters chapter 20 artwork.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters chapter 20 artwork.png|x250px]]
|-
|-
| colspan=2 | Calem and Espurr on <br>Pokémon Masters EX Dream Team Maker
| colspan=2 | Calem & Espurr on <br>Pokémon Masters EX Dream Team Maker
| colspan=2 | Calem's sync move mindscape<br>({{color2|000|Pokémon League (Kalos)|Pokémon League}})
| colspan=2 | Calem's sync move mindscape<br>({{color2|000|Pokémon League (Kalos)|Pokémon League}})
| Artwork of {{color2|000|PML Arc#Chapter 20: Shifting Shadows|Chapter 20: Shifting Shadows}}
| Artwork of {{color2|000|PML Arc#Chapter 20: Shifting Shadows|Chapter 20: Shifting Shadows}}
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| Villain Arc Memories Chapter 6: Kalos artwork<br>by Kani Shirasuna<ref>[https://twitter.com/PokemonMasters/status/1693458034427654309 Villain Arc Memories Kalos tweet]</ref>
| Villain Arc Memories Chapter 6: Kalos artwork<br>by Kani Shirasuna<ref>[https://twitter.com/PokemonMasters/status/1693458034427654309 Villain Arc Memories Kalos tweet]</ref>
|-
|-
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Friend Snapshot.png|x200px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Friend Snapshot.png|x220px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Story Snapshot.png|x200px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Story Snapshot.png|x220px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Plushie.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Plushie.png|x220px]]
|-
|-
| colspan=2 | Trainer Lodge Friend Snapshot
| colspan=2 | Trainer Lodge Friend Snapshot
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| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Spr Masters Calem Champion EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Spr Masters Calem Champion EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:VSCalem Champion EX Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:VSCalem Champion EX Masters.png|x120px]]
| style="{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Mindscape.png|x180px]]
| style="{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Mindscape.png|x200px]]
|-
|-
| 6★ model<br>(Normal colors)
| 6★ model<br>(Normal colors)
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| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}"| [[File:Masters Calem Serena Champion artwork.png|x250px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}"| [[File:Masters Calem Serena Champion artwork.png|x250px]]
|-
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Nice!
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==Trivia==
==Trivia==
* Calem is based on the [[rival]] in the [[Kalos]]-based games, as Serena says he's her neighbor who taught her about being a Trainer. In addition, he appears during the [[story event]] [[Revel in Rivalry]] and the [[special event]] {{DL|Special event|Rival Challenge}}, two events in which the only characters who appear are rivals from the [[core series]] games.
* Calem is based on the [[rival]] in the [[Kalos]]-based games, as Serena says he's her neighbor who taught her about being a Trainer. In addition, he appears during the [[story event]] [[Revel in Rivalry]] and the [[special event]] {{DL|Special event|Rival Challenge}}, two events in which the only characters who appear are rivals from the [[core series]] games.
* All versions of Calem use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Serena}}, {{mas|Shauna}}, {{mas|Tierno}}, {{mas|Korrina}}, {{mas|Diantha}}, and {{mas|Professor Sycamore}}.
* All versions of Calem use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Serena}}, {{mas|Shauna}}, {{mas|Tierno}}, {{mas|Korrina}}, {{mas|Diantha}}, {{mas|Professor Sycamore}}, and {{mas|Trevor}}.
* In his Champion outfit's sync pair story, Calem reveals he met Greninja as a {{p|Froakie}} soon after departing on his {{pkmn|journey}}.
* In his Champion outfit's sync pair story, Calem reveals he met Greninja as a {{p|Froakie}} soon after departing on his {{pkmn|journey}}.


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''Battle Beside You!''
''Battle Beside You!''
{{langtable
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff
|ja=隣で戦うよ ''{{tt|Tonari de tatakau yo|Battle Beside You}}''
|ja=隣で戦うよ ''{{tt|Tonari de tatakau yo|Battle Beside You}}''
|zh_cmn=並肩戰鬥吧 ''{{tt|Bìngjiān Zhàndòu ba|Battle Beside You}}''
|zh_cmn=並肩戰鬥吧 ''{{tt|Bìngjiān Zhàndòu ba|Battle Beside You}}''
Line 1,570: Line 1,574:
''Friendly Rivalry Fire Beam''
''Friendly Rivalry Fire Beam''
{{langtable
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff
|ja=ライバルとして勝ちたい ファイアーレイ ''{{tt|Raibaru to Shite Kachitai Faiā Rei|To Win as Your Rival - Fire Ray}}''
|ja=ライバルとして勝ちたい ファイアーレイ ''{{tt|Raibaru to Shite Kachitai Faiā Rei|To Win as Your Rival - Fire Ray}}''
|zh_cmn=我要以勁敵身分打贏你之 火之光線 ''{{tt|Wǒ yào yǐ Jìngdí Shēnfèn Dǎyíng Nǐ zhī Huǒ-zhī Guāngxiàn|To Win as Your Rival - Fire Ray}}''
|zh_cmn=我要以勁敵身分打贏你之 火之光線 ''{{tt|Wǒ yào yǐ Jìngdí Shēnfèn Dǎyíng Nǐ zhī Huǒ-zhī Guāngxiàn|To Win as Your Rival - Fire Ray}}''
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''Transformational Double Team''
''Transformational Double Team''
{{langtable
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff
|ja=かげぶんしん・変幻 ''{{tt|Kagebunshin Hengen|Double Team Transformation}}''
|ja=かげぶんしん・変幻 ''{{tt|Kagebunshin Hengen|Double Team Transformation}}''
|zh_cmn=影子分身・變幻 ''{{tt|Yǐngzi Fēnshēn Biànhuàn|Double Team Transformation}}''
|zh_cmn=影子分身・變幻 ''{{tt|Yǐngzi Fēnshēn Biànhuàn|Double Team Transformation}}''
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''Glory of Understanding!''
''Glory of Understanding!''
{{langtable
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff
|ja=わかちあう栄光 ''{{tt|Wakachiau Eikō|Sharing Glory}}''
|ja=わかちあう栄光 ''{{tt|Wakachiau Eikō|Sharing Glory}}''
|zh_cmn=共享榮耀 ''{{tt|Gòngxiǎng Róngyào|Sharing Glory}}''
|zh_cmn=共享榮耀 ''{{tt|Gòngxiǎng Róngyào|Sharing Glory}}''
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''Shrouded Night Slash''
''Shrouded Night Slash''
{{langtable
{{langtable
|color={{dark color}}|bordercolor={{dark color dark}}
|color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff
|ja=闘志を内に秘めた つじぎり ''{{tt|Tōshi o Uchi ni Himeta Tsujigiri|Hidden Fighting Spirit - Night Slash}}''
|ja=闘志を内に秘めた つじぎり ''{{tt|Tōshi o Uchi ni Himeta Tsujigiri|Hidden Fighting Spirit - Night Slash}}''
|zh_cmn=深藏鬥志之 暗襲要害 ''{{tt|Shēncáng Dòuzhì zhī Ànxí Yàohài|Hidden Fighting Spirit - Night Slash}}''
|zh_cmn=深藏鬥志之 暗襲要害 ''{{tt|Shēncáng Dòuzhì zhī Ànxí Yàohài|Hidden Fighting Spirit - Night Slash}}''
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{{Project CharacterDex notice}}
{{Project CharacterDex notice}}


[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX style]]
[[Category:Trainers with Shiny Pokémon]]
[[Category:Trainers with Shiny Pokémon]]
[[Category:Masters EX characters with an alternate outfit]]
[[Category:Masters EX characters with an alternate outfit]]

Latest revision as of 06:21, 16 September 2024

Calem
カルム Calme
Spr Masters Calem.png
Calem's model
No. 71
English voice actor Zach Aguilar[1]
Japanese voice actor Kenshō Ono[2]
Description A stoic Trainer in pursuit of strength, he conceals his burning desire to grow stronger and plays it cool outwardly.

Calem (Japanese: カルム Calme) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Espurr and its evolved form, Meowstic. The sync pair can be obtained during the events of Chapter 20 of the Main Story. This pair could be raised to Masters EX star.png 6★ EX beginning on March 25, 2022.

Calem also appears in his Neo Champion attire, partnered with his Shiny Greninja. This pair is available through a limited Master Fair sync pair scout beginning on December 2, 2022. This pair could be raised to Masters EX star.png 6★ EX since its release.

Calem also forms a sync pair with his Fennekin. This pair can be obtained by reaching Friendship Level 100 with Calem in the Trainer Lodge beginning on August 1, 2023. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

History

Calem has experienced similar events to his core series counterpart as the rival character.

Espurr → Meowstic

Espurr can evolve into Meowstic once it has reached level 30 through its sync pair story Espurr's Evolution.

Masters0677.png Masters025W.png Type PsychicIC Masters.png Psychic
Move type PsychicIC Masters.png Psychic
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Espurr Weakness GhostIC Masters.png Ghost
The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 605 138 139 253 161 436
Lv. 140, Max Potential 705 178 179 293 201 476
Mega Espurr
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters0678.png Masters025W.png Type PsychicIC Masters.png Psychic
Move type PsychicIC Masters.png Psychic
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Meowstic Weakness GhostIC Masters.png Ghost
When in danger, it raises its ears and releases enough psychic power to grind a 10-ton truck into dust.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 620 141 142 279 164 450
Lv. 140, Max Potential 720 181 182 319 204 490
Mega Meowstic
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Calem is teamed up with during Chapter 20 of the PML Arc.

Moves

Calem's Espurr uses Psychic Sync Beam as its sync move. Upon evolution, Meowstic learns the upgraded Mind-Bending Psychic.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Psybeam Psychic
PsychicIC Masters.png
Special 2 48 57 100% An opponent Has a chance (10%) of leaving the target confused.
X Speed None Status 0
(2 uses)
Self Raises the user's Speed by two stat ranks.
Thunder Wave Electric
ElectricIC Masters.png
Status 2 90% An opponent Leaves the target paralyzed.
We're Not Done Yet! None Status 0
(2 uses)
Self The smaller the user's percentage of remaining HP, the more it raises the user's Sp. Atk (can be raised by up to four stat ranks maximum). Restores the user's HP by approximately 40% of its maximum HP.
Sync moves
Psychic Sync Beam Psychic
PsychicIC Masters.png
Special 200 240 An opponent (6★ EX effect: Sync move power will be multiplied by 1.5.)
Mind-Bending Psychic Psychic
PsychicIC Masters.png
Special 200 240 An opponent Its power increases if the target is paralyzed.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Acuity Accuracy cannot be lowered.
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Theme skill icon type.png Psychic Tech Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Kalos Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Main Character Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon fashion.png Sunglasses Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Kalos Neighbors Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 2 Raises the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Calem & Espurr's sync grid is an expanded grid, made available on April 20, 2020.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 3 36 1
HP +20 HP +20 4 48 1
HP +20 HP +20 4 48 2
HP +20 HP +20 4 48 3
Defense +5 Defense +5 0 5 1
Defense +10 Defense +10 4 48 2
Defense +10 Defense +10 4 48 2
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 2
Sp. Atk +10 Sp. Atk +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +10 Sp. Def +10 4 48 1
Sp. Def +10 Sp. Def +10 4 48 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Psybeam: Power +4 Psybeam: Power ↑ +4 2 24 1
Psybeam: Power +4 Psybeam: Power ↑ +4 2 24 1
Psybeam: Power +4 Psybeam: Power ↑ +4 2 24 1
Psybeam: Power +4 Psybeam: Power ↑ +4 2 24 1
Psybeam: Power +4 Psybeam: Power ↑ +4 2 24 2
Psybeam: Power +4 Psybeam: Power ↑ +4 3 36 2
Psybeam: Power +4 Psybeam: Power ↑ +4 3 36 3
Psybeam: Power +4 Psybeam: Power ↑ +4 3 36 3
Psybeam: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 1
Psybeam: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 2
Thunder Wave: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
Thunder Wave: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
Thunder Wave: Satisfied Snarl 9 Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. 9 108 2
X Speed: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
X Speed: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. 7 84 2
We're Not Done Yet!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
We're Not Done Yet!: Master Healer 2 Increases the amount of HP restored by the user's healing moves. 8 96 2
Grand Entry 1 Raises the user's Sp. Atk by one stat rank when it enters a battle. 8 96 1
Pump Up 2 Charges the move gauge by two for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user's sync move. 10 120 2
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Paralysis Synergy 5 Powers up the user's moves when the target is paralyzed. 8 96 3
Confusion Synergy 5 Powers up the user's moves when the target is confused. 8 96 3
Fuzzy Strike 5 Powers up the user's sync move when the target is confused. 8 96 3
Emergency Huddle 1 Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. 8 96 3
Mind-Bending Psychic: Power +25 Mind-Bending Psychic: Power ↑ +25 5 60 3
Mind-Bending Psychic: Power +25 Mind-Bending Psychic: Power ↑ +25 5 60 3

Fennekin

Masters0653.png Masters025W.png Type FireIC Masters.png Fire
Move types FireIC Masters.png Fire / PsychicIC Masters.png Psychic
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★★☆☆EX
Fennekin Weakness GroundIC Masters.png Ground
Eating a twig fills it with energy, and its roomy ears give vent to air hotter than 390 degrees Fahrenheit.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 603 224 111 312 119 267
Lv. 140, Max Potential 683 264 151 352 159 307
Mega Fennekin
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Calem & Fennekin can be teamed up with by teaming up with Calem and raising him to friendship level 100 in the Trainer Lodge.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Heat Wave Fire
FireIC Masters.png
Special 3 109 130 90% All opponents Has a chance (10%) of leaving the target burned.
X Sp. Atk None Status 0
(2 uses)
Self Raises the user's Sp. Atk by two stat ranks.
Psybeam Psychic
PsychicIC Masters.png
Special 2 48 57 100% An opponent Has a chance (10%) of leaving the target confused.
Battle Beside You! None Status 0
(1 use)
Self Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user.
Sync moves
Friendly Rivalry Fire Beam Fire
FireIC Masters.png
Special 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Superduper Effective 5 Powers up moves that are super effective.
Super Interference 4 Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves.
Healthy Superhit Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle.
Theme Skills
Theme skill icon type.png Fire Strike Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks.
Theme skill icon region.png Kalos Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon fashion.png Sunglasses Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 2 Raises the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

The sync grid for Calem & Fennekin is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Heat Wave: Power +3 Heat Wave: Power ↑ +3 3 36 1
Heat Wave: Power +3 Heat Wave: Power ↑ +3 3 36 1
Heat Wave: Power +3 Heat Wave: Power ↑ +3 3 36 1
Heat Wave: Power +3 Heat Wave: Power ↑ +3 3 36 1
Heat Wave: Power +3 Heat Wave: Power ↑ +3 3 36 1
Heat Wave: Accuracy +5 Heat Wave: Accuracy ↑ +5 3 36 2
Heat Wave: Accuracy +5 Heat Wave: Accuracy ↑ +5 3 36 2
Heat Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Heat Wave: Super Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. 7 84 2
Psybeam: Power +3 Psybeam: Power ↑ +3 3 36 1
Psybeam: Power +3 Psybeam: Power ↑ +3 3 36 1
Psybeam: Power +3 Psybeam: Power ↑ +3 3 36 1
Psybeam: Power +3 Psybeam: Power ↑ +3 3 36 1
Psybeam: Power +3 Psybeam: Power ↑ +3 3 36 2
Psybeam: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Sp. Atk: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Battle Beside You!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Battle Beside You!: Ramp Up 1 Raises the user's Sp. Atk by 1 stat rank when its move is successful. 10 120 3
Dauntless Sp. Atk cannot be lowered. 5 60 1
Charging Confusion 4 Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. 7 84 2
Power Reserves 3 Powers up the user's moves when it is in a pinch. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Burn Synergy 3 Powers up the user's moves when the target is burned. 10 120 3
Baffle Buff 3 Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. 10 120 3
Scorching Sync 5 Powers up the user's sync move when the target is burned. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Super Interference 1 Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. 10 120 3
Friendly Rivalry Fire Beam: Power +25 Friendly Rivalry Fire Beam: Power ↑ +25 5 60 3
Friendly Rivalry Fire Beam: Power +25 Friendly Rivalry Fire Beam: Power ↑ +25 5 60 3
Friendly Rivalry Fire Beam: Power +25 Friendly Rivalry Fire Beam: Power ↑ +25 5 60 3
Friendly Rivalry Fire Beam: Power +25 Friendly Rivalry Fire Beam: Power ↑ +25 5 60 3

Greninja (Sync Move: Dark ↔ Water)

Calem (Champion)
カルム(チャンピオン) Calme (Champion)
Spr Masters Calem Champion.png
Calem's (Champion) model
No. 71
English voice actor Zach Aguilar
Japanese voice actor Kenshō Ono
Description Calem is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He shares his glory with his Greninja, which has rare coloring.
Masters0658 s.png Masters025W.png Type DarkIC Masters.png Dark
Move types DarkIC Masters.png Dark / WaterIC Masters.png Water
Role Masters Support.png Support
EX Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Greninja Shiny Weakness BugIC Masters.png Bug
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 648 137 307 137 293 409
Lv. 140, Max Potential 808 197 367 197 353 449
Mega Greninja
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Calem (Champion) is exclusive to Master Fair scouts. He was available in the following sync pair scouts:

Banner Dates Notes
Calem Master Fair Scout December 2, 2022 to January 9, 2023 Debut
Calem Master Fair Scout October 25 to November 25, 2023 EX role received
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

He was also available in the following sync pair scouts:

Banner Dates Notes
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Brutal Swing Dark
DarkIC Masters.png
Physical 2 50 60 100% All opponents No additional effect.
Water Shuriken Water
WaterIC Masters.png
Special 2 25 30 100% An opponent Attacks the target two to five times in a row.
Transformational Double Team Normal
NormalIC Masters.png
Status 0
(2 uses)
An opponent Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type.
Glory of Understanding! None Status 2
(1 use)
Allied side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks.
Sync moves
Shrouded Night Slash Dark
DarkIC Masters.png
Physical 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: Sync move power will be multiplied by 1.5.)
Unseen Water Shuriken Water
WaterIC Masters.png
Special 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Kalos Pride Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Calm Fighter Water Transformation Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.
(Dark-type sync move)
Recharging Strike 9 Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.
(Dark-type sync move)
Impervious The user's stats cannot be lowered.
(Dark-type sync move)
Stoic Dark Transformation Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.
(Water-type sync move)
Restoring Strike 2 Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit.
(Water-type sync move)
Status Immunity Status conditions cannot be inflicted on the user.
(Water-type sync move)
Theme Skills
Theme skill icon type.png Dark Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Kalos Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Champion Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon fashion.png Scarf Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Wistful Crystal icon.pngWistful ↑ 2 Raises the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Calem (Champion) & Greninja's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Brutal Swing: Power +4 Brutal Swing: Power ↑ +4 3 36 1
Brutal Swing: Power +4 Brutal Swing: Power ↑ +4 3 36 1
Brutal Swing: Power +4 Brutal Swing: Power ↑ +4 3 36 1
Brutal Swing: Power +4 Brutal Swing: Power ↑ +4 3 36 2
Brutal Swing: Power +4 Brutal Swing: Power ↑ +4 3 36 2
Brutal Swing: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Brutal Swing: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. 8 96 2
Water Shuriken: Power +1 Water Shuriken: Power ↑ +1 3 36 1
Water Shuriken: Power +1 Water Shuriken: Power ↑ +1 3 36 1
Water Shuriken: Power +1 Water Shuriken: Power ↑ +1 3 36 1
Water Shuriken: Power +1 Water Shuriken: Power ↑ +1 3 36 2
Water Shuriken: Power +1 Water Shuriken: Power ↑ +1 3 36 2
Water Shuriken: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Water Shuriken: Guaranteed Triple Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. 8 96 2
Glory of Understanding!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Glory of Understanding!: Critical Squad 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Glory of Understanding!: Propulsion 9 Reduces the user's sync move countdown by one when the user's move is successful. 10 120 3
Unflappable Prevents the user from flinching. 5 60 1
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 7 84 2
Umbral Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. 9 108 2
Group Fortification 9 Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. 10 120 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 2
Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. 8 96 3
Team Umbral Restoration 9 Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone. 8 96 3
Team Safe Start Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. 10 120 3
Queue Cutter 2 Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. 10 120 3
Team Mighty Sync 9 Once per battle, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. 10 120 3
Team Sync Think 9 Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. 10 120 3
Shrouded Night Slash: Power +50 Shrouded Night Slash: Power ↑ +50 7 84 3
Unseen Water Shuriken: Power +50 Unseen Water Shuriken: Power ↑ +50 7 84 3

Appearances

Battle appearances

Calem & Espurr can be battled against in:

Calem & Meowstic can be battled against in:

Calem (Champion) & Greninja can be battled against in:

Calem has also been shown to pair alongside the following Pokémon and can be battled against in:

Story appearances

Calem appears in his normal outfit in the following story areas:

Calem appears in his Champion outfit in the following story areas:

Sync pair stories

Calem & Espurr

  • A Day with Calem
Evolution
Name Trainer Pokémon Price First-Time Rewards
Espurr's Evolution VSNanu Masters.png
Nanu
Masters0053A.png
Persian
Alolan form
Weakness: BugIC Masters.png
Masters Evolution Shard.pngEvolution Shard ×5 Espurr evolves into Meowstic
Masters Gem.pngGems ×30

Calem (Champion) & Greninja

  • A Day with Calem

Quotes

Main article: Calem (game)/Quotes → Pokémon Masters EX

Gallery

Calem

Masters Dream Team Maker Calem and Espurr.png Calem Mindscape.png Masters chapter 20 artwork.png
Calem & Espurr on
Pokémon Masters EX Dream Team Maker
Calem's sync move mindscape
(Pokémon League)
Artwork of Chapter 20: Shifting Shadows
Spr Masters Calem 2.png VSCalem Masters.png Spr Masters Calem EX.png VSCalem EX Masters.png Masters Villain Arc Memories Kalos.jpg
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Calem Emote 1 Masters.png Calem Emote 2 Masters.png Calem Emote 3 Masters.png Calem Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Villain Arc Memories Chapter 6: Kalos artwork
by Kani Shirasuna[3]
Masters Calem Friend Snapshot.png Masters Calem Story Snapshot.png Masters Calem Plushie.png
Trainer Lodge Friend Snapshot Trainer Lodge Story Snapshot Calem Plushie decoration
for the Trainer Lodge

Calem (Champion)

Spr Masters Calem Champion 2.png VSCalem Champion Masters.png Spr Masters Calem Champion EX.png VSCalem Champion EX Masters.png Calem Champion Mindscape.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Calem's sync move mindscape
(Pokémon League)
Calem Champion Emote 1 Masters.png Calem Champion Emote 2 Masters.png Calem Champion Emote 3 Masters.png Calem Champion Emote 4 Masters.png Masters Calem Serena Champion artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Leaders of a New Era.png Masters Medal 2-Star Leaders of a New Era.png Masters Medal 3-Star Leaders of a New Era.png Masters Medal Shared Glory.png
Medal
1★ Leaders of a New Era
Medal
2★ Leaders of a New Era
Medal
3★ Leaders of a New Era
Medal
Shared Glory
Splash screen artwork

Trivia

Origin

Calem's design is based on his appearance in Pokémon X and Y. Espurr and Meowstic are Pokémon that Calem uses as the rival character in the Kalos-based core series games. Espurr and Meowstic's Dex entries come from Pokémon X.

Fennekin is one of the first partner Pokémon of Kalos in the core series games. As the rival character, Fennekin and its evolutions are Calem's signature Pokémon if the player chooses Chespin as their first partner Pokémon in the Kalos-based core series games. Fennekin's Dex entry comes from Pokémon X.

Greninja is the final evolution of Froakie, one of the first partner Pokémon of Kalos in the core series games. As the rival character, Greninja is Calem's signature Pokémon if the player chooses Fennekin as their first partner Pokémon in the Kalos-based core series games. In addition, Calem's Pokémon Adventures counterpart temporarily uses Y's Greninja during the manga. Greninja's Dex entry comes from Pokémon X.

In other languages

We're Not Done Yet!

Language Title
Japan Flag.png Japanese 強くなってみせる Tsuyoku Natte Miseru
Mandarin Chinese 變強給你看 Biàn Qiáng gěi Nǐ Kàn
France Flag.png French On deviendra plus forts !
Germany Flag.png German Ich werde stärker werden!
Italy Flag.png Italian Vedrete quanto siamo forti!
South Korea Flag.png Korean 더강해지겠어 Deoganghae Jigesseo
Spain Flag.png Spanish ¡No podéis con nosotros!

Mind-Bending Psychic

Language Title
Japan Flag.png Japanese 想いに触れる サイコキネシス Omoi ni Fureru Saikokineshisu
Mandarin Chinese 勾起回憶之 精神強念 Gōuqǐ Huíyì zhī Jīngshén Qiángniàn
France Flag.png French Soif d'aventure, soif de combat ! Psyko !
Germany Flag.png German Psychokinese der Verbundenheit
Italy Flag.png Italian Psichico della calma
South Korea Flag.png Korean 마음에 전해지는 사이코키네시스 Ma-eume Jeonhaejineun Saikokinesiseu
Spain Flag.png Spanish Psíquico de Espíritu Calmado


Battle Beside You!

Language Title
Japan Flag.png Japanese 隣で戦うよ Tonari de tatakau yo
Mandarin Chinese 並肩戰鬥吧 Bìngjiān Zhàndòu ba
France Flag.png French Je vais te filer un coup de main !
Germany Flag.png German Ich kämpfe an deiner Seite!
Italy Flag.png Italian Lotterò con voi, va bene?
South Korea Flag.png Korean 옆에서싸울게 Yeop-eseossaulge
Spain Flag.png Spanish ¡Lucharé junto a ti!

Friendly Rivalry Fire Beam

Language Title
Japan Flag.png Japanese ライバルとして勝ちたい ファイアーレイ Raibaru to Shite Kachitai Faiā Rei
Mandarin Chinese 我要以勁敵身分打贏你之 火之光線 Wǒ yào yǐ Jìngdí Shēnfèn Dǎyíng Nǐ zhī Huǒ-zhī Guāngxiàn
France Flag.png French Je gagnerai à la loyale ! Laser Feu !
Germany Flag.png German Feuerstrahl des Übertrumpfens
Italy Flag.png Italian Raggio Fuoco che tiene testa ai rivali
South Korea Flag.png Korean 라이벌로서 이기고 싶은 파이어레이 Raibeol-loseo Igigo Sip-eun Paieo Rei
Spain Flag.png Spanish Rayo Fuego de Ser un Buen Adversario


Transformational Double Team

Language Title
Japan Flag.png Japanese かげぶんしん・変幻 Kagebunshin Hengen
Mandarin Chinese 影子分身・變幻 Yǐngzi Fēnshēn Biànhuàn
France Flag.png French Reflet élusif
Reflet S
Germany Flag.png German Doppelteam der Transformation
Doppelteam S
Italy Flag.png Italian Doppioteam sfuggente
Doppioteam S
South Korea Flag.png Korean 그림자분신변환 Geurimja Bunsin Byeonhwan
Spain Flag.png Spanish Doble Equipo Soberbio
Doble Equipo S

Glory of Understanding!

Language Title
Japan Flag.png Japanese わかちあう栄光 Wakachiau Eikō
Mandarin Chinese 共享榮耀 Gòngxiǎng Róngyào
France Flag.png French Gloire partagée !
Germany Flag.png German Geteilter Ruhm
Italy Flag.png Italian Gloria condivisa
South Korea Flag.png Korean 함께나누는영광 Hamkkenanuneun Yeonggwang
Spain Flag.png Spanish ¡Gloria bien repartida!

Shrouded Night Slash

Language Title
Japan Flag.png Japanese 闘志を内に秘めた つじぎり Tōshi o Uchi ni Himeta Tsujigiri
Mandarin Chinese 深藏鬥志之 暗襲要害 Shēncáng Dòuzhì zhī Ànxí Yàohài
France Flag.png French Esprit combatif enfoui ! Tranche-Nuit !
Germany Flag.png German Nachthieb des versteckten Kampfgeistes
Italy Flag.png Italian Nottesferza del segreto ardore
South Korea Flag.png Korean 투지를 품은 깜짝베기 Tuji-reul Pum-eun Kkamjjagbegi
Spain Flag.png Spanish Tajo Umbrío del Espíritu Combativo

Unseen Water Shuriken

Language Title
Japan Flag.png Japanese 目にも止まらぬ疾風の みずしゅりけん Me ni mo Tomaranu Hayate no Mizu Shuriken
Mandarin Chinese 一閃即逝的疾風之 飛水手裡劍 Yīshǎn-jí-Shì de Jífēng zhī Fēishuǐ Shǒulǐjiàn
France Flag.png French Tempête insaisissable ! Sheauriken !
Germany Flag.png German Wasser-Shuriken der scharfen Bewegungen
Italy Flag.png Italian Acqualame agili e sfuggenti
South Korea Flag.png Korean 눈으로는 볼 수 없는 질풍의 물수리검 Nun-euroneun Bol Su Eomneun Jilpung-ui Mulsurigeom
Spain Flag.png Spanish Shuriken de Agua Ninja que Hace Trizas


References

Pokémon Champions
Core series BlueLanceRedStevenWallaceCynthiaAlderIrisDianthaTraceLeonMustardPeonyNemonaGeetaKieranDraytonMost player characters
Masters EX BlueLanceRedStevenCynthiaAlderIrisDianthaLeonScottieBettieAshNemonaGeetaCalemSerenaHopMarnieBedeLeafNateRosaSilverCherenBianca
Other
spin-offs
Ronald (TCG GB)Mark (TCG GB)Mint (TCG GB)Glenn (Pokkén)Master Rosé (Duel)
Animated series LanceCynthiaWallaceAlderDianthaStevenAsh KetchumLeonIrisNemonaGeeta
Other animation Blue (Origins)Red (Origins)Calem (Generations)Celestine (PttP)Edgar Troy (PttP)Ava (PttP)
Adventures Professor OakRedSidneyPhoebeGlaciaDrakeStevenWallaceCynthiaAlderIrisDianthaLeonMustardPeonyNemona
Other manga Shigeru (Zensho)Satoshi (Zensho)Rald (Battle Frontier)
Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.