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'''Calem''' (Japanese: '''カルム''' ''Calme'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Calem (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Espurr}} and its evolved form, {{p|Meowstic}}. The sync pair can be obtained during the events of [[PML Arc#Chapter 20: Shifting Shadows|Chapter 20]] of the [[PML Arc|Main Story]]. This pair could be raised to {{6EX}} beginning on March 25, 2022. | '''Calem''' (Japanese: '''カルム''' ''Calme'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Calem (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Espurr}} and its evolved form, {{p|Meowstic}}. The sync pair can be obtained during the events of [[PML Arc#Chapter 20: Shifting Shadows|Chapter 20]] of the [[PML Arc|Main Story]]. This pair could be raised to {{6EX}} beginning on March 25, 2022. | ||
Calem also appears in his {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire, partnered with his {{Shiny}} {{p|Greninja}}. This pair is available through a limited Master Fair sync pair scout beginning on December 2, 2022. This pair could be raised to {{6EX}} since its release. | Calem also appears in his {{DL|Pokémon Champion|Neo Champions|Neo Champion}} attire, partnered with his {{Shiny}} {{p|Greninja}}. This pair is available through a limited Master Fair [[sync pair scout]] beginning on December 2, 2022. This pair could be raised to {{6EX}} since its release. | ||
Calem also forms a sync pair with his {{p|Fennekin}}. This pair can be obtained by reaching Friendship Level 100 with Calem in the [[Trainer Lodge]] beginning on August 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | Calem also forms a sync pair with his {{p|Fennekin}}. This pair can be obtained by reaching Friendship Level 100 with Calem in the [[Trainer Lodge]] beginning on August 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | ||
==In the games== | ==In the games== | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Acuity | |{{sk|Acuity}} | ||
|Accuracy cannot be lowered. | |Accuracy cannot be lowered. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Aggravation 1 | |{{sk|Aggravation|1}} | ||
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
Line 175: | Line 173: | ||
===Sync grid=== | ===Sync grid=== | ||
Calem | Calem & Espurr's [[sync grid]] is an expanded grid, made available on April 20, 2020. | ||
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
Line 364: | Line 362: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Psybeam: Move Gauge Refresh 2 | | Psybeam: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 370: | Line 368: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Psybeam: Move Gauge Refresh 2 | | Psybeam: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 376: | Line 374: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Wave: Move Gauge Refresh 4 | | Thunder Wave: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 382: | Line 380: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Wave: Move Gauge Refresh 4 | | Thunder Wave: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 388: | Line 386: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Wave: Satisfied Snarl 9 | | Thunder Wave: {{sk|Satisfied Snarl|9}} | ||
| Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | | Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | ||
| 9 | | 9 | ||
Line 394: | Line 392: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Speed: MP Refresh 3 | | X Speed: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Speed: Pep Rally 1 | | X Speed: {{sk|Pep Rally|1}} | ||
| Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | | Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| We're Not Done Yet!: MP Refresh 3 | | We're Not Done Yet!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 412: | Line 410: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| We're Not Done Yet!: Master Healer 2 | | We're Not Done Yet!: {{sk|Master Healer|2}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 8 | | 8 | ||
Line 418: | Line 416: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grand Entry 1 | | {{sk|Grand Entry|1}} | ||
| Raises the user's Sp. Atk by one stat rank when it enters a battle. | | Raises the user's Sp. Atk by one stat rank when it enters a battle. | ||
| 8 | | 8 | ||
Line 424: | Line 422: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pump Up 2 | | {{sk|Pump Up|2}} | ||
| Charges the move gauge by two for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user's sync move. | | Charges the move gauge by two for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user's sync move. | ||
| 10 | | 10 | ||
Line 430: | Line 428: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Aggravation 1 | | {{sk|Aggravation|1}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 8 | | 8 | ||
Line 436: | Line 434: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Paralysis Synergy 5 | | {{sk|Paralysis Synergy|5}} | ||
| Powers up the user's moves when the target is paralyzed. | | Powers up the user's moves when the target is paralyzed. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion Synergy 5 | | {{sk|Confusion Synergy|5}} | ||
| Powers up the user's moves when the target is confused. | | Powers up the user's moves when the target is confused. | ||
| 8 | | 8 | ||
Line 448: | Line 446: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fuzzy Strike 5 | | {{sk|Fuzzy Strike|5}} | ||
| Powers up the user's sync move when the target is confused. | | Powers up the user's sync move when the target is confused. | ||
| 8 | | 8 | ||
Line 454: | Line 452: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Emergency Huddle 1 | | {{sk|Emergency Huddle|1}} | ||
| Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. | | Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. | ||
| 8 | | 8 | ||
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===Availability=== | ===Availability=== | ||
Calem | Calem & Fennekin can be teamed up with by teaming up with Calem and raising him to friendship level 100 in the [[Trainer Lodge]]. | ||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. | ||
|- style="background: #{{fire color light}}" | |- style="background: #{{fire color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 566: | Line 564: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Superduper Effective 5 | |{{sk|Superduper Effective|5}} | ||
|Powers up moves that are super effective. | |Powers up moves that are super effective. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Super Interference 4 | |{{sk|Super Interference|4}} | ||
|Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the | |Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Healthy Superhit | |{{sk|Healthy Superhit}} | ||
|Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | |Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. | ||
|- style="background: #{{fire color light}}" | |- style="background: #{{fire color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
The sync grid for Calem | The sync grid for Calem & Fennekin is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center" | ||
|- style="background: #{{fire color light}}" | |- style="background: #{{fire color light}}" | ||
Line 749: | Line 747: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Heat Wave: Move Gauge Refresh 3 | | Heat Wave: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Heat Wave: Super Freebie 2 | | Heat Wave: {{sk|Super Freebie|2}} | ||
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | ||
| 7 | | 7 | ||
Line 791: | Line 789: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Psybeam: Move Gauge Refresh 3 | | Psybeam: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 2 | | X Sp. Atk: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Battle Beside You!: MP Refresh 2 | | Battle Beside You!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Battle Beside You!: Ramp Up 1 | | Battle Beside You!: {{sk|Ramp Up|1}} | ||
| Raises the | | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dauntless | | {{sk|Dauntless}} | ||
| Sp. Atk cannot be lowered. | | Sp. Atk cannot be lowered. | ||
| 5 | | 5 | ||
Line 821: | Line 819: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Charging Confusion 4 | | {{sk|Charging Confusion|4}} | ||
| Has a chance (50%) of charging the | | Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 3 | | {{sk|Power Reserves|3}} | ||
| Powers up the | | Powers up the user's moves when it is in a pinch. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
Line 839: | Line 837: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Burn Synergy 3 | | {{sk|Burn Synergy|3}} | ||
| Powers up the | | Powers up the user's moves when the target is burned. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Baffle Buff 3 | | {{sk|Baffle Buff|3}} | ||
| Powers up the | | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Scorching Sync 5 | | {{sk|Scorching Sync|5}} | ||
| Powers up the | | Powers up the user's sync move when the target is burned. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | {{sk|Catalyst}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Super Interference 1 | | {{sk|Super Interference|1}} | ||
| Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the | | Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 898: | Line 896: | ||
{{MastersInfobox | {{MastersInfobox | ||
|type=dark | |type=dark | ||
|name=Calem (Champion) | |name=<span style="color:#FFF">Calem (Champion)</span> | ||
|jname=カルム(チャンピオン) | |jname=<span style="color:#FFF">カルム(チャンピオン)</span> | ||
|jtrans=Calme (Champion) | |jtrans=<span style="color:#FFF">Calme (Champion)</span> | ||
|image=Spr Masters Calem Champion.png | |image=Spr Masters Calem Champion.png | ||
|size=200px | |size=200px | ||
Line 927: | Line 925: | ||
===Availability=== | ===Availability=== | ||
Calem (Champion) is exclusive to Master Fair scouts. He was available in the following sync pair scout | Calem (Champion) is exclusive to Master Fair scouts. He was available in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|dark}} | |||
{{MastersAvailability/entry|Calem Master Fair Scout|December 2, 2022 to January 9, 2023|note=Debut}} | |||
{{MastersAvailability/entry|Calem Master Fair Scout|October 25 to November 25, 2023|note=EX role received}} | |||
{{MastersAvailability/foot|dark}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|dark}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|dark}} | |||
{{-}} | {{-}} | ||
Line 973: | Line 978: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the | |Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Glory of Understanding! | |Glory of Understanding! | ||
Line 1,020: | Line 1,025: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Calm Fighter Water Transformation | |Calm Fighter Water Transformation | ||
|Replaces some of the | |Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.<br>''(Dark-type sync move)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Recharging Strike 9 | |{{sk|Recharging Strike|9}} | ||
|Charges the | |Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.<br>''(Dark-type sync move)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Impervious | |{{sk|Impervious}} | ||
|The user's stats cannot be lowered.<br>''(Dark-type sync move)'' | |The user's stats cannot be lowered.<br>''(Dark-type sync move)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Stoic Dark Transformation | |Stoic Dark Transformation | ||
|Replaces some of the | |Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.<br>''(Water-type sync move)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Restoring Strike 2 | |{{sk|Restoring Strike|2}} | ||
|Has a chance (30%) of restoring the | |Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit.<br>''(Water-type sync move)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Status Immunity | |{{sk|Status Immunity}} | ||
|Status conditions cannot be inflicted on the user.<br>''(Water-type sync move)'' | |Status conditions cannot be inflicted on the user.<br>''(Water-type sync move)'' | ||
|- style="background: #{{dark color light}}" | |- style="background: #{{dark color light}}" | ||
Line 1,061: | Line 1,066: | ||
===Sync grid=== | ===Sync grid=== | ||
Calem | Calem (Champion) & Greninja's sync grid is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | ||
|- style="background: #{{dark color light}}" | |- style="background: #{{dark color light}}" | ||
Line 1,208: | Line 1,213: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brutal Swing: Move Gauge Refresh 3 | | Brutal Swing: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brutal Swing: Flabbergast 4 | | Brutal Swing: {{sk|Flabbergast|4}} | ||
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | ||
| 8 | | 8 | ||
Line 1,250: | Line 1,255: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Water Shuriken: Move Gauge Refresh 3 | | Water Shuriken: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Water Shuriken: Guaranteed Triple | | Water Shuriken: {{sk|Guaranteed Triple}} | ||
| Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | | Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | ||
| 8 | | 8 | ||
Line 1,262: | Line 1,267: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Glory of Understanding!: MP Refresh 2 | | Glory of Understanding!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Glory of Understanding!: Critical Squad 1 | | Glory of Understanding!: {{sk|Critical Squad|1}} | ||
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the | | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Glory of Understanding!: Propulsion 9 | | Glory of Understanding!: {{sk|Propulsion|9}} | ||
| Reduces the | | Reduces the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unflappable | | {{sk|Unflappable}} | ||
| Prevents the user from flinching. | | Prevents the user from flinching. | ||
| 5 | | 5 | ||
Line 1,286: | Line 1,291: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Racing Rain 2 | | {{sk|Racing Rain|2}} | ||
| Quickly charges the move gauge when the weather is rainy. | | Quickly charges the move gauge when the weather is rainy. | ||
| 7 | | 7 | ||
Line 1,292: | Line 1,297: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Umbral Tenacity | | {{sk|Umbral Tenacity}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. | | Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Group Fortification 9 | | {{sk|Group Fortification|9}} | ||
| Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an | | Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rain Gear 2 | | {{sk|Rain Gear|2}} | ||
| Reduces damage when the user is hit by an attack move while the weather is rainy. | | Reduces damage when the user is hit by an attack move while the weather is rainy. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Umbral Restoration 9 | | {{sk|Team Umbral Restoration|9}} | ||
| Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone. | | Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Safe Start | | {{sk|Team Safe Start}} | ||
| Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Queue Cutter 2 | | {{sk|Queue Cutter|2}} | ||
| Has a chance (30%) of reducing the | | Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Mighty Sync 9 | | {{sk|Team Mighty Sync|9}} | ||
| Once per battle, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the | | Once per battle, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Sync Think 9 | | {{sk|Team Sync Think|9}} | ||
| Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the | | Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Calem | Calem & Espurr can be battled against in: | ||
* [[PML Arc]]: {{DL|PML Arc|Chapter 20: Shifting Shadows}} | * [[PML Arc]]: {{DL|PML Arc|Chapter 20: Shifting Shadows}} | ||
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 20: Shifting Shadows}} | * {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 20: Shifting Shadows}} | ||
Calem | Calem & Meowstic can be battled against in: | ||
* [[Battle Rally]] (as a side foe; Area | * [[Battle Rally]] (as a side foe; Area 1–9) | ||
* [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022) | * [[Battle with Pals]]: Friendiversary Gifts (as a side foe; March 14 to 22, 2022) | ||
* [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023) | * [[Special event]]: {{DL|Special event|Rival Challenge}} (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023) | ||
* [[Story event]]: [[Melancholy Wally]] (as a side foe; September 28 to October 17, 2022; July 26 to August 9, 2023) | * [[Story event]]: [[Melancholy Wally]] (as a side foe; September 28 to October 17, 2022; July 26 to August 9, 2023) | ||
Calem (Champion) | Calem (Champion) & Greninja can be battled against in: | ||
* [[Battle Rally]] (Area | * [[Battle Rally]] (Area 1–9) | ||
* [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}} (December 5 to 19, 2022) | * [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}} (December 5 to 19, 2022) | ||
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** [[Extreme battle event]]: {{DL|Extreme battle event|Calem's Might}} (March 19 to 31, 2022) | ** [[Extreme battle event]]: {{DL|Extreme battle event|Calem's Might}} (March 19 to 31, 2022) | ||
* {{p|Absol}} | * {{p|Absol}} | ||
** [[Battle Rally]] (as a side foe; Area | ** [[Battle Rally]] (as a side foe; Area 1–9) | ||
** Story event: [[Revel in Rivalry]] (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023) | ** Story event: [[Revel in Rivalry]] (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023) | ||
* {{p|Clefable}} | * {{p|Clefable}} | ||
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* [[Villain Arc]]: {{DL|Villain Arc|Kalos: Team Flare Flares Up}} | * [[Villain Arc]]: {{DL|Villain Arc|Kalos: Team Flare Flares Up}} | ||
* [[Solo event]]: [[A Pasio Spectacle]] | * [[Solo event]]: [[A Pasio Spectacle]] | ||
* [[Story event]]s: | * [[Story event]]s: | ||
** [[Verdant Guardian]] | ** [[Verdant Guardian]] | ||
** [[Revel in Rivalry]] | ** [[Revel in Rivalry]] | ||
** [[Melancholy Wally]] | ** [[Melancholy Wally]] | ||
** [[Focus on the Shining Shot!]] | ** [[Focus on the Shining Shot!]] | ||
* [[Neo Champions]]: | * [[Neo Champions]]: | ||
** | ** [[Leaders of a New Era]] | ||
** | ** [[Three Trainers, Three Minds]] | ||
* Sync pair story: A Day with [[Serena (Masters)#Zygarde|Sygna Suit Serena]] | * Sync pair story: A Day with [[Serena (Masters)#Zygarde|Sygna Suit Serena]] | ||
Calem appears in his Champion outfit in the following story areas: | Calem appears in his Champion outfit in the following story areas: | ||
* Neo Champions: Leaders of a New Era | * [[Neo Champions]]: [[Leaders of a New Era]] | ||
* [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}} | * [[Special battle event]]: {{DL|Special battle event|Challenge Serena and Calem}} | ||
===Sync pair stories=== | ===Sync pair stories=== | ||
====Calem | ====Calem & Espurr==== | ||
* A Day with Calem | * A Day with Calem | ||
=====Evolution===== | =====Evolution===== | ||
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| Espurr evolves into Meowstic<br>[[File:Masters Gem.png|40px]]Gems ×30 | | Espurr evolves into Meowstic<br>[[File:Masters Gem.png|40px]]Gems ×30 | ||
|} | |} | ||
====Calem (Champion) & Greninja==== | |||
====Calem (Champion) | |||
* A Day with Calem | * A Day with Calem | ||
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{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color}}; font-size:80%" | ||
|- | |- | ||
| colspan=2 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Dream Team Maker Calem and Espurr.png| | | colspan=2 style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Dream Team Maker Calem and Espurr.png|x250px]] | ||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Calem Mindscape.png| | | colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Calem Mindscape.png|x250px]] | ||
| style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters chapter 20 artwork.png| | | style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters chapter 20 artwork.png|x250px]] | ||
|- | |- | ||
| colspan=2 | Calem | | colspan=2 | Calem & Espurr on <br>Pokémon Masters EX Dream Team Maker | ||
| colspan=2 | Calem's sync move mindscape<br>({{color2|000|Pokémon League (Kalos)|Pokémon League}}) | | colspan=2 | Calem's sync move mindscape<br>({{color2|000|Pokémon League (Kalos)|Pokémon League}}) | ||
| Artwork of {{color2|000|PML Arc#Chapter 20: Shifting Shadows|Chapter 20: Shifting Shadows}} | | Artwork of {{color2|000|PML Arc#Chapter 20: Shifting Shadows|Chapter 20: Shifting Shadows}} | ||
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| Villain Arc Memories Chapter 6: Kalos artwork<br>by Kani Shirasuna<ref>[https://twitter.com/PokemonMasters/status/1693458034427654309 Villain Arc Memories Kalos tweet]</ref> | | Villain Arc Memories Chapter 6: Kalos artwork<br>by Kani Shirasuna<ref>[https://twitter.com/PokemonMasters/status/1693458034427654309 Villain Arc Memories Kalos tweet]</ref> | ||
|- | |- | ||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Friend Snapshot.png| | | colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Friend Snapshot.png|x220px]] | ||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Story Snapshot.png| | | colspan=2 style="{{roundy|5px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Story Snapshot.png|x220px]] | ||
| style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Plushie.png| | | style="{{roundy|20px}} border:2px solid #{{psychic color dark}}; background:#{{psychic color light}}" | [[File:Masters Calem Plushie.png|x220px]] | ||
|- | |- | ||
| colspan=2 | Trainer Lodge Friend Snapshot | | colspan=2 | Trainer Lodge Friend Snapshot | ||
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| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Spr Masters Calem Champion EX.png|x150px]] | | style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Spr Masters Calem Champion EX.png|x150px]] | ||
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:VSCalem Champion EX Masters.png|x120px]] | | style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:VSCalem Champion EX Masters.png|x120px]] | ||
| style="{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Mindscape.png| | | style="{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Mindscape.png|x200px]] | ||
|- | |- | ||
| 6★ model<br>(Normal colors) | | 6★ model<br>(Normal colors) | ||
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| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Emote 3 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Emote 3 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Emote 4 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}" | [[File:Calem Champion Emote 4 Masters.png|80px]] | ||
| rowspan=3 style="{{roundy| | | rowspan=3 style="{{roundy|5px}} border:2px solid #{{dark color dark}}; background:#{{dark color light}}"| [[File:Masters Calem Serena Champion artwork.png|x250px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | | Trainer emote<br>Nice! | ||
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==Trivia== | ==Trivia== | ||
* Calem is based on the [[rival]] in the [[Kalos]]-based games, as Serena says he's her neighbor who taught her about being a Trainer. In addition, he appears during the [[story event]] [[Revel in Rivalry]] and the [[special event]] {{DL|Special event|Rival Challenge}}, two events in which the only characters who appear are rivals from the [[core series]] games. | * Calem is based on the [[rival]] in the [[Kalos]]-based games, as Serena says he's her neighbor who taught her about being a Trainer. In addition, he appears during the [[story event]] [[Revel in Rivalry]] and the [[special event]] {{DL|Special event|Rival Challenge}}, two events in which the only characters who appear are rivals from the [[core series]] games. | ||
* All versions of Calem use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Serena}}, {{mas|Shauna}}, {{mas|Tierno}}, {{mas|Korrina}}, {{mas|Diantha}}, | * All versions of Calem use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Serena}}, {{mas|Shauna}}, {{mas|Tierno}}, {{mas|Korrina}}, {{mas|Diantha}}, {{mas|Professor Sycamore}}, and {{mas|Trevor}}. | ||
* In his Champion outfit's sync pair story, Calem reveals he met Greninja as a {{p|Froakie}} soon after departing on his {{pkmn|journey}}. | * In his Champion outfit's sync pair story, Calem reveals he met Greninja as a {{p|Froakie}} soon after departing on his {{pkmn|journey}}. | ||
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''Battle Beside You!'' | ''Battle Beside You!'' | ||
{{langtable | {{langtable | ||
|color={{fire color}}|bordercolor={{fire color dark}} | |color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff | ||
|ja=隣で戦うよ ''{{tt|Tonari de tatakau yo|Battle Beside You}}'' | |ja=隣で戦うよ ''{{tt|Tonari de tatakau yo|Battle Beside You}}'' | ||
|zh_cmn=並肩戰鬥吧 ''{{tt|Bìngjiān Zhàndòu ba|Battle Beside You}}'' | |zh_cmn=並肩戰鬥吧 ''{{tt|Bìngjiān Zhàndòu ba|Battle Beside You}}'' | ||
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''Friendly Rivalry Fire Beam'' | ''Friendly Rivalry Fire Beam'' | ||
{{langtable | {{langtable | ||
|color={{fire color}}|bordercolor={{fire color dark}} | |color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff | ||
|ja=ライバルとして勝ちたい ファイアーレイ ''{{tt|Raibaru to Shite Kachitai Faiā Rei|To Win as Your Rival - Fire Ray}}'' | |ja=ライバルとして勝ちたい ファイアーレイ ''{{tt|Raibaru to Shite Kachitai Faiā Rei|To Win as Your Rival - Fire Ray}}'' | ||
|zh_cmn=我要以勁敵身分打贏你之 火之光線 ''{{tt|Wǒ yào yǐ Jìngdí Shēnfèn Dǎyíng Nǐ zhī Huǒ-zhī Guāngxiàn|To Win as Your Rival - Fire Ray}}'' | |zh_cmn=我要以勁敵身分打贏你之 火之光線 ''{{tt|Wǒ yào yǐ Jìngdí Shēnfèn Dǎyíng Nǐ zhī Huǒ-zhī Guāngxiàn|To Win as Your Rival - Fire Ray}}'' | ||
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''Transformational Double Team'' | ''Transformational Double Team'' | ||
{{langtable | {{langtable | ||
|color={{dark color}}|bordercolor={{dark color dark}} | |color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff | ||
|ja=かげぶんしん・変幻 ''{{tt|Kagebunshin Hengen|Double Team Transformation}}'' | |ja=かげぶんしん・変幻 ''{{tt|Kagebunshin Hengen|Double Team Transformation}}'' | ||
|zh_cmn=影子分身・變幻 ''{{tt|Yǐngzi Fēnshēn Biànhuàn|Double Team Transformation}}'' | |zh_cmn=影子分身・變幻 ''{{tt|Yǐngzi Fēnshēn Biànhuàn|Double Team Transformation}}'' | ||
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''Glory of Understanding!'' | ''Glory of Understanding!'' | ||
{{langtable | {{langtable | ||
|color={{dark color}}|bordercolor={{dark color dark}} | |color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff | ||
|ja=わかちあう栄光 ''{{tt|Wakachiau Eikō|Sharing Glory}}'' | |ja=わかちあう栄光 ''{{tt|Wakachiau Eikō|Sharing Glory}}'' | ||
|zh_cmn=共享榮耀 ''{{tt|Gòngxiǎng Róngyào|Sharing Glory}}'' | |zh_cmn=共享榮耀 ''{{tt|Gòngxiǎng Róngyào|Sharing Glory}}'' | ||
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''Shrouded Night Slash'' | ''Shrouded Night Slash'' | ||
{{langtable | {{langtable | ||
|color={{dark color}}|bordercolor={{dark color dark}} | |color={{dark color}}|bordercolor={{dark color dark}}|textcolor=fff | ||
|ja=闘志を内に秘めた つじぎり ''{{tt|Tōshi o Uchi ni Himeta Tsujigiri|Hidden Fighting Spirit - Night Slash}}'' | |ja=闘志を内に秘めた つじぎり ''{{tt|Tōshi o Uchi ni Himeta Tsujigiri|Hidden Fighting Spirit - Night Slash}}'' | ||
|zh_cmn=深藏鬥志之 暗襲要害 ''{{tt|Shēncáng Dòuzhì zhī Ànxí Yàohài|Hidden Fighting Spirit - Night Slash}}'' | |zh_cmn=深藏鬥志之 暗襲要害 ''{{tt|Shēncáng Dòuzhì zhī Ànxí Yàohài|Hidden Fighting Spirit - Night Slash}}'' | ||
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{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Trainers with Shiny Pokémon]] | [[Category:Trainers with Shiny Pokémon]] | ||
[[Category:Masters EX characters with an alternate outfit]] | [[Category:Masters EX characters with an alternate outfit]] |
Latest revision as of 06:21, 16 September 2024
Calem カルム Calme | |
Calem's model | |
No. | 71 |
---|---|
English voice actor | Zach Aguilar[1] |
Japanese voice actor | Kenshō Ono[2] |
Description | A stoic Trainer in pursuit of strength, he conceals his burning desire to grow stronger and plays it cool outwardly. |
Calem (Japanese: カルム Calme) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Espurr and its evolved form, Meowstic. The sync pair can be obtained during the events of Chapter 20 of the Main Story. This pair could be raised to 6★ EX beginning on March 25, 2022.
Calem also appears in his Neo Champion attire, partnered with his Shiny Greninja. This pair is available through a limited Master Fair sync pair scout beginning on December 2, 2022. This pair could be raised to 6★ EX since its release.
Calem also forms a sync pair with his Fennekin. This pair can be obtained by reaching Friendship Level 100 with Calem in the Trainer Lodge beginning on August 1, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Calem has experienced similar events to his core series counterpart as the rival character.
Espurr → Meowstic
Espurr can evolve into Meowstic once it has reached level 30 through its sync pair story Espurr's Evolution.
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Espurr ♂ | Weakness | Ghost | |||||
The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 605 | 138 | 139 | 253 | 161 | 436 | |
Lv. 140, Max Potential | 705 | 178 | 179 | 293 | 201 | 476 |
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Meowstic ♂ | Weakness | Ghost | |||||
When in danger, it raises its ears and releases enough psychic power to grind a 10-ton truck into dust. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 620 | 141 | 142 | 279 | 164 | 450 | |
Lv. 140, Max Potential | 720 | 181 | 182 | 319 | 204 | 490 |
Availability
Calem is teamed up with during Chapter 20 of the PML Arc.
Moves
Calem's Espurr uses Psychic Sync Beam as its sync move. Upon evolution, Meowstic learns the upgraded Mind-Bending Psychic.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Psybeam | Psychic |
Special | 2 | 48 | 57 | 100% | An opponent | Has a chance (10%) of leaving the target confused. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. |
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
We're Not Done Yet! | None | Status | 0 (2 uses) |
— | — | — | Self | The smaller the user's percentage of remaining HP, the more it raises the user's Sp. Atk (can be raised by up to four stat ranks maximum). Restores the user's HP by approximately 40% of its maximum HP. |
Sync moves | ||||||||
Psychic Sync Beam | Psychic |
Special | — | 200 | 240 | — | An opponent | (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Mind-Bending Psychic | Psychic |
Special | — | 200 | 240 | — | An opponent | Its power increases if the target is paralyzed. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Acuity | Accuracy cannot be lowered. |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
Theme Skills | |
Psychic Tech | Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kalos Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Main Character Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Kalos Neighbors Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
Calem & Espurr's sync grid is an expanded grid, made available on April 20, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 3 | 36 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 1 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 2 | 24 | 2 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 2 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 3 |
Psybeam: Power +4 | Psybeam: Power ↑ +4 | 3 | 36 | 3 |
Psybeam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Psybeam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Wave: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Thunder Wave: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Thunder Wave: Satisfied Snarl 9 | Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | 9 | 108 | 2 |
X Speed: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
X Speed: Pep Rally 1 | Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 7 | 84 | 2 |
We're Not Done Yet!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
We're Not Done Yet!: Master Healer 2 | Increases the amount of HP restored by the user's healing moves. | 8 | 96 | 2 |
Grand Entry 1 | Raises the user's Sp. Atk by one stat rank when it enters a battle. | 8 | 96 | 1 |
Pump Up 2 | Charges the move gauge by two for each allied sync pair on the field after using the user's sync move. When used in a co-op battle, charges the move gauges of all allied players by two instead after using the user's sync move. | 10 | 120 | 2 |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 8 | 96 | 3 |
Confusion Synergy 5 | Powers up the user's moves when the target is confused. | 8 | 96 | 3 |
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | 8 | 96 | 3 |
Emergency Huddle 1 | Raises the Defense of all allied sync pairs by one stat rank the first time the user is in a pinch each battle. | 8 | 96 | 3 |
Mind-Bending Psychic: Power +25 | Mind-Bending Psychic: Power ↑ +25 | 5 | 60 | 3 |
Mind-Bending Psychic: Power +25 | Mind-Bending Psychic: Power ↑ +25 | 5 | 60 | 3 |
Fennekin
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move types | Fire / Psychic | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Fennekin ♂ | Weakness | Ground | |||||
Eating a twig fills it with energy, and its roomy ears give vent to air hotter than 390 degrees Fahrenheit. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 603 | 224 | 111 | 312 | 119 | 267 | |
Lv. 140, Max Potential | 683 | 264 | 151 | 352 | 159 | 307 |
Availability
Calem & Fennekin can be teamed up with by teaming up with Calem and raising him to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Heat Wave | Fire |
Special | 3 | 109 | 130 | 90% | All opponents | Has a chance (10%) of leaving the target burned. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
Psybeam | Psychic |
Special | 2 | 48 | 57 | 100% | An opponent | Has a chance (10%) of leaving the target confused. |
Battle Beside You! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. |
Sync moves | ||||||||
Friendly Rivalry Fire Beam | Fire |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Superduper Effective 5 | Powers up moves that are super effective. |
Super Interference 4 | Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. |
Healthy Superhit | Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. |
Theme Skills | |
Fire Strike | Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks. |
Kalos Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
The sync grid for Calem & Fennekin is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 1 |
Heat Wave: Power +3 | Heat Wave: Power ↑ +3 | 3 | 36 | 1 |
Heat Wave: Accuracy +5 | Heat Wave: Accuracy ↑ +5 | 3 | 36 | 2 |
Heat Wave: Accuracy +5 | Heat Wave: Accuracy ↑ +5 | 3 | 36 | 2 |
Heat Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Heat Wave: Super Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. | 7 | 84 | 2 |
Psybeam: Power +3 | Psybeam: Power ↑ +3 | 3 | 36 | 1 |
Psybeam: Power +3 | Psybeam: Power ↑ +3 | 3 | 36 | 1 |
Psybeam: Power +3 | Psybeam: Power ↑ +3 | 3 | 36 | 1 |
Psybeam: Power +3 | Psybeam: Power ↑ +3 | 3 | 36 | 1 |
Psybeam: Power +3 | Psybeam: Power ↑ +3 | 3 | 36 | 2 |
Psybeam: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sp. Atk: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Battle Beside You!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Battle Beside You!: Ramp Up 1 | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Charging Confusion 4 | Has a chance (50%) of charging the user's move gauge by 2 when its attack move is successful against a confused opponent. | 7 | 84 | 2 |
Power Reserves 3 | Powers up the user's moves when it is in a pinch. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Burn Synergy 3 | Powers up the user's moves when the target is burned. | 10 | 120 | 3 |
Baffle Buff 3 | Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. | 10 | 120 | 3 |
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Super Interference 1 | Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. | 10 | 120 | 3 |
Friendly Rivalry Fire Beam: Power +25 | Friendly Rivalry Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Friendly Rivalry Fire Beam: Power +25 | Friendly Rivalry Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Friendly Rivalry Fire Beam: Power +25 | Friendly Rivalry Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Friendly Rivalry Fire Beam: Power +25 | Friendly Rivalry Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Greninja (Sync Move: Dark ↔ Water)
Calem (Champion) カルム(チャンピオン) Calme (Champion) | |
Calem's (Champion) model | |
No. | 71 |
---|---|
English voice actor | Zach Aguilar |
Japanese voice actor | Kenshō Ono |
Description | Calem is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He shares his glory with his Greninja, which has rare coloring. |
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move types | Dark / Water | ||||||
Role | Support | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Greninja ♂ | Weakness | Bug | |||||
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 648 | 137 | 307 | 137 | 293 | 409 | |
Lv. 140, Max Potential | 808 | 197 | 367 | 197 | 353 | 449 |
Availability
Calem (Champion) is exclusive to Master Fair scouts. He was available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Calem Master Fair Scout | December 2, 2022 to January 9, 2023 | Debut |
Calem Master Fair Scout | October 25 to November 25, 2023 | EX role received |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Brutal Swing | Dark |
Physical | 2 | 50 | 60 | 100% | All opponents | No additional effect. |
Water Shuriken | Water |
Special | 2 | 25 | 30 | 100% | An opponent | Attacks the target two to five times in a row. |
Transformational Double Team | Normal |
Status | 0 (2 uses) |
— | — | — | An opponent | Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type. |
Glory of Understanding! | None | Status | 2 (1 use) |
— | — | — | Allied side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack of all allied sync pairs by 4 stat ranks. Raises the Sp. Atk and critical-hit rate of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Shrouded Night Slash | Dark |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Unseen Water Shuriken | Water |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Kalos Pride | Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) |
Calm Fighter Water Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. (Dark-type sync move) |
Recharging Strike 9 | Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. (Dark-type sync move) |
Impervious | The user's stats cannot be lowered. (Dark-type sync move) |
Stoic Dark Transformation | Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. (Water-type sync move) |
Restoring Strike 2 | Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. (Water-type sync move) |
Status Immunity | Status conditions cannot be inflicted on the user. (Water-type sync move) |
Theme Skills | |
Dark Support | Raises the maximum HP of all allied sync pairs by 30. |
Kalos Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Champion Support | Raises the maximum HP of all allied sync pairs by 4. |
Scarf Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
Calem (Champion) & Greninja's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Brutal Swing: Power +4 | Brutal Swing: Power ↑ +4 | 3 | 36 | 1 |
Brutal Swing: Power +4 | Brutal Swing: Power ↑ +4 | 3 | 36 | 1 |
Brutal Swing: Power +4 | Brutal Swing: Power ↑ +4 | 3 | 36 | 1 |
Brutal Swing: Power +4 | Brutal Swing: Power ↑ +4 | 3 | 36 | 2 |
Brutal Swing: Power +4 | Brutal Swing: Power ↑ +4 | 3 | 36 | 2 |
Brutal Swing: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Brutal Swing: Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Water Shuriken: Power +1 | Water Shuriken: Power ↑ +1 | 3 | 36 | 1 |
Water Shuriken: Power +1 | Water Shuriken: Power ↑ +1 | 3 | 36 | 1 |
Water Shuriken: Power +1 | Water Shuriken: Power ↑ +1 | 3 | 36 | 1 |
Water Shuriken: Power +1 | Water Shuriken: Power ↑ +1 | 3 | 36 | 2 |
Water Shuriken: Power +1 | Water Shuriken: Power ↑ +1 | 3 | 36 | 2 |
Water Shuriken: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Water Shuriken: Guaranteed Triple | Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. | 8 | 96 | 2 |
Glory of Understanding!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Glory of Understanding!: Critical Squad 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Glory of Understanding!: Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 7 | 84 | 2 |
Umbral Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dark Zone. | 9 | 108 | 2 |
Group Fortification 9 | Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 2 |
Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 8 | 96 | 3 |
Team Umbral Restoration 9 | Restores the HP of all allied sync pairs when the user uses a move while the zone is a Dark Zone. | 8 | 96 | 3 |
Team Safe Start | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | 10 | 120 | 3 |
Queue Cutter 2 | Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Team Mighty Sync 9 | Once per battle, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. | 10 | 120 | 3 |
Team Sync Think 9 | Once per battle, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. | 10 | 120 | 3 |
Shrouded Night Slash: Power +50 | Shrouded Night Slash: Power ↑ +50 | 7 | 84 | 3 |
Unseen Water Shuriken: Power +50 | Unseen Water Shuriken: Power ↑ +50 | 7 | 84 | 3 |
Appearances
Battle appearances
Calem & Espurr can be battled against in:
Calem & Meowstic can be battled against in:
- Battle Rally (as a side foe; Area 1–9)
- Battle with Pals: Friendiversary Gifts (as a side foe; March 14 to 22, 2022)
- Special event: Rival Challenge (as a side foe; June 20 to July 4, 2022; January 23 to February 6, 2023)
- Story event: Melancholy Wally (as a side foe; September 28 to October 17, 2022; July 26 to August 9, 2023)
Calem (Champion) & Greninja can be battled against in:
- Battle Rally (Area 1–9)
- Special battle event: Challenge Serena and Calem (December 5 to 19, 2022)
Calem has also been shown to pair alongside the following Pokémon and can be battled against in:
- Altaria
- Extreme battle event: Calem's Might (March 19 to 31, 2022)
- Absol
- Battle Rally (as a side foe; Area 1–9)
- Story event: Revel in Rivalry (as a side foe; June 16 to July 4, 2022; January 23 to February 6, 2023; September 22 to October 6, 2023)
- Clefable
- Extreme battle event: Challenge the Hope of Kalos (February 17 to March 6, 2023; November 28 to December 6, 2023)
Story appearances
Calem appears in his normal outfit in the following story areas:
- PML Arc:
- Legendary event/Legendary Adventures: Give and Take
- Villain Arc: Kalos: Team Flare Flares Up
- Solo event: A Pasio Spectacle
- Story events:
- Neo Champions:
- Sync pair story: A Day with Sygna Suit Serena
Calem appears in his Champion outfit in the following story areas:
Sync pair stories
Calem & Espurr
- A Day with Calem
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Espurr's Evolution | Nanu |
Persian Alolan form Weakness: |
Evolution Shard ×5 | Espurr evolves into Meowstic Gems ×30 |
Calem (Champion) & Greninja
- A Day with Calem
Quotes
- Main article: Calem (game)/Quotes → Pokémon Masters EX
Gallery
Calem
Calem & Espurr on Pokémon Masters EX Dream Team Maker |
Calem's sync move mindscape (Pokémon League) |
Artwork of Chapter 20: Shifting Shadows | ||
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Villain Arc Memories Chapter 6: Kalos artwork by Kani Shirasuna[3] |
Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot | Calem Plushie decoration for the Trainer Lodge |
Calem (Champion)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Calem's sync move mindscape (Pokémon League) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Leaders of a New Era |
Medal 2★ Leaders of a New Era |
Medal 3★ Leaders of a New Era |
Medal Shared Glory |
Splash screen artwork |
Trivia
- Calem is based on the rival in the Kalos-based games, as Serena says he's her neighbor who taught her about being a Trainer. In addition, he appears during the story event Revel in Rivalry and the special event Rival Challenge, two events in which the only characters who appear are rivals from the core series games.
- All versions of Calem use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Serena, Shauna, Tierno, Korrina, Diantha, Professor Sycamore, and Trevor.
- In his Champion outfit's sync pair story, Calem reveals he met Greninja as a Froakie soon after departing on his journey.
Origin
Calem's design is based on his appearance in Pokémon X and Y. Espurr and Meowstic are Pokémon that Calem uses as the rival character in the Kalos-based core series games. Espurr and Meowstic's Dex entries come from Pokémon X.
Fennekin is one of the first partner Pokémon of Kalos in the core series games. As the rival character, Fennekin and its evolutions are Calem's signature Pokémon if the player chooses Chespin as their first partner Pokémon in the Kalos-based core series games. Fennekin's Dex entry comes from Pokémon X.
Greninja is the final evolution of Froakie, one of the first partner Pokémon of Kalos in the core series games. As the rival character, Greninja is Calem's signature Pokémon if the player chooses Fennekin as their first partner Pokémon in the Kalos-based core series games. In addition, Calem's Pokémon Adventures counterpart temporarily uses Y's Greninja during the manga. Greninja's Dex entry comes from Pokémon X.
In other languages
We're Not Done Yet!
|
Mind-Bending Psychic
|
Battle Beside You!
|
Friendly Rivalry Fire Beam
|
Transformational Double Team
|
Glory of Understanding!
|
Shrouded Night Slash
|
Unseen Water Shuriken
|
References
- ↑ Zach Aguilar on Twitter
- ↑ Nintendo DREAM (vol. 329)
- ↑ Villain Arc Memories Kalos tweet
Pokémon Champions | |
---|---|
Core series | Blue • Lance • Red • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Trace • Leon • Mustard • Peony • Nemona • Geeta • Kieran • Drayton • Most player characters |
Masters EX | Blue • Lance • Red • Steven • Cynthia • Alder • Iris • Diantha • Leon • Scottie • Bettie • Ash • Nemona • Geeta • Calem • Serena • Hop • Marnie • Bede • Leaf • Nate • Rosa • Silver • Cheren • Bianca |
Other spin-offs |
Ronald (TCG GB) • Mark (TCG GB) • Mint (TCG GB) • Glenn (Pokkén) • Master Rosé (Duel) |
Animated series | Lance • Cynthia • Wallace • Alder • Diantha • Steven • Ash Ketchum • Leon • Iris • Nemona • Geeta |
Other animation | Blue (Origins) • Red (Origins) • Calem (Generations) • Celestine (PttP) • Edgar Troy (PttP) • Ava (PttP) |
Adventures | Professor Oak • Red • Sidney • Phoebe • Glacia • Drake • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Leon • Mustard • Peony • Nemona |
Other manga | Shigeru (Zensho) • Satoshi (Zensho) • Rald (Battle Frontier) |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |