Move variations: Difference between revisions
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'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed | Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number. | ||
{{TOC right}} | |||
==List of damage-dealing move variations== | ==List of damage-dealing move variations== | ||
===Elemental | ===Elemental fangs=== | ||
{{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target| | {{mvar/h|15|power=65|acc=95|notes=10% chance to inflict non-volatile [[Status condition|status]] and/or flinch the target; {{cat|biting moves|biting move}}|effects=Status condition}} | ||
{{mvar| | {{mvar|Thunder Fang|Electric|Physical|IV|effects=Paralysis}} | ||
{{mvar|Ice Fang|Ice|Physical|IV| | {{mvar|Ice Fang|Ice|Physical|IV|effects=Freeze}} | ||
{{mvar| | {{mvar|Fire Fang|Fire|Physical|IV|effects=Burn}} | ||
|} | |} | ||
|} | |} | ||
===[[One-hit knockout move]]s=== | ===[[One-hit knockout move]]s=== | ||
{{mvar/h|5|acc= | {{mvar/h|5|acc=30+|notes=Targets at a higher level than the user are unaffected<br>Accuracy depends on level difference between the user and the target|other=Notes}} | ||
{{mvar| | {{mvar|Guillotine|Normal|Physical|I|other= }} | ||
{{mvar| | {{mvar|Horn Drill|Normal|Physical|I|other= }} | ||
{{mvar| | {{mvar|Fissure|Ground|Physical|I|other= }} | ||
{{mvar|Sheer Cold|Ice|Special|III| | {{mvar|Sheer Cold|Ice|Special|III|other=Since Generation VII, {{type|Ice}} targets are unaffected and base accuracy is 20% if the user is not Ice-type}} | ||
|} | |} | ||
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<center><small>*Targets with a higher Speed stat than the user are unaffected in [[Generation I]], and the move accuracy was 30%. </small></center> | |||
===Pledge moves=== | ===Pledge moves=== | ||
{{mvar/h|10|power= | These moves can only be learned by [[first partner Pokémon]], the [[elemental monkeys]]<sup>{{gen|VII}}</sup>, {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (Grass Pledge only, due to a bug), and {{p|Mew}}<sup>{{gen|IX}}</sup>. | ||
{{mvar|Fire Pledge|Fire|Special|V| | {{mvar/h|10|power=80|acc=100|notes=Additional effect lasting four turns when used in combination|effects=Effect when combined with:|signature=Can only be learned by}} | ||
{{mvar|Grass Pledge|Grass|Special|V| | {{mvar|Water Pledge|Water|Special|V|effects='''Fire Pledge''': Doubles the probability of secondary effects occurring.<br>'''Grass Pledge''': Quarters speed of opponents.|signature=Water type [[first partner Pokémon]], [[Panpour]] & [[Simipour]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup>.}} | ||
{{mvar| | {{mvar|Fire Pledge|Fire|Special|V|effects='''Grass Pledge''': Non Fire-type opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Doubles the probability of secondary effects occurring.|signature=Fire type [[first partner Pokémon]], [[Pansear]] & [[Simisear]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup>}} | ||
{{mvar|Grass Pledge|Grass|Special|V|effects='''Fire Pledge''': Non Fire-type opponents take 1/8 max HP damage each turn.<br>'''Water Pledge''': Quarters speed of opponents.|signature=Grass type [[first partner Pokémon]], [[Pansage]] & [[Simisage]]<sup>{{gen|VII}}</sup>, and {{p|Mew}}<sup>{{gen|IX}}</sup> {{p|Silvally}}{{sup/7|USUM}}{{sup/8|SwSh}} (due to a bug)}} | |||
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<center><small>*Move power was 50 power prior to [[Generation VI]].</small></center> | |||
===Torque moves with 80 base power=== | |||
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | |||
{{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|effects=Additional effect|signature=Starmobile}} | |||
{{mvar|Blazing Torque|Fire|Physical|IX|effects=30% chance of burning the target|signature=[[Mela|Mela's]]}} | |||
{{mvar|Wicked Torque|Dark|Physical|IX|signature=[[Giacomo|Giacomo's]]|effects=10% chance of causing the target to sleep}} | |||
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|} | |||
===Torque moves with 100 base power=== | |||
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | |||
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|signature=Team Star member:|effects=Secondary effect}} | |||
{{mvar|Noxious Torque|Poison|Physical|IX|effects=30% chance of poisoning the target|signature=[[Atticus]]}} | |||
{{mvar|Combat Torque|Fighting|Physical|IX|signature=[[Eri]]|effects=30% chance of paralyzing the target}} | |||
{{mvar|Magical Torque|Fairy|Physical|IX|effects=30% chance of confusing the target|signature=[[Ortega]]}} | |||
|} | |||
|} | |||
===Let's Go Partner moves=== | |||
====Variations of Pika Papow==== | |||
These moves are the partner powers and two of the [[signature move]]s of the {{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!}} featured in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. | |||
{{mvar/h|20|power=varying|acc=—|notes=Power depends on user’s friendship|signature=Signature Partner}} | |||
{{mvar|Pika Papow|Electric|Special|VII|signature={{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|Pikachu}}}} | |||
{{mvar|Veevee Volley|Normal|Physical|VII|signature={{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|Eevee}}}} | |||
|} | |||
|} | |||
====Variations of Bouncy Bubble==== | |||
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|Partner Eevee}}|effects=Secondary effect}} | |||
{{mvar|Bouncy Bubble|Water|Special|VII|effects=50% of damage dealt to the target is restored to the user}} | |||
{{mvar|Buzzy Buzz|Electric|Special|VII|effects=Paralyzes the target}} | |||
{{mvar|Sizzly Slide|Fire|Physical|VII|effects=Burns the target}} | |||
|} | |||
|} | |||
<center><small>*Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.</small></center> | |||
====Variations of Glitzy Glow==== | |||
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user's side of the field<br>Can only be used by {{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|Partner Eevee}}|effects=Screen}} | |||
{{mvar|Glitzy Glow|Psychic|Special|VII|effects=Light Screen}} | |||
{{mvar|Baddy Bad|Dark|Special|VII|effects=Reflect}} | |||
|} | |||
|} | |} | ||
<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | |||
====Variations of Sappy Seed==== | |||
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by {{OBP|partner Pokémon|Let's Go, Pikachu! and Let's Go, Eevee!|Partner Eevee}}|effects=Secondary effect}} | |||
{{mvar|Sappy Seed|Grass|Physical|VII|effects=Applies a Leech Seed to the target}} | |||
{{mvar|Freezy Frost|Ice|Special|VII|effects=Resets stat changes of all active Pokémon to zero}} | |||
|} | |||
|} | |} | ||
<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | |||
===Variations of Acid=== | ===Variations of Acid=== | ||
{{mvar/h|25 or 30|power=40|acc=100|notes=10% | {{mvar/h|25 or 30|power=40|acc=100|effects=Status effect|PP=PP|notes=10% for Secondary effect|other=Notes}} | ||
{{mvar|Acid|Poison|Special|I| | {{mvar|Acid|Poison|Special|I|other=Affects all foes (adjacent foes in Triple Battles). Lowered Defense in Generations I-III|PP=30|effects=Lowers Special Defense}} | ||
{{mvar| | {{mvar|Ember|Fire|Special|I|PP=25|effects=Inflicts burn|other= }} | ||
{{mvar| | {{mvar|Thunder Shock|Electric|Special|I|PP=30|effects=Inflicts paralysis|other= }} | ||
{{mvar| | {{mvar|Bubble|Water|Special|I|PP=30|other=20 power prior to Generation VI|effects=Lowers Speed}} | ||
{{mvar|Powder Snow|Ice|Special|II| | {{mvar|Powder Snow|Ice|Special|II|PP=25|effects=Freezes|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Aeroblast=== | ===Variations of Aeroblast=== | ||
{{mvar/h|5|power=100|acc=95|notes=High critical hit ratio}} | These are [[signature move]]s of [[Legendary Pokémon]]. | ||
{{mvar|Aeroblast|Flying|Special|II| | {{mvar/h|5|power=100|acc=95|notes=High critical hit ratio|signature=Signature move of:}} | ||
{{mvar|Spacial Rend|Dragon|Special|IV| | {{mvar|Aeroblast|Flying|Special|II|signature={{p|Lugia}}}} | ||
{{mvar|Spacial Rend|Dragon|Special|IV|signature={{p|Palkia}}}} | |||
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===Variations of | ===Variations of Arm Thrust=== | ||
{{mvar/h|20|power= | {{mvar/h|20|power=15|acc=100|notes=[[Multistrike move]]s}} | ||
{{mvar| | {{mvar|Arm Thrust|Fighting|Physical|III|}} | ||
{{mvar| | {{mvar|Water Shuriken|Water|Special|VI|}} | ||
{{mvar| | |} | ||
{{mvar| | |} | ||
{{mvar| | <center><small>*{{m|Water Shuriken}} is a priority move, and changes when [[Battle Bond]] is active.</small></center> | ||
===Variations of Aqua Jet=== | |||
{{mvar/h|20|power=40|acc=100|notes=+1 priority|PP=PP}} | |||
{{mvar|Aqua Jet|Water|Physical|IV|PP=20}} | |||
{{mvar|Accelerock|Rock|Physical|VII|PP=20}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Barrage=== | ===Variations of Barb Barrage=== | ||
{{mvar/h| | These are the [[signature move]]s of certain Hisuian Pokémon. | ||
{{mvar|Barrage| | {{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|effects=Status Condition|signature=Signature move of:}} | ||
{{mvar| | {{mvar|Barb Barrage|Poison|Physical|VIII|effects=Poison|signature=Hisuian {{p|Qwilfish}} and {{p|Overqwil}}}} | ||
{{mvar|Infernal Parade|Ghost|Special|VIII|effects=Burn|signature=Hisuian {{p|Typhlosion}}}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Bite=== | ===Variations of Bite=== | ||
{{mvar/h|25|power=60|acc=100|notes=30% chance of | {{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}} | ||
{{mvar|Bite|Dark|Physical| | {{mvar|Bite|Dark|Physical|I}} | ||
{{mvar|Heart Stamp|Psychic|Physical|V}} | {{mvar|Heart Stamp|Psychic|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I</small></center> | |||
===Variations of Blizzard=== | ===Variations of Blizzard=== | ||
{{mvar/h|5 or 10|power= | {{mvar/h|5 or 10|power=110|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Move effect changes by weather effect|PP=PP|effects=Additional effect}} | ||
{{mvar|Blizzard|Ice|Special|I|other | {{mvar|Blizzard|Ice|Special|I|other=89.5% accuracy in Generation I, cannot miss in hail or snow, affects all foes|PP=5|effects=10% chance of freezing target}} | ||
{{mvar|Thunder|Electric|Special|I|other= | {{mvar|Thunder|Electric|Special|I|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I|PP=10|effects=30% chance of paralyzing target}} | ||
{{mvar|Hurricane|Flying|Special|V|other= | {{mvar|Hurricane|Flying|Special|V|other=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight|PP=10|effects=30% chance of confusing target}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | <center><small>*Move power was 120 prior to Generation VI. {{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | ||
===Variations of Bolt Beak=== | |||
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | |||
{{mvar/h|10|power=85|acc=100|notes=Deals double damage if user moves first|signature=Signature move of}} | |||
{{mvar|Bolt Beak|Electric|Physical|VIII|signature={{p|Dracovish}} & {{p|Arctovish}}}} | |||
{{mvar|Fishious Rend|Water|Physical|VIII|signature={{p|Dracozolt}} & {{p|Arctozolt}}}} | |||
|} | |||
|} | |||
===Variations of | ===Variations of Bolt Strike=== | ||
{{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]| | These are [[signature move]]s of [[Legendary Pokémon]]. | ||
{{mvar| | {{mvar/h|5|power=130|acc=85|notes=20% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|signature=Signature move of}} | ||
{{mvar| | {{mvar|Bolt Strike|Electric|Physical|V|effects=Paralysis|signature={{p|Zekrom}}}} | ||
{{mvar|Blue Flare|Fire|Special|V|effects=Burn|signature={{p|Reshiram}}}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Bone Rush=== | ===Variations of Bone Rush=== | ||
{{mvar/h|10|power=25|acc= | {{mvar/h|10|power=25|acc=90|notes=Hits multiple times}} | ||
{{mvar|Bone Rush|Ground|Physical|II| | {{mvar|Bone Rush|Ground|Physical|II|}} | ||
{{mvar|Rock Blast|Rock|Physical|III}} | {{mvar|Rock Blast|Rock|Physical|III|}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Move accuracy was 80 prior to Generation VI.</small></center> | |||
===Variations of Brine=== | ===Variations of Brine=== | ||
{{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|other= | {{mvar/h|10|power=65|acc=100|notes=Power doubles under certain conditions|effects=Condition|other=notes}} | ||
{{mvar|Brine|Water|Special|IV| | {{mvar|Brine|Water|Special|IV|effects=Target's HP under 50%|other= }} | ||
{{mvar| | {{mvar|Venoshock|Poison|Special|V|effects=Target is poisoned|other= }} | ||
{{mvar| | {{mvar|Hex|Ghost|Special|V|effects=Target has a {{DL|Status condition|non-volatile status}} condition|other=50 power prior to Generation VI}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Bullet Seed=== | ||
{{mvar/h| | {{mvar/h|30|power=25|acc=100|notes=Hits multiple times}} | ||
{{mvar| | {{mvar|Bullet Seed|Grass|Physical|III}} | ||
{{mvar| | {{mvar|Icicle Spear|Ice|Physical|III}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Move power was 10 prior to Generation V.</small></center> | |||
===Variations of | ===Variations of Catastropika=== | ||
{{mvar/h| | {{mvar/h|1|power=210|acc=—|notes=Signature Z-Move|signature=Signature Pokémon}} | ||
{{mvar| | {{mvar|Catastropika|Electric|Physical|VII|signature={{p|Pikachu}}}} | ||
{{mvar| | {{mvar|Pulverizing Pancake|Normal|Physical|VII|signature={{p|Snorlax}}}} | ||
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===Variations of | ===Variations of Collision Course=== | ||
{{mvar/h| | These are [[signature move]]s of [[Legendary Pokémon]]. | ||
{{mvar| | {{mvar/h|5|power=100|acc=100|notes=Boosted damage if the move is super effective on the target|PP=PP|signature=Signature move of}} | ||
{{mvar| | {{mvar|Collision Course|Fighting|Physical|IX|PP=5|signature={{p|Koraidon}}}} | ||
{{ | {{mvar|Electro Drift|Electric|Special|IX|PP=5|signature={{p|Miraidon}}}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Counter=== | ===Variations of Counter=== | ||
{{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power| | {{mvar/h|20|acc=100|notes=-5 priority, counters the last move taken at twice the power|effects=Counters}} | ||
{{mvar|Counter|Fighting|Physical|I| | {{mvar|Counter|Fighting|Physical|I|effects=Physical moves<sup>Fighting and Normal-type moves in Gen I</sup>}} | ||
{{mvar|Mirror Coat|Psychic|Special|II| | {{mvar|Mirror Coat|Psychic|Special|II|effects=Special moves}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Priorty was -1 prior in Generations I/II.</small></center> | |||
===Variations of Cross Chop=== | ===Variations of Cross Chop=== | ||
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{{mvar|Cross Chop|Fighting|Physical|II}} | {{mvar|Cross Chop|Fighting|Physical|II}} | ||
{{mvar|Stone Edge|Rock|Physical|IV}} | {{mvar|Stone Edge|Rock|Physical|IV}} | ||
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===Variations of Crush Claw=== | ===Variations of Crush Claw=== | ||
{{mvar/h|10|power=75|acc=95|notes=50% chance to lower target's defense one stage}} | {{mvar/h|10|power=75|acc=95|notes=50% chance to lower target's defense one stage}} | ||
{{mvar|Crush Claw|Normal|Physical|III | {{mvar|Crush Claw|Normal|Physical|III}} | ||
{{mvar|Razor Shell|Water|Physical|V}} | {{mvar|Razor Shell|Water|Physical|V}} | ||
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===Variations of Crunch=== | ===Variations of Crunch=== | ||
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage| | {{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | ||
{{mvar|Crunch|Dark|Physical|II| | {{mvar|Crunch|Dark|Physical|II|effects=20% chance of lowering the target's Defense<sup>Lowers Special Defense prior to Generation IV</sup>}} | ||
{{mvar|Shadow Ball|Ghost|Special|II| | {{mvar|Shadow Ball|Ghost|Special|II|effects=20% chance of lowering the target's Special Defense}} | ||
{{mvar|Flash Cannon|Steel|Special|IV| | {{mvar|Flash Cannon|Steel|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Dig=== | ===Variations of Dig=== | ||
{{mvar/h|10|power=80|acc=100|notes=Two turn move}} | {{mvar/h|10|power=80|acc=100|effects=Double damage from|notes=Two-turn move; double damage from certain moves|other=Notes}} | ||
{{mvar|Dig|Ground|Physical|I| | {{mvar|Dig|Ground|Physical|I|other=100 power in Generation I, 60 power in Generation II-III|effects=Earthquake and Magnitude}} | ||
{{mvar|Dive|Water|Physical|III| | {{mvar|Dive|Water|Physical|III|other=60 power in Generation III|effects=Surf and Whirlpool}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Discharge=== | ===Variations of Discharge=== | ||
{{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon| | {{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|effects=Secondary effect}} | ||
{{mvar|Discharge|Electric|Special|IV| | {{mvar|Discharge|Electric|Special|IV|effects=Paralysis}} | ||
{{mvar|Lava Plume|Fire|Special|IV| | {{mvar|Lava Plume|Fire|Special|IV|effects=Burn}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Double-Edge=== | ===Variations of Double-Edge=== | ||
{{mvar/h|15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target}} | {{mvar/h|PP=y|10 or 15|power=120|acc=100|notes=User receives recoil equal to ⅓ of the damage done to the target|other=Additional effects|other2=Notes}} | ||
{{mvar|Double-Edge|Normal|Physical|I| | {{mvar|Double-Edge|Normal|Physical|I|PP=15|effects= |other=100 power in Generation I}} | ||
{{mvar|Volt Tackle|Electric|Physical|III| | {{mvar|Volt Tackle|Electric|Physical|III|PP=15|effects=10% chance of paralyzing the target|other= }} | ||
{{mvar|Brave Bird|Flying|Physical|IV}} | {{mvar|Flare Blitz|Fire|Physical|IV|PP=15|effects=10% chance of burning the target|other= }} | ||
{{mvar| | {{mvar|Brave Bird|Flying|Physical|IV|PP=15|effects= |other= }} | ||
{{mvar| | {{mvar|Wood Hammer|Grass|Physical|IV|PP=15|effects= |other= }} | ||
{{mvar|Wave Crash|Water|Physical|VIII|PP=10|effects= |other=75 power in Generation VIII}} | |||
|} | |||
|} | |||
===Variations of Drill Peck=== | |||
{{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP|other=Notes}} | |||
{{mvar|Drill Peck|Flying|Physical|I|PP=20|other= }} | |||
{{mvar|Strength|Normal|Physical|I|PP=15|other=Signature move of Machamp in Generation VII}} | |||
{{mvar|Dragon Claw|Dragon|Physical|III|PP=15|other= }} | |||
{{mvar|Seed Bomb|Grass|Physical|IV|PP=15|other= }} | |||
{{mvar|X-Scissor|Bug|Physical|IV|PP=15|other= }} | |||
{{mvar|Power Gem|Rock|Special|IV|other=70 power prior to Generation VI|PP=20}} | |||
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===Variations of Dynamax Cannon=== | |||
These are the [[signature move]]s of {{p|Zamazenta}}, {{p|Zacian}}, and {{p|Eternatus}}, the [[Legendary Pokémon]] featured in [[Pokémon Sword and Shield]]. | |||
{{mvar/h|5|power=100|acc=100|notes=Deals double damage on Dynamax Pokémon|signature=Signature move of}} | |||
{{mvar|Dynamax Cannon|Dragon|Special|VIII|signature={{p|Eternatus}}}} | |||
{{mvar|Behemoth Blade|Steel|Physical|VIII|signature={{p|Zacian}}}} | |||
{{mvar|Behemoth Bash|Steel|Physical|VIII|signature={{p|Zamazenta}}}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Dynamic Punch=== | ===Variations of Dynamic Punch=== | ||
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]| | {{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|effects=Status condition}} | ||
{{mvar|Dynamic Punch|Fighting|Physical|II| | {{mvar|Dynamic Punch|Fighting|Physical|II|effects=Confusion}} | ||
{{mvar|Inferno|Fire|Special|V| | {{mvar|Inferno|Fire|Special|V|effects=Burn}} | ||
|} | |||
|} | |||
===Variations of Earthquake=== | |||
{{mvar/h|10|power=100|acc=100|notes=Always has a special effect|effects=Special effect}} | |||
{{mvar|Earthquake|Ground|Physical|I|effects=Hits all adjacent Pokémon}} | |||
{{mvar|Judgment|Normal|Special|IV|effects=Type depends on held [[Plate]]}} | |||
|} | |} | ||
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===Variations of Eruption=== | ===Variations of Eruption=== | ||
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{{mvar|Eruption|Fire|Special|III}} | {{mvar|Eruption|Fire|Special|III}} | ||
{{mvar|Water Spout|Water|Special|III}} | {{mvar|Water Spout|Water|Special|III}} | ||
{{mvar|Dragon Energy|Dragon|Special|VIII}} | |||
|} | |} | ||
|} | |} | ||
Line 226: | Line 317: | ||
|} | |} | ||
===Variations of Fire | ===Variations of Fire Punch=== | ||
{{mvar/h|15|power= | {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Fire | {{mvar|Fire Punch|Fire|Physical|I|PP=15|effects=Burn}} | ||
{{mvar| | {{mvar|Ice Punch|Ice|Physical|I|PP=15|effects=Freeze}} | ||
|} | {{mvar|Thunder Punch|Electric|Physical|I|PP=15|effects=Paralysis}} | ||
{{mvar|Signal Beam|Bug|Special|III|PP=15||effects=Confusion}} | |||
{{mvar|Relic Song|Normal|Special|V|PP=10|effects=Sleep}} | |||
|} | |||
|} | |} | ||
===Variations of Fire | ===Variations of Fire Spin=== | ||
{{mvar/h|10 or 15|power= | {{mvar/h|10 or 15|power=35|acc=85|notes=[[Bound|Binds]] target|PP=PP}} | ||
{{mvar|Fire | {{mvar|Fire Spin|Fire|Special|I|PP=15}} | ||
{{mvar| | {{mvar|Clamp|Water|Physical|I|PP=10}} | ||
{{mvar| | {{mvar|Whirlpool|Water|Special|II|PP=15}} | ||
{{mvar| | {{mvar|Sand Tomb|Ground|Physical|III|PP=15}} | ||
|} | |||
|} | |||
|} | |} | ||
<center><small>*Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.</small></center> | |||
===Variations of Flail=== | ===Variations of Flail=== | ||
Line 248: | Line 342: | ||
{{mvar|Reversal|Fighting|Physical|II}} | {{mvar|Reversal|Fighting|Physical|II}} | ||
|} | |} | ||
|} | |||
===Variations of Flame Charge=== | |||
{{mvar/h|20|power=50|acc=100|notes=100% chance of a stat-changing secondary effect|effects=Secondary effect|other=Notes}} | |||
{{mvar|Flame Charge|Fire|Physical|V|effects=Raises user's Speed by one stage|other= }} | |||
{{mvar|Struggle Bug|Bug|Special|V|other=30 power prior to Generation VI|effects=Lowers target's Special Attack by one stage}} | |||
{{mvar|Pounce|Bug|Physical|IX|effects=Lowers target's Speed by one stage|other= }} | |||
{{mvar|Trailblaze|Grass|Physical|IX|effects=Raises user's Speed by one stage|other= }} | |||
{{mvar|Chilling Water|Water|Special|IX|effects=Lowers target's Attack by one stage|other= }} | |||
|} | |||
|} | |} | ||
===Variations of Flamethrower=== | ===Variations of Flamethrower=== | ||
{{mvar/h|10 or 15|power= | {{mvar/h|10 or 15|power=90|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]], targets one opponent|effects=Status condition|PP=PP}} | ||
{{mvar|Flamethrower|Fire|Special|I| | {{mvar|Flamethrower|Fire|Special|I|effects=Burn|PP=15}} | ||
{{mvar|Ice Beam|Ice|Special|I| | {{mvar|Ice Beam|Ice|Special|I|effects=Freeze|PP=10}} | ||
{{mvar|Thunderbolt|Electric|Special|I| | {{mvar|Thunderbolt|Electric|Special|I|effects=Paralysis|PP=15}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*Move power was 95 prior to Generation VI.</small></center> | |||
===Variations of | ===Variations of Fury Attack=== | ||
{{mvar/h| | {{mvar/h|20|power=15|acc=85|notes=Hits multiple times}} | ||
{{mvar| | {{mvar|Fury Attack|Normal|Physical|I}} | ||
{{mvar| | {{mvar|Barrage|Normal|Physical|I}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Fusion Flare=== | ===Variations of Fusion Flare=== | ||
{{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn| | These are [[signature move]]s of {{p|Reshiram}} and {{p|Zekrom}}, the [[Legendary Pokémon]] featured in [[Pokémon Black and White Versions]]. | ||
{{mvar|Fusion Flare|Fire|Special|V| | {{mvar/h|5|power=100|acc=100|notes=Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn|effects=Power doubled by|signature=Signature move of}} | ||
{{mvar|Fusion Bolt|Electric|Physical|V| | {{mvar|Fusion Flare|Fire|Special|V|effects=Fusion Bolt|signature={{p|Reshiram}} and White {{p|Kyurem}}}} | ||
{{mvar|Fusion Bolt|Electric|Physical|V|effects=Fusion Flare|signature={{p|Zekrom}} and Black {{p|Kyurem}}}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Giga Drain=== | ===Variations of Giga Drain=== | ||
{{mvar/h|10|power= | {{mvar/h|10|power=75|acc=100|notes=Restores HP by half damage dealt}} | ||
{{mvar|Giga Drain|Grass|Special|II | {{mvar|Giga Drain|Grass|Special|II}} | ||
{{mvar|Drain Punch|Fighting|Physical|IV | {{mvar|Drain Punch|Fighting|Physical|IV}} | ||
{{mvar|Horn Leech|Grass|Physical|V | {{mvar|Horn Leech|Grass|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.</small></center> | |||
===Variations of | ===Variations of Gyro Ball=== | ||
{{mvar/h| | {{mvar/h|5 or 10|power=varying|acc=100|notes=Power depends on user's and target's Speed; cannot affect targets with {{a|Bulletproof}}|effects=Higher damage with|PP=PP}} | ||
{{ | {{mvar|Gyro Ball|Steel|Physical|IV|effects=Lower Speed compared to the target|PP=5}} | ||
{{mvar|Electro Ball|Electric|Special|V|effects=Higher Speed compared to the target|PP=10}} | |||
{{mvar| | |||
{{mvar| | |||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Hammer Arm=== | ||
{{mvar/h| | {{mvar/h|10|power=100|acc=90|notes=Lowers user's Speed; {{cat|punching moves}}}} | ||
{{mvar| | {{mvar|Hammer Arm|Fighting|Physical|IV}} | ||
{{mvar| | {{mvar|Ice Hammer|Ice|Physical|VII}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Heavy Slam=== | ||
{{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | {{mvar/h|10|power=varying|acc=100|notes=Deals more damage if user's weight is higher compared to the target}} | ||
{{mvar|Heavy Slam|Steel|Physical|V}} | {{mvar|Heavy Slam|Steel|Physical|V}} | ||
{{mvar|Heat Crash|Fire|Physical|V}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Hyper Beam=== | ===Variations of Hyper Beam=== | ||
{{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use}} | {{mvar/h|5|power=150|acc=90|notes=User must rest the turn after its use|other=Notes}} | ||
{{mvar|Hyper Beam|Normal|Special|I| | {{mvar|Hyper Beam|Normal|Special|I|other=Physical move prior to Generation IV}} | ||
{{mvar|Blast Burn|Fire|Special|III| | {{mvar|Blast Burn|Fire|Special|III|other= }} | ||
{{mvar| | {{mvar|Hydro Cannon|Water|Special|III|other= }} | ||
{{mvar| | {{mvar|Frenzy Plant|Grass|Special|III|other= }} | ||
{{mvar|Giga Impact|Normal|Physical|IV}} | {{mvar|Giga Impact|Normal|Physical|IV|other= }} | ||
{{mvar|Roar of Time|Dragon|Special|IV| | {{mvar|Rock Wrecker|Rock|Physical|IV|other= }} | ||
{{mvar| | {{mvar|Roar of Time|Dragon|Special|IV|other= }} | ||
|} | {{mvar|Meteor Assault|Fighting|Physical|VIII|other= }} | ||
|} | |||
|} | |||
===Variations of Hyper Fang=== | |||
{{mvar/h|15|power=80|acc=90|notes=Has a chance of causing the target to {{status|flinch}}|effects=Chance}} | |||
{{mvar|Hyper Fang|Normal|Physical|I|effects=10%}} | |||
{{mvar|Zen Headbutt|Psychic|Physical|IV|effects=20%}} | |||
|} | |||
|} | |} | ||
===Variations of Icy Wind=== | ===Variations of Icy Wind=== | ||
{{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage| | {{mvar/h|15|power=55|acc=95|notes=Lowers target's stat one stage|effects=Stat lowered}} | ||
{{mvar|Icy Wind|Ice|Special|II| | {{mvar|Icy Wind|Ice|Special|II|effects=Speed}} | ||
{{mvar|Mud Shot|Ground|Special|III| | {{mvar|Mud Shot|Ground|Special|III|effects=Speed}} | ||
{{mvar|Electroweb|Electric|Special|V| | {{mvar|Electroweb|Electric|Special|V|effects=Speed}} | ||
{{mvar|Snarl|Dark|Special|V| | {{mvar|Snarl|Dark|Special|V|effects=Special Attack}} | ||
|} | |} | ||
|} | |||
===Variations of Iron Tail=== | |||
{{mvar/h|10-15|power=100|acc=75|notes=Chance of secondary effect|effects=Secondary effect|PP=PP}} | |||
{{mvar|Iron Tail|Steel|Physical|II|effects=30% chance of lowering target's Defense by one stage|PP=15}} | |||
{{mvar|Dragon Rush|Dragon|Physical|IV|effects=20% chance of causing flinching|PP=10}} | |||
|} | |||
|} | |||
===Variations of Jump Kick=== | |||
{{mvar/h|10 or 15|power=100|acc=95|notes=If the move misses, the user takes crash damage equivalent to 50% of their max HP|PP=PP}} | |||
{{mvar|Jump Kick|Fighting|Physical|I|PP=10}} | |||
{{mvar|Supercell Slam|Electric|Physical|IX|PP=15}} | |||
|} | |||
|} | |} | ||
===Variations of Karate Chop=== | ===Variations of Karate Chop=== | ||
{{mvar/h|25|power=50|acc=100|notes=High critical hit ratio}} | {{mvar/h|25|power=50|acc=100|notes=High critical hit ratio|other=Notes}} | ||
{{mvar|Karate Chop|Fighting|Physical|I| | {{mvar|Karate Chop|Fighting|Physical|I|other=Normal-type in Generation I}} | ||
{{mvar|Poison Tail|Poison|Physical|III| | {{mvar|Poison Tail|Poison|Physical|III|other=10% chance of poisoning the target}} | ||
|} | |} | ||
|} | |||
===Variations of Last Respects=== | |||
{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|effects=Power increased when|signature=Signature move of}} | |||
{{mvar|Last Respects|Ghost|Physical|IX|effects=A Pokémon on the user's team faints|signature={{p|Houndstone}} and {{p|Basculin}} (White-Striped Form)}} | |||
{{mvar|Rage Fist|Ghost|Physical|IX|effects=The user is hit by a damaging move|signature={{p|Primeape}} and {{p|Annihilape}}}} | |||
|} | |||
|} | |} | ||
===Variations of Leaf Blade=== | ===Variations of Leaf Blade=== | ||
{{mvar/h|15|power=90|acc=100|notes=High critical hit ratio}} | {{mvar/h|15|power=90|acc=100|notes=High critical hit ratio, signature move (at any point in time)|signature=Signature move of|other=Notes}} | ||
{{mvar|Leaf Blade|Grass|Physical|III| | {{mvar|Leaf Blade|Grass|Physical|III|other=70 power in Generation III, formerly a variation of Slash|signature={{p|Grovyle}} and {{p|Sceptile}}<sup>Gen. III</sup>}} | ||
{{mvar|Attack Order|Bug|Physical|IV| | {{mvar|Attack Order|Bug|Physical|IV|signature={{p|Vespiquen}}|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of | |||
{{mvar/h| | ===Variations of Low Kick=== | ||
{{mvar| | {{mvar/h|20|power=varying|acc=100|notes=Greater damage on heavier target|other=Notes}} | ||
{{mvar| | {{mvar|Low Kick|Fighting|Physical|I|other=50 power, 90% accuracy and 30% chance of flinching prior to Generation III}} | ||
{{mvar|Grass Knot|Grass|Special|IV|other= }} | |||
|} | |} | ||
|} | |} | ||
===Variations of | |||
{{mvar/h| | ===Variations of Lunge=== | ||
{{mvar| | {{mvar/h|15|power=80|acc=100|notes=Lowers target's stat one stage|effects=Stat lowered}} | ||
{{mvar|Grass | {{mvar|Lunge|Bug|Physical|VII|effects=Attack}} | ||
|} | {{mvar|Fire Lash|Fire|Physical|VII|effects=Defense}} | ||
{{mvar|Drum Beating|Grass|Physical|VIII|effects=Speed}} | |||
{{mvar|Apple Acid|Grass|Special|VIII|effects=Special Defense}} | |||
{{mvar|Grav Apple|Grass|Physical|VIII|effects=Defense}} | |||
|} | |||
|} | |} | ||
===Variations of Luster Purge=== | ===Variations of Luster Purge=== | ||
{{mvar/h|5|power= | These are the [[signature move]]s of the [[Eon duo]], {{p|Latios}} and {{p|Latias}}. | ||
{{mvar|Luster Purge|Psychic|Special|III| | {{mvar/h|5|power=95|acc=100|notes=50% chance of lowering the target's stat by 1 stage|effects=Lowered stat|signature=Signature move of}} | ||
{{mvar|Mist Ball|Psychic|Special|III| | {{mvar|Luster Purge|Psychic|Special|III|effects=Special Defense|signature={{p|Latios}}}} | ||
{{mvar|Mist Ball|Psychic|Special|III|effects=Special Attack|signature={{p|Latias}}}} | |||
|} | |} | ||
|} | |} | ||
<center><small>*Move power was 70 prior to Generation IX.</small></center> | |||
===Variations of Megahorn=== | ===Variations of Megahorn=== | ||
{{mvar/h|10|power=120|acc=85|notes=No additional effect}} | {{mvar/h|10|power=120|acc=85|notes=No additional effect|signature=Signature move of}} | ||
{{mvar|Megahorn|Bug|Physical|II| | {{mvar|Megahorn|Bug|Physical|II|signature={{p|Heracross}} <sup>Gen. II</sup>}} | ||
{{mvar|Power Whip|Grass|Physical|IV}} | {{mvar|Power Whip|Grass|Physical|IV|signature= }} | ||
{{mvar|Precipice Blades|Ground|Physical|VI| | {{mvar|Precipice Blades|Ground|Physical|VI|signature={{p|Groudon}} from Omega Ruby and Alpha Sapphire onward}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Metal Burst=== | ||
{{mvar/h| | {{mvar/h|10|acc=100|notes=Returns 1.5 times the damage dealt by the opponent's last attack}} | ||
{{mvar| | {{mvar|Metal Burst|Steel|Physical|IV}} | ||
{{mvar| | {{mvar|Comeuppance|Dark|Physical|IX}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Needle Arm=== | ===Variations of Needle Arm=== | ||
{{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect| | {{mvar/h|10 or 15|power=60|acc=100|notes=30% chance of causing a secondary effect|effects=Secondary effect|PP=PP}} | ||
{{mvar|Needle Arm|Grass|Physical|III| | {{mvar|Needle Arm|Grass|Physical|III|effects=Flinching|PP=15}} | ||
{{mvar|Force Palm|Fighting|Physical|IV| | {{mvar|Force Palm|Fighting|Physical|IV|effects=Paralysis|PP=10}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Octazooka=== | ===Variations of Octazooka=== | ||
{{mvar/h|10|power=65|acc=85|notes= | {{mvar/h|10|power=65|acc=85|notes=30% chance of lowering target's accuracy by one stage}} | ||
{{mvar|Octazooka|Water|Special|II | {{mvar|Octazooka|Water|Special|II}} | ||
{{mvar|Mud Bomb|Ground|Special|IV}} | {{mvar|Mud Bomb|Ground|Special|IV}} | ||
{{mvar|Mirror Shot|Steel|Special|IV}} | {{mvar|Mirror Shot|Steel|Special|IV}} | ||
Line 404: | Line 529: | ||
===Variations of Overheat=== | ===Variations of Overheat=== | ||
{{mvar/h|5|power= | {{mvar/h|5|power=130|acc=90|notes=Lowers user's Special Attack two stages}} | ||
{{mvar|Overheat|Fire|Special|III}} | {{mvar|Overheat|Fire|Special|III}} | ||
{{mvar|Draco Meteor|Dragon|Special|IV}} | {{mvar|Draco Meteor|Dragon|Special|IV}} | ||
{{mvar|Leaf Storm|Grass|Special|IV}} | {{mvar|Leaf Storm|Grass|Special|IV}} | ||
{{mvar|Fleur Cannon|Fairy|Special|VII| | {{mvar|Fleur Cannon|Fairy|Special|VII}} | ||
|} | |||
|} | |||
<center><small>*Move power was 140 prior to Generation IV. {{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | |||
===Variations of Pluck=== | |||
{{mvar/h|20|power=60|acc=100|notes=Eats and gains the effect of the target's held Berry}} | |||
{{mvar|Pluck|Flying|Physical|IV}} | |||
{{mvar|Bug Bite|Bug|Physical|IV}} | |||
|} | |||
|} | |} | ||
===Variations of Pound=== | |||
{{mvar/h|30, 35, or 40|power=40|acc=100|notes=No additional effect|PP=PP|other=notes}} | |||
{{mvar|Pound|Normal|Physical|I|PP=35|other= }} | |||
{{mvar|Scratch|Normal|Physical|I|PP=35|other= }} | |||
{{mvar|Gust|Flying|Special|I||PP=35|other=Normal-Type in Gen. I}} | |||
{{mvar|Tackle|Normal|Physical|I|PP=35|other=35 power in Generations I-IV; 50 power in Generations V-VI; 95% accuracy prior to Generation V}} | |||
{{mvar|Fairy Wind|Fairy|Special|VI|PP=30|other= }} | |||
{{mvar|Leafage|Grass|Physical|VII|PP=40|other= }} | |||
{{mvar|Branch Poke|Grass|Physical|VIII|PP=40|other= }} | |||
|} | |||
|} | |} | ||
===Variations of | ===Variations of Psybeam=== | ||
{{mvar/h| | {{mvar/h|20|power=65|acc=100|notes=Chance of an additional effect occurring|effects=Additional effect}} | ||
{{mvar| | {{mvar|Psybeam|Psychic|Special|I|effects=10% chance of inflicting confusion}} | ||
{{mvar| | {{mvar|Bubble Beam|Water|Special|I|effects=10% chance of lowering target's Speed one stage}} | ||
{{mvar| | {{mvar|Aurora Beam|Ice|Special|I|effects=10% chance of lowering target's Attack one stage}} | ||
{{mvar|Sludge|Poison|Special|I|effects=30% chance of inflicting poison}} | |||
{{mvar|Spark|Electric|Physical|II|effects=30% chance of inflicting paralysis}} | |||
|} | |||
|} | |||
===Variations of Psyblade=== | |||
{{mvar/h|15|power=80|acc=100|notes=Power is increased by 50% under a certain field condition|other=Field condition}} | |||
{{mvar|Psyblade|Psychic|Physical|IX|other=Electric Terrain}} | |||
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Psychic=== | ===Variations of Psychic=== | ||
{{mvar/h|10|power=90|acc=100|notes= | {{mvar/h|10|power=90|acc=100|notes=Chance of lowering target's stat by one stage|effects=Affected stat}} | ||
{{mvar|Psychic|Psychic|Special|I}} | {{mvar|Psychic|Psychic|Special|I|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar|Bug Buzz|Bug|Special|IV}} | {{mvar|Bug Buzz|Bug|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar|Earth Power|Ground|Special|IV}} | {{mvar|Energy Ball|Grass|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
{{mvar| | {{mvar|Earth Power|Ground|Special|IV|effects=10% chance of lowering the target's Special Defense}} | ||
|} | |} | ||
|} | |||
===Variations of Psyshock=== | |||
{{mvar/h|10|power=80|acc=100|notes=Uses alternative stats to calculate damage|effects=Effect}} | |||
{{mvar|Psyshock|Psychic|Special|V|effects=Uses opponent's Defense in place of Special Defense}} | |||
{{mvar|Body Press|Fighting|Physical|VIII|effects=Uses user's Defense in place of Attack}} | |||
|} | |||
|} | |} | ||
===Variations of Quick Attack=== | ===Variations of Quick Attack=== | ||
{{mvar/h|30|power=40|acc=100|notes=+1 priority}} | {{mvar/h|30|power=40|acc=100|notes=+1 priority|PP=PP}} | ||
{{mvar|Quick Attack|Normal|Physical|I}} | {{mvar|Quick Attack|Normal|Physical|I|PP=30}} | ||
{{mvar|Mach Punch|Fighting|Physical|II}} | {{mvar|Mach Punch|Fighting|Physical|II|PP=30}} | ||
{{mvar| | {{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}} | ||
{{mvar|Bullet Punch|Steel|Physical|IV}} | {{mvar|Bullet Punch|Steel|Physical|IV|PP=30}} | ||
{{mvar|Ice Shard|Ice|Physical|IV}} | {{mvar|Ice Shard|Ice|Physical|IV|PP=30}} | ||
{{mvar|Shadow Sneak|Ghost|Physical|IV | {{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}} | ||
|} | |||
|} | |} | ||
===Variations of Return=== | |||
{{mvar/h|20|power=varying|acc=100|notes=Power depends on user's [[friendship]]|effects=Higher damage with}} | |||
{{mvar|Return|Normal|Physical|II|effects=High friendship}} | |||
{{mvar|Frustration|Normal|Physical|II|effects=Low friendship}} | |||
|} | |||
|} | |} | ||
===Variations of Revenge=== | ===Variations of Revenge=== | ||
{{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}} | {{mvar/h|10|power=60|acc=100|notes=-4 priority, doubles in power if user was damaged}} | ||
{{mvar|Revenge|Fighting|Physical|III | {{mvar|Revenge|Fighting|Physical|III}} | ||
{{mvar|Avalanche|Ice|Physical|IV}} | {{mvar|Avalanche|Ice|Physical|IV}} | ||
|} | |} | ||
Line 451: | Line 616: | ||
===Variations of Rollout=== | ===Variations of Rollout=== | ||
{{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit}} | {{mvar/h|20|power=30|acc=90|notes=Power doubles with each consecutive hit; also doubles if Defense Curl is used}} | ||
{{mvar|Rollout|Rock|Physical|II}} | {{mvar|Rollout|Rock|Physical|II}} | ||
{{mvar|Ice Ball|Ice|Physical|III| | {{mvar|Ice Ball|Ice|Physical|III}} | ||
|} | |||
|} | |||
===Variations of Sacred Fire=== | |||
{{mvar/h|5|power=100|acc=95|notes=50% chance of causing a secondary effect, signature move (at any point in time)|effects=Secondary effect|signature=Signature move of}} | |||
{{mvar|Sacred Fire|Fire|Physical|II|effects=Burn|signature={{p|Ho-Oh}} <sup>Prior to Gen. IV</sup>}} | |||
{{mvar|Diamond Storm|Rock|Physical|VI|effects=Raises user's Defense by 2 stages per target <sup>by 1 stage prior to Generation VII</sup>|signature={{p|Diancie}}}} | |||
|} | |} | ||
|} | |||
===Variations of Seismic Toss=== | |||
{{mvar/h|15 or 20|acc=100|notes=Damage equal to user's level|PP=PP}} | |||
{{mvar|Seismic Toss|Fighting|Physical|I|PP=20}} | |||
{{mvar|Night Shade|Ghost|Special|I|PP=15}} | |||
|} | |||
|} | |||
===Variations of Shadow Bone=== | |||
{{mvar/h|10|power=85|acc=100|notes=20% chance of lowering Defense one stage}} | |||
{{mvar|Shadow Bone|Ghost|Physical|VII}} | |||
{{mvar|Liquidation|Water|Physical|VII}} | |||
|} | |||
|} | |||
===Variations of Skull Bash=== | |||
{{mvar/h|10|power=130|acc=100|notes=Needs to charge, raises stat by one stage on the first turn|effects=Stat raised}} | |||
{{mvar|Skull Bash|Normal|Physical|I|effects=Defense}} | |||
{{mvar|Electro Shot|Electric|Special|IX|effects=Special Attack}} | |||
|} | |||
|} | |} | ||
===Variations of Sky Attack=== | ===Variations of Sky Attack=== | ||
{{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect| | These are [[signature move]]s and formerly signature moves of [[Legendary Pokémon]]. | ||
{{mvar|Sky Attack|Flying|Physical|I|other= | {{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of|other=Notes}} | ||
{{mvar|Freeze Shock|Ice|Physical|V| | {{mvar|Sky Attack|Flying|Physical|I|effects=Flinch|other=High critical hit ratio|signature=signature move of {{p|Moltres}} in Generation II}} | ||
{{mvar|Ice Burn | {{mvar|Freeze Shock|Ice|Physical|V|effects=Paralysis|signature=Black {{p|Kyurem}}|other= }} | ||
{{mvar|Ice Burn|Ice|Special|V|effects=Burn|signature=White {{p|Kyurem}}|other= }} | |||
|} | |} | ||
|} | |} | ||
===Variations of Slash=== | ===Variations of Slash=== | ||
{{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP}} | {{mvar/h|15 or 20|power=70|acc=100|notes=High critical hit ratio|PP=PP|other=Notes}} | ||
{{mvar|Slash|Normal|Physical|I|PP=20}} | {{mvar|Slash|Normal|Physical|I|PP=20|other= }} | ||
{{mvar| | {{mvar|Night Slash|Dark|Physical|IV|PP=15|other= }} | ||
{{mvar|Psycho Cut|Psychic|Physical|IV|PP=20}} | {{mvar|Shadow Claw|Ghost|Physical|IV|PP=15|other= }} | ||
{{mvar| | {{mvar|Psycho Cut|Psychic|Physical|IV|PP=20|other= }} | ||
{{mvar| | {{mvar|Cross Poison|Poison|Physical|IV|other=10% chance of poisoning|PP=20}} | ||
{{mvar|Aqua Cutter|Water|Physical|IX|PP=20|other= }} | |||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included.</small></center> | <center><small>*{{m|Leaf Blade}} formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in a [[#Variations of Leaf Blade|different list of variations]]).</small></center> | ||
===Variations of | ===Variations of Sludge Wave=== | ||
{{mvar/h| | {{mvar/h|15|power=95|acc=100|notes=Chance of causing a secondary effect|effects=Secondary effect}} | ||
{{mvar| | {{mvar|Sludge Wave|Poison|Special|V|effects=10% chance of poisoning, hits all adjacent Pokémon}} | ||
{{mvar| | {{mvar|Moonblast|Fairy|Special|VI|effects=30% chance of lowering target's Special Attack by one stage}} | ||
|} | |} | ||
|} | |||
===Variations of Springtide Storm=== | |||
These are the [[signature moves]] of the [[forces of nature]]. | |||
{{mvar/h|10|power=100|acc=80|notes=30% chance of causing a secondary effect|effects=Secondary effect|signature=Signature move of}} | |||
{{mvar|Springtide Storm|Fairy|Special|VIII|effects=Depends on Enamorus's Forme: Raises all of the user's stats in Incarnate Forme, lowers target's defenses in Therian Forme|signature={{p|Enamorus}}}} | |||
{{mvar|Bleakwind Storm|Flying|Special|VIII|effects=Frostbite|signature={{p|Tornadus}}}} | |||
{{mvar|Wildbolt Storm|Electric|Special|VIII|effects=Paralysis|signature={{p|Thundurus}}}} | |||
{{mvar|Sandsear Storm|Ground|Special|VIII|effects=Burn|signature={{p|Landorus}}}} | |||
|} | |||
|} | |||
<center><small>Move PP is 5, and move power is 95, in Legends: Arcues</small></center> | |||
===Variations of Steel Beam=== | |||
{{mvar/h|5|power=140|acc=95|notes=User takes recoil damage equal to 1/2 its max HP}} | |||
{{mvar|Steel Beam|Steel|Special|VIII}} | |||
{{mvar|Chloroblast|Grass|Special|VIII}} | |||
|} | |||
|} | |} | ||
<center><small>*Move power is 120 in Legends: Arceus</small></center> | |||
===Variations of Stomp=== | ===Variations of Stomp=== | ||
{{mvar/h|20|power=65|acc=100|notes=30% of | {{mvar/h|20|power=65|acc=100|notes=30% chance of {{status|flinch|flinching}}, doubles in power if target has used {{m|Minimize}}}} | ||
{{mvar|Stomp|Normal|Physical|I}} | {{mvar|Stomp|Normal|Physical|I}} | ||
{{mvar|Steamroller|Bug|Physical|V}} | {{mvar|Steamroller|Bug|Physical|V}} | ||
|} | |} | ||
|} | |||
===Variations of Stomping Tantrum=== | |||
{{mvar/h|10 or 5|power=75|acc=100|notes=Doubles in power after a certain effect occurs|effects=Condition|PP=PP}} | |||
{{mvar|Stomping Tantrum|Ground|Physical|VII|effects=If the user's previous move missed or failed, but was not protected from|PP=10}} | |||
{{mvar|Lash Out|Dark|Physical|VIII|effects=If the user's stats were lowered|PP=5}} | |||
{{mvar|Temper Flare|Fire|Physical|IX|effects=If the user's previous move missed or failed, but was not protected from|PP=10}} | |||
|} | |||
|} | |||
===Variations of Stone Axe=== | |||
These are the [[signature moves]] of Hisuian Pokémon. | |||
{{mvar/h|15|power=65|acc=90|signature=Signature move of|notes=High critical hit ratio, leaves {{status|splinters}} in the target{{sup/8|LA}}<br>Sets up a [[List of moves that cause entry hazards|trap]] on the target's side of the field{{sup/9|SV}}|effects=Trap set{{sup/9|SV}}}} | |||
{{mvar|Stone Axe|Rock|Physical|VIII|signature={{p|Kleavor}}|effects={{m|Stealth Rock}}}} | |||
{{mvar|Ceaseless Edge|Dark|Physical|VIII|signature=Hisuian {{p|Samurott}}|effects=One use of {{m|spikes}}}} | |||
|} | |||
|} | |} | ||
Line 497: | Line 727: | ||
|} | |} | ||
===Variations of | ===Variations of Sucker Punch=== | ||
{{mvar/h| | {{mvar/h|5|power=70|acc|100|notes=Strikes first, but fails if the target isn't using a damaging move on the turn}} | ||
{{mvar| | {{mvar|Sucker Punch|Dark|Physical|IV}} | ||
{{mvar| | {{mvar|Thunderclap|Electric|Special|IX}} | ||
{{mvar| | |} | ||
{{mvar| | |} | ||
{{mvar| | |||
{{mvar| | ===Variations of Sunsteel Strike=== | ||
These are the [[signature move]]s of the [[Light trio]], {{p|Lunala}}, {{p|Necrozma}}, and {{p|Solgaleo}}. | |||
{{mvar/h|5|power=100|acc=100|notes=Ignores the target's [[Ability]]|signature=Signature move|effects=Added effect}} | |||
{{mvar|Sunsteel Strike|Steel|Physical|VII|signature={{p|Solgaleo}} and Dusk Mane {{p|Necrozma}}|effects= }} | |||
{{mvar|Moongeist Beam|Ghost|Special|VII|signature={{p|Lunala}} and Dawn Wings {{p|Necrozma}}|effects= }} | |||
{{mvar|Photon Geyser|Psychic|Special|VII|signature={{p|Necrozma}}|effects=Deals physical damage if the user's Attack is higher than Special Attack}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Superpower=== | ===Variations of Superpower=== | ||
{{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats| | {{mvar/h|5|power=120|acc=100|notes=Lowers two of the user's stats by one stage each|effects=Stats lowered}} | ||
{{mvar|Superpower|Fighting|Physical|III| | {{mvar|Superpower|Fighting|Physical|III|effects=Attack, Defense}} | ||
{{mvar|Close Combat|Fighting|Physical|IV| | {{mvar|Close Combat|Fighting|Physical|IV|effects=Defense, Special Defense}} | ||
{{mvar|Dragon Ascent|Flying|Physical|VI| | {{mvar|Dragon Ascent|Flying|Physical|VI|effects=Defense, Special Defense}} | ||
{{mvar|Headlong Rush|Ground|Physical|VIII|effects=Defense, Special Defense. In Legends: Arceus only, Defense and Special Defense are combined into "defensive stats"}} | |||
{{mvar|Armor Cannon|Fire|Special|IX|effects=Defense, Special Defense}} | |||
|} | |} | ||
|} | |} | ||
Line 520: | Line 757: | ||
{{mvar|Super Fang|Normal|Physical|I}} | {{mvar|Super Fang|Normal|Physical|I}} | ||
{{mvar|Nature's Madness|Fairy|Special|VII}} | {{mvar|Nature's Madness|Fairy|Special|VII}} | ||
{{mvar|Ruination|Dark|Special|IX}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Surf=== | ===Variations of Surf=== | ||
{{mvar/h|15|power=90|acc=100|notes= | {{mvar/h|10-15|power=90|acc=100|notes=Targets more than one Pokémon in Double and Triple Battles|effects=Targets|other=Notes|signature=Signature move of}} | ||
{{mvar|Surf|Water|Special|I| | {{mvar|Surf|Water|Special|I|other=Does double damage if target is using Dive. <sup>95 power prior to Generation VI</sup>|effects=all adjacent Pokémon<sup>All adjacent foes prior to Gen. III</sup>|signature= }} | ||
{{mvar|Petal Blizzard|Grass|Physical|VI}} | {{mvar|Hyper Voice|Normal|Special|III|other= |effects=All adjacent foes|signature= }} | ||
{{mvar|Petal Blizzard|Grass|Physical|VI|other= |effects=All adjacent Pokémon|signature= }} | |||
{{mvar|Land's Wrath|Ground|Physical|VI|other= |effects=All all adjacent foes|signature={{p|Zygarde}}}} | |||
{{mvar|Thousand Arrows|Ground|Physical|VII|other= |effects=All adjacent foes|signature={{p|Zygarde}}}} | |||
{{mvar|Thousand Waves|Ground|Physical|VII|other= |effects=All adjacent foes|signature={{p|Zygarde}}}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Swift=== | ===Variations of Swift=== | ||
{{mvar/h|20|power=60|notes= | {{mvar/h|20|power=60|acc=—|notes=Never misses}} | ||
{{mvar|Swift|Normal|Special|I}} | {{mvar|Swift|Normal|Special|I}} | ||
{{mvar|Feint Attack|Dark|Physical|II}} | {{mvar|Feint Attack|Dark|Physical|II}} | ||
{{mvar|Shadow Punch|Ghost|Physical|III}} | |||
{{mvar|Aerial Ace|Flying|Physical|III}} | {{mvar|Aerial Ace|Flying|Physical|III}} | ||
{{mvar|Magical Leaf|Grass|Special|III}} | {{mvar|Magical Leaf|Grass|Special|III}} | ||
{{mvar|Shock Wave|Electric|Special|III}} | {{mvar|Shock Wave|Electric|Special|III}} | ||
{{mvar|Magnet Bomb|Steel|Physical|IV}} | {{mvar|Magnet Bomb|Steel|Physical|IV}} | ||
|} | |||
|} | |||
===Variations of Techno Blast=== | |||
These are signature moves of Legendary Pokémon. | |||
{{mvar/h|5 or 10|power=120|acc=100|notes=Type varies depending on specific held item|PP=PP|signature=Signature move of}} | |||
{{mvar|Techno Blast|Normal|Special|V|PP=5|signature={{p|Genesect}}}} | |||
{{mvar|Multi-Attack|Normal|Physical|VII|PP=10|signature={{p|Silvally}}}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Thief=== | ===Variations of Thief=== | ||
{{mvar/h|25|power=60|acc=100|notes=Steals the target's held item}} | {{mvar/h|25|power=60|acc=100|other=PP before Gen VI.|notes=Steals the target's held item}} | ||
{{mvar|Thief|Dark|Physical|II}} | {{mvar|Thief|Dark|Physical|II|other=10}} | ||
{{mvar|Covet|Normal|Physical|III| | {{mvar|Covet|Normal|Physical|III|other=40}} | ||
|} | |||
|} | |||
<center><small>*Move power was 40 prior to Generation VI. Before Generation VI, the PP of these two moves differed, so they were not move variations, despite having the same effect</small></center> | |||
===Variations of Thrash=== | |||
{{mvar/h|10|other=Notes|power=120|acc=100|notes=Lasts 2-3 turns, user becomes confused<br>Fixates the user on the move{{sup/8|LA}}}} | |||
{{mvar|Thrash|Normal|Physical|I|other=<sup>20 PP prior to Generation V</sup>}} | |||
{{mvar|Petal Dance|Grass|Special|I|other=<sup>70 power prior to Gen III and 20 PP prior to Generation V</sup>}} | |||
{{mvar|Outrage|Dragon|Physical|II|other=<sup>15 PP Gen I-V</sup>}} | |||
{{mvar|Raging Fury|Fire|Physical|VIII|other= }} | |||
|} | |} | ||
|} | |} | ||
<center><small>*These moves had 90 power prior to Generation V. In Legends: Arceus, their power is 90 and their accuracy is 85%.</small></center> | |||
===Variations of U-turn=== | ===Variations of U-turn=== | ||
{{mvar/h|20|power=70|acc=100|notes=User switches after damage}} | {{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}} | ||
{{mvar|U-turn|Bug|Physical|IV}} | {{mvar|U-turn|Bug|Physical|IV}} | ||
{{mvar|Volt Switch|Electric|Special|V | {{mvar|Volt Switch|Electric|Special|V}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Waterfall=== | ===Variations of Waterfall=== | ||
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target| | {{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|effects=Secondary effect|PP=PP|other=Notes}} | ||
{{mvar|Waterfall|Water|Physical|I| | {{mvar|Waterfall|Water|Physical|I|effects=20% chance of flinching|PP=15|other=Signature move of Goldeen and Seaking in Generation I. No additional effect prior to Generation IV}} | ||
{{mvar|Extrasensory|Psychic|Special|III| | {{mvar|Extrasensory|Psychic|Special|III|effects=10% chance of flinching|PP=20|other=30PP prior to Generation VI}} | ||
{{mvar|Dark Pulse|Dark|Special|IV| | {{mvar|Poison Jab|Poison|Physical|IV|effects=30% chance of poisoning|PP=20||other= }} | ||
{{mvar|Iron Head|Steel|Physical|IV| | {{mvar|Dark Pulse|Dark|Special|IV|effects=20% chance of flinching|PP=15|other= }} | ||
{{mvar| | {{mvar|Iron Head|Steel|Physical|IV|effects=30% chance of flinching|PP=15|other= }} | ||
{{mvar| | {{mvar|Scald|Water|Special|V|effects=30% chance of burning|PP=15|other= }} | ||
{{mvar|Zing Zap|Electric|Physical|VII|effects=30% chance of flinching|PP=10|other= }} | |||
|} | |} | ||
|} | |} | ||
== | ===Variations of Weather Ball=== | ||
{{mvar/h|10|power=50|acc=100|notes=Power doubles under a field condition|effects=Field condition}} | |||
{{mvar/h| | {{mvar|Weather Ball|Normal|Physical|III|effects=Any type of weather, except strong winds}} | ||
{{mvar| | {{mvar|Terrain Pulse|Normal|Physical|VIII|effects=Any type of terrain}} | ||
{{mvar| | |} | ||
|} | |} | ||
===Variations of Wring Out=== | |||
{{mvar/h|5 or 10|power=Varying|acc=100|notes=Does more damage if the target's current HP is high|PP=PP}} | |||
{{mvar|Wring Out|Normal|Special|IV|PP=5}} | |||
{{mvar|Crush Grip|Normal|Physical|IV|PP=5}} | |||
{{mvar|Hard Press|Steel|Physical|IX|PP=10}} | |||
|} | |||
|} | |} | ||
===Terrain | ==List of status move variations== | ||
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns| | ===Terrain moves=== | ||
{{mvar/h|10|notes=Causes a special effect for all grounded Pokémon for 5 turns|effects=Effect}} | |||
{{mvar|Grassy Terrain|Grass|Status|VI| | {{mvar|Grassy Terrain|Grass|Status|VI|effects=Powers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn}} | ||
{{mvar|Misty Terrain|Fairy|Status|VI| | {{mvar|Misty Terrain|Fairy|Status|VI|effects=Powers down Dragon moves, prevents status conditions and confusion<sup>Gen. VIII</sup>}} | ||
{{mvar|Psychic Terrain|Psychic|Status|VII| | {{mvar|Electric Terrain|Electric|Status|VI|effects=Powers up Electric moves, prevents sleep}} | ||
{{mvar|Psychic Terrain|Psychic|Status|VII|effects=Powers up Psychic moves, prevents the use of priority moves}} | |||
|} | |} | ||
|} | |} | ||
=== | ===Weather moves=== | ||
{{mvar/h| | {{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns, does not replace [[heavy rain]], [[extremely harsh sunlight]], or [[strong winds]]|effects=Weather|PP=PP}} | ||
{{mvar| | {{mvar|Sandstorm|Rock|Status|II|effects=Sandstorm|PP=10}} | ||
{{mvar| | {{mvar|Rain Dance|Water|Status|II|effects=Rain|PP=5}} | ||
{{mvar| | {{mvar|Sunny Day|Fire|Status|II|effects=Harsh sunlight|PP=5}} | ||
{{mvar|Hail|Ice|Status|III|effects=Hail|PP=10}} | |||
{{mvar| | {{mvar|Snowscape|Ice|Status|IX|effects=Snow|PP=10}} | ||
{{mvar| | |||
|} | |} | ||
|} | |} | ||
===Variations of After You=== | ===Variations of After You=== | ||
{{mvar/h|15|notes=Changes move order of the target| | {{mvar/h|15|notes=Changes move order of the target|effects=Change}} | ||
{{mvar|After You|Normal|Status|V| | {{mvar|After You|Normal|Status|V|effects=Target moves next}} | ||
{{mvar|Quash|Dark|Status|V| | {{mvar|Quash|Dark|Status|V|effects=Target moves last}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Camouflage=== | ===Variations of Camouflage=== | ||
{{mvar/h|15 or 20|notes=Changes user's type|PP=PP| | {{mvar/h|15 or 20|notes=Changes user's type|PP=PP|effects=Changes to}} | ||
{{mvar|Camouflage|Normal|Status|III|PP=20| | {{mvar|Camouflage|Normal|Status|III|PP=20|effects=Varies with the terrain}} | ||
{{mvar|Reflect Type|Normal|Status|V|PP=15| | {{mvar|Reflect Type|Normal|Status|V|PP=15|effects=Same as opponent's type}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Charm=== | ===Variations of Charm=== | ||
{{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages| | {{mvar/h|15 or 20|acc=100|notes=Lowers target's stat by two stages|effects=Stats affected|PP=PP|other=Notes}} | ||
{{mvar|Charm|Fairy|Status|II| | {{mvar|Charm|Fairy|Status|II|effects=Attack|PP=20|other=<sup>Normal-type from Gen I-VI</sup>}} | ||
{{mvar| | {{mvar|Feather Dance|Flying|Status|III|effects=Attack|PP=15|other= }} | ||
{{mvar| | {{mvar|Fake Tears|Dark|Status|III|effects=Special Defense|PP=20|other= }} | ||
{{mvar|Captivate|Normal|Status|IV| | {{mvar|Captivate|Normal|Status|IV|effects=Special Attack|PP=20|other=Only affects targets of opposite gender}} | ||
{{mvar|Eerie Impulse|Electric|Status|VI| | {{mvar|Eerie Impulse|Electric|Status|VI|effects=Special Attack|PP=15|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Confide=== | ===Variations of Confide=== | ||
{{mvar/h|20|notes=Lowers target's stat by one stage, | {{mvar/h|20|notes=Lowers target's stat by one stage, unaffected by protecting moves|effects=Stat affected|other=Notes}} | ||
{{mvar|Confide|Normal|Status|VI| | {{mvar|Confide|Normal|Status|VI|effects=Special Attack|other=Sound-based move}} | ||
{{mvar|Play Nice|Normal|Status|VI|other= | {{mvar|Play Nice|Normal|Status|VI|effects=Attack|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Conversion=== | ===Variations of Conversion=== | ||
{{mvar/h|30|notes=Changes user's type| | These are [[signature move]]s of {{p|Porygon}}'s evolutionary line. | ||
{{mvar|Conversion|Normal|Status|I| | {{mvar/h|30|notes=Changes user's type|effects=Type change}} | ||
{{mvar|Conversion 2|Normal|Status|II| | {{mvar|Conversion|Normal|Status|I|effects=One of the user's moves}} | ||
{{mvar|Conversion 2|Normal|Status|II|effects=Type that resists opponent's last move}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Destiny Bond=== | ===Variations of Destiny Bond=== | ||
{{mvar/h|5|notes=Requires user to faint| | {{mvar/h|5|notes=Requires user to faint|effects=Effect}} | ||
{{mvar|Destiny Bond|Ghost|Status|II| | {{mvar|Destiny Bond|Ghost|Status|II|effects=Knocks out target if target knocked out the user in the same turn}} | ||
{{mvar|Grudge|Ghost|Status|III| | {{mvar|Grudge|Ghost|Status|III|effects=Brings PP of move that knocked the user out to 0}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Disable=== | ===Variations of Disable=== | ||
{{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items| | {{mvar/h|15 or 20|acc=100|notes=Disables the opponent's moves or items|effects=Disables|PP=PP}} | ||
{{mvar|Disable|Normal|Status|I| | {{mvar|Disable|Normal|Status|I|effects=The affected move|PP=20}} | ||
{{mvar| | {{mvar|Torment|Dark|Status|III|effects=Using moves twice in a row|PP=15}} | ||
{{mvar| | {{mvar|Taunt|Dark|Status|III|effects=Status moves|PP=20}} | ||
{{mvar|Embargo|Dark|Status|IV| | {{mvar|Embargo|Dark|Status|IV|effects=Using items|PP=15}} | ||
{{mvar|Heal Block|Psychic|Status|IV| | {{mvar|Heal Block|Psychic|Status|IV|effects=Moves and items that restore HP, damaging moves that heal the user<sup>these moves would only deal damage prior to Gen VI</sup>|PP=15}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Follow Me=== | ===Variations of Follow Me=== | ||
{{mvar/h|20|notes=+2 priority | {{mvar/h|20|notes=+2 priority, forces all opponents to target the user}} | ||
{{mvar|Follow Me|Normal|Status|III}} | {{mvar|Follow Me|Normal|Status|III}} | ||
{{mvar|Rage Powder|Bug|Status|V}} | {{mvar|Rage Powder|Bug|Status|V}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*+3 priority prior to Generation VI</small></center> | |||
===Variations of Foresight=== | ===Variations of Foresight=== | ||
{{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness| | {{mvar/h|40|acc=100|notes=Removes a type immunity and negates target's evasiveness|effects=Removed immunity}} | ||
{{mvar|Foresight|Normal|Status|II| | {{mvar|Foresight|Normal|Status|II|effects=Ghost types are affected by Normal and Fighting moves}} | ||
{{mvar|Odor Sleuth|Normal|Status|III| | {{mvar|Odor Sleuth|Normal|Status|III|effects=Ghost types are affected by Normal and Fighting moves}} | ||
{{mvar|Miracle Eye|Psychic|Status|IV| | {{mvar|Miracle Eye|Psychic|Status|IV|effects=Dark types are affected by Psychic moves}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Guard Split=== | ===Variations of Guard Split=== | ||
{{mvar/h|10|notes=Averages the target's stats with the user| | {{mvar/h|10|notes=Averages the target's stats with the user|effects=Affected stats}} | ||
{{mvar|Guard Split|Psychic|Status|V| | {{mvar|Guard Split|Psychic|Status|V|effects=Defense and Special Defense}} | ||
{{mvar|Power Split|Psychic|Status|V| | {{mvar|Power Split|Psychic|Status|V|effects=Attack and Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Harden=== | ===Variations of Harden=== | ||
{{mvar/h|30|notes=Raises a stat by one stage| | {{mvar/h|30|notes=Raises a stat by one stage|effects=Stat affected}} | ||
{{mvar|Harden|Normal|Status|I| | {{mvar|Harden|Normal|Status|I|effects=Defense}} | ||
{{mvar|Sharpen|Normal|Status|I| | {{mvar|Sharpen|Normal|Status|I|effects=Attack}} | ||
|} | |} | ||
|} | |} | ||
Line 748: | Line 954: | ||
{{mvar|Heal Bell|Normal|Status|II}} | {{mvar|Heal Bell|Normal|Status|II}} | ||
{{mvar|Aromatherapy|Grass|Status|III}} | {{mvar|Aromatherapy|Grass|Status|III}} | ||
|} | |||
|} | |||
===Variations of Heal Pulse=== | |||
{{mvar/h|10|notes=Heals target by 1/2 of its max HP}} | |||
{{mvar|Heal Pulse|Psychic|Status|V}} | |||
{{mvar|Floral Healing|Fairy|Status|VII}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Ingrain=== | ===Variations of Ingrain=== | ||
{{mvar/h|20|notes=Heals user by 1/16 of | {{mvar/h|20|notes=Heals user by 1/16 of its maximum HP each turn|other=Notes}} | ||
{{mvar|Ingrain|Grass|Status|III| | {{mvar|Ingrain|Grass|Status|III|other=Prevents the user from switching}} | ||
{{mvar|Aqua Ring|Water|Status|IV}} | {{mvar|Aqua Ring|Water|Status|IV|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Jungle Healing=== | ||
{{mvar/h| | {{mvar/h|5 or 10|notes=Heals user and allies by 1/4 of their maximum HP and removes any non-volatile [[status condition]]s they may have}} | ||
{{mvar| | {{mvar|Jungle Healing|Grass|Status|VIII}} | ||
{{mvar| | {{mvar|Lunar Blessing|Psychic|Status|VIII}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Magnetic Flux=== | ||
{{mvar/h| | {{mvar/h|20|notes=Raises the stats of allied Pokémon with Plus or Minus|effects=Boosted stats}} | ||
{{mvar| | {{mvar|Magnetic Flux|Electric|Status|VI|effects=Defense and Special Defense}} | ||
{{mvar| | {{mvar|Gear Up|Steel|Status|VII|effects=Attack and Special Attack}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Meditate=== | ||
{{mvar/h| | {{mvar/h|40|notes=Raises a stat by one stage|effects=Stat affected|other=Notes}} | ||
{{mvar| | {{mvar|Meditate|Psychic|Status|I|effects=Attack|other= }} | ||
{{mvar| | {{mvar|Withdraw|Water|Status|I|effects=Defense|other= }} | ||
{{mvar|Defense Curl|Normal|Status|I|effects=Defense|other=Doubles the power of Rollout and Ice Ball}} | |||
{{mvar|Howl|Normal|Status|effects=Attack|other=Raises allies' Attack stats by one stage too. Is a Sound-based move}} | |||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Memento=== | ||
{{mvar/h|10 | {{mvar/h|10|notes=Causes the user to faint without damaging the foe|effects=Effect}} | ||
{{mvar| | {{mvar|Memento|Dark|Status|III|effects=Lowers the target's Attack and Sp. Attack by two stages}} | ||
{{mvar| | {{mvar|Healing Wish|Psychic|Status|IV|effects=The next Pokémon sent out will have HP and status fully healed}} | ||
{{mvar| | {{mvar|Lunar Dance|Psychic|Status|IV|effects=The next Pokémon sent out will have HP, PP and status fully healed}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Mind Reader=== | ||
{{mvar/h|5 | {{mvar/h|5|notes=Ensures user's next move will hit}} | ||
{{mvar| | {{mvar|Mind Reader|Normal|Status|II}} | ||
{{mvar| | {{mvar|Lock-On|Normal|Status|II}} | ||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Mist=== | ||
{{mvar/h| | {{mvar/h|25 or 30|notes=Protects the user's party for 5 turns|effects=Protects from|PP=PP}} | ||
{{mvar| | {{mvar|Mist|Ice|Status|I|effects=Stat drops|PP=30|notes=Fades upon switching prior to Generation III}} | ||
{{mvar| | {{mvar|Safeguard|Normal|Status|II|effects=[[Status condition]]s|PP=25}} | ||
{{mvar|Lucky Chant|Normal|Status|IV|effects=Critical hits|PP=30}} | |||
|} | |} | ||
|} | |} | ||
===Variations of | ===Variations of Morning Sun=== | ||
{{mvar/h|5 or 10|notes=Heals variant amount of HP, depending on | {{mvar/h|5 or 10|notes=Heals variant amount of HP (normally 1/2 of max HP), depending on weather|effects=Conditions|signature=Signature move of|other=notes}} | ||
{{mvar| | {{mvar|Morning Sun|Normal|Status|II|signature={{p|Espeon}} <sup>Gen. II</sup>|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other= }} | ||
{{mvar| | {{mvar|Synthesis|Grass|Status|II|effects=1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather|other= |signature= }} | ||
{{mvar| | {{mvar|Moonlight|Fairy|Status|II|effects=1/2 HP during no weather or [[strong winds]], 2/3 HP in [[harsh sunlight]], 1/4 HP during other weather|other=Normal-type prior to Generation VI|signature= }} | ||
{{mvar|Shore Up|Ground|Status|VII| | {{mvar|Shore Up|Ground|Status|VII|effects=2/3 HP during a {{weather|sandstorm}}, 1/2 HP otherwise|signature={{p|Sandygast}} and {{p|Palossand}}|other= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Mud Sport=== | ===Variations of Mud Sport=== | ||
{{mvar/h|15|notes=Halves damage taken from a certain type| | {{mvar/h|15|notes=Halves damage taken from a certain type|effects=Affected type}} | ||
{{mvar|Mud Sport|Ground|Status|III| | {{mvar|Mud Sport|Ground|Status|III|effects=Electric}} | ||
{{mvar|Water Sport|Water|Status|III| | {{mvar|Water Sport|Water|Status|III|effects=Fire}} | ||
|} | |||
|} | |||
===Variations of No Retreat=== | |||
{{mvar/h|5|notes=Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect|effects=Additional Effect}} | |||
{{mvar|No Retreat|Fighting|Status|VIII|effects=User cannot leave the battlefield, can only be used once}} | |||
{{mvar|Clangorous Soul|Dragon|Status|VIII|effects=Loses 1/3 HP}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Poison Powder=== | ===Variations of Poison Powder=== | ||
{{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]| | {{mvar/h|35 or 30|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Poison Powder|Poison|Status|I| | {{mvar|Poison Powder|Poison|Status|I|effects=Poison|PP=35}} | ||
{{mvar|Stun Spore|Grass|Status|I| | {{mvar|Stun Spore|Grass|Status|I|effects=Paralysis|PP=30}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.</small></center> | <center><small>*{{m|Glare}} formerly had 75% accuracy, but was changed to 90% in Generation V and is therefore no longer included.</small></center> | ||
===Variations of | ===Variations of Protect=== | ||
{{mvar/h|10 | {{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP|effects=Added effect on contact|signature=Signature move of|other=Blocks status moves?}} | ||
{{mvar| | {{mvar|Protect|Normal|Status|II|PP=10|effects=None|signature= |other=Yes}} | ||
{{mvar| | {{mvar|Detect|Fighting|Status|II|PP=5|effects=None|signature= |other=Yes}} | ||
{{mvar| | {{mvar|King's Shield|Steel|Status|VI|PP=10|signature={{p|Aegislash}}|effects=Lowers Attack by 2<sup>{{gen|VI}}–{{gen|VII}}</sup>/1<sup>{{gen|VIII}}+</sup> stage(s)|other=No}} | ||
{{mvar|Spiky Shield|Grass|Status|VI|PP=10|effects=Damage taken 1/8 of max HP|signature={{p|Chesnaught}} <sup>Pokémon X and Y</sup>|other=Yes}} | |||
{{mvar|Baneful Bunker|Poison|Status|VII|PP=10|effects=Poisons on contact|signature={{p|Toxapex}}|other=Yes}} | |||
{{mvar|Obstruct|Dark|Status|VIII|PP=10|signature={{p|Obstagoon}}|effects=Lowers Defense by 2 stages|other=No}} | |||
{{mvar|Silk Trap|Bug|Status|IX|PP=10|signature={{p|Spidops}}|effects=Lowers Speed by 1 stage|other=No}} | |||
{{mvar|Burning Bulwark|Fire|Status|IX|PP=10|effects=Burns on contact|signature={{p|Gouging Fire}}|other=Yes}} | |||
|} | |} | ||
|} | |} | ||
===Variations of | <center><small>*[[Protection#Unprotectable_moves|Not all status moves can be protected against]]. A "Yes" in this column means it only protects against the Status moves that can be protected against.</small></center> | ||
{{mvar/h| | |||
{{mvar| | ===Variations of Quiver Dance=== | ||
{{mvar| | {{mvar/h|20|notes=Raises three of user's stats by one stage|effects=Affected stats}} | ||
{{mvar|Quiver Dance|Bug|Status|V|effects=Special Attack, Special Defense, Speed}} | |||
{{mvar|Coil|Poison|Status|V|effects=Attack, Defense, Accuracy}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Recover=== | ===Variations of Recover=== | ||
{{mvar/h|10|notes=Heals user by half max HP}} | {{mvar/h|5 (or 10 for Heal Order)|notes=Heals user by half max HP|other=Notes}} | ||
{{mvar|Recover|Normal|Status|I| | {{mvar|Recover|Normal|Status|I|other=20 PP prior to Generation IV}} | ||
{{mvar|Soft-Boiled|Normal|Status|I| | {{mvar|Soft-Boiled|Normal|Status|I|other= }} | ||
{{mvar|Milk Drink|Normal|Status|II| | {{mvar|Milk Drink|Normal|Status|II|other= }} | ||
{{mvar|Slack Off|Normal|Status|III| | {{mvar|Slack Off|Normal|Status|III|other= }} | ||
{{mvar|Roost|Flying|Status|IV|other=Removes user's Flying-type until end of turn}} | |||
{{mvar|Roost|Flying|Status|IV| | {{mvar|Heal Order|Bug|Status|IV|other= }} | ||
{{mvar | |||
|} | |} | ||
|} | |} | ||
<center><small>*Prior to Generation IX, all moves listed below had 10 PP. Heal Order has been unavailable since Gen VIII.</small></center> | |||
===Variations of | ===Variations of Sand Attack=== | ||
{{mvar/h| | {{mvar/h|15 or 20|acc=100|notes=Decreases accuracy by one stage|PP=PP|other=Notes}} | ||
{{mvar| | {{mvar|Sand Attack|Ground|Status|I|other=Normal-type in Generation I|PP=15}} | ||
{{mvar| | {{mvar|Smokescreen|Normal|Status|I|other= |PP=20}} | ||
{{mvar|Flash|Normal|Status|I|other=70% accuracy prior to Generation IV|PP=20}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Screech=== | ===Variations of Screech=== | ||
{{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages| | {{mvar/h|40|acc=85|notes=Sound-based moves that lower the target's stat by two stages|effects=Stat affected}} | ||
{{mvar|Screech|Normal|Status|I| | {{mvar|Screech|Normal|Status|I|effects=Defense}} | ||
{{mvar|Metal Sound|Steel|Status|III| | {{mvar|Metal Sound|Steel|Status|III|effects=Special Defense}} | ||
|} | |} | ||
|} | |} | ||
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===Variations of Sing=== | ===Variations of Sing=== | ||
{{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]| | {{mvar/h|15 or 20|acc=55|notes=Sound-based moves that inflict a [[status condition]]|effects=Status condition|PP=PP}} | ||
{{mvar|Sing|Normal|Status|I| | {{mvar|Sing|Normal|Status|I|effects=Sleep|PP=15}} | ||
{{mvar|Supersonic|Normal|Status|I| | {{mvar|Supersonic|Normal|Status|I|effects=Confusion|PP=20}} | ||
{{mvar|Grass Whistle|Grass|Status|III| | {{mvar|Grass Whistle|Grass|Status|III|effects=Sleep|PP=15}} | ||
|} | |} | ||
|} | |} | ||
===Variations of Skill Swap=== | ===Variations of Skill Swap=== | ||
{{mvar/h|10|notes=Switches the user's condition with the target| | {{mvar/h|10|notes=Switches the user's condition with the target|effects=Switched}} | ||
{{mvar|Skill Swap|Psychic|Status|III| | {{mvar|Skill Swap|Psychic|Status|III|effects=Abilities}} | ||
{{mvar| | {{mvar|Power Swap|Psychic|Status|IV|effects=Changes to Attack and Special Attack}} | ||
{{mvar|Guard Swap|Psychic|Status|IV| | {{mvar|Guard Swap|Psychic|Status|IV|effects=Changes to Defense and Special Defense}} | ||
{{mvar| | {{mvar|Heart Swap|Psychic|Status|IV|effects=Any stat changes}} | ||
{{mvar|Speed Swap|Psychic|Status|VII|other= | {{mvar|Speed Swap|Psychic|Status|VII|effects=Speed}} | ||
|} | |||
|} | |||
===Variations of Sleep Powder=== | |||
{{mvar/h|10 or 15|acc=75|notes=Inflicts a [[status condition]]|effects=Status condition|PP=PP|other=Notes}} | |||
{{mvar|Sleep Powder|Grass|Status|I|effects=Sleep|PP=15|other= }} | |||
{{mvar|Lovely Kiss|Normal|Status|I|effects=Sleep|PP=10|other= }} | |||
{{mvar|Sweet Kiss|Fairy|Status|II|effects=Confusion|PP=10|other=Normal-type prior to Generation VI}} | |||
|} | |||
|} | |||
<center><small>*{{m|Will-O-Wisp}} formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.</small></center> | |||
===Variations of Soak=== | |||
{{mvar/h|20|notes=Changes targets type to a pure type|effects=Type Changed to}} | |||
{{mvar|Soak|Water|Status|V|effects=Changes to Water type}} | |||
{{mvar|Magic Powder|Psychic|Status|VIII|effects=Changes to Psychic type}} | |||
|} | |||
|} | |||
===Variations of Spider Web=== | |||
{{mvar/h|5 or 10|notes=Prevents target form escaping or switching out, cannot miss|PP=PP}} | |||
{{mvar|Spider Web|Bug|Status|II|PP=10}} | |||
{{mvar|Mean Look|Normal|Status|II|PP=5}} | |||
{{mvar|Block|Normal|Status|III|PP=5}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Spikes=== | ===Variations of Spikes=== | ||
{{mvar/h|20|notes=Lays down entry hazards| | {{mvar/h|20|notes=Lays down [[entry hazards]]|effects=Effect|signature=Signature move of}} | ||
{{mvar|Spikes|Ground|Status|II| | {{mvar|Spikes|Ground|Status|II|effects=Inflicts damage when grounded opponent switches in|signature={{p|Pineco}} and {{p|Forretress}}<sup>Gen. II</sup>}} | ||
{{mvar| | {{mvar|Toxic Spikes|Poison|Status|IV|effects=Inflicts poison when grounded opponent switches in, removed by grounded {{type|Poison}} Pokémon|signature= }} | ||
{{mvar| | {{mvar|Stealth Rock|Rock|Status|IV|effects=Inflicts damage depending on type when opponent switches in|signature= }} | ||
{{mvar|Sticky Web|Bug|Status|VI| | {{mvar|Sticky Web|Bug|Status|VI|effects=Decreases Speed by 1 stage when grounded opponent switches in|signature= }} | ||
|} | |} | ||
|} | |} | ||
===Variations of Splash=== | ===Variations of Splash=== | ||
{{mvar/h|40|notes=Does nothing}} | {{mvar/h|40|notes=Does nothing|other=Notes|signature=Move exclusivity}} | ||
{{mvar|Splash|Normal|Status|I| | {{mvar|Splash|Normal|Status|I|other=Fails under {{m|Gravity}}|signature={{p|Magikarp}} <sup>Gen. I</sup>}} | ||
{{mvar|Celebrate|Normal|Status|VI}} | {{mvar|Celebrate|Normal|Status|VI|other=Shows text "Congratulations, <{{player}}'s name>!"|signature=Event-exclusive move}} | ||
{{mvar|Hold Hands|Normal|Status|VI}} | {{mvar|Hold Hands|Normal|Status|VI|other=Targets adjacent ally|signature=Event-exclusive move}} | ||
|} | |||
|} | |||
===Variations of Stockpile=== | |||
{{mvar/h|15 or 20|notes=Increases two of the user's stats by one stage|effects=Stats affected|PP=PP|other=Notes}} | |||
{{mvar|Stockpile|Normal|Status|III|effects=Defense, Special Defense|PP=20|other=Did not raise stats prior to Generation IV, and had 10 PP}} | |||
{{mvar|Cosmic Power|Psychic|Status|III|effects=Defense, Special Defense|PP=20|other= }} | |||
{{mvar|Bulk Up|Fighting|Status|III|effects=Attack, Defense|PP=20|other= }} | |||
{{mvar|Calm Mind|Psychic|Status|III|effects=Special Attack, Special Defense|PP=20|other= }} | |||
{{mvar|Dragon Dance|Dragon|Status|III|effects=Attack, Speed|PP=20|other= }} | |||
{{mvar|Hone Claws|Dark|Status|V|effects=Attack, Accuracy|PP=15|other= }} | |||
|} | |||
|} | |||
===Variations of Swords Dance=== | |||
{{mvar/h|15 or 20|notes=Increases user's stat by two stages|effects=Stat affected|PP=PP|other=Notes}} | |||
{{mvar|Swords Dance|Normal|Status|I|effects=Attack|PP=20|other=30 prior to Generation VI}} | |||
{{mvar|Barrier|Psychic|Status|I|effects=Defense|PP=20|other=30 PP prior to Generation IV}} | |||
{{mvar|Amnesia|Psychic|Status|I|effects=Special Defense|other=Raises Special by two stages in Generation I|PP=20}} | |||
{{mvar|Acid Armor|Poison|Status|I|effects=Defense|PP=20|other=40 PP prior to Generation IV}} | |||
{{mvar|Iron Defense|Steel|Status|III|effects=Defense|PP=15|other= }} | |||
{{mvar|Rock Polish|Rock|Status|IV|effects=Speed|PP=20|other= }} | |||
{{mvar|Nasty Plot|Dark|Status|IV|effects=Special Attack|PP=20|other= }} | |||
{{mvar|Autotomize|Steel|Status|V|effects=Speed|other=Reduces the user's weight|PP=15}} | |||
|} | |||
|} | |||
<center><small>*{{m|Minimize}} formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.</small></center> | |||
<center><small>*{{m|Tail Glow}} formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.</small></center> | |||
===Variations of Tail Whip=== | |||
{{mvar/h|30|notes=Lowers adjacent opponents' defense by one stage}} | |||
{{mvar|Tail Whip|Normal|Status|I}} | |||
{{mvar|Leer|Normal|Status|I}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Trick=== | ===Variations of Trick=== | ||
{{mvar/h|10|acc=100|notes=Switches items with target}} | {{mvar/h|10|acc=100|notes=Switches [[held items]] with target}} | ||
{{mvar|Trick|Psychic|Status|III}} | {{mvar|Trick|Psychic|Status|III}} | ||
{{mvar|Switcheroo|Dark|Status|IV}} | {{mvar|Switcheroo|Dark|Status|IV}} | ||
|} | |||
|} | |||
===Variations of Trick-or-Treat=== | |||
{{mvar/h|20|notes=Adds a type to the target|effects=Added type}} | |||
{{mvar|Trick-or-Treat|Ghost|Status|VI|effects=Ghost}} | |||
{{mvar|Forest's Curse|Grass|Status|VI|effects=Grass}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Trick Room=== | ===Variations of Trick Room=== | ||
{{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns| | {{mvar/h|5 or 10|notes=Causes a special effect for all Pokémon on the field for 5 turns|effects=Effect|PP=PP|other=Priority}} | ||
{{mvar|Trick Room|Psychic|Status|IV| | {{mvar|Trick Room|Psychic|Status|IV|effects=Slower Pokémon move first|PP=5|other=0}} | ||
{{mvar|Magic Room|Psychic|Status|V| | {{mvar|Wonder Room|Psychic|Status|V|effects=Switches Defense and Special Defense|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}} | ||
{{mvar| | {{mvar|Magic Room|Psychic|Status|V|effects=Disables held items|other=0 <sup>-7 priority Gen I-VI</sup>|PP=10}} | ||
|} | |||
|} | |||
===Variations of Whirlwind=== | |||
{{mvar/h|20|notes=-6 priority, forces target to switch, bypasses accuracy checks, cannot affect targets with Ingrain or Suction cups|other=Notes}} | |||
{{mvar|Whirlwind|Normal|Status|I|other=Targets with Wind Rider are unaffected}} | |||
{{mvar|Roar|Normal|Status|I|other=Targets with Soundproof are unaffected}} | |||
|} | |||
|} | |||
<center><small>*Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages</small></center> | |||
===Variations of Wide Guard=== | |||
{{mvar/h|10 or 15|notes=+3 priority, protects user's side of field|effects=Protects from|PP=PP}} | |||
{{mvar|Wide Guard|Rock|Status|V|effects=Moves that target multiple Pokémon|PP=10}} | |||
{{mvar|Quick Guard|Fighting|Status|V|effects=Moves with increased priority|PP=15}} | |||
{{mvar|Crafty Shield|Fairy|Status|VI|effects=Status moves|PP=10}} | |||
|} | |} | ||
|} | |} | ||
===Variations of Worry Seed=== | ===Variations of Worry Seed=== | ||
{{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability| | {{mvar/h|10 or 15|acc=100|notes=Changes the target's Ability|effects=Ability becomes|PP=PP}} | ||
{{mvar|Worry Seed|Grass|Status|IV| | {{mvar|Worry Seed|Grass|Status|IV|effects={{a|Insomnia}}|PP=10}} | ||
{{mvar| | {{mvar|Simple Beam|Normal|Status|V|effects={{a|Simple}}|PP=15}} | ||
{{mvar| | {{mvar|Entrainment|Normal|Status|V|effects=Same as user|PP=15}} | ||
|} | |} | ||
|} | |} | ||
Line 938: | Line 1,238: | ||
==List of Shadow move variations== | ==List of Shadow move variations== | ||
===Variations of Shadow Bolt=== | ===Variations of Shadow Bolt=== | ||
{{mvar/h| | These are the [[signature move|signature]] [[Shadow move]]s of the [[legendary birds]] in {{Pokémon XD}}. | ||
{{mvar|Shadow Bolt|Shadow|Special|III| | {{mvar/h|Infinite|power=75|acc=100|notes=10% chance of inflicting a non-volatile [[status condition]]|effects=Status condition|signature=Signature move of}} | ||
{{mvar|Shadow Chill|Shadow|Special|III| | {{mvar|Shadow Bolt|Shadow|Special|III|effects=Paralysis|signature=Shadow {{p|Zapdos}}}} | ||
{{mvar|Shadow Fire|Shadow|Special|III| | {{mvar|Shadow Chill|Shadow|Special|III|effects=Freeze|signature=Shadow {{p|Articuno}}}} | ||
{{mvar|Shadow Fire|Shadow|Special|III|effects=Burn|signature=Shadow {{p|Moltres}}}} | |||
|} | |} | ||
|} | |} | ||
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* [[Ability variations]] | * [[Ability variations]] | ||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category: | [[Category:Lists of moves]] | ||
[[de:Attacken-Variationen]] | [[de:Attacken-Variationen]] | ||
[[it:Varianti mossa]] | [[it:Varianti mossa]] |
Latest revision as of 13:45, 17 September 2024
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required. |
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Move variations are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but may have different types, damage categories, or secondary effects. Below are the various move archetypes and the moves that fall into their categories.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.
List of damage-dealing move variations
Elemental fangs
15 PP, 65 Power, 95% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict non-volatile status and/or flinch the target; biting move | ||||||||||||||||||||
|
One-hit knockout moves
5 PP, 30+% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Targets at a higher level than the user are unaffected Accuracy depends on level difference between the user and the target | |||||||||||||||||||||||||
|
Pledge moves
These moves can only be learned by first partner Pokémon, the elemental monkeysVII, SilvallyUSUMSwSh (Grass Pledge only, due to a bug), and MewIX.
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional effect lasting four turns when used in combination | ||||||||||||||||||||||||
|
Torque moves with 80 base power
These are the signature moves of Team Star's Starmobiles. These moves cannot be learned by any Pokémon.
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect | ||||||||||||||||||
|
Torque moves with 100 base power
These are the signature moves of Team Star's Starmobiles. These moves cannot be learned by any Pokémon.
10 PP, 100 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||||||||
|
Let's Go Partner moves
Variations of Pika Papow
These moves are the partner powers and two of the signature moves of the partner Pokémon featured in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
20 PP, varying Power, —% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user’s friendship | |||||||||||||||
|
Variations of Bouncy Bubble
20 PP, 60 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Has a secondary effect, can only be used by Partner Eevee | ||||||||||||||||||||
|
Variations of Glitzy Glow
15 PP, 80 Power, 95% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Applies the effects of a screen to the user's side of the field Can only be used by Partner Eevee | |||||||||||||||
|
Variations of Sappy Seed
10 PP, 100 Power, 90% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Has a secondary effect, can only be used by Partner Eevee | |||||||||||||||
|
Variations of Acid
25 or 30 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% for Secondary effect | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Aeroblast
These are signature moves of Legendary Pokémon.
5 PP, 100 Power, 95% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | |||||||||||||||
|
Variations of Ancient Power
5 PP, 60 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of raising all stats | ||||||||||||||||
|
Variations of Arm Thrust
20 PP, 15 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Multistrike moves | ||||||||||||
|
Variations of Aqua Jet
20 PP, 40 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+1 priority | |||||||||||||||
|
Variations of Barb Barrage
These are the signature moves of certain Hisuian Pokémon.
15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if target has any status condition; 30% chance to inflict a status condition | ||||||||||||||||||
|
Variations of Bite
25 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of flinching | ||||||||||||
|
Variations of Blizzard
5 or 10 PP, 110 Power, 70% Accuracy | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of inflicting a status condition, certain weather causes moves to not miss | ||||||||||||||||||||||||||||
|
Variations of Bolt Beak
These are the signature moves of the fossil Pokémon of the Galar region.
10 PP, 85 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals double damage if user moves first | |||||||||||||||
|
Variations of Bolt Strike
These are signature moves of Legendary Pokémon.
5 PP, 130 Power, 85% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of inflicting a non-volatile status condition | ||||||||||||||||||
|
Variations of Bone Rush
10 PP, 25 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Brine
10 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under certain conditions | ||||||||||||||||||||||||
|
Variations of Bullet Seed
30 PP, 25 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Catastropika
1 PP, 210 Power, —% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Signature Z-Move | |||||||||||||||
|
Variations of Circle Throw
10 PP, 60 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch out | ||||||||||||
|
Variations of Collision Course
These are signature moves of Legendary Pokémon.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boosted damage if the move is super effective on the target | ||||||||||||||||||
|
Variations of Counter
20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-5 priority, counters the last move taken at twice the power | |||||||||||||||
|
Variations of Cross Chop
5 PP, 100 Power, 80% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||
|
Variations of Crush Claw
10 PP, 75 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance to lower target's defense one stage | ||||||||||||
|
Variations of Crunch
10 or 15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of lowering target's stat by one stage | ||||||||||||||||||||
|
Variations of Dig
10 PP, 80 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Two-turn move; double damage from certain moves | ||||||||||||||||||
|
Variations of Discharge
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect, hits all adjacent Pokémon | |||||||||||||||
|
Variations of Double-Edge
10 or 15 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
User receives recoil equal to ⅓ of the damage done to the target | ||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Drill Peck
15 or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Dynamax Cannon
These are the signature moves of Zamazenta, Zacian, and Eternatus, the Legendary Pokémon featured in Pokémon Sword and Shield.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals double damage on Dynamax Pokémon | ||||||||||||||||||||
|
Variations of Dynamic Punch
5 PP, 100 Power, 50% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a status condition | |||||||||||||||
|
Variations of Earthquake
10 PP, 100 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Always has a special effect | |||||||||||||||
|
Variations of Eruption
5 PP, varying Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with high HP | ||||||||||||||||
|
Variations of False Swipe
40 PP, 40 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Leaves target with at least 1HP | ||||||||||||
|
Variations of Fire Punch
10 or 15 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance to inflict a status condition | ||||||||||||||||||||||||||||||||||||
|
Variations of Fire Spin
10 or 15 PP, 35 Power, 85% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Binds target | |||||||||||||||||||||||||
|
Variations of Flail
15 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Higher damage when used with low HP | ||||||||||||
|
Variations of Flame Charge
20 PP, 50 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
100% chance of a stat-changing secondary effect | ||||||||||||||||||||||||||||||||||||
|
Variations of Flamethrower
10 or 15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition, targets one opponent | ||||||||||||||||||||||||
|
Variations of Fury Attack
20 PP, 15 Power, 85% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Hits multiple times | ||||||||||||
|
Variations of Fusion Flare
These are signature moves of Reshiram and Zekrom, the Legendary Pokémon featured in Pokémon Black and White Versions.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles if hit by Fusion Flare or Fusion Bolt in the same turn | ||||||||||||||||||
|
Variations of Giga Drain
10 PP, 75 Power, 100% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Restores HP by half damage dealt | ||||||||||||||||
|
Variations of Gyro Ball
5 or 10 PP, varying Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's and target's Speed; cannot affect targets with Bulletproof | ||||||||||||||||||
|
Variations of Hammer Arm
10 PP, 100 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Speed; punching moves | ||||||||||||
|
Variations of Heavy Slam
10 PP, varying Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals more damage if user's weight is higher compared to the target | ||||||||||||
|
Variations of Hyper Beam
5 PP, 150 Power, 90% Accuracy | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
User must rest the turn after its use | |||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Hyper Fang
15 PP, 80 Power, 90% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Has a chance of causing the target to flinch | |||||||||||||||
|
Variations of Icy Wind
15 PP, 55 Power, 95% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | |||||||||||||||||||||||||
|
Variations of Iron Tail
10-15 PP, 100 Power, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of secondary effect | ||||||||||||||||||
|
Variations of Jump Kick
10 or 15 PP, 100 Power, 95% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
If the move misses, the user takes crash damage equivalent to 50% of their max HP | |||||||||||||||
|
Variations of Karate Chop
25 PP, 50 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | |||||||||||||||
|
Variations of Last Respects
10 PP, 50 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Signature move, power is increased by 50 each time a specific event occurs | ||||||||||||||||||
|
Variations of Leaf Blade
15 PP, 90 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio, signature move (at any point in time) | ||||||||||||||||||
|
Variations of Low Kick
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Greater damage on heavier target | |||||||||||||||
|
Variations of Lunge
15 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat one stage | ||||||||||||||||||||||||||||||
|
Variations of Luster Purge
These are the signature moves of the Eon duo, Latios and Latias.
5 PP, 95 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance of lowering the target's stat by 1 stage | ||||||||||||||||||
|
Variations of Megahorn
10 PP, 120 Power, 85% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||
|
Variations of Metal Burst
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Returns 1.5 times the damage dealt by the opponent's last attack | ||||||||||||
|
Variations of Needle Arm
10 or 15 PP, 60 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||
|
Variations of Octazooka
10 PP, 65 Power, 85% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of lowering target's accuracy by one stage | ||||||||||||||||
|
Variations of Overheat
5 PP, 130 Power, 90% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers user's Special Attack two stages | ||||||||||||||||||||
|
Variations of Pluck
20 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Eats and gains the effect of the target's held Berry | ||||||||||||
|
Variations of Pound
30, 35, or 40 PP, 40 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No additional effect | ||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Psybeam
20 PP, 65 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of an additional effect occurring | ||||||||||||||||||||||||||||||
|
Variations of Psyblade
15 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power is increased by 50% under a certain field condition | |||||||||||||||
|
Variations of Psychic
10 PP, 90 Power, 100% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of lowering target's stat by one stage | |||||||||||||||||||||||||
|
Variations of Psyshock
10 PP, 80 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Uses alternative stats to calculate damage | |||||||||||||||
|
Variations of Quick Attack
30 PP, 40 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+1 priority | |||||||||||||||||||||||||||||||||||
|
Variations of Return
20 PP, varying Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power depends on user's friendship | |||||||||||||||
|
Variations of Revenge
10 PP, 60 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-4 priority, doubles in power if user was damaged | ||||||||||||
|
Variations of Rollout
20 PP, 30 Power, 90% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles with each consecutive hit; also doubles if Defense Curl is used | ||||||||||||
|
Variations of Sacred Fire
5 PP, 100 Power, 95% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50% chance of causing a secondary effect, signature move (at any point in time) | ||||||||||||||||||
|
Variations of Seismic Toss
15 or 20 PP, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage equal to user's level | |||||||||||||||
|
Variations of Shadow Bone
10 PP, 85 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
20% chance of lowering Defense one stage | ||||||||||||
|
Variations of Skull Bash
10 PP, 130 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, raises stat by one stage on the first turn | |||||||||||||||
|
Variations of Sky Attack
These are signature moves and formerly signature moves of Legendary Pokémon.
5 PP, 140 Power, 90% Accuracy | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Needs to charge, 30% chance of causing a secondary effect | ||||||||||||||||||||||||||||
|
Variations of Slash
15 or 20 PP, 70 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Sludge Wave
15 PP, 95 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect | |||||||||||||||
|
Variations of Springtide Storm
These are the signature moves of the forces of nature.
10 PP, 100 Power, 80% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of causing a secondary effect | ||||||||||||||||||||||||||||||
|
Variations of Steel Beam
5 PP, 140 Power, 95% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User takes recoil damage equal to 1/2 its max HP | ||||||||||||
|
Variations of Stomp
20 PP, 65 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
30% chance of flinching, doubles in power if target has used Minimize | ||||||||||||
|
Variations of Stomping Tantrum
10 or 5 PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Doubles in power after a certain effect occurs | ||||||||||||||||||||||||
|
Variations of Stone Axe
These are the signature moves of Hisuian Pokémon.
15 PP, 65 Power, 90% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
High critical hit ratio, leaves splinters in the targetLA Sets up a trap on the target's side of the fieldSV | ||||||||||||||||||
|
Variations of Stored Power
10 PP, 20 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases base power the more positive stat changes the user has built up | ||||||||||||
|
Variations of Sucker Punch
5 PP, 70 Power | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Strikes first, but fails if the target isn't using a damaging move on the turn | ||||||||||||
|
Variations of Sunsteel Strike
These are the signature moves of the Light trio, Lunala, Necrozma, and Solgaleo.
5 PP, 100 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ignores the target's Ability | ||||||||||||||||||||||||
|
Variations of Superpower
5 PP, 120 Power, 100% Accuracy | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers two of the user's stats by one stage each | ||||||||||||||||||||||||||||||
|
Variations of Super Fang
10 PP, 90% Accuracy | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deals damage equal to half target's remaining HP | ||||||||||||||||
|
Variations of Surf
10-15 PP, 90 Power, 100% Accuracy | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Targets more than one Pokémon in Double and Triple Battles | |||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Swift
20 PP, 60 Power, —% Accuracy | |||
---|---|---|---|
Never misses | |||
Variations of Techno Blast
These are signature moves of Legendary Pokémon.
5 or 10 PP, 120 Power, 100% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type varies depending on specific held item | ||||||||||||||||||
|
Variations of Thief
25 PP, 60 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Steals the target's held item | |||||||||||||||
|
Variations of Thrash
10 PP, 120 Power, 100% Accuracy | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lasts 2-3 turns, user becomes confused Fixates the user on the moveLA | |||||||||||||||||||||||||
|
Variations of U-turn
20 PP, 70 Power, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
User switches after dealing damage | ||||||||||||
|
Variations of Waterfall
10, 15, or 20 PP, 80 Power, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chance of causing a secondary effect, single target | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Weather Ball
10 PP, 50 Power, 100% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Power doubles under a field condition | |||||||||||||||
|
Variations of Wring Out
5 or 10 PP, Varying Power, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Does more damage if the target's current HP is high | ||||||||||||||||||||
|
List of status move variations
Terrain moves
10 PP | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all grounded Pokémon for 5 turns | |||||||||||||||||||||||||
|
Weather moves
5 or 10 PP | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes in-battle weather for 5 turns, does not replace heavy rain, extremely harsh sunlight, or strong winds | ||||||||||||||||||||||||||||||||||||
|
Variations of After You
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes move order of the target | |||||||||||||||
|
Variations of Camouflage
15 or 20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | ||||||||||||||||||
|
Variations of Charm
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by two stages | ||||||||||||||||||||||||||||||||||||||||||
|
Variations of Confide
20 PP | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers target's stat by one stage, unaffected by protecting moves | ||||||||||||||||||
|
Variations of Conversion
These are signature moves of Porygon's evolutionary line.
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes user's type | |||||||||||||||
|
Variations of Destiny Bond
5 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Requires user to faint | |||||||||||||||
|
Variations of Disable
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disables the opponent's moves or items | ||||||||||||||||||||||||||||||||||||
|
Variations of Follow Me
20 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
+2 priority, forces all opponents to target the user | ||||||||||||
|
Variations of Foresight
40 PP, 100% Accuracy | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Removes a type immunity and negates target's evasiveness | ||||||||||||||||||||
|
Variations of Guard Split
10 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Averages the target's stats with the user | |||||||||||||||
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Variations of Harden
30 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | |||||||||||||||
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Variations of Heal Bell
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cures user's party of status conditions | ||||||||||||
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Variations of Heal Pulse
10 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals target by 1/2 of its max HP | ||||||||||||
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Variations of Ingrain
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by 1/16 of its maximum HP each turn | |||||||||||||||
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Variations of Jungle Healing
5 or 10 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user and allies by 1/4 of their maximum HP and removes any non-volatile status conditions they may have | ||||||||||||
|
Variations of Magnetic Flux
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises the stats of allied Pokémon with Plus or Minus | |||||||||||||||
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Variations of Meditate
40 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises a stat by one stage | ||||||||||||||||||||||||||||||
|
Variations of Memento
10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes the user to faint without damaging the foe | ||||||||||||||||||||
|
Variations of Mind Reader
5 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ensures user's next move will hit | ||||||||||||
|
Variations of Mist
25 or 30 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Protects the user's party for 5 turns | ||||||||||||||||||||||||
|
Variations of Morning Sun
5 or 10 PP | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals variant amount of HP (normally 1/2 of max HP), depending on weather | |||||||||||||||||||||||||||||||||||
|
Variations of Mud Sport
15 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Halves damage taken from a certain type | |||||||||||||||
|
Variations of No Retreat
5 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect | |||||||||||||||
|
Variations of Poison Powder
35 or 30 PP, 75% Accuracy | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||
|
Variations of Protect
5 or 10 PP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+4 priority, protects user from all moves | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Quiver Dance
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raises three of user's stats by one stage | |||||||||||||||
|
Variations of Recover
5 (or 10 for Heal Order) PP | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heals user by half max HP | |||||||||||||||||||||||||||||||||||
|
Variations of Sand Attack
15 or 20 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Decreases accuracy by one stage | ||||||||||||||||||||||||
|
Variations of Screech
40 PP, 85% Accuracy | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that lower the target's stat by two stages | |||||||||||||||
|
Variations of Sing
15 or 20 PP, 55% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sound-based moves that inflict a status condition | ||||||||||||||||||||||||
|
Variations of Skill Swap
10 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches the user's condition with the target | ||||||||||||||||||||||||||||||
|
Variations of Sleep Powder
10 or 15 PP, 75% Accuracy | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inflicts a status condition | ||||||||||||||||||||||||||||
|
Variations of Soak
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes targets type to a pure type | |||||||||||||||
|
Variations of Spider Web
5 or 10 PP | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Prevents target form escaping or switching out, cannot miss | ||||||||||||||||||||
|
Variations of Spikes
20 PP | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lays down entry hazards | ||||||||||||||||||||||||||||||
|
Variations of Splash
40 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Does nothing | ||||||||||||||||||||||||
|
Variations of Stockpile
15 or 20 PP | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases two of the user's stats by one stage | |||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Swords Dance
15 or 20 PP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Increases user's stat by two stages | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Variations of Tail Whip
30 PP | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Lowers adjacent opponents' defense by one stage | ||||||||||||
|
Variations of Trick
10 PP, 100% Accuracy | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Switches held items with target | ||||||||||||
|
Variations of Trick-or-Treat
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adds a type to the target | |||||||||||||||
|
Variations of Trick Room
5 or 10 PP | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Causes a special effect for all Pokémon on the field for 5 turns | ||||||||||||||||||||||||||||
|
Variations of Whirlwind
20 PP | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-6 priority, forces target to switch, bypasses accuracy checks, cannot affect targets with Ingrain or Suction cups | |||||||||||||||
|
Variations of Wide Guard
10 or 15 PP | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+3 priority, protects user's side of field | ||||||||||||||||||||||||
|
Variations of Worry Seed
10 or 15 PP, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Changes the target's Ability | ||||||||||||||||||||||||
|
List of Shadow move variations
Variations of Shadow Bolt
These are the signature Shadow moves of the legendary birds in Pokémon XD.
Infinite PP, 75 Power, 100% Accuracy | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10% chance of inflicting a non-volatile status condition | ||||||||||||||||||||||||
|
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |