Nemona (Masters): Difference between revisions

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m (→‎Trivia: organized it)
(additional scouts + links to skills)
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{{MastersAvailability/head|electric}}
{{MastersAvailability/head|electric}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|electric}}
{{MastersAvailability/foot|electric}}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Honing Hit 9
|{{sk|Honing Hit|9}}
|Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
|Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
|-style="background:#fff"
|-style="background:#fff"
|Soften Up 1
|{{sk|Soften Up|1}}
|Critical hits land more easily when the user attacks with a sync move.
|Critical hits land more easily when the user attacks with a sync move.
|-style="background:#fff"
|-style="background:#fff"
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Thunder Punch: Move Gauge Refresh 3
| Thunder Punch: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Thunder Punch: Superduper Effective 5
| Thunder Punch: {{sk|Superduper Effective|5}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Thunder Punch: Hostile Environment 9
| Thunder Punch: {{sk|Hostile Environment|9}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| EX Speed: MP Refresh 2
| EX Speed: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Let's Battle All Out!: MP Refresh 2
| Let's Battle All Out!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Let's Battle All Out!: Catalytic Kick 9
| Let's Battle All Out!: {{sk|Catalytic Kick|9}}
| Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful.
| Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Lithe
| {{sk|Lithe}}
| Prevents the user from getting paralyzed.
| Prevents the user from getting paralyzed.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Haste
| {{sk|Haste}}
| Speed cannot be lowered.
| Speed cannot be lowered.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Unflappable
| {{sk|Unflappable}}
| Prevents the user from flinching.
| Prevents the user from flinching.
| 5
| 5
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Natural Remedy
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Power Induction 1
| {{sk|Power Induction|1}}
| Powers up the user's moves when the terrain is Electric Terrain.
| Powers up the user's moves when the terrain is Electric Terrain.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Grounding Wire
| {{sk|Grounding Wire}}
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Turbo Charge 2
| {{sk|Turbo Charge|2}}
| Quickly charges the move gauge when the field is Electric Terrain.
| Quickly charges the move gauge when the field is Electric Terrain.
| 9
| 9
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| {{sk|Haymaker}}
| The more the user's Attack is raised, the more it powers up the user's sync move.
| The more the user's Attack is raised, the more it powers up the user's sync move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Static Shock 5
| {{sk|Static Shock|5}}
| Powers up the user's sync move when the target is paralyzed.
| Powers up the user's sync move when the target is paralyzed.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Staggering 3
| {{sk|Staggering|3}}
| Has a chance (40%) of making the target flinch when the user's attack move against it is successful.
| Has a chance (40%) of making the target flinch when the user's attack move against it is successful.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Trip Up 9
| {{sk|Trip Up|9}}
| Lowers the target's Speed by one stat rank when the user's attack move against it is successful.
| Lowers the target's Speed by one stat rank when the user's attack move against it is successful.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Vigilance
| {{sk|Vigilance}}
| Protects the user against critical hits.
| Protects the user against critical hits.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Enfeeble 2
| {{sk|Enfeeble|2}}
| Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 10
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| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Team Evasive Maneuvers 9
| {{sk|Team Evasive Maneuvers|9}}
| Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful.
| Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful.
| 10
| 10
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Debut: Rock Zone
|{{sk|Debut: Rock Zone}}
|Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.)
|Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.)
|-style="background:#fff"
|-style="background:#fff"
|Lithic Acceleration 3
|{{sk|Lithic Acceleration|3}}
|Quickly charges the move gauge when the zone is a Rock Zone.
|Quickly charges the move gauge when the zone is a Rock Zone.
|-style="background:#fff"
|-style="background:#fff"
|Armor Leech 9
|{{sk|Armor Leech|9}}
|Lowers the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
|Lowers the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
|- style="background: #{{rock color light}}"
|- style="background: #{{rock color light}}"
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stone Edge: Move Gauge Refresh 3
| Stone Edge: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stealth Rock: Move Gauge Refresh 3
| Stealth Rock: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stealth Rock: MP Refresh 2
| Stealth Rock: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stealth Rock: Brawn Gain 9
| Stealth Rock: {{sk|Brawn Gain|9}}
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful.
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Accelerock: MP Refresh 2
| Accelerock: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Accelerock: Staggering 3
| Accelerock: {{sk|Staggering|3}}
| Has a chance (40%) of making the target flinch when the user's attack move against it is successful.
| Has a chance (40%) of making the target flinch when the user's attack move against it is successful.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Clinch the Win!: MP Refresh 2
| Clinch the Win!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Acuity
| {{sk|Acuity}}
| Accuracy cannot be lowered.
| Accuracy cannot be lowered.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Natural Remedy
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Lithic Healing 1
| {{sk|Lithic Healing|1}}
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone.
| Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| {{sk|First Aid|4}}
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Rock DF Power-Up 3
| {{sk|Rock DF Power-Up|3}}
| Powers up the user's moves when Rock Damage Field is applied to the opponent's field of play.
| Powers up the user's moves when Rock Damage Field is applied to the opponent's field of play.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Rock Zone: S-Moves ↑ 5
| {{sk|Rock Zone: S-Moves ↑|5}}
| Powers up the user's sync move when the zone is a Rock Zone.
| Powers up the user's sync move when the zone is a Rock Zone.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| {{sk|Sharp Entry|1}}
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Overwhelm 9
| {{sk|Overwhelm|9}}
| Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
| Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Debut Damage Reduction (Physical)
| {{sk|Debut Damage Reduction (Physical)}}
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Ferocious Play Rough: Move Gauge Refresh 2
| Ferocious Play Rough: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when its move is successful.
| Has a chance (30%) of charging the user's move gauge by one when its move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Booster Energy: MP Refresh 2
| Booster Energy: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Our Greatest Battle!: MP Refresh 2
| Our Greatest Battle!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Our Greatest Battle!: Hit and Heal 9
| Our Greatest Battle!: {{sk|Hit and Heal|9}}
| Applies the Gradual Healing effect to the user when its move is successful.
| Applies the Gradual Healing effect to the user when its move is successful.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Lithe
| {{sk|Lithe}}
| Prevents the user from getting paralyzed.
| Prevents the user from getting paralyzed.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| {{sk|Headstrong}}
| Attack cannot be lowered.
| Attack cannot be lowered.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Unflappable
| {{sk|Unflappable}}
| Prevents the user from flinching.
| Prevents the user from flinching.
| 5
| 5
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| One with the Sun
| {{sk|One with the Sun}}
| Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
| Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Healing Sun 1
| {{sk|Healing Sun|1}}
| Restores the user's HP whenever its Pokémon takes an action while the weather is sunny.
| Restores the user's HP whenever its Pokémon takes an action while the weather is sunny.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Speeding Sun 2
| {{sk|Speeding Sun|2}}
| Quickly charges the move gauge when the weather is sunny.
| Quickly charges the move gauge when the weather is sunny.
| 9
| 9
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Charging Sun 5
| {{sk|Charging Sun|5}}
| Powers up the user's moves when the weather is sunny.
| Powers up the user's moves when the weather is sunny.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| {{sk|Haymaker}}
| The more the user's Attack is raised, the more it powers up the user's sync move.
| The more the user's Attack is raised, the more it powers up the user's sync move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sync Burst 1
| {{sk|Sync Burst|1}}
| Restores 1 MP for the user the first time its sync move is used each battle.
| Restores 1 MP for the user the first time its sync move is used each battle.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Infliction Freebie 9
| {{sk|Infliction Freebie|9}}
| Applies the Free Move Next effect to the user when its Pokémon uses a status move.
| Applies the Free Move Next effect to the user when its Pokémon uses a status move.
| 10
| 10

Revision as of 02:26, 10 September 2024

Nemona
ネモ Nemo
Spr Masters Nemona.png
Nemona's model
No. 173
English voice actor Cristina Milizia[1]
Japanese voice actor Aya Uchida
Description This student council president goes to an academy in Paldea and loves battling. Her skills are certified Champion Rank.

Nemona (Japanese: ネモ Nemo) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Pawmot. This pair can be obtained through a limited Poké Fair sync pair scout beginning on August 8, 2023. This pair can be upgraded to Masters EX star.png 6★ EX since it first released.

Nemona also forms a sync pair with Midday Form Lycanroc. This pair can be obtained by exchanging 300 Training Tickets beginning on June 28, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

Nemona in her sygna suit forms a sync pair with Scream Tail. This pair can be obtained through a Master Fair sync pair scout beginning on August 18, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Nemona has experienced similar events to her core series counterpart.

Pawmot

Raising this sync pair to 6★ EX will unlock Song Key 09001, which allows "Battle! (Nemona) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters0923.png Masters025W.png Type ElectricIC Masters.png Electric
Move type ElectricIC Masters.png Electric
Role Masters Sprint.png Sprint
Base Potential ★★★★★☆EX
Pawmot Weakness PsychicIC Masters.png Psychic
This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 635 468 176 200 157 448
Lv. 140, Max Potential 735 508 216 240 197 488
Mega Pawmot
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Nemona is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Nemona Poké Fair Scout August 8 to 28, 2023 Debut; began at 13:00 UTC
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) February 19 to March 25, 2024 Players could obtain up to 10 tickets for this scout
5★-Select Poké Fair Scout ×15 (C) February 28 to March 26, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
72 Hours Only! Champion Stadium Hard Level Celebration Scout Starting July 31, 2024 Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1)
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) August 18 to September 22, 2024 Players could obtain up to 10 tickets for this scout
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Thunder Punch Electric
ElectricIC Masters.png
Physical 2 47 56 100% An opponent Has a chance (10%) of leaving the target paralyzed.
EX Speed None Status 0
(1 use)
Self Raises the user's Speed by 6 stat ranks.
Rapid Double Shock Electric
ElectricIC Masters.png
Physical 0
(1 use)
100 120 100% An opponent Activation Condition: When the user's Speed is raised. Deactivation Condition: When the user's Speed is not raised. The more the user's Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs.
(Effect: Quick Move)
Let's Battle All Out! None Status 0
(1 use)
An ally Reduces the sync move countdown of an allied sync pair by 2. Raises an ally's Attack by 2 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.
Sync moves
Coming to Fruition Double Shock Electric
ElectricIC Masters.png
Physical 200 240 An opponent The more the user's Speed is raised, the greater the power of this attack.
(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three)

Skills

Name Description
Passive Skills
Honing Hit 9 Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Soften Up 1 Critical hits land more easily when the user attacks with a sync move.
1st S-Move: Restore B-Move MP 1 Restores 1 MP of the user's buddy move the first time its sync move is used each battle.
Theme Skills
Theme skill icon type.png Electric Sprint Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Paldea Sprint Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Rival Sprint Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Champion Sprint Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon other.png Passionate Spirit Sprint Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Expedition Skills
Masters Fiery Crystal icon.png Fiery ↑ 3 Masters Wistful Crystal icon.png Wistful ↓ 1 Raises the following discovery level by 3:
Masters Fiery Crystal icon.png Fiery Crystal
Lowers the following discovery level by 1:
Masters Wistful Crystal icon.png Wistful Crystal

Sync grid

The sync grid for Nemona & Pawmot is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Thunder Punch: Power +3 Thunder Punch: Power ↑ +3 3 36 1
Thunder Punch: Power +3 Thunder Punch: Power ↑ +3 3 36 1
Thunder Punch: Power +3 Thunder Punch: Power ↑ +3 3 36 1
Thunder Punch: Power +3 Thunder Punch: Power ↑ +3 3 36 1
Thunder Punch: Power +3 Thunder Punch: Power ↑ +3 3 36 2
Thunder Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Thunder Punch: Superduper Effective 5 Powers up moves that are super effective. 7 84 2
Thunder Punch: Speed ↑: Power ↑ 9 Powers up the user's moves when its Speed is raised. 10 120 3
Thunder Punch: Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Rapid Double Shock: Power +3 Rapid Double Shock: Power ↑ +3 3 36 1
Rapid Double Shock: Power +3 Rapid Double Shock: Power ↑ +3 3 36 1
Rapid Double Shock: Power +3 Rapid Double Shock: Power ↑ +3 3 36 2
Rapid Double Shock: Power +3 Rapid Double Shock: Power ↑ +3 3 36 2
Rapid Double Shock: Power +3 Rapid Double Shock: Power ↑ +3 3 36 2
EX Speed: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Let's Battle All Out!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Let's Battle All Out!: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 7 84 3
Lithe Prevents the user from getting paralyzed. 5 60 1
Haste Speed cannot be lowered. 5 60 1
Unflappable Prevents the user from flinching. 5 60 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Power Induction 1 Powers up the user's moves when the terrain is Electric Terrain. 7 84 2
Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. 8 96 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 9 108 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Static Shock 5 Powers up the user's sync move when the target is paralyzed. 10 120 3
Staggering 3 Has a chance (40%) of making the target flinch when the user's attack move against it is successful. 10 120 3
Trip Up 9 Lowers the target's Speed by one stat rank when the user's attack move against it is successful. 10 120 3
Vigilance Protects the user against critical hits. 10 120 3
Enfeeble 2 Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 4
Team Evasive Maneuvers 9 Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. 10 120 4
S-Move: Physical Boost ↑2 9 Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. 10 120 5
Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9 Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. 10 120 5
Coming to Fruition Double Shock: Power +25 Coming to Fruition Double Shock: Power ↑ +25 5 60 3
Coming to Fruition Double Shock: Power +25 Coming to Fruition Double Shock: Power ↑ +25 5 60 3

Lycanroc (Midday Form)

Masters0745.png Masters025W.png Type RockIC Masters.png Rock
Move type RockIC Masters.png Rock
Role Masters Field.png Field
Base Potential ★★★★★☆EX
Lycanroc Weakness SteelIC Masters.png Steel
The sharp rocks in its mane can cut like knives. Lycanroc wears its prey down by degrees before finishing them off.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 662 390 173 244 173 337
Lv. 140, Max Potential 762 430 213 284 213 377
Mega Lycanroc
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Nemona & Lycanroc can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Stone Edge Rock
RockIC Masters.png
Physical 3 100 120 80% An opponent Critical hits land more easily.
Stealth Rock Rock
RockIC Masters.png
Status 2
(2 uses)
Opponent side Applies Rock Damage Field to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
Accelerock Rock
RockIC Masters.png
Physical 0
(3 uses)
75 90 100% An opponent No additional effect.
Clinch the Win! None Status 0
(2 uses)
An ally Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by 2 stat ranks. Raises an ally's critical-hit rate by 1 stat rank.
Sync moves
Happy to Go All Out Rock Impact Rock
RockIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
• Rock Zone)

Skills

Name Description
Passive Skills
Debut: Rock Zone Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.)
Lithic Acceleration 3 Quickly charges the move gauge when the zone is a Rock Zone.
Armor Leech 9 Lowers the target's Defense by one stat rank and raising the user's Defense by the same amount when the user's attack move against the target is successful.
Theme Skills
Theme skill icon type.png Rock Field Raises the maximum HP of all allied sync pairs by 12.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Paldea Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Rival Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Champion Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon other.png Passionate Spirit Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Fiery Crystal icon.pngFiery ↓ 1 Masters Wistful Crystal icon.pngWistful ↓ 1 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery levels by 1:
Masters Fiery Crystal icon.pngFiery Crystal
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Nemona & Lycanroc's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Stone Edge: Power +3 Stone Edge: Power ↑ +3 3 36 1
Stone Edge: Power +3 Stone Edge: Power ↑ +3 3 36 1
Stone Edge: Power +3 Stone Edge: Power ↑ +3 3 36 1
Stone Edge: Power +3 Stone Edge: Power ↑ +3 3 36 1
Stone Edge: Power +3 Stone Edge: Power ↑ +3 3 36 2
Stone Edge: Accuracy +10 Stone Edge: Accuracy ↑ +10 5 60 2
Stone Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Stealth Rock: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Stealth Rock: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Stealth Rock: Brawn Gain 9 Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. 10 120 3
Accelerock: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Accelerock: Staggering 3 Has a chance (40%) of making the target flinch when the user's attack move against it is successful. 10 120 3
Clinch the Win!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Acuity Accuracy cannot be lowered. 5 60 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Lithic Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. 8 96 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Rock DF Power-Up 3 Powers up the user's moves when Rock Damage Field is applied to the opponent's field of play. 10 120 3
Rock Zone: S-Moves ↑ 5 Powers up the user's sync move when the zone is a Rock Zone. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 3
Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Happy to Go All Out Rock Impact: Power +25 Happy to Go All Out Rock Impact: Power ↑ +25 5 60 3
Happy to Go All Out Rock Impact: Power +25 Happy to Go All Out Rock Impact: Power ↑ +25 5 60 3

Scream Tail

Sygna Suit Nemona
マジコスネモ Serious Costume Nemo
Spr Masters Nemona Sygna.png
Sygna Suit Nemona's model
No. 173
English voice actor Cristina Milizia
Japanese voice actor Aya Uchida
Description Nemona is wearing a sygna suit. She battles relentlessly with a slightly wild Scream Tail, their ancient power at full force.

Raising this sync pair to 6★ EX will unlock Song Key 09011, which allows "Decisive Battle! (Nemona) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters0985.png Masters025W.png Type FairyIC Masters.png Fairy
Move type FairyIC Masters.png Fairy
Role Masters Physical Strike.png Strike (Physical)
EX Role Masters Sprint.png Sprint
Base Potential ★★★★★☆EX
Scream Tail Weakness PoisonIC Masters.png Poison
It resembles a mysterious Pokémon described in a paranormal magazine as a Jigglypuff from one billion years ago.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 684 336 132 336 150 341
Lv. 140, Max Potential 844 396 172 396 190 421
Mega Scream Tail
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Sygna Suit Nemona is exclusive to Master Fair scouts. She was available in the following sync pair scouts:

Banner Dates Notes
Sygna Suit Nemona Master Fair Scout August 18 to September 17, 2024 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Ferocious Play Rough Fairy
FairyIC Masters.png
Physical 4 150 180 All opponents Activation Condition: When the user uses any moves 1 time. Deactivation Condition: Cannot be deactivated.
Never misses. Lowers the target's Attack and Defense by 1 stat rank. The power of this move is not lowered even if there are multiple targets.
Booster Energy None Status 0
(2 uses)
Self Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank.
Sunny Day Fire
FireIC Masters.png
Status 2
(2 uses)
Entire field Makes the weather sunny.
Our Greatest Battle! None Status 0
(1 use)
Self Raises the user's Attack by 6 stat ranks. Raises the user's Speed by 4 stat ranks.
Sync moves
Nicely Rampagey Play Rough Fairy
FairyIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)
(EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.)

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Paldea Pride Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Ancient Scream Increases the user's Physical Moves ↑ Next effect by 2 ranks when it uses Booster Energy or an ally turns the weather sunny.
Energetic Student Council President Reduces the user's sync move countdown by 1 when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user's Pokémon uses a status move.
Fruitful Attack Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by 1 when its attack move hits.
Theme Skills
Theme skill icon type.png Fairy Strike Raises allies' Attack and Sp. Atk by 15 when using Fairy-type attacks.
Theme skill icon region.png Paldea Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Rival Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Sygna Suit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon Trainer group.png Champion Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 3 Masters Soothing Crystal icon.pngSoothing ↓ 1 Raises the following discovery level by 3:
Masters Fiery Crystal icon.pngFiery Crystal
Lowers the following discovery level by 1:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Sygna Suit Nemona & Scream Tail's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +20 Attack +20 7 84 3
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Ferocious Play Rough: Power +2 Ferocious Play Rough: Power ↑ +2 3 36 1
Ferocious Play Rough: Power +2 Ferocious Play Rough: Power ↑ +2 3 36 1
Ferocious Play Rough: Power +2 Ferocious Play Rough: Power ↑ +2 3 36 1
Ferocious Play Rough: Power +2 Ferocious Play Rough: Power ↑ +2 3 36 2
Ferocious Play Rough: Power +2 Ferocious Play Rough: Power ↑ +2 3 36 2
Ferocious Play Rough: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when its move is successful. 7 84 2
Booster Energy: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Our Greatest Battle!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Our Greatest Battle!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. 8 96 2
Lithe Prevents the user from getting paralyzed. 5 60 1
Headstrong Attack cannot be lowered. 5 60 1
Unflappable Prevents the user from flinching. 5 60 2
One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. 7 84 2
Circle: Status Immunity Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. 8 96 2
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 8 96 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 9 108 2
Charging Sun 5 Powers up the user's moves when the weather is sunny. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Paldea C (Phys): S-Moves ↑ 9 Powers up the user's sync move when Paldea Circle (Physical) applies to the allied field of play. 10 120 3
Sync Burst 1 Restores 1 MP for the user the first time its sync move is used each battle. 10 120 3
Infliction Freebie 9 Applies the Free Move Next effect to the user when its Pokémon uses a status move. 10 120 3
Ally Sets WTZ: Physical Boost ↑1 9 Increases the user's Physical Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. 10 120 3
Sunny Hit: Attack ↓ & Defense ↓ 9 Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful while the weather is sunny. 10 120 3
Nicely Rampagey Play Rough: Power +25 Nicely Rampagey Play Rough: Power ↑ +25 5 60 3
Nicely Rampagey Play Rough: Power +25 Nicely Rampagey Play Rough: Power ↑ +25 5 60 3

Appearances

Battle appearances

Nemona & Pawmot can be battled against in:

Nemona & Lycanroc can be battled against in:

  • Solo event: Let's Have a Fruitful Battle! (August 9 to 28, 2023)

Nemona has also been shown to pair alongside the following Pokémon and can be battled against in:

Story appearances

Nemona appears in her normal outfit in the following story areas:

Nemona appears in her sygna suit in the following story areas:

Sync pair stories

Nemona & Pawmot

  • A Day with Nemona

Sygna Suit Nemona & Scream Tail

  • A Day with Sygna Suit Nemona

Quotes

Main article: Nemona/Quotes → Pokémon Masters EX

Gallery

Nemona

VSNemona Masters.png Spr Masters Nemona 2.png Spr Masters Nemona EX.png VSNemona EX Masters.png Nemona Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Nemona's sync move mindscape
(Cabo Poco)
Nemona Emote 1 Masters.png Nemona Emote 2 Masters.png Nemona Emote 3 Masters.png Nemona Emote 4 Masters.png Masters EX Nemona Debut Artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star We Should Battle.png Masters Medal 2-Star We Should Battle.png Masters Medal 3-Star We Should Battle.png Masters Medal Its Fun to Get Serious.png
Medal
1★ We Should Battle!
Medal
2★ We Should Battle!
Medal
3★ We Should Battle!
Medal
It's Fun to Get Serious!
Commemorative artwork
Masters Nemona meets Red comic.jpg Masters Nemona sygna suits comic.jpg Masters Nemona training comic.jpg
Comic of Nemona meeting Red
by me_Genzo[2]
Comic of Nemona learning about sygna suits
by me_Genzo[2]
Comic of Nemona doing sync move training
by me_Genzo[2]

Sygna Suit Nemona

VSNemona Sygna Masters.png Spr Masters Nemona Sygna 2.png Spr Masters Nemona Sygna EX.png VSNemona Sygna EX Masters.png Nemona Sygna Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Sygna Suit Nemona's sync move mindscape
(Cabo Poco)
Nemona Sygna Emote 1 Masters.png Nemona Sygna Emote 2 Masters.png Nemona Sygna Emote 3 Masters.png Nemona Sygna Emote 4 Masters.png Masters EX Arven Penny and Nemona Artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Ancient Visitor.png Masters Medal 2-Star Ancient Visitor.png Masters Medal 3-Star Ancient Visitor.png Masters Medal Well Clinch the Win.png
Medal
1★ Ancient Visitor
Medal
2★ Ancient Visitor
Medal
3★ Ancient Visitor
Medal
We'll Clinch the Win!
Debut artwork for Arven
with Nemona and Penny

Trivia

  • Nemona and Pawmot were the first Generation IX Trainer and Pokémon to be added to Pokémon Masters EX, respectively.
    • Nemona was also the first Generation IX Trainer to receive an alternate outfit.
  • Nemona & Pawmot were the first sync pair to have the Sprint role.
  • Nemona & Pawmot are one of only two sync pairs whose debut scout did not begin at 06:00 UTC, the other being Sygna Suit Leaf & Venusaur.
  • All versions of Nemona use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Penny, Arven, Geeta, and Jacq.
  • Nemona & Lycanroc are the first sync pair from the Paldea region that can be obtained without using the sync pair scout, as well as the first sync pair from the Paldea region to be permanently obtainable.
  • Sygna Suit Nemona & Scream Tail share many similarities with Sygna Suit Gladion & Magearna:
    • Both are Fairy-type Strike sync pairs with Sprint EX role.
    • Both are rival characters wearing sygna suits.
    • Both are exclusive to Master Fair sync pair scouts.
    • Both were released to commemorate a run-up to an anniversary event.

Origin

Nemona's design is based on her appearance in Pokémon Scarlet. Pawmot is one of Nemona's main Pokémon in the core series games, with it being seen outside of its Poké Ball when the player visits Nemona's dorm room. Pawmot's Dex entry comes from Pokémon Scarlet.

Lycanroc is Nemona's lead Pokémon beginning with her fourth battle against the player in Pokémon Scarlet and Violet. Lycanroc's Dex entry comes from Pokémon Ultra Sun.

Scream Tail is a Paradox Pokémon that can be encountered in Pokémon Scarlet, though Nemona is never seen owning one. Scream Tail's Dex entry comes from Pokémon Violet.

In other languages

EX Speed

Language Title
Japan Flag.png Japanese EXスピーダー EX Supīdā
Mandarin Chinese EX速度強化 EX Sùdù Qiánghuà
France Flag.png French Vitesse EX
Germany Flag.png German EX-Tempo
Italy Flag.png Italian Velocità X-extra
South Korea Flag.png Korean EX스피드업 EX Seupideueop
Spain Flag.png Spanish Velocidad X EX

Rapid Double Shock

Language Title
Japan Flag.png Japanese でんこうそうげき・迅 Denkō Sōgeki Jin
Mandarin Chinese 電光雙擊・迅 Diànguāng Shuāngjī Xùn
France Flag.png French Double Décharge véloce
Double Décharge S
Germany Flag.png German Zweifachladung der Windeseile
Zweifachladung S
Italy Flag.png Italian Doppiolampo fulmineo
Doppiolampo S
South Korea Flag.png Korean 전광쌍격:신 Jeongwang Ssang-gyeok: Sin
Spain Flag.png Spanish Electropalmas A Toda Mecha
Electropalmas S

Let's Battle All Out!

Language Title
Japan Flag.png Japanese 本気で戦ろう! Honki de Tatakarō!
Mandarin Chinese 使出全力對戰吧! Shǐchū Quánlì Duìzhàn ba!
France Flag.png French Donnons-nous à 100 % !
Germany Flag.png German Ein Kampf! Hier und jetzt!
Italy Flag.png Italian Con tutte le mie forze!
South Korea Flag.png Korean 전력을다해싸우자! Jeoneyeog-euldahaessauja
Spain Flag.png Spanish ¡A combatir en serio!

Coming to Fruition Double Shock

Language Title
Japan Flag.png Japanese どんどん実ってく でんこうそうげき Dondon minotte ku Denkō Sōgeki
Mandarin Chinese 越來越成熟之 電光雙擊 Yuè-Lái Yuè-Chéngshú zhī diànguāng Shuāngjí
France Flag.png French Nos compétences s'améliorent ! Double Décharge !
Germany Flag.png German Zweifachladung des steten Wachstums
Italy Flag.png Italian Doppiolampo che fa passi da gigante
South Korea Flag.png Korean 실력이 점점 여물어 가는 전광쌍격 Sillyeog-i Jeomjeom Yeomul-eo Ganeun Jeongwang Ssang-gyeok
Spain Flag.png Spanish Electropalmas de Madurar a Pasos Agigantados


Clinch the Win!

Language Title
Japan Flag.png Japanese 勝ちにいくよ! Kachi ni Iku yo!
Mandarin Chinese 來拿下勝利吧! Lái Ná xià Shènglì ba!
France Flag.png French Je vais gagner !
Germany Flag.png German Das bringt uns den Sieg!
Italy Flag.png Italian Rivoluzioneremo la lotta!
South Korea Flag.png Korean 이기고말겠어! Igigomalgesseo!
Spain Flag.png Spanish ¡Qué maña te das!

Happy to Go All Out Rock Impact

Language Title
Japan Flag.png Japanese 全力をだせてうれしい ロックインパクト Zenryoku o Dasete Ureshii Rokku Inpakuto
Mandarin Chinese 開心能使出全力之 岩石衝擊 Kāixīn Néng Shǐchū Quánlì zhī Yánshí Chōngjí
France Flag.png French Motivés à y aller à fond ! Impact Roche !
Germany Flag.png German Gesteinsstoß der energischen Kämpferin
Italy Flag.png Italian Impatto Roccia: potenza al 100%
South Korea Flag.png Korean 전력을 다할 수 있어서 기쁜 록임팩트 Jeollyeok-eul Dahal Su Isseoseo Gippeun Rok Impaekteu
Spain Flag.png Spanish Impacto Roca que Da lo Mejor de Sí


Ferocious Play Rough

Language Title
Japan Flag.png Japanese 暴威のじゃれつく Bōi no Jaretsuku
Mandarin Chinese 威勢猛烈之嬉鬧 Wēishì Měngliè zhī Xīnào
France Flag.png French Câlinerie féroce
Germany Flag.png German Knuddler der Ungestümheit
Italy Flag.png Italian Carineria feroce
South Korea Flag.png Korean 맹위의치근거리기 Maeng'wi-ui Chigeungeorigi
Spain Flag.png Spanish Carantoña Agresiva

Our Greatest Battle!

Language Title
Japan Flag.png Japanese 最高の勝負を! Saikō no Shōbu o!
Mandarin Chinese 來場最棒的對戰吧! Lái Chǎng Zuìbàng de Duìzhàn ba!
France Flag.png French Ça va être le meilleur combat de tous les temps !
Germany Flag.png German Unser größter Kampf beginnt!
Italy Flag.png Italian La più grandiosa di tutte le lotte!
South Korea Flag.png Korean 최고의승부를! Choego-ui Seungbu-reul!
Spain Flag.png Spanish ¡Un combate que pasará a la historia!

Nicely Rampagey Play Rough

Language Title
Japan Flag.png Japanese 野性味あふれるいい感じの じゃれつく Yasei-aji Afureru Ii Kanji no Jaretsuku
Mandarin Chinese 充滿野性的感覺真棒之 嬉鬧 Chōngmǎn Yěxìng de Gǎnjué Zhēn Bàng zhī Xīnào
France Flag.png French Ça fait du bien de se défouler ! Câlinerie !
Germany Flag.png German Knuddler der wilden Verspieltheit
Italy Flag.png Italian Carineria bella selvaggia
South Korea Flag.png Korean 야성미 넘치는 훌륭한 치근거리기 Yaseong-mi Neomchineun Hullyung-han Chigeungeorigi
Spain Flag.png Spanish Carantoña Algo Asilvestrada


References


Pokémon Champions
Core series BlueLanceRedStevenWallaceCynthiaAlderIrisDianthaTraceLeonMustardPeonyNemonaGeetaKieranDraytonMost player characters
Masters EX BlueLanceRedStevenCynthiaAlderIrisDianthaLeonScottieBettieAshNemonaGeetaCalemSerenaHopMarnieBedeLeafNateRosaSilverCherenBianca
Other
spin-offs
Ronald (TCG GB)Mark (TCG GB)Mint (TCG GB)Glenn (Pokkén)Master Rosé (Duel)
Animated series LanceCynthiaWallaceAlderDianthaStevenAsh KetchumLeonIrisNemonaGeeta
Other animation Blue (Origins)Red (Origins)Calem (Generations)Celestine (PttP)Edgar Troy (PttP)Ava (PttP)
Adventures Professor OakRedSidneyPhoebeGlaciaDrakeStevenWallaceCynthiaAlderIrisDianthaLeonMustardPeonyNemona
Other manga Shigeru (Zensho)Satoshi (Zensho)Rald (Battle Frontier)
Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.