Hilbert (Masters)
Hilbert トウヤ Touya | |
Hilbert's model | |
No. | 67 |
---|---|
English voice actor | Griffin Burns[1] |
Japanese voice actor | Junko Minagawa[2] |
Description | This highly talented Trainer is said to have acquired his Pokémon battling skills on a journey around Unova. He seems calm but actually hates losing. |
Hilbert (Japanese:トウヤ Touya) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Oshawott. The sync pair can be obtained through the sync pair scout starting from September 24, 2019.
Hilbert is also available in his fall attire designed to resemble a Mightyena, which he forms a sync pair with.
Oshawott → Dewott → Samurott
Oshawott can evolve into Dewott once it has reached level 30 through its Sync Pair Story Oshawott's Evolution, and then into Samurott once it has reached level 45 through its Sync Pair Story Dewott's Evolution.
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Oshawott ♂ | Weakness | Electric | |||||
The scalchop on its stomach isn’t just used for battle—it can be used to break open hard berries as well. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 555 | 227 | 209 | 150 | 209 | 237 | |
Lv. 140, Max Potential | 655 | 267 | 249 | 190 | 249 | 277 |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Dewott ♂ | Weakness | Electric | |||||
Strict training is how it learns its flowing double-scalchop technique. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 580 | 231 | 213 | 153 | 213 | 257 | |
Lv. 140, Max Potential | 680 | 271 | 253 | 193 | 253 | 297 |
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Samurott ♂ | Weakness | Electric | |||||
In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 645 | 239 | 220 | 158 | 220 | 267 | |
Lv. 140, Max Potential | 745 | 279 | 260 | 198 | 260 | 307 |
Moves
Hilbert's Oshawott and Dewott use Water Sync Impact as their sync move. Upon evolution, Samurott learns the upgraded The True Razor Shell.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Aqua Tail | Water |
Physical | 2 | 56 | 67 | 90% | An opponent | No additional effect. |
X Speed All | None | Status | 0 (2 uses) |
— | — | — | All allies | Sharply raises the Speed of all allied sync pairs. |
In This Together! | None | Status | 0 (2 uses) |
— | — | — | All allies | The lower the user's HP is, the more this move raises the Attack of all allied sync pairs. |
Waterfall | Water |
Physical | 2 | 45 | 54 | 100% | An opponent | Has a small chance of making the target flinch. |
Sync moves | ||||||||
Water Sync Impact | Water |
Physical | — | 200 | 240 | — | An opponent | (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
The True Razor Shell | Water |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Impervious | Stats cannot be lowered. |
Theme Skills | |
Water Support | Raises the maximum HP of all allied sync pairs by 30. |
Unova Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Unova Adventurer Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
Hilbert and Oshawott's sync grid was expanded on March 22, 2021.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +30 | Speed +30 | 7 | 84 | 3 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 2 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 2 |
Aqua Tail: Move Gauge Refresh 3 | Has a moderately good chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Aqua Tail: Defense Crush 2 | Has a moderate chance of lowering the target’s Defense when an attack against it is successful. | 8 | 96 | 3 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 1 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 1 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 2 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 2 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 2 |
Waterfall: Move Gauge Refresh 3 | Has a moderately good chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
X Speed All: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
X Speed All: Slippery 1 | Raises the user’s evasiveness when a move is successful. | 10 | 120 | 3 |
In This Together!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
In This Together!: Shielded Squad 1 | Raises the Defense of all allied sync pairs when a move is successful. | 8 | 96 | 2 |
In This Together!: Critical Squad 2 | Sharply raises the critical-hit rate of all allied sync pairs when a move is successful. | 12 | 144 | 3 |
Vigilance | The Pokémon is protected against critical hits. | 7 | 84 | 2 |
Pressure Cooker 4 | Once per battle, has a good chance of reducing the user’s sync move countdown by one when in a pinch. | 8 | 96 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
Emergency Huddle 2 | Once per battle, sharply raises the Defense of all allied sync pairs when in a pinch. | 10 | 120 | 3 |
The True Razor Shell: Power +25 | The True Razor Shell: Power ↑ +25 | 5 | 60 | 3 |
The True Razor Shell: Power +25 | The True Razor Shell: Power ↑ +25 | 5 | 60 | 3 |
Mightyena
Hilbert (Fall 2020) トウヤ Touya | |
Hilbert's model (Fall 2020) | |
No. | 67 |
---|---|
English voice actor | Griffin Burns |
Japanese voice actor | Junko Minagawa |
Description | Hilbert is back and ready to get some candy in his Mightyena costume. He is determined to stand up against even spooky Ghost types in order to protect his allies. |
Hilbert (Fall 2020) was first introduced during the Fight or Fright story event. Partnered with his Mightyena, Hilbert is available in a limited-time seasonal sync pair scout.
Type | Dark | ||||||
---|---|---|---|---|---|---|---|
Move types | Dark / Normal | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Mightyena ♂ | Weakness | Fairy | |||||
Mightyena gives obvious signals when it is preparing to attack. It starts to growl deeply and then flattens its body. This Pokémon will bite savagely with its sharply pointed fangs. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 745 | 350 | 123 | 230 | 123 | 267 | |
Lv. 140, Max Potential | 845 | 390 | 163 | 270 | 163 | 307 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Crunch | Dark |
Physical | 3 | 99 | 118 | 100% | An opponent | Has a small chance of lowering the target's Defense. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Attack. |
Double-Edge | Normal |
Physical | 3 | 167 | 200 | 100% | An opponent | The user also takes 25% of the damage it dealt to the target. |
Rawr! | None | Status | 0 (2 uses) |
— | — | — | Self | Sharply raises the user's Speed. Radically raises the user's Speed if the user is affected by a status condition. Sharply raises the user's critical-hit rate. Lowers the user's Defense and Sp. Def. |
Sync moves | ||||||||
Bump-in-the-Night Crunch | Dark |
Physical | — | 250 | 300 | — | An opponent | Raises the user's critical-hit rate. (6★ EX) effect: Sync move targets all opponents. |
Skills
Name | Description |
---|---|
Passive Skills | |
Carry On 1 | Raises the user's Attack each time another Pokémon on the field of play faints. |
Spur On 4 | Charges the user's move gauge by four each time another Pokémon on the field of play faints. |
Dark Shift | Normal-type moves become Dark-type moves. |
Theme Skills | |
Dark Strike | Raises allies' Attack and Sp. Atk by 15 when using Dark-type attacks. |
Unova Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Seasonal Outfit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sweet Tooth Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sync Grid
Hilbert and Mightyena's sync grid will be an expanded grid, made available when the pair is first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 6 | 72 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 6 | 72 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 6 | 72 | 3 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 4 | 48 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 4 | 48 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 4 | 48 | 1 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 4 | 48 | 2 |
Crunch: Power +3 | Crunch: Power ↑ +3 | 4 | 48 | 2 |
Crunch: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Crunch: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Crunch: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 1 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 2 |
Double-Edge: Power +3 | Double-Edge: Power ↑ +3 | 4 | 48 | 2 |
Double-Edge: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Double-Edge: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
X Attack: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Rawr!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 7 | 84 | 2 |
Gritty 5 | Powers up moves if the Pokémon is affected by a status condition. | 8 | 96 | 2 |
Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 8 | 96 | 2 |
Insult to Injury | The more the target's Defense has been lowered, the more it powers up moves. | 10 | 120 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. | 8 | 96 | 3 |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Bump-in-the-Night Crunch: Power +25 | Bump-in-the-Night Crunch: Power ↑ +25 | 5 | 60 | 3 |
Bump-in-the-Night Crunch: Power +25 | Bump-in-the-Night Crunch: Power ↑ +25 | 5 | 60 | 3 |
Availability
Hilbert and his Samurott can be battled against in:
- Main Story Chapter 18: Team Unova
- Main Story (Co-op) Chapter 18: Team Unova
- Solo event: Training with Legends (July 15 to 28, 2020)
Sync Pair Stories
- A Day with Hilbert
- Oshawott's Evolution
- Dewott's Evolution
Quotes
- Main article: Hilbert (game)/Quotes#Pokémon Masters EX
Gallery
Hilbert
Hilbert and Oshawott on Pokémon Masters EX Dream Team Maker |
Hilbert's sync move mindscape (Unova) |
Artwork of Chapter 18: Team Unova | The Ideal Formula artwork | ||||||||
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | ||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Hilbert (Fall 2020)
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Hilbert's sync move mindscape (Fall 2020) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Fight or Fright artwork | |||||||||||
Medal 1★ Fight or Fright |
Medal 2★ Fight or Fright |
Medal 3★ Fight or Fright |
Medal Battle Trickster |
Trivia
- As shown in The Ideal Formula event, Hilbert is based on the player character in Pokémon Black, and is shown to have a close relationship with N.
- In the aforementioned event, it is also revealed that Hilbert was searching for N during the events of Pokémon Black 2 and White 2 because N left him so suddenly that he didn't have a chance to say goodbye.
- According to Hilbert's Sync Pair Story, the Oshawott he brought to Pasio was hatched from an Egg he found after he left his Samurott at a Pokémon Day Care.
In other languages
In This Together!
|
The True Razor Shell
|
Rawr!
|
Bump-in-the-Night Crunch
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |