Bettie: Difference between revisions

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{{CharInfobox
{{search|Pokémon Masters EX character|the anime character|Betty}}
|color={{skill color}}
{{Character Infobox
|corecolor={{skill color light}}
|color={{masters color}}  
|bordercolor={{skill color dark}}
|corecolor={{masters color light}}  
|name=Bettie  
|bordercolor={{masters color dark}}  
|name=Bettie
|jname=ユイ
|jname=ユイ
|tmname=Yui
|tmname=Yui
|slogan=no
|image=Masters Bettie.png
|image=Masters Protagonists Pikachu.png
|size=x350px
|size=225px
|caption=Art from [[Pokémon Masters EX]]
|caption=Art of Bettie (right) with [[Scottie]] and {{p|Pikachu}}
|eyes=Grey
|colors=yes
|hair=Black
|eyes=Black{{tt|*|Can be changed by the player}}
|hair=Black{{tt|*|Can be changed by the player}}
|gender=Female
|gender=Female
|hometown=Unknown
|region=[[Pasio]] (original region unknown)
|region=Unknown
|trainer=yes
|trainerclass=[[Pokémon Trainer]], [[Player character]]
|game=yes
|generation={{Gen|VII}}
|games={{g|Masters}}
}}
}}
{{Character Infobox/Game
|color={{masters color light}}
|gen={{gen|VII}} - {{gen|IX}}
|games=[[Pokémon Masters EX]]
|trainer=[[Pokémon Trainer]], [[player character]]
}}
|}
'''Bettie''' (Japanese: '''ユイ''' ''Yui'') is the female [[player character]] in [[Pokémon Masters EX]]. Her male counterpart is [[Scottie]].


'''Bettie''' (Japanese: '''ユイ''' ''Yui'') is the female [[player character]] in [[Pokémon Masters]]. Her male counterpart is [[Scottie]].
Along with her [[List of the player's first Pokémon#Pokémon Masters EX|partner]] {{p|Pikachu}}, Bettie explores the land of [[Pasio]] to compete in the [[Pokémon Masters League]]. Bettie also forms [[sync pair]]s with other Pokémon during her adventures, including {{p|Torchic}}, {{p|Solgaleo}}, {{p|Regirock}}, {{p|Cobalion}}, {{p|Mesprit}}, {{p|Registeel}}, {{P|Alcremie}}, and {{p|Raikou}}, as well as various Pokémon hatched from {{mas|Egg Pokémon|Eggs}}.


==In the games==
==In the games==
===Pokémon===
{{incomplete|section|needs=Story synopsis that feature the protagonist of Pokémon Masters EX}}
{{-}}
 
==Pikachu==
{| class="roundy" style="float: right; background:#{{electric color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{electric color dark}}; width:30%"
|- style="text-align:center"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{electric color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{electric color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px | A new Trainer on a new adventure with Pokémon, ready to take her important first steps toward becoming a [[Pokémon Master|Pokémon master]].
|}
 
{{Masters
|name=Pikachu
|ndex=0025
|gender=m
|type=Electric
|role=Strike (Special)
|move1=Electric
|base=3
|weakness=Ground
|description=Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
|hp=549|atk=274|def=117|spatk=359|spdef=156|spe=300
|hp2=669|atk2=334|def2=177|spatk2=419|spdef2=216|spe2=360
}}
 
===Availability===
Bettie forms a sync pair with Pikachu at the start of the game.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background:#{{electric color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Thunder Shock}}
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
{{statustable|Special}}
|1
|17
|20
|100%
|An opponent
|Has a chance (10%) of leaving the target paralyzed.
|- style="background:#fff"
|[[Potion]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Restores an ally's HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|{{m|Thunderbolt}}
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
{{statustable|Special}}
|2
|47
|56
|100%
|An opponent
|Has a chance (10%) of leaving the target paralyzed.
|- style="background:#fff"
|Jump Start
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Sp. Atk by two stat ranks. Raises the user's Speed by one stat rank.
|- style="background:#{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|{{mcolor|Thunder|000}} of Newfound Passion
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
{{statustable|Special}}
|—
|250
|300
|—
|An opponent
|No additional effect.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background:#{{electric color light}}"
! Name
! Description
|- style="background:#{{electric color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Endurance}}
|When the user enters battle with full HP, applies the Enduring effect to it.
|- style="background:#{{electric color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Electric Strike
|Raises allies' Attack and Sp. Atk by 15 when using Electric-type attacks.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px]] Pasio Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|}
 
===Sync grid===
The [[sync grid]] for Bettie & Pikachu is an expanded grid, made available on January 15, 2020.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background:#{{electric color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| HP +30
| HP +30
| 6
| 72
| 3
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 5
| 50
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 5
| 50
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 5
| 50
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 1
|-style="background:#fff"
| Thunder Shock: Power +3
| Thunder Shock: Power ↑ +3
| 2
| 24
| 1
|-style="background:#fff"
| Thunder Shock: Power +3
| Thunder Shock: Power ↑ +3
| 2
| 24
| 2
|-style="background:#fff"
| Thunder Shock: Power +4
| Thunder Shock: Power ↑ +4
| 2
| 24
| 1
|-style="background:#fff"
| Thunder Shock: Power +4
| Thunder Shock: Power ↑ +4
| 2
| 24
| 1
|-style="background:#fff"
| Thunder Shock: Power +4
| Thunder Shock: Power ↑ +4
| 2
| 24
| 1
|-style="background:#fff"
| Thunder Shock: Power +5
| Thunder Shock: Power ↑ +5
| 2
| 24
| 3
|-style="background:#fff"
| Thunder Shock: Power +5
| Thunder Shock: Power ↑ +5
| 2
| 24
| 1
|-style="background:#fff"
| Thunder Shock: {{sk|Move Gauge Refresh|4}}
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 3
|-style="background:#fff"
| Thunder Shock: {{sk|Hostile Environment|1}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 5
| 60
| 1
|-style="background:#fff"
| Thunder Shock: {{sk|Hostile Environment|1}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 5
| 60
| 2
|-style="background:#fff"
| Thunder Shock: {{sk|Hostile Environment|1}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 5
| 60
| 3
|-style="background:#fff"
| Thunderbolt: Power +4
| Thunderbolt: Power ↑ +4
| 2
| 24
| 1
|-style="background:#fff"
| Thunderbolt: Power +4
| Thunderbolt: Power ↑ +4
| 2
| 24
| 1
|-style="background:#fff"
| Thunderbolt: Power +4
| Thunderbolt: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunderbolt: Power +4
| Thunderbolt: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunderbolt: Power +5
| Thunderbolt: Power ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Thunderbolt: Power +5
| Thunderbolt: Power ↑ +5
| 4
| 48
| 2
|-style="background:#fff"
| Thunderbolt: Power +6
| Thunderbolt: Power ↑ +6
| 3
| 36
| 1
|-style="background:#fff"
| Thunderbolt: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Thunderbolt: {{sk|Hostile Environment|1}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 5
| 60
| 3
|-style="background:#fff"
| Potion: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Potion: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Potion: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Jump Start!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Power Reserves|5}}
| Powers up the user's moves when in a pinch.
| 10
| 120
| 1
|-style="background:#fff"
| {{sk|Power Reserves|9}}
| Powers up the user's moves when in a pinch.
| 12
| 144
| 3
|-style="background:#fff"
| {{sk|Paralysis Synergy|5}}
| Powers up the user's moves when the target is paralyzed.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Unyielding|1}}
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.
| 11
| 132
| 2
|-style="background:#fff"
| {{sk|Unyielding|1}}
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again.
| 11
| 132
| 2
|-style="background:#fff"
| Thunder of Newfound Passion: Power +25
| Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Thunder of Newfound Passion: Power +25
| Power ↑ +25
| 5
| 60
| 3
|}
 
==Torchic==
{| class="roundy" style="float: right; background:#{{fire color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{fire color dark}}; width:30%"
|- style="text-align:center; color:#fff;"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{fire color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{fire color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using her potential as her greatest weapon.
|}
 
{{Masters
|name=Torchic
|ndex=0255
|gender=m
|type=Fire
|role=Support
|move1=Fire
|base=3
|weakness=Water
|description=Torchic sticks with its Trainer, following behind with unsteady steps. This Pokémon breathes fire of over 1,800 degrees Fahrenheit, including fireballs that leave the foe scorched black.
|hp=656|atk=208|def=193|spatk=204|spdef=193|spe=366
|hp2=776|atk2=268|def2=253|spatk2=264|spdef2=253|spe2=426
}}
 
===Availability===
Bettie forms a sync pair with Torchic by completing [[PML Arc#Chapter 20: Shifting Shadows|Chapter 20]] of the [[PML Arc]].
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background:#{{fire color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Flame Charge}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Physical}}
|2
|30
|36
|100%
|An opponent
|Raises the user's Speed by one stat rank.
|- style="background:#fff"
|[[X Attack]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Attack of all allied sync pairs by two stat ranks.
|- style="background:#fff"
|Blazing Hope!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
|- style="background:#fff"
|{{m|Flamethrower}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Special}}
|2
|47
|56
|100%
|An opponent
|Has a chance (10%) of leaving the target burned.
|- style="background:#{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Fire Sync Impact
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|No additional effect.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background:#{{fire color light}}"
! Name
! Description
|- style="background:#{{fire color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Haste}}
|Speed cannot be lowered.
|- style="background:#{{fire color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Fire Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support
|Raises the maximum HP of all allied sync pairs by 4.
|}
 
===Sync grid===
The [[sync grid]] for Bettie & Torchic is an expanded grid, made available on March 25, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background:#{{fire color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +20
| Defense +20
| 7
| 84
| 3
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +20
| Sp. Def +20
| 7
| 84
| 3
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flame Charge: Power +3
| Flame Charge: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Flame Charge: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Flamethrower: Power +3
| Flamethrower: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flamethrower: Power +3
| Flamethrower: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Flamethrower: Power +3
| Flamethrower: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Flamethrower: Power +3
| Flamethrower: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Flamethrower: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Flamethrower: {{sk|Hostile Environment|5}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| X Attack All: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Blazing Hope!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Blazing Hope!: {{sk|Hit and Heal|9}}
| Applies the Gradual Healing effect to the user when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Escape Artist}}
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Tighten Up|2}}
| Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Emergency Barrier}}
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Toughen Up|2}}
| Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Fast-Track|9}}
| Raises the user’s Speed by one stat rank when its Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|S-Move: Team HP Recovery (M)|1}}
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Quick Tempo}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Adrenaline|1}}
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Fire Sync Impact: Power +25
| Fire Sync Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Fire Sync Impact: Power +25
| Fire Sync Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Solgaleo==
Bettie & Solgaleo can be upgraded to {{6EX}} beginning on April 28, 2023, which unlocks Bettie's Fiery style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the [[villain event]] [[Investigate the Foundation]] can be used.
{| class="roundy" style="float: right; background:#{{steel color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{steel color dark}}; width:30%"
|- style="text-align:center"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{steel color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{steel color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with her [[Legendary Pokémon]].
|}
 
{{Masters
|name=Solgaleo
|ndex=0791
|type=Steel
|role=Strike (Physical)
|move1=Steel
|move2=Fighting
|base=6
|weakness=Ground
|description=Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.
|hp=573|atk=401|def=168|spatk=343|spdef=162|spe=283
|hp2=673|atk2=441|def2=208|spatk2=383|spdef2=202|spe2=323
}}
 
===Availability===
Bettie could form a sync pair with Solgaleo during the [[legendary event]] [[The Beast That Devours the Sun]]. Starting on January 24, 2022, she can form a sync pair with Solgaleo during the [[Legendary Adventures]] story of the same name.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background:#{{steel color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Metal Claw}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|1
|21
|25
|95%
|An opponent
|Has a chance (10%) of raising the user's Attack by one stat rank.
|- style="background:#fff"
|{{m|Sunsteel Strike}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|3
|100
|120
|100%
|An opponent
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
|- style="background:#fff"
|Bright As the Sun!
{{typetable|None}}
{{statustable|Status}}
|3<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Attack, Sp. Atk, and accuracy by three stat ranks.
|- style="background:#fff"
|{{m|Focus Blast}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Special}}
|3
|142
|170
|70%
|An opponent
|Has a chance (10%) of lowering the target's Sp. Def by one stat rank.
|- style="background:#{{steel color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Shining Friendship {{mcolor|Searing Sunraze Smash|000|Sunraze Smash}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: Sync move targets all opponents)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background:#{{steel color light}}"
! Name
! Description
|- style="background:#{{steel color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Impervious}}
|Stats cannot be lowered.
|- style="background:#{{steel color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Steel Strike
|Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px]] Pasio Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|}
 
===Sync grid===
The [[sync grid]] for Bettie & Solgaleo is an expanded grid, made available on June 7, 2021. On May 12, 2023, Bettie & Solgaleo's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the [[villain event]] [[People Protecting Pokémon]]. The tiles that require the Power Boost are denoted with an asterisk (*).
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background:#{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Attack +20*
| Attack +20
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 1
|-style="background:#fff"
| Sp. Atk +20*
| Sp. Atk +20
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 2
| 24
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 2
| 24
| 1
|-style="background:#fff"
| Metal Claw: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Sunsteel Strike: Power +3
| Sunsteel Strike: Power ↑ +3
| 2
| 24
| 1
|-style="background:#fff"
| Sunsteel Strike: Power +3
| Sunsteel Strike: Power ↑ +3
| 2
| 24
| 1
|-style="background:#fff"
| Sunsteel Strike: Power +3
| Sunsteel Strike: Power ↑ +3
| 2
| 24
| 1
|-style="background:#fff"
| Sunsteel Strike: Power +3
| Sunsteel Strike: Power ↑ +3
| 2
| 24
| 1
|-style="background:#fff"
| Sunsteel Strike: Power +3
| Sunsteel Strike: Power ↑ +3
| 2
| 24
| 2
|-style="background:#fff"
| Sunsteel Strike: Power +3
| Sunsteel Strike: Power ↑ +3
| 2
| 24
| 2
|-style="background:#fff"
| Sunsteel Strike: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 5
| 60
| 1
|-style="background:#fff"
| Sunsteel Strike: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 3
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 2
| 24
| 1
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 2
| 24
| 1
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 2
| 24
| 2
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 2
| 24
| 2
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 2
| 24
| 2
|-style="background:#fff"
| Focus Blast: Power +3
| Focus Blast: Power ↑ +3
| 2
| 24
| 2
|-style="background:#fff"
| Focus Blast: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 5
| 60
| 1
|-style="background:#fff"
| Focus Blast: {{sk|On a Roll|2}}
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 96
| 3
|-style="background:#fff"
| Bright As the Sun!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Bright as the Sun!: {{sk|BOGO|9}}*
| Applies the Free Move Next effect to the user when its move is successful.
| 3
| 36
| 2
|-style="background:#fff"
| Bright as the Sun!: {{sk|Critical Eye|1}}*
| Raises the user’s critical-hit rate by 1 stat rank when its move is successful.
| 3
| 36
| 2
|-style="background:#fff"
| {{sk|Power Reserves|5}}
| Powers up the user's moves when in a pinch.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Endurance}}
| When the user enters battle with full HP, applies the Enduring effect to it.
| 6
| 72
| 3
|-style="background:#fff"
| {{sk|Focus Rush|1}}
| Raises the user's critical-hit rate by one stat rank after using its sync move.
| 7
| 84
| 3
|-style="background:#fff"
| {{sk|Sync Freebie}}
| Applies the Free Move Next effect to the user after using its sync move.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| 9
| 108
| 3
|-style="background:#fff"
| {{sk|Sharp Entry|1}}
| Raises the user's critical-hit rate by one stat rank when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Brainteaser}}
| The more the target's Sp. Def is lowered, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Furious Brain}}*
| The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.
| 5
| 60
| 3
|-style="background:#fff"
| {{sk|Haymaker}}*
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 5
| 60
| 3
|-style="background:#fff"
| Shining Friendship Sunraze Smash: Power +25
| Shining Friendship Sunraze Smash: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Shining Friendship Sunraze Smash: Power +25
| Shining Friendship Sunraze Smash: Power ↑ +25
| 5
| 60
| 3
|}
 
==Regirock==
{| class="roundy" style="float: right; background:#{{rock color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{rock color dark}}; width:30%"
|- style="text-align:center"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{rock color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{rock color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px |
|}
 
{{Masters
|name=Regirock
|ndex=0377
|type=Rock
|role=Support
|move1=Rock
|base=5
|weakness=Fighting
|description=Regirock was sealed away by people long ago. If this Pokémon's body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself.
|hp=697|atk=294|def=232|spatk=134|spdef=206|spe=240
|hp2=797|atk2=334|def2=272|spatk2=174|spdef2=246|spe2=280
}}
 
===Availability===
Bettie can form a sync pair with Regirock by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on May 27, 2021.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background:#{{rock color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Rock Throw}}
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]]
{{statustable|Physical}}
|1
|23
|27
|90%
|An opponent
|No additional effect
|- style="background:#fff"
|[[X Attack]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Attack of all allied sync pairs by two stat ranks.
|- style="background:#fff"
|{{m|Rock Tomb}}
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]]
{{statustable|Physical}}
|2
|39
|46
|95%
|An opponent
|Lowers the target's Speed by one stat rank.
|- style="background:#fff"
|Ready to Rock!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense by two stat ranks. Applies the Gradual Healing effect to an ally.
|- style="background:#{{rock color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Ancient Megalith Rock Impact
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|No additional effect.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background:#{{rock color light}}"
! Name
! Description
|- style="background:#{{rock color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Rock Teamwork}}
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are.<br>(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
|-style="background:#fff"
|{{sk|Last Word}}
|The user uses {{m|Explosion}} immediately before fainting.
|-style="background:#fff"
|{{sk|Impervious}}
|Stats cannot be lowered.
|-style="background:#fff"
|{{sk|Endurance}}
|When the user enters battle with full HP, applies the Enduring effect to it.
|- style="background:#{{rock color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Rock Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support
|Raises the maximum HP of all allied sync pairs by 4.
|}
 
===Sync grid===
Bettie & Regirock's [[sync grid]] is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Rock Throw: Power +3
| Rock Throw: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Throw: Power +3
| Rock Throw: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Throw: Power +3
| Rock Throw: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Throw: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Rock Tomb: Power +3
| Rock Tomb: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Tomb: Power +3
| Rock Tomb: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Tomb: Power +3
| Rock Tomb: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Tomb: Accuracy +5
| Rock Tomb: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Rock Tomb: {{sk|Ripple Effect|4}}
| When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.
| 10
| 120
| 3
|-style="background:#fff"
| X Attack All: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| X Attack All: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Ready to Rock!: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 1
|-style="background:#fff"
| Ready to Rock!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Ready to Rock!: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| Ready to Rock!: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Power Reserves|5}}
| Powers up the user's moves when in a pinch.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Unyielding|2}}
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Toughen Up|1}}
| Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Tighten Up|1}}
| Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| 5
| 60
| 3
|-style="background:#fff"
| {{sk|Sync Cure}}
| Removes all status conditions from the user after using its sync move.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|First Aid|4}}
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|S-Move: Team HP Recovery (M)|1}}
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Ancient Megalith Rock Impact: Power +25
| Ancient Megalith Rock Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Ancient Megalith Rock Impact: Power +25
| Ancient Megalith Rock Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Cobalion==
{| class="roundy" style="float: right; background:#{{fighting color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{fighting color dark}}; width:30%"
|- style="text-align:center"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{fighting color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{fighting color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px |
|}
 
{{Masters
|name=Cobalion
|ndex=0638
|type=Fighting
|role=Support
|move1=Fighting
|base=5
|weakness=Fire
|description=It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it.
|hp=633|atk=202|def=251|spatk=129|spdef=232|spe=269
|hp2=733|atk2=242|def2=291|spatk2=169|spdef2=272|spe2=309
}}
 
===Availability===
Bettie can form a sync pair with Cobalion by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on May 27, 2021.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background:#{{fighting color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Rock Smash}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|2
|46
|55
|100%
|An opponent
|Has a chance (50%) of lowering the target's Defense by one stat rank.
|- style="background:#fff"
|[[Dire Hit]] All +
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the critical-hit rate of all allied sync pairs by two stat ranks.
|- style="background:#fff"
|{{m|Sacred Sword}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|3
|90
|108
|100%
|An opponent
|Ignores the target's raised stats when attacking with this move.
|- style="background:#fff"
|Justice for All!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Applies the Move Gauge Acceleration effect to the allied field of play. Rises the Defense of all allied sync pairs by two stat ranks.
|- style="background:#{{fighting color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Cobalt Justice Fighting Impact
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|No additional effect.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background:#{{fighting color light}}"
! Name
! Description
|- style="background:#{{fighting color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Fighting Teamwork}}
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are.<br>(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
|-style="background:#fff"
|{{sk|Team Fast-Track|4}}
|Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
|-style="background:#fff"
|{{sk|First Aid|4}}
|Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|-style="background:#fff"
|{{sk|On a Roll|1}}
|Raises the chance of lowering stat values with the additional effects of moves.
|- style="background:#{{fighting color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Fighting Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support
|Raises the maximum HP of all allied sync pairs by 4.
|}
 
===Sync grid===
Bettie & Cobalion's [[sync grid]] is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background: #{{fighting color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Rock Smash: Power +3
| Rock Smash: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Smash: Power +3
| Rock Smash: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Smash: Power +3
| Rock Smash: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Rock Smash: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Rock Smash: {{sk|Ripple Effect|4}}
| When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.
| 10
| 120
| 3
|-style="background:#fff"
| Sacred Sword: Power +3
| Sacred Sword: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Sacred Sword: Power +3
| Sacred Sword: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Sacred Sword: Power +3
| Sacred Sword: Power ↑ +3
| 4
| 48
| 1
|-style="background:#fff"
| Sacred Sword: {{sk|Move Gauge Refresh|1}}
| Has a chance (20%) of charging the user's move gauge by one when a move is successful.
| 5
| 60
| 1
|-style="background:#fff"
| Sacred Sword: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Dire Hit All +: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Dire Hit All +: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Justice for All!: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Justice for All!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Justice for All!: {{sk|Shielded|1}}
| Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Stalwart}}
| Sp. Def cannot be lowered.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Toughen Up|1}}
| Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Tighten Up|1}}
| Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Endurance}}
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Unbending}}
| Defense cannot be lowered.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Sync Cure}}
| Removes all status conditions from the user after using its sync move.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Healthy Healing}}
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|S-Move: Team HP Recovery (M)|1}}
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Cobalt Justice Fighting Impact: Power +25
| Cobalt Justice Fighting Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Cobalt Justice Fighting Impact: Power +25
| Cobalt Justice Fighting Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Mesprit==
{| class="roundy" style="float: right; background:#{{psychic color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{psychic color dark}}; width:30%"
|- style="text-align:center"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{psychic color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{psychic color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px |
|}
 
{{Masters
|name=Mesprit
|ndex=0481
|type=Psychic
|role=Support
|move1=Psychic
|base=5
|weakness=Dark
|description=Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
|hp=646|atk=166|def=231|spatk=210|spdef=231|spe=290
|hp2=746|atk2=206|def2=271|spatk2=250|spdef2=271|spe2=330
}}
 
===Availability===
Bettie can form a sync pair with Mesprit by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on August 28, 2022.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background:#{{psychic color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Confusion}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Special}}
|1
|18
|21
|100%
|An opponent
|Has a chance (10%) of leaving the target confused.
|- style="background:#fff"
|{{m|Reflect}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Status}}
|3<br>(2 uses)
|—
|—
|—
|Allied side
|Applies the Physical Damage Reduction effect to the allied field of play.
|- style="background:#fff"
|{{m|Light Screen}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Status}}
|3<br>(2 uses)
|—
|—
|—
|Allied side
|Applies the Special Damage Reduction effect to the allied field of play.
|- style="background:#fff"
|Curious Empathy!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.
|- style="background:#{{psychic color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Every Emotion Psychic Beam
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Special}}
|—
|250
|300
|—
|An opponent
|No additional effect.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background:#{{psychic color light}}"
! Name
! Description
|- style="background:#{{psychic color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Psychic Teamwork}}
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are.<br>(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
|-style="background:#fff"
|{{sk|Freevenge|9}}
|Applies the Free Move Next effect to the user when it is hit by an attack move.
|-style="background:#fff"
|{{sk|Entry Freebie}}
|Applies the Free Move Next effect to the user when it enters a battle.
|-style="background:#fff"
|{{sk|S-Move: Team HP Recovery (M)|1}}
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
|- style="background:#{{psychic color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Psychic Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support
|Raises the maximum HP of all allied sync pairs by 4.
|}
 
===Sync grid===
Bettie & Mesprit's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Confusion: Power +4
| Confusion: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Confusion: Power +4
| Confusion: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Confusion: Power +4
| Confusion: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Confusion: Power +4
| Confusion: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Confusion: Power +4
| Confusion: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Confusion: Power +4
| Confusion: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Confusion: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Confusion: {{sk|Aggravation|4}}
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 8
| 96
| 3
|-style="background:#fff"
| Confusion: {{sk|Team Fast-Track|4}}
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Reflect: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Reflect: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Reflect: {{sk|Shielded|1}}
| Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Light Screen: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Light Screen: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Light Screen: {{sk|Barricade Buddies|1}}
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Curious Empathy!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Curious Empathy!: {{sk|All Ramped Up|1}}
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Unbending}}
| Defense cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Stalwart}}
| Sp. Def cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Sync Wall}}
| Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Precognition|1}}
| Quickly charges the user's move gauge when the terrain is Psychic Terrain.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Toughen Up|3}}
| Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Tighten Up|3}}
| Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Team Inflict and Heal|3}}
| Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Every Emotion Psychic Beam: Power +25
| Every Emotion Psychic Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Every Emotion Psychic Beam: Power +25
| Every Emotion Psychic Beam: Power ↑ +25
| 5
| 60
| 3
|}
 
==Registeel==
{| class="roundy" style="float: right; background:#{{steel color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{steel color dark}}; width:30%"
|- style="text-align:center"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{steel color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{steel color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px |
|}
 
{{Masters
|name=Registeel
|ndex=0379
|type=Steel
|role=Support
|move1=Steel
|base=5
|weakness=Ground
|description=Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.
|hp=697|atk=156|def=249|spatk=156|spdef=249|spe=240
|hp2=797|atk2=196|def2=289|spatk2=196|spdef2=289|spe2=280
}}
 
===Availability===
Bettie can form a sync pair with Registeel by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on August 28, 2023.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background:#{{steel color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Metal Claw}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|1
|21
|25
|95%
|An opponent
|Has a chance (10%) of raising the user’s Attack by 1 stat rank.
|- style="background:#fff"
|[[Potion]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Restores an ally’s HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|Mini Potion All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
|- style="background:#fff"
|Iron Armor!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Allied side
|Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Defense and Sp. Def by 3 stat ranks.
|- style="background:#{{steel color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Ancient Iron Steel Impact
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|No additional effect.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background:#{{steel color light}}"
! Name
! Description
|- style="background:#{{steel color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Steel Teamwork}}
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are.<br>(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
|-style="background:#fff"
|{{sk|Last Word}}
|The user uses {{m|Explosion}} immediately before fainting.
|-style="background:#fff"
|{{sk|Status Immunity}}
|Status conditions cannot be inflicted on the user.
|-style="background:#fff"
|{{sk|Dashing Team|9}}
|Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
|- style="background:#{{steel color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Steel Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support
|Raises the maximum HP of all allied sync pairs by 4.
|}
 
===Sync grid===
Bettie & Registeel's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Accuracy +5
| Metal Claw: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: {{sk|Flag Bearer|9}}
| Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Potion: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Potion: {{sk|Friend Mend|9}}
| When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
| 10
| 120
| 3
|-style="background:#fff"
| Mini Potion All: {{sk|Move Gauge Refresh|9}}
| Charges the user’s move gauge by one when a move is successful.
| 10
| 120
| 2
|-style="background:#fff"
| Mini Potion All: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Iron Armor!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Iron Armor!: {{sk|Hit and Heal|9}}
| Applies the Gradual Healing effect to the user when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Unflappable}}
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Escape Artist}}
| Prevents the user from becoming trapped.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Revenge Boost|4}}
| Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Catalytic Acceleration}}
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Sync Heal Refill|1}}
| Restores 1 MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Impervious}}
| The user’s stats cannot be lowered.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Team Sharp Entry|1}}
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Sync Move: Team Speed ↑|2}}
| Raises the Speed of all allied sync pairs by 2 stat ranks after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Ancient Iron Steel Impact: Power +25
| Ancient Iron Steel Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Ancient Iron Steel Impact: Power +25
| Ancient Iron Steel Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Alcremie==
{| class="roundy" style="float: right; background:#{{fairy color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{fairy color dark}}; width:30%"
|- style="text-align:center"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{fairy color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{fairy color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px |
|}
{{Masters
|name=Alcremie
|ndex=0869CaSL
|type=Fairy
|role=Support
|gender=f
|move1=Fairy
|move2=Normal
|base=4
|weakness=Poison
|description=When it trusts a Trainer, it will treat them to berries it's decorated with cream.
|hp=628|atk=166|def=201|spatk=166|spdef=247|spe=263
|hp2=708|atk2=206|def2=241|spatk2=206|spdef2=287|spe2=303
}}
===Forms===
{| style="float:left; width: 96px"
{| style="float:left; width: 96px"
|-  
|-
| {{ActivePoké|Scottie|Pikachu|Masters025.png|Electric|size=100px|link=no}}
| {{ActivePoké|Scottie|Alcremie|Masters0869CaSL.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Caramel Swirl, Love Sweet}}
| {{ActivePoké|Scottie|Alcremie|Masters0869RuCB.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Ruby Cream, Berry Sweet}}
| {{ActivePoké|Scottie|Alcremie|Masters0869MaCC.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Matcha Cream, Clover Sweet}}
| {{ActivePoké|Scottie|Alcremie|Masters0869LeCF.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Lemon Cream, Flower Sweet}}
| {{ActivePoké|Scottie|Alcremie|Masters0869SaCR.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Salted Cream, Ribbon Sweet}}
| {{ActivePoké|Scottie|Alcremie|Masters0869MiCS.png|fairy|size=100px|link=List of Pokémon with form differences#Alcremie|disp=Mint Cream, Star Sweet}}
|}
|}
{{left clear}}
{{-}}
===Availability===
Bettie could form a sync pair with Alcremie with during the [[special sync pair event]] {{DL|Special sync pair event|Sweet and Fancy}} (February 14 to 28, 2024). Only one form of Alcremie could be chosen.


===Artwork===
===Moves===
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{skill color dark}}; background: #{{skill color}}"
{| class="roundy" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background:#{{fairy color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Tackle}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|1
|25
|30
|100%
|An opponent
|No additional effect.
|- style="background:#fff"
|Mini [[Potion]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
|- style="background:#fff"
|{{m|Dazzling Gleam}}
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]]
{{statustable|Special}}
|2
|50
|60
|100%
|All opponents
|No additional effect.
|- style="background:#fff"
|Whip It Up!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
|- style="background:#{{fairy color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Favorite Flavor Fairy Beam
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]]
{{statustable|Special}}
|—
|250
|300
|—
|An opponent
|No additional effect.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background:#{{fairy color light}}"
! Name
! Description
|- style="background:#{{fairy color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Unfortuitous|9}}
|Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
|-style="background:#fff"
|{{sk|Quick Tempo}}
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
|-style="background:#fff"
|{{sk|Team Sharp Entry|1}}
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank(s) when the user enters a battle.
|- style="background:#{{fairy color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Fairy Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support
|Raises the maximum HP of all allied sync pairs by 4.
|}
 
===Sync grid===
Bettie & Alcremie's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Tackle: Power +3
| Tackle: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +3
| Tackle: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +3
| Tackle: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +3
| Tackle: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +3
| Tackle: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Tackle: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Tackle: {{sk|Trip Up|4}}
| Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dazzling Gleam: Power +4
| Dazzling Gleam: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Dazzling Gleam: Power +4
| Dazzling Gleam: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Dazzling Gleam: Power +4
| Dazzling Gleam: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Dazzling Gleam: Power +4
| Dazzling Gleam: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Dazzling Gleam: Power +4
| Dazzling Gleam: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Dazzling Gleam: {{sk|Move Gauge Refresh|9}}
| Charges the user’s move gauge by one when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Dazzling Gleam: {{sk|Gobsmack|4}}
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Mini Potion All: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Mini Potion All: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Whip It Up!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Whip It Up!: {{sk|Berserk Bunch|1}}
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Whip It Up!: {{sk|All Ramped Up|1}}
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Wide Awake}}
| Prevents the user from falling asleep.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Stalwart}}
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Healthy Healing}}
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Dragon Guard}}
| Reduces damage when the user is attacked by Dragon-type moves.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|First Aid|2}}
| Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Favorite Flavor Fairy Beam: Power +25
| Favorite Flavor Fairy Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Favorite Flavor Fairy Beam: Power +25
| Favorite Flavor Fairy Beam: Power ↑ +25
| 5
| 60
| 3
|}
 
==Raikou==
{| class="roundy" style="float: right; background:#{{electric color}}; margin-left:10px; margin-bottom:10px; border:3px solid #{{electric color dark}}; width:30%"
|- style="text-align:center"
| colspan="2" | <big><big>'''Bettie'''</big></big><br><span lang="ja">'''ユイ'''</span> ''Yui''
|-
! class="roundytl" style="text-align:right; background:#{{electric color light}}" | No.
| class="roundytr" style="background:#FFF" | 1
|-
! class="roundybl" style="text-align:right; background:#{{electric color light}}" | Description
| class="roundybr" style="background:#FFF" width=200px |
|}
{{Masters
|name=Raikou
|ndex=0243
|type=Electric
|role=Support
|move1=Electric
|base=5
|weakness=Ground
|description=Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
|hp=679|atk=176|def=249|spatk=176|spdef=258|spe=297
|hp2=779|atk2=216|def2=289|spatk2=216|spdef2=298|spe2=337
}}
 
===Availability===
Bettie can form a sync pair with Raikou by exchanging a BP Sync Pair Super Voucher in the {{mas|shop}}, beginning on August 28, 2024.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background:#{{electric color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Thunder Shock}}
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
{{statustable|Special}}
|1
|17
|20
|100%
|An opponent
|Has a chance (10%) of leaving the target paralyzed.
|- style="background:#fff"
|Mini [[Potion]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
|- style="background:#fff"
|{{m|Thunder Fang}}
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
{{statustable|Physical}}
|2
|47
|56
|100%
|An opponent
|Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.
|- style="background:#fff"
|Lightning Speed!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Speed of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
|- style="background:#{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Rumbling Thunder Electric Impact
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|No additional effect.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background:#{{electric color light}}"
! Name
! Description
|- style="background:#{{electric color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] {{sk|Electric Teamwork}}
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are.<br>(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
|-style="background:#fff"
|{{sk|Take Hit: Opp Attack ↓ & Sp. Atk ↓|9}}
|Lowers the Attack and Sp. Atk of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
|-style="background:#fff"
|{{sk|Super Interference|2}}
|Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves.
|-style="background:#fff"
|{{sk|Vigilance}}
|Protects the user against critical hits.
|- style="background:#{{electric color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Electric Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Pasio Support
|Raises the maximum HP of all allied sync pairs by 4.
|}
 
===Sync grid===
The sync grid for Bettie & Raikou is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background:#{{electric color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Thunder Shock: Power +4
| Thunder Shock: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Shock: Power +4
| Thunder Shock: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Shock: Power +4
| Thunder Shock: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Shock: Power +4
| Thunder Shock: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Shock: Power +4
| Thunder Shock: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Thunder Shock: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Fang: Power +4
| Thunder Fang: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Thunder Fang: Accuracy +5
| Thunder Fang: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Thunder Fang: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mini Potion All: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Lightning Speed!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Lightning Speed!: {{sk|Slippery Sidekicks|1}}
| Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Lithe}}
| Prevents the user from getting paralyzed.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Unflappable}}
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Healthy Healing}}
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Quick Tempo}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Toughen Up|3}}
| Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Tighten Up|3}}
| Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Triage Tank|4}}
| Has a chance (50%) of restoring the user's HP when it is hit by an attack move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Sync Burst|1}}
| Restores 1 MP for the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Safety Tether}}
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Hit: Team Attack ↑|9}}
| Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Hostile Environment|3}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Aggravation|1}}
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Rumbling Thunder Electric Impact: Power +25
| Rumbling Thunder Electric Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Rumbling Thunder Electric Impact: Power +25
| Rumbling Thunder Electric Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Pokémon hatched from Eggs==
{{main|Egg Pokémon (Masters)}}
Bettie can also form sync pairs with a number of Pokémon hatched from Eggs. She is first given an Egg upon meeting [[Professor Bellis]], as she recruits Bettie to help her research the sync pair bond formed between Trainers and Pokémon hatched from Eggs. She is allowed to choose between a {{p|Bulbasaur}}, {{p|Charmander}}, and {{p|Squirtle}} Egg. These sync pairs are listed in the Dex, and their details are shown below. Their Dex entries are from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}, with the exception of Bulbasaur whose Dex entry is from Pokémon Ruby, Sapphire, and {{pkmn|Emerald|Emerald}}.
 
After hatching her first Egg, Bettie can receive more Eggs from Professor Bellis and form sync pairs with the Pokémon that hatch from them. The list of all other Pokémon that can be hatched from Eggs can be found [[Egg Pokémon (Masters)#Hatchable Pokémon|here]].
 
===Bulbasaur===
{| style="display:inline-table"
|-
| {{Masters
|name=Bulbasaur
|ndex=0001
|gender=m
|type=Grass
|role=Strike (Physical)
|move1=Grass
|base=3
|weakness=Fire
|description=Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251
}}
|}
 
{| style="display:inline-table"
|-
| {{Masters
|name=Ivysaur
|ndex=0002
|gender=m
|type=Grass
|role=Strike (Physical)
|move1=Grass
|base=3
|weakness=Fire
|description=There is a bud on this Pokémon's back. To support its weight, Ivysaur's legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it's a sign that the bud will bloom into a large flower soon.
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254
}}
|}
 
 
{{Masters
|name=Venusaur
|ndex=0003
|gender=m
|type=Grass
|role=Strike (Physical)
|move1=Grass
|base=3
|weakness=Fire
|description=There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people.
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260
}}
 
====Moves====
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background:#{{grass color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Razor Leaf}}
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Physical}}
|2
|43
|51
|95%
|All opponents
|Critical hits land more easily.
|- style="background:#fff"
|Dire Hit
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's critical-hit rate by one stat rank.
|- style="background:#fff"
|{{m|Solar Beam}}
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Special}}
|3
|125
|150
|100%
|An opponent
|The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
|- style="background:#fff"
|Race You!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
|- style="background:#{{grass color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Grass Sync Impact
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Physical}}
|—
|200
|240
|—
|An opponent
|No additional effect.
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background:#{{grass color light}}"
! Name
! Description
|- style="background:#{{grass color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Power Reserves|2}}
|Powers up the user's moves when in a pinch.
|- style="background:#{{grass color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px]] Pasio Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|}
 
===Charmander===
{| style="display:inline-table"
|-
| {{Masters
|name=Charmander
|ndex=0004
|gender=m
|type=Fire
|role=Strike (Special)
|move1=Fire
|base=3
|weakness=Water
|description=The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251
}}
|}
 
{| style="display:inline-table"
|-
| {{Masters
|name=Charmeleon
|ndex=0005
|gender=m
|type=Fire
|role=Strike (Special)
|move1=Fire
|base=3
|weakness=Water
|description=Charmeleon mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254
}}
|}
 
 
{{Masters
|name=Charizard
|ndex=0006
|gender=m
|type=Fire
|role=Strike (Special)
|move1=Fire
|base=3
|weakness=Water
|description=Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260
}}
 
====Moves====
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background:#{{fire color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Flamethrower}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Special}}
|2
|47
|56
|100%
|An opponent
|Has a chance (10%) of leaving the target burned.
|- style="background:#fff"
|X Sp. Atk
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Sp. Atk by two stat ranks.
|- style="background:#fff"
|{{m|Fire Blast}}
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Special}}
|3
|116
|139
|85%
|An opponent
|Has a chance (10%) of leaving the target burned.
|- style="background:#fff"
|Race You!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
|- style="background:#{{fire color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Fire Sync Beam
|{{t|Fire}}<br>[[File:FireIC Masters.png|20px]]
{{statustable|Special}}
|—
|200
|240
|—
|An opponent
|No additional effect.
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background:#{{fire color light}}"
! Name
! Description
|- style="background:#{{fire color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Power Reserves|2}}
|Powers up the user's moves when in a pinch.
|- style="background:#{{fire color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Fire Strike
|Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px]] Pasio Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|}
 
===Squirtle===
{| style="display:inline-table"
|-
| {{Masters
|name=Squirtle
|ndex=0007
|gender=m
|type=Water
|role=Strike (Special)
|move1=Water
|base=3
|weakness=Grass
|description=Squirtle's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.
|hp=373|atk=227|def=108|spatk=227|spdef=108|spe=191
|hp2=493|atk2=287|def2=168|spatk2=287|spdef2=168|spe2=251
}}
|}
 
{| style="display:inline-table"
|-
|-
| style="{{roundy|15px}} border: 2px solid #{{skill color dark}}; background: #{{skill color light}}" | [[File:Masters Protagonists Pikachu alt.png|x250px]]
| {{Masters
| style="{{roundy|15px}} border: 2px solid #{{skill color dark}}; background: #{{skill color light}}" | [[File:Masters Protagonists Pikachu artwork.png|x250px]]
|name=Wartortle
|- style="font-size: 80%"
|ndex=0008
| Alternate artwork of Bettie, {{color2|000|Scottie}}, and {{pcolor|Pikachu|000}}
|gender=m
| Key artwork by {{color2|000|Ken Sugimori}}
|type=Water
|role=Strike (Special)
|move1=Water
|base=3
|weakness=Grass
|description=Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages. The scratches on its shell are evidence of this Pokémon's toughness as a battler.
|hp=382|atk=232|def=109|spatk=232|spdef=109|spe=194
|hp2=502|atk2=292|def2=169|spatk2=292|spdef2=169|spe2=254
}}
|}
 
 
{{Masters
|name=Blastoise
|ndex=0009
|gender=m
|type=Water
|role=Strike (Special)
|move1=Water
|base=3
|weakness=Grass
|description=Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
|hp=396|atk=254|def=112|spatk=254|spdef=112|spe=200
|hp2=516|atk2=314|def2=172|spatk2=314|spdef2=172|spe2=260
}}
 
====Moves====
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background:#{{water color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Bubble Beam}}
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Special}}
|2
|49
|58
|100%
|An opponent
|Has a chance (10%) of lowering the target's Speed by one stat rank.
|- style="background:#fff"
|X Sp. Atk
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Sp. Atk by two stat ranks.
|- style="background:#fff"
|{{m|Hydro Pump}}
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Special}}
|3
|125
|150
|80%
|An opponent
|No additional effect.
|- style="background:#fff"
|Race You!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
|- style="background:#{{water color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Water Sync Beam
|{{t|Water}}<br>[[File:WaterIC Masters.png|20px]]
{{statustable|Special}}
|—
|200
|240
|—
|An opponent
|No additional effect.
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{water color}}; border:3px solid #{{water color dark}}; text-align:center"
|- style="background:#{{water color light}}"
! Name
! Description
|- style="background:#{{water color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Power Reserves|2}}
|Powers up the user's moves when in a pinch.
|- style="background:#{{water color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Water Strike
|Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px]] Pasio Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|}
|}
==Appearances==
===Story appearances===
{{incomplete|section}}
If chosen as the player character, Bettie appears in the following story areas:
* [[PML Arc]]:
** {{DL|PML Arc|Chapter 1: New Adventure, New Goal}}
** {{DL|PML Arc|Chapter 2: New Friends, New Foes}}
** {{DL|PML Arc|Chapter 3: Rise beyond the Flames}}
** {{DL|PML Arc|Chapter 4: From Bud to Blossom}}
** {{DL|PML Arc|Chapter 5: The High-Flying Girl}}
** {{DL|PML Arc|Chapter 6: A Telling Aura}}
** {{DL|PML Arc|Chapter 7: Bravery Is Half the Victory}}
** {{DL|PML Arc|Chapter 8: A Cold, Harsh Winter}}
** {{DL|PML Arc|Chapter 9: The Beauty of Friendship}}
** {{DL|PML Arc|Chapter 10: A Matter of Pride}}
** {{DL|PML Arc|Interlude 1: Brock's Grit}}
** {{DL|PML Arc|Chapter 11: Alola's Rising Stars}}
** {{DL|PML Arc|Chapter 12: Candle and Flame}}
** {{DL|PML Arc|Chapter 13: Cold Confidence}}
** {{DL|PML Arc|Chapter 14: Bug Experts}}
** {{DL|PML Arc|Chapter 15: Dubious Duo}}
** {{DL|PML Arc|Chapter 16: Ninja Kin}}
** {{DL|PML Arc|Chapter 17: Ghostly Trio}}
** {{DL|PML Arc|Chapter 18: Team Unova}}
** {{DL|PML Arc|Interlude 2: A Stubborn Obstacle}}
** {{DL|PML Arc|Chapter 19: Rematch vs. Lear!}}
** {{DL|PML Arc|Chapter 20: Shifting Shadows}}
** {{DL|PML Arc|Chapter 21: Face the Fight!}}
** {{DL|PML Arc|Chapter 22: Rival Face-Off!}}
** {{DL|PML Arc|Chapter 23: Hearts Connected by Fashion}}
** {{DL|PML Arc|Chapter 24: A Shining Spotlight}}
** {{DL|PML Arc|Chapter 25: A Glorious Gambit}}
** {{DL|PML Arc|Chapter 26: The Future Is Now!}}
** {{DL|PML Arc|Chapter 27: The Quarterfinals}}
** {{DL|PML Arc|Chapter 28: Change of Heart}}
** {{DL|PML Arc|Chapter 29: Semifinal Showdown}}
** {{DL|PML Arc|Chapter 30: The Road to Victory}}
* [[Mysterious Stones Chapter]]
* [[Story event]]s:
** [[Family Ties]]
** [[Researcher and Seeker]]
* [[Special event]]: [[Electricity Disruptors]] (as the POV character)


==In the anime==
==In the anime==
===In the Pokémon Masters Animated Trailer===
[[File:Bettie Masters Trailer.png|thumb|250px|Bettie in the [[Pokémon Masters Animated Trailer]]]]
[[File:Bettie Masters Trailer.png|thumb|250px|Bettie in the [[Pokémon Masters Animated Trailer]]]]
Bettie appeared in the [[Pokémon Masters Animated Trailer]], where she joined {{ga|Barry}} and [[Iris]] in a {{pkmn|journey}} across [[Pasio]]. In a stadium, the trio came across [[Skyla]], {{EF|Flint}}, and [[Acerola]]; and battled their {{TP|Skyla|Swanna}}, {{TP|Flint|Infernape}}, and {{p|Palossand}}, respectively. The outcome of the {{pkmn|battle}} was left unknown.
===Pokémon Masters Animated Trailer===
Bettie appeared in the [[Pokémon Masters Animated Trailer]], where she joined {{mas|Barry}} and {{mas|Iris}} in a {{pkmn|journey}} across [[Pasio]]. In a stadium, the trio came across {{mas|Skyla}}, {{mas|Flint}}, and {{mas|Acerola}}; and battled their {{TP|Skyla|Swanna}}, {{TP|Flint|Infernape}}, and {{p|Palossand}}, respectively. The outcome of the {{pkmn|battle}} was left unknown.


====Pokémon====
====Pokémon====
Line 58: Line 4,356:
|epnum=Pokémon Masters Animated Trailer
|epnum=Pokémon Masters Animated Trailer
|epname=Pokémon Masters Animated Trailer
|epname=Pokémon Masters Animated Trailer
|vajp=
|vajp=Ikue Ohtani
|vaen=
|vaen=Ikue Ohtani
|desc={{p|Pikachu}} is Bettie's only known Pokémon. Alongside {{ga|Barry}}'s {{p|Piplup}} and [[Iris]]'s {{p|Haxorus}}, it battled [[Skyla's Swanna]], [[Flint's Infernape]], and [[Acerola]]'s {{p|Palossand}}.
|desc={{p|Pikachu}} is Bettie's only known Pokémon. Alongside {{mas|Barry}}'s {{p|Piplup}} and [[Iris's Haxorus]], it battled [[Skyla's Swanna]], [[Flint's Infernape]], and {{mas|Acerola}}'s {{p|Palossand}}.


Pikachu's only known move is {{m|Thunderbolt}}.}}
Pikachu's only known move is {{m|Thunderbolt}}.}}
==Gallery==
===Artwork===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px" | [[File:Masters Protagonists Pikachu.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px" | [[File:Masters Protagonists Pikachu alt2.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px" | [[File:Masters Protagonists Pikachu alt.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:80px" | [[File:Masters Protagonists Pikachu artwork.png|x200px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}" | [[File:Masters Title Screen artwork.png|x400px]]
|-
| colspan=2 | Artwork of Scottie, Bettie, and Pikachu
| Alternate artwork of Scottie, Bettie, and Pikachu
| Key artwork by {{color2|000|Ken Sugimori}}
|-
| style="{{roundy|5px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}; width:250px" | [[File:Masters Team Charizard artwork.png|x200px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}" | [[File:Pokémon Masters artwork.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}" | [[File:Masters EX Bettie artwork.png|x200px]]
|-
| Artwork of Bettie with {{color2|000|Red (Masters)|Red}}, {{color2|000|Leon (Masters)|Leon}}, and their {{pcolor|Charizard|000}} by Taz Saints
| colspan=2 | Key art from Pokémon Masters
| Key artwork from {{color2|000|Pokémon Masters EX}}
| Title screen artwork
|}
===Medals===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color light}}" | [[File:Masters Medal 1-Star The Beast That Devours the Sun.png|120px]]
|-
| Medal<br>1★ The Beast That Devours the Sun
|}
===[[Sync move]] mindscapes===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{masters color dark}}; background:#{{masters color}}; font-size:80%"
|-
| style="{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}; width:80px" | [[File:Scottie Bettie Mindscape.png|150px]]
| style="{{roundy|5px}} border:2px solid #{{fire color dark}}; background:#{{fire color light}}; width:80px" | [[File:Scottie Bettie Mindscape 2.png|150px]]
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}; width:80px" | [[File:Scottie Bettie Mindscape 3.png|150px]]
| style="{{roundy|5px}} border:2px solid #{{kanto color dark}}; background:#{{kanto color light}}; width:80px" | [[File:Scottie Bettie Mindscape 4.png|150px]]
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}; width:80px" | [[File:Scottie Bettie Mindscape 5.png|150px]]
|-
| Pikachu's<br>sync move mindscape
| Torchic's<br>sync move mindscape
| Solgaleo's<br>sync move mindscape
| Bulbasaur/Charmander/Squirtle's<br>sync move mindscape
| Egg Pokémon<br>sync move mindscape
|}
==Trivia==
* {{sync|Flannery|Torkoal}}, {{sync|Flint|Infernape}}, and Bettie & {{p|Pikachu}} were the first [[sync pair]]s to get their [[sync grid]]s expanded.
* {{sync|Lorelei|Lapras}} and Bettie & {{p|Torchic}} were the last sync pairs to get their initial sync grid expansion on [[Pokémon Masters Day]].
===Origin===
Pikachu's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
Torchic's Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}.
Solgaleo's Dex entry comes from Pokémon Ultra Sun.
Regirock's Dex entry comes from Pokémon Ruby.
Cobalion's Dex entry comes from {{game|Black and White|s|Pokémon White}}.
Mesprit's Dex entry comes from {{game|Diamond and Pearl|s|Pokémon Diamond}}.
Registeel's Dex entry comes from Pokémon Ruby.
Alcremie's Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}, though it is the Dex entry for Vanilla Cream Alcremie, which Bettie cannot obtain.
Raikou's Dex entry comes from Pokémon Ruby and Sapphire.


==Names==
==Names==
{| class="roundy" style="background: #{{skill color light}}; border: 3px solid #{{skill color}}"
{| class="roundy" style="background:#{{masters color light}}; border:3px solid #{{masters color}}"
! Language
! Language
! Name
! Name
Line 90: Line 4,459:
|}
|}


{{Player characters}}
<div>
{{Masterscharacters|skill}}<br/>
<div style="display: inline-block;">
''Jump Start!''
{{langtable
|color={{electric color}}|bordercolor={{electric color dark}}
|ja=はじめの一歩 ''{{tt|Hajime no Ippo|First Step}}''
|zh_cmn=最初的一步 ''{{tt|Zuìchū de Yībù|First Step}}''
|fr=Le début de l'aventure !
|de=Legen wir los!
|ko=시작의한걸음 ''{{tt|Sijag-ui Hangeoreum|First Step}}''
|it=Chi ben comincia
|es=¡Primeros pasos!
}}
</div>
<div style="display: inline-block;">
''Thunder of Newfound Passion''
{{langtable
|color={{electric color}}|bordercolor={{electric color dark}}
|ja=走り出す情熱の かみなり ''{{tt|Hashiridasu Jōnetsu no Kaminari|Charging Passion Thunder}}''
|zh_cmn=熱情衝衝衝之 打雷 ''{{tt|Rèqíng Chōngchōngchōng zhī Dǎléi|Passion Charging Thunder}}''
|fr=J'ai confiance en toi ! Fatal-Foudre !
|de=Donner des Aufbruchs
|ko=달려나가는 정열의 번개 ''{{tt|Dallyeonaganeun Jeong-yeor-ui Beon-gae|Passion Charging Thunder}}''
|it=Impetuono dell'esordio
|es=Trueno Aventurero
}}
</div>
</div>
{{-}}
<div><div style="display: inline-block;">
''Blazing Hope!''
{{langtable
|color={{fire color}}|bordercolor={{fire color dark}}|textcolor=fff
|ja=燃える希望 ''{{tt|Moeru Kibō|Blazing Hope}}''
|zh_cmn=燃燒的希望 ''{{tt|Ránshāo de Xīwàng|Blazing Hope}}''
|fr=Mon espoir nous porte !
|de=In uns brennt die Hoffnung!
|ko=불타는희망 ''{{tt|Bultaneun Huimang|Blazing Hope}}''
|it=Speranza ardente
|es=¡Futuro prometedor!
}}
</div></div>
{{-}}
<div>
<div style="display: inline-block;">
''Bright As the Sun!''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=太陽のきらめき ''{{tt|Taiyō no Kirameki|Radiance of the Sun}}''
|zh_cmn=太陽的光輝 ''{{tt|Tàiyáng de Guānghuī|Radiance of the Sun}}''
|fr=Splendeur solaire !
|de=So strahlt die Sonne!
|ko=태양의반짝임 ''{{tt|Taeyang-ui Banjjagim|Radiance of the Sun}}''
|it=Un dono dal sole
|es=¡Destello solar!
}}
</div>
<div style="display: inline-block;">
''Shining Friendship Sunraze Smash''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=いつも一緒に輝く サンシャインスマッシャー ''{{tt|Itsumo Issho ni Kagayaku Sanshain Sumasshā|Shining Together Forever - Sunraze Smash}}''
|zh_cmn=一起閃耀到永遠之 日光迴旋下蒼穹 ''{{tt|Yìqǐ Shǎnyào dào Yǒngyuǎn zhī Rìguāng Huíxuán Xiàcāngqióng|Shining Together Forever - Sunraze Smash}}''
|fr=Ensemble ! Hélio-Choc Dévastateur !
|de=Helle schmetternde sonnenwalze
|ko=언제나 함께 빛나는 선샤인스매셔 ''{{tt|Eonjena Hamkke Bitnaneun Seonsyain Seumaesyeo|Shining Together Forever - Sunraze Smash}}''
|it=Supercollisione Solare brillante
|es=Embestida Solar Refulgente
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Ready to Rock!''
{{langtable
|color={{rock color}}|bordercolor={{rock color dark}}
|ja=巨石の守り ''{{tt|Kyoseki no Mamori|Megalith Protection}}''
|zh_cmn=巨石守護 ''{{tt|Jùshí Shǒuhù|Megalith Protection}}''
|fr=Dur comme la pierre !
|de=Antiker Steinschutz
|it=Saldo come una roccia
|ko=거석의수호 ''{{tt|Geoseog-ui Suho|Megalith Protection}}''
|es=¡Protección megalítica!
}}
</div>
<div style="display: inline-block;">
''Ancient Megalith Rock Impact''
{{langtable
|color={{rock color}}|bordercolor={{rock color dark}}
|ja=太古の巨石が放つ ロックインパクト ''{{tt|Taiko no Kyoseki ga Hanatsu Rokku Inpakuto|Ancient Megalith Rock Impact}}''
|zh_cmn=太古巨石釋放之 岩石衝擊 ''{{tt|Tàigǔ Jùshí Shìfàng zhī Yánshí Chōngjí|Ancient Megalith Rock Impact}}''
|fr=Roches millénaires ! Impact Roche !
|de=Gesteinsstoß der Antike
|ko=태고의 거석이 발하는 록임팩트 ''{{tt|Taego-ui Geoseog-i Balhaneun Rok Impaekteu|Ancient Megalith Rock Impact}}''
|it=Impatto Roccia dell'antico macigno
|es=Impacto Roca del Megalito Ancestral
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Justice for All!''
{{langtable
|color={{fighting color}}|bordercolor={{fighting color dark}}
|ja=鉄紺の正義 ''{{tt|Tetsukon no Seigi|Steel Blue Justice}}''
|zh_cmn=鐵紺色正義 ''{{tt|Tiěgàn-sè Zhèngyì|Steel Blue Justice}}''
|fr=Justice bleu cobalt !
|de=Stahlblaue Redlichkeit
|it=Giustizia color cobalto
|ko=감청의정의 ''{{tt|Gamcheong-ui Jeong-ui|Steel Blue Justice}}''
|es=¡Cobalto justiciero!
}}
</div>
<div style="display: inline-block;">
''Cobalt Justice Fighting Impact''
{{langtable
|color={{fighting color}}|bordercolor={{fighting color dark}}
|ja=鋼の正義で貫く ファイティングインパクト ''{{tt|Hagane no Seigi de Tsuranuku Faitingu Inpakuto|Piercing through with Steel Justice - Fighting Impact}}''
|zh_cmn=用鋼鐵正義貫徹之 格鬥衝擊 ''{{tt|Yòng Gāngtiě Zhèngyì Guànchè zhī Gédòu Chōngjí|Piercing through with Steel Justice - Fighting Impact}}''
|fr=Justice d'acier ! Impact Combat !
|de=Kampfstoß der stählernen Redlichkeit
|ko=강철의 정의로 관철하는 파이팅임팩트 ''{{tt|Gangcheor-ui Jeong-uiro Gwancheolhaneun Paiting Impaekteu|Piercing through with Steel Justice - Fighting Impact}}''
|it=Impatto Lotta della giustizia d'acciaio
|es=Impacto Lucha del Acero de la Justicia
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Curious Empathy!''
{{langtable
|color={{psychic color}}|bordercolor={{psychic color dark}}
|ja=感情への問いかけ ''{{tt|Kanjō e no Toikake|Questioning of Emotions}}''
|zh_cmn=對感情的設問 ''{{tt|Duì Gǎnqíng de Shèwèn|Questioning of Emotions}}''
|fr=Doute émotionnel
|de=Eine Frage der Gefühle
|it=Sondare le emozioni
|ko=감정의물음 ''{{tt|Gamjeong-ui Mur-eum|Questioning of Emotions}}''
|es=¡Cuestión de emoción!
}}
</div>
<div style="display: inline-block;">
''Every Emotion Psychic Beam''
{{langtable
|color={{psychic color}}|bordercolor={{psychic color dark}}
|ja=飛び回る喜怒哀楽の サイキックレイ ''{{tt|Tobimawaru Kidoairaku no Saikikku Rei|All Sorts of Emotions Flying Around - Psychic Ray}}''
|zh_cmn=四處飛行的喜怒哀樂之 超能力光線  ''{{tt|Sìchù Fēixíng de Xǐnù'āiyuè zhī Chāonénglì Guāngxiàn|All Sorts of Emotions Flying Around - Psychic Ray}}''
|fr=Naissance des émotions ! Laser Psy !
|de=Psychostrahl der Geburt der Gefühle
|ko=날아다니는 희로애락의 사이킥레이 ''{{tt|Nar-adanineun Huiroaerag-ui Saikik Rei|All Sorts of Emotions Flying Around - Psychic Ray}}''
|it=Reggio Psico dei sentimenti nell'aria
|es=Rayo Psíquico de Todas las Emociones
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Iron Armor!''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=黒鉄の鎧 ''{{tt|Kurogane no Yoroi|Iron Armor!}}''
|zh_cmn=黑金鎧甲 ''{{tt|Hēijīn Kǎijiǎ|Iron Armor!}}''
|fr=Armure d'acier
|de=Metallener Panzer
|it=Armatura metallica
|ko=쇠철의갑옷 ''{{tt|Soecheol-ui Gabot|Iron Armor!}}''
|es=¡Protección metálica!
}}
</div>
<div style="display: inline-block;">
''Ancient Iron Steel Impact''
{{langtable
|color={{steel color}}|bordercolor={{steel color dark}}
|ja=古の黒鉄が放つ スチールインパクト ''{{tt|Inishie no Kurogane ga Hanatsu Suchīru Inpakuto|Ancient Iron Steel Impact}}''
|zh_cmn=太古黑金釋放之 鋼之衝擊 ''{{tt|Tàigǔ Hēijīn Shìfàng zhī Gāng-zhī Chōngjí|Ancient Iron Steel Impact}}''
|fr=Forgé dans les temps anciens ! Impact Acier !
|de=Stahlstoß der Eisenzeit
|ko=옛 쇠철이 발하는 스틸임팩트 ''{{tt|Yet Soecheor-i Balhaneun Seutil Impaekteu|Ancient Iron Steel Impact}}''
|it=Impatto Acciaio dell'antico metallo
|es=Impacto Acero del Hierro Ancestral
}}
</div>
</div>
{{-}}
<div style="display: inline-block;">
''Whip It Up!''
{{langtable
|color={{fairy color}}|bordercolor={{fairy color dark}}
|ja=ホイップステップ! ''{{tt|Hoippu Suteppu!|Whip Step!}}''
|zh_cmn=鮮奶油舞步! ''{{tt|Xiān Nǎiyóu Wǔbù|Whipped Cream Step!}}''
|fr=C'est la cerise sur le gâteau !
|de=Erste Sahne!
|ko=휘핑스텝! ''{{tt|Hwiping Seutep!|Whipping Step!}}''
|it=Guarnizione di panna!
|es=¡Nata por aquí, nata por allá!
}}
</div>
<div style="display: inline-block;">
''Favorite Flavor Fairy Beam''
{{langtable
|color={{fairy color}}|bordercolor={{fairy color dark}}
|ja=自分好みなフレーバーの フェアリーレイ ''{{tt|Jibun-Gonomi-na Furēbā no Fearī Rei|Favorite Flavor Fairy Ray}}''
|zh_cmn=個人喜好風味之 妖精光線 ''{{tt|Gèrén Xǐhào Fēngwèi zhī Yāojing Guāngxiàn|Favorite Flavor Fairy Ray}}''
|fr=Il y en a pour tous les goûts ! Laser Fée !
|de=Feenstrahl des bevorzugten Geschmacks
|ko=내 취향의 페어리레이 ''{{tt|Nae Chwihyang-ui Peeori Rei|Favorite Flavor Fairy Ray}}''
|it=Raggio Folletto del gusto preferito
|es=Rayo Hada a Gusto del Consumidor
}}
</div>
</div>
{{-}}
<div style="display: inline-block;">
''Lightning Speed!''
{{langtable
|color={{electric color}}|bordercolor={{electric color dark}}
|ja=雷と共に駆ける ''{{tt|Kaminari to Tomo ni Kakeru|Dashing with Thunder!}}''
|zh_cmn=與雷同馳 ''{{tt|Yǔ Léi Tóng Chí|Dashing with Thunder!}}''
|fr=Seguendo comme l'éclair !
|de=Schnell wie der Blitz!
|ko=번개와함께질주 ''{{tt|Beongae-wa Hamkke Jilju|Dashing with Thunder!}}''
|it=Rapides il fulmine
|es=¡Contemplad el poder del trueno!
}}
</div>
<div style="display: inline-block;">
''Rumbling Thunder Electric Impact''
{{langtable
|color={{electric color}}|bordercolor={{electric color dark}}
|ja=揺るがす雷鳴の エレクトリックインパクト ''{{tt|Yurugasu Raimei no Erekutorikku Inpakuto|Rumbling Thunder Electric Impact}}''
|zh_cmn=搖撼雷鳴之 電之衝擊 ''{{tt|Yáohàn Léimíng zhī Diàn zhī Chōngjí|Rumbling Thunder Electric Impact}}''
|fr=Un tonnerre à faire trembler la terre ! Impact Électrik !
|de=Elektrostoß des personifizierten Blitzes
|ko=뒤흔드는 뇌명의 일렉트릭임팩트 ''{{tt|Dwiheundeuneun Noemyeong-ui Illekteurik Impaekteu|Rumbling Thunder Electric Impact}}''
|it=Impatto Elettro del tuono rombante
|es=Impacto Eléctrico del Trueno Atronador
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Race You!''
{{langtable
|color={{masters color}}|bordercolor={{masters color dark}}
|ja=息をあわせて! ''{{tt|Iki o Awasete!|Get in Sync!}}
|zh_cmn=一二三上! ''{{tt|Yī-Èr-Sān-Shàng!|1-2-3-Go!}}''
|fr=Union parfaite !
|de=Ziehen wir an einem Strang!
|ko=호흡을맞춰서! ''{{tt|Hoheub-eul Matchwoseo!|Get in Sync!}}''
|it=Restiamo uniti!
|es=¡En perfecta sintonía!
}}
</div>
<div style="display: inline-block;">
''Keep it Up!''
{{langtable
|color={{masters color}}|bordercolor={{masters color dark}}
|ja=勢いにのって! ''{{tt|Ikioi ni Notte!|Seize the Momentum!}}
|zh_cmn=趁勢追擊! ''{{tt|Chènshì Zhuījí!|Seize the Momentum!}}''
|fr=Fonçons !
|de=Das ist die Gelegenheit!
|ko=기세를몰아서! ''{{tt|Gisereul Moraseo!|Seize the Momentum!}}''
|it=Sull'onda dell'entusiasmo!
|es=¡Con ímpetu!
}}
</div>
<div style="display: inline-block;">
''On My Mark!''
{{langtable
|color={{masters color}}|bordercolor={{masters color dark}}
|ja=隙を狙って! ''{{tt|Suki o Neratte!|Take the Chance!}}
|zh_cmn=有機可乘! ''{{tt|Yǒujīkěchéng!|Take the Chance!}}''
|fr=C'est le moment !
|de=Warten wir auf unsere Chance!
|ko=틈을노려! ''{{tt|Teumeul Noryeo!|Take the Chance!}}''
|it=Aspettiamo il nostro momento!
|es=¡Con tenacidad!
}}
</div>
<div style="display: inline-block;">
''Hang in There!''
{{langtable
|color={{masters color}}|bordercolor={{masters color dark}}
|ja=耐えていこう! ''{{tt|Taeteikō!|Endure It Out!}}''
|zh_cmn=忍耐到底! ''{{tt|Rěnnài Dàodǐ!|Endure It Out!}}''
|fr=Tenons le choc !
|de=Wir überstehen das!
|ko=버티자! ''{{tt|Beotija!|Endure It Out!}}''
|it=Stringiamo i denti!
|es=¡No me rendiré!
}}
</div>
<div style="display: inline-block;">
''Strike Together!''
{{langtable
|color={{masters color}}|bordercolor={{masters color dark}}
|ja=一気にいくよ! ''{{tt|Ikki ni Iku yo!|Strike in One Go!}}''
|zh_cmn=一舉進攻! ''{{tt|Yījǔ Jìngōng!|Strike in One Go!}}''
|fr=Donnons-nous à fond !
|de=Verlieren wir keine Zeit!
|ko=단숨에간다! ''{{tt|Dansume Ganda!|Strike in One Go!}}''
|it=Andiamo all'attacco!
|es=¡Al ataque!
}}
</div>
<div style="display: inline-block;">
''Stand Together!''
{{langtable
|color={{masters color}}|bordercolor={{masters color dark}}
|ja=みんな堪えて! ''{{tt|Minna Taete!|Everyone Hold On!}}''
|zh_cmn=大家撐住! ''{{tt|Dàjiā Chēngzhù!|Everyone Hold On!}}''
|fr=Tenons bon, les amis !
|de=Haltet durch, Freunde!
|ko=다들버텨줘! ''{{tt|Dadeul Beotyeojwo!|Everyone Hold On!}}''
|it=Resistiamo tutti insieme!
|es=¡Aguantemos!
}}
</div>
<div style="display: inline-block;">
''Let's Brainstorm!''
{{langtable
|color={{masters color}}|bordercolor={{masters color dark}}
|ja=賢く攻めよう! ''{{tt|Kashikoku Semeyō!|Fight Wisely!}}
|zh_cmn=機智進攻! ''{{tt|Jīzhì Jìngōng!|Resourceful Assault!}}''
|fr=Visons juste !
|de=Kämpfen wir mit Bedacht!
|ko=빈틈없이공격하자! ''{{tt|Binteum-eopsi Gong-gyeokhaja!|Attack without Oversight!}}''
|it=Attacchiamo con astuzia!
|es=¡Sin tregua!
}}
</div>
<div style="display: inline-block;">
''Let's Keep Cool!''
{{langtable
|color={{masters color}}|bordercolor={{masters color dark}}
|ja=気合いをあげる! ''{{tt|Kiai o Ageru!|Raise Your Spirits!}}
|zh_cmn=振奮氣勢! ''{{tt|Zhènfèn Qìshì!|Raise Your Spirits!}}''
|fr=Motivons-nous !
|de=Jetzt drehen wir auf!
|ko=기합을높이자! ''{{tt|Gihab-eul Nop-ija!|Raise Your Spirits!}}''
|it=Mettiamoci più grinta!
|es=¡No desistamos!
}}
</div>
</div>
{{-}}
 
==Related articles==
{{Player characters|masters}}
{{Champions|masters}}
{{masterscharacters|masters}}
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}


[[Category:Masters characters]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Champions]]
[[Category:Masters EX characters]]


[[de:Bettie]]
[[de:Bettie]]
[[es:Bettie]]
[[fr:Bettie]]
[[it:Bettie]]
[[it:Bettie]]
[[zh:小結]]
[[zh:小結]]

Latest revision as of 06:16, 19 September 2024

This article is about the Pokémon Masters EX character. For the anime character, see Betty.
Bettie
ユイ Yui
Masters Bettie.png
Art from Pokémon Masters EX
Age Unknown
Gender Female
Eye color Grey
Hair color Black
Hometown Unknown
Region Pasio (original region unknown)
Trainer class Pokémon Trainer, player character
Generation VII - IX
Games Pokémon Masters EX

Bettie (Japanese: ユイ Yui) is the female player character in Pokémon Masters EX. Her male counterpart is Scottie.

Along with her partner Pikachu, Bettie explores the land of Pasio to compete in the Pokémon Masters League. Bettie also forms sync pairs with other Pokémon during her adventures, including Torchic, Solgaleo, Regirock, Cobalion, Mesprit, Registeel, Alcremie, and Raikou, as well as various Pokémon hatched from Eggs.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Story synopsis that feature the protagonist of Pokémon Masters EX


Pikachu

Bettie
ユイ Yui
No. 1
Description A new Trainer on a new adventure with Pokémon, ready to take her important first steps toward becoming a Pokémon master.
Masters0025.png Masters025W.png Type ElectricIC Masters.png Electric
Move type ElectricIC Masters.png Electric
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★
Pikachu Weakness GroundIC Masters.png Ground
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 549 274 117 359 156 300
Lv. 140, Max Potential 669 334 177 419 216 360
Mega Pikachu
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bettie forms a sync pair with Pikachu at the start of the game.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Thunder Shock Electric
ElectricIC Masters.png
Special 1 17 20 100% An opponent Has a chance (10%) of leaving the target paralyzed.
Potion None Status 0
(2 uses)
An ally Restores an ally's HP by approximately 40% of its maximum HP.
Thunderbolt Electric
ElectricIC Masters.png
Special 2 47 56 100% An opponent Has a chance (10%) of leaving the target paralyzed.
Jump Start None Status 0
(2 uses)
Self Raises the user's Sp. Atk by two stat ranks. Raises the user's Speed by one stat rank.
Sync moves
Thunder of Newfound Passion Electric
ElectricIC Masters.png
Special 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Endurance When the user enters battle with full HP, applies the Enduring effect to it.
Theme Skills
Theme skill icon type.png Electric Strike Raises allies' Attack and Sp. Atk by 15 when using Electric-type attacks.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon region.png Pasio Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.

Sync grid

The sync grid for Bettie & Pikachu is an expanded grid, made available on January 15, 2020.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +20 HP +20 4 48 2
HP +30 HP +30 6 72 3
Defense +5 Defense +5 0 5 1
Defense +10 Defense +10 4 48 1
Defense +10 Defense +10 4 48 2
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 5 50 1
Sp. Atk +10 Sp. Atk +10 5 50 1
Sp. Atk +10 Sp. Atk +10 5 50 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 2 24 1
Thunder Shock: Power +3 Thunder Shock: Power ↑ +3 2 24 2
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 2 24 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 2 24 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 2 24 1
Thunder Shock: Power +5 Thunder Shock: Power ↑ +5 2 24 3
Thunder Shock: Power +5 Thunder Shock: Power ↑ +5 2 24 1
Thunder Shock: Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 3
Thunder Shock: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 5 60 1
Thunder Shock: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 5 60 2
Thunder Shock: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 5 60 3
Thunderbolt: Power +4 Thunderbolt: Power ↑ +4 2 24 1
Thunderbolt: Power +4 Thunderbolt: Power ↑ +4 2 24 1
Thunderbolt: Power +4 Thunderbolt: Power ↑ +4 3 36 1
Thunderbolt: Power +4 Thunderbolt: Power ↑ +4 3 36 1
Thunderbolt: Power +5 Thunderbolt: Power ↑ +5 3 36 1
Thunderbolt: Power +5 Thunderbolt: Power ↑ +5 4 48 2
Thunderbolt: Power +6 Thunderbolt: Power ↑ +6 3 36 1
Thunderbolt: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Thunderbolt: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 5 60 3
Potion: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Potion: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Potion: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Jump Start!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Power Reserves 5 Powers up the user's moves when in a pinch. 10 120 1
Power Reserves 9 Powers up the user's moves when in a pinch. 12 144 3
Paralysis Synergy 5 Powers up the user's moves when the target is paralyzed. 10 120 2
Unyielding 1 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. 11 132 2
Unyielding 1 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. 11 132 2
Thunder of Newfound Passion: Power +25 Power ↑ +25 5 60 3
Thunder of Newfound Passion: Power +25 Power ↑ +25 5 60 3

Torchic

Bettie
ユイ Yui
No. 1
Description With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using her potential as her greatest weapon.
Masters0255.png Masters025W.png Type FireIC Masters.png Fire
Move type FireIC Masters.png Fire
Role Masters Support.png Support
Base Potential ★★★
Torchic Weakness WaterIC Masters.png Water
Torchic sticks with its Trainer, following behind with unsteady steps. This Pokémon breathes fire of over 1,800 degrees Fahrenheit, including fireballs that leave the foe scorched black.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 656 208 193 204 193 366
Lv. 140, Max Potential 776 268 253 264 253 426
Mega Torchic
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bettie forms a sync pair with Torchic by completing Chapter 20 of the PML Arc.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Flame Charge Fire
FireIC Masters.png
Physical 2 30 36 100% An opponent Raises the user's Speed by one stat rank.
X Attack All None Status 0
(2 uses)
All allies Raises the Attack of all allied sync pairs by two stat ranks.
Blazing Hope! None Status 0
(2 uses)
All allies Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Flamethrower Fire
FireIC Masters.png
Special 2 47 56 100% An opponent Has a chance (10%) of leaving the target burned.
Sync moves
Fire Sync Impact Fire
FireIC Masters.png
Physical 200 240 An opponent No additional effect.

Skills

Name Description
Passive Skills
Haste Speed cannot be lowered.
Theme Skills
Theme skill icon type.png Fire Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon region.png Pasio Support Raises the maximum HP of all allied sync pairs by 4.

Sync grid

The sync grid for Bettie & Torchic is an expanded grid, made available on March 25, 2023.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Defense +20 Defense +20 7 84 3
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +20 Sp. Def +20 7 84 3
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Flame Charge: Power +3 Flame Charge: Power ↑ +3 3 36 1
Flame Charge: Power +3 Flame Charge: Power ↑ +3 3 36 1
Flame Charge: Power +3 Flame Charge: Power ↑ +3 3 36 1
Flame Charge: Power +3 Flame Charge: Power ↑ +3 3 36 1
Flame Charge: Power +3 Flame Charge: Power ↑ +3 3 36 2
Flame Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Flamethrower: Power +3 Flamethrower: Power ↑ +3 3 36 1
Flamethrower: Power +3 Flamethrower: Power ↑ +3 3 36 1
Flamethrower: Power +3 Flamethrower: Power ↑ +3 3 36 2
Flamethrower: Power +3 Flamethrower: Power ↑ +3 3 36 2
Flamethrower: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Flamethrower: Hostile Environment 5 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Blazing Hope!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Blazing Hope!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. 10 120 3
Escape Artist Prevents the user from becoming trapped. 5 60 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Tighten Up 2 Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. 8 96 2
Emergency Barrier Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. 9 108 2
Toughen Up 2 Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move. 10 120 2
Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. 10 120 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle. 10 120 3
Fire Sync Impact: Power +25 Fire Sync Impact: Power ↑ +25 5 60 3
Fire Sync Impact: Power +25 Fire Sync Impact: Power ↑ +25 5 60 3

Solgaleo

Bettie & Solgaleo can be upgraded to Masters EX star.png 6★ EX beginning on April 28, 2023, which unlocks Bettie's Fiery style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the villain event Investigate the Foundation can be used.

Bettie
ユイ Yui
No. 1
Description Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with her Legendary Pokémon.
Masters0791.png Masters025W.png Type SteelIC Masters.png Steel
Move types SteelIC Masters.png Steel / FightingIC Masters.png Fighting
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Solgaleo Weakness GroundIC Masters.png Ground
Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 573 401 168 343 162 283
Lv. 140, Max Potential 673 441 208 383 202 323
Mega Solgaleo
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bettie could form a sync pair with Solgaleo during the legendary event The Beast That Devours the Sun. Starting on January 24, 2022, she can form a sync pair with Solgaleo during the Legendary Adventures story of the same name.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Metal Claw Steel
SteelIC Masters.png
Physical 1 21 25 95% An opponent Has a chance (10%) of raising the user's Attack by one stat rank.
Sunsteel Strike Steel
SteelIC Masters.png
Physical 3 100 120 100% An opponent Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Bright As the Sun! None Status 3
(2 uses)
Self Raises the user's Attack, Sp. Atk, and accuracy by three stat ranks.
Focus Blast Fighting
FightingIC Masters.png
Special 3 142 170 70% An opponent Has a chance (10%) of lowering the target's Sp. Def by one stat rank.
Sync moves
Shining Friendship Sunraze Smash Steel
SteelIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Sync move targets all opponents)

Skills

Name Description
Passive Skills
Impervious Stats cannot be lowered.
Theme Skills
Theme skill icon type.png Steel Strike Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon region.png Pasio Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.

Sync grid

The sync grid for Bettie & Solgaleo is an expanded grid, made available on June 7, 2021. On May 12, 2023, Bettie & Solgaleo's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the villain event People Protecting Pokémon. The tiles that require the Power Boost are denoted with an asterisk (*).

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +20 HP +20 4 48 1
Attack +5 Attack +5 0 5 1
Attack +10 Attack +10 4 48 2
Attack +10 Attack +10 4 48 2
Attack +10 Attack +10 4 48 2
Attack +20* Attack +20 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 4 48 1
Sp. Atk +20* Sp. Atk +20 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +10 Speed +10 4 48 1
Speed +10 Speed +10 4 48 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 2 24 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 2 24 1
Metal Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Sunsteel Strike: Power +3 Sunsteel Strike: Power ↑ +3 2 24 1
Sunsteel Strike: Power +3 Sunsteel Strike: Power ↑ +3 2 24 1
Sunsteel Strike: Power +3 Sunsteel Strike: Power ↑ +3 2 24 1
Sunsteel Strike: Power +3 Sunsteel Strike: Power ↑ +3 2 24 1
Sunsteel Strike: Power +3 Sunsteel Strike: Power ↑ +3 2 24 2
Sunsteel Strike: Power +3 Sunsteel Strike: Power ↑ +3 2 24 2
Sunsteel Strike: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 5 60 1
Sunsteel Strike: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 3
Focus Blast: Power +3 Focus Blast: Power ↑ +3 2 24 1
Focus Blast: Power +3 Focus Blast: Power ↑ +3 2 24 1
Focus Blast: Power +3 Focus Blast: Power ↑ +3 2 24 2
Focus Blast: Power +3 Focus Blast: Power ↑ +3 2 24 2
Focus Blast: Power +3 Focus Blast: Power ↑ +3 2 24 2
Focus Blast: Power +3 Focus Blast: Power ↑ +3 2 24 2
Focus Blast: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 5 60 1
Focus Blast: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Bright As the Sun!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 6 72 2
Bright as the Sun!: BOGO 9* Applies the Free Move Next effect to the user when its move is successful. 3 36 2
Bright as the Sun!: Critical Eye 1* Raises the user’s critical-hit rate by 1 stat rank when its move is successful. 3 36 2
Power Reserves 5 Powers up the user's moves when in a pinch. 10 120 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 6 72 3
Focus Rush 1 Raises the user's critical-hit rate by one stat rank after using its sync move. 7 84 3
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 8 96 3
Superduper Effective 2 Powers up moves that are super effective. 9 108 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 3
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
Furious Brain* The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. 5 60 3
Haymaker* The more the user’s Attack is raised, the more it powers up the user’s sync move. 5 60 3
Shining Friendship Sunraze Smash: Power +25 Shining Friendship Sunraze Smash: Power ↑ +25 5 60 3
Shining Friendship Sunraze Smash: Power +25 Shining Friendship Sunraze Smash: Power ↑ +25 5 60 3

Regirock

Bettie
ユイ Yui
No. 1
Description
Masters0377.png Masters025W.png Type RockIC Masters.png Rock
Move type RockIC Masters.png Rock
Role Masters Support.png Support
Base Potential ★★★★★
Regirock Weakness FightingIC Masters.png Fighting
Regirock was sealed away by people long ago. If this Pokémon's body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 697 294 232 134 206 240
Lv. 140, Max Potential 797 334 272 174 246 280
Mega Regirock
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bettie can form a sync pair with Regirock by exchanging a BP Sync Pair Super Voucher in the shop, beginning on May 27, 2021.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Rock Throw Rock
RockIC Masters.png
Physical 1 23 27 90% An opponent No additional effect
X Attack All None Status 0
(2 uses)
All allies Raises the Attack of all allied sync pairs by two stat ranks.
Rock Tomb Rock
RockIC Masters.png
Physical 2 39 46 95% An opponent Lowers the target's Speed by one stat rank.
Ready to Rock! None Status 0
(2 uses)
An ally Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense by two stat ranks. Applies the Gradual Healing effect to an ally.
Sync moves
Ancient Megalith Rock Impact Rock
RockIC Masters.png
Physical 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Rock Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are.
(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Last Word The user uses Explosion immediately before fainting.
Impervious Stats cannot be lowered.
Endurance When the user enters battle with full HP, applies the Enduring effect to it.
Theme Skills
Theme skill icon type.png Rock Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon region.png Pasio Support Raises the maximum HP of all allied sync pairs by 4.

Sync grid

Bettie & Regirock's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Rock Throw: Power +3 Rock Throw: Power ↑ +3 4 48 1
Rock Throw: Power +3 Rock Throw: Power ↑ +3 4 48 1
Rock Throw: Power +3 Rock Throw: Power ↑ +3 4 48 1
Rock Throw: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Rock Tomb: Power +3 Rock Tomb: Power ↑ +3 4 48 1
Rock Tomb: Power +3 Rock Tomb: Power ↑ +3 4 48 1
Rock Tomb: Power +3 Rock Tomb: Power ↑ +3 4 48 1
Rock Tomb: Accuracy +5 Rock Tomb: Accuracy ↑ +5 3 36 1
Rock Tomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Rock Tomb: Ripple Effect 4 When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. 10 120 3
X Attack All: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
X Attack All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Ready to Rock!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Ready to Rock!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Ready to Rock!: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 2
Ready to Rock!: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Power Reserves 5 Powers up the user's moves when in a pinch. 8 96 2
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 8 96 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 8 96 2
Toughen Up 1 Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. 9 108 2
Tighten Up 1 Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 9 108 2
Sand Shelter Protects the user from damage from a sandstorm. 5 60 3
Sync Cure Removes all status conditions from the user after using its sync move. 8 96 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Ancient Megalith Rock Impact: Power +25 Ancient Megalith Rock Impact: Power ↑ +25 5 60 3
Ancient Megalith Rock Impact: Power +25 Ancient Megalith Rock Impact: Power ↑ +25 5 60 3

Cobalion

Bettie
ユイ Yui
No. 1
Description
Masters0638.png Masters025W.png Type FightingIC Masters.png Fighting
Move type FightingIC Masters.png Fighting
Role Masters Support.png Support
Base Potential ★★★★★
Cobalion Weakness FireIC Masters.png Fire
It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 633 202 251 129 232 269
Lv. 140, Max Potential 733 242 291 169 272 309
Mega Cobalion
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bettie can form a sync pair with Cobalion by exchanging a BP Sync Pair Super Voucher in the shop, beginning on May 27, 2021.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Rock Smash Fighting
FightingIC Masters.png
Physical 2 46 55 100% An opponent Has a chance (50%) of lowering the target's Defense by one stat rank.
Dire Hit All + None Status 0
(2 uses)
All allies Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Sacred Sword Fighting
FightingIC Masters.png
Physical 3 90 108 100% An opponent Ignores the target's raised stats when attacking with this move.
Justice for All! None Status 0
(2 uses)
All allies Applies the Move Gauge Acceleration effect to the allied field of play. Rises the Defense of all allied sync pairs by two stat ranks.
Sync moves
Cobalt Justice Fighting Impact Fighting
FightingIC Masters.png
Physical 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Fighting Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are.
(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Team Fast-Track 4 Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves.
Theme Skills
Theme skill icon type.png Fighting Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon region.png Pasio Support Raises the maximum HP of all allied sync pairs by 4.

Sync grid

Bettie & Cobalion's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Rock Smash: Power +3 Rock Smash: Power ↑ +3 4 48 1
Rock Smash: Power +3 Rock Smash: Power ↑ +3 4 48 1
Rock Smash: Power +3 Rock Smash: Power ↑ +3 4 48 1
Rock Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Rock Smash: Ripple Effect 4 When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. 10 120 3
Sacred Sword: Power +3 Sacred Sword: Power ↑ +3 4 48 1
Sacred Sword: Power +3 Sacred Sword: Power ↑ +3 4 48 1
Sacred Sword: Power +3 Sacred Sword: Power ↑ +3 4 48 1
Sacred Sword: Move Gauge Refresh 1 Has a chance (20%) of charging the user's move gauge by one when a move is successful. 5 60 1
Sacred Sword: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Dire Hit All +: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Dire Hit All +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Justice for All!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Justice for All!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Justice for All!: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. 10 120 3
Stalwart Sp. Def cannot be lowered. 8 96 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 8 96 2
Toughen Up 1 Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. 9 108 2
Tighten Up 1 Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 9 108 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 2
Unbending Defense cannot be lowered. 8 96 3
Sync Cure Removes all status conditions from the user after using its sync move. 8 96 3
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 10 120 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Cobalt Justice Fighting Impact: Power +25 Cobalt Justice Fighting Impact: Power ↑ +25 5 60 3
Cobalt Justice Fighting Impact: Power +25 Cobalt Justice Fighting Impact: Power ↑ +25 5 60 3

Mesprit

Bettie
ユイ Yui
No. 1
Description
Masters0481.png Masters025W.png Type PsychicIC Masters.png Psychic
Move type PsychicIC Masters.png Psychic
Role Masters Support.png Support
Base Potential ★★★★★
Mesprit Weakness DarkIC Masters.png Dark
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 646 166 231 210 231 290
Lv. 140, Max Potential 746 206 271 250 271 330
Mega Mesprit
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bettie can form a sync pair with Mesprit by exchanging a BP Sync Pair Super Voucher in the shop, beginning on August 28, 2022.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Confusion Psychic
PsychicIC Masters.png
Special 1 18 21 100% An opponent Has a chance (10%) of leaving the target confused.
Reflect Psychic
PsychicIC Masters.png
Status 3
(2 uses)
Allied side Applies the Physical Damage Reduction effect to the allied field of play.
Light Screen Psychic
PsychicIC Masters.png
Status 3
(2 uses)
Allied side Applies the Special Damage Reduction effect to the allied field of play.
Curious Empathy! None Status 0
(2 uses)
All allies Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs.
Sync moves
Every Emotion Psychic Beam Psychic
PsychicIC Masters.png
Special 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Psychic Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are.
(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Freevenge 9 Applies the Free Move Next effect to the user when it is hit by an attack move.
Entry Freebie Applies the Free Move Next effect to the user when it enters a battle.
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
Theme Skills
Theme skill icon type.png Psychic Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon region.png Pasio Support Raises the maximum HP of all allied sync pairs by 4.

Sync grid

Bettie & Mesprit's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Confusion: Power +4 Confusion: Power ↑ +4 3 36 1
Confusion: Power +4 Confusion: Power ↑ +4 3 36 1
Confusion: Power +4 Confusion: Power ↑ +4 3 36 1
Confusion: Power +4 Confusion: Power ↑ +4 3 36 1
Confusion: Power +4 Confusion: Power ↑ +4 3 36 1
Confusion: Power +4 Confusion: Power ↑ +4 3 36 2
Confusion: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Confusion: Aggravation 4 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Confusion: Team Fast-Track 4 Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 10 120 3
Reflect: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Reflect: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Reflect: Shielded 1 Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Light Screen: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Light Screen: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Light Screen: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Curious Empathy!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Curious Empathy!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Unbending Defense cannot be lowered. 5 60 1
Stalwart Sp. Def cannot be lowered. 5 60 1
Sync Wall Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. 8 96 2
Precognition 1 Quickly charges the user's move gauge when the terrain is Psychic Terrain. 8 96 2
Toughen Up 3 Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. 9 108 2
Tighten Up 3 Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 9 108 2
Team Inflict and Heal 3 Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. 10 120 3
Every Emotion Psychic Beam: Power +25 Every Emotion Psychic Beam: Power ↑ +25 5 60 3
Every Emotion Psychic Beam: Power +25 Every Emotion Psychic Beam: Power ↑ +25 5 60 3

Registeel

Bettie
ユイ Yui
No. 1
Description
Masters0379.png Masters025W.png Type SteelIC Masters.png Steel
Move type SteelIC Masters.png Steel
Role Masters Support.png Support
Base Potential ★★★★★
Registeel Weakness GroundIC Masters.png Ground
Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 697 156 249 156 249 240
Lv. 140, Max Potential 797 196 289 196 289 280
Mega Registeel
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bettie can form a sync pair with Registeel by exchanging a BP Sync Pair Super Voucher in the shop, beginning on August 28, 2023.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Metal Claw Steel
SteelIC Masters.png
Physical 1 21 25 95% An opponent Has a chance (10%) of raising the user’s Attack by 1 stat rank.
Potion None Status 0
(2 uses)
An ally Restores an ally’s HP by approximately 40% of its maximum HP.
Mini Potion All None Status 0
(2 uses)
All allies Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Iron Armor! None Status 0
(2 uses)
Allied side Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Defense and Sp. Def by 3 stat ranks.
Sync moves
Ancient Iron Steel Impact Steel
SteelIC Masters.png
Physical 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Steel Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are.
(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Last Word The user uses Explosion immediately before fainting.
Status Immunity Status conditions cannot be inflicted on the user.
Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
Theme Skills
Theme skill icon type.png Steel Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon region.png Pasio Support Raises the maximum HP of all allied sync pairs by 4.

Sync grid

Bettie & Registeel's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 1
Metal Claw: Power +4 Metal Claw: Power ↑ +4 3 36 2
Metal Claw: Accuracy +5 Metal Claw: Accuracy ↑ +5 3 36 2
Metal Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Metal Claw: Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. 10 120 3
Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. 10 120 3
Potion: Friend Mend 9 When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. 10 120 3
Mini Potion All: Move Gauge Refresh 9 Charges the user’s move gauge by one when a move is successful. 10 120 2
Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. 10 120 3
Iron Armor!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Iron Armor!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Unflappable Prevents the user from flinching. 5 60 2
Escape Artist Prevents the user from becoming trapped. 5 60 2
Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. 9 108 2
Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. 10 120 2
Sync Heal Refill 1 Restores 1 MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle. 10 120 3
Impervious The user’s stats cannot be lowered. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Sync Move: Team Speed ↑ 2 Raises the Speed of all allied sync pairs by 2 stat ranks after using the user’s sync move. 10 120 3
Ancient Iron Steel Impact: Power +25 Ancient Iron Steel Impact: Power ↑ +25 5 60 3
Ancient Iron Steel Impact: Power +25 Ancient Iron Steel Impact: Power ↑ +25 5 60 3

Alcremie

Bettie
ユイ Yui
No. 1
Description
Masters0869CaSL.png Masters025W.png Type FairyIC Masters.png Fairy
Move types FairyIC Masters.png Fairy / NormalIC Masters.png Normal
Role Masters Support.png Support
Base Potential ★★★★
Alcremie Weakness PoisonIC Masters.png Poison
When it trusts a Trainer, it will treat them to berries it's decorated with cream.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 628 166 201 166 247 263
Lv. 140, Max Potential 708 206 241 206 287 303
Mega Alcremie
Lv. 140, Base Potential
Lv. 140, Max Potential

Forms

Masters0869CaSL.png
Caramel Swirl, Love Sweet
Masters0869RuCB.png
Ruby Cream, Berry Sweet
Masters0869MaCC.png
Matcha Cream, Clover Sweet
Masters0869LeCF.png
Lemon Cream, Flower Sweet
Masters0869SaCR.png
Salted Cream, Ribbon Sweet
Masters0869MiCS.png
Mint Cream, Star Sweet


Availability

Bettie could form a sync pair with Alcremie with during the special sync pair event Sweet and Fancy (February 14 to 28, 2024). Only one form of Alcremie could be chosen.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Tackle Normal
NormalIC Masters.png
Physical 1 25 30 100% An opponent No additional effect.
Mini Potion All None Status 0
(2 uses)
All allies Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Dazzling Gleam Fairy
FairyIC Masters.png
Special 2 50 60 100% All opponents No additional effect.
Whip It Up! None Status 0
(2 uses)
All allies Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.
Sync moves
Favorite Flavor Fairy Beam Fairy
FairyIC Masters.png
Special 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank(s) when the user enters a battle.
Theme Skills
Theme skill icon type.png Fairy Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon region.png Pasio Support Raises the maximum HP of all allied sync pairs by 4.

Sync grid

Bettie & Alcremie's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 2
Tackle: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Tackle: Trip Up 4 Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. 7 84 2
Dazzling Gleam: Power +4 Dazzling Gleam: Power ↑ +4 3 36 1
Dazzling Gleam: Power +4 Dazzling Gleam: Power ↑ +4 3 36 1
Dazzling Gleam: Power +4 Dazzling Gleam: Power ↑ +4 3 36 1
Dazzling Gleam: Power +4 Dazzling Gleam: Power ↑ +4 3 36 1
Dazzling Gleam: Power +4 Dazzling Gleam: Power ↑ +4 3 36 2
Dazzling Gleam: Move Gauge Refresh 9 Charges the user’s move gauge by one when a move is successful. 10 120 3
Dazzling Gleam: Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. 10 120 3
Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. 10 120 3
Whip It Up!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Whip It Up!: Berserk Bunch 1 Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful. 10 120 3
Whip It Up!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful. 10 120 3
Wide Awake Prevents the user from falling asleep. 5 60 1
Stalwart Sp. Def cannot be lowered. 5 60 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 7 84 2
Dragon Guard Reduces damage when the user is attacked by Dragon-type moves. 9 108 2
First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 8 96 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. 10 120 3
Favorite Flavor Fairy Beam: Power +25 Favorite Flavor Fairy Beam: Power ↑ +25 5 60 3
Favorite Flavor Fairy Beam: Power +25 Favorite Flavor Fairy Beam: Power ↑ +25 5 60 3

Raikou

Bettie
ユイ Yui
No. 1
Description
Masters0243.png Masters025W.png Type ElectricIC Masters.png Electric
Move type ElectricIC Masters.png Electric
Role Masters Support.png Support
Base Potential ★★★★★
Raikou Weakness GroundIC Masters.png Ground
Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 679 176 249 176 258 297
Lv. 140, Max Potential 779 216 289 216 298 337
Mega Raikou
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bettie can form a sync pair with Raikou by exchanging a BP Sync Pair Super Voucher in the shop, beginning on August 28, 2024.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Thunder Shock Electric
ElectricIC Masters.png
Special 1 17 20 100% An opponent Has a chance (10%) of leaving the target paralyzed.
Mini Potion All None Status 0
(2 uses)
All allies Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Thunder Fang Electric
ElectricIC Masters.png
Physical 2 47 56 100% An opponent Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.
Lightning Speed! None Status 0
(2 uses)
All allies Raises the Speed of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
Sync moves
Rumbling Thunder Electric Impact Electric
ElectricIC Masters.png
Physical 250 300 An opponent No additional effect.

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Electric Teamwork Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are.
(Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Take Hit: Opp Attack ↓ & Sp. Atk ↓ 9 Lowers the Attack and Sp. Atk of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
Super Interference 2 Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves.
Vigilance Protects the user against critical hits.
Theme Skills
Theme skill icon type.png Electric Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon region.png Pasio Support Raises the maximum HP of all allied sync pairs by 4.

Sync grid

The sync grid for Bettie & Raikou is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 2
Thunder Shock: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Thunder Fang: Power +4 Thunder Fang: Power ↑ +4 3 36 1
Thunder Fang: Power +4 Thunder Fang: Power ↑ +4 3 36 1
Thunder Fang: Power +4 Thunder Fang: Power ↑ +4 3 36 1
Thunder Fang: Power +4 Thunder Fang: Power ↑ +4 3 36 1
Thunder Fang: Power +4 Thunder Fang: Power ↑ +4 3 36 2
Thunder Fang: Accuracy +5 Thunder Fang: Accuracy ↑ +5 3 36 2
Thunder Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Lightning Speed!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Lightning Speed!: Slippery Sidekicks 1 Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Lithe Prevents the user from getting paralyzed. 5 60 1
Unflappable Prevents the user from flinching. 5 60 1
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 9 108 2
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 2
Toughen Up 3 Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. 10 120 2
Tighten Up 3 Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 10 120 2
Triage Tank 4 Has a chance (50%) of restoring the user's HP when it is hit by an attack move. 10 120 3
Sync Burst 1 Restores 1 MP for the user the first time its sync move is used each battle. 10 120 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Hit: Team Attack ↑ 9 Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. 10 120 3
Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Rumbling Thunder Electric Impact: Power +25 Rumbling Thunder Electric Impact: Power ↑ +25 5 60 3
Rumbling Thunder Electric Impact: Power +25 Rumbling Thunder Electric Impact: Power ↑ +25 5 60 3

Pokémon hatched from Eggs

Main article: Egg Pokémon (Masters)

Bettie can also form sync pairs with a number of Pokémon hatched from Eggs. She is first given an Egg upon meeting Professor Bellis, as she recruits Bettie to help her research the sync pair bond formed between Trainers and Pokémon hatched from Eggs. She is allowed to choose between a Bulbasaur, Charmander, and Squirtle Egg. These sync pairs are listed in the Dex, and their details are shown below. Their Dex entries are from Pokémon Ruby and Sapphire, with the exception of Bulbasaur whose Dex entry is from Pokémon Ruby, Sapphire, and Emerald.

After hatching her first Egg, Bettie can receive more Eggs from Professor Bellis and form sync pairs with the Pokémon that hatch from them. The list of all other Pokémon that can be hatched from Eggs can be found here.

Bulbasaur

Masters0001.png Masters025W.png Type GrassIC Masters.png Grass
Move type GrassIC Masters.png Grass
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★
Bulbasaur Weakness FireIC Masters.png Fire
Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 373 227 108 227 108 191
Lv. 140, Max Potential 493 287 168 287 168 251
Mega Bulbasaur
Lv. 140, Base Potential
Lv. 140, Max Potential
Masters0002.png Masters025W.png Type GrassIC Masters.png Grass
Move type GrassIC Masters.png Grass
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★
Ivysaur Weakness FireIC Masters.png Fire
There is a bud on this Pokémon's back. To support its weight, Ivysaur's legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it's a sign that the bud will bloom into a large flower soon.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 382 232 109 232 109 194
Lv. 140, Max Potential 502 292 169 292 169 254
Mega Ivysaur
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters0003.png Masters025W.png Type GrassIC Masters.png Grass
Move type GrassIC Masters.png Grass
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★
Venusaur Weakness FireIC Masters.png Fire
There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 396 254 112 254 112 200
Lv. 140, Max Potential 516 314 172 314 172 260
Mega Venusaur
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Razor Leaf Grass
GrassIC Masters.png
Physical 2 43 51 95% All opponents Critical hits land more easily.
Dire Hit None Status 0
(2 uses)
Self Raises the user's critical-hit rate by one stat rank.
Solar Beam Grass
GrassIC Masters.png
Special 3 125 150 100% An opponent The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away.
Race You! None Status 0
(2 uses)
Self Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
Sync moves
Grass Sync Impact Grass
GrassIC Masters.png
Physical 200 240 An opponent No additional effect.

Skills

Name Description
Passive Skills
Power Reserves 2 Powers up the user's moves when in a pinch.
Theme Skills
Theme skill icon type.png Grass Strike Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon region.png Pasio Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.

Charmander

Masters0004.png Masters025W.png Type FireIC Masters.png Fire
Move type FireIC Masters.png Fire
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★
Charmander Weakness WaterIC Masters.png Water
The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 373 227 108 227 108 191
Lv. 140, Max Potential 493 287 168 287 168 251
Mega Charmander
Lv. 140, Base Potential
Lv. 140, Max Potential
Masters0005.png Masters025W.png Type FireIC Masters.png Fire
Move type FireIC Masters.png Fire
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★
Charmeleon Weakness WaterIC Masters.png Water
Charmeleon mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 382 232 109 232 109 194
Lv. 140, Max Potential 502 292 169 292 169 254
Mega Charmeleon
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters0006.png Masters025W.png Type FireIC Masters.png Fire
Move type FireIC Masters.png Fire
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★
Charizard Weakness WaterIC Masters.png Water
Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 396 254 112 254 112 200
Lv. 140, Max Potential 516 314 172 314 172 260
Mega Charizard
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Flamethrower Fire
FireIC Masters.png
Special 2 47 56 100% An opponent Has a chance (10%) of leaving the target burned.
X Sp. Atk None Status 0
(2 uses)
Self Raises the user's Sp. Atk by two stat ranks.
Fire Blast Fire
FireIC Masters.png
Special 3 116 139 85% An opponent Has a chance (10%) of leaving the target burned.
Race You! None Status 0
(2 uses)
Self Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
Sync moves
Fire Sync Beam Fire
FireIC Masters.png
Special 200 240 An opponent No additional effect.

Skills

Name Description
Passive Skills
Power Reserves 2 Powers up the user's moves when in a pinch.
Theme Skills
Theme skill icon type.png Fire Strike Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon region.png Pasio Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.

Squirtle

Masters0007.png Masters025W.png Type WaterIC Masters.png Water
Move type WaterIC Masters.png Water
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★
Squirtle Weakness GrassIC Masters.png Grass
Squirtle's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 373 227 108 227 108 191
Lv. 140, Max Potential 493 287 168 287 168 251
Mega Squirtle
Lv. 140, Base Potential
Lv. 140, Max Potential
Masters0008.png Masters025W.png Type WaterIC Masters.png Water
Move type WaterIC Masters.png Water
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★
Wartortle Weakness GrassIC Masters.png Grass
Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages. The scratches on its shell are evidence of this Pokémon's toughness as a battler.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 382 232 109 232 109 194
Lv. 140, Max Potential 502 292 169 292 169 254
Mega Wartortle
Lv. 140, Base Potential
Lv. 140, Max Potential


Masters0009.png Masters025W.png Type WaterIC Masters.png Water
Move type WaterIC Masters.png Water
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★
Blastoise Weakness GrassIC Masters.png Grass
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 396 254 112 254 112 200
Lv. 140, Max Potential 516 314 172 314 172 260
Mega Blastoise
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Bubble Beam Water
WaterIC Masters.png
Special 2 49 58 100% An opponent Has a chance (10%) of lowering the target's Speed by one stat rank.
X Sp. Atk None Status 0
(2 uses)
Self Raises the user's Sp. Atk by two stat ranks.
Hydro Pump Water
WaterIC Masters.png
Special 3 125 150 80% An opponent No additional effect.
Race You! None Status 0
(2 uses)
Self Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank.
Sync moves
Water Sync Beam Water
WaterIC Masters.png
Special 200 240 An opponent No additional effect.

Skills

Name Description
Passive Skills
Power Reserves 2 Powers up the user's moves when in a pinch.
Theme Skills
Theme skill icon type.png Water Strike Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon region.png Pasio Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.

Appearances

Story appearances

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

If chosen as the player character, Bettie appears in the following story areas:

In the anime

Pokémon Masters Animated Trailer

Bettie appeared in the Pokémon Masters Animated Trailer, where she joined Barry and Iris in a journey across Pasio. In a stadium, the trio came across Skyla, Flint, and Acerola; and battled their Swanna, Infernape, and Palossand, respectively. The outcome of the battle was left unknown.

Pokémon

Pikachu
Bettie's Pikachu
Debut Pokémon Masters Animated Trailer
Voice actors
Japanese Ikue Ohtani
English Ikue Ohtani

Pikachu is Bettie's only known Pokémon. Alongside Barry's Piplup and Iris's Haxorus, it battled Skyla's Swanna, Flint's Infernape, and Acerola's Palossand.

Pikachu's only known move is Thunderbolt.

Gallery

Artwork

Masters Protagonists Pikachu.png Masters Protagonists Pikachu alt2.png Masters Protagonists Pikachu alt.png Masters Protagonists Pikachu artwork.png Masters Title Screen artwork.png
Artwork of Scottie, Bettie, and Pikachu Alternate artwork of Scottie, Bettie, and Pikachu Key artwork by Ken Sugimori
Masters Team Charizard artwork.png Pokémon Masters artwork.png Masters EX Bettie artwork.png
Artwork of Bettie with Red, Leon, and their Charizard by Taz Saints Key art from Pokémon Masters Key artwork from Pokémon Masters EX Title screen artwork

Medals

Masters Medal 1-Star The Beast That Devours the Sun.png
Medal
1★ The Beast That Devours the Sun

Sync move mindscapes

Scottie Bettie Mindscape.png Scottie Bettie Mindscape 2.png Scottie Bettie Mindscape 3.png Scottie Bettie Mindscape 4.png Scottie Bettie Mindscape 5.png
Pikachu's
sync move mindscape
Torchic's
sync move mindscape
Solgaleo's
sync move mindscape
Bulbasaur/Charmander/Squirtle's
sync move mindscape
Egg Pokémon
sync move mindscape

Trivia

Origin

Pikachu's Dex entry comes from Pokémon Ultra Sun.

Torchic's Dex entry comes from Pokémon Ruby.

Solgaleo's Dex entry comes from Pokémon Ultra Sun.

Regirock's Dex entry comes from Pokémon Ruby.

Cobalion's Dex entry comes from Pokémon White.

Mesprit's Dex entry comes from Pokémon Diamond.

Registeel's Dex entry comes from Pokémon Ruby.

Alcremie's Dex entry comes from Pokémon Sword, though it is the Dex entry for Vanilla Cream Alcremie, which Bettie cannot obtain.

Raikou's Dex entry comes from Pokémon Ruby and Sapphire.

Names

Language Name Origin
Japanese ユイ Yui From 結 yui (tie, bind, or join)
English, French, German
Italian, Spanish
Bettie From tie
Korean Yeon From 연 (連) yeon (join, connect)
Chinese (Mandarin) 小結 Xiǎo Jié From 結 jié / git (tie, bind, join)
Chinese (Cantonese) 小結 Síu Git

Jump Start!

Language Title
Japan Flag.png Japanese はじめの一歩 Hajime no Ippo
Mandarin Chinese 最初的一步 Zuìchū de Yībù
France Flag.png French Le début de l'aventure !
Germany Flag.png German Legen wir los!
Italy Flag.png Italian Chi ben comincia
South Korea Flag.png Korean 시작의한걸음 Sijag-ui Hangeoreum
Spain Flag.png Spanish ¡Primeros pasos!

Thunder of Newfound Passion

Language Title
Japan Flag.png Japanese 走り出す情熱の かみなり Hashiridasu Jōnetsu no Kaminari
Mandarin Chinese 熱情衝衝衝之 打雷 Rèqíng Chōngchōngchōng zhī Dǎléi
France Flag.png French J'ai confiance en toi ! Fatal-Foudre !
Germany Flag.png German Donner des Aufbruchs
Italy Flag.png Italian Impetuono dell'esordio
South Korea Flag.png Korean 달려나가는 정열의 번개 Dallyeonaganeun Jeong-yeor-ui Beon-gae
Spain Flag.png Spanish Trueno Aventurero


Blazing Hope!

Language Title
Japan Flag.png Japanese 燃える希望 Moeru Kibō
Mandarin Chinese 燃燒的希望 Ránshāo de Xīwàng
France Flag.png French Mon espoir nous porte !
Germany Flag.png German In uns brennt die Hoffnung!
Italy Flag.png Italian Speranza ardente
South Korea Flag.png Korean 불타는희망 Bultaneun Huimang
Spain Flag.png Spanish ¡Futuro prometedor!


Bright As the Sun!

Language Title
Japan Flag.png Japanese 太陽のきらめき Taiyō no Kirameki
Mandarin Chinese 太陽的光輝 Tàiyáng de Guānghuī
France Flag.png French Splendeur solaire !
Germany Flag.png German So strahlt die Sonne!
Italy Flag.png Italian Un dono dal sole
South Korea Flag.png Korean 태양의반짝임 Taeyang-ui Banjjagim
Spain Flag.png Spanish ¡Destello solar!

Shining Friendship Sunraze Smash

Language Title
Japan Flag.png Japanese いつも一緒に輝く サンシャインスマッシャー Itsumo Issho ni Kagayaku Sanshain Sumasshā
Mandarin Chinese 一起閃耀到永遠之 日光迴旋下蒼穹 Yìqǐ Shǎnyào dào Yǒngyuǎn zhī Rìguāng Huíxuán Xiàcāngqióng
France Flag.png French Ensemble ! Hélio-Choc Dévastateur !
Germany Flag.png German Helle schmetternde sonnenwalze
Italy Flag.png Italian Supercollisione Solare brillante
South Korea Flag.png Korean 언제나 함께 빛나는 선샤인스매셔 Eonjena Hamkke Bitnaneun Seonsyain Seumaesyeo
Spain Flag.png Spanish Embestida Solar Refulgente


Ready to Rock!

Language Title
Japan Flag.png Japanese 巨石の守り Kyoseki no Mamori
Mandarin Chinese 巨石守護 Jùshí Shǒuhù
France Flag.png French Dur comme la pierre !
Germany Flag.png German Antiker Steinschutz
Italy Flag.png Italian Saldo come una roccia
South Korea Flag.png Korean 거석의수호 Geoseog-ui Suho
Spain Flag.png Spanish ¡Protección megalítica!

Ancient Megalith Rock Impact

Language Title
Japan Flag.png Japanese 太古の巨石が放つ ロックインパクト Taiko no Kyoseki ga Hanatsu Rokku Inpakuto
Mandarin Chinese 太古巨石釋放之 岩石衝擊 Tàigǔ Jùshí Shìfàng zhī Yánshí Chōngjí
France Flag.png French Roches millénaires ! Impact Roche !
Germany Flag.png German Gesteinsstoß der Antike
Italy Flag.png Italian Impatto Roccia dell'antico macigno
South Korea Flag.png Korean 태고의 거석이 발하는 록임팩트 Taego-ui Geoseog-i Balhaneun Rok Impaekteu
Spain Flag.png Spanish Impacto Roca del Megalito Ancestral


Justice for All!

Language Title
Japan Flag.png Japanese 鉄紺の正義 Tetsukon no Seigi
Mandarin Chinese 鐵紺色正義 Tiěgàn-sè Zhèngyì
France Flag.png French Justice bleu cobalt !
Germany Flag.png German Stahlblaue Redlichkeit
Italy Flag.png Italian Giustizia color cobalto
South Korea Flag.png Korean 감청의정의 Gamcheong-ui Jeong-ui
Spain Flag.png Spanish ¡Cobalto justiciero!

Cobalt Justice Fighting Impact

Language Title
Japan Flag.png Japanese 鋼の正義で貫く ファイティングインパクト Hagane no Seigi de Tsuranuku Faitingu Inpakuto
Mandarin Chinese 用鋼鐵正義貫徹之 格鬥衝擊 Yòng Gāngtiě Zhèngyì Guànchè zhī Gédòu Chōngjí
France Flag.png French Justice d'acier ! Impact Combat !
Germany Flag.png German Kampfstoß der stählernen Redlichkeit
Italy Flag.png Italian Impatto Lotta della giustizia d'acciaio
South Korea Flag.png Korean 강철의 정의로 관철하는 파이팅임팩트 Gangcheor-ui Jeong-uiro Gwancheolhaneun Paiting Impaekteu
Spain Flag.png Spanish Impacto Lucha del Acero de la Justicia


Curious Empathy!

Language Title
Japan Flag.png Japanese 感情への問いかけ Kanjō e no Toikake
Mandarin Chinese 對感情的設問 Duì Gǎnqíng de Shèwèn
France Flag.png French Doute émotionnel
Germany Flag.png German Eine Frage der Gefühle
Italy Flag.png Italian Sondare le emozioni
South Korea Flag.png Korean 감정의물음 Gamjeong-ui Mur-eum
Spain Flag.png Spanish ¡Cuestión de emoción!

Every Emotion Psychic Beam

Language Title
Japan Flag.png Japanese 飛び回る喜怒哀楽の サイキックレイ Tobimawaru Kidoairaku no Saikikku Rei
Mandarin Chinese 四處飛行的喜怒哀樂之 超能力光線 Sìchù Fēixíng de Xǐnù'āiyuè zhī Chāonénglì Guāngxiàn
France Flag.png French Naissance des émotions ! Laser Psy !
Germany Flag.png German Psychostrahl der Geburt der Gefühle
Italy Flag.png Italian Reggio Psico dei sentimenti nell'aria
South Korea Flag.png Korean 날아다니는 희로애락의 사이킥레이 Nar-adanineun Huiroaerag-ui Saikik Rei
Spain Flag.png Spanish Rayo Psíquico de Todas las Emociones


Iron Armor!

Language Title
Japan Flag.png Japanese 黒鉄の鎧 Kurogane no Yoroi
Mandarin Chinese 黑金鎧甲 Hēijīn Kǎijiǎ
France Flag.png French Armure d'acier
Germany Flag.png German Metallener Panzer
Italy Flag.png Italian Armatura metallica
South Korea Flag.png Korean 쇠철의갑옷 Soecheol-ui Gabot
Spain Flag.png Spanish ¡Protección metálica!

Ancient Iron Steel Impact

Language Title
Japan Flag.png Japanese 古の黒鉄が放つ スチールインパクト Inishie no Kurogane ga Hanatsu Suchīru Inpakuto
Mandarin Chinese 太古黑金釋放之 鋼之衝擊 Tàigǔ Hēijīn Shìfàng zhī Gāng-zhī Chōngjí
France Flag.png French Forgé dans les temps anciens ! Impact Acier !
Germany Flag.png German Stahlstoß der Eisenzeit
Italy Flag.png Italian Impatto Acciaio dell'antico metallo
South Korea Flag.png Korean 옛 쇠철이 발하는 스틸임팩트 Yet Soecheor-i Balhaneun Seutil Impaekteu
Spain Flag.png Spanish Impacto Acero del Hierro Ancestral


Whip It Up!

Language Title
Japan Flag.png Japanese ホイップステップ! Hoippu Suteppu!
Mandarin Chinese 鮮奶油舞步! Xiān Nǎiyóu Wǔbù
France Flag.png French C'est la cerise sur le gâteau !
Germany Flag.png German Erste Sahne!
Italy Flag.png Italian Guarnizione di panna!
South Korea Flag.png Korean 휘핑스텝! Hwiping Seutep!
Spain Flag.png Spanish ¡Nata por aquí, nata por allá!

Favorite Flavor Fairy Beam

Language Title
Japan Flag.png Japanese 自分好みなフレーバーの フェアリーレイ Jibun-Gonomi-na Furēbā no Fearī Rei
Mandarin Chinese 個人喜好風味之 妖精光線 Gèrén Xǐhào Fēngwèi zhī Yāojing Guāngxiàn
France Flag.png French Il y en a pour tous les goûts ! Laser Fée !
Germany Flag.png German Feenstrahl des bevorzugten Geschmacks
Italy Flag.png Italian Raggio Folletto del gusto preferito
South Korea Flag.png Korean 내 취향의 페어리레이 Nae Chwihyang-ui Peeori Rei
Spain Flag.png Spanish Rayo Hada a Gusto del Consumidor


Lightning Speed!

Language Title
Japan Flag.png Japanese 雷と共に駆ける Kaminari to Tomo ni Kakeru
Mandarin Chinese 與雷同馳 Yǔ Léi Tóng Chí
France Flag.png French Seguendo comme l'éclair !
Germany Flag.png German Schnell wie der Blitz!
Italy Flag.png Italian Rapides il fulmine
South Korea Flag.png Korean 번개와함께질주 Beongae-wa Hamkke Jilju
Spain Flag.png Spanish ¡Contemplad el poder del trueno!

Rumbling Thunder Electric Impact

Language Title
Japan Flag.png Japanese 揺るがす雷鳴の エレクトリックインパクト Yurugasu Raimei no Erekutorikku Inpakuto
Mandarin Chinese 搖撼雷鳴之 電之衝擊 Yáohàn Léimíng zhī Diàn zhī Chōngjí
France Flag.png French Un tonnerre à faire trembler la terre ! Impact Électrik !
Germany Flag.png German Elektrostoß des personifizierten Blitzes
Italy Flag.png Italian Impatto Elettro del tuono rombante
South Korea Flag.png Korean 뒤흔드는 뇌명의 일렉트릭임팩트 Dwiheundeuneun Noemyeong-ui Illekteurik Impaekteu
Spain Flag.png Spanish Impacto Eléctrico del Trueno Atronador


Race You!

Language Title
Japan Flag.png Japanese 息をあわせて! Iki o Awasete!
Mandarin Chinese 一二三上! Yī-Èr-Sān-Shàng!
France Flag.png French Union parfaite !
Germany Flag.png German Ziehen wir an einem Strang!
Italy Flag.png Italian Restiamo uniti!
South Korea Flag.png Korean 호흡을맞춰서! Hoheub-eul Matchwoseo!
Spain Flag.png Spanish ¡En perfecta sintonía!

Keep it Up!

Language Title
Japan Flag.png Japanese 勢いにのって! Ikioi ni Notte!
Mandarin Chinese 趁勢追擊! Chènshì Zhuījí!
France Flag.png French Fonçons !
Germany Flag.png German Das ist die Gelegenheit!
Italy Flag.png Italian Sull'onda dell'entusiasmo!
South Korea Flag.png Korean 기세를몰아서! Gisereul Moraseo!
Spain Flag.png Spanish ¡Con ímpetu!

On My Mark!

Language Title
Japan Flag.png Japanese 隙を狙って! Suki o Neratte!
Mandarin Chinese 有機可乘! Yǒujīkěchéng!
France Flag.png French C'est le moment !
Germany Flag.png German Warten wir auf unsere Chance!
Italy Flag.png Italian Aspettiamo il nostro momento!
South Korea Flag.png Korean 틈을노려! Teumeul Noryeo!
Spain Flag.png Spanish ¡Con tenacidad!

Hang in There!

Language Title
Japan Flag.png Japanese 耐えていこう! Taeteikō!
Mandarin Chinese 忍耐到底! Rěnnài Dàodǐ!
France Flag.png French Tenons le choc !
Germany Flag.png German Wir überstehen das!
Italy Flag.png Italian Stringiamo i denti!
South Korea Flag.png Korean 버티자! Beotija!
Spain Flag.png Spanish ¡No me rendiré!

Strike Together!

Language Title
Japan Flag.png Japanese 一気にいくよ! Ikki ni Iku yo!
Mandarin Chinese 一舉進攻! Yījǔ Jìngōng!
France Flag.png French Donnons-nous à fond !
Germany Flag.png German Verlieren wir keine Zeit!
Italy Flag.png Italian Andiamo all'attacco!
South Korea Flag.png Korean 단숨에간다! Dansume Ganda!
Spain Flag.png Spanish ¡Al ataque!

Stand Together!

Language Title
Japan Flag.png Japanese みんな堪えて! Minna Taete!
Mandarin Chinese 大家撐住! Dàjiā Chēngzhù!
France Flag.png French Tenons bon, les amis !
Germany Flag.png German Haltet durch, Freunde!
Italy Flag.png Italian Resistiamo tutti insieme!
South Korea Flag.png Korean 다들버텨줘! Dadeul Beotyeojwo!
Spain Flag.png Spanish ¡Aguantemos!

Let's Brainstorm!

Language Title
Japan Flag.png Japanese 賢く攻めよう! Kashikoku Semeyō!
Mandarin Chinese 機智進攻! Jīzhì Jìngōng!
France Flag.png French Visons juste !
Germany Flag.png German Kämpfen wir mit Bedacht!
Italy Flag.png Italian Attacchiamo con astuzia!
South Korea Flag.png Korean 빈틈없이공격하자! Binteum-eopsi Gong-gyeokhaja!
Spain Flag.png Spanish ¡Sin tregua!

Let's Keep Cool!

Language Title
Japan Flag.png Japanese 気合いをあげる! Kiai o Ageru!
Mandarin Chinese 振奮氣勢! Zhènfèn Qìshì!
France Flag.png French Motivons-nous !
Germany Flag.png German Jetzt drehen wir auf!
Italy Flag.png Italian Mettiamoci più grinta!
South Korea Flag.png Korean 기합을높이자! Gihab-eul Nop-ija!
Spain Flag.png Spanish ¡No desistamos!


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Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.