Gladion (Masters): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
 
(100 intermediate revisions by 23 users not shown)
Line 9: Line 9:
|num=102
|num=102
|enva=Alan Lee<ref name="Alan Lee">[https://twitter.com/alanleevo/status/1304868286333558784 Alan Lee on Twitter]</ref>
|enva=Alan Lee<ref name="Alan Lee">[https://twitter.com/alanleevo/status/1304868286333558784 Alan Lee on Twitter]</ref>
|java=
|java=[[Kōki Uchiyama]]<ref>Nintendo DREAM (vol. 329)</ref>
|desc=Gladion doesn't say much, but he cares deeply about his friends, family, and Pokémon. He used to be much more rebellious and fixated on becoming stronger.
|desc=Gladion doesn't say much, but he cares deeply about his friends, family, and Pokémon. He used to be much more rebellious and fixated on becoming stronger.
}}
}}
'''Gladion''' (Japanese: '''グラジオ''' ''Glazio'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Gladion|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{TP|Gladion|Silvally}}. He was first introduced in the [[List of story events in Pokémon Masters EX|story event]], ''Family Ties''. The sync pair can be obtained through the {{DL|sync pair|sync pair scout}}.
'''Gladion''' (Japanese: '''グラジオ''' ''Glazio'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Gladion|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{TP|Gladion|Silvally}}. He was first introduced in the [[story event]] [[Family Ties]]. The sync pair can be obtained through the [[sync pair scout]] starting on September 14, 2020. The pair's potential can be upgraded to {{6EX}} from when the pair was first released, which unlocks Gladion's EX style.


Gladion and Silvally are capable of reaching 6★ EX. Raising the sync pair to 6★ EX allows Gladion to switch to his EX style which also comes with an alternate Trainer pose.
Gladion also forms a sync pair with his {{p|Golbat}}. This pair can be obtained by reaching Friendship Level 100 with Gladion in the [[Trainer Lodge]] beginning on November 1, 2023. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
 
Gladion in his [[sygna suit]] forms a sync pair with {{p|Magearna}}. This pair can be obtained through a Master Fair sync pair scout beginning on February 19, 2024. This pair can be raised to {{6EX}} since it first released.
 
Gladion also forms a sync pair with {{p|Weavile}}. This pair can be obtained by exchanging 300 Training Tickets beginning on June 28, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
 
==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}
 
{{anchor|Silvally}}
==Silvally (All Type Changes)==
Raising this sync pair to 6★ EX will unlock Song Key 07005, which allows "Battle! (Gladion) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}.


==Silvally==
{{Masters
{{Masters
|name=Silvally
|name=Silvally
|ndex=773
|namelink=Gladion's Silvally
|ndex=0773
|type=Normal
|type=Normal
|role=Tech
|role=Tech
|move1=Normal
|move1=Normal
|moveX=Any
|base=6
|base=6
|weakness=Fighting
|weakness=Fighting
|description='''Type Change: Normal:'''<br> This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased.<br>'''Type Change: {{tt|<Type>|Matches the type of the form}}:'''<br>Having been awakened successfully, it can change its type and battle—just like {{p|Arceus|a certain Pokémon depicted in legends}}.
|description='''Type Change: Normal:'''<br> This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased.<br>'''Type Change: {{tt|<Type>|Matches the type of the form}}:'''<br>Having been awakened successfully, it can change its type and battle—just like {{p|Arceus|a certain Pokémon depicted in legends}}.
|hp=616|atk=206|def=206|spatk=206|spdef=206|spe=206
|hp=664|atk=224|def=224|spatk=224|spdef=224|spe=224
|hp2=716|atk2=246|def2=246|spatk2=246|spdef2=246|spe2=246
|hp2=764|atk2=264|def2=264|spatk2=264|spdef2=264|spe2=264
}}
}}


===Silvally forms===
===Availability===
Gladion is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:
{{MastersAvailability/head|normal}}
{{MastersAvailability/entry|Gladion Spotlight Scout + Present|September 14 to October 1, 2020|note=Debut}}
{{MastersAvailability/entry|{{mas|Leaf}} and Gladion Spotlight Scout|April 5 to 17, 2021}}
{{MastersAvailability/foot|normal}}
 
===Forms===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Fire.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Water.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Electric.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Grass.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Ice.png|128px]]
|-
| Type Change: Normal
| Type Change: Fire
| Type Change: Water
| Type Change: Electric
| Type Change: Grass
| Type Change: Ice
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Fighting.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Poison.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Ground.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Flying.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Psychic.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Bug.png|128px]]
|-
| Type Change: Fighting
| Type Change: Poison
| Type Change: Ground
| Type Change: Flying
| Type Change: Psychic
| Type Change: Bug
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Rock.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Ghost.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Dragon.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Dark.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Steel.png|128px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters0773Fairy.png|128px]]
|-
| Type Change: Rock
| Type Change: Ghost
| Type Change: Dragon
| Type Change: Dark
| Type Change: Steel
| Type Change: Fairy
|}
 
===Weaknesses===
{| class="roundy sortable mw-collapsible mw-collapsed" style="background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy sortable mw-collapsible mw-collapsed" style="background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
Line 37: Line 102:
|-style="background:#fff"
|-style="background:#fff"
| [[File:NormalIC Masters.png|20px]] {{t|Normal}}
| [[File:NormalIC Masters.png|20px]] {{t|Normal}}
| [[File:MastersIcon773.png|50px]]
| [[File:MastersIcon0773.png|50px]]
| [[File:FightingIC Masters.png|20px]] {{t|Fighting}}
| [[File:FightingIC Masters.png|20px]] {{t|Fighting}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:FightingIC Masters.png|20px]] {{t|Fighting}}
| [[File:FightingIC Masters.png|20px]] {{t|Fighting}}
| [[File:MastersIcon773Fighting.png|50px]]
| [[File:MastersIcon0773Fighting.png|50px]]
| [[File:FairyIC Masters.png|20px]] {{t|Fairy}}
| [[File:FairyIC Masters.png|20px]] {{t|Fairy}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:FlyingIC Masters.png|20px]] {{t|Flying}}
| [[File:FlyingIC Masters.png|20px]] {{t|Flying}}
| [[File:MastersIcon773Flying.png|50px]]
| [[File:MastersIcon0773Flying.png|50px]]
| [[File:RockIC Masters.png|20px]] {{t|Rock}}
| [[File:RockIC Masters.png|20px]] {{t|Rock}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:PoisonIC Masters.png|20px]] {{t|Poison}}
| [[File:PoisonIC Masters.png|20px]] {{t|Poison}}
| [[File:MastersIcon773Poison.png|50px]]
| [[File:MastersIcon0773Poison.png|50px]]
| [[File:PsychicIC Masters.png|20px]] {{t|Psychic}}
| [[File:PsychicIC Masters.png|20px]] {{t|Psychic}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:GroundIC Masters.png|20px]] {{t|Ground}}
| [[File:GroundIC Masters.png|20px]] {{t|Ground}}
| [[File:MastersIcon773Ground.png|50px]]
| [[File:MastersIcon0773Ground.png|50px]]
| [[File:IceIC Masters.png|20px]] {{t|Ice}}
| [[File:IceIC Masters.png|20px]] {{t|Ice}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:RockIC Masters.png|20px]] {{t|Rock}}
| [[File:RockIC Masters.png|20px]] {{t|Rock}}
| [[File:MastersIcon773Rock.png|50px]]
| [[File:MastersIcon0773Rock.png|50px]]
| [[File:GrassIC Masters.png|20px]] {{t|Grass}}
| [[File:GrassIC Masters.png|20px]] {{t|Grass}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:BugIC Masters.png|20px]] {{t|Bug}}
| [[File:BugIC Masters.png|20px]] {{t|Bug}}
| [[File:MastersIcon773Bug.png|50px]]
| [[File:MastersIcon0773Bug.png|50px]]
| [[File:FlyingIC Masters.png|20px]] {{t|Flying}}
| [[File:FlyingIC Masters.png|20px]] {{t|Flying}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:GhostIC Masters.png|20px]] {{t|Ghost}}
| [[File:GhostIC Masters.png|20px]] {{t|Ghost}}
| [[File:MastersIcon773Ghost.png|50px]]
| [[File:MastersIcon0773Ghost.png|50px]]
| [[File:DarkIC Masters.png|20px]] {{t|Dark}}
| [[File:DarkIC Masters.png|20px]] {{t|Dark}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:SteelIC Masters.png|20px]] {{t|Steel}}
| [[File:SteelIC Masters.png|20px]] {{t|Steel}}
| [[File:MastersIcon773Steel.png|50px]]
| [[File:MastersIcon0773Steel.png|50px]]
| [[File:FireIC Masters.png|20px]] {{t|Fire}}
| [[File:FireIC Masters.png|20px]] {{t|Fire}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:FireIC Masters.png|20px]] {{t|Fire}}
| [[File:FireIC Masters.png|20px]] {{t|Fire}}
| [[File:MastersIcon773Fire.png|50px]]
| [[File:MastersIcon0773Fire.png|50px]]
| [[File:WaterIC Masters.png|20px]] {{t|Water}}
| [[File:WaterIC Masters.png|20px]] {{t|Water}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:WaterIC Masters.png|20px]] {{t|Water}}
| [[File:WaterIC Masters.png|20px]] {{t|Water}}
| [[File:MastersIcon773Water.png|50px]]
| [[File:MastersIcon0773Water.png|50px]]
| [[File:ElectricIC Masters.png|20px]] {{t|Electric}}
| [[File:ElectricIC Masters.png|20px]] {{t|Electric}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:GrassIC Masters.png|20px]] {{t|Grass}}
| [[File:GrassIC Masters.png|20px]] {{t|Grass}}
| [[File:MastersIcon773Grass.png|50px]]
| [[File:MastersIcon0773Grass.png|50px]]
| [[File:PoisonIC Masters.png|20px]] {{t|Poison}}
| [[File:PoisonIC Masters.png|20px]] {{t|Poison}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:ElectricIC Masters.png|20px]] {{t|Electric}}
| [[File:ElectricIC Masters.png|20px]] {{t|Electric}}
| [[File:MastersIcon773Electric.png|50px]]
| [[File:MastersIcon0773Electric.png|50px]]
| [[File:GroundIC Masters.png|20px]] {{t|Ground}}
| [[File:GroundIC Masters.png|20px]] {{t|Ground}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:PsychicIC Masters.png|20px]] {{t|Psychic}}
| [[File:PsychicIC Masters.png|20px]] {{t|Psychic}}
| [[File:MastersIcon773Psychic.png|50px]]
| [[File:MastersIcon0773Psychic.png|50px]]
| [[File:GhostIC Masters.png|20px]] {{t|Ghost}}
| [[File:GhostIC Masters.png|20px]] {{t|Ghost}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:IceIC Masters.png|20px]] {{t|Ice}}
| [[File:IceIC Masters.png|20px]] {{t|Ice}}
| [[File:MastersIcon773Ice.png|50px]]
| [[File:MastersIcon0773Ice.png|50px]]
| [[File:FightingIC Masters.png|20px]] {{t|Fighting}}
| [[File:FightingIC Masters.png|20px]] {{t|Fighting}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:DragonIC Masters.png|20px]] {{t|Dragon}}
| [[File:DragonIC Masters.png|20px]] {{t|Dragon}}
| [[File:MastersIcon773Dragon.png|50px]]
| [[File:MastersIcon0773Dragon.png|50px]]
| [[File:DragonIC Masters.png|20px]] {{t|Dragon}}
| [[File:DragonIC Masters.png|20px]] {{t|Dragon}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:DarkIC Masters.png|20px]] {{t|Dark}}
| [[File:DarkIC Masters.png|20px]] {{t|Dark}}
| [[File:MastersIcon773Dark.png|50px]]
| [[File:MastersIcon0773Dark.png|50px]]
| [[File:BugIC Masters.png|20px]] {{t|Bug}}
| [[File:BugIC Masters.png|20px]] {{t|Bug}}
|-style="background:#fff"
|-style="background:#fff"
| [[File:FairyIC Masters.png|20px]] {{t|Fairy}}
| [[File:FairyIC Masters.png|20px]] {{t|Fairy}}
| [[File:MastersIcon773Fairy.png|50px]]
| [[File:MastersIcon0773Fairy.png|50px]]
| [[File:SteelIC Masters.png|20px]] {{t|Steel}}
| [[File:SteelIC Masters.png|20px]] {{t|Steel}}
|}
|}
Line 112: Line 177:
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
! style="width: 120px"|Name
! Name
! style="width: 40px"|{{color2|000|Type}}
! {{color2|000|Type}}
! style="width: 40px"|{{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! style="width: 40px"|Move gauge
! Move gauge
! style="width: 40px"|Base {{color2|000|Power}}
! Base {{color2|000|Power}}
! style="width: 40px"|Max {{color2|000|Power}}
! Max {{color2|000|Power}}
! style="width: 40px"|{{color2|000|Accuracy}}
! {{color2|000|Accuracy}}
! style="width: 70px"|Target
! Target
! style="width: 160px"|Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Crush Claw}}
|{{m|Crush Claw}}
Line 130: Line 195:
|95%
|95%
|An opponent
|An opponent
|Has a good chance of lowering the target's Defense.
|Has a chance (50%) of lowering the target's Defense by 1 stat rank.
|- style="background:#fff"
|- style="background:#fff"
|[[X Attack]]
|[[X Attack]]
Line 140: Line 205:
|—
|—
|Self
|Self
|Sharply raises the user's Attack.
|Raises the user's Attack by 2 stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Multi-Attack}}
|{{m|Multi-Attack}}
Line 160: Line 225:
|—
|—
|Self
|Self
|Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Drastically raises the user's Speed.
|Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Raises the user's Speed by 3 stat ranks.
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 172: Line 237:
|—
|—
|An opponent
|An opponent
|This attack's type is determined by the user's type change.<br>(6★ EX) effect: Power of sync move increases by 50%.''
|This attack's type is determined by the user's type change.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)''
|}
|}


Line 183: Line 248:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Backfire 2
|{{sk|Backfire|2}}
|Sharply lowers the Attack and Sp. Atk of all opposing sync pairs just before the user faints.
|Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints.
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Normal Tech
|[[File:Theme skill icon type.png|20px|link=]] Normal Tech
|Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|-style="background:#fff"
|Alola Tech
|[[File:Theme skill icon region.png|20px|link=]] Alola Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|-style="background:#fff"
|Rival Tech
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|-style="background:#fff"
|Villain Tech
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
|}
|}


===Sync Grid===
===Sync grid===
Gladion and Silvally's [[sync grid]] is an expanded grid, made available since the pair was first released.
Gladion & Silvally's [[sync grid]] is an expanded grid, made available since the pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
Line 373: Line 446:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Crush Claw: Move Gauge Refresh 3
| Crush Claw: {{sk|Move Gauge Refresh|3}}
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Crush Claw: On a Roll 1
| Crush Claw: {{sk|On a Roll|1}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 10
| 10
Line 415: Line 488:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Multi-Attack: Move Gauge Refresh 3
| Multi-Attack: {{sk|Move Gauge Refresh|3}}
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| X Attack: MP Refresh 3
| X Attack: {{sk|MP Refresh|3}}
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the move used if the move is successful.
| 7
| 7
| 84
| 84
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| My Mind's Made Up!: Hit and Heal 9
| My Mind's Made Up!: {{sk|Hit and Heal|9}}
| Makes the user gradually heal itself when a move is successful.
| Applies the Gradual Healing effect to the user when its move is successful.
| 8
| 8
| 96
| 96
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| My Mind's Made Up!: Follow-Through 9
| My Mind's Made Up!: {{sk|Follow-Through|9}}
| Ensures that the user's next attack will be a critical hit when a move is successful.
| Applies the Critical Hit Next effect to the user when its move is successful.
| 8
| 8
| 96
| 96
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| {{sk|Headstrong}}
| Attack cannot be lowered.
| Attack cannot be lowered.
| 3
| 3
Line 445: Line 518:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Unbending
| {{sk|Unbending}}
| Defense cannot be lowered.
| Defense cannot be lowered.
| 3
| 3
Line 451: Line 524:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Stamina Reserves 3
| {{sk|Stamina Reserves|3}}
| Once per battle, charges the user's move gauge by three when the user is in a pinch.
| Charges the user’s move gauge by 3 the first time it is in a pinch each battle.
| 6
| 6
| 72
| 72
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Double Down 3
| {{sk|Double Down|3}}
| Powers up sync moves that are super effective.
| Powers up sync moves that are super effective.
| 8
| 8
Line 463: Line 536:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Vigilance
| {{sk|Vigilance}}
| The Pokémon is protected against critical hits.
| Protects the user against critical hits.
| 8
| 8
| 96
| 96
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Burst In
| {{sk|Burst In}}
| Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle.
| Applies the Critical Hit Next effect to the user when it enters a battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 2
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 10
| 10
Line 481: Line 554:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| HP Advantage 3
| {{sk|HP Advantage|3}}
| The more HP the user has remaining, the more it powers up moves.
| The larger the user’s percentage of remaining HP, the more it powers up the user’s moves.
| 10
| 10
| 120
| 120
Line 500: Line 573:
|}
|}


==Availability==
==Golbat==
Gladion and Silvally can be battled against in:
{{Masters
* Sync Pair Story - Brionne's Evolution
|name=Golbat
===Sync Pair Stories===
|ndex=0042
|gender=m
|type=Poison
|role=Support
|move1=Poison
|base=4EX
|weakness=Rock
|description=Every once in a while, you’ll see a Golbat that’s missing some fangs. This happens when hunger drives it to try biting a {{type|Steel}} Pokémon.
|hp=603|atk=176|def=228|spatk=156|spdef=228|spe=297
|hp2=683|atk2=216|def2=268|spatk2=196|spdef2=268|spe2=337
}}
 
===Availability===
Gladion & Golbat can be teamed up with by scouting Gladion and raising him to friendship level 100 in the Trainer Lodge.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{poison color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Poison Fang}}
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
{{statustable|Physical}}
|2
|34
|40
|100%
|An opponent
|Has a chance (50%) of leaving the target badly poisoned.
|- style="background:#fff"
|[[X Attack]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Attack of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|{{m|Haze}}
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
{{statustable|Status}}
|2<br>(2 uses)
|—
|—
|—
|All opponents
|Returns the target’s raised stats to normal.
|- style="background:#fff"
|I’ll Protect You!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 1 stat rank.
|- style="background: #{{poison color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Best Moves Poison Impact
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{poison color light}}"
! Name
! Description
|- style="background: #{{poison color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|First Aid|4}}
|Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|-style="background:#fff"
|{{sk|Quick Cure}}
|Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|-style="background:#fff"
|{{sk|Antitoxin}}
|Prevents the user from getting poisoned or badly poisoned.
|- style="background: #{{poison color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Poison Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Support
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background: #{{poison color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
|}
 
===Sync grid===
Gladion & Golbat's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{poison color}}; border:3px solid #{{poison color dark}}; text-align:center"
|- style="background: #{{poison color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Poison Fang: Power +4
| Poison Fang: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Fang: Power +4
| Poison Fang: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Fang: Power +4
| Poison Fang: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Fang: Power +4
| Poison Fang: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Poison Fang: Power +4
| Poison Fang: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Poison Fang: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Poison Fang: {{sk|Hostile Environment|1}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Haze: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Haze: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| X Attack All: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Attack All: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| I’ll Protect You!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| {{sk|Unflappable}}
| Prevents the user from flinching.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Stalwart}}
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Sync Cure}}
| Removes all status conditions from the user after using its sync move.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Toughen Up|4}}
| Has a chance (50%) of raising the user’s Defense by one stat rank when it is hit by an attack move.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Tighten Up|4}}
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Healthy Healing}}
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
| 10
| 120
| 2
|-style="background:#fff"
| {{sk|Ground Guard}}
| Reduces damage when the user is attacked by Ground-type moves.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|S-Move: Team HP Recovery (M)|1}}
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Safety Tether}}
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Catalyst}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Best Moves Poison Impact: Power +25
| Best Moves Poison Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Best Moves Poison Impact: Power +25
| Best Moves Poison Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Weavile==
{{Masters
|name=Weavile
|ndex=0461
|gender=m
|type=Ice
|role=Field
|move1=Ice
|base=6
|weakness=Fighting
|description=One Weavile will trip a {{p|Sandshrew}} and flip it over, and then another Weavile will deal the finishing blow with its sharp claws.
|hp=652|atk=390|def=161|spatk=370|spdef=176|spe=350
|hp2=752|atk2=430|def2=201|spatk2=410|spdef2=216|spe2=390
}}
 
===Availability===
Gladion & Weavile can be teamed up with by exchanging 300 Training Tickets in the [[Damage Challenge]] Training Ticket Exchange.
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Triple Axel}}
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
{{statustable|Physical}}
|2
|20
|24
|90%
|An opponent
|Attacks up to three times in a row. This attack’s power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack’s power returns to normal.
|- style="background:#fff"
|Mini [[Potion]] All
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
|- style="background:#fff"
|{{m|Icy Wind}}
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
{{statustable|Special}}
|3
|92
|110
|95%
|All opponents
|Lowers the target’s Speed by 1 stat rank.
|- style="background:#fff"
|Hah... Here We Go!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Raises an ally’s Defense and Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to an ally.
|- style="background: #{{ice color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|See More of the World Ice Impact
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ice Zone)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
! Name
! Description
|- style="background: #{{ice color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Arctic Arrival}}
|Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)
|-style="background:#fff"
|Use Move When Ice Zone: Team HP Recovery 9
|Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.
|-style="background:#fff"
|{{sk|Unfortunate Strike|4}}
|Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
|- style="background: #{{ice color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Ice Field
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Alola Adventurer Field
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|- style="background: #{{ice color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 1
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery levels by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
|}
 
===Sync grid===
Gladion & Weavile's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 1
|-style="background:#fff"
| Triple Axel: Power +1
| Triple Axel: Power ↑ +1
| 3
| 36
| 2
|-style="background:#fff"
| Triple Axel: Accuracy +10
| Triple Axel: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Triple Axel: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Icy Wind: Power +3
| Icy Wind: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Icy Wind: Accuracy +5
| Icy Wind: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Icy Wind: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mini Potion All: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Mini Potion All: {{sk|Master Healer|1}}
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Hah... Here We Go!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Hah... Here We Go!: {{sk|Friendly Shield|1}}
| When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank.
| 7
| 84
| 3
|-style="background:#fff"
| Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1
| When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by 1 stat rank.
| 7
| 84
| 3
|-style="background:#fff"
| {{sk|Headstrong}}
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Unflappable}}
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| Faint: Ally HP Recovery (M) 1
| Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Ice Zone: MG → 2
| Quickly charges the move gauge when the zone is an Ice Zone.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Quick Tempo}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Chase Down|5}}
| Powers up the user's moves when the target's Speed is lowered.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Slo-pponent Sync|5}}
| Powers up the user's sync move when the target's Speed is lowered.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Unfortunate Strike|4}}
| Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 120
| 3
|-style="background:#fff"
| See More of the World Ice Impact: Power +25
| See More of the World Ice Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| See More of the World Ice Impact: Power +25
| See More of the World Ice Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Magearna==
{{MastersInfobox
|type=fairy
|name=Sygna Suit Gladion
|jname=マジコスグラジオ
|jtrans=Serious Costume Glazio
|image=Spr Masters Gladion Sygna.png
|size=200px
|caption=Sygna Suit Gladion's model
|num=102
|enva=Alan Lee
|java=Kōki Uchiyama
|desc=Gladion is wearing a sygna suit. He refused to abandon the [[artificial Pokémon]] Magearna and decided instead to treat it like a member of his family.
}}
{{Masters
|name=Magearna
|ndex=0801
|type=Fairy
|role=Strike (Special)
|exrole=Sprint
|move1=Fairy
|base=6
|weakness=Fire
|description=It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
|hp=645|atk=336|def=159|spatk=400|spdef=159|spe=372
|hp2=805|atk2=396|def2=199|spatk2=460|spdef2=199|spe2=452
}}
===Availability===
Sygna Suit Gladion is exclusive to Master Fair scouts. He was available in the following [[sync pair scout]]s:
{{MastersAvailability/head|fairy}}
{{MastersAvailability/entry|Sygna Suit Gladion Master Fair Scout|February 19 to April 1, 2024|note=Debut}}
{{MastersAvailability/foot|fairy}}
 
He was also available in the following sync pair scouts:
{{MastersAvailability/head|fairy}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|fairy}}
{{-}}
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Fleur Cannon}}
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]]
{{statustable|Special}}
|4
|200
|240
|90%
|An opponent
|Lowers the user’s Sp. Atk by 2 stat ranks.
|- style="background:#fff"
|[[X Speed]] +
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user’s Speed by 3 stat ranks.
|- style="background:#fff"
|Piercing {{m|Fleur Cannon}}
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]]
{{statustable|Special}}
|4<br>(1 use)
|220
|264
|—
|All opponents
|Activation Condition: When the user’s Pokémon uses a move once. Deactivation Condition: When this move is used.<br>Never misses. The more the currently targeted opponent’s Sp. Atk is lowered, the greater the power of this attack. The power of this move is not lowered even if there are multiple targets. The more the currently targeted opponent’s Sp. Atk is lowered, the more it increases the user’s Special Moves ↑ Next effect (can be increased by up to 3 ranks maximum).
|- style="background:#fff"
|My Soul Is Shaking!
{{typetable|None}}
{{statustable|Status}}
|4<br>(1 use)
|—
|—
|—
|Self
|Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Special Moves ↑ Next effect by 1 rank.
|- style="background: #{{fairy color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Gentle Souls {{mcolor|Fleur Cannon|000}}
|{{t|Fairy}}<br>[[File:FairyIC Masters.png|20px]]
{{statustable|Special}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''<br>''(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! Description
|- style="background: #{{fairy color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Alola Spirit
|Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
|-style="background:#fff"
|Just Give It Up Already
|The user’s stats cannot be lowered. Lowers the target’s Sp. Atk by 2 stat ranks when the user successfully attacks with Fleur Cannon. When the user’s stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead.
|-style="background:#fff"
|{{sk|Condition Nullification}}
|Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
|-style="background:#fff"
|{{sk|Soften Up|1}}
|Critical hits land more easily when the user attacks with a sync move.
|- style="background: #{{fairy color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Fairy Strike
|Raises allies' Attack and Sp. Atk by 15 when using Fairy-type attacks.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Sygna Suit Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|- style="background: #{{fairy color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
|}
 
===Sync grid===
Sygna Suit Gladion & Magearna's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Fleur Cannon: Power +2
| Fleur Cannon: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Fleur Cannon: Power +2
| Fleur Cannon: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Fleur Cannon: Power +2
| Fleur Cannon: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Fleur Cannon: Power +2
| Fleur Cannon: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Fleur Cannon: Power +2
| Fleur Cannon: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Fleur Cannon: Accuracy +10
| Fleur Cannon: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Fleur Cannon: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Piercing Fleur Cannon: Power +3
| Piercing Fleur Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Piercing Fleur Cannon: Power +3
| Piercing Fleur Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Piercing Fleur Cannon: Power +3
| Piercing Fleur Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Piercing Fleur Cannon: Power +3
| Piercing Fleur Cannon: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Piercing Fleur Cannon: Power +3
| Piercing Fleur Cannon: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| X Speed +: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Speed +: {{sk|BOGO|9}}
| Applies the Free Move Next effect to the user when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| My Soul Is Shaking!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| My Soul Is Shaking!: {{sk|Propulsion|9}}
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Super Syncer}}
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Sync Regen}}
| Applies the Gradual Healing effect to the user after using its sync move.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Speedster's Sync|3}}
| Powers up the user’s sync move when its Speed is raised.
| 8
| 96
| 2
|-style="background:#fff"
| KO Opp: Special Boost ↑2 9
| Increases the user’s Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Overpower}}
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Brainpower}}
| The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| T-Move: Special Boost ↑1 9
| Increases the user’s Special Moves ↑ Next effect by 1 rank when its Trainer uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Discourage|2}}
| Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| S-Move on Opp: Sp. Atk ↓ 4
| Lowers the target’s Sp. Atk by 4 stat rank when the user’s sync move targeting that opponent is successful.
| 10
| 120
| 3
|-style="background:#fff"
| 1st S-Move: Restore B-Move MP 1
| Restores 1 MP of the user’s buddy move the first time its sync move is used each battle.
| 12
| 144
| 3
|-style="background:#fff"
| Gentle Souls Fleur Cannon: Power +25
| Gentle Souls Fleur Cannon: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Gentle Souls Fleur Cannon: Power +25
| Gentle Souls Fleur Cannon: Power ↑ +25
| 5
| 60
| 3
|}
 
==Appearances==
===Battle appearances===
Gladion & Silvally can be battled against in:
* [[Elio (Masters)#Sync pair stories|Sync pair story]]: Brionne's Evolution
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 13 to 28, 2021)
* [[Battle with Pals]]: Friendiversary Gifts (March 14 to 22, 2022)
* Daily Type Rotation: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (as a side foe; August 12 to 28, 2023)
 
Sygna Suit Gladion & Magearna can be battled against in:
* [[Extreme battle event]]: {{DL|Extreme battle event|Regional Top-Tier Challenge}} (as a side foe; September 6 to 19, 2024)
 
Gladion & Weavile can be battled against in:
* [[Damage Challenge]]: {{DL|Damage Challenge|Training with Gladion!}} (July 12 to 16, 2024)
 
Gladion has also been shown to pair alongside {{p|Crobat}} and can be battled against in:
* Extreme battle event: {{DL|Extreme battle event|Light Up the Dark}} (December 2 to 16, 2021)
* [[Villain event]]: [[Investigate the Foundation]] (April 28 to June 2, 2023; December 4 to 18, 2023)
* Damage Challenge: [[Damage Challenge#Training with Gladion! 2|Training with Gladion!]] (July 30 to August 2, 2024)
 
===Story appearances===
Gladion appears in his normal outfit in the following story areas:
* [[Villain Arc]]: {{DL|Villain Arc|Alola: Protecting the Island}}
* [[Story event]]s:
** [[Family Ties]]
** [[Dazzling Dizzying Battle Stage]]
** [[Champion Time]]
** [[Hearts United]]
** [[The Light Devourer]]
** [[Revel in Rivalry]]
** [[Mechanized—Love and Solitude]]
** [[Middle-Aged Opposites]]
** [[Golden Bonds on Pasio]]
* Sync pair story: [[Elio (Masters)#Sync pair stories|Brionne's Evolution]]
 
Gladion appears in his sygna suit in the following story areas:
* [[Story event]]s:
** [[Mechanized—Love and Solitude]]
** [[Festive Sun and Moon]]
 
===Sync pair stories===
====Gladion & Silvally====
* A Day with Gladion
* A Day with Gladion
====Sygna Suit Gladion & Magearna====
* A Day with Sygna Suit Gladion


==Quotes==
==Quotes==
Line 516: Line 1,921:


==Gallery==
==Gallery==
===Gladion===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%"
|-
|-
| colspan=4 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Masters Dream Team Maker Gladion and Silvally.png|x200px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Dream Team Maker Gladion and Silvally.png|x200px]]
| colspan=4 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Masters Dream Team Maker Gladion EX and Silvally.png|x200px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Dream Team Maker Gladion EX and Silvally.png|x200px]]
| colspan=4 style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Family Ties artwork.png|x200px]]
|-
| colspan=4 | Gladion & Silvally on <br>Pokémon Masters EX Dream Team Maker
| Gladion's sync move mindscape<br>({{color2|000|Aether Paradise}}, Secret Lab A)
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Spr Masters Gladion 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSGladion Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Spr Masters Gladion EX.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:VSGladion EX Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" width=120px | [[File:Masters Gladion Plushie.png|120px]]
|-
|-
| colspan=8 | Gladion and Silvally on <br>Pokémon Masters EX Dream Team Maker
| 6★ model<br>(Normal colors)
| colspan=4 | Gladion's sync move mindscape<br>({{color2|000|Aether Paradise}}, Secret Lab A)
| VS model<br>(Normal colors)
| {{color2|000|List of story events in Pokémon Masters EX#Family Ties|Family Ties}} artwork
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Decorative Gladion Plushie for the {{color2|000|Trainer Lodge}}
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Spr Masters Gladion 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Emote 1 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:VSGladion Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Emote 2 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:Spr Masters Gladion EX.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Emote 3 Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background: #{{normal color light}}" | [[File:VSGladion EX Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Family Ties artwork.png|x200px]]
|-
|-
| colspan=3 | 5★ model
| Trainer emote<br>Nice!
| colspan=3 | 5★ VS model
| Trainer emote<br>Watch out!
| colspan=3 | 6★ EX model
| Trainer emote<br>Let's do this!
| colspan=3 | 6★ EX VS model
| Trainer emote<br>Thanks!
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 1-Star Family Ties.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 2-Star Family Ties.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 3-Star Family Ties.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Gladion Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal One of the Family.png|120px]]
|-
|-
| colspan=3 | Trainer emote<br>Nice!
| Medal<br>1★ Family Ties
| colspan=3 | Trainer emote<br>Watch out!
| Medal<br>2★ Family Ties
| colspan=3 | Trainer emote<br>Let's do this!
| Medal<br>3★ Family Ties
| colspan=3 | Trainer emote<br>Thanks!
| Medal<br>One of the Family
| {{color2|000|Family Ties}} artwork by {{color2|000|Naoki Saito}}
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 1-Star Family Ties.png|120px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Gladion Friend Snapshot.png|x200px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 2-Star Family Ties.png|120px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Gladion Story Snapshot.png|x200px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 3-Star Family Ties.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Family Ties artwork 2.jpg|x200px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal One of the Family.png|120px]]
|-
|-
| colspan=3 | Medal<br>1★ Family Ties
| colspan=2 | Trainer Lodge Friend Snapshot
| colspan=3 | Medal<br>2★ Family Ties
| colspan=2 | Trainer Lodge Story Snapshot
| colspan=3 | Medal<br>3★ Family Ties
| {{color2|000|Family Ties}} artwork by 7Repose
| colspan=3 | Medal<br>One of the Family
|}
 
===Sygna Suit Gladion===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:VSGladion Sygna Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Spr Masters Gladion Sygna 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Spr Masters Gladion Sygna EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:VSGladion Sygna EX Masters.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Gladion Sygna Mindscape.png|x200px]]
|-
| VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Sygna Suit Gladion's sync move mindscape<br>({{color2|000|Aether Paradise}}, Secret Lab A)
|-
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Gladion Sygna Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Gladion Sygna Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Gladion Sygna Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Gladion Sygna Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width: 200px" | [[File:Masters Gladion Lusamine Lillie alts artwork.png|200px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width:120px" | [[File:Masters Medal 1-Star Mechanized Love and Solitude.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width:120px" | [[File:Masters Medal 2-Star Mechanized Love and Solitude.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width:120px" | [[File:Masters Medal 3-Star Mechanized Love and Solitude.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}; width:120px" | [[File:Masters Medal You Wont Be Lonely with Me.png|120px]]
|-
| Medal<br>1★ Mechanized—Love and Solitude
| Medal<br>2★ Mechanized—Love and Solitude
| Medal<br>3★ Mechanized—Love and Solitude
| Medal<br>You Won't Be Lonely with Me
| Splash screen artwork with {{color2|000|Lillie (Masters)|Lillie}} and {{color2|000|Lusamine (Masters)|Lusamine}} by {{color2|000|kirisAki}}<ref name=Mechanized—LoveandSolitude>[https://archive.is/Uu9gM kirisAki confirming she drew the Mechanized Love and Solitude art]</ref>
|-
| colspan=2 style="{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Pokemon Day 2024 Countdown 7 Gladion Magearna.png|200px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{fairy color dark}}; background:#{{fairy color light}}" | [[File:Masters Gladion Sygna Friend Snapshot.png|230px]]
|-
| colspan=2 | {{color2|000|Pokémon Day}} countdown artwork<ref>https://twitter.com/Pokemon_cojp/status/1759850632691831268?s=20</ref>
| colspan=2 | Trainer Lodge Friend Snapshot
|}
|}


==Trivia==
==Trivia==
* Gladion and Silvally are the first [[Legendary Pokémon]] sync pair that is only available via Sync Pair Scout.
* Gladion & Silvally were the first sync pair including a [[Legendary Pokémon]] to be exclusively available via sync pair scout.
** They are also the only sync pair including a Legendary Pokémon to be available in the general sync pair scout.
* All versions of Gladion use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Hau}}, {{mas|Lusamine}}, {{mas|Lillie}}, {{mas|Plumeria}}, {{mas|Guzma}}, {{mas|Elio}}, and {{mas|Selene}}.
** Gladion also uses special voice-over lines upon winning a battle with Hau, Lusamine, Elio, or Selene on the same team.
* Gladion is one of three Trainers who have formed sync pairs with all five roles (counting [[EX role]]s), the other two being {{mas|Red}} and {{mas|Blue}}.
** Not counting EX roles, Gladion has formed a sync pair of every role except Sprint.
 
===Origin===
Gladion's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. {{TP|Gladion|Silvally}} is Gladion's signature Pokémon in the [[core series]] games. Silvally's {{mas|Dex}} entries come from Pokémon Ultra Sun.
 
Gladion uses a Golbat during his third battle against the player in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. In addition, he uses a Golbat when battling alongside the {{player}} at [[Aether Paradise]]. Golbat's Dex entry comes from Pokémon Ultra Sun.
 
Gladion uses a Weavile during his fourth battle and his [[Pokémon League (Alola)/Title Defense|Title Defense]] battles against the player in Pokémon Sun and Moon. Weavile's Dex entry comes from Pokémon Ultra Sun.
 
Magearna is a [[Mythical Pokémon]] introduced in [[Generation VII]], like Gladion was. In addition, {{an|Gladion}}'s family owns a Magearna in the {{pkmn|anime}}. Magearna's Dex entry comes from Pokémon Ultra Sun.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''My Mind's Made Up!''
''My Mind's Made Up!''
{{langtable
{{langtable
|color={{normal color}}|bordercolor={{normal color dark}}
|color={{normal color}}|bordercolor={{normal color dark}}
|ja=これが答えだ ''{{tt|Kore ga Kotae da|This Is My Answer}}''
|ja=これが答えだ ''{{tt|Kore ga Kotae da|This Is My Answer}}''
|zh_cmn=這就是答案 ''{{tt|Zhè jiùshì Dáàn|This Is My Answer}}''
|zh_cmn=這就是答案 ''{{tt|Zhè jiù shì Dáàn|This Is My Answer}}''
|fr=J'ai la réponse !
|fr=J'ai la réponse !
|de=Das ist meine Antwort.
|de=Das ist meine Antwort.
Line 576: Line 2,049:
|es=¡Aquí tengo la respuesta!
|es=¡Aquí tengo la respuesta!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Audacious Multi-Attack''
''Audacious Multi-Attack''
{{langtable
{{langtable
|color={{normal color}}|bordercolor={{normal color dark}}
|color={{normal color}}|bordercolor={{normal color dark}}
|ja=最強の相手を望む マルチアタック ''{{tt|Saikyō no Aite o Nozomu Multi Attack|Quest for the Strongest Opponent Multi Attack}}''
|ja=最強の相手を望む マルチアタック ''{{tt|Saikyō no Aite o Nozomu Maruchi Atakku|Quest for the Strongest Opponent - Multi-Attack}}''
|zh_cmn=渴求最強對手之 多屬性攻擊 ''{{tt|Kěqiú Zuìqiángduìshǒu-zhī Duōshǔxìng Gōngjī|Quest for the Strongest Opponent Multi Attack}}''
|zh_cmn=渴求最強對手之 多屬性攻擊 ''{{tt|Kěqiú Zuìqiáng Duìshǒu zhī Duō Shǔxìng Gōngjí|Quest for the Strongest Opponent - Multi-Attack}}''
|fr=Pour me surpasser ! Coup Varia-Type !
|fr=Pour me surpasser ! Coup Varia-Type !
|de=Multi-Angriff der Gegnersuche
|de=Multi-Angriff der Gegnersuche
|ko=최강의 상대를 원하는 멀티어택 ''{{tt|Choegang-ui Sangdaereul Wonhaneun Multi Attack|Quest for the Strongest Opponent Multi Attack}}''
|ko=최강의 상대를 원하는 멀티어택 ''{{tt|Choegang-ui Sangdaereul Wonhaneun Meolti Eotaek|Quest for the Strongest Opponent - Multi-Attack}}''
|it=Multiattacco di chi cerca i più forti
|it=Multiattacco di chi cerca i più forti
|es=Multiataque Buscarrival
|es=Multiataque Buscarrival
}}
}}
|}{{-}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''I'll Protect You!''
{{langtable
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff
|ja=必ず守るさ……! ''{{tt|Kanarazu mamoru-sa...!|I'll Protect You!}}''
|zh_cmn=我必守護到底……! ''{{tt|Wǒ Bì Shǒuhù Dàodǐ...!|I'll Protect You to The End!}}''
|fr=Protéger ce lien à tout prix... !
|de=Ich beschütze euch!
|ko=반드시지키겠다...! ''{{tt|Bandeusijikigetda...!|I'll Protect You!}}''
|it=Vi proteggerò a tutti i costi!
|es=¡Os protegeré a todos!
}}
</div>
<div style="display: inline-block;">
''Best Moves Poison Impact''
{{langtable
|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff
|ja=ベストな技を繰りだす ポイズンインパクト ''{{tt|Besutona Waza o Kuridasu Poizun Inpakuto|Unleash the Best Move - Poison Impact}}''
|zh_cmn=使出最好的招式之 毒之衝擊 ''{{tt|Shǐchū Zuìhǎo de Zhāoshì zhī Dú-zhī Chōngjí|Unleash the Best Move - Poison Impact}}''
|fr=La bonne capacité au bon moment ! Impact Poison !
|de=Giftstoß der besten Attacken
|ko=최고의 기술을 펼치는 포이즌임팩트 ''{{tt|Choegoui Gisul-eul Pyeolchineun Poijeun Impaekteu|Unleash the Best Move - Poison Impact}}''
|it=Impatto Veleno di chi sceglie le mosse migliori
|es=Impacto Veneno de los Mejores Movimientos
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Hah... Here We Go!''
{{langtable
|color={{ice color}}|bordercolor={{ice color dark}}
|ja=フッ いくぞ……! ''{{tt|Fu, Iku zo...!|Hah... Here We Go!}}''
|zh_cmn=哼,要上了……! ''{{tt|Hēng, Yào Shàng le...!|Hah... Here We Go!}}''
|fr=Parfait. On y va... !
|de=Hmpf... Na dann los!
|ko=훗,간다...! ''{{tt|Hut, Ganda...!|Hah... Here We Go!}}''
|it=Ok, andiamo!
|es=Bien. ¡Vamos!
}}
</div>
<div style="display: inline-block;">
''See More of the World Ice Impact''
{{langtable
|color={{ice color}}|bordercolor={{ice color dark}}
|ja=広い世界をみせる アイスインパクト ''{{tt|Hiroi Sekai o Miseru Aisu Inpakuto|Show You the Wide World Ice Impact}}''
|zh_cmn=讓你看見更廣闊的世界之 冰之衝擊 ''{{tt|Ràng Nǐ Kànjiàn Gèng Guǎngkuò de Shìjiè zhī Bīng zhī Chōngjí|Let You See the Wider World Ice Impact}}''
|fr=À l'assaut de ce vaste monde ! Impact Glace !
|de=Eisstoß des erweiterten Horizonts
|ko=넓은 세계를 보여주는 아이스임팩트 ''{{tt|Neolbeun Segye-reul Boyeojuneun Aiseu Impaekteu|Show You the Wider World Ice Impact}}''
|it=Impatto Ghiaccio per conoscere meglio il mondo
|es=Impacto Hielo del Mundo en Todo su Esplendor
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Piercing Fleur Cannon''
{{langtable
|color={{fairy color}}|bordercolor={{fairy color dark}}
|ja=ペルセフルールカノン ''{{tt|Peruse Furūru Kanon|Percer Fleur Cannon}}''
|zh_cmn=突圍花朵加農炮 ''{{tt|Túwéi Huāduǒ Jiānóngpào|Breakout Fleur Cannon}}''
|fr=Canon Floral perçant
|de=Kanonenbouquet der Durchschlagskraft
|ko=페르세플뢰르캐논 ''{{tt|Pereuse Peulloereu Kaenon|Percer Fleur Cannon}}''
|it=Cannonfiore perforante
|es=Cañón Floral Perforante
}}
</div>
<div style="display: inline-block;">
''My Soul Is Shaking!''
{{langtable
|color={{fairy color}}|bordercolor={{fairy color dark}}
|ja=魂が震える……! ''{{tt|Tamashii ga Furueru...!|My Soul Is Shaking...!}}''
|zh_cmn=靈魂激昂……! ''{{tt|Línghún Jī'áng...!|My Soul Is Shaking...!}}''
|fr=Mon âme tremble... !
|de=Meine Seele ist erschüttert!
|ko=영혼이요동친다...! ''{{tt|Yeonghon-iyodongchinda...!|My Soul Is Shaking...!}}''
|it=I nostri animi palpitano!
|es=¡Mi alma se estremece!
}}
</div>
<div style="display: inline-block;">
''Gentle Souls Fleur Cannon''
{{langtable
|color={{fairy color}}|bordercolor={{fairy color dark}}
|ja=優しさで支えあう魂の フルールカノン ''{{tt|Yasashi-sa de Sasaeau Tamashii no Furūru Kanon|Souls that Support Each Other with Kindness - Fleur Cannon}}''
|zh_cmn=以溫柔相互扶持的靈魂之 花朵加農炮 ''{{tt|Yǐ Wēnróu Xiānghù Fúchí de Línghún zhī Huāduǒ Jiānóngpào|Souls that Support Each Other with Kindness - Fleur Cannon}}''
|fr=La douceur est aussi source de force ! Canon Floral !
|de=Kanonenbouquet des großen Einfühlungsvermögens
|ko=상냥함으로 서로를 지탱하는 영혼의 플뢰르캐논 ''{{tt|Sangnyangham-euro Seororeul Jitaenghaneun Yeonghon-ui Peulloereu Kaenon|Souls that Support Each Other with Kindness - Fleur Cannon}}''
|it=Cannonfiore sensibile e determinato
|es=Cañón Floral de Empatizar con los Pokémon
}}
</div>
</div>
{{-}}
 
==References==
==References==
<references/>
<references/>
Line 599: Line 2,176:
[[Category:Members of Team Skull]]
[[Category:Members of Team Skull]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Trainers with Mythical Pokémon]]
[[Category:Masters EX characters with an EX style]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Gladio#Pokémon Masters EX]]
[[de:Gladio#Pokémon Masters EX]]
[[es:Gladio#Pokémon Masters]]
[[es:Gladio (Masters EX)]]
[[it:Iridio (Masters EX)]]
[[it:Iridio (Masters EX)]]
[[ja:グラジオ (ポケモンマスターズ)]]
[[zh:格拉吉歐#Masters]]
[[zh:格拉吉歐#Masters]]

Latest revision as of 19:45, 17 September 2024

Gladion
グラジオ Glazio
Spr Masters Gladion.png
Gladion's model
No. 102
English voice actor Alan Lee[1]
Japanese voice actor Kōki Uchiyama[2]
Description Gladion doesn't say much, but he cares deeply about his friends, family, and Pokémon. He used to be much more rebellious and fixated on becoming stronger.

Gladion (Japanese: グラジオ Glazio) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Silvally. He was first introduced in the story event Family Ties. The sync pair can be obtained through the sync pair scout starting on September 14, 2020. The pair's potential can be upgraded to Masters EX star.png 6★ EX from when the pair was first released, which unlocks Gladion's EX style.

Gladion also forms a sync pair with his Golbat. This pair can be obtained by reaching Friendship Level 100 with Gladion in the Trainer Lodge beginning on November 1, 2023. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

Gladion in his sygna suit forms a sync pair with Magearna. This pair can be obtained through a Master Fair sync pair scout beginning on February 19, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released.

Gladion also forms a sync pair with Weavile. This pair can be obtained by exchanging 300 Training Tickets beginning on June 28, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Silvally (All Type Changes)

Raising this sync pair to 6★ EX will unlock Song Key 07005, which allows "Battle! (Gladion) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters0773.png Masters025W.png Type NormalIC Masters.png Normal
Move types NormalIC Masters.png Normal / User's Type
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Silvally Weakness FightingIC Masters.png Fighting
Type Change: Normal:
This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased.
Type Change: <Type>:
Having been awakened successfully, it can change its type and battle—just like a certain Pokémon depicted in legends.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 664 224 224 224 224 224
Lv. 140, Max Potential 764 264 264 264 264 264
Mega Silvally
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Gladion is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Gladion Spotlight Scout + Present September 14 to October 1, 2020 Debut
Leaf and Gladion Spotlight Scout April 5 to 17, 2021
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Forms

Masters0773.png Masters0773Fire.png Masters0773Water.png Masters0773Electric.png Masters0773Grass.png Masters0773Ice.png
Type Change: Normal Type Change: Fire Type Change: Water Type Change: Electric Type Change: Grass Type Change: Ice
Masters0773Fighting.png Masters0773Poison.png Masters0773Ground.png Masters0773Flying.png Masters0773Psychic.png Masters0773Bug.png
Type Change: Fighting Type Change: Poison Type Change: Ground Type Change: Flying Type Change: Psychic Type Change: Bug
Masters0773Rock.png Masters0773Ghost.png Masters0773Dragon.png Masters0773Dark.png Masters0773Steel.png Masters0773Fairy.png
Type Change: Rock Type Change: Ghost Type Change: Dragon Type Change: Dark Type Change: Steel Type Change: Fairy

Weaknesses

Type Weakness
NormalIC Masters.png Normal MastersIcon0773.png FightingIC Masters.png Fighting
FightingIC Masters.png Fighting MastersIcon0773Fighting.png FairyIC Masters.png Fairy
FlyingIC Masters.png Flying MastersIcon0773Flying.png RockIC Masters.png Rock
PoisonIC Masters.png Poison MastersIcon0773Poison.png PsychicIC Masters.png Psychic
GroundIC Masters.png Ground MastersIcon0773Ground.png IceIC Masters.png Ice
RockIC Masters.png Rock MastersIcon0773Rock.png GrassIC Masters.png Grass
BugIC Masters.png Bug MastersIcon0773Bug.png FlyingIC Masters.png Flying
GhostIC Masters.png Ghost MastersIcon0773Ghost.png DarkIC Masters.png Dark
SteelIC Masters.png Steel MastersIcon0773Steel.png FireIC Masters.png Fire
FireIC Masters.png Fire MastersIcon0773Fire.png WaterIC Masters.png Water
WaterIC Masters.png Water MastersIcon0773Water.png ElectricIC Masters.png Electric
GrassIC Masters.png Grass MastersIcon0773Grass.png PoisonIC Masters.png Poison
ElectricIC Masters.png Electric MastersIcon0773Electric.png GroundIC Masters.png Ground
PsychicIC Masters.png Psychic MastersIcon0773Psychic.png GhostIC Masters.png Ghost
IceIC Masters.png Ice MastersIcon0773Ice.png FightingIC Masters.png Fighting
DragonIC Masters.png Dragon MastersIcon0773Dragon.png DragonIC Masters.png Dragon
DarkIC Masters.png Dark MastersIcon0773Dark.png BugIC Masters.png Bug
FairyIC Masters.png Fairy MastersIcon0773Fairy.png SteelIC Masters.png Steel

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Crush Claw Normal
NormalIC Masters.png
Physical 2 63 75 95% An opponent Has a chance (50%) of lowering the target's Defense by 1 stat rank.
X Attack None Status 0
(2 uses)
Self Raises the user's Attack by 2 stat ranks.
Multi-Attack Normal
NormalIC Masters.png
Physical 3 125 150 100% An opponent This attack's type is determined by the user's type change.
My Mind's Made Up! None Status 0
(1 use)
Self Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Raises the user's Speed by 3 stat ranks.
Sync moves
Audacious Multi-Attack Normal
NormalIC Masters.png
Physical 300 360 An opponent This attack's type is determined by the user's type change.
(6★ EX effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Backfire 2 Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints.
Theme Skills
Theme skill icon type.png Normal Tech Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Alola Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Rival Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Villain Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon other.png Alola Adventurer Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Fiery Crystal icon.pngFiery ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Gladion & Silvally's sync grid is an expanded grid, made available since the pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 2
HP +20 HP +20 4 48 2
HP +30 HP +30 7 84 3
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +10 Attack +10 4 48 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +20 Defense +20 8 96 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +20 Sp. Def +20 8 96 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Speed +10 Speed +10 4 48 2
Crush Claw: Power +4 Crush Claw: Power ↑ +4 4 48 1
Crush Claw: Power +4 Crush Claw: Power ↑ +4 4 48 1
Crush Claw: Power +4 Crush Claw: Power ↑ +4 4 48 1
Crush Claw: Power +4 Crush Claw: Power ↑ +4 4 48 2
Crush Claw: Power +4 Crush Claw: Power ↑ +4 4 48 2
Crush Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Crush Claw: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 10 120 2
Multi-Attack: Power +3 Multi-Attack: Power ↑ +3 4 48 1
Multi-Attack: Power +3 Multi-Attack: Power ↑ +3 4 48 1
Multi-Attack: Power +3 Multi-Attack: Power ↑ +3 4 48 1
Multi-Attack: Power +3 Multi-Attack: Power ↑ +3 4 48 2
Multi-Attack: Power +3 Multi-Attack: Power ↑ +3 4 48 2
Multi-Attack: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
X Attack: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 1
My Mind's Made Up!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. 8 96 3
My Mind's Made Up!: Follow-Through 9 Applies the Critical Hit Next effect to the user when its move is successful. 8 96 3
Headstrong Attack cannot be lowered. 3 36 1
Unbending Defense cannot be lowered. 3 36 1
Stamina Reserves 3 Charges the user’s move gauge by 3 the first time it is in a pinch each battle. 6 72 2
Double Down 3 Powers up sync moves that are super effective. 8 96 3
Vigilance Protects the user against critical hits. 8 96 3
Burst In Applies the Critical Hit Next effect to the user when it enters a battle. 10 120 3
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
HP Advantage 3 The larger the user’s percentage of remaining HP, the more it powers up the user’s moves. 10 120 3
Audacious Multi-Attack: Power +25 Audacious Multi-Attack: Power ↑ +25 5 60 3
Audacious Multi-Attack: Power +25 Audacious Multi-Attack: Power ↑ +25 5 60 3

Golbat

Masters0042.png Masters025W.png Type PoisonIC Masters.png Poison
Move type PoisonIC Masters.png Poison
Role Masters Support.png Support
Base Potential ★★★★☆☆EX
Golbat Weakness RockIC Masters.png Rock
Every once in a while, you’ll see a Golbat that’s missing some fangs. This happens when hunger drives it to try biting a Steel-type Pokémon.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 603 176 228 156 228 297
Lv. 140, Max Potential 683 216 268 196 268 337
Mega Golbat
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Gladion & Golbat can be teamed up with by scouting Gladion and raising him to friendship level 100 in the Trainer Lodge.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Poison Fang Poison
PoisonIC Masters.png
Physical 2 34 40 100% An opponent Has a chance (50%) of leaving the target badly poisoned.
X Attack All None Status 0
(2 uses)
All allies Raises the Attack of all allied sync pairs by 2 stat ranks.
Haze Ice
IceIC Masters.png
Status 2
(2 uses)
All opponents Returns the target’s raised stats to normal.
I’ll Protect You! None Status 0
(2 uses)
All allies Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 1 stat rank.
Sync moves
Best Moves Poison Impact Poison
PoisonIC Masters.png
Physical 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Antitoxin Prevents the user from getting poisoned or badly poisoned.
Theme Skills
Theme skill icon type.png Poison Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Alola Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Rival Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Villain Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon other.png Alola Adventurer Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Fiery Crystal icon.pngFiery ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Gladion & Golbat's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Poison Fang: Power +4 Poison Fang: Power ↑ +4 3 36 1
Poison Fang: Power +4 Poison Fang: Power ↑ +4 3 36 1
Poison Fang: Power +4 Poison Fang: Power ↑ +4 3 36 1
Poison Fang: Power +4 Poison Fang: Power ↑ +4 3 36 2
Poison Fang: Power +4 Poison Fang: Power ↑ +4 3 36 2
Poison Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Poison Fang: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Haze: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Haze: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
X Attack All: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
X Attack All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
I’ll Protect You!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. 7 84 3
Unflappable Prevents the user from flinching. 5 60 1
Stalwart Sp. Def cannot be lowered. 5 60 2
Sync Cure Removes all status conditions from the user after using its sync move. 7 84 2
Toughen Up 4 Has a chance (50%) of raising the user’s Defense by one stat rank when it is hit by an attack move. 8 96 2
Tighten Up 4 Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. 8 96 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 10 120 2
Ground Guard Reduces damage when the user is attacked by Ground-type moves. 8 96 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. 10 120 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. 10 120 3
Best Moves Poison Impact: Power +25 Best Moves Poison Impact: Power ↑ +25 5 60 3
Best Moves Poison Impact: Power +25 Best Moves Poison Impact: Power ↑ +25 5 60 3

Weavile

Masters0461.png Masters025W.png Type IceIC Masters.png Ice
Move type IceIC Masters.png Ice
Role Masters Field.png Field
Base Potential ★★★★★☆EX
Weavile Weakness FightingIC Masters.png Fighting
One Weavile will trip a Sandshrew and flip it over, and then another Weavile will deal the finishing blow with its sharp claws.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 652 390 161 370 176 350
Lv. 140, Max Potential 752 430 201 410 216 390
Mega Weavile
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Gladion & Weavile can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Triple Axel Ice
IceIC Masters.png
Physical 2 20 24 90% An opponent Attacks up to three times in a row. This attack’s power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack’s power returns to normal.
Mini Potion All None Status 0
(2 uses)
All allies Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Icy Wind Ice
IceIC Masters.png
Special 3 92 110 95% All opponents Lowers the target’s Speed by 1 stat rank.
Hah... Here We Go! None Status 0
(2 uses)
An ally Raises an ally’s Defense and Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to an ally.
Sync moves
See More of the World Ice Impact Ice
IceIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.
• Ice Zone)

Skills

Name Description
Passive Skills
Arctic Arrival Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)
Use Move When Ice Zone: Team HP Recovery 9 Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.
Unfortunate Strike 4 Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Theme Skills
Theme skill icon type.png Ice Field Raises the maximum HP of all allied sync pairs by 12.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Alola Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Rival Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Villain Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon other.png Alola Adventurer Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Fiery Crystal icon.pngFiery ↓ 1 Masters Wistful Crystal icon.pngWistful ↓ 1 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery levels by 1:
Masters Fiery Crystal icon.pngFiery Crystal
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Gladion & Weavile's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Triple Axel: Power +1 Triple Axel: Power ↑ +1 3 36 1
Triple Axel: Power +1 Triple Axel: Power ↑ +1 3 36 1
Triple Axel: Power +1 Triple Axel: Power ↑ +1 3 36 1
Triple Axel: Power +1 Triple Axel: Power ↑ +1 3 36 1
Triple Axel: Power +1 Triple Axel: Power ↑ +1 3 36 2
Triple Axel: Accuracy +10 Triple Axel: Accuracy ↑ +10 5 60 2
Triple Axel: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Icy Wind: Power +3 Icy Wind: Power ↑ +3 3 36 1
Icy Wind: Power +3 Icy Wind: Power ↑ +3 3 36 1
Icy Wind: Power +3 Icy Wind: Power ↑ +3 3 36 1
Icy Wind: Power +3 Icy Wind: Power ↑ +3 3 36 1
Icy Wind: Power +3 Icy Wind: Power ↑ +3 3 36 2
Icy Wind: Accuracy +5 Icy Wind: Accuracy ↑ +5 3 36 2
Icy Wind: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Hah... Here We Go!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Hah... Here We Go!: Friendly Shield 1 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. 7 84 3
Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by 1 stat rank. 7 84 3
Headstrong Attack cannot be lowered. 5 60 1
Unflappable Prevents the user from flinching. 5 60 2
Faint: Ally HP Recovery (M) 1 Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Ice Zone: MG → 2 Quickly charges the move gauge when the zone is an Ice Zone. 9 108 2
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Chase Down 5 Powers up the user's moves when the target's Speed is lowered. 10 120 3
Slo-pponent Sync 5 Powers up the user's sync move when the target's Speed is lowered. 10 120 3
Unfortunate Strike 4 Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
See More of the World Ice Impact: Power +25 See More of the World Ice Impact: Power ↑ +25 5 60 3
See More of the World Ice Impact: Power +25 See More of the World Ice Impact: Power ↑ +25 5 60 3

Magearna

Sygna Suit Gladion
マジコスグラジオ Serious Costume Glazio
Spr Masters Gladion Sygna.png
Sygna Suit Gladion's model
No. 102
English voice actor Alan Lee
Japanese voice actor Kōki Uchiyama
Description Gladion is wearing a sygna suit. He refused to abandon the artificial Pokémon Magearna and decided instead to treat it like a member of his family.
Masters0801.png Masters025W.png Type FairyIC Masters.png Fairy
Move type FairyIC Masters.png Fairy
Role Masters Special Strike.png Strike (Special)
EX Role Masters Sprint.png Sprint
Base Potential ★★★★★☆EX
Magearna Weakness FireIC Masters.png Fire
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 645 336 159 400 159 372
Lv. 140, Max Potential 805 396 199 460 199 452
Mega Magearna
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Sygna Suit Gladion is exclusive to Master Fair scouts. He was available in the following sync pair scouts:

Banner Dates Notes
Sygna Suit Gladion Master Fair Scout February 19 to April 1, 2024 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

He was also available in the following sync pair scouts:

Banner Dates Notes
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Fleur Cannon Fairy
FairyIC Masters.png
Special 4 200 240 90% An opponent Lowers the user’s Sp. Atk by 2 stat ranks.
X Speed + None Status 0
(2 uses)
Self Raises the user’s Speed by 3 stat ranks.
Piercing Fleur Cannon Fairy
FairyIC Masters.png
Special 4
(1 use)
220 264 All opponents Activation Condition: When the user’s Pokémon uses a move once. Deactivation Condition: When this move is used.
Never misses. The more the currently targeted opponent’s Sp. Atk is lowered, the greater the power of this attack. The power of this move is not lowered even if there are multiple targets. The more the currently targeted opponent’s Sp. Atk is lowered, the more it increases the user’s Special Moves ↑ Next effect (can be increased by up to 3 ranks maximum).
My Soul Is Shaking! None Status 4
(1 use)
Self Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Special Moves ↑ Next effect by 1 rank.
Sync moves
Gentle Souls Fleur Cannon Fairy
FairyIC Masters.png
Special 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)
(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Alola Spirit Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Just Give It Up Already The user’s stats cannot be lowered. Lowers the target’s Sp. Atk by 2 stat ranks when the user successfully attacks with Fleur Cannon. When the user’s stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead.
Condition Nullification Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
Soften Up 1 Critical hits land more easily when the user attacks with a sync move.
Theme Skills
Theme skill icon type.png Fairy Strike Raises allies' Attack and Sp. Atk by 15 when using Fairy-type attacks.
Theme skill icon region.png Alola Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Rival Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Sygna Suit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon Trainer group.png Villain Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Wistful Crystal icon.pngWistful ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Sygna Suit Gladion & Magearna's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Fleur Cannon: Power +2 Fleur Cannon: Power ↑ +2 3 36 1
Fleur Cannon: Power +2 Fleur Cannon: Power ↑ +2 3 36 1
Fleur Cannon: Power +2 Fleur Cannon: Power ↑ +2 3 36 1
Fleur Cannon: Power +2 Fleur Cannon: Power ↑ +2 3 36 2
Fleur Cannon: Power +2 Fleur Cannon: Power ↑ +2 3 36 2
Fleur Cannon: Accuracy +10 Fleur Cannon: Accuracy ↑ +10 5 60 2
Fleur Cannon: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Piercing Fleur Cannon: Power +3 Piercing Fleur Cannon: Power ↑ +3 3 36 1
Piercing Fleur Cannon: Power +3 Piercing Fleur Cannon: Power ↑ +3 3 36 1
Piercing Fleur Cannon: Power +3 Piercing Fleur Cannon: Power ↑ +3 3 36 1
Piercing Fleur Cannon: Power +3 Piercing Fleur Cannon: Power ↑ +3 3 36 1
Piercing Fleur Cannon: Power +3 Piercing Fleur Cannon: Power ↑ +3 3 36 2
X Speed +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
X Speed +: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. 10 120 3
My Soul Is Shaking!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
My Soul Is Shaking!: Propulsion 9 Reduces the user’s sync move countdown by one when the user’s move is successful. 10 120 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 7 84 2
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Speedster's Sync 3 Powers up the user’s sync move when its Speed is raised. 8 96 2
KO Opp: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move. 8 96 2
Overpower The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. 10 120 3
Brainpower The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. 10 120 3
T-Move: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. 10 120 3
Discourage 2 Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
S-Move on Opp: Sp. Atk ↓ 4 Lowers the target’s Sp. Atk by 4 stat rank when the user’s sync move targeting that opponent is successful. 10 120 3
1st S-Move: Restore B-Move MP 1 Restores 1 MP of the user’s buddy move the first time its sync move is used each battle. 12 144 3
Gentle Souls Fleur Cannon: Power +25 Gentle Souls Fleur Cannon: Power ↑ +25 5 60 3
Gentle Souls Fleur Cannon: Power +25 Gentle Souls Fleur Cannon: Power ↑ +25 5 60 3

Appearances

Battle appearances

Gladion & Silvally can be battled against in:

Sygna Suit Gladion & Magearna can be battled against in:

Gladion & Weavile can be battled against in:

Gladion has also been shown to pair alongside Crobat and can be battled against in:

Story appearances

Gladion appears in his normal outfit in the following story areas:

Gladion appears in his sygna suit in the following story areas:

Sync pair stories

Gladion & Silvally

  • A Day with Gladion

Sygna Suit Gladion & Magearna

  • A Day with Sygna Suit Gladion

Quotes

Main article: Gladion/Quotes → Pokémon Masters EX

In the anime

Gladion (left) in the Pokémon Masters Animated Trailer

Pokémon Masters Animated Trailer

Gladion briefly appeared in the Pokémon Masters Animated Trailer as part of a team with his mother Lusamine and his sister Lillie.

Gallery

Gladion

Masters Dream Team Maker Gladion and Silvally.png Masters Dream Team Maker Gladion EX and Silvally.png Gladion Mindscape.png
Gladion & Silvally on
Pokémon Masters EX Dream Team Maker
Gladion's sync move mindscape
(Aether Paradise, Secret Lab A)
Spr Masters Gladion 2.png VSGladion Masters.png Spr Masters Gladion EX.png VSGladion EX Masters.png Masters Gladion Plushie.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Decorative Gladion Plushie for the Trainer Lodge
Gladion Emote 1 Masters.png Gladion Emote 2 Masters.png Gladion Emote 3 Masters.png Gladion Emote 4 Masters.png Masters Family Ties artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Family Ties.png Masters Medal 2-Star Family Ties.png Masters Medal 3-Star Family Ties.png Masters Medal One of the Family.png
Medal
1★ Family Ties
Medal
2★ Family Ties
Medal
3★ Family Ties
Medal
One of the Family
Family Ties artwork by Naoki Saito
Masters Gladion Friend Snapshot.png Masters Gladion Story Snapshot.png Masters Family Ties artwork 2.jpg
Trainer Lodge Friend Snapshot Trainer Lodge Story Snapshot Family Ties artwork by 7Repose

Sygna Suit Gladion

VSGladion Sygna Masters.png Spr Masters Gladion Sygna 2.png Spr Masters Gladion Sygna EX.png VSGladion Sygna EX Masters.png Gladion Sygna Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Sygna Suit Gladion's sync move mindscape
(Aether Paradise, Secret Lab A)
Gladion Sygna Emote 1 Masters.png Gladion Sygna Emote 2 Masters.png Gladion Sygna Emote 3 Masters.png Gladion Sygna Emote 4 Masters.png Masters Gladion Lusamine Lillie alts artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Mechanized Love and Solitude.png Masters Medal 2-Star Mechanized Love and Solitude.png Masters Medal 3-Star Mechanized Love and Solitude.png Masters Medal You Wont Be Lonely with Me.png
Medal
1★ Mechanized—Love and Solitude
Medal
2★ Mechanized—Love and Solitude
Medal
3★ Mechanized—Love and Solitude
Medal
You Won't Be Lonely with Me
Splash screen artwork with Lillie and Lusamine by kirisAki[3]
Pokemon Day 2024 Countdown 7 Gladion Magearna.png Masters Gladion Sygna Friend Snapshot.png
Pokémon Day countdown artwork[4] Trainer Lodge Friend Snapshot

Trivia

  • Gladion & Silvally were the first sync pair including a Legendary Pokémon to be exclusively available via sync pair scout.
    • They are also the only sync pair including a Legendary Pokémon to be available in the general sync pair scout.
  • All versions of Gladion use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Hau, Lusamine, Lillie, Plumeria, Guzma, Elio, and Selene.
    • Gladion also uses special voice-over lines upon winning a battle with Hau, Lusamine, Elio, or Selene on the same team.
  • Gladion is one of three Trainers who have formed sync pairs with all five roles (counting EX roles), the other two being Red and Blue.
    • Not counting EX roles, Gladion has formed a sync pair of every role except Sprint.

Origin

Gladion's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Silvally is Gladion's signature Pokémon in the core series games. Silvally's Dex entries come from Pokémon Ultra Sun.

Gladion uses a Golbat during his third battle against the player in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. In addition, he uses a Golbat when battling alongside the player at Aether Paradise. Golbat's Dex entry comes from Pokémon Ultra Sun.

Gladion uses a Weavile during his fourth battle and his Title Defense battles against the player in Pokémon Sun and Moon. Weavile's Dex entry comes from Pokémon Ultra Sun.

Magearna is a Mythical Pokémon introduced in Generation VII, like Gladion was. In addition, Gladion's family owns a Magearna in the anime. Magearna's Dex entry comes from Pokémon Ultra Sun.

In other languages

My Mind's Made Up!

Language Title
Japan Flag.png Japanese これが答えだ Kore ga Kotae da
Mandarin Chinese 這就是答案 Zhè jiù shì Dáàn
France Flag.png French J'ai la réponse !
Germany Flag.png German Das ist meine Antwort.
Italy Flag.png Italian Ecco la risposta!
South Korea Flag.png Korean 이것이그대답이다 Igeosi Geu Daedabida
Spain Flag.png Spanish ¡Aquí tengo la respuesta!

Audacious Multi-Attack

Language Title
Japan Flag.png Japanese 最強の相手を望む マルチアタック Saikyō no Aite o Nozomu Maruchi Atakku
Mandarin Chinese 渴求最強對手之 多屬性攻擊 Kěqiú Zuìqiáng Duìshǒu zhī Duō Shǔxìng Gōngjí
France Flag.png French Pour me surpasser ! Coup Varia-Type !
Germany Flag.png German Multi-Angriff der Gegnersuche
Italy Flag.png Italian Multiattacco di chi cerca i più forti
South Korea Flag.png Korean 최강의 상대를 원하는 멀티어택 Choegang-ui Sangdaereul Wonhaneun Meolti Eotaek
Spain Flag.png Spanish Multiataque Buscarrival


I'll Protect You!

Language Title
Japan Flag.png Japanese 必ず守るさ……! Kanarazu mamoru-sa...!
Mandarin Chinese 我必守護到底……! Wǒ Bì Shǒuhù Dàodǐ...!
France Flag.png French Protéger ce lien à tout prix... !
Germany Flag.png German Ich beschütze euch!
Italy Flag.png Italian Vi proteggerò a tutti i costi!
South Korea Flag.png Korean 반드시지키겠다...! Bandeusijikigetda...!
Spain Flag.png Spanish ¡Os protegeré a todos!

Best Moves Poison Impact

Language Title
Japan Flag.png Japanese ベストな技を繰りだす ポイズンインパクト Besutona Waza o Kuridasu Poizun Inpakuto
Mandarin Chinese 使出最好的招式之 毒之衝擊 Shǐchū Zuìhǎo de Zhāoshì zhī Dú-zhī Chōngjí
France Flag.png French La bonne capacité au bon moment ! Impact Poison !
Germany Flag.png German Giftstoß der besten Attacken
Italy Flag.png Italian Impatto Veleno di chi sceglie le mosse migliori
South Korea Flag.png Korean 최고의 기술을 펼치는 포이즌임팩트 Choegoui Gisul-eul Pyeolchineun Poijeun Impaekteu
Spain Flag.png Spanish Impacto Veneno de los Mejores Movimientos


Hah... Here We Go!

Language Title
Japan Flag.png Japanese フッ いくぞ……! Fu, Iku zo...!
Mandarin Chinese 哼,要上了……! Hēng, Yào Shàng le...!
France Flag.png French Parfait. On y va... !
Germany Flag.png German Hmpf... Na dann los!
Italy Flag.png Italian Ok, andiamo!
South Korea Flag.png Korean 훗,간다...! Hut, Ganda...!
Spain Flag.png Spanish Bien. ¡Vamos!

See More of the World Ice Impact

Language Title
Japan Flag.png Japanese 広い世界をみせる アイスインパクト Hiroi Sekai o Miseru Aisu Inpakuto
Mandarin Chinese 讓你看見更廣闊的世界之 冰之衝擊 Ràng Nǐ Kànjiàn Gèng Guǎngkuò de Shìjiè zhī Bīng zhī Chōngjí
France Flag.png French À l'assaut de ce vaste monde ! Impact Glace !
Germany Flag.png German Eisstoß des erweiterten Horizonts
Italy Flag.png Italian Impatto Ghiaccio per conoscere meglio il mondo
South Korea Flag.png Korean 넓은 세계를 보여주는 아이스임팩트 Neolbeun Segye-reul Boyeojuneun Aiseu Impaekteu
Spain Flag.png Spanish Impacto Hielo del Mundo en Todo su Esplendor


Piercing Fleur Cannon

Language Title
Japan Flag.png Japanese ペルセフルールカノン Peruse Furūru Kanon
Mandarin Chinese 突圍花朵加農炮 Túwéi Huāduǒ Jiānóngpào
France Flag.png French Canon Floral perçant
Germany Flag.png German Kanonenbouquet der Durchschlagskraft
Italy Flag.png Italian Cannonfiore perforante
South Korea Flag.png Korean 페르세플뢰르캐논 Pereuse Peulloereu Kaenon
Spain Flag.png Spanish Cañón Floral Perforante

My Soul Is Shaking!

Language Title
Japan Flag.png Japanese 魂が震える……! Tamashii ga Furueru...!
Mandarin Chinese 靈魂激昂……! Línghún Jī'áng...!
France Flag.png French Mon âme tremble... !
Germany Flag.png German Meine Seele ist erschüttert!
Italy Flag.png Italian I nostri animi palpitano!
South Korea Flag.png Korean 영혼이요동친다...! Yeonghon-iyodongchinda...!
Spain Flag.png Spanish ¡Mi alma se estremece!

Gentle Souls Fleur Cannon

Language Title
Japan Flag.png Japanese 優しさで支えあう魂の フルールカノン Yasashi-sa de Sasaeau Tamashii no Furūru Kanon
Mandarin Chinese 以溫柔相互扶持的靈魂之 花朵加農炮 Yǐ Wēnróu Xiānghù Fúchí de Línghún zhī Huāduǒ Jiānóngpào
France Flag.png French La douceur est aussi source de force ! Canon Floral !
Germany Flag.png German Kanonenbouquet des großen Einfühlungsvermögens
Italy Flag.png Italian Cannonfiore sensibile e determinato
South Korea Flag.png Korean 상냥함으로 서로를 지탱하는 영혼의 플뢰르캐논 Sangnyangham-euro Seororeul Jitaenghaneun Yeonghon-ui Peulloereu Kaenon
Spain Flag.png Spanish Cañón Floral de Empatizar con los Pokémon


References

Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.