Dawn (Masters): Difference between revisions
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|desc=This friendly and upbeat Trainer packs quite a punch, thanks to her travels in [[Sinnoh]]. Despite her skill as a Trainer, she can be a little scatterbrained at times. | |desc=This friendly and upbeat Trainer packs quite a punch, thanks to her travels in [[Sinnoh]]. Despite her skill as a Trainer, she can be a little scatterbrained at times. | ||
}} | }} | ||
'''Dawn''' (Japanese: '''ヒカリ''' ''Hikari'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Dawn (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Turtwig}} and its evolutions, {{p|Grotle}} and {{p|Torterra}}. The sync pair can be obtained through the [[ | '''Dawn''' (Japanese: '''ヒカリ''' ''Hikari'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Dawn (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Turtwig}} and its evolutions, {{p|Grotle}} and {{p|Torterra}}. The sync pair can be obtained through the [[sync pair scout]], starting from May 28, 2020. The pair's potential can be upgraded to {{6EX}} from December 7, 2020, which unlocks Dawn's EX style. | ||
Dawn is also available in her Palentine's attire partnered alongside {{p|Alcremie}}. The pair could be obtained through a limited-time seasonal | Dawn is also available in her Palentine's attire partnered alongside {{p|Alcremie}}. The pair could be obtained through a limited-time seasonal sync pair scout and was first available on February 1, 2021. This pair is also capable of being upgraded to {{6EX}} from the time the pair was first released. | ||
Dawn is also available in her [[sygna suit]], forming a sync pair with {{p|Cresselia}}. This sync pair is available through a limited sync pair scout and was first made available on February 14, 2022. The pair's potential can be upgraded to {{6EX}}, which unlocks Dawn's EX | Dawn is also available in her [[sygna suit]], forming a sync pair with {{p|Cresselia}}. This sync pair is available through a limited Poké Fair sync pair scout and was first made available on February 14, 2022. The pair's potential can be upgraded to {{6EX}}, which unlocks Dawn's EX style. | ||
Dawn is also available in her New Year's attire, partnered with {{Form|Oricorio|Sensu Style}} {{p|Oricorio}}. This sync pair is available through a limited seasonal sync pair scout and was first made available on January 1, 2023. This pair can also be upgraded to {{6EX}} since its release. | Dawn is also available in her New Year's attire, partnered with {{Form|Oricorio|Sensu Style}} {{p|Oricorio}}. This sync pair is available through a limited seasonal sync pair scout and was first made available on January 1, 2023. This pair can also be upgraded to {{6EX}} since its release. | ||
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__TOC__ | __TOC__ | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
===History=== | |||
Dawn has experienced similar events to her [[Dawn (game)|core series counterpart]] as the [[player character]]. She grew up in [[Twinleaf Town]] and became friends with {{mas|Barry}},<ref> Pokémon Center Conversation "I can be a little impatient at times, but my childhood friend Barry just rushes into things without thinking."</ref> who would later become her [[rival]]. While on her {{pkmn|journey}}, Dawn would battle Trainers, participate in {{pkmn|contest}}s, and disband [[Team Galactic]].<ref> Pokémon Center Conversation "In the Sinnoh region, there was a nasty group called Team Galactic. We put a stop to them, though!"</ref> During her journey, Dawn caught a Turtwig, and a Plant Cloak Wormadam. She would later go on and chase Cresselia all over [[Sinnoh]] until she caught it.<ref> Pokémon Center Conversation "I met Cresselia in the Sinnoh region. She kept running away to all sorts of places, so it was really hard to catch her! I still have fond memories of chasing her!"</ref> | |||
After her journey in Sinnoh, Dawn would catch a Alcremie, and a Sensu Style Oricorio. | |||
{{anchor|Turtwig}} | {{anchor|Turtwig}} | ||
{{anchor|Grotle}} | {{anchor|Grotle}} | ||
{{anchor|Torterra}} | {{anchor|Torterra}} | ||
==Turtwig → Grotle → Torterra== | ==Turtwig → Grotle → Torterra== | ||
Turtwig can evolve into Grotle once it has reached level 30 through its sync pair story ''Turtwig's Evolution'', and then into Torterra once it has reached level 45 through its sync pair story ''Grotle's Evolution''. | Turtwig can evolve into Grotle once it has reached level 30 through its sync pair story ''Turtwig's Evolution'', and then into Torterra once it has reached level 45 through its sync pair story ''Grotle's Evolution''. | ||
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===Availability=== | ===Availability=== | ||
Dawn is available in the | Dawn is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|grass}} | |||
{{MastersAvailability/entry|Dawn Spotlight Scout|May 28 to June 11, 2020|note=Debut}} | |||
{{MastersAvailability/entry|Dawn and {{mas|Brendan}} Spotlight Scout|December 7 to 21, 2020|note=6★ EX unlocked}} | |||
{{MastersAvailability/entry|Triple Feature Spotlight Scout|June 21 to July 8, 2021}} | |||
{{MastersAvailability/foot|grass}} | |||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|New Dawn {{mcolor|Wood Hammer|000}} | |New Dawn {{mcolor|Wood Hammer|000}} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|The more the user’s Attack is raised, the greater the power of this attack.<br>''(6★ EX | |The more the user’s Attack is raised, the greater the power of this attack.<br>''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Siphon 9 | |{{sk|Power Siphon|9}} | ||
|Lowers the opponent’s Attack by one stat rank and raising the user’s Attack by the same amount when the user is hit by an attack move. | |Lowers the opponent’s Attack by one stat rank and raising the user’s Attack by the same amount when the user is hit by an attack move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Vigilance | |{{sk|Vigilance}} | ||
|Protects the user against critical hits. | |Protects the user against critical hits. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Dawn | Dawn & Turtwig's [[sync grid]] is an expanded grid, made available when the pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Razor Leaf: Move Gauge Refresh 3 | | Razor Leaf: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Razor Leaf: Eagle Eye 1 | | Razor Leaf: {{sk|Eagle Eye|1}} | ||
| Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | | Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Seed Bomb: Move Gauge Refresh 3 | | Seed Bomb: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense All: MP Refresh 2 | | X Defense All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Defense All: MP Refresh 2 | | X Defense All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Good as New!: Friendly Shield 1 | | Good as New!: {{sk|Friendly Shield|1}} | ||
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | | When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | ||
| 8 | | 8 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Good as New!: Precision Pals 1 | | Good as New!: {{sk|Precision Pals|1}} | ||
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | | Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pecking Order | | {{sk|Pecking Order}} | ||
| The more the target’s Attack is lowered, the more it powers up the user’s sync move. | | The more the target’s Attack is lowered, the more it powers up the user’s sync move. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pump Up 2 | | {{sk|Pump Up|2}} | ||
| Charges the user’s move gauge by 2 for each allied sync pair on the field after using the user’s sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user’s sync move. | | Charges the user’s move gauge by 2 for each allied sync pair on the field after using the user’s sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user’s sync move. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 5 | | 5 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sands of Time 2 | | {{sk|Sands of Time|2}} | ||
| Quickly charges the move gauge in a sandstorm. | | Quickly charges the move gauge in a sandstorm. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | {{sk|Tough Cookie}} | ||
| The more the user's Defense has been raised, the more it powers up the user's moves. | | The more the user's Defense has been raised, the more it powers up the user's moves. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Healing | | {{sk|Healthy Healing}} | ||
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fierce Entry 1 | | {{sk|Fierce Entry|1}} | ||
| Raises the user’s Attack by 1 stat rank when it enters a battle. | | Raises the user’s Attack by 1 stat rank when it enters a battle. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Reserves 5 | | {{sk|Power Reserves|5}} | ||
| Powers up the user’s moves when in a pinch. | | Powers up the user’s moves when in a pinch. | ||
| 10 | | 10 | ||
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===Availability=== | ===Availability=== | ||
Dawn | Dawn & Wormadam can be teamed up with by scouting Dawn and raising her to friendship level 100 in the [[Trainer Lodge]]. | ||
===Moves=== | ===Moves=== | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX effect: The | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Healthy Healing | |{{sk|Healthy Healing}} | ||
|Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Natural Remedy | |{{sk|Natural Remedy}} | ||
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Move Gauge Refresh 4 | |{{sk|Move Gauge Refresh|4}} | ||
|Has a chance (50%) of charging the user’s move gauge by one when a move is successful. | |Has a chance (50%) of charging the user’s move gauge by one when a move is successful. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
The sync grid for Dawn | The sync grid for Dawn & Wormadam is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Struggle Bug: Move Gauge Refresh 2 | | Struggle Bug: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Struggle Bug: Satisfied Snicker 4 | | Struggle Bug: {{sk|Satisfied Snicker|4}} | ||
| Has a chance (50%) of lowering the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful. | | Has a chance (50%) of lowering the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Giga Drain: Move Gauge Refresh 2 | | Giga Drain: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk All: MP Refresh 2 | | X Sp. Atk All: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Big Stretch!: MP Refresh 2 | | Big Stretch!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Big Stretch!: Shielded 1 | | Big Stretch!: {{sk|Shielded|1}} | ||
| Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful. | | Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | {{sk|Haste}} | ||
| Speed cannot be lowered. | | Speed cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Escape Artist | | {{sk|Escape Artist}} | ||
| Prevents the user from becoming trapped. | | Prevents the user from becoming trapped. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fail Forward 1 | | {{sk|Fail Forward|1}} | ||
| Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | | Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Regen | | {{sk|Sync Regen}} | ||
| Applies the Gradual Healing effect to the user after using its sync move. | | Applies the Gradual Healing effect to the user after using its sync move. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Turf 2 | | {{sk|Turbo Turf|2}} | ||
| Quickly charges the move gauge when the terrain is Grassy Terrain. | | Quickly charges the move gauge when the terrain is Grassy Terrain. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Insect Acceleration 2 | | {{sk|Insect Acceleration|2}} | ||
| Quickly charges the move gauge when the zone is a Bug Zone. | | Quickly charges the move gauge when the zone is a Bug Zone. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Verdant Recovery 1 | | {{sk|Verdant Recovery|1}} | ||
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Insect Healing 1 | | {{sk|Insect Healing|1}} | ||
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Bug Zone. | | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Bug Zone. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Evasive Rush 3 | | {{sk|Evasive Rush|3}} | ||
| Raises the user’s evasiveness by 3 stat ranks after using its sync move. | | Raises the user’s evasiveness by 3 stat ranks after using its sync move. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Sharp Entry 1 | | {{sk|Team Sharp Entry|1}} | ||
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smart Cookie | | {{sk|Smart Cookie}} | ||
| The more the user’s Sp. Def is raised, the more it powers up the user’s moves. | | The more the user’s Sp. Def is raised, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
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===Availability=== | ===Availability=== | ||
Dawn (Palentine's 2021) | Dawn (Palentine's 2021) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scout banners: | ||
{{MastersAvailability/head|fairy}} | |||
{{MastersAvailability/entry|Dawn Seasonal Scout|February 1 to 19, 2021|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|September 10 to 17, 2021}} | |||
{{MastersAvailability/entry|{{mas|Serena}} and Dawn Seasonal Scout|February 5 to 19, 2022}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|February 6 to 23, 2023}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|February 13 to 29, 2024}} | |||
{{MastersAvailability/foot|fairy}} | |||
{{ | |||
She was also available in the following sync pair scout banners: | |||
{{MastersAvailability/head|fairy}} | |||
{{MastersAvailability/entry|5★-Guaranteed Seasonal Scout|February 5 to 19, 2022|note=Could only be used once}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11|August 22 to September 4, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 23 to September 7, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 25 to September 4, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|fairy}} | |||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center" | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|The more the target’s stats are lowered, the greater the power of this attack.<br>(6★ EX | |The more the target’s stats are lowered, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Ripple Effect 4 | |{{sk|Ripple Effect|4}} | ||
|When a move used by the Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. | |When a move used by the Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Power Loving | |{{sk|Power Loving}} | ||
|The more the target's stats are lowered, the more it powers up the user's moves. | |The more the target's stats are lowered, the more it powers up the user's moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Wide Awake | |{{sk|Team Wide Awake}} | ||
|Prevents all allied sync pairs from falling asleep. | |Prevents all allied sync pairs from falling asleep. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
Line 1,052: | Line 1,075: | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
! colspan=2 | {{color2|000|Expedition | ! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | |[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | ||
Line 1,059: | Line 1,082: | ||
===Sync grid=== | ===Sync grid=== | ||
Dawn | Dawn (Palentine's 2021) & Alcremie's [[sync grid]] is an expanded grid, made available when the pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center" | ||
|- style="background: #{{fairy color light}}" | |- style="background: #{{fairy color light}}" | ||
Line 1,242: | Line 1,265: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dazzling Gleam: Move Gauge Refresh 2 | | Dazzling Gleam: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,248: | Line 1,271: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dazzling Gleam: Move Gauge Refresh 2 | | Dazzling Gleam: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,254: | Line 1,277: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dazzling Gleam: Eagle Eye 1 | | Dazzling Gleam: {{sk|Eagle Eye|1}} | ||
| Has a chance (20%) of raising the user's critical-hit rate by 1 stat rank when its Pokémon uses a move. | | Has a chance (20%) of raising the user's critical-hit rate by 1 stat rank when its Pokémon uses a move. | ||
| 8 | | 8 | ||
Line 1,260: | Line 1,283: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dazzling Gleam: Mind Swell 2 | | Dazzling Gleam: {{sk|Mind Swell|2}} | ||
| Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | ||
| 10 | | 10 | ||
Line 1,266: | Line 1,289: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Charm: Move Gauge Refresh 2 | | Charm: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,272: | Line 1,295: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Charm: Move Gauge Refresh 2 | | Charm: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,278: | Line 1,301: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fake Tears: Move Gauge Refresh 2 | | Fake Tears: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,284: | Line 1,307: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fake Tears: Move Gauge Refresh 2 | | Fake Tears: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,290: | Line 1,313: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| How Sweet!: MP Refresh 2 | | How Sweet!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 6 | | 6 | ||
Line 1,296: | Line 1,319: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| How Sweet!: MP Refresh 2 | | How Sweet!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 6 | | 6 | ||
Line 1,302: | Line 1,325: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dauntless | | {{sk|Dauntless}} | ||
| Sp. Atk cannot be lowered. | | Sp. Atk cannot be lowered. | ||
| 4 | | 4 | ||
Line 1,308: | Line 1,331: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Healthy Healing | | {{sk|Healthy Healing}} | ||
| Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
| 10 | | 10 | ||
Line 1,314: | Line 1,337: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
Line 1,320: | Line 1,343: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up 3 | | {{sk|Toughen Up|3}} | ||
| Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | ||
| 10 | | 10 | ||
Line 1,326: | Line 1,349: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Impose 1 | | {{sk|Impose|1}} | ||
| Lowers the evasiveness of all opposing sync pairs by 1 stat rank when the user enters a battle. | | Lowers the evasiveness of all opposing sync pairs by 1 stat rank when the user enters a battle. | ||
| 9 | | 9 | ||
Line 1,332: | Line 1,355: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Revenge Boost 3 | | {{sk|Revenge Boost|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | | Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | ||
| 10 | | 10 | ||
Line 1,338: | Line 1,361: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Posture | | {{sk|Power Posture}} | ||
| The more the target’s Attack is lowered, the more it powers up the user’s moves. | | The more the target’s Attack is lowered, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
Line 1,376: | Line 1,399: | ||
|type=Psychic | |type=Psychic | ||
|role=Support | |role=Support | ||
|exrole=Sprint | |||
|gender=f | |gender=f | ||
|move1=Psychic | |move1=Psychic | ||
Line 1,383: | Line 1,407: | ||
|description=Shiny particles are released from its wings like a veil. It is said to represent the crescent moon. | |description=Shiny particles are released from its wings like a veil. It is said to represent the crescent moon. | ||
|hp=679|atk=224|def=268|spatk=171|spdef=268|spe=307 | |hp=679|atk=224|def=268|spatk=171|spdef=268|spe=307 | ||
|hp2= | |hp2=839|atk2=284|def2=308|spatk2=231|spdef2=308|spe2=387 | ||
}} | }} | ||
===Availability=== | ===Availability=== | ||
Sygna Suit Dawn | Sygna Suit Dawn is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scout banners: | ||
{{MastersAvailability/head|psychic}} | |||
{{MastersAvailability/entry|Sygna Suit Dawn Poké Fair Scout|February 14 to 28, 2022|note=Debut}} | |||
{{MastersAvailability/entry|Double Feature Poké Fair Scout|March 7 to 21, 2024|note=Vertical sync grid expansion and EX role received; only {{type|Psychic}} sync pairs could be recruited}} | |||
{{MastersAvailability/entry|Double Feature Poké Fair Scout|August 7 to 23, 2024}} | |||
{{MastersAvailability/foot|psychic}} | |||
She was also available in the following sync pair scout banners: | |||
{{MastersAvailability/head|psychic}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15|August 29 to October 3, 2022|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×25 (A)|January 1 to 31, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | |||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|September 4 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|psychic}} | |||
{{-}} | {{-}} | ||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | ||
Line 1,457: | Line 1,498: | ||
|— | |— | ||
|All allies | |All allies | ||
|Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6.<br>''(6★ EX) effect: The | |Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6.<br>''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.)'' | ||
|} | |} | ||
Line 1,468: | Line 1,509: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fortify 3 | |{{sk|Fortify|3}} | ||
|The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. | |The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Brainstorm 9 | |{{sk|Team Brainstorm|9}} | ||
|Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | |Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sync Damage Guard | |{{sk|Sync Damage Guard}} | ||
|Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | |Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
Line 1,498: | Line 1,539: | ||
===Sync grid=== | ===Sync grid=== | ||
The sync grid for Dawn | The sync grid for Sygna Suit Dawn & Cresselia is an expanded grid, made available since the pair was first released. It was further expanded on March 7, 2024. | ||
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | ||
|- style="background: #{{psychic color light}}" | |- style="background: #{{psychic color light}}" | ||
Line 1,657: | Line 1,698: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion: Move Gauge Refresh 3 | | Confusion: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,663: | Line 1,704: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Confusion: Aggravation 2 | | Confusion: {{sk|Aggravation|2}} | ||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | ||
| 7 | | 7 | ||
Line 1,669: | Line 1,710: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Moonlight: Move Gauge Refresh 3 | | Moonlight: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,675: | Line 1,716: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Moonlight: Master Healer 1 | | Moonlight: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
Line 1,681: | Line 1,722: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Moonlight: Catalyzing Recovery | | Moonlight: {{sk|Catalyzing Recovery}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. | | Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. | ||
| 10 | | 10 | ||
Line 1,717: | Line 1,758: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Moonblast: Move Gauge Refresh 3 | | Moonblast: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,723: | Line 1,764: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Moonblast: On a Roll 1 | | Moonblast: {{sk|On a Roll|1}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 7 | | 7 | ||
Line 1,729: | Line 1,770: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sweet Dreams!: Move Gauge Refresh 3 | | Sweet Dreams!: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,735: | Line 1,776: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sweet Dreams!: MP Refresh 2 | | Sweet Dreams!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,741: | Line 1,782: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sweet Dreams!: All Ramped Up 1 | | Sweet Dreams!: {{sk|All Ramped Up|1}} | ||
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | ||
| 10 | | 10 | ||
Line 1,747: | Line 1,788: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Crisis Countdown 9 | | Sweet Dreams!: {{sk|Team Smart Command|9}} | ||
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |||
| {{sk|Flameproof}} | |||
| Prevents the user from getting burned. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Lithe}} | |||
| Prevents the user from getting paralyzed. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Crisis Countdown|9}} | |||
| Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | ||
| 10 | | 10 | ||
Line 1,753: | Line 1,812: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Crisis Countdown 9 | | {{sk|Crisis Countdown|9}} | ||
| Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | ||
| 10 | | 10 | ||
Line 1,759: | Line 1,818: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Desperate Team Freebie 9 | | {{sk|Desperate Team Freebie|9}} | ||
| Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | | Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | ||
| 10 | | 10 | ||
Line 1,765: | Line 1,824: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | {{sk|Endurance}} | ||
| When the user enters battle with full HP, applies the Enduring effect to it. | | When the user enters battle with full HP, applies the Enduring effect to it. | ||
| 10 | | 10 | ||
Line 1,771: | Line 1,830: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Heal Refill 1 | | {{sk|Sync Heal Refill|1}} | ||
| Restores 1 MP for the user's moves that have the heal effect tag the first time its sync move is used each battle. | | Restores 1 MP for the user's moves that have the heal effect tag the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
Line 1,777: | Line 1,836: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Regen | | {{sk|Sync Regen}} | ||
| Applies the Gradual Healing effect to the user after using its sync move. | | Applies the Gradual Healing effect to the user after using its sync move. | ||
| 10 | | 10 | ||
Line 1,783: | Line 1,842: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Danger Damage Guard | | {{sk|Danger Damage Guard}} | ||
| Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | ||
| 12 | | 12 | ||
Line 1,789: | Line 1,848: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | {{sk|Adrenaline|1}} | ||
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
| 12 | | 12 | ||
| 144 | | 144 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |||
| {{sk|Impervious}} | |||
| The user’s stats cannot be lowered. | |||
| 10 | |||
| 120 | |||
| 4 | |||
|-style="background:#fff" | |||
| {{sk|Team Grand Entry|2}} | |||
| Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. | |||
| 10 | |||
| 120 | |||
| 4 | |||
|-style="background:#fff" | |||
| {{sk|Midpoint Mend|4}} | |||
| Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|} | |} | ||
Line 1,801: | Line 1,878: | ||
{{MastersInfobox | {{MastersInfobox | ||
|type=ghost | |type=ghost | ||
|name=Dawn (New Year's 2023) | |name=<span style="color:#FFF">Dawn (New Year's 2023)</span> | ||
|jname=ヒカリ(23シーズン) | |jname=<span style="color:#FFF">ヒカリ(23シーズン)</span> | ||
|jtrans=Hikari (2023 Season) | |jtrans=<span style="color:#FFF">Hikari (2023 Season)</span> | ||
|image=Spr Masters Dawn New Years 2023.png | |image=Spr Masters Dawn New Years 2023.png | ||
|size=200px | |size=200px | ||
Line 1,827: | Line 1,904: | ||
===Availability=== | ===Availability=== | ||
Dawn (New Year's 2023) | Dawn (New Year's 2023) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scout banners: | ||
{{MastersAvailability/head|ghost}} | |||
{{MastersAvailability/entry|Dawn Seasonal Scout|January 1 to 18, 2023|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Seasonal Scout|January 4 to 20, 2024}} | |||
{{MastersAvailability/foot|ghost}} | |||
She was also available in the following sync pair scout banners: | |||
{{MastersAvailability/head|ghost}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 23 to September 7, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 B|August 25 to September 4, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|ghost}} | |||
{{-}} | {{-}} | ||
===Moves=== | ===Moves=== | ||
Line 1,895: | Line 1,983: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|The more the user’s stats are raised, the greater the power of this attack.<br>''(6★ EX effect: | |The more the user’s stats are raised, the greater the power of this attack.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | ||
|} | |} | ||
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|When the user’s stat is raised, it is raised by double the stat ranks. | |When the user’s stat is raised, it is raised by double the stat ranks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Double Drop | |{{sk|Double Drop}} | ||
|When an opponent’s stat is lowered, it is lowered by double the stat ranks. | |When an opponent’s stat is lowered, it is lowered by double the stat ranks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
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===Sync grid=== | ===Sync grid=== | ||
The sync grid for Dawn | The sync grid for Dawn (New Year's 2023) & Oricorio is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Revelation Dance: Move Gauge Refresh 2 | | Revelation Dance: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Feather Dance: Move Gauge Refresh 2 | | Feather Dance: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Teeter Dance: Move Gauge Refresh 2 | | Teeter Dance: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Perfect Dance!: MP Refresh 2 | | Perfect Dance!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Perfect Dance!: Master Healer 1 | | Perfect Dance!: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user’s healing moves. | | Increases the amount of HP restored by the user’s healing moves. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Perfect Dance!: Master Healer 1 | | Perfect Dance!: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user’s healing moves. | | Increases the amount of HP restored by the user’s healing moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fast Runner | | {{sk|Fast Runner}} | ||
| Evasiveness cannot be lowered. | | Evasiveness cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Antitoxin | | {{sk|Antitoxin}} | ||
| Prevents the user from getting poisoned or badly poisoned. | | Prevents the user from getting poisoned or badly poisoned. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clearheaded | | {{sk|Clearheaded}} | ||
| Prevents the user from becoming confused. | | Prevents the user from becoming confused. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Tempo | | {{sk|Quick Tempo}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stop Hitting Yourself 5 | | {{sk|Stop Hitting Yourself|5}} | ||
| Raises the chance that an opponent will attack themselves due to being confused. | | Raises the chance that an opponent will attack themselves due to being confused. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Grab Bag 9 | | {{sk|Grab Bag|9}} | ||
| Lowers one of the target’s following stats by 1 stat rank at random when the user’s Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | | Lowers one of the target’s following stats by 1 stat rank at random when the user’s Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Interference Sync 5 | | {{sk|Interference Sync|5}} | ||
| Powers up the user’s sync move against targets that are flinching, confused, or trapped. | | Powers up the user’s sync move against targets that are flinching, confused, or trapped. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Power Flux | | {{sk|Sync Power Flux}} | ||
| The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move. | | The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|S-Move: HP Recovery (M)|2}} | ||
| Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | | Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safety Tether | | {{sk|Safety Tether}} | ||
| Applies the Enduring effect to the user the first time its sync move is used each battle. | | Applies the Enduring effect to the user the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Charging Infliction 4 | | {{sk|Charging Infliction|4}} | ||
| Charges the user’s move gauge by 4 when its Pokémon uses a status move. | | Charges the user’s move gauge by 4 when its Pokémon uses a status move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Posture | | {{sk|Power Posture}} | ||
| The more the target’s Attack is lowered, the more it powers up the user’s moves. | | The more the target’s Attack is lowered, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Dawn | Dawn & Torterra can be battled against in: | ||
* [[Battle Rally]] (Area 1-9){{tt|*|Dawn appears in her New Year's attire rather than her usual attire}} | |||
* [[Extreme battle event]]: {{DL|Extreme battle event|Training with Dawn and Lucas!}} (June 2 to 17, 2023) | * [[Extreme battle event]]: {{DL|Extreme battle event|Training with Dawn and Lucas!}} (June 2 to 17, 2023) | ||
* [[Story event]]: [[Rising New Year's Resolutions]] (January 1 to 16, 2024){{tt|*|Dawn appears in her New Year's attire rather than her usual attire}} | * [[Story event]]: [[Rising New Year's Resolutions]] (January 1 to 16, 2024){{tt|*|Dawn appears in her New Year's attire rather than her usual attire}} | ||
Sygna Suit Dawn | Sygna Suit Dawn & Cresselia can be battled against in: | ||
* [[Battle Rally]] (as a side foe; Area 1-9){{tt|*|Dawn appears in her usual attire rather than her sygna suit}} | |||
* [[Story event]]: [[Together in an Unknown Land]] (as a side foe; September 29, 2023 to October 16, 2023){{tt|*|Dawn appears in her usual attire rather than her sygna suit}} | * [[Story event]]: [[Together in an Unknown Land]] (as a side foe; September 29, 2023 to October 16, 2023){{tt|*|Dawn appears in her usual attire rather than her sygna suit}} | ||
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* [[Solo event]]: [[Pasio Gold Rush]] | * [[Solo event]]: [[Pasio Gold Rush]] | ||
* [[Special event]]: {{DL|Special event|Metronome Day}} | * [[Special event]]: {{DL|Special event|Metronome Day}} | ||
* [[Neo Champions]]: | * [[Neo Champions]]: [[A Touching Sepia-Toned Song]] | ||
* Sync pair story: A Day with {{mas|Lucas}} | * Sync pair story: A Day with {{mas|Lucas}} | ||
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** [[Baking Buddies]] | ** [[Baking Buddies]] | ||
** [[Sweet Shenanigans]] | ** [[Sweet Shenanigans]] | ||
** [[Festive Sun and Moon]] | |||
* [[Special sync pair event]]: {{DL|Special sync pair event|Sweet and Fancy}} | * [[Special sync pair event]]: {{DL|Special sync pair event|Sweet and Fancy}} | ||
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** [[Gather Up! Dream Duo!]] | ** [[Gather Up! Dream Duo!]] | ||
** [[Rising New Year's Resolutions]] | ** [[Rising New Year's Resolutions]] | ||
* [[Neo Champions]]: | * [[Neo Champions]]: [[A Touching Sepia-Toned Song]] | ||
===Sync pair stories=== | ===Sync pair stories=== | ||
====Dawn | ====Dawn & Turtwig==== | ||
* A Day with Dawn | * A Day with Dawn | ||
=====Evolution===== | =====Evolution===== | ||
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| Turtwig's Evolution | | Turtwig's Evolution | ||
| [[File:VSHau Masters.png|80px]]<br>{{mas|Hau}} | | [[File:VSHau Masters.png|80px]]<br>{{mas|Hau}} | ||
| [[File:Masters0026A.png|80px]]<br>{{p|Raichu}}<br><small> | | [[File:Masters0026A.png|80px]]<br>{{p|Raichu}}<br><small>[[Alolan form]]</small><br><span style=font-size:80%>Weakness: [[File:GroundIC Masters.png|15px]]</span> | ||
| [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5 | | [[File:Masters Evolution Shard.png|40px]]Evolution Shard ×5 | ||
| Turtwig evolves into Grotle<br>[[File:Masters Gem.png|40px]]Gems ×30 | | Turtwig evolves into Grotle<br>[[File:Masters Gem.png|40px]]Gems ×30 | ||
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| Grotle evolves into Torterra<br>[[File:Masters Gem.png|40px]]Gems ×30 | | Grotle evolves into Torterra<br>[[File:Masters Gem.png|40px]]Gems ×30 | ||
|} | |} | ||
====Dawn (Palentine's 2021) | ====Dawn (Palentine's 2021) & Alcremie==== | ||
* Happy Palentine's Day! | * Happy Palentine's Day! | ||
* Clumsy but Genuine | * Clumsy but Genuine | ||
* Pal Collaboration! | * Pal Collaboration! | ||
* Thank-Yous All Around | * Thank-Yous All Around | ||
====Sygna Suit Dawn | ====Sygna Suit Dawn & Cresselia==== | ||
* A Day with Sygna Suit Dawn | * A Day with Sygna Suit Dawn | ||
====Dawn (New Year's 2023) | ====Dawn (New Year's 2023) & Oricorio==== | ||
* Lisia's Dream | * Lisia's Dream | ||
* Let's Be Idols! | * Let's Be Idols! | ||
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| colspan=2 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Dawn Mindscape.png|x220px]] | | colspan=2 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Dawn Mindscape.png|x220px]] | ||
|- | |- | ||
| colspan=3 | Dawn | | colspan=3 | Dawn & Turtwig on <br>Pokémon Masters EX Dream Team Maker | ||
| colspan=2 | Dawn's sync move mindscape<br>({{color2|000|Sinnoh}}) | | colspan=2 | Dawn's sync move mindscape<br>({{color2|000|Sinnoh}}) | ||
|- | |- | ||
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* All versions of Dawn use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Lucas}}, {{mas|Barry}}, {{mas|Cynthia}}, and {{mas|Looker}}. | * All versions of Dawn use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Lucas}}, {{mas|Barry}}, {{mas|Cynthia}}, and {{mas|Looker}}. | ||
** Dawn also uses special voice-over lines upon winning a battle with Cynthia or Looker in the same team. | ** Dawn also uses special voice-over lines upon winning a battle with Cynthia or Looker in the same team. | ||
* On release, Dawn | * Dawn's New Year outfit is based on traditional clothes from [[Johto]].<ref> Pokémon Center Conversation "This outfit is based on traditional clothes from Johto... I hope I look OK in it."</ref> | ||
* On release, Dawn & Wormadam had various errors that were corrected upon the release of version 2.30.0: | |||
** Their sync move was referred to as "Plant Power Bug Impact", despite being a Special move. This was corrected to "Plant Power Bug Beam". | ** Their sync move was referred to as "Plant Power Bug Impact", despite being a Special move. This was corrected to "Plant Power Bug Beam". | ||
** A tile on their sync grid, "Struggle Bug: On a Roll 4", was redundant. It was replaced with "Struggle Bug: Satisfied Snicker 4". | ** A tile on their sync grid, "Struggle Bug: On a Roll 4", was redundant. It was replaced with "Struggle Bug: Satisfied Snicker 4". | ||
===Origin=== | ===Origin=== | ||
Dawn's design is based on her appearance in {{game|Diamond and Pearl|s}}. Turtwig is one of the [[ | Dawn's design is based on her appearance in {{game|Diamond and Pearl|s}}. Turtwig is one of the [[first partner Pokémon]] of [[Sinnoh]] in the [[core series]] games. As [[Professor Rowan]]'s assistant, Turtwig and its evolutions are Dawn's signature Pokémon if the player chooses {{p|Chimchar}} as their first partner Pokémon in the Sinnoh-based core series games. In addition, {{adv|Platinum|Dawn's Pokémon Adventures counterpart}} gave {{adv|Diamond}} his [[Tru|Turtwig]] and temporarily uses him when he was a Torterra during the {{pkmn|manga}}. Turtwig and Torterra's {{mas|Dex}} entries come from {{game|HeartGold and SoulSilver|s}}, and Grotle's from Pokémon Diamond. | ||
Dawn uses a Plant Cloak Wormadam on her team as Professor Rowan's assistant when battling her in [[Sandgem Town]] during the post-game if the player chooses Turtwig as their | Dawn uses a Plant Cloak Wormadam on her team as Professor Rowan's assistant when battling her in [[Sandgem Town]] during the post-game if the player chooses Turtwig as their first partner Pokémon in {{g|Brilliant Diamond and Shining Pearl}}. Wormadam's Dex entry comes from Pokémon Pearl. | ||
Dawn is not seen to own an Alcremie outside this game. Alcremie's Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}. | Dawn is not seen to own an Alcremie outside this game. Alcremie's Dex entry comes from {{pkmn|Sword and Shield|Pokémon Sword}}. | ||
Cresselia is a {{pkmn2|roaming}} [[Legendary Pokémon]] the player can catch in the Sinnoh-based games. In addition, Dawn's [[Pokémon Adventures]] counterpart uses [[Palmer]]'s Cresselia | Cresselia is a {{pkmn2|roaming}} [[Legendary Pokémon]] the player can catch in the Sinnoh-based games. In addition, Dawn's [[Pokémon Adventures]] counterpart temporarily uses [[Palmer]]'s Cresselia during the manga. It also parallels {{mas|Cyrus}}'s sygna suit partner, {{p|Darkrai}}, which Cresselia has a shared history with. Cresselia's Dex entry comes from Pokémon Diamond and Pearl. | ||
Dawn is not seen to own an Oricorio outside this game. Sensu Style Oricorio's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | Dawn is not seen to own an Oricorio outside this game. Sensu Style Oricorio's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | ||
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''Perfect Dance!'' | ''Perfect Dance!'' | ||
{{langtable | {{langtable | ||
|color={{ghost color}}|bordercolor={{ghost color dark}} | |color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff | ||
|ja=踊りは完璧! ''{{tt|Odori wa Ganpeki!|Perfect Dance!}}'' | |ja=踊りは完璧! ''{{tt|Odori wa Ganpeki!|Perfect Dance!}}'' | ||
|zh_cmn=超完美舞步! ''{{tt|Chāo Wánměi Wǔbù!|Super Perfect Choreography!}}'' | |zh_cmn=超完美舞步! ''{{tt|Chāo Wánměi Wǔbù!|Super Perfect Choreography!}}'' | ||
Line 2,625: | Line 2,717: | ||
''Elegant Celebration Ghost Beam'' | ''Elegant Celebration Ghost Beam'' | ||
{{langtable | {{langtable | ||
|color={{ghost color}}|bordercolor={{ghost color dark}} | |color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff | ||
|ja=新しい年を雅に祝う ゴーストレイ ''{{tt|Atarashii Toshi o Miyabi ni Iwau Gōsuto Rei|Elegant New Year Celebration - Ghost Ray}}'' | |ja=新しい年を雅に祝う ゴーストレイ ''{{tt|Atarashii Toshi o Miyabi ni Iwau Gōsuto Rei|Elegant New Year Celebration - Ghost Ray}}'' | ||
|zh_cmn=高雅賀新年之 幽靈光線 ''{{tt|Gāoyǎ Hè Xīnnián zhī Yōulíng Guāngxiàn|Elegant New Year Celebration - Ghost Ray}}'' | |zh_cmn=高雅賀新年之 幽靈光線 ''{{tt|Gāoyǎ Hè Xīnnián zhī Yōulíng Guāngxiàn|Elegant New Year Celebration - Ghost Ray}}'' | ||
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{{masterscharacters|grass}}<br/> | {{masterscharacters|grass}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Trainers with Legendary Pokémon]] | [[Category:Trainers with Legendary Pokémon]] | ||
[[Category:Masters EX characters with an alternate outfit]] | [[Category:Masters EX characters with an alternate outfit]] |
Latest revision as of 18:31, 8 September 2024
Dawn ヒカリ Hikari | |
Dawn's model | |
No. | 94 |
---|---|
English voice actor | Kimberley Anne Campbell[1] |
Japanese voice actor | Rie Takahashi[2] |
Description | This friendly and upbeat Trainer packs quite a punch, thanks to her travels in Sinnoh. Despite her skill as a Trainer, she can be a little scatterbrained at times. |
Dawn (Japanese: ヒカリ Hikari) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Turtwig and its evolutions, Grotle and Torterra. The sync pair can be obtained through the sync pair scout, starting from May 28, 2020. The pair's potential can be upgraded to 6★ EX from December 7, 2020, which unlocks Dawn's EX style.
Dawn is also available in her Palentine's attire partnered alongside Alcremie. The pair could be obtained through a limited-time seasonal sync pair scout and was first available on February 1, 2021. This pair is also capable of being upgraded to 6★ EX from the time the pair was first released.
Dawn is also available in her sygna suit, forming a sync pair with Cresselia. This sync pair is available through a limited Poké Fair sync pair scout and was first made available on February 14, 2022. The pair's potential can be upgraded to 6★ EX, which unlocks Dawn's EX style.
Dawn is also available in her New Year's attire, partnered with Sensu Style Oricorio. This sync pair is available through a limited seasonal sync pair scout and was first made available on January 1, 2023. This pair can also be upgraded to 6★ EX since its release.
Dawn also forms a sync pair with her Plant Cloak Wormadam. This pair can be obtained by reaching Friendship Level 100 with Dawn in the Trainer Lodge beginning on January 1, 2023. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Dawn has experienced similar events to her core series counterpart as the player character. She grew up in Twinleaf Town and became friends with Barry,[3] who would later become her rival. While on her journey, Dawn would battle Trainers, participate in contests, and disband Team Galactic.[4] During her journey, Dawn caught a Turtwig, and a Plant Cloak Wormadam. She would later go on and chase Cresselia all over Sinnoh until she caught it.[5]
After her journey in Sinnoh, Dawn would catch a Alcremie, and a Sensu Style Oricorio.
Turtwig → Grotle → Torterra
Turtwig can evolve into Grotle once it has reached level 30 through its sync pair story Turtwig's Evolution, and then into Torterra once it has reached level 45 through its sync pair story Grotle's Evolution.
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Turtwig ♀ | Weakness | Bug | |||||
Photosynthesis occurs across its body under the sun. The shell on its back is actually hardened soil. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 600 | 244 | 252 | 201 | 230 | 173 | |
Lv. 140, Max Potential | 700 | 284 | 292 | 241 | 270 | 213 |
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Grotle ♀ | Weakness | Bug | |||||
It lives along water in forests. In the daytime, it leaves the forest to sunbathe its treed shell. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 617 | 250 | 280 | 204 | 234 | 176 | |
Lv. 140, Max Potential | 717 | 290 | 320 | 244 | 274 | 216 |
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Torterra ♀ | Weakness | Bug | |||||
Ancient people imagined that beneath the ground, a gigantic Torterra dwelled. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 642 | 281 | 291 | 210 | 241 | 181 | |
Lv. 140, Max Potential | 742 | 321 | 331 | 250 | 281 | 221 |
Availability
Dawn is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Dawn Spotlight Scout | May 28 to June 11, 2020 | Debut |
Dawn and Brendan Spotlight Scout | December 7 to 21, 2020 | 6★ EX unlocked |
Triple Feature Spotlight Scout | June 21 to July 8, 2021 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Dawn's Turtwig and Grotle use Grass Sync Impact as their sync move. Upon evolution, Torterra learns the upgraded New Dawn Wood Hammer.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Razor Leaf | Grass |
Physical | 2 | 43 | 51 | 95% | An opponent | Critical hits land more easily. |
X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. |
Good as New! | None | Status | 0 (1 use) |
— | — | — | An ally | Fully restores an ally's HP. Removes all status conditions from an ally. Removes the confused, flinching, and trapped conditions from an ally. |
Seed Bomb | Grass |
Physical | 3 | 100 | 120 | 100% | An opponent | No additional effect. |
Sync moves | ||||||||
Grass Sync Impact | Grass |
Physical | — | 200 | 240 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
New Dawn Wood Hammer | Grass |
Physical | — | 200 | 240 | — | An opponent | The more the user’s Attack is raised, the greater the power of this attack. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Siphon 9 | Lowers the opponent’s Attack by one stat rank and raising the user’s Attack by the same amount when the user is hit by an attack move. |
Vigilance | Protects the user against critical hits. |
Theme Skills | |
Grass Support | Raises the maximum HP of all allied sync pairs by 30. |
Sinnoh Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Scarf Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
Dawn & Turtwig's sync grid is an expanded grid, made available when the pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Attack +30 | Attack +30 | 10 | 120 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 3 | 36 | 1 |
Defense +5 | Defense +5 | 3 | 36 | 1 |
Defense +5 | Defense +5 | 3 | 36 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 2 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Razor Leaf: Power +4 | Razor Leaf: Power ↑ +4 | 3 | 36 | 1 |
Razor Leaf: Power +4 | Razor Leaf: Power ↑ +4 | 3 | 36 | 1 |
Razor Leaf: Power +4 | Razor Leaf: Power ↑ +4 | 3 | 36 | 2 |
Razor Leaf: Power +4 | Razor Leaf: Power ↑ +4 | 3 | 36 | 2 |
Razor Leaf: Power +4 | Razor Leaf: Power ↑ +4 | 3 | 36 | 2 |
Razor Leaf: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Razor Leaf: Eagle Eye 1 | Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 1 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 1 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 1 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 2 |
Seed Bomb: Power +3 | Seed Bomb: Power ↑ +3 | 3 | 36 | 2 |
Seed Bomb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
X Defense All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
X Defense All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Good as New!: Friendly Shield 1 | When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | 8 | 96 | 1 |
Good as New!: Precision Pals 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Pecking Order | The more the target’s Attack is lowered, the more it powers up the user’s sync move. | 7 | 84 | 2 |
Pump Up 2 | Charges the user’s move gauge by 2 for each allied sync pair on the field after using the user’s sync move. When used in a co-op battle, charges the move gauges of all allied players by 2 instead after using the user’s sync move. | 10 | 120 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 5 | 60 | 3 |
Sands of Time 2 | Quickly charges the move gauge in a sandstorm. | 10 | 120 | 3 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up the user's moves. | 7 | 84 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 3 |
Fierce Entry 1 | Raises the user’s Attack by 1 stat rank when it enters a battle. | 7 | 84 | 3 |
Power Reserves 5 | Powers up the user’s moves when in a pinch. | 10 | 120 | 3 |
New Dawn Wood Hammer: Power +25 | New Dawn Wood Hammer: Power ↑ +25 | 5 | 60 | 3 |
New Dawn Wood Hammer: Power +25 | New Dawn Wood Hammer: Power ↑ +25 | 5 | 60 | 3 |
Wormadam (Plant Cloak)
Type | Bug | ||||||
---|---|---|---|---|---|---|---|
Move types | Bug / Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Wormadam ♀ | Weakness | Flying | |||||
Its appearance changes depending on where it evolved. The materials on hand become a part of its body. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 591 | 157 | 201 | 173 | 231 | 225 | |
Lv. 140, Max Potential | 671 | 197 | 241 | 213 | 271 | 265 |
Availability
Dawn & Wormadam can be teamed up with by scouting Dawn and raising her to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Struggle Bug | Bug |
Special | 2 | 30 | 36 | 100% | All opponents | Lowers the target’s Sp. Atk by 1 stat rank. |
X Sp. Atk All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. |
Giga Drain | Grass |
Special | 3 | 91 | 109 | 100% | An opponent | The more damage dealt to the target, the more it restores the user’s HP. |
Big Stretch! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Def and Speed of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Plant Power Bug Beam | Bug |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
Move Gauge Refresh 4 | Has a chance (50%) of charging the user’s move gauge by one when a move is successful. |
Theme Skills | |
Bug Support | Raises the maximum HP of all allied sync pairs by 30. |
Sinnoh Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Scarf Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
The sync grid for Dawn & Wormadam is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 2 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 2 |
Struggle Bug: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Struggle Bug: Satisfied Snicker 4 | Has a chance (50%) of lowering the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful. | 8 | 96 | 3 |
Giga Drain: Power +3 | Giga Drain: Power ↑ +3 | 3 | 36 | 1 |
Giga Drain: Power +3 | Giga Drain: Power ↑ +3 | 3 | 36 | 1 |
Giga Drain: Power +3 | Giga Drain: Power ↑ +3 | 3 | 36 | 2 |
Giga Drain: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sp. Atk All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Big Stretch!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Big Stretch!: Shielded 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Fail Forward 1 | Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | 7 | 84 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 8 | 96 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Insect Acceleration 2 | Quickly charges the move gauge when the zone is a Bug Zone. | 9 | 108 | 2 |
Verdant Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 3 |
Insect Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Bug Zone. | 8 | 96 | 3 |
Evasive Rush 3 | Raises the user’s evasiveness by 3 stat ranks after using its sync move. | 9 | 108 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Smart Cookie | The more the user’s Sp. Def is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Plant Power Bug Beam: Power +25 | Plant Power Bug Beam: Power ↑ +25 | 5 | 60 | 3 |
Plant Power Bug Beam: Power +25 | Plant Power Bug Beam: Power ↑ +25 | 5 | 60 | 3 |
Alcremie
Dawn (Palentine's 2021) ヒカリ(21シーズン) Hikari (2021 Season) | |
Dawn's model (Palentine's 2021) | |
No. | 94 |
---|---|
English voice actor | Kimberley Anne Campbell |
Japanese voice actor | Rie Takahashi |
Description | Dawn is ready to start baking for a special event! Together with Alcremie, she'll be whipping up some sweet snacks to give to her friends with all her heart. |
Type | Fairy | ||||||
---|---|---|---|---|---|---|---|
Move type | Fairy | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Alcremie ♀ | Weakness | Steel | |||||
When it trusts a Trainer, it will treat them to berries it's decorated with cream. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 660 | 224 | 183 | 390 | 224 | 287 | |
Lv. 140, Max Potential | 760 | 264 | 223 | 430 | 264 | 327 |
Availability
Dawn (Palentine's 2021) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Dawn Seasonal Scout | February 1 to 19, 2021 | Debut |
Super Spotlight Seasonal Scout | September 10 to 17, 2021 | |
Serena and Dawn Seasonal Scout | February 5 to 19, 2022 | |
Super Spotlight Seasonal Scout | February 6 to 23, 2023 | |
Super Spotlight Seasonal Scout | February 13 to 29, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
5★-Guaranteed Seasonal Scout | February 5 to 19, 2022 | Could only be used once |
5★-Select Seasonal Scout ×11 | August 22 to September 4, 2022 | Available using paid gems only |
5★-Select Seasonal Scout ×11 B | August 23 to September 7, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
5★-Select Seasonal Scout ×11 B | August 25 to September 4, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dazzling Gleam | Fairy |
Special | 2 | 50 | 60 | 100% | All opponents | No additional effect. |
Charm | Fairy |
Status | 2 | — | — | 100% | An opponent | Lowers the target's Attack by 2 stat ranks. |
Fake Tears | Dark |
Status | 2 | — | — | 100% | An opponent | Lowers the target's Sp. Def by 2 stat ranks. |
How Sweet! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally’s Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally. |
Sync moves | ||||||||
Whipped Cream Fairy Beam | Fairy |
Special | — | 200 | 240 | — | An opponent | The more the target’s stats are lowered, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Ripple Effect 4 | When a move used by the Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. |
Power Loving | The more the target's stats are lowered, the more it powers up the user's moves. |
Team Wide Awake | Prevents all allied sync pairs from falling asleep. |
Theme Skills | |
Fairy Tech | Raises allies' Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Sinnoh Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Seasonal Outfit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sweet Tooth Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Cook Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
Dawn (Palentine's 2021) & Alcremie's sync grid is an expanded grid, made available when the pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 3 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 7 | 84 | 3 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 3 |
Dazzling Gleam: Power +3 | Dazzling Gleam: Power ↑ +3 | 3 | 36 | 1 |
Dazzling Gleam: Power +3 | Dazzling Gleam: Power ↑ +3 | 3 | 36 | 1 |
Dazzling Gleam: Power +3 | Dazzling Gleam: Power ↑ +3 | 3 | 36 | 2 |
Dazzling Gleam: Power +3 | Dazzling Gleam: Power ↑ +3 | 3 | 36 | 2 |
Dazzling Gleam: Power +3 | Dazzling Gleam: Power ↑ +3 | 3 | 36 | 2 |
Dazzling Gleam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dazzling Gleam: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dazzling Gleam: Eagle Eye 1 | Has a chance (20%) of raising the user's critical-hit rate by 1 stat rank when its Pokémon uses a move. | 8 | 96 | 3 |
Dazzling Gleam: Mind Swell 2 | Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Charm: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Charm: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Fake Tears: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Fake Tears: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
How Sweet!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 6 | 72 | 1 |
How Sweet!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 6 | 72 | 2 |
Dauntless | Sp. Atk cannot be lowered. | 4 | 48 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 2 |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
Toughen Up 3 | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Impose 1 | Lowers the evasiveness of all opposing sync pairs by 1 stat rank when the user enters a battle. | 9 | 108 | 3 |
Revenge Boost 3 | Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | 10 | 120 | 3 |
Power Posture | The more the target’s Attack is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Whipped Cream Fairy Beam: Power +25 | Whipped Cream Fairy Beam: Power ↑ +25 | 5 | 60 | 3 |
Whipped Cream Fairy Beam: Power +25 | Whipped Cream Fairy Beam: Power ↑ +25 | 5 | 60 | 3 |
Cresselia
Sygna Suit Dawn マジコスヒカリ Serious Costume Hikari | |
Sygna Suit Dawn's model | |
No. | 94 |
---|---|
English voice actor | Kimberley Anne Campbell |
Japanese voice actor | Rie Takahashi |
Description | Dawn is partners with Cresselia and wearing a sygna suit reminiscent of a fairy tale prince. With a brilliant smile on her face, she chases off nightmares on Pasio. |
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move types | Psychic / Fairy | ||||||
Role | Support | ||||||
EX Role | Sprint | ||||||
Base Potential | ★★★★★☆EX | ||||||
Cresselia ♀ | Weakness | Dark | |||||
Shiny particles are released from its wings like a veil. It is said to represent the crescent moon. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 224 | 268 | 171 | 268 | 307 | |
Lv. 140, Max Potential | 839 | 284 | 308 | 231 | 308 | 387 |
Availability
Sygna Suit Dawn is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Dawn Poké Fair Scout | February 14 to 28, 2022 | Debut |
Double Feature Poké Fair Scout | March 7 to 21, 2024 | Vertical sync grid expansion and EX role received; only Psychic-type sync pairs could be recruited |
Double Feature Poké Fair Scout | August 7 to 23, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
5★-Select Poké Fair Scout ×15 | August 29 to October 3, 2022 | Available using paid gems only |
5★-Select Poké Fair Scout ×25 (A) | January 1 to 31, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (C) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (B) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (C) | September 4 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Confusion | Psychic |
Special | 1 | 18 | 21 | 100% | An opponent | Has a chance (10%) of leaving the target confused. |
Moonlight | Fairy |
Status | 2 (2 uses) |
— | — | — | Self | Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. |
Moonblast | Fairy |
Special | 3 | 98 | 117 | 100% | An opponent | Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank. |
Sweet Dreams! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 2 stat ranks. The user takes damage equal to 30% of its maximum HP. |
Sync moves | ||||||||
Nightmares Begone Lunar Dance | Psychic |
Status | — | — | — | — | All allies | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user's move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user's move gauge by 6. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Fortify 3 | The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. |
Team Brainstorm 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. |
Theme Skills | |
Psychic Support | Raises the maximum HP of all allied sync pairs by 30. |
Sinnoh Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Sygna Suit Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
The sync grid for Sygna Suit Dawn & Cresselia is an expanded grid, made available since the pair was first released. It was further expanded on March 7, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 2 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 2 |
Confusion: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Confusion: Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 1 |
Moonlight: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Moonlight: Catalyzing Recovery | Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. | 10 | 120 | 3 |
Moonblast: Power +3 | Moonblast: Power ↑ +3 | 3 | 36 | 1 |
Moonblast: Power +3 | Moonblast: Power ↑ +3 | 3 | 36 | 1 |
Moonblast: Power +3 | Moonblast: Power ↑ +3 | 3 | 36 | 1 |
Moonblast: Power +3 | Moonblast: Power ↑ +3 | 3 | 36 | 2 |
Moonblast: Power +3 | Moonblast: Power ↑ +3 | 3 | 36 | 2 |
Moonblast: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Moonblast: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Sweet Dreams!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sweet Dreams!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sweet Dreams!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Sweet Dreams!: Team Smart Command 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 5 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | 10 | 120 | 2 |
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | 10 | 120 | 3 |
Desperate Team Freebie 9 | Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Sync Heal Refill 1 | Restores 1 MP for the user's moves that have the heal effect tag the first time its sync move is used each battle. | 10 | 120 | 3 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 10 | 120 | 3 |
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 12 | 144 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 12 | 144 | 3 |
Impervious | The user’s stats cannot be lowered. | 10 | 120 | 4 |
Team Grand Entry 2 | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 4 |
Midpoint Mend 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | 10 | 120 | 5 |
Oricorio (Sensu Style)
Dawn (New Year's 2023) ヒカリ(23シーズン) Hikari (2023 Season) | |
Dawn's model (New Year's 2023) | |
No. | 94 |
---|---|
English voice actor | Kimberley Anne Campbell |
Japanese voice actor | Rie Takahashi |
Description | Dawn has teamed up with Lisia to become an idol duo. She works hard singing and dancing with Oricorio to beat her mom, who is a powerhouse in the Sinnoh contests! |
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Oricorio ♀ | Weakness | Ice | |||||
It charms its opponents with its refined dancing. When they let their guard down, it places a curse on them that will bring on their demise. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 639 | 332 | 187 | 380 | 187 | 288 | |
Lv. 140, Max Potential | 739 | 372 | 227 | 420 | 227 | 328 |
Availability
Dawn (New Year's 2023) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Dawn Seasonal Scout | January 1 to 18, 2023 | Debut |
Super Spotlight Seasonal Scout | January 4 to 20, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
5★-Select Seasonal Scout ×11 B | August 23 to September 7, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
5★-Select Seasonal Scout ×11 B | August 25 to September 4, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Revelation Dance | Ghost |
Special | 3 | 100 | 120 | 100% | An opponent | No additional effect. |
Feather Dance | Flying |
Status | 2 | — | — | 100% | An opponent | Lowers the target’s Attack by 2 stat ranks. |
Teeter Dance | Normal |
Status | 2 | — | – | 100% | All opponents | Leaves the target confused. |
Perfect Dance! | None | Status | 0 (2 uses) |
— | — | — | Self | Applies the Stat Reduction Defense effect to the allied field of play. Restores the user’s HP by approximately 40% of its maximum HP. Raises the user’s evasiveness by 1 stat rank. |
Sync moves | ||||||||
Elegant Celebration Ghost Beam | Ghost |
Special | — | 200 | 240 | — | An opponent | The more the user’s stats are raised, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Stat Up ×2 | When the user’s stat is raised, it is raised by double the stat ranks. |
Double Drop | When an opponent’s stat is lowered, it is lowered by double the stat ranks. |
Extra Special Ghost Damage | Deals additional damage to the target when the user’s Pokémon uses a move targeting that opponent. (Type: Ghost, Category: Special) This additional damage is not affected by some status changes. |
Theme Skills | |
Ghost Tech | Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Sinnoh Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Main Character Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Seasonal Outfit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Contest Lover Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Dawn (New Year's 2023) & Oricorio is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Revelation Dance: Power +3 | Revelation Dance: Power ↑ +3 | 3 | 36 | 1 |
Revelation Dance: Power +3 | Revelation Dance: Power ↑ +3 | 3 | 36 | 1 |
Revelation Dance: Power +3 | Revelation Dance: Power ↑ +3 | 3 | 36 | 1 |
Revelation Dance: Power +3 | Revelation Dance: Power ↑ +3 | 3 | 36 | 1 |
Revelation Dance: Power +3 | Revelation Dance: Power ↑ +3 | 3 | 36 | 2 |
Revelation Dance: Power +3 | Revelation Dance: Power ↑ +3 | 3 | 36 | 2 |
Revelation Dance: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Feather Dance: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Teeter Dance: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Perfect Dance!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Perfect Dance!: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
Perfect Dance!: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 8 | 96 | 2 |
Grab Bag 9 | Lowers one of the target’s following stats by 1 stat rank at random when the user’s Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 9 | 108 | 3 |
Interference Sync 5 | Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
Sync Power Flux | The fuller the move gauge when the user’s sync move is selected, the more this powers up the sync move. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 2 | Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Charging Infliction 4 | Charges the user’s move gauge by 4 when its Pokémon uses a status move. | 10 | 120 | 3 |
Power Posture | The more the target’s Attack is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Elegant Celebration Ghost Beam: Power +25 | Elegant Celebration Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Elegant Celebration Ghost Beam: Power +25 | Elegant Celebration Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Dawn & Torterra can be battled against in:
- Battle Rally (Area 1-9)*
- Extreme battle event: Training with Dawn and Lucas! (June 2 to 17, 2023)
- Story event: Rising New Year's Resolutions (January 1 to 16, 2024)*
Sygna Suit Dawn & Cresselia can be battled against in:
- Battle Rally (as a side foe; Area 1-9)*
- Story event: Together in an Unknown Land (as a side foe; September 29, 2023 to October 16, 2023)*
Story appearances
Dawn appears in her normal outfit in the following story areas:
- Villain Arc:
- Story events:
- Solo event: Pasio Gold Rush
- Special event: Metronome Day
- Neo Champions: A Touching Sepia-Toned Song
- Sync pair story: A Day with Lucas
Dawn appears in her Palentine's outfit in the following story areas:
Dawn appears in her sygna suit in the following story areas:
Dawn appears in her New Year's outfit in the following story areas:
Sync pair stories
Dawn & Turtwig
- A Day with Dawn
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Turtwig's Evolution | Hau |
Raichu Alolan form Weakness: |
Evolution Shard ×5 | Turtwig evolves into Grotle Gems ×30 |
Grotle's Evolution | Plumeria |
Salazzle Weakness: |
Evolution Crystal ×3 | Grotle evolves into Torterra Gems ×30 |
Dawn (Palentine's 2021) & Alcremie
- Happy Palentine's Day!
- Clumsy but Genuine
- Pal Collaboration!
- Thank-Yous All Around
Sygna Suit Dawn & Cresselia
- A Day with Sygna Suit Dawn
Dawn (New Year's 2023) & Oricorio
- Lisia's Dream
- Let's Be Idols!
- Rapidash and the Elitist
- Outfit Delivery!
- New Year, New Show
Quotes
- Main article: Dawn (game)/Quotes → Pokémon Masters EX
Gallery
Dawn
Dawn & Turtwig on Pokémon Masters EX Dream Team Maker |
Dawn's sync move mindscape (Sinnoh) | |||
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Medal 1★ The Star of the Contest |
Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot | Dawn Plushie decoration for the Trainer Lodge |
Dawn (Palentine's 2021)
Sygna Suit Dawn
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Sygna Suit Dawn's sync move mindscape (Sinnoh) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Galactic Awakening |
Medal 2★ Galactic Awakening |
Medal 3★ Galactic Awakening |
Medal Beyond Galactic |
Artwork of the Sinnoh chapter of the Villain Arc (Part 2) |
Dawn (New Year's 2023)
Trivia
- Dawn is based on the player character of the Sinnoh-based games, as she mentions growing up in Twinleaf Town, and as noted in her character description, her mom is a Pokémon Coordinator.
- Since version 2.5.0, Dawn's line for using a sync move changed from "Ready or not, here we come!" to "We're gonna win!"
- Prior to version 2.17.0, Dawn (Palentine's 2021) exclusively used the same voice lines as her regular counterpart. She shares these qualities with Serena (Palentine's 2021).
- Dawn mentions that she captured her Cresselia in Sinnoh, after chasing her throughout the region. This a reference to Cresselia being a roaming Pokémon in the Sinnoh-based games.
- All versions of Dawn use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Lucas, Barry, Cynthia, and Looker.
- Dawn also uses special voice-over lines upon winning a battle with Cynthia or Looker in the same team.
- Dawn's New Year outfit is based on traditional clothes from Johto.[6]
- On release, Dawn & Wormadam had various errors that were corrected upon the release of version 2.30.0:
- Their sync move was referred to as "Plant Power Bug Impact", despite being a Special move. This was corrected to "Plant Power Bug Beam".
- A tile on their sync grid, "Struggle Bug: On a Roll 4", was redundant. It was replaced with "Struggle Bug: Satisfied Snicker 4".
Origin
Dawn's design is based on her appearance in Pokémon Diamond and Pearl. Turtwig is one of the first partner Pokémon of Sinnoh in the core series games. As Professor Rowan's assistant, Turtwig and its evolutions are Dawn's signature Pokémon if the player chooses Chimchar as their first partner Pokémon in the Sinnoh-based core series games. In addition, Dawn's Pokémon Adventures counterpart gave Diamond his Turtwig and temporarily uses him when he was a Torterra during the manga. Turtwig and Torterra's Dex entries come from Pokémon HeartGold and SoulSilver, and Grotle's from Pokémon Diamond.
Dawn uses a Plant Cloak Wormadam on her team as Professor Rowan's assistant when battling her in Sandgem Town during the post-game if the player chooses Turtwig as their first partner Pokémon in Pokémon Brilliant Diamond and Shining Pearl. Wormadam's Dex entry comes from Pokémon Pearl.
Dawn is not seen to own an Alcremie outside this game. Alcremie's Dex entry comes from Pokémon Sword.
Cresselia is a roaming Legendary Pokémon the player can catch in the Sinnoh-based games. In addition, Dawn's Pokémon Adventures counterpart temporarily uses Palmer's Cresselia during the manga. It also parallels Cyrus's sygna suit partner, Darkrai, which Cresselia has a shared history with. Cresselia's Dex entry comes from Pokémon Diamond and Pearl.
Dawn is not seen to own an Oricorio outside this game. Sensu Style Oricorio's Dex entry comes from Pokémon Ultra Sun.
In other languages
Good As New!
|
New Dawn Wood Hammer
|
Big Stretch!
|
Plant Power Bug Beam
|
How Sweet!
|
Whipped Cream Fairy Beam
|
Sweet Dreams!
|
Nightmares Begone Lunar Dance
|
Perfect Dance!
|
Elegant Celebration Ghost Beam
|
References
- ↑ KIMBERLEY ANNE CAMPBELL | character & interactive media voice over talent
- ↑ Pokémon Masters Official Japanese profile on Twitter
- ↑ Pokémon Center Conversation "I can be a little impatient at times, but my childhood friend Barry just rushes into things without thinking."
- ↑ Pokémon Center Conversation "In the Sinnoh region, there was a nasty group called Team Galactic. We put a stop to them, though!"
- ↑ Pokémon Center Conversation "I met Cresselia in the Sinnoh region. She kept running away to all sorts of places, so it was really hard to catch her! I still have fond memories of chasing her!"
- ↑ Pokémon Center Conversation "This outfit is based on traditional clothes from Johto... I hope I look OK in it."
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |