Steven (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Steven and Metagross's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Steven and Metagross's [[sync grid]] is an expanded grid, made available since the sync pair was first released. It was further expanded on April 1, 2023.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
Line 395: Line 395:
| 120
| 120
| 3
| 3
|-style="background:#fff"
| Bullet Punch: Staggering 9
| Makes the target flinch when the user’s attack move against it is successful.
| 10
| 120
| 5
|-style="background:#fff"
|-style="background:#fff"
| X Attack: MP Refresh 3
| X Attack: MP Refresh 3
Line 413: Line 419:
| 120
| 120
| 1
| 1
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| Tough Sync 3
| Powers up the user’s sync move when its Defense is raised.
| 7
| 84
| 2
|-style="background:#fff"
|-style="background:#fff"
| Force Field 1
| Force Field 1
Line 443: Line 461:
| 120
| 120
| 3
| 3
|-style="background:#fff"
| Sync Defense ↓ All 2
| Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user’s sync move.
| 10
| 120
| 4
|-style="background:#fff"
| Sync Damage Guard
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 10
| 120
| 4
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 10
| 120
| 5
|-style="background:#fff"
|-style="background:#fff"
| Solid Steel Meteor Mash: Power +25
| Solid Steel Meteor Mash: Power +25
Line 583: Line 619:


===Sync Grid===
===Sync Grid===
Steven and Cradily's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
Steven and Cradily's sync grid is an expanded grid, made available since the sync pair was first released.
 
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
==Sandslash (Alola Form)==
|- style="background: #{{rock color light}}"
{{MastersInfobox
! Name
|type=ice
! Effect
|name=Steven (Summer 2020)
! Energy required
|jname=ダイゴ(20シーズン)
! Sync orb required
|jtrans=Daigo (2020 Season)
! Move level required
|image=Spr Masters Steven Summer 2020.png
|-style="background:#fff"
|size=200px
| HP +10
|caption=Steven's model (Summer 2020)
| HP +10
|num=81
| 0
|enva=[[Xander Mobus]]
| 5
|java=Tomoaki Maeno
| 1
|desc=Steven's looking a little festive in his cool summer attire! He and his Alolan Sandslash partner escape the heat by entering caves in search of rare stones.
|-style="background:#fff"
}}
| HP +10
{{Masters
| HP +10
|name=Sandslash
| 2
|ndex=028A
| 24
|gender=m
| 1
|type=Ice
|-style="background:#fff"
|role=Strike (Physical)
| Defense +5
|move1=Ice
| Defense +5
|base=6
| 0
|weakness=Fighting
| 5
|description=It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
| 1
|hp=630|atk=424|def=176|spatk=115|spdef=147|spe=224
|-style="background:#fff"
|hp2=730|atk2=464|def2=216|spatk2=155|spdef2=187|spe2=264
| Defense +5
}}
| Defense +5
{{-}}
| 2
===Moves===
| 24
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
| 1
|- style="background: #{{ice color light}}"
|-style="background:#fff"
! Name
| Defense +5
! {{color2|000|Type}}
| Defense +5
! {{color2|000|Damage category|Category}}
| 2
! Move gauge
| 24
! Base {{color2|000|Power}}
| 1
! Max {{color2|000|Power}}
|-style="background:#fff"
! {{color2|000|Accuracy}}
| Defense +5
! Target
| Defense +5
! width=200px | Description
| 2
|- style="background:#fff"
| 24
|{{m|Icicle Spear}}
| 1
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
|-style="background:#fff"
{{statustable|Physical}}
| Defense +5
|2
| Defense +5
|15
| 2
|18
| 24
|100%
| 1
|An opponent
|-style="background:#fff"
|Attacks the target two to five times in a row.
| Defense +5
|- style="background:#fff"
| Defense +5
|[[X Attack]]
| 2
{{typetable|None}}
| 24
{{statustable|Status}}
| 1
|0<br>(2 uses)
|-style="background:#fff"
|
| Sp. Atk +5
|
| Sp. Atk +5
|
| 0
|Self
| 5
|Raises the user's Attack by 2 stat ranks.
| 1
|- style="background:#fff"
|-style="background:#fff"
|{{m|Icicle Crash}}
| Sp. Atk +5
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
| Sp. Atk +5
{{statustable|Physical}}
| 0
|3
| 5
|105
| 1
|126
|-style="background:#fff"
|90%
| Sp. Atk +5
|An opponent
| Sp. Atk +5
|Has a chance (30%) of making the target flinch.
| 2
|- style="background:#fff"
| 24
|Coolest There Is!
| 1
{{typetable|None}}
|-style="background:#fff"
{{statustable|Status}}
| Sp. Atk +5
|0<br>(2 uses)
| Sp. Atk +5
|
| 2
|
| 24
|
| 1
|Self
|-style="background:#fff"
|Raises the user's accuracy and critical-hit rate by 1 stat rank. In addition, raises the user's critical-hit rate by 2 stat ranks during a hailstorm.
| Sp. Atk +5
|- style="background: #{{ice color light}}"
| Sp. Atk +5
! colspan=9 | {{color2|000|Sync move|Sync moves}}
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Too Cool {{mcolor|Icicle Crash|000}}
| Sp. Def +5
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
| Sp. Def +5
{{statustable|Physical}}
| 0
|
| 5
|250
| 1
|300
|—
|An opponent
|(6★ EX) effect: Sync move targets all opponents.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
! Name
! Description
|- style="background: #{{ice color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Hail Bringer
| Sp. Def +5
|Causes a hailstorm after a sync move.
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Snow Shelter
| Sp. Def +5
|Protects the Pokémon from damage from a hailstorm.
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Invigorating Hail 5
| Sp. Def +5
|Powers up moves in a hailstorm.
| Sp. Def +5
|- style="background: #{{ice color light}}"
| 2
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Ice Strike
| Speed +5
|Raises allies' Attack and Sp. Atk by 15 when using Ice-type attacks.
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
|Hoenn Strike
| Speed +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Seasonal Outfit Strike
| Speed +20
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
| Speed +20
| 7
| 84
| 2
|-style="background:#fff"
|-style="background:#fff"
|Sunglasses Strike
| Acid: Power +4
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
| Acid: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
|-style="background:#fff"
|Rock Lover Strike
| Acid: Power +4
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
| Acid: Power ↑ +4
|- style="background: #{{ice color light}}"
| 3
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
| 36
| 1
|-style="background:#fff"
|-style="background:#fff"
|Fiery ↑ 2
| Acid: Power +4
|Raises the following discovery level by 2:
| Acid: Power ↑ +4
* Fiery Crystal
| 3
|}
| 36
 
===Sync Grid===
Steven and Sandslash's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| Acid: Power +4
| HP +10
| Acid: Power ↑ +4
| 3
| 36
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +20
| Acid: Power +4
| HP +20
| Acid: Power ↑ +4
| 4
| 3
| 48
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| HP +20
| Acid: Move Gauge Refresh 3
| HP +20
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 4
| 7
| 48
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Ancient Power: Power +4
| Attack +5
| Ancient Power: Power ↑ +4
| 0
| 3
| 5
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Ancient Power: Power +4
| Attack +5
| Ancient Power: Power ↑ +4
| 0
| 3
| 5
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Ancient Power: Power +4
| Attack +5
| Ancient Power: Power ↑ +4
| 2
| 3
| 24
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Ancient Power: Power +4
| Attack +5
| Ancient Power: Power ↑ +4
| 2
| 3
| 24
| 36
| 2
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Ancient Power: Power +4
| Defense +5
| Ancient Power: Power ↑ +4
| 0
| 3
| 5
| 36
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Ancient Power: Move Gauge Refresh 3
| Defense +5
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Stealth Rock: MP Refresh 2
| Defense +5
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +10
| Stealth Rock: Follow-Through 9
| Defense +10
| Applies the Critical Hit Next effect to the user when its move is successful.
| 4
| 10
| 48
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Stealth Rock: Super Preparation 9
| Sp. Def +5
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| 0
| 10
| 5
| 120
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +10
| Gem Hunt!: MP Refresh 2
| Sp. Def +10
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 4
| 7
| 48
| 84
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +10
| Gem Hunt!: Ramp Up 1
| Sp. Def +10
| Raises the user’s Sp. Atk by 1 stat rank when its move is successful.
| 4
| 7
| 48
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Swag Bag 3
| Speed +5
| Raises the chance of raising stat values with the additional effects of moves.
| 0
| 7
| 5
| 84
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Swag Bag 5
| Speed +5
| Raises the chance of raising stat values with the additional effects of moves.
| 2
| 10
| 24
| 120
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Speed +20
| Rock DF Power-Up 3
| Speed +20
| Powers up the user’s moves when the Rock Damage Field is applied to the opponent’s field of play.
| 7
| 7
| 84
| 84
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Icicle Spear: Power +1
| Brainteaser
| Icicle Spear: Power ↑ +1
| The more the target’s Sp. Def is lowered, the more it powers up the user’s moves.
| 2
| 10
| 24
| 120
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Icicle Spear: Power +1
| Staggering 2
| Icicle Spear: Power ↑ +1
| Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
| 2
| 10
| 24
| 120
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Icicle Spear: Power +1
| Sharp Entry 1
| Icicle Spear: Power ↑ +1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| 2
| 10
| 24
| 120
| 1
| 3
|-style="background:#fff"
| Brute Wits
| The more the user’s Sp. Def is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
|-style="background:#fff"
| Icicle Spear: Power +1
| Agent of the Ancient Rock Beam: Power +25
| Icicle Spear: Power ↑ +1
| Agent of the Ancient Rock Beam: Power ↑ +25
| 5
| 60
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Icicle Spear: Power +1
| Agent of the Ancient Rock Beam: Power +25
| Icicle Spear: Power ↑ +1
| Agent of the Ancient Rock Beam: Power ↑ +25
| 2
| 5
| 24
| 60
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Icicle Spear: Move Gauge Refresh 3
| Agent of the Ancient Rock Beam: Power +25
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Agent of the Ancient Rock Beam: Power ↑ +25
| 6
| 5
| 72
| 60
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Icicle Spear: Move Gauge Refresh 3
| Agent of the Ancient Rock Beam: Power +25
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Agent of the Ancient Rock Beam: Power ↑ +25
| 6
| 5
| 72
| 60
| 2
|-style="background:#fff"
| Icicle Spear: Cold Snap 2
| Has a chance (30%) of leaving the target frozen when a move targeting an opponent is successful.
| 10
| 120
| 3
| 3
|}
==Sandslash (Alola Form)==
{{MastersInfobox
|type=ice
|name=Steven (Summer 2020)
|jname=ダイゴ(20シーズン)
|jtrans=Daigo (2020 Season)
|image=Spr Masters Steven Summer 2020.png
|size=200px
|caption=Steven's model (Summer 2020)
|num=81
|enva=[[Xander Mobus]]
|java=Tomoaki Maeno
|desc=Steven's looking a little festive in his cool summer attire! He and his Alolan Sandslash partner escape the heat by entering caves in search of rare stones.
}}
{{Masters
|name=Sandslash
|ndex=028A
|gender=m
|type=Ice
|role=Strike (Physical)
|move1=Ice
|base=6
|weakness=Fighting
|description=It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
|hp=630|atk=424|def=176|spatk=115|spdef=147|spe=224
|hp2=730|atk2=464|def2=216|spatk2=155|spdef2=187|spe2=264
}}
{{-}}
===Moves===
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Icicle Spear}}
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
{{statustable|Physical}}
|2
|15
|18
|100%
|An opponent
|Attacks the target two to five times in a row.
|- style="background:#fff"
|[[X Attack]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Attack by 2 stat ranks.
|- style="background:#fff"
|{{m|Icicle Crash}}
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
{{statustable|Physical}}
|3
|105
|126
|90%
|An opponent
|Has a chance (30%) of making the target flinch.
|- style="background:#fff"
|Coolest There Is!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's accuracy and critical-hit rate by 1 stat rank. In addition, raises the user's critical-hit rate by 2 stat ranks during a hailstorm.
|- style="background: #{{ice color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
| Icicle Crash: Power +3
|Too Cool {{mcolor|Icicle Crash|000}}
| Icicle Crash: Power ↑ +3
|{{t|Ice}}<br>[[File:IceIC Masters.png|20px]]
| 3
{{statustable|Physical}}
| 36
|
| 1
|250
|-style="background:#fff"
|300
| Icicle Crash: Power +3
|
| Icicle Crash: Power ↑ +3
|An opponent
| 3
|(6★ EX) effect: Sync move targets all opponents.
| 36
|}
| 1
 
|-style="background:#fff"
===Skills===
| Icicle Crash: Power +3
{| class="roundy" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
| Icicle Crash: Power ↑ +3
|- style="background: #{{ice color light}}"
| 3
! Name
| 36
! Description
| 1
|- style="background: #{{ice color light}}"
|-style="background:#fff"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
| Icicle Crash: Power +3
| Icicle Crash: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Icicle Crash: Power +3
| Icicle Crash: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Icicle Crash: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 1
|-style="background:#fff"
| Icicle Crash: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
|-style="background:#fff"
| Icicle Crash: Harry 2
| Powers up moves when the target is flinching.
| 10
| 120
| 1
|-style="background:#fff"
| Icicle Crash: Freeze Synergy 3
| Powers up moves when the target is frozen.
| 10
| 120
| 3
|-style="background:#fff"
| X Attack: MP Refresh 2
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Coolest There Is!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 84
| 1
|-style="background:#fff"
|-style="background:#fff"
| Healing Hail 1
|Hail Bringer
| Restores the Pokémon's HP whenever it takes an action during a hailstorm.
|Causes a hailstorm after a sync move.
| 7
| 84
| 1
|-style="background:#fff"
|-style="background:#fff"
| Flinch Hitter 5
|Snow Shelter
| Powers up sync moves when the target is flinching.
|Protects the Pokémon from damage from a hailstorm.
| 8
| 96
| 2
|-style="background:#fff"
|-style="background:#fff"
| Hasty Hail 2
|Invigorating Hail 5
| Quickly charges the move gauge in a hailstorm.
|Powers up moves in a hailstorm.
| 10
|- style="background: #{{ice color light}}"
| 120
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
| 3
|-style="background:#fff"
|-style="background:#fff"
| Freezer Burn 5
|Ice Strike
| Powers up sync moves when the target is frozen.
|Raises allies' Attack and Sp. Atk by 15 when using Ice-type attacks.
| 8
| 96
| 3
|-style="background:#fff"
|-style="background:#fff"
| Double Down 3
|Hoenn Strike
| Powers up sync moves that are super effective.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
| 10
| 120
| 3
|-style="background:#fff"
|-style="background:#fff"
| Stoic 2
|Seasonal Outfit Strike
| Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
| 8
| 96
| 3
|-style="background:#fff"
|-style="background:#fff"
| No Quarter
|Sunglasses Strike
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
| 12
| 144
| 3
|-style="background:#fff"
|-style="background:#fff"
| Too Cool Icicle Crash: Power +25
|Rock Lover Strike
| Too Cool Icicle Crash: Power ↑ +25
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
| 5
|- style="background: #{{ice color light}}"
| 60
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
| 3
|-style="background:#fff"
|-style="background:#fff"
| Too Cool Icicle Crash: Power +25
|Fiery ↑ 2
| Too Cool Icicle Crash: Power ↑ +25
|Raises the following discovery level by 2:
| 5
* Fiery Crystal
| 60
| 3
|}
|}


==Rayquaza==
===Sync Grid===
{{MastersInfobox
Steven and Sandslash's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
|type=flying
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|name=Steven (Anniversary 2021)
|- style="background: #{{ice color light}}"
|jname=ダイゴ(21アニバーサリー)
! Name
|jtrans=Daigo (2021 Anniversary)
! Effect
|image=Spr Masters Steven Anniversary 2021.png
! Energy required
|size=200px
! Sync orb required
|caption=Steven's model (Anniversary 2021)
! Move level required
|num=81
|-style="background:#fff"
|enva=[[Xander Mobus]]
| HP +10
|java=Tomoaki Maeno
| HP +10
|desc=Steven is back in a fancy suit! He's pursuing new strength and potential together with Rayquaza, a Pokémon that embodies the mysteries of [[Mega Evolution]].
| 0
}}
| 5
{{Masters
| 1
|name=Rayquaza
|-style="background:#fff"
|ndex=384 s
| HP +10
|shiny=yes
| HP +10
|type=Flying
| 2
|role=Strike (Physical)
| 24
|move1=Flying
| 1
|move2=Dragon
|-style="background:#fff"
|base=6
| HP +20
|weakness=Ice
| HP +20
|description=Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between {{p|Kyogre}} and {{p|Groudon}}.
| 4
|hp=606|atk=254|def=126|spatk=254|spdef=126|spe=300
| 48
|hp2=706|atk2=294|def2=166|spatk2=294|spdef2=166|spe2=340
| 2
|mega=1
|-style="background:#fff"
|hp3=606|atk3=254|def3=126|spatk3=254|spdef3=126|spe3=420
| HP +20
|hp4=706|atk4=294|def4=166|spatk4=294|spdef4=166|spe4=460
| HP +20
}}
| 4
{{-}}
| 48
===Moves===
| 2
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|-style="background:#fff"
|- style="background:#{{flying color light}}"
| Attack +5
! Name
| Attack +5
! {{color2|000|Type}}
| 0
! {{color2|000|Damage category|Category}}
| 5
! Move gauge
| 1
! Base {{color2|000|Power}}
|-style="background:#fff"
! Max {{color2|000|Power}}
| Attack +5
! {{color2|000|Accuracy}}
| Attack +5
! Target
| 0
! width=200px | Description
| 5
|- style="background:#fff"
| 1
|{{m|Dragon Ascent}}
|-style="background:#fff"
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
| Attack +5
{{statustable|Physical}}
| Attack +5
|4
| 2
|192
| 24
|230
| 1
|100%
|-style="background:#fff"
|An opponent
| Attack +5
|Lowers the user's Defense and Sp. Def by one stat rank.
| Attack +5
|- style="background:#fff"
| 2
|[[X Attack]]
| 24
{{typetable|None}}
| 2
{{statustable|Status}}
|-style="background:#fff"
|0<br>(2 uses)
| Attack +10
|
| Attack +10
|
| 4
|
| 48
|Self
| 1
|Raises the user's Attack by two stat ranks.
|- style="background:#fff"
|{{m|Draco Meteor}}
|{{t|Dragon}}<br>[[File:DragonIC Masters.png|20px]]
{{statustable|Special}}
|3
|136
|163
|90%
|An opponent
|Lowers the user's Sp. Atk by two stat ranks.
|- style="background:#fff"
|Sky High!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|
|
|—
|Self
|Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. When used by Mega Rayquaza, also raises the user's Speed by two stat ranks.
|- style="background:#{{flying color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
|Triumph and Glory {{mcolor|Dragon Ascent|000}}
| Defense +5
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
| Defense +5
{{statustable|Physical}}
| 0
|
| 5
|160
| 1
|192
|
|An opponent
|Become Mega Rayquaza until the end of battle.<br>(6★ EX) effect: Sync move targets all opponents.
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
! Name
! Description
|- style="background: #{{flying color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Hoenn Flag Bearer
| Defense +5
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Downside Up
| Defense +5
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Good Form
| Defense +5
|The more the user's stats are raised, the more it powers up the user's moves.
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Move Gauge Refresh 4
| Defense +10
|Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| Defense +10
|- style="background: #{{flying color light}}"
| 4
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
| 48
| 3
|-style="background:#fff"
|-style="background:#fff"
|Flying Strike
| Sp. Def +5
|Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks.
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
|Hoenn Strike
| Sp. Def +10
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
| Sp. Def +10
| 4
| 48
| 1
|-style="background:#fff"
|-style="background:#fff"
|Seasonal Outfit Strike
| Sp. Def +10
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
|Battle Facility Foe Strike
| Speed +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
|Rock Lover Strike
| Speed +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
| Speed +5
|- style="background: #{{flying color light}}"
| 2
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Rare ↑ 2 Soothing ↓ 2
| Speed +20
|Raises the following discovery level by 2:
| Speed +20
* Rare Cache
| 7
Lowers the following discovery level by 2:
| 84
* Soothing Crystal
| 2
|}
 
===Sync Grid===
Steven and Rayquaza's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| Icicle Spear: Power +1
| HP +10
| Icicle Spear: Power ↑ +1
| 0
| 2
| 5
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
| Icicle Spear: Power +1
| HP +10
| Icicle Spear: Power ↑ +1
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +20
| Icicle Spear: Power +1
| HP +20
| Icicle Spear: Power ↑ +1
| 4
| 2
| 48
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Icicle Spear: Power +1
| Attack +5
| Icicle Spear: Power ↑ +1
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 2
| 24
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Icicle Spear: Power +1
| Attack +5
| Icicle Spear: Power ↑ +1
| 2
| 2
| 24
| 24
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Icicle Spear: Move Gauge Refresh 3
| Defense +5
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 0
| 6
| 5
| 72
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Icicle Spear: Move Gauge Refresh 3
| Defense +5
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Icicle Spear: Cold Snap 2
| Defense +5
| Has a chance (30%) of leaving the target frozen when a move targeting an opponent is successful.
| 2
| 10
| 24
| 120
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Icicle Crash: Power +3
| Sp. Atk +5
| Icicle Crash: Power ↑ +3
| 0
| 3
| 5
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Icicle Crash: Power +3
| Sp. Atk +5
| Icicle Crash: Power ↑ +3
| 2
| 3
| 24
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
| Icicle Crash: Power +3
| Sp. Atk +5
| Icicle Crash: Power ↑ +3
| 2
| 3
| 24
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Icicle Crash: Power +3
| Sp. Def +5
| Icicle Crash: Power ↑ +3
| 0
| 3
| 5
| 36
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Icicle Crash: Power +3
| Sp. Def +5
| Icicle Crash: Power ↑ +3
| 3
| 36
| 2
| 2
| 24
|-style="background:#fff"
| Icicle Crash: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
| Icicle Crash: Move Gauge Refresh 3
| Sp. Def +5
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 72
| 2
| 2
| 24
|-style="background:#fff"
| Icicle Crash: Harry 2
| Powers up moves when the target is flinching.
| 10
| 120
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Icicle Crash: Freeze Synergy 3
| Speed +5
| Powers up moves when the target is frozen.
| 0
| 10
| 5
| 120
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| X Attack: MP Refresh 2
| Speed +5
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 84
| 2
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Coolest There Is!: MP Refresh 2
| Speed +5
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 2
| 7
| 24
| 84
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Speed +10
| Healing Hail 1
| Speed +10
| Restores the Pokémon's HP whenever it takes an action during a hailstorm.
| 4
| 7
| 48
| 84
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Dragon Ascent: Power +2
| Flinch Hitter 5
| Dragon Ascent: Power ↑ +2
| Powers up sync moves when the target is flinching.
| 4
| 8
| 48
| 96
| 1
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dragon Ascent: Power +2
| Hasty Hail 2
| Dragon Ascent: Power ↑ +2
| Quickly charges the move gauge in a hailstorm.
| 4
| 10
| 48
| 120
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Dragon Ascent: Power +2
| Freezer Burn 5
| Dragon Ascent: Power ↑ +2
| Powers up sync moves when the target is frozen.
| 4
| 8
| 48
| 96
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Dragon Ascent: Power +2
| Double Down 3
| Dragon Ascent: Power ↑ +2
| Powers up sync moves that are super effective.
| 4
| 10
| 48
| 120
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Dragon Ascent: Power +2
| Stoic 2
| Dragon Ascent: Power ↑ +2
| Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move.
| 4
| 8
| 48
| 96
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Dragon Ascent: Move Gauge Refresh 3
| No Quarter
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
| 7
| 12
| 84
| 144
| 2
|-style="background:#fff"
| Dragon Ascent: Fleet Feet 1
| Raises the user's Speed by 1 stat rank when its move is successful.
| 9
| 108
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Draco Meteor: Power +3
| Too Cool Icicle Crash: Power +25
| Draco Meteor: Power ↑ +3
| Too Cool Icicle Crash: Power ↑ +25
| 4
| 48
| 1
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Draco Meteor: Power +3
| Draco Meteor: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Draco Meteor: Accuracy +10
| Draco Meteor: Accuracy ↑ +10
| 5
| 5
| 60
| 60
| 1
| 3
|-style="background:#fff"
|-style="background:#fff"
| Draco Meteor: Move Gauge Refresh 3
| Too Cool Icicle Crash: Power +25
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Too Cool Icicle Crash: Power ↑ +25
| 7
| 5
| 84
| 60
| 2
|-style="background:#fff"
| Draco Meteor: Critical Strike 2
| Powers up the user's attacks when they become critical hits.
| 9
| 108
| 3
| 3
|}
==Rayquaza==
{{MastersInfobox
|type=flying
|name=Steven (Anniversary 2021)
|jname=ダイゴ(21アニバーサリー)
|jtrans=Daigo (2021 Anniversary)
|image=Spr Masters Steven Anniversary 2021.png
|size=200px
|caption=Steven's model (Anniversary 2021)
|num=81
|enva=[[Xander Mobus]]
|java=Tomoaki Maeno
|desc=Steven is back in a fancy suit! He's pursuing new strength and potential together with Rayquaza, a Pokémon that embodies the mysteries of [[Mega Evolution]].
}}
{{Masters
|name=Rayquaza
|ndex=384 s
|shiny=yes
|type=Flying
|role=Strike (Physical)
|move1=Flying
|move2=Dragon
|base=6
|weakness=Ice
|description=Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between {{p|Kyogre}} and {{p|Groudon}}.
|hp=606|atk=254|def=126|spatk=254|spdef=126|spe=300
|hp2=706|atk2=294|def2=166|spatk2=294|spdef2=166|spe2=340
|mega=1
|hp3=606|atk3=254|def3=126|spatk3=254|spdef3=126|spe3=420
|hp4=706|atk4=294|def4=166|spatk4=294|spdef4=166|spe4=460
}}
{{-}}
===Moves===
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background:#{{flying color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Dragon Ascent}}
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
{{statustable|Physical}}
|4
|192
|230
|100%
|An opponent
|Lowers the user's Defense and Sp. Def by one stat rank.
|- style="background:#fff"
|[[X Attack]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's Attack by two stat ranks.
|- style="background:#fff"
|{{m|Draco Meteor}}
|{{t|Dragon}}<br>[[File:DragonIC Masters.png|20px]]
{{statustable|Special}}
|3
|136
|163
|90%
|An opponent
|Lowers the user's Sp. Atk by two stat ranks.
|- style="background:#fff"
|Sky High!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. When used by Mega Rayquaza, also raises the user's Speed by two stat ranks.
|- style="background:#{{flying color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
| X Attack: MP Refresh 2
|Triumph and Glory {{mcolor|Dragon Ascent|000}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|{{t|Flying}}<br>[[File:FlyingIC Masters.png|20px]]
| 7
{{statustable|Physical}}
| 84
|
| 1
|160
|-style="background:#fff"
|192
| Sky High!: MP Refresh 2
|
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|An opponent
| 7
|Become Mega Rayquaza until the end of battle.<br>(6★ EX) effect: Sync move targets all opponents.
| 84
| 1
|-style="background:#fff"
| Clear Sync-Up 5
| Powers up the user's sync move when weather conditions are not in effect.
| 7
| 84
| 1
|-style="background:#fff"
| Clear Sync-Up 9
| Powers up the user's sync move when weather conditions are not in effect.
| 9
| 108
| 3
|-style="background:#fff"
| Head Start 1
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 120
| 2
|-style="background:#fff"
| Clear Power-Up 1
| Powers up the user's moves when weather conditions are not in effect.
| 10
| 120
| 3
|-style="background:#fff"
| Clear as Day
| Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect.
| 10
| 120
| 3
|-style="background:#fff"
| Fierce Entry 1
| Raises the user's Attack by 1 stat rank when it enters a battle.
| 9
| 108
| 3
|-style="background:#fff"
| Weather Wipe 9
| Removes all weather conditions when the user's Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Triumph and Glory Dragon Ascent: Power +25
| Triumph and Glory Dragon Ascent: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Triumph and Glory Dragon Ascent: Power +25
| Triumph and Glory Dragon Ascent: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Triumph and Glory Dragon Ascent: Power +25
| Triumph and Glory Dragon Ascent: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Triumph and Glory Dragon Ascent: Power +25
| Triumph and Glory Dragon Ascent: Power ↑ +25
| 5
| 60
| 3
|}
|}


==Deoxys (All Formes)==
===Skills===
{{MastersInfobox
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|type=psychic
|- style="background: #{{flying color light}}"
|name=Sygna Suit Steven
! Name
|jname=マジコスダイゴ
! Description
|jtrans=Serious Cosplay Daigo
|- style="background: #{{flying color light}}"
|image=Spr Masters Steven Sygna.png
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|size=200px
|-style="background:#fff"
|caption=Sygna Suit Steven's model
|[[File:Master Sync Pair Mark Masters.png|24px|link=]] Hoenn Flag Bearer
|num=81
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
|enva=[[Xander Mobus]]
|-style="background:#fff"
|java=Tomoaki Maeno
|Downside Up
|desc=Steven is wearing an outfit made especially for space exploration. As its design is based on data from Deoxys, it's a great match for his partner Pokémon.
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
}}
|-style="background:#fff"
Raising this sync pair to 6★ EX will unlock Song Key 03013, which allows "Decisive Battle! (Steven) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}.
|Good Form
===Normal Forme===
|The more the user's stats are raised, the more it powers up the user's moves.
{{Masters
|-style="background:#fff"
|name=Deoxys
|Move Gauge Refresh 4
|ndex=386
|Has a chance (50%) of charging the user's move gauge by one when a move is successful.
|type=Psychic
|- style="background: #{{flying color light}}"
|role=Tech
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|move1=Psychic
|-style="background:#fff"
|base=6
|Flying Strike
|weakness=Dark
|Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks.
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
|-style="background:#fff"
|hp=664|atk=224|def=156|spatk=224|spdef=156|spe=336
|Hoenn Strike
|hp2=764|atk2=264|def2=196|spatk2=264|spdef2=196|spe2=376
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
}}
|-style="background:#fff"
{{-}}
|Seasonal Outfit Strike
====Moves====
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Deoxys starts the battle in Normal Forme. After using a Trainer Move, its Moves and Passive Skills change and (with the exception of "Try This!") Deoxys changes forme. Its Sync Move, Theme Skills, and Expedition Skills do not change between formes.
|-style="background:#fff"
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|Battle Facility Foe Strike
|- style="background:#{{psychic color light}}"
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|Rock Lover Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{flying color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
|-style="background:#fff"
|Rare ↑ 2 Soothing ↓ 2
|Raises the following discovery level by 2:
* Rare Cache
Lowers the following discovery level by 2:
* Soothing Crystal
|}
 
===Sync Grid===
Steven and Rayquaza's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
! Name
! Name
! {{color2|000|Type}}
! Effect
! {{color2|000|Damage category|Category}}
! Energy required
! Move gauge
! Sync orb required
! Base {{color2|000|Power}}
! Move level required
! Max {{color2|000|Power}}
|-style="background:#fff"
! {{color2|000|Accuracy}}
| HP +10
! Target
| HP +10
! width=200px | Description
| 0
|- style="background:#fff"
| 5
|Try This!
| 1
{{typetable|None}}
|-style="background:#fff"
{{statustable|Status}}
| HP +10
|0
| HP +10
|
| 2
|
| 24
|—
| 1
|Entire field
|-style="background:#fff"
|Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.<br>''(Before using a Trainer Move)''
| HP +20
|- style="background:#fff"
| HP +20
|Attack!
| 4
{{typetable|None}}
| 48
{{statustable|Status}}
| 1
|0
|-style="background:#fff"
|
| Attack +5
|—
| Attack +5
|—
| 0
|Self
| 5
|Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle.<br>''(Before using a Trainer Move)''
| 1
|- style="background:#fff"
|-style="background:#fff"
|Faster!
| Attack +5
{{typetable|None}}
| Attack +5
{{statustable|Status}}
| 2
|0
| 24
|
| 1
|—
|-style="background:#fff"
|—
| Attack +5
|Self
| Attack +5
|Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle.<br>''(Before using a Trainer Move)''
| 2
|- style="background:#fff"
| 24
|Defend!
| 1
{{typetable|None}}
|-style="background:#fff"
{{statustable|Status}}
| Defense +5
|0
| Defense +5
|
| 0
|
| 5
|—
| 1
|All allies
|-style="background:#fff"
|Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle.<br>''(Before using a Trainer Move)''
| Defense +5
|- style="background:#fff"
| Defense +5
|{{m|Psycho Boost}}
| 2
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| 24
{{statustable|Special}}
| 1
|3
|-style="background:#fff"
|200
| Defense +5
|240
| Defense +5
|90%
| 2
|An opponent
| 24
|Lowers the user's Sp. Atk by 2 stat ranks.<br>''(After using "Try This!")''
| 1
|- style="background:#fff"
|-style="background:#fff"
|{{m|Recover}}
| Sp. Atk +5
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| Sp. Atk +5
{{statustable|Status}}
| 0
|1<br>(2 uses)
| 5
|
| 1
|
|—
|Self
|Restores the user's HP by approximately 50% of its maximum HP.<br>''(After using "Try This!")''
|- style="background:#fff"
|{{m|Zen Headbutt}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Physical}}
|1
|51
|61
|90%
|An opponent
|Has a chance (20%) of making the target flinch.<br>''(After using "Try This!")''
|- style="background:#fff"
|{{m|Cosmic Power}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Status}}
|1
|—
|—
|—
|Self
|Raises the user's Defense and Sp. Def by 1 stat rank.<br>''(After using "Try This!")''
|- style="background:#{{psychic color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
|Space Rocks {{mcolor|Psycho Boost|000}}
| Sp. Atk +5
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| Sp. Atk +5
{{statustable|Special}}
| 2
|—
| 24
|200
| 1
|240
|—
|An opponent
|The more the user's stats are raised, the greater the power of this attack.<br>''(6★ EX) effect: Power of sync move increases 50%.''
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Description
|- style="background: #{{psychic color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Downside Up
| Sp. Atk +5
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Pinpoint Entry 1
| Sp. Def +5
|Raises the user's accuracy by 1 stat rank when it enters a battle.<br>''(Before using a Trainer Move)''
| Sp. Def +5
|-style="background:#fff"
| 0
|Entry Freebie
| 5
|Applies the Free Move Next effect to the user when it enters a battle.<br>''(Before using a Trainer Move)''
| 1
|-style="background:#fff"
|-style="background:#fff"
|Fuel Economy 1
| Sp. Def +5
|Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.<br>''(After using "Try This!")''
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Aggravation 2
| Sp. Def +5
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.<br>''(After using "Try This!")''
| Sp. Def +5
|- style="background: #{{psychic color light}}"
| 2
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Psychic Tech
| Speed +5
|Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
|Hoenn Tech
| Speed +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
| Speed +5
|-style="background:#fff"
| 2
|Champion Tech
| 24
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Sygna Suit Tech
| Speed +10
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
| Speed +10
| 4
| 48
| 1
|-style="background:#fff"
|-style="background:#fff"
|Space Cadet Tech
| Dragon Ascent: Power +2
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
| Dragon Ascent: Power ↑ +2
|- style="background: #{{psychic color light}}"
| 4
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
| 48
| 1
|-style="background:#fff"
|-style="background:#fff"
|Soothing ↑ 3 Fiery ↓ 1
| Dragon Ascent: Power +2
|Raises the following discovery level by 3:
| Dragon Ascent: Power ↑ +2
* Soothing Crystal
| 4
Lowers the following discovery level by 1:
| 48
* Fiery Crystal
| 1
|}
|-style="background:#fff"
 
| Dragon Ascent: Power +2
===Attack Forme===
| Dragon Ascent: Power ↑ +2
{{Masters
| 4
|name=Deoxys
| 48
|ndex=386A
| 2
|type=Psychic
|-style="background:#fff"
|role=Tech
| Dragon Ascent: Power +2
|move1=Psychic
| Dragon Ascent: Power ↑ +2
|base=6
| 4
|weakness=Dark
| 48
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
| 2
|hp=664|atk=448|def=109|spatk=448|spdef=109|spe=336
|-style="background:#fff"
|hp2=764|atk2=528|def2=137|spatk2=528|spdef2=137|spe2=376
| Dragon Ascent: Power +2
}}
| Dragon Ascent: Power ↑ +2
 
| 4
====Moves====
| 48
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
| 2
|- style="background:#{{psychic color light}}"
|-style="background:#fff"
! Name
| Dragon Ascent: Move Gauge Refresh 3
! {{color2|000|Type}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
! {{color2|000|Damage category|Category}}
| 7
! Move gauge
| 84
! Base {{color2|000|Power}}
| 2
! Max {{color2|000|Power}}
|-style="background:#fff"
! {{color2|000|Accuracy}}
| Dragon Ascent: Fleet Feet 1
! Target
| Raises the user's Speed by 1 stat rank when its move is successful.
! width=200px | Description
| 9
|- style="background:#fff"
| 108
|{{m|Psycho Boost}}
| 3
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
|-style="background:#fff"
{{statustable|Special}}
| Draco Meteor: Power +3
|4
| Draco Meteor: Power ↑ +3
|200
| 4
|240
| 48
|90%
| 1
|An opponent
|-style="background:#fff"
|Lowers the user's Sp. Atk by 2 stat ranks.
| Draco Meteor: Power +3
|- style="background:#fff"
| Draco Meteor: Power ↑ +3
|{{m|Protect}}
| 4
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| 48
{{statustable|Status}}
| 2
|2<br>(1 use)
|-style="background:#fff"
|
| Draco Meteor: Power +3
|
| Draco Meteor: Power ↑ +3
|
| 4
|Self
| 48
|Applies the Damage Guard Next effect to the user.
| 2
|- style="background:#fff"
|{{m|Zen Headbutt}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Physical}}
|2
|51
|61
|90%
|An opponent
|Has a chance (20%) of making the target flinch.
|- style="background:#fff"
|{{m|Cosmic Power}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Status}}
|2
|—
|—
|—
|Self
|Raises the user's Defense and Sp. Def by 1 stat rank.
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Description
|- style="background: #{{psychic color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Downside Up
| Draco Meteor: Power +3
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
| Draco Meteor: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
|-style="background:#fff"
|Expanded Sync
| Draco Meteor: Power +3
|When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets.
| Draco Meteor: Power ↑ +3
| 4
| 48
| 2
|-style="background:#fff"
| Draco Meteor: Accuracy +10
| Draco Meteor: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Draco Meteor: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
|-style="background:#fff"
|Power Combo 2
| Draco Meteor: Critical Strike 2
|Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful.
| Powers up the user's attacks when they become critical hits.
|}
| 9
 
| 108
===Defense Forme===
| 3
{{Masters
|-style="background:#fff"
|name=Deoxys
| X Attack: MP Refresh 2
|ndex=386D
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|type=Psychic
| 7
|role=Tech
| 84
|move1=Psychic
| 1
|base=6
|-style="background:#fff"
|weakness=Dark
| Sky High!: MP Refresh 2
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|hp=664|atk=112|def=312|spatk=112|spdef=312|spe=168
| 7
|hp2=764|atk2=132|def2=392|spatk2=132|spdef2=392|spe2=188
| 84
}}
| 1
 
|-style="background:#fff"
====Moves====
| Clear Sync-Up 5
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
| Powers up the user's sync move when weather conditions are not in effect.
|- style="background:#{{psychic color light}}"
| 7
! Name
| 84
! {{color2|000|Type}}
| 1
! {{color2|000|Damage category|Category}}
|-style="background:#fff"
! Move gauge
| Clear Sync-Up 9
! Base {{color2|000|Power}}
| Powers up the user's sync move when weather conditions are not in effect.
! Max {{color2|000|Power}}
| 9
! {{color2|000|Accuracy}}
| 108
! Target
| 3
! width=200px | Description
|-style="background:#fff"
|- style="background:#fff"
| Head Start 1
|{{m|Psycho Boost}}
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| 10
{{statustable|Special}}
| 120
|4
| 2
|200
|-style="background:#fff"
|240
| Clear Power-Up 1
|90%
| Powers up the user's moves when weather conditions are not in effect.
|An opponent
| 10
|Lowers the user's Sp. Atk by 2 stat ranks.
| 120
|- style="background:#fff"
| 3
|{{m|Recover}}
|-style="background:#fff"
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| Clear as Day
{{statustable|Status}}
| Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect.
|2<br>(2 uses)
| 10
|
| 120
|
| 3
|
|-style="background:#fff"
|Self
| Fierce Entry 1
|Restores the user's HP by approximately 50% of its maximum HP.
| Raises the user's Attack by 1 stat rank when it enters a battle.
|- style="background:#fff"
| 9
|{{m|Zen Headbutt}}
| 108
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| 3
{{statustable|Physical}}
|2
|51
|61
|90%
|An opponent
|Has a chance (20%) of making the target flinch.
|- style="background:#fff"
|{{m|Iron Defense}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Status}}
|2
|
|
|
|Self
|Raises the user's Defense by 2 stat ranks.
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Description
|- style="background: #{{psychic color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Downside Up
| Weather Wipe 9
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
| Removes all weather conditions when the user's Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
|-style="background:#fff"
|Stat Share 9
| Triumph and Glory Dragon Ascent: Power +25
|When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
| Triumph and Glory Dragon Ascent: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
|-style="background:#fff"
|Team Mind-Bracing Infliction+ 9
| Triumph and Glory Dragon Ascent: Power +25
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move.
| Triumph and Glory Dragon Ascent: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Triumph and Glory Dragon Ascent: Power +25
| Triumph and Glory Dragon Ascent: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Triumph and Glory Dragon Ascent: Power +25
| Triumph and Glory Dragon Ascent: Power ↑ +25
| 5
| 60
| 3
|}
|}


===Speed Forme===
==Deoxys (All Formes)==
{{Masters
{{MastersInfobox
|name=Deoxys
|type=psychic
|ndex=386S
|name=Sygna Suit Steven
|type=Psychic
|jname=マジコスダイゴ
|jtrans=Serious Cosplay Daigo
|image=Spr Masters Steven Sygna.png
|size=200px
|caption=Sygna Suit Steven's model
|num=81
|enva=[[Xander Mobus]]
|java=Tomoaki Maeno
|desc=Steven is wearing an outfit made especially for space exploration. As its design is based on data from Deoxys, it's a great match for his partner Pokémon.
}}
Raising this sync pair to 6★ EX will unlock Song Key 03013, which allows "Decisive Battle! (Steven) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}.
===Normal Forme===
{{Masters
|name=Deoxys
|ndex=386
|type=Psychic
|role=Tech
|role=Tech
|move1=Psychic
|move1=Psychic
Line 1,823: Line 1,813:
|weakness=Dark
|weakness=Dark
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
|hp=664|atk=224|def=202|spatk=224|spdef=202|spe=537
|hp=664|atk=224|def=156|spatk=224|spdef=156|spe=336
|hp2=764|atk2=264|def2=254|spatk2=264|spdef2=254|spe2=601
|hp2=764|atk2=264|def2=196|spatk2=264|spdef2=196|spe2=376
}}
}}
 
{{-}}
====Moves====
====Moves====
Deoxys starts the battle in Normal Forme. After using a Trainer Move, its Moves and Passive Skills change and (with the exception of "Try This!") Deoxys changes forme. Its Sync Move, Theme Skills, and Expedition Skills do not change between formes.
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background:#{{psychic color light}}"
|- style="background:#{{psychic color light}}"
Line 1,840: Line 1,831:
! width=200px | Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Psycho Boost}}
|Try This!
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{typetable|None}}
{{statustable|Special}}
{{statustable|Status}}
|4
|0
|200
|
|240
|
|90%
|
|An opponent
|Entire field
|Lowers the user's Sp. Atk by 2 stat ranks.
|Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.<br>''(Before using a Trainer Move)''
|- style="background:#fff"
|- style="background:#fff"
|{{m|Recover}}
|Attack!
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
|2<br>(2 uses)
|0
|—
|—
|—
|—
|—
|—
|Self
|Self
|Restores the user's HP by approximately 50% of its maximum HP.
|Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle.<br>''(Before using a Trainer Move)''
|- style="background:#fff"
|- style="background:#fff"
|{{m|Zen Headbutt}}
|Faster!
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{typetable|None}}
{{statustable|Physical}}
|2
|51
|61
|90%
|An opponent
|Has a chance (20%) of making the target flinch.
|- style="background:#fff"
|{{m|Double Team}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Status}}
{{statustable|Status}}
|1
|0
|—
|—
|—
|—
|—
|—
|Self
|Self
|Raises the user's evasiveness by 1 stat rank.
|Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle.<br>''(Before using a Trainer Move)''
|}
|- style="background:#fff"
 
|Defend!
====Skills====
{{typetable|None}}
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
{{statustable|Status}}
|- style="background: #{{psychic color light}}"
|0
! Name
|—
! Description
|—
|- style="background: #{{psychic color light}}"
|—
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|All allies
|-style="background:#fff"
|Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle.<br>''(Before using a Trainer Move)''
|Downside Up
|- style="background:#fff"
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
|{{m|Psycho Boost}}
|-style="background:#fff"
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
|Afflicter's Fervor 2
{{statustable|Special}}
|Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle.
|3
|-style="background:#fff"
|200
|Catalytic Infliction
|240
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
|90%
|}
|An opponent
 
|Lowers the user's Sp. Atk by 2 stat ranks.<br>''(After using "Try This!")''
===Sync Grid===
|- style="background:#fff"
Steven and Deoxys's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
|{{m|Recover}}
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
|- style="background: #{{psychic color light}}"
{{statustable|Status}}
! Name
|1<br>(2 uses)
! Effect
|—
! Energy required
|
! Sync orb required
|—
! Move level required
|Self
|-style="background:#fff"
|Restores the user's HP by approximately 50% of its maximum HP.<br>''(After using "Try This!")''
| HP +10
|- style="background:#fff"
| HP +10
|{{m|Zen Headbutt}}
| 0
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| 5
{{statustable|Physical}}
| 1
|1
|51
|61
|90%
|An opponent
|Has a chance (20%) of making the target flinch.<br>''(After using "Try This!")''
|- style="background:#fff"
|{{m|Cosmic Power}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Status}}
|1
|—
|—
|—
|Self
|Raises the user's Defense and Sp. Def by 1 stat rank.<br>''(After using "Try This!")''
|- style="background:#{{psychic color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
| HP +10
|Space Rocks {{mcolor|Psycho Boost|000}}
| HP +10
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| 2
{{statustable|Special}}
| 24
|—
| 1
|200
|-style="background:#fff"
|240
| HP +10
|
| HP +10
|An opponent
| 2
|The more the user's stats are raised, the greater the power of this attack.<br>''(6★ EX) effect: Power of sync move increases 50%.''
| 24
|}
| 1
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Description
|- style="background: #{{psychic color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
| HP +10
|Downside Up
| HP +10
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| HP +10
|Pinpoint Entry 1
| HP +10
|Raises the user's accuracy by 1 stat rank when it enters a battle.<br>''(Before using a Trainer Move)''
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
|Entry Freebie
| Attack +5
|Applies the Free Move Next effect to the user when it enters a battle.<br>''(Before using a Trainer Move)''
| 0
|-style="background:#fff"
| 5
|Fuel Economy 1
| 1
|Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.<br>''(After using "Try This!")''
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
|Aggravation 2
| Attack +5
|Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.<br>''(After using "Try This!")''
| 2
|- style="background: #{{psychic color light}}"
| 24
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
|Psychic Tech
| Defense +5
|Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +20
|Hoenn Tech
| Defense +20
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
| 7
| 84
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
|Champion Tech
| Sp. Atk +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
|Sygna Suit Tech
| Sp. Atk +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Atk +5
|Space Cadet Tech
| Sp. Atk +5
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
| 2
|- style="background: #{{psychic color light}}"
| 24
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sp. Def +5
|Soothing ↑ 3 Fiery ↓ 1
| Sp. Def +5
|Raises the following discovery level by 3:
| 0
* Soothing Crystal
| 5
Lowers the following discovery level by 1:
| 1
* Fiery Crystal
|-style="background:#fff"
|}
| Sp. Def +20
 
| Sp. Def +20
===Attack Forme===
| 2
{{Masters
| 84
|name=Deoxys
| 2
|ndex=386A
|-style="background:#fff"
|type=Psychic
| Speed +5
|role=Tech
| Speed +5
|move1=Psychic
| 0
|base=6
| 5
|weakness=Dark
| 1
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
|-style="background:#fff"
|hp=664|atk=448|def=109|spatk=448|spdef=109|spe=336
| Speed +5
|hp2=764|atk2=528|def2=137|spatk2=528|spdef2=137|spe2=376
| Speed +5
}}
| 2
 
| 24
====Moves====
| 1
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|-style="background:#fff"
|- style="background:#{{psychic color light}}"
| Psycho Boost: Power +2
! Name
| Psycho Boost: Power ↑ +2
! {{color2|000|Type}}
| 3
! {{color2|000|Damage category|Category}}
| 36
! Move gauge
| 1
! Base {{color2|000|Power}}
|-style="background:#fff"
! Max {{color2|000|Power}}
| Psycho Boost: Power +2
! {{color2|000|Accuracy}}
| Psycho Boost: Power ↑ +2
! Target
| 3
! width=200px | Description
| 36
|- style="background:#fff"
| 1
|{{m|Psycho Boost}}
|-style="background:#fff"
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| Psycho Boost: Power +2
{{statustable|Special}}
| Psycho Boost: Power ↑ +2
|4
| 3
|200
| 36
|240
| 1
|90%
|-style="background:#fff"
|An opponent
| Psycho Boost: Power +2
|Lowers the user's Sp. Atk by 2 stat ranks.
| Psycho Boost: Power ↑ +2
|- style="background:#fff"
| 3
|{{m|Protect}}
| 36
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| 1
{{statustable|Status}}
|-style="background:#fff"
|2<br>(1 use)
| Psycho Boost: Power +2
|
| Psycho Boost: Power ↑ +2
|—
| 3
|
| 36
|Self
| 1
|Applies the Damage Guard Next effect to the user.
|-style="background:#fff"
|- style="background:#fff"
| Psycho Boost: Accuracy +10
|{{m|Zen Headbutt}}
| Psycho Boost: Accuracy ↑ +10
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| 5
{{statustable|Physical}}
| 60
|2
| 1
|51
|61
|90%
|An opponent
|Has a chance (20%) of making the target flinch.
|- style="background:#fff"
|{{m|Cosmic Power}}
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Status}}
|2
|
|—
|—
|Self
|Raises the user's Defense and Sp. Def by 1 stat rank.
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Description
|- style="background: #{{psychic color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
| Psycho Boost: Move Gauge Refresh 3
|Downside Up
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
| 7
| 84
| 1
|-style="background:#fff"
|-style="background:#fff"
| Psycho Boost: BOGO 4
|Expanded Sync
| Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful.
|When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets.
| 10
| 120
| 3
|-style="background:#fff"
|-style="background:#fff"
| Zen Headbutt: Power +3
|Power Combo 2
| Zen Headbutt: Power +3
|Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves Next effect by 1 rank when its move is successful.
| 3
|}
| 36
 
| 1
===Defense Forme===
|-style="background:#fff"
{{Masters
| Zen Headbutt: Power +3
|name=Deoxys
| Zen Headbutt: Power ↑ +3
|ndex=386D
| 3
|type=Psychic
| 36
|role=Tech
| 1
|move1=Psychic
|-style="background:#fff"
|base=6
| Zen Headbutt: Power +3
|weakness=Dark
| Zen Headbutt: Power ↑ +3
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
| 3
|hp=664|atk=112|def=312|spatk=112|spdef=312|spe=168
| 36
|hp2=764|atk2=132|def2=392|spatk2=132|spdef2=392|spe2=188
| 1
}}
|-style="background:#fff"
 
| Zen Headbutt: Power +3
====Moves====
| Zen Headbutt: Power ↑ +3
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
| 3
|- style="background:#{{psychic color light}}"
| 36
! Name
| 1
! {{color2|000|Type}}
|-style="background:#fff"
! {{color2|000|Damage category|Category}}
| Zen Headbutt: Power +3
! Move gauge
| Zen Headbutt: Power ↑ +3
! Base {{color2|000|Power}}
| 3
! Max {{color2|000|Power}}
| 36
! {{color2|000|Accuracy}}
| 1
! Target
|-style="background:#fff"
! width=200px | Description
| Zen Headbutt: Accuracy +10
|- style="background:#fff"
| Zen Headbutt: Accuracy ↑ +10
|{{m|Psycho Boost}}
| 5
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| 60
{{statustable|Special}}
| 1
|4
|-style="background:#fff"
|200
| Zen Headbutt: Move Gauge Refresh 3
|240
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|90%
| 7
|An opponent
| 84
|Lowers the user's Sp. Atk by 2 stat ranks.
| 1
|- style="background:#fff"
|-style="background:#fff"
|{{m|Recover}}
| Recover: Move Gauge Refresh 3
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
{{statustable|Status}}
| 7
|2<br>(2 uses)
| 84
|—
| 1
|
|-style="background:#fff"
|
| Recover: MP Refresh 2
|Self
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|Restores the user's HP by approximately 50% of its maximum HP.
| 7
|- style="background:#fff"
| 84
|{{m|Zen Headbutt}}
| 3
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
|-style="background:#fff"
{{statustable|Physical}}
| Recover: Master Healer 1
|2
| Increases the amount of HP restored by the user's healing moves.
|51
| 10
|61
| 120
|90%
| 3
|An opponent
|Has a chance (20%) of making the target flinch.
|- style="background:#fff"
|{{m|Iron Defense}}
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]]
{{statustable|Status}}
|2
|
|
|
|Self
|Raises the user's Defense by 2 stat ranks.
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Description
|- style="background: #{{psychic color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
| Cosmic Power: Move Gauge Refresh 3
|Downside Up
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
| 7
| 84
| 1
|-style="background:#fff"
|-style="background:#fff"
| Double Team: Move Gauge Refresh 9
|Stat Share 9
| Charges the user's move gauge by one when a move is successful.
|When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
| 10
| 120
| 2
|-style="background:#fff"
|-style="background:#fff"
| Double Team: Pep Rally 1
|Team Mind-Bracing Infliction+ 9
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful.
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move.
| 10
|}
| 120
 
| 2
===Speed Forme===
|-style="background:#fff"
{{Masters
| Iron Defense: Move Gauge Refresh 9
|name=Deoxys
| Charges the user's move gauge by one when a move is successful.
|ndex=386S
| 10
|type=Psychic
| 120
|role=Tech
| 3
|move1=Psychic
|-style="background:#fff"
|base=6
| Move Gauge Refresh 2
|weakness=Dark
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
|description=The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
| 7
|hp=664|atk=224|def=202|spatk=224|spdef=202|spe=537
| 84
|hp2=764|atk2=264|def2=254|spatk2=264|spdef2=254|spe2=601
| 2
}}
|-style="background:#fff"
 
| Morale Boost+ 9
====Moves====
| Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
| 10
|- style="background:#{{psychic color light}}"
| 120
! Name
| 2
! {{color2|000|Type}}
|-style="background:#fff"
! {{color2|000|Damage category|Category}}
| Critical Odds+ 9
! Move gauge
| Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
! Base {{color2|000|Power}}
| 10
! Max {{color2|000|Power}}
| 120
! {{color2|000|Accuracy}}
| 3
! Target
|-style="background:#fff"
! width=200px | Description
| Disarm 9
|- style="background:#fff"
| Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
|{{m|Psycho Boost}}
| 10
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
| 120
{{statustable|Special}}
| 3
|4
|-style="background:#fff"
|200
| Furious Brain
|240
| The more the user's Sp. Atk is raised, the more it powers up the user's moves.
|90%
| 10
|An opponent
| 120
|Lowers the user's Sp. Atk by 2 stat ranks.
| 3
|- style="background:#fff"
|-style="background:#fff"
|{{m|Recover}}
| Soften Up 1
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| Critical hits land more easily when the user attacks with a sync move.
{{statustable|Status}}
| 10
|2<br>(2 uses)
| 120
|—
| 3
|—
|-style="background:#fff"
|
| Space Rocks Psycho Boost: Power +25
|Self
| Space Rocks Psycho Boost: Power ↑ +25
|Restores the user's HP by approximately 50% of its maximum HP.
| 5
|- style="background:#fff"
| 60
|{{m|Zen Headbutt}}
| 1
|{{t|Psychic}}<br>[[File:PsychicIC Masters.png|20px]]
{{statustable|Physical}}
|2
|51
|61
|90%
|An opponent
|Has a chance (20%) of making the target flinch.
|- style="background:#fff"
|{{m|Double Team}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Status}}
|1
|
|
|
|Self
|Raises the user's evasiveness by 1 stat rank.
|}
 
====Skills====
{| class="roundy" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Description
|- style="background: #{{psychic color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
| Space Rocks Psycho Boost: Power +25
|Downside Up
| Space Rocks Psycho Boost: Power ↑ +25
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
| 5
| 60
| 2
|-style="background:#fff"
|-style="background:#fff"
| Space Rocks Psycho Boost: Power +25
|Afflicter's Fervor 2
| Space Rocks Psycho Boost: Power ↑ +25
|Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle.
| 5
| 60
| 2
|-style="background:#fff"
|-style="background:#fff"
| Space Rocks Psycho Boost: Power +25
|Catalytic Infliction
| Space Rocks Psycho Boost: Power ↑ +25
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
| 5
| 60
| 3
|}
|}


==Stoutland==
===Sync Grid===
{{MastersInfobox
Steven and Deoxys's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
|type=normal
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|name=Steven (Special Costume)
|- style="background: #{{psychic color light}}"
|jname=ダイゴ (スペシャル)
! Name
|jtrans=Daigo (Special)
! Effect
|image=Spr Masters Steven Special Costume.png
! Energy required
|size=200px
! Sync orb required
|caption=Steven's model (Special Costume)
! Move level required
|num=81
|-style="background:#fff"
|enva=Xander Mobus
| HP +10
|java=Tomoaki Maeno
| HP +10
|desc=Steven is wearing a special outfit. He’s ready to take on the [[Pasio]] mystery game together with his {{Shiny}} Stoutland, who is very good at finding things.
| 0
}}
| 5
{{Masters
| 1
|name=Stoutland
|-style="background:#fff"
|ndex=508 s
| HP +10
|gender=m
| HP +10
|shiny=yes
| 2
|type=Normal
| 24
|role=Tech
| 1
|move1=Normal
|-style="background:#fff"
|base=6
| HP +10
|weakness=Fighting
| HP +10
|description=Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.
| 2
|hp=681|atk=448|def=176|spatk=336|spdef=176|spe=290
| 24
|hp2=781|atk2=488|def2=216|spatk2=376|spdef2=216|spe2=330
| 1
}}
|-style="background:#fff"
{{-}}
| HP +10
===Moves===
| HP +10
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
| 2
|- style="background: #{{normal color light}}"
| 24
! Name
| 1
! {{color2|000|Type}}
|-style="background:#fff"
! {{color2|000|Damage category|Category}}
| HP +10
! Move gauge
| HP +10
! Base {{color2|000|Power}}
| 2
! Max {{color2|000|Power}}
| 24
! {{color2|000|Accuracy}}
| 1
! Target
|-style="background:#fff"
! width=200px | Description
| Attack +5
|- style="background:#fff"
| Attack +5
|{{m|Tackle}}
| 0
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| 5
{{statustable|Physical}}
| 1
|1
|-style="background:#fff"
|25
| Attack +5
|30
| Attack +5
|100%
| 2
|An opponent
| 24
|No additional effect.
| 1
|- style="background:#fff"
|-style="background:#fff"
|Super Effective ↑
| Defense +5
{{typetable|None}}
| Defense +5
{{statustable|Special}}
| 0
|0<br>(2 uses)
| 5
|
| 1
|
|-style="background:#fff"
|
| Defense +20
|An ally
| Defense +20
|Applies the Supereffective ↑ Next effect to an ally.
| 7
|- style="background:#fff"
| 84
|B {{m|Leer}}
| 2
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Status}}
|1<br>(3 uses)
|
|
|
|All opponents
|Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent’s field of play.<br>Never misses. Lowers the target’s Attack, Defense, and Speed by 2 stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.
|- style="background:#fff"
|Mystery Solved!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|
|
|—
|An ally
|Raises an ally’s Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.
|- style="background: #{{normal color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
|Illuminating Normal Impact
| Sp. Atk +5
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
| Sp. Atk +5
{{statustable|Physical}}
| 0
|—
| 5
|250
| 1
|300
|—
|An opponent
|The more the target’s Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Power of sync move increases 50%)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Description
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Rebuff Reducing Hit (Weakness)
| Sp. Atk +5
|Lowers the target’s Type Rebuff of its weakness type by 1 rank the first time the user’s attack move is successful each battle.
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
|-style="background:#fff"
|Team Immunizing Command 9
| Sp. Atk +5
|Applies the Condition Nullification effect to all allied sync pairs when the user’s Trainer uses a move. This effect can activate only once per battle.
| Sp. Atk +5
|-style="background:#fff"
| 2
|Team Easy Target Speed Up 9
| 24
|Raises the Speed of all allied sync pairs by 1 stat rank when the user’s attack move is successful against an opponent with the No Evasion effect applied.
| 1
|- style="background: #{{normal color light}}"
|-style="background:#fff"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
| Sp. Def +5
|-style="background:#fff"
| Sp. Def +5
|Normal Tech
| 0
|Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
| 5
|-style="background:#fff"
| 1
|Hoenn Tech
|-style="background:#fff"
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
| Sp. Def +20
|-style="background:#fff"
| Sp. Def +20
|Special Costume Tech
| 2
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 2.
| 84
|-style="background:#fff"
| 2
|Rock Lover Tech
|-style="background:#fff"
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
| Speed +5
|-style="background:#fff"
| Speed +5
|Space Cadet Tech
| 0
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
| 5
|- style="background: #{{normal color light}}"
| 1
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
|Soothing ↑ 3 Fiery ↓ 1
| Speed +5
|Raises the following discovery level 3:
| 2
* Soothing Crystal
| 24
Lowers the following discovery level by 1:
| 1
* Fiery Crystal
|-style="background:#fff"
| Psycho Boost: Power +2
| Psycho Boost: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Psycho Boost: Power +2
| Psycho Boost: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Psycho Boost: Power +2
| Psycho Boost: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Psycho Boost: Power +2
| Psycho Boost: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Psycho Boost: Power +2
| Psycho Boost: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Psycho Boost: Accuracy +10
| Psycho Boost: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Psycho Boost: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Psycho Boost: BOGO 4
| Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Zen Headbutt: Power +3
| Zen Headbutt: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Power +3
| Zen Headbutt: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Power +3
| Zen Headbutt: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Power +3
| Zen Headbutt: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Power +3
| Zen Headbutt: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Accuracy +10
| Zen Headbutt: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Zen Headbutt: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Recover: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Recover: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Recover: Master Healer 1
| Increases the amount of HP restored by the user's healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Cosmic Power: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Double Team: Move Gauge Refresh 9
| Charges the user's move gauge by one when a move is successful.
| 10
| 120
| 2
|-style="background:#fff"
| Double Team: Pep Rally 1
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful.
| 10
| 120
| 2
|-style="background:#fff"
| Iron Defense: Move Gauge Refresh 9
| Charges the user's move gauge by one when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Move Gauge Refresh 2
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Morale Boost+ 9
| Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move.
| 10
| 120
| 2
|-style="background:#fff"
| Critical Odds+ 9
| Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Disarm 9
| Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Furious Brain
| The more the user's Sp. Atk is raised, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| Soften Up 1
| Critical hits land more easily when the user attacks with a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Space Rocks Psycho Boost: Power +25
| Space Rocks Psycho Boost: Power ↑ +25
| 5
| 60
| 1
|-style="background:#fff"
| Space Rocks Psycho Boost: Power +25
| Space Rocks Psycho Boost: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Space Rocks Psycho Boost: Power +25
| Space Rocks Psycho Boost: Power ↑ +25
| 5
| 60
| 2
|-style="background:#fff"
| Space Rocks Psycho Boost: Power +25
| Space Rocks Psycho Boost: Power ↑ +25
| 5
| 60
| 3
|}
 
==Stoutland==
{{MastersInfobox
|type=normal
|name=Steven (Special Costume)
|jname=ダイゴ (スペシャル)
|jtrans=Daigo (Special)
|image=Spr Masters Steven Special Costume.png
|size=200px
|caption=Steven's model (Special Costume)
|num=81
|enva=Xander Mobus
|java=Tomoaki Maeno
|desc=Steven is wearing a special outfit. He’s ready to take on the [[Pasio]] mystery game together with his {{Shiny}} Stoutland, who is very good at finding things.
}}
{{Masters
|name=Stoutland
|ndex=508 s
|gender=m
|shiny=yes
|type=Normal
|role=Tech
|move1=Normal
|base=6
|weakness=Fighting
|description=Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.
|hp=681|atk=448|def=176|spatk=336|spdef=176|spe=290
|hp2=781|atk2=488|def2=216|spatk2=376|spdef2=216|spe2=330
}}
{{-}}
===Moves===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Tackle}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|1
|25
|30
|100%
|An opponent
|No additional effect.
|- style="background:#fff"
|Super Effective ↑
{{typetable|None}}
{{statustable|Special}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Applies the Supereffective ↑ Next effect to an ally.
|- style="background:#fff"
|B {{m|Leer}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Status}}
|1<br>(3 uses)
|—
|—
|—
|All opponents
|Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent’s field of play.<br>Never misses. Lowers the target’s Attack, Defense, and Speed by 2 stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.
|- style="background:#fff"
|Mystery Solved!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|An ally
|Raises an ally’s Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.
|- style="background: #{{normal color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Illuminating Normal Impact
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|The more the target’s Defense is lowered, the greater the power of this attack.<br>''(6★ EX effect: Power of sync move increases 50%)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Description
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Rebuff Reducing Hit (Weakness)
|Lowers the target’s Type Rebuff of its weakness type by 1 rank the first time the user’s attack move is successful each battle.
|-style="background:#fff"
|Team Immunizing Command 9
|Applies the Condition Nullification effect to all allied sync pairs when the user’s Trainer uses a move. This effect can activate only once per battle.
|-style="background:#fff"
|Team Easy Target Speed Up 9
|Raises the Speed of all allied sync pairs by 1 stat rank when the user’s attack move is successful against an opponent with the No Evasion effect applied.
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|Normal Tech
|Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|Hoenn Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|Special Costume Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|Rock Lover Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|-style="background:#fff"
|Space Cadet Tech
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2.
|- style="background: #{{normal color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
|-style="background:#fff"
|Soothing ↑ 3 Fiery ↓ 1
|Raises the following discovery level 3:
* Soothing Crystal
Lowers the following discovery level by 1:
* Fiery Crystal
|}
 
===Sync Grid===
Steven and Stoutland's sync grid is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +20
| Speed +20
| 7
| 84
| 2
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Tackle: Power +4
| Tackle: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Tackle: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Tackle: Flabbergast 4
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Super Effective ↑: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mystery Solved!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Mystery Solved!: Mighty Friend 9
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| 10
| 120
| 3
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Full-Bracing Command 2
| Has a chance (30%) of raising the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
| 7
| 84
| 2
|-style="background:#fff"
| Easy Target Charge 9
| Charges the user’s move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied.
| 7
| 84
| 2
|-style="background:#fff"
| Safety Tether
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 8
| 96
| 2
|-style="background:#fff"
| Sands of Time 2
| Quickly charges the move gauge during a sandstorm.
| 9
| 108
| 2
|-style="background:#fff"
| Team Debut Dash 1
| Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle.
| 10
| 120
| 2
|-style="background:#fff"
| Restraining Sync-Up 9
| Lowers the target’s accuracy by 1 stat rank when the user’s attack move is successful against a restrained opponent.
| 9
| 108
| 3
|-style="background:#fff"
| Trainer Sync Redemption 1
| Restores 1 MP for the user’s Trainer the first time its sync move is used each battle.
| 9
| 108
| 3
|-style="background:#fff"
| Restrained Scope 9
| Lowers the target’s accuracy by 1 stat rank when the user’s attack move is successful against a restrained opponent.
| 10
| 120
| 3
|-style="background:#fff"
| Easy Target Staggering Hit 4
| Has a chance (50%) of making the target flinch when the user’s attack move is successful against an opponent with the No Evasion effect applied.
| 10
| 120
| 3
|-style="background:#fff"
| Quick Tempo
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Free-for-All
| Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Adrenaline 2
| Reduces the sync move countdown by 2 the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Illuminating Normal Impact: Power +25
| Illuminating Normal Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Illuminating Normal Impact: Power +25
| Illuminating Normal Impact: Power ↑ +25
| 5
| 60
| 3
|}
|}
===Sync Grid===
Steven and Stoutland's sync grid is an expanded grid, made available since the sync pair was first released.


==Availability==
==Availability==

Revision as of 23:45, 5 April 2023

Steven
ダイゴ Daigo
Spr Masters Steven.png
Steven's model
No. 81
English voice actor Xander Mobus[1]
Japanese voice actor Tomoaki Maeno[2]
Description Known as the wandering stone collector due to his love of rare stones, he is actually the heir to the Devon Corporation and Champion of the Hoenn Pokémon League.

Steven (Japanese: ダイゴ Daigo) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Metagross, which is capable of Mega Evolving. This sync pair was first made available through a Poké Fair Scout on February 14, 2020. This pair can be raised to 6★ EX from November 23, 2020.

Steven in his Summer 2020 seasonal outfit forms a sync pair with Alolan Sandslash. This sync pair was first made available through a Seasonal Scout on July 31, 2020. This pair can be raised to 6★ EX from July 20, 2021.

Steven in his Anniversary 2021 seasonal outfit forms a sync pair with Shiny Rayquaza, which is capable of Mega Evolving. This sync pair was first made through a Master Fair Scout available on September 1, 2021. This pair can be raised to 6★ EX from the day it was released.

Steven in his Sygna Suit forms a sync pair with Deoxys, which is capable of changing into any of its Formes. This sync pair was first made available through a Poké Fair Scout on August 10, 2022. This pair can be raised to 6★ EX from the day it was released.

Steven also forms a sync pair with his Cradily. This pair can be obtained by reaching Friendship Level 100 with Steven in the Trainer Lodge beginning on March 31, 2023. This pair can be raised to 6★ EX since its release, though this pair lacks an EX style.

Steven in his Special Costume forms a sync pair with his Shiny Stoutland. This pair can be obtained through a limited costume sync pair scout beginning on March 31, 2023. This pair can also be raised to 6★ EX since its release.

Metagross

Raising this sync pair to 6★ EX will unlock Song Key 03001, which allows "Battle! (Steven) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters376.png Masters025W.png Type SteelIC Masters.png Steel
Move type SteelIC Masters.png Steel
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Metagross Weakness GhostIC Masters.png Ghost
It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 487 428 190 137 186 246
Lv. 140, Max Potential 587 468 230 177 226 286
Mega Metagross
Lv. 140, Base Potential 487 513 209 137 204 246
Lv. 140, Max Potential 587 561 253 177 248 286

Moves

Steven's Metagross uses Meteor Mash and Iron Head as its two damage-dealing moves. Upon Mega Evolution, Meteor Mash is replaced with Bullet Punch. Bullet Punch is a Quick Move that does not cost gauge but has a limited number of uses per battle.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Meteor Mash Steel
SteelIC Masters.png
Physical 2 55 66 90% An opponent Has a chance (20%) of raising the user's Attack by 1 stat rank.
(Only before Mega Evolving)
X Attack None Status 0
(2 uses)
Self Raises the user's Attack by 2 stat ranks.
Iron Head Steel
SteelIC Masters.png
Physical 3 92 110 100% An opponent Has a chance (30%) of making the target flinch.
Best There Is! None Status 0
(2 uses)
Self Raises the user's Defense by 1 stat rank. Applies the Critical Hit Next effect to the user. If the user's Metagross has Mega Evolved, also applies the Enduring effect to the user.
Bullet Punch Steel
SteelIC Masters.png
Physical 0
(3 uses)
75 90 100% An opponent No additional effect.
(Only after Mega Evolving)
Sync moves
Solid Steel Meteor Mash Steel
SteelIC Masters.png
Physical 160 192 An opponent Become Mega Metagross until the end of the battle.
(6★ EX) effect: Sync move targets all opponents.

Skills

Name Description
Passive Skills
Power Chain 3 Powers up moves when unity bonus is in effect.
Impervious Stats cannot be lowered.
Theme Skills
Steel Strike Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks.
Hoenn Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Champion Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Rock Lover Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Space Cadet Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Fiery ↑ 1 per Hoenn theme Raises the following discovery level by the number of sync pairs that share the Hoenn theme:
  • Fiery Crystal

Sync Grid

Steven and Metagross's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on April 1, 2023.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 3 36 1
Attack +10 Attack +10 5 60 1
Attack +10 Attack +10 5 60 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 3 36 1
Sp. Def +5 Sp. Def +5 3 36 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Meteor Mash: Power +4 Meteor Mash: Power ↑ +4 2 24 1
Meteor Mash: Power +4 Meteor Mash: Power ↑ +4 2 24 1
Meteor Mash: Power +4 Meteor Mash: Power ↑ +4 2 24 1
Meteor Mash: Power +4 Meteor Mash: Power ↑ +4 2 24 2
Meteor Mash: Power +4 Meteor Mash: Power ↑ +4 3 36 2
Meteor Mash: Power +4 Meteor Mash: Power ↑ +4 3 36 3
Meteor Mash: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 1
Meteor Mash: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 2
Meteor Mash: Swag Bag 1 Raises the chance of raising stat values with the additional effects of moves. 10 120 3
Iron Head: Power +5 Iron Head: Power ↑ +5 5 60 1
Iron Head: Power +5 Iron Head: Power ↑ +5 5 60 2
Iron Head: Power +5 Iron Head: Power ↑ +5 5 60 2
Iron Head: Power +5 Iron Head: Power ↑ +5 5 60 3
Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Bullet Punch: Eagle Eye 9 Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon uses a move. 10 120 3
Bullet Punch: Staggering 9 Makes the target flinch when the user’s attack move against it is successful. 10 120 5
X Attack: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 1
Best There Is!: MP Refresh 3 Has a chance (40%) of restoring one MP of the move used if the move is successful. 7 84 2
Haymaker The more the user's Attack has been raised, the more it powers up the user's sync moves. 10 120 1
Unflappable Prevents the user from flinching. 5 60 2
Tough Sync 3 Powers up the user’s sync move when its Defense is raised. 7 84 2
Force Field 1 Has a chance (20%) of raising the Sp. Def of all allied sync pairs by 1 stat rank when the user's Pokémon uses a move. 8 96 2
Recuperation 2 Restores the user's HP by approximately 40% of its maximum HP after using a sync move. 8 96 2
Natural Remedy Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. 4 48 3
Stoic 2 Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move. 8 96 3
Unyielding 2 When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 10 120 3
Sync Defense ↓ All 2 Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user’s sync move. 10 120 4
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 4
Vigilance Protects the user against critical hits. 10 120 5
Solid Steel Meteor Mash: Power +25 Solid Steel Meteor Mash: Power ↑ +25 5 60 3
Solid Steel Meteor Mash: Power +25 Solid Steel Meteor Mash: Power ↑ +25 5 60 3

Cradily

Masters346.png Masters025W.png Type RockIC Masters.png Rock
Move types RockIC Masters.png Rock / PoisonIC Masters.png Poison
Role Masters Tech.png Tech
Base Potential ★★★★☆☆EX
Cradily Weakness SteelIC Masters.png Steel
Normally, it lived on shallow sea shoals. When the tide went out, this Pokémon came up on land to search for prey.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 584 312 174 380 177 227
Lv. 140, Max Potential 664 352 214 420 217 267
Mega Cradily
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Acid Poison
PoisonIC Masters.png
Special 1 19 22 100% All opponents Has a chance (10%) of lowering the target’s Sp. Def by 1 stat rank.
Ancient Power Rock
RockIC Masters.png
Special 2 47 56 100% An opponent Has a chance (10%) of raising the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.
Stealth Rock Rock
RockIC Masters.png
Status 2
(2 uses)
Opponent side Applies the Rock Damage Field effect to the opponents’ field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
Gem Hunt! None Status 0
(2 uses)
Self Raises the user’s Sp. Atk and Sp. Def by 2 stat ranks. Applies the Enduring effect to the user.
Sync moves
Agent of the Ancient Rock Beam Rock
RockIC Masters.png
Special 200 240 An opponent This attack’s power increases when the Rock Damage Field is applied to the opponents’ field of play.
(6★ EX effect: Power of sync move increases 50%)

Skills

Name Description
Passive Skills
On a Roll 4 Raises the chance of lowering stat values with the additional effects of moves.
Water Guard Reduces damage when the user is attacked by Water-type moves.
Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle.
Theme Skills
Rock Tech Raises allies' Attack and Sp. Atk by 12 when using Rock-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Hoenn Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Champion Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Rock Lover Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Space Cadet Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Soothing ↑ 3 Wistful ↓ 1 Raises the following discovery level 3:
  • Soothing Crystal

Lowers the following discovery level by 1:

  • Wistful Crystal

Sync Grid

Steven and Cradily's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +20 Speed +20 7 84 2
Acid: Power +4 Acid: Power ↑ +4 3 36 1
Acid: Power +4 Acid: Power ↑ +4 3 36 1
Acid: Power +4 Acid: Power ↑ +4 3 36 1
Acid: Power +4 Acid: Power ↑ +4 3 36 2
Acid: Power +4 Acid: Power ↑ +4 3 36 2
Acid: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Ancient Power: Power +4 Ancient Power: Power ↑ +4 3 36 1
Ancient Power: Power +4 Ancient Power: Power ↑ +4 3 36 1
Ancient Power: Power +4 Ancient Power: Power ↑ +4 3 36 1
Ancient Power: Power +4 Ancient Power: Power ↑ +4 3 36 1
Ancient Power: Power +4 Ancient Power: Power ↑ +4 3 36 2
Ancient Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Stealth Rock: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Stealth Rock: Follow-Through 9 Applies the Critical Hit Next effect to the user when its move is successful. 10 120 3
Stealth Rock: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. 10 120 3
Gem Hunt!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Gem Hunt!: Ramp Up 1 Raises the user’s Sp. Atk by 1 stat rank when its move is successful. 7 84 2
Swag Bag 3 Raises the chance of raising stat values with the additional effects of moves. 7 84 2
Swag Bag 5 Raises the chance of raising stat values with the additional effects of moves. 10 120 3
Rock DF Power-Up 3 Powers up the user’s moves when the Rock Damage Field is applied to the opponent’s field of play. 7 84 3
Brainteaser The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. 10 120 3
Staggering 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. 10 120 3
Sharp Entry 1 Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Brute Wits The more the user’s Sp. Def is raised, the more it powers up the user’s sync move. 10 120 3
Agent of the Ancient Rock Beam: Power +25 Agent of the Ancient Rock Beam: Power ↑ +25 5 60 2
Agent of the Ancient Rock Beam: Power +25 Agent of the Ancient Rock Beam: Power ↑ +25 5 60 2
Agent of the Ancient Rock Beam: Power +25 Agent of the Ancient Rock Beam: Power ↑ +25 5 60 3
Agent of the Ancient Rock Beam: Power +25 Agent of the Ancient Rock Beam: Power ↑ +25 5 60 3

Sandslash (Alola Form)

Steven (Summer 2020)
ダイゴ(20シーズン) Daigo (2020 Season)
Spr Masters Steven Summer 2020.png
Steven's model (Summer 2020)
No. 81
English voice actor Xander Mobus
Japanese voice actor Tomoaki Maeno
Description Steven's looking a little festive in his cool summer attire! He and his Alolan Sandslash partner escape the heat by entering caves in search of rare stones.
Masters028A.png Masters025W.png Type IceIC Masters.png Ice
Move type IceIC Masters.png Ice
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Sandslash Weakness FightingIC Masters.png Fighting
It runs across snow-covered plains at high speeds. It developed thick, sharp claws to plow through the snow.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 630 424 176 115 147 224
Lv. 140, Max Potential 730 464 216 155 187 264
Mega Sandslash
Lv. 140, Base Potential
Lv. 140, Max Potential


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Icicle Spear Ice
IceIC Masters.png
Physical 2 15 18 100% An opponent Attacks the target two to five times in a row.
X Attack None Status 0
(2 uses)
Self Raises the user's Attack by 2 stat ranks.
Icicle Crash Ice
IceIC Masters.png
Physical 3 105 126 90% An opponent Has a chance (30%) of making the target flinch.
Coolest There Is! None Status 0
(2 uses)
Self Raises the user's accuracy and critical-hit rate by 1 stat rank. In addition, raises the user's critical-hit rate by 2 stat ranks during a hailstorm.
Sync moves
Too Cool Icicle Crash Ice
IceIC Masters.png
Physical 250 300 An opponent (6★ EX) effect: Sync move targets all opponents.

Skills

Name Description
Passive Skills
Hail Bringer Causes a hailstorm after a sync move.
Snow Shelter Protects the Pokémon from damage from a hailstorm.
Invigorating Hail 5 Powers up moves in a hailstorm.
Theme Skills
Ice Strike Raises allies' Attack and Sp. Atk by 15 when using Ice-type attacks.
Hoenn Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Seasonal Outfit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Sunglasses Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Rock Lover Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Fiery ↑ 2 Raises the following discovery level by 2:
  • Fiery Crystal

Sync Grid

Steven and Sandslash's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 2
Attack +10 Attack +10 4 48 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 3
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +10 Sp. Def +10 4 48 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +20 Speed +20 7 84 2
Icicle Spear: Power +1 Icicle Spear: Power ↑ +1 2 24 1
Icicle Spear: Power +1 Icicle Spear: Power ↑ +1 2 24 1
Icicle Spear: Power +1 Icicle Spear: Power ↑ +1 2 24 1
Icicle Spear: Power +1 Icicle Spear: Power ↑ +1 2 24 1
Icicle Spear: Power +1 Icicle Spear: Power ↑ +1 2 24 2
Icicle Spear: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Icicle Spear: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Icicle Spear: Cold Snap 2 Has a chance (30%) of leaving the target frozen when a move targeting an opponent is successful. 10 120 3
Icicle Crash: Power +3 Icicle Crash: Power ↑ +3 3 36 1
Icicle Crash: Power +3 Icicle Crash: Power ↑ +3 3 36 1
Icicle Crash: Power +3 Icicle Crash: Power ↑ +3 3 36 1
Icicle Crash: Power +3 Icicle Crash: Power ↑ +3 3 36 2
Icicle Crash: Power +3 Icicle Crash: Power ↑ +3 3 36 2
Icicle Crash: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Icicle Crash: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Icicle Crash: Harry 2 Powers up moves when the target is flinching. 10 120 1
Icicle Crash: Freeze Synergy 3 Powers up moves when the target is frozen. 10 120 3
X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the move used if the move is successful. 7 84 2
Coolest There Is!: MP Refresh 2 Has a chance (30%) of restoring one MP of the move used if the move is successful. 7 84 1
Healing Hail 1 Restores the Pokémon's HP whenever it takes an action during a hailstorm. 7 84 1
Flinch Hitter 5 Powers up sync moves when the target is flinching. 8 96 2
Hasty Hail 2 Quickly charges the move gauge in a hailstorm. 10 120 3
Freezer Burn 5 Powers up sync moves when the target is frozen. 8 96 3
Double Down 3 Powers up sync moves that are super effective. 10 120 3
Stoic 2 Has a chance (30%) of raising the user's Defense by 1 stat rank after its Pokémon uses a move. 8 96 3
No Quarter Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. 12 144 3
Too Cool Icicle Crash: Power +25 Too Cool Icicle Crash: Power ↑ +25 5 60 3
Too Cool Icicle Crash: Power +25 Too Cool Icicle Crash: Power ↑ +25 5 60 3

Rayquaza

Steven (Anniversary 2021)
ダイゴ(21アニバーサリー) Daigo (2021 Anniversary)
Spr Masters Steven Anniversary 2021.png
Steven's model (Anniversary 2021)
No. 81
English voice actor Xander Mobus
Japanese voice actor Tomoaki Maeno
Description Steven is back in a fancy suit! He's pursuing new strength and potential together with Rayquaza, a Pokémon that embodies the mysteries of Mega Evolution.
Masters384 s.png Masters025W.png Type FlyingIC Masters.png Flying
Move types FlyingIC Masters.png Flying / DragonIC Masters.png Dragon
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Rayquaza Shiny Weakness IceIC Masters.png Ice
Rayquaza is said to have lived for hundreds of millions of years. Legends remain of how it put to rest the clash between Kyogre and Groudon.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 606 254 126 254 126 300
Lv. 140, Max Potential 706 294 166 294 166 340
Mega Rayquaza
Lv. 140, Base Potential 606 254 126 254 126 420
Lv. 140, Max Potential 706 294 166 294 166 460


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Dragon Ascent Flying
FlyingIC Masters.png
Physical 4 192 230 100% An opponent Lowers the user's Defense and Sp. Def by one stat rank.
X Attack None Status 0
(2 uses)
Self Raises the user's Attack by two stat ranks.
Draco Meteor Dragon
DragonIC Masters.png
Special 3 136 163 90% An opponent Lowers the user's Sp. Atk by two stat ranks.
Sky High! None Status 0
(2 uses)
Self Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. When used by Mega Rayquaza, also raises the user's Speed by two stat ranks.
Sync moves
Triumph and Glory Dragon Ascent Flying
FlyingIC Masters.png
Physical 160 192 An opponent Become Mega Rayquaza until the end of battle.
(6★ EX) effect: Sync move targets all opponents.

Skills

Name Description
Passive Skills
Master Sync Pair Mark Masters.png Hoenn Flag Bearer Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Downside Up When the user's stats would be lowered, raises the user's stats by the same amount instead.
Good Form The more the user's stats are raised, the more it powers up the user's moves.
Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful.
Theme Skills
Flying Strike Raises allies' Attack and Sp. Atk by 15 when using Flying-type attacks.
Hoenn Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Seasonal Outfit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Battle Facility Foe Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Rock Lover Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Rare ↑ 2 Soothing ↓ 2 Raises the following discovery level by 2:
  • Rare Cache

Lowers the following discovery level by 2:

  • Soothing Crystal

Sync Grid

Steven and Rayquaza's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 1
Dragon Ascent: Power +2 Dragon Ascent: Power ↑ +2 4 48 1
Dragon Ascent: Power +2 Dragon Ascent: Power ↑ +2 4 48 1
Dragon Ascent: Power +2 Dragon Ascent: Power ↑ +2 4 48 2
Dragon Ascent: Power +2 Dragon Ascent: Power ↑ +2 4 48 2
Dragon Ascent: Power +2 Dragon Ascent: Power ↑ +2 4 48 2
Dragon Ascent: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dragon Ascent: Fleet Feet 1 Raises the user's Speed by 1 stat rank when its move is successful. 9 108 3
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 1
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 2
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 2
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 2
Draco Meteor: Power +3 Draco Meteor: Power ↑ +3 4 48 2
Draco Meteor: Accuracy +10 Draco Meteor: Accuracy ↑ +10 5 60 1
Draco Meteor: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Draco Meteor: Critical Strike 2 Powers up the user's attacks when they become critical hits. 9 108 3
X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sky High!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Clear Sync-Up 5 Powers up the user's sync move when weather conditions are not in effect. 7 84 1
Clear Sync-Up 9 Powers up the user's sync move when weather conditions are not in effect. 9 108 3
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 2
Clear Power-Up 1 Powers up the user's moves when weather conditions are not in effect. 10 120 3
Clear as Day Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. 10 120 3
Fierce Entry 1 Raises the user's Attack by 1 stat rank when it enters a battle. 9 108 3
Weather Wipe 9 Removes all weather conditions when the user's Pokémon uses a move. 10 120 3
Triumph and Glory Dragon Ascent: Power +25 Triumph and Glory Dragon Ascent: Power ↑ +25 5 60 2
Triumph and Glory Dragon Ascent: Power +25 Triumph and Glory Dragon Ascent: Power ↑ +25 5 60 2
Triumph and Glory Dragon Ascent: Power +25 Triumph and Glory Dragon Ascent: Power ↑ +25 5 60 3
Triumph and Glory Dragon Ascent: Power +25 Triumph and Glory Dragon Ascent: Power ↑ +25 5 60 3

Deoxys (All Formes)

Sygna Suit Steven
マジコスダイゴ Serious Cosplay Daigo
Spr Masters Steven Sygna.png
Sygna Suit Steven's model
No. 81
English voice actor Xander Mobus
Japanese voice actor Tomoaki Maeno
Description Steven is wearing an outfit made especially for space exploration. As its design is based on data from Deoxys, it's a great match for his partner Pokémon.

Raising this sync pair to 6★ EX will unlock Song Key 03013, which allows "Decisive Battle! (Steven) (Pokémon Masters EX Version)" to be played in the Jukebox.

Normal Forme

Masters386.png Masters025W.png Type PsychicIC Masters.png Psychic
Move type PsychicIC Masters.png Psychic
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Deoxys Weakness DarkIC Masters.png Dark
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 664 224 156 224 156 336
Lv. 140, Max Potential 764 264 196 264 196 376
Mega Deoxys
Lv. 140, Base Potential
Lv. 140, Max Potential


Moves

Deoxys starts the battle in Normal Forme. After using a Trainer Move, its Moves and Passive Skills change and (with the exception of "Try This!") Deoxys changes forme. Its Sync Move, Theme Skills, and Expedition Skills do not change between formes.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Try This! None Status 0 Entire field Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills.
(Before using a Trainer Move)
Attack! None Status 0 Self Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle.
(Before using a Trainer Move)
Faster! None Status 0 Self Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle.
(Before using a Trainer Move)
Defend! None Status 0 All allies Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle.
(Before using a Trainer Move)
Psycho Boost Psychic
PsychicIC Masters.png
Special 3 200 240 90% An opponent Lowers the user's Sp. Atk by 2 stat ranks.
(After using "Try This!")
Recover Normal
NormalIC Masters.png
Status 1
(2 uses)
Self Restores the user's HP by approximately 50% of its maximum HP.
(After using "Try This!")
Zen Headbutt Psychic
PsychicIC Masters.png
Physical 1 51 61 90% An opponent Has a chance (20%) of making the target flinch.
(After using "Try This!")
Cosmic Power Psychic
PsychicIC Masters.png
Status 1 Self Raises the user's Defense and Sp. Def by 1 stat rank.
(After using "Try This!")
Sync moves
Space Rocks Psycho Boost Psychic
PsychicIC Masters.png
Special 200 240 An opponent The more the user's stats are raised, the greater the power of this attack.
(6★ EX) effect: Power of sync move increases 50%.

Skills

Name Description
Passive Skills
Downside Up When the user's stats would be lowered, raises the user's stats by the same amount instead.
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle.
(Before using a Trainer Move)
Entry Freebie Applies the Free Move Next effect to the user when it enters a battle.
(Before using a Trainer Move)
Fuel Economy 1 Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.
(After using "Try This!")
Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
(After using "Try This!")
Theme Skills
Psychic Tech Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Hoenn Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Champion Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Sygna Suit Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Space Cadet Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Soothing ↑ 3 Fiery ↓ 1 Raises the following discovery level by 3:
  • Soothing Crystal

Lowers the following discovery level by 1:

  • Fiery Crystal

Attack Forme

Masters386A.png Masters025W.png Type PsychicIC Masters.png Psychic
Move type PsychicIC Masters.png Psychic
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Deoxys Weakness DarkIC Masters.png Dark
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 664 448 109 448 109 336
Lv. 140, Max Potential 764 528 137 528 137 376
Mega Deoxys
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Psycho Boost Psychic
PsychicIC Masters.png
Special 4 200 240 90% An opponent Lowers the user's Sp. Atk by 2 stat ranks.
Protect Normal
NormalIC Masters.png
Status 2
(1 use)
Self Applies the Damage Guard Next effect to the user.
Zen Headbutt Psychic
PsychicIC Masters.png
Physical 2 51 61 90% An opponent Has a chance (20%) of making the target flinch.
Cosmic Power Psychic
PsychicIC Masters.png
Status 2 Self Raises the user's Defense and Sp. Def by 1 stat rank.

Skills

Name Description
Passive Skills
Downside Up When the user's stats would be lowered, raises the user's stats by the same amount instead.
Expanded Sync When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets.
Power Combo 2 Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful.

Defense Forme

Masters386D.png Masters025W.png Type PsychicIC Masters.png Psychic
Move type PsychicIC Masters.png Psychic
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Deoxys Weakness DarkIC Masters.png Dark
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 664 112 312 112 312 168
Lv. 140, Max Potential 764 132 392 132 392 188
Mega Deoxys
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Psycho Boost Psychic
PsychicIC Masters.png
Special 4 200 240 90% An opponent Lowers the user's Sp. Atk by 2 stat ranks.
Recover Normal
NormalIC Masters.png
Status 2
(2 uses)
Self Restores the user's HP by approximately 50% of its maximum HP.
Zen Headbutt Psychic
PsychicIC Masters.png
Physical 2 51 61 90% An opponent Has a chance (20%) of making the target flinch.
Iron Defense Steel
SteelIC Masters.png
Status 2 Self Raises the user's Defense by 2 stat ranks.

Skills

Name Description
Passive Skills
Downside Up When the user's stats would be lowered, raises the user's stats by the same amount instead.
Stat Share 9 When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
Team Mind-Bracing Infliction+ 9 Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move.

Speed Forme

Masters386S.png Masters025W.png Type PsychicIC Masters.png Psychic
Move type PsychicIC Masters.png Psychic
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Deoxys Weakness DarkIC Masters.png Dark
The DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in Deoxys. The crystalline organ on this Pokémon’s chest appears to be its brain.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 664 224 202 224 202 537
Lv. 140, Max Potential 764 264 254 264 254 601
Mega Deoxys
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Psycho Boost Psychic
PsychicIC Masters.png
Special 4 200 240 90% An opponent Lowers the user's Sp. Atk by 2 stat ranks.
Recover Normal
NormalIC Masters.png
Status 2
(2 uses)
Self Restores the user's HP by approximately 50% of its maximum HP.
Zen Headbutt Psychic
PsychicIC Masters.png
Physical 2 51 61 90% An opponent Has a chance (20%) of making the target flinch.
Double Team Normal
NormalIC Masters.png
Status 1 Self Raises the user's evasiveness by 1 stat rank.

Skills

Name Description
Passive Skills
Downside Up When the user's stats would be lowered, raises the user's stats by the same amount instead.
Afflicter's Fervor 2 Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle.
Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.

Sync Grid

Steven and Deoxys's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +20 Defense +20 7 84 2
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +20 Sp. Def +20 2 84 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Psycho Boost: Power +2 Psycho Boost: Power ↑ +2 3 36 1
Psycho Boost: Power +2 Psycho Boost: Power ↑ +2 3 36 1
Psycho Boost: Power +2 Psycho Boost: Power ↑ +2 3 36 1
Psycho Boost: Power +2 Psycho Boost: Power ↑ +2 3 36 1
Psycho Boost: Power +2 Psycho Boost: Power ↑ +2 3 36 1
Psycho Boost: Accuracy +10 Psycho Boost: Accuracy ↑ +10 5 60 1
Psycho Boost: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Psycho Boost: BOGO 4 Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. 10 120 3
Zen Headbutt: Power +3 Zen Headbutt: Power ↑ +3 3 36 1
Zen Headbutt: Power +3 Zen Headbutt: Power ↑ +3 3 36 1
Zen Headbutt: Power +3 Zen Headbutt: Power ↑ +3 3 36 1
Zen Headbutt: Power +3 Zen Headbutt: Power ↑ +3 3 36 1
Zen Headbutt: Power +3 Zen Headbutt: Power ↑ +3 3 36 1
Zen Headbutt: Accuracy +10 Zen Headbutt: Accuracy ↑ +10 5 60 1
Zen Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Recover: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Recover: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Recover: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Cosmic Power: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Double Team: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 10 120 2
Double Team: Pep Rally 1 Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 2
Iron Defense: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 10 120 3
Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Morale Boost+ 9 Raises the user's Sp. Atk by 2 stat ranks when its Trainer uses a move. 10 120 2
Critical Odds+ 9 Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. 10 120 3
Disarm 9 Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. 10 120 3
Furious Brain The more the user's Sp. Atk is raised, the more it powers up the user's moves. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Space Rocks Psycho Boost: Power +25 Space Rocks Psycho Boost: Power ↑ +25 5 60 1
Space Rocks Psycho Boost: Power +25 Space Rocks Psycho Boost: Power ↑ +25 5 60 2
Space Rocks Psycho Boost: Power +25 Space Rocks Psycho Boost: Power ↑ +25 5 60 2
Space Rocks Psycho Boost: Power +25 Space Rocks Psycho Boost: Power ↑ +25 5 60 3

Stoutland

Steven (Special Costume)
ダイゴ (スペシャル) Daigo (Special)
Spr Masters Steven Special Costume.png
Steven's model (Special Costume)
No. 81
English voice actor Xander Mobus
Japanese voice actor Tomoaki Maeno
Description Steven is wearing a special outfit. He’s ready to take on the Pasio mystery game together with his Shiny Stoutland, who is very good at finding things.
Masters508 s.png Masters025W.png Type NormalIC Masters.png Normal
Move type NormalIC Masters.png Normal
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Stoutland Shiny Weakness FightingIC Masters.png Fighting
Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 681 448 176 336 176 290
Lv. 140, Max Potential 781 488 216 376 216 330
Mega Stoutland
Lv. 140, Base Potential
Lv. 140, Max Potential


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Tackle Normal
NormalIC Masters.png
Physical 1 25 30 100% An opponent No additional effect.
Super Effective ↑ None Special 0
(2 uses)
An ally Applies the Supereffective ↑ Next effect to an ally.
B Leer Normal
NormalIC Masters.png
Status 1
(3 uses)
All opponents Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent’s field of play. Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent’s field of play.
Never misses. Lowers the target’s Attack, Defense, and Speed by 2 stat ranks. Applies the No Evasion effect to the target. Applies the Restrain effect to the target.
Mystery Solved! None Status 0
(2 uses)
An ally Raises an ally’s Speed by 2 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.
Sync moves
Illuminating Normal Impact Normal
NormalIC Masters.png
Physical 250 300 An opponent The more the target’s Defense is lowered, the greater the power of this attack.
(6★ EX effect: Power of sync move increases 50%)

Skills

Name Description
Passive Skills
Rebuff Reducing Hit (Weakness) Lowers the target’s Type Rebuff of its weakness type by 1 rank the first time the user’s attack move is successful each battle.
Team Immunizing Command 9 Applies the Condition Nullification effect to all allied sync pairs when the user’s Trainer uses a move. This effect can activate only once per battle.
Team Easy Target Speed Up 9 Raises the Speed of all allied sync pairs by 1 stat rank when the user’s attack move is successful against an opponent with the No Evasion effect applied.
Theme Skills
Normal Tech Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Hoenn Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Special Costume Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 2.
Rock Lover Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Space Cadet Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Soothing ↑ 3 Fiery ↓ 1 Raises the following discovery level 3:
  • Soothing Crystal

Lowers the following discovery level by 1:

  • Fiery Crystal

Sync Grid

Steven and Stoutland's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +20 Speed +20 7 84 2
Tackle: Power +4 Tackle: Power ↑ +4 3 36 1
Tackle: Power +4 Tackle: Power ↑ +4 3 36 1
Tackle: Power +4 Tackle: Power ↑ +4 3 36 1
Tackle: Power +4 Tackle: Power ↑ +4 3 36 1
Tackle: Power +4 Tackle: Power ↑ +4 3 36 2
Tackle: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Tackle: Flabbergast 4 Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. 8 96 2
Super Effective ↑: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Mystery Solved!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Mystery Solved!: Mighty Friend 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. 10 120 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Full-Bracing Command 2 Has a chance (30%) of raising the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move. 7 84 2
Easy Target Charge 9 Charges the user’s move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. 7 84 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 8 96 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 9 108 2
Team Debut Dash 1 Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle. 10 120 2
Restraining Sync-Up 9 Lowers the target’s accuracy by 1 stat rank when the user’s attack move is successful against a restrained opponent. 9 108 3
Trainer Sync Redemption 1 Restores 1 MP for the user’s Trainer the first time its sync move is used each battle. 9 108 3
Restrained Scope 9 Lowers the target’s accuracy by 1 stat rank when the user’s attack move is successful against a restrained opponent. 10 120 3
Easy Target Staggering Hit 4 Has a chance (50%) of making the target flinch when the user’s attack move is successful against an opponent with the No Evasion effect applied. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. 10 120 3
Adrenaline 2 Reduces the sync move countdown by 2 the first time the user’s sync move is used each battle. 10 120 3
Illuminating Normal Impact: Power +25 Illuminating Normal Impact: Power ↑ +25 5 60 3
Illuminating Normal Impact: Power +25 Illuminating Normal Impact: Power ↑ +25 5 60 3

Availability

Steven was exclusive to the following sync pair scout banners:

  • (Debut) Steven Spotlight Poké Fair Scout (February 14 to March 16, 2020; June 23 to July 14, 2020)
  • Cynthia and Steven Poké Fair Scout (November 23 to December 14, 2020)
  • Super Spotlight Poké Fair Scout (May 25 to June 8, 2021)
  • N, Steven, and Lance Charming Poké Fair Scout (March 14 to 22, 2022)

Steven (Summer 2020) was exclusive to the following sync pair scout banners:

  • (Debut) Steven Seasonal Scout (July 31 to August 17, 2020)
  • Steven and Lyra Seasonal Scout (July 20 to August 3, 2021)
  • Super Spotlight Seasonal Scout (September 3 to 10, 2021)
  • 5★-Select Seasonal Scout x11 C (March 5 to 17, 2022)
  • Super Spotlight Seasonal Scout (#4) (July 4 to 18, 2022)

Steven (Anniversary 2021) was exclusive to the following sync pair scout banners:

  • (Debut) Steven Master Fair Scout (September 1 to 30, 2021)

Sygna Suit Steven was exclusive to the following sync pair scout banners:

  • (Debut) Sygna Suit Steven Poké Fair Scout (August 10 to 28, 2022)

Steven and Metagross can be battled against in:

Steven has also been shown to pair alongside the following Pokémon and can be battled against in:

Sync Pair Stories

Steven and Metagross

  • A Day with Steven

Steven (Summer 2020) and Sandslash

  • One Summer's Day
  • The Sync Pair Music Festival!
  • Festival Fans and Superstars
  • Jigglypunk!
  • Endless Summer!

Steven (Anniversary 2021) and Rayquaza

  • A Day with Steven

Sygna Suit Steven and Deoxys

  • A Day with Sygna Suit Steven

Quotes

Main article: Steven Stone/Quotes → Pokémon Masters EX

In the anime

Pokémon Masters Animated Trailer

Steven appeared in the Pokémon Masters Animated Trailer, where he teamed up with Cynthia and Lance to battle Korrina, Cheren, and Misty at a stadium in Pasio. Steven attempted to overwhelm the opposing team's Pokémon with his Metagross's Flash Cannon, but said Pokémon retaliated with their own attacks.

Pokémon

Metagross
Steven's Metagross
Main article: Steven's Metagross

Metagross is Steven's only known Pokémon. It appeared along with him at a stadium in Pasio. Alongside Cynthia's Garchomp and Lance's Dragonite, it battled Korrina's Lucario, Cheren's Stoutland, and Misty's Starmie. Metagross used Flash Cannon on the opposing Pokémon, but they managed to defend themselves with their own attacks.

Metagross's only known move is Flash Cannon.

Gallery

Steven

Masters Steven Metagross artwork.png Masters Dream Team Maker Steven and Metagross.png Steven Mindscape.png Masters Battle Buffet Bash artwork.png
Key artwork of Pokémon Masters EX by Ken Sugimori Steven and Metagross on
Pokémon Masters EX Dream Team Maker
Steven's sync move mindscape
(Granite Cave)
Battle Buffet Bash artwork by Megumi Mizutani[3]
VSSteven Masters.png Spr Masters Steven 2.png Spr Masters Steven EX.png VSSteven EX Masters.png Masters Steven Wallace artwork.jpg
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Artwork with Wallace by NEO
Steven Emote 1 Masters.png Steven Emote 2 Masters.png Steven Emote 3 Masters.png Steven Emote 4 Masters.png Masters Victory Road artwork.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Victory Road artwork by Rokoh Hashibi

Steven (Summer 2020)

Masters Dream Team Maker Steven and Sandslash.png Summer 2020 Mindscape.png Masters Summer Superstars artwork.png Masters Summer Superstars artwork 2.jpg
Steven and Sandslash on
Pokémon Masters EX Dream Team Maker
Steven's sync move mindscape
(Summer 2020)
Summer Superstars artwork
by Aco Arisaka
Summer Superstars artwork
by Nora
VSSteven Summer 2020 Masters.png Spr Masters Steven Summer 2020 2.png Spr Masters Steven Summer 2020 EX.png VSSteven Summer 2020 EX Masters.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Steven Summer Emote 1 Masters.png Steven Summer Emote 2 Masters.png Steven Summer Emote 3 Masters.png Steven Summer Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Summer Superstars.png Masters Medal 2-Star Summer Superstars.png Masters Medal 3-Star Summer Superstars.png Masters Medal Jigglypunk.png
Medal
1★ Summer Superstars
Medal
2★ Summer Superstars
Medal
3★ Summer Superstars
Medal
Jigglypunk

Steven (Anniversary 2021)

VSSteven Anniversary 2021 Masters.png Spr Masters Steven Anniversary 2021 2.png Spr Masters Steven Anniversary 2021 EX.png VSSteven Anniversary 2021 EX Masters.png Steven Anniversary 2021 Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Steven's sync move mindscape
(Granite Cave)
Steven Anniversary 2021 Emote 1 Masters.png Steven Anniversary 2021 Emote 2 Masters.png Steven Anniversary 2021 Emote 3 Masters.png Steven Anniversary 2021 Emote 4 Masters.png Masters Hearts United artwork.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Hearts United artwork by Mami
Masters Medal 1-Star Hearts United.png Masters Medal 2-Star Hearts United.png Masters Medal 3-Star Hearts United.png Masters Medal Friendship Everlasting.png
Medal
1★ Hearts United
Medal
2★ Hearts United
Medal
3★ Hearts United
Medal
Friendship Everlasting

Sygna Suit Steven

VSSteven Sygna Masters.png Spr Masters Steven Sygna 2.png Spr Masters Steven Sygna EX.png VSSteven Sygna EX Masters.png Steven Sygna Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Steven's sync move mindscape
(Granite Cave)
Steven Sygna Emote 1 Masters.png Steven Sygna Emote 2 Masters.png Steven Sygna Emote 3 Masters.png Steven Sygna Emote 4 Masters.png Masters Villain Arc Hoenn Part 2 artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
File:Masters Medal 1-Star Team Aqua's Stormy Seas.png File:Masters Medal 2-Star Team Aqua's Stormy Seas.png File:Masters Medal 3-Star Team Aqua's Stormy Seas.png Masters Medal Deep Diver.png
Medal
1★ Team Aqua's Stormy Seas
Medal
2★ Team Aqua's Stormy Seas
Medal
3★ Team Aqua's Stormy Seas
Medal
Deep Diver
Artwork of Hoenn chapter of the Villain Arc

Steven (Special Costume)

VSSteven Special Costume Masters.png Spr Masters Steven Special Costume 2.png Spr Masters Steven Special Costume EX.png VSSteven Special Costume EX Masters.png Steven Shauna Lyra Special Costume Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Steven's sync move mindscape
(Centra City)
Steven Special Costume Emote 1 Masters.png Steven Special Costume Emote 2 Masters.png Steven Special Costume Emote 3 Masters.png Steven Special Costume Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Solve the Case Part 1.png Masters Medal 2-Star Solve the Case Part 1.png Masters Medal 3-Star Solve the Case Part 1.png Masters Medal Illuminate the Darkness.png
Medal
1★ Solve the Case! (Part 1)
Medal
2★ Solve the Case! (Part 1)
Medal
3★ Solve the Case! (Part 1)
Medal
Illuminate the Darkness

Trivia

  • Excluding Scottie and Bettie, Steven is the first Trainer to form a sync pair with a Shiny Pokémon.
    • Excluding Scottie and Bettie, he is also the first Trainer to form sync pairs with two different Shiny Pokémon.
  • Excluding Scottie and Bettie, Steven is the first Trainer to form three strike sync pairs.
  • During Hearts United, Steven makes a reference to Alain and his battle against a Rayquaza alongside him in Mega Evolution Special II, wishing to grow strong enough to surpass him alongside his Rayquaza partner.
  • Steven's Rayquaza is the only Pokémon to acquire a boost in only a single stat upon Mega Evolution (which is its Speed stat).
  • All versions of Steven use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Brendan, May, Roxanne, Brawly, Wallace, Sidney, Lisia, Zinnia, and Roark.
    • Steven also uses special voice-over lines upon winning a battle with Brendan, May, or Lisia in the same team.
    • He is tied with Rosa for the character with the most special voice-over lines, having lines upon teaming up with nine different Trainers.
  • Sygna Suit Steven & Deoxys are the first Sygna Suit sync pair with the Champion theme skill, despite Steven not being the first Pokémon Champion to receive a Sygna Suit.
  • Excluding Scottie and Bettie, Steven is the first Trainer to form six different sync pairs.
  • Steven is the first Trainer with five different outfits, as well as the first Trainer with five EX Styles.
  • Steven (Special Costume) & Stoutland are the first Special Costume sync pair with a Buddy Move.

Origin

Steven's design is based on his appearance in Pokémon Omega Ruby and Alpha Sapphire. Metagross is Steven's signature Pokémon in the games, and is first seen Mega Evolving in Omega Ruby and Alpha Sapphire. Metagross's Dex entry comes from Pokémon Ultra Sun.

Steven uses a Cradily on his team in most battles against the player in the core-series games. In addition, his anime counterpart is seen using a Cradily. Cradily's Dex entry comes from Pokémon Ultra Sun.

Steven is not seen owning an Alolan Sandslash outside this game. Alolan Sandslash's Dex entry comes from Pokémon Ultra Sun.

Steven's Shiny Rayquaza may be a reference to a variety of Shiny event Rayquaza that were distributed in various regions during Generation VI's lifetime. Rayquaza's Dex entry comes from Pokémon Omega Ruby.

While Steven does not own a Deoxys outside this game, they both play a major role in the Delta Episode of Omega Ruby and Alpha Sapphire. Deoxys's Dex entry comes from Pokémon Ruby.

Steven's Special Costume seems to be inspired by Sherlock Holmes, the titular character from The Adventures of Sherlock Holmes. Steven is not seen owning a Stoutland outside this game, but it could be a reference to Sherlock Holmes's dog, Toby, which first appeared in The Sign of the Four. Stoutland's Dex entry comes from Pokémon Ultra Moon.

In other languages

Best There Is!

Language Title
Japan Flag.png Japanese ボクが一番だよね Boku ga Ichiban da yo ne
Mandarin Chinese 誰叫我是第一呢 Shéi Jiào Wǒ Shì Dìyī ne
France Flag.png French C'est moi le numéro 1 !
Germany Flag.png German Ich bin halt der Stärkste!
Italy Flag.png Italian Sono il più energico!
South Korea Flag.png Korean 내가제일이지 Naega Jeiriji
Spain Flag.png Spanish ¡Soy el número uno!

Solid Steel Meteor Mash

Language Title
Japan Flag.png Japanese さすらいの石集め コメットパンチ Sasurai no Ishiatsume Kometto Panchi
Mandarin Chinese 漂泊藏石家之 彗星拳 Piāobó Cángshíjiā zhī Huìxīng Quán
France Flag.png French Poing Météore du collectionneur éclairé !
Germany Flag.png German Sternenhieb des Steinesammlers
Italy Flag.png Italian Meteorpugno del cercapietre
South Korea Flag.png Korean 방랑하는 돌수집가의 코멧펀치 Bangnanghaneun Dolsujipga-ui Komet Peonchi
Spain Flag.png Spanish Puño Meteoro de los Vestigios


Gem Hunt!

Language Title
Japan Flag.png Japanese 原石を探しに Genseki o Sagashi ni
Mandarin Chinese 出發尋找原石 Chūfā Xúnzhǎo Yuánshí
France Flag.png French En quête du joyau à l'état brut !
Germany Flag.png German Pionier der Gesteinssuche
Italy Flag.png Italian A caccia di pietre grezze
South Korea Flag.png Korean 원석을찾아서 Wonseog-eulchaj-aseo
Spain Flag.png Spanish ¡Busco una gema en bruto!

Agent of the Ancient Rock Beam

Language Title
Japan Flag.png Japanese 太古のロマンを感じる ロックレイ Taiko no Roman o Kanjiru Rokku Rei
Mandarin Chinese 感受太古情懷之 岩石光線 Gǎnshòu Tàigǔ Qínghuái zhī yánshí Guāngxiàn
France Flag.png French Beauté des vestiges du passé ! Laser Roche !
Germany Flag.png German Gesteinsstrahl der antiken Verbundenheit
Italy Flag.png Italian Raggio Roccia di antiche avventure
South Korea Flag.png Korean 태고의 로망을 느끼는 록레이 Taego-ui Romang-eul Neukkineun Rok Rei
Spain Flag.png Spanish Rayo Roca de Pasión por lo Ancestral


Coolest There Is!

Language Title
Japan Flag.png Japanese クールにいこう! Kūru ni Ikō!
Mandarin Chinese 沉著冷靜! Chénzhuó Lěngjìng!
France Flag.png French Un peu de sang-froid !
Germany Flag.png German In der Ruhe liegt die Kraft!
Italy Flag.png Italian Calma e sangue freddo!
South Korea Flag.png Korean 쿨하게가자! Kul-hage Gaja!
Spain Flag.png Spanish ¡Qué bien sienta el fresco!

Too Cool Icicle Crash

Language Title
Japan Flag.png Japanese クールに一番強い つららおとし Kūru ni Ichiban Tsuyoi Tsurara Otoshi
Mandarin Chinese 最酷最強之 冰柱墜擊 Zuìkùzuìqiáng zhī Bīngzhù Zhuìjí
France Flag.png French Un peu de sang-froid. Chute Glace !
Germany Flag.png German Eiszapfhagel des Stärksten
Italy Flag.png Italian Scagliagelo dell'energia rinfrescante
South Korea Flag.png Korean 쿨하고 제일 강한 고드름떨구기 Kul-hago Jeil Ganghan Godeureum Tteolgugi
Spain Flag.png Spanish Chuzos del más Fuerte e Increíble


Sky High!

Language Title
Japan Flag.png Japanese 天よりも高く! Ten yori mo Takaku!
Mandarin Chinese 比天還高! Bǐ Tiān Hái Gāo!
France Flag.png French Plus haut que les cieux !
Germany Flag.png German Bis hoch über die Wolken!
Italy Flag.png Italian Oltre le nubi!
South Korea Flag.png Korean 하늘보다도높이! Haneul-boda-do Nopi!
Spain Flag.png Spanish ¡Como luces en el cielo!

Triumph and Glory Dragon Ascent

Language Title
Japan Flag.png Japanese 栄光を掴む王者の ガリョウテンセイ Eikō o Tsukamu Ōja no Garyō-Tensei
Mandarin Chinese 抓住榮耀的王者之 畫龍點睛 Zhuāzhù Róngyào de Wángzhě zhī Huàlóng-Diǎnjīng
France Flag.png French En quête de gloire ! Draco-Ascension !
Germany Flag.png German Zenitstürmer des ruhmreichen Champs
Italy Flag.png Italian Scagliagelo dell'energia rinfrescante
South Korea Flag.png Korean 영광을 거머쥐는 왕의 화룡점정 Yeonggwang-eul Geomeojwineun Wang-ui Hwaryong-Jeomjeong
Spain Flag.png Spanish Ascenso Draco de la Gloria


Try This!

Language Title
Japan Flag.png Japanese 試してみよう! Tameshitemiyō!
Mandarin Chinese 試試看吧! Shìshi Kàn ba!
France Flag.png French Nous n'avons qu'à essayer !
Germany Flag.png German Versuchen wir das mal!
Italy Flag.png Italian Proviamo così!
South Korea Flag.png Korean 시험해보겠어! Siheomhaebogess-eo!
Spain Flag.png Spanish ¡Vamos a probar!

Attack!

Language Title
Japan Flag.png Japanese 攻撃重視だ! Kōgeki Jūshi da!
Mandarin Chinese 著重攻擊! Zhuózhòng Gōngjī!
France Flag.png French Mode offensif !
Germany Flag.png German Schwerpunkt auf Angriff!
Italy Flag.png Italian Puntiamo sull'attacco
South Korea Flag.png Korean 공격위주로! Gonggyeog-wijuro!
Spain Flag.png Spanish ¡Centrémonos en la ofensiva!

Faster!

Language Title
Japan Flag.png Japanese スピード勝負だ! Supīdo Shōbuda!
Mandarin Chinese 速戰速決! Sù Zhàn Sù Jué!
France Flag.png French C'est un combat de vitesse !
Germany Flag.png German Hier geht’s um Geschwindigkeit!
Italy Flag.png Italian Che vinca il più veloce!
South Korea Flag.png Korean 스피드승부다! Seupideu Seungbuda
Spain Flag.png Spanish ¡La velocidad es la clave!

Defend!

Language Title
Japan Flag.png Japanese 守りに徹しよう! Mori ni Tesshiyou!
Mandarin Chinese 徹底防禦! Chèdǐ Fángyù!
France Flag.png French Défendons et protégeons !
Germany Flag.png German Schwerpunkt auf Verteidigung!
Italy Flag.png Italian Rafforziamo le difese!
South Korea Flag.png Korean 철저히방어하겠어! Cheoljeohibang-eohagess-eo!
Spain Flag.png Spanish ¡Centrémonos en la defensiva!


Space Rocks Psycho Boost

Language Title
Japan Flag.png Japanese 宇宙のいしを探し求める サイコブースト Uchū no Ishi o Sagashimotomeru Saiko Būsuto
Mandarin Chinese 探求宇宙的石頭之 精神突進 Tànqiú Yǔzhòu de Shítóu zhi Jīngshén Tūjìn
France Flag.png French Volonté de l'univers ! Psycho-Boost !
Germany Flag.png German Psyschub der Wunder des Alls
Italy Flag.png Italian Psicoslancio cosmico meteorico
South Korea Flag.png Korean 우주의 돌을 찾아다니는 사이코부스트 Uju-ui Dor-eul Chaj-adanineun Saiko Buseuteu
Spain Flag.png Spanish Psicoataque del Sentido del Universo


B Leer

Language Title
Japan Flag.png Japanese 制縛のにらみつける Seibaku no Niramitsukeru
Mandarin Chinese 制縛之瞪眼 Zhìfù zhī Dèngyǎn
France Flag.png French Groz'Yeux S
Germany Flag.png German Silberblick S
Italy Flag.png Italian Fulmisguardo S
South Korea Flag.png Korean 속박의째려보기 Sogbag-ui Jjaeryeobogi
Spain Flag.png Spanish Malicioso S

Mystery Solved!

Language Title
Japan Flag.png Japanese 謎は解けた! Nazo wa Hodoketa!
Mandarin Chinese 破解謎團! Pòjiě Mítuán!
France Flag.png French Mystère résolu !
Germany Flag.png German Mysterium aufgeklärt!
Italy Flag.png Italian Il caso è chiuso!
South Korea Flag.png Korean 수수께끼는풀렸어! Susukkekkineunpullyeoss-eo!
Spain Flag.png Spanish ¡Misterio resuelto!

Illuminating Normal Impact

Language Title
Japan Flag.png Japanese 事件の暗闇を明かす ノーマルインパクト Jiken no Kurayami o Akasu Nōmaru Inpakuto
Mandarin Chinese 揭發事件真相之 一般衝擊 Jiēfā Shìjiàn Zhēnxiàng zhī Yībān Chōngjí
France Flag.png French Faisons la lumière sur cette affaire ! Impact Normal !
Germany Flag.png German Normalstoß der Wahrheitssuche
Italy Flag.png Italian Impatto Normale che fa luce sul caso
South Korea Flag.png Korean 사건의 어둠을 밝히는 노말임팩트 Sageon-ui Eodum-eul Balghineun Nomal Impaekteu
Spain Flag.png Spanish Impacto Normal de Arrojar Luz al Caso


References

Pokémon Champions
Core series BlueLanceRedStevenWallaceCynthiaAlderIrisDianthaTraceLeonMustardPeonyNemonaGeetaKieranDraytonMost player characters
Masters EX BlueLanceRedStevenCynthiaAlderIrisDianthaLeonScottieBettieAshNemonaGeetaCalemSerenaHopMarnieBedeLeafNateRosaSilverCherenBianca
Other
spin-offs
Ronald (TCG GB)Mark (TCG GB)Mint (TCG GB)Glenn (Pokkén)Master Rosé (Duel)
Animated series LanceCynthiaWallaceAlderDianthaStevenAsh KetchumLeonIrisNemonaGeeta
Other animation Blue (Origins)Red (Origins)Calem (Generations)Celestine (PttP)Edgar Troy (PttP)Ava (PttP)
Adventures Professor OakRedSidneyPhoebeGlaciaDrakeStevenWallaceCynthiaAlderIrisDianthaLeonMustardPeonyNemona
Other manga Shigeru (Zensho)Satoshi (Zensho)Rald (Battle Frontier)
Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.