Gloria (Masters): Difference between revisions

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(additional scouts + links to skills)
 
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|desc=Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves [[curry]] just as much as she does Pokémon battles.
|desc=Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves [[curry]] just as much as she does Pokémon battles.
}}
}}
'''Gloria''' (Japanese: '''ユウリ''' ''Yuuri'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Gloria (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Zacian}}. The sync pair can be obtained through a limited [[sync pair scout]], and was first available on November 30, 2020. The pair's potential can be upgraded to {{6EX}}, which unlocks Gloria's EX style.
'''Gloria''' (Japanese: '''ユウリ''' ''Yuuri'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Gloria (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Zacian}}. The sync pair can be obtained through a limited Poké Fair [[sync pair scout]], and was first available on November 30, 2020. The pair's potential can be upgraded to {{6EX}}, which unlocks Gloria's EX style.


Gloria is also available in her summer attire, where she forms a sync pair with {{p|Inteleon}}. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Zacian, this pair is able to upgrade to {{6EX}}.
Gloria is also available in her summer attire, where she forms a sync pair with {{p|Inteleon}}. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Zacian, this pair is able to upgrade to {{6EX}}.


Gloria is also available in her dojo uniform, where she forms a sync pair with a {{form|Urshifu|Rapid Strike Style}} {{p|Urshifu}}, which is capable of [[Gigantamax]]ing. The sync pair could be obtained through a limited Poké Fair scout, and was first available on July 14, 2022. Like Zacian and Inteleon, this pair is able to upgrade to {{6EX}}.
Gloria is also available in her dojo uniform, where she forms a sync pair with a {{form|Urshifu|Rapid Strike Style}} {{p|Urshifu}}, which is capable of [[Gigantamax]]ing. The sync pair could be obtained through a limited Poké Fair sync pair scout, and was first available on July 14, 2022. Like Zacian and Inteleon, this pair is able to upgrade to {{6EX}}.


Gloria also forms a sync pair with her {{p|Thwackey}}. This pair can be obtained by reaching Friendship Level 100 with Gloria in the [[Trainer Lodge]] beginning on March 1, 2023. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.
Gloria also forms a sync pair with her {{p|Thwackey}}. This pair can be obtained by reaching Friendship Level 100 with Gloria in the [[Trainer Lodge]] beginning on March 1, 2023. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style.


Gloria is also available in her [[Galar League|Gym Challenge]] uniform, where she forms a sync pair with her {{p|Cinderace}}, which is capable of Gigantamaxing. This pair can be obtained through a limited Poké Fair scout beginning on August 2, 2023. This pair can be raised to {{6EX}} since it first released.
Gloria is also available in her [[Galar League|Gym Challenge]] uniform, where she forms a sync pair with her {{p|Cinderace}}, which is capable of Gigantamaxing. This pair can be obtained through a limited Poké Fair sync pair scout beginning on August 2, 2023. This pair can be raised to {{6EX}} since it first released.


==In the games==
==In the games==
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{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Fair-Exclusive 5★-Select Ticket Scout|February 28 to March 26, 2024|note=Players could obtain one ticket for this scout}}
{{MastersAvailability/entry|Fair-Exclusive 5★-Select Ticket Scout|February 28 to March 26, 2024|note=Players could obtain one ticket for this scout}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|steel}}
{{MastersAvailability/foot|steel}}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Fierce Entry 2
|{{sk|Fierce Entry|2}}
|Raises the user's Attack by 2 stat ranks when it enters a battle.
|Raises the user's Attack by 2 stat ranks when it enters a battle.
|-style="background:#fff"
|-style="background:#fff"
|Move Gauge Refresh 4
|{{sk|Move Gauge Refresh|4}}
|Has a chance (50%) of charging the user's move gauge by one when a move is successful.
|Has a chance (50%) of charging the user's move gauge by one when a move is successful.
|-style="background:#fff"
|-style="background:#fff"
|Sync Burst 1
|{{sk|Sync Burst|1}}
|Restores one MP for the user when a sync move is used for the first time.
|Restores one MP for the user when a sync move is used for the first time.
|- style="background: #{{steel color light}}"
|- style="background: #{{steel color light}}"
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Behemoth Blade: Move Gauge Refresh 2
| Behemoth Blade: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Behemoth Blade: Move Gauge Refresh 2
| Behemoth Blade: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Play Rough: Move Gauge Refresh 3
| Play Rough: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Play Rough: On a Roll 2
| Play Rough: {{sk|On a Roll|2}}
| Raises the chance of lowering stat values with the additional effects of moves.
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Play Rough: Superduper Effective 1
| Play Rough: {{sk|Superduper Effective|1}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Move Gauge Boost: MP Refresh 2
| Move Gauge Boost: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Move Gauge Boost: Move Gauge Refresh 9
| Move Gauge Boost: {{sk|Move Gauge Refresh|9}}
| Charges the user's move gauge by one when a move is successful.
| Charges the user's move gauge by one when a move is successful.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Laser-Sharp Focus!: MP Refresh 1
| Laser-Sharp Focus!: {{sk|MP Refresh|1}}
| Has a chance (20%) of restoring one MP of the move used if the move is successful.
| Has a chance (20%) of restoring one MP of the move used if the move is successful.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Laser-Sharp Focus!: Super Preparation 9
| Laser-Sharp Focus!: {{sk|Super Preparation|9}}
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| Applies the Supereffective ↑ Next effect to the user when its move is successful.
| 10
| 10
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| 5
| 5
|-style="background:#fff"
|-style="background:#fff"
| Critical Strike 2
| {{sk|Critical Strike|2}}
| Powers up the user's attacks when they become critical hits.
| Powers up the user's attacks when they become critical hits.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| {{sk|Sharp Entry|1}}
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Critical Ferocity 2
| {{sk|Critical Ferocity|2}}
| Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit.
| Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| {{sk|Headstrong}}
| Attack cannot be lowered.
| Attack cannot be lowered.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Burst In
| {{sk|Burst In}}
| Applies the Critical Hit Next effect to the user when it enters a battle.
| Applies the Critical Hit Next effect to the user when it enters a battle.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Head Start 1
| {{sk|Head Start|1}}
| Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time.
| Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time.
| 12
| 12
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| {{sk|Adrenaline|1}}
| Reduces the sync move countdown by one when a sync move is used for the first time.
| Reduces the sync move countdown by one when a sync move is used for the first time.
| 12
| 12
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Defense Crush 9
| {{sk|Defense Crush|9}}
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
| 7
| 7
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| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Haymaker
| {{sk|Haymaker}}
| The more the user's Attack is raised, the more it powers up the user's sync move.
| The more the user's Attack is raised, the more it powers up the user's sync move.
| 10
| 10
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Standfast 9
|{{sk|Standfast|9}}
|Reduces recoil damage received from using moves that have the recoil effect tag.
|Reduces recoil damage received from using moves that have the recoil effect tag.
|-style="background:#fff"
|-style="background:#fff"
|First Aid 4
|{{sk|First Aid|4}}
|Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|-style="background:#fff"
|-style="background:#fff"
|Super Preparation 4
|{{sk|Super Preparation|4}}
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
|Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Razor Leaf: Move Gauge Refresh 3
| Razor Leaf: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Wood Hammer: Move Gauge Refresh 3
| Wood Hammer: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit +: MP Refresh 2
| Dire Hit +: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit +: Slippery 1
| Dire Hit +: {{sk|Slippery|1}}
| Raises the user's evasiveness by 1 stat rank when its move is successful.
| Raises the user's evasiveness by 1 stat rank when its move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Glorious Advantage!: Move Gauge Refresh 3
| Glorious Advantage!: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Glorious Advantage!: MP Refresh 3
| Glorious Advantage!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Glorious Advantage!: Berserker 1
| Glorious Advantage!: {{sk|Berserker|1}}
| Raises the user's Attack by 1 stat rank when its move is successful.
| Raises the user's Attack by 1 stat rank when its move is successful.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| {{sk|Headstrong}}
| Attack cannot be lowered.
| Attack cannot be lowered.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Amped Up 1
| {{sk|Amped Up|1}}
| Raises the user's Speed by 1 stat rank when it lands a critical hit.
| Raises the user's Speed by 1 stat rank when it lands a critical hit.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Turbo Turf 2
| {{sk|Turbo Turf|2}}
| Quickly charges the move gauge when the terrain is Grassy Terrain.
| Quickly charges the move gauge when the terrain is Grassy Terrain.
| 9
| 9
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Furious Brawn
| {{sk|Furious Brawn}}
| The more the user's Attack is raised, the more it powers up the user's moves.
| The more the user's Attack is raised, the more it powers up the user's moves.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Standfast 5
| {{sk|Standfast|5}}
| Reduces recoil damage received from using moves that have the recoil effect tag.
| Reduces recoil damage received from using moves that have the recoil effect tag.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Double Down 5
| {{sk|Double Down|5}}
| Powers up the user's sync moves that are super effective.
| Powers up the user's sync moves that are super effective.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Super Syncer
| {{sk|Super Syncer}}
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Rejuvenate 6
| {{sk|Rejuvenate|6}}
| Charges the user's move gauge by 6 after using a sync move.
| Charges the user's move gauge by 6 after using a sync move.
| 10
| 10
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{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 25 to September 4, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 A|August 25 to September 4, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|water}}
{{MastersAvailability/foot|water}}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Critical Strike 3
|{{sk|Critical Strike|3}}
|Powers up the user's attacks when they become critical hits.
|Powers up the user's attacks when they become critical hits.
|-style="background:#fff"
|-style="background:#fff"
|Critical Refresh 9
|{{sk|Critical Refresh|9}}
|Restores one MP of the user when it lands a critical hit.
|Restores one MP of the user when it lands a critical hit.
|-style="background:#fff"
|-style="background:#fff"
|Critical Freebie 4
|{{sk|Critical Freebie|4}}
|Has a chance (50%) of applying Free Move Next effect to the user when it lands a critical hit.
|Has a chance (50%) of applying Free Move Next effect to the user when it lands a critical hit.
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
Line 1,251: Line 1,257:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Move Gauge Refresh 3
| Snipe Shot: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,257: Line 1,263:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Move Gauge Refresh 3
| Snipe Shot: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Snipe Shot: Critical Clock 1
| Snipe Shot: {{sk|Critical Clock|1}}
| Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit.
| Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit.
| 10
| 10
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Move Gauge Refresh 3
| Air Slash: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,299: Line 1,305:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Air Slash: Foul Fighting 3
| Air Slash: {{sk|Foul Fighting|3}}
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Move Gauge Refresh 3
| Dark Pulse: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Dark Pulse: Critical Sting 1
| Dark Pulse: {{sk|Critical Sting|1}}
| When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
| When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack.
| 10
| 10
Line 1,335: Line 1,341:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Scope 'Em Out!: Move Gauge Refresh 3
| Scope 'Em Out!: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Grand Entry 1
| {{sk|Grand Entry|1}}
| Raises the user's Sp. Atk by one stat rank when it enters a battle.
| Raises the user's Sp. Atk by one stat rank when it enters a battle.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Critical Speed 4
| {{sk|Critical Speed|4}}
| Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit.
| Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Critastrophe 2
| {{sk|Critastrophe|2}}
| Powers up the user's sync moves when they become critical hits.
| Powers up the user's sync moves when they become critical hits.
| 10
| 10
Line 1,359: Line 1,365:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 2
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| {{sk|Ramming Speed}}
| The more the user's Speed is raised, the more it powers up the user's moves.
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 10
Line 1,371: Line 1,377:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Foul Fighting 2
| {{sk|Foul Fighting|2}}
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| 10
| 10
Line 1,434: Line 1,440:
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|September 3 to 30, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|water}}
{{MastersAvailability/foot|water}}


Line 1,546: Line 1,556:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Punishing Strike 9
|{{sk|Punishing Strike|9}}
|Lowers the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat rank for each hit.
|Lowers the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat rank for each hit.
|-style="background:#fff"
|-style="background:#fff"
|Recharging Strike 4
|{{sk|Recharging Strike|4}}
|Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit.
|Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit.
|-style="background:#fff"
|-style="background:#fff"
|Critical Sync
|{{sk|Critical Sync}}
|Except in certain circumstances, the user's sync move lands as a critical hit.
|Except in certain circumstances, the user's sync move lands as a critical hit.
|- style="background: #{{water color light}}"
|- style="background: #{{water color light}}"
Line 1,726: Line 1,736:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Surging Strikes: Move Gauge Refresh 3
| Surging Strikes: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,756: Line 1,766:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Move Gauge Refresh 3
| Iron Head: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,762: Line 1,772:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Iron Head: Aggravation 1
| Iron Head: {{sk|Aggravation|1}}
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 10
| 10
Line 1,792: Line 1,802:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Close Combat: Move Gauge Refresh 3
| Close Combat: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,798: Line 1,808:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Flow Like Water!: MP Refresh 2
| Flow Like Water!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 1,804: Line 1,814:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 7
Line 1,810: Line 1,820:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Racing Rain 2
| {{sk|Racing Rain|2}}
| Quickly charges the move gauge when the weather is rainy.
| Quickly charges the move gauge when the weather is rainy.
| 8
| 8
Line 1,816: Line 1,826:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 2
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 8
| 8
Line 1,822: Line 1,832:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Double Down 2
| {{sk|Double Down|2}}
| Powers up the user's sync moves that are super effective.
| Powers up the user's sync moves that are super effective.
| 8
| 8
Line 1,828: Line 1,838:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Relentless
| {{sk|Relentless}}
| The more the target's Defense is lowered, the more it powers up the user's sync move.
| The more the target's Defense is lowered, the more it powers up the user's sync move.
| 10
| 10
Line 1,834: Line 1,844:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Insult to Injury
| {{sk|Insult to Injury}}
| The more the target's Defense is lowered, the more it powers up the user's moves.
| The more the target's Defense is lowered, the more it powers up the user's moves.
| 10
| 10
Line 1,840: Line 1,850:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| {{sk|Adrenaline|1}}
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 10
Line 1,846: Line 1,856:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Stacking Strike 9
| {{sk|Stacking Strike|9}}
| Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit.
| Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit.
| 10
| 10
Line 1,852: Line 1,862:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Endurance
| {{sk|Endurance}}
| When the user enters battle with full HP, applies the Enduring effect to it.
| When the user enters battle with full HP, applies the Enduring effect to it.
| 10
| 10
Line 1,858: Line 1,868:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| MAX Double Down 3
| {{sk|MAX Double Down|3}}
| Powers up the user's max moves that are super effective.
| Powers up the user's max moves that are super effective.
| 10
| 10
Line 1,864: Line 1,874:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Hunter's Instinct
| {{sk|Hunter's Instinct}}
| The more the target's Speed is lowered, the more it powers up the user's moves.
| The more the target's Speed is lowered, the more it powers up the user's moves.
| 10
| 10
Line 1,870: Line 1,880:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Tripping Strike 9
| {{sk|Tripping Strike|9}}
| Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit.
| Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit.
| 12
| 12
Line 1,876: Line 1,886:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Restoring Strike 4
| {{sk|Restoring Strike|4}}
| Has a chance (50%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user's HP for each hit.
| Has a chance (50%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user's HP for each hit.
| 10
| 10
Line 1,882: Line 1,892:
| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Interference Immunity
| {{sk|Interference Immunity}}
| Prevents the user from flinching, becoming confused, or becoming trapped.
| Prevents the user from flinching, becoming confused, or becoming trapped.
| 10
| 10
Line 1,888: Line 1,898:
| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Head Start 1
| {{sk|Head Start|1}}
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
| 10
| 10
Line 1,894: Line 1,904:
| 5
| 5
|-style="background:#fff"
|-style="background:#fff"
| Impervious
| {{sk|Impervious}}
| The user's stats cannot be lowered.
| The user's stats cannot be lowered.
| 10
| 10
Line 1,954: Line 1,964:
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (C)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|September 3 to 30, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|fire}}
{{MastersAvailability/foot|fire}}


Line 2,090: Line 2,104:
|Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.
|Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.
|-style="background:#fff"
|-style="background:#fff"
|Fuel Economy 2
|{{sk|Fuel Economy|2}}
|Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2.<br>''(Fire-type sync move)''
|Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2.<br>''(Fire-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Brawn Sync 5
|{{sk|Brawn Sync|5}}
|Powers up the user's sync move when its Attack is raised.<br>''(Fire-type sync move)''
|Powers up the user's sync move when its Attack is raised.<br>''(Fire-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Piercing Blows
|{{sk|Piercing Blows}}
|Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.<br>''(Flying-type sync move)''
|Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.<br>''(Flying-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
Line 2,102: Line 2,116:
|Reduces the user's sync move countdown by 2 when it uses a move that has the quick move effect tag.<br>''(Flying-type sync move)''
|Reduces the user's sync move countdown by 2 when it uses a move that has the quick move effect tag.<br>''(Flying-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Piercing Gaze
|{{sk|Piercing Gaze}}
|Moves never miss.<br>''(Fighting-type sync move)''
|Moves never miss.<br>''(Fighting-type sync move)''
|-style="background:#fff"
|-style="background:#fff"
|Hit: HP Recovery (M) 9
|{{sk|Hit: HP Recovery (M)|9}}
|Restores the user's HP when its attack move is successful.<br>''(Fighting-type sync move)''
|Restores the user's HP when its attack move is successful.<br>''(Fighting-type sync move)''
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
Line 2,255: Line 2,269:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Pyro Ball: Move Gauge Refresh 3
| Pyro Ball: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 2,261: Line 2,275:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Pyro Ball: Hostile Environment 2
| Pyro Ball: {{sk|Hostile Environment|2}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 7
| 7
Line 2,291: Line 2,305:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Bounce: Superduper Effective 3
| Bounce: {{sk|Superduper Effective|3}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 5
| 5
Line 2,315: Line 2,329:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| High Jump Kick: Move Gauge Refresh 3
| High Jump Kick: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 2,321: Line 2,335:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Kickoff!: MP Refresh 2
| Kickoff!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 2,327: Line 2,341:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Kickoff!: Precision 1
| Kickoff!: {{sk|Precision|1}}
| Raises the user's accuracy by 1 stat rank when its move is successful.
| Raises the user's accuracy by 1 stat rank when its move is successful.
| 7
| 7
Line 2,333: Line 2,347:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Haste
| {{sk|Haste}}
| Speed cannot be lowered.
| Speed cannot be lowered.
| 5
| 5
Line 2,339: Line 2,353:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 1
| {{sk|Superduper Effective|1}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 5
| 5
Line 2,345: Line 2,359:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Burn Synergy 1
| {{sk|Burn Synergy|1}}
| Powers up the user's moves when the target is burned.
| Powers up the user's moves when the target is burned.
| 5
| 5
Line 2,351: Line 2,365:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Pinpoint Entry 1
| {{sk|Pinpoint Entry|1}}
| Raises the user's accuracy by 1 stat rank when it enters a battle.
| Raises the user's accuracy by 1 stat rank when it enters a battle.
| 5
| 5
Line 2,357: Line 2,371:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Power Reserves 3
| {{sk|Power Reserves|3}}
| Powers up the user's moves when it is in a pinch.
| Powers up the user's moves when it is in a pinch.
| 7
| 7
Line 2,363: Line 2,377:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 7
Line 2,369: Line 2,383:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| MAX Regen
| {{sk|MAX Regen}}
| Applies the Gradual Healing effect to the user after using its max move.
| Applies the Gradual Healing effect to the user after using its max move.
| 7
| 7
Line 2,375: Line 2,389:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Slippery Slope 9
| {{sk|Slippery Slope|9}}
| Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses.
| Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses.
| 7
| 7
Line 2,381: Line 2,395:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Sync Quickening 3
| {{sk|Sync Quickening|3}}
| Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move.
| Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move.
| 7
| 7
Line 2,387: Line 2,401:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| MAX Double Down 5
| {{sk|MAX Double Down|5}}
| Powers up the user's max moves that are super effective.
| Powers up the user's max moves that are super effective.
| 10
| 10
Line 2,393: Line 2,407:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| MAX Super Preparation
| {{sk|MAX Super Preparation}}
| Applies the Supereffective ↑ Next effect to the user after using its max move.
| Applies the Supereffective ↑ Next effect to the user after using its max move.
| 10
| 10
Line 2,399: Line 2,413:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sync Damage Guard
| {{sk|Sync Damage Guard}}
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 10
| 10
Line 2,417: Line 2,431:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Soften Up 1
| {{sk|Soften Up|1}}
| Critical hits land more easily when the user attacks with a sync move.
| Critical hits land more easily when the user attacks with a sync move.
| 10
| 10
Line 2,423: Line 2,437:
| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Dashing Team 9
| {{sk|Dashing Team|9}}
| Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
| Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
| 10
| 10
Line 2,429: Line 2,443:
| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Healthy Benefit 5
| {{sk|Healthy Benefit|5}}
| Reduces damage when the user is hit by an attack move or sync move when its HP is full.
| Reduces damage when the user is hit by an attack move or sync move when its HP is full.
| 10
| 10
Line 2,435: Line 2,449:
| 5
| 5
|-style="background:#fff"
|-style="background:#fff"
| Defense Crush 9
| {{sk|Defense Crush|9}}
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
| 10
| 10
Line 2,719: Line 2,733:


===Origin===
===Origin===
Gloria's design is based on her appearance in {{g|Sword and Shield}}. Zacian is a [[Legendary Pokémon]] that is required to catch at [[tower summit]] to progress through Pokémon Sword's post-game. Crowned Sword Zacian's Dex entry comes from Pokémon Shield.
Gloria's design is based on her appearance in {{g|Sword and Shield}}. Zacian is a [[Legendary Pokémon]] that is required to catch at [[tower summit]] to progress through Pokémon Sword's post-game. Crowned Sword Zacian's {{mas|Dex}} entry comes from Pokémon Shield.


Thwackey is the evolved form of {{p|Grookey}}, one of the [[first partner Pokémon]] of [[Galar]] in the [[core series]] games. In addition, {{Casey|Gloria's Pokémon Adventures counterpart}} temporarily uses {{Henry}}'s [[Twiggy|Thwackey]] in the {{pkmn|manga}}. Thwackey's Dex entry comes from Pokémon Sword.
Thwackey is the evolved form of {{p|Grookey}}, one of the [[first partner Pokémon]] of [[Galar]] in the [[core series]] games. In addition, {{Casey|Gloria's Pokémon Adventures counterpart}} temporarily uses {{Henry}}'s [[Twiggy|Thwackey]] in the {{pkmn|manga}}. Thwackey's Dex entry comes from Pokémon Sword.

Latest revision as of 12:31, 9 September 2024

Gloria
ユウリ Yuuri
Spr Masters Gloria.png
Gloria's model
No. 111
English voice actor Stephanie Southerland
Japanese voice actor Eri Yukimura[1]
Description Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves curry just as much as she does Pokémon battles.

Gloria (Japanese: ユウリ Yuuri) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Zacian. The sync pair can be obtained through a limited Poké Fair sync pair scout, and was first available on November 30, 2020. The pair's potential can be upgraded to Masters EX star.png 6★ EX, which unlocks Gloria's EX style.

Gloria is also available in her summer attire, where she forms a sync pair with Inteleon. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Zacian, this pair is able to upgrade to Masters EX star.png 6★ EX.

Gloria is also available in her dojo uniform, where she forms a sync pair with a Rapid Strike Style Urshifu, which is capable of Gigantamaxing. The sync pair could be obtained through a limited Poké Fair sync pair scout, and was first available on July 14, 2022. Like Zacian and Inteleon, this pair is able to upgrade to Masters EX star.png 6★ EX.

Gloria also forms a sync pair with her Thwackey. This pair can be obtained by reaching Friendship Level 100 with Gloria in the Trainer Lodge beginning on March 1, 2023. This pair could be raised to Masters EX star.png 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.

Gloria is also available in her Gym Challenge uniform, where she forms a sync pair with her Cinderace, which is capable of Gigantamaxing. This pair can be obtained through a limited Poké Fair sync pair scout beginning on August 2, 2023. This pair can be raised to Masters EX star.png 6★ EX since it first released.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Gloria has experienced similar events to her core series counterpart as the player character of Pokémon Sword.

Zacian (Crowned Sword)

Masters0888.png Masters025W.png Type SteelIC Masters.png Steel
Move types SteelIC Masters.png Steel / FairyIC Masters.png Fairy
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Zacian Weakness FireIC Masters.png Fire
Able to cut down anything with a single strike, it became known as the Fairy King's Sword, and it inspired awe in friend and foe alike.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 603 423 174 273 174 427
Lv. 140, Max Potential 703 463 214 313 214 467
Mega Zacian
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Gloria is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Gloria Poké Fair Scout November 30 to December 21, 2020 Debut
Gloria Poké Fair Scout March 4 to 18, 2021
Gloria Poké Fair Scout August 16 to September 2, 2021
Three-Type Poké Fair Scout May 24 to June 7, 2022 Only Dragon-, Steel-, and Electric-type sync pairs could be recruited
Main Character Poké Fair Scout June 20 to July 4, 2022 Only 5★ sync pairs available were those with the Main Character theme skill
Type-Specific Poké Fair Scout January 19 to February 9, 2023 Only Fairy-, Steel-, Grass-, Dragon-, and Ghost-type sync pairs could be recruited
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Gloria can be obtained in the Monthly Poké Fair Scout starting from March 1, 2023. Her offering rate was increased in the following volumes:

Banner Dates Notes
Vol. 7 Monthly Poké Fair Scout March 1 to April 1, 2023 Vertical sync grid expansion received
Vol. 13 Monthly Poké Fair Scout September 1 to October 1, 2023
Vol. 20 Monthly Poké Fair Scout April 1 to May 1, 2024
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
5★-Select Poké Fair Scout ×25 (A) January 1 to 18, 2022 Available using paid gems only
5★-Guaranteed Main Character Special Scout June 20 to July 4, 2022 Available using paid gems only; could only be used once
Anime Collaboration 10-Pair + 5★-Select Ticket Scout July 7 to 31, 2022 Players could obtain one ticket for this scout
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
5★-Select Poké Fair Scout ×15 (A) December 31, 2023 to January 31, 2024 Available using paid gems only; began at 15:00 UTC
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) February 19 to March 25, 2024 Players could obtain up to 10 tickets for this scout
Fair-Exclusive 5★-Select Ticket Scout February 28 to March 26, 2024 Players could obtain one ticket for this scout
5★-Select Poké Fair Scout ×15 (C) February 28 to March 26, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
72 Hours Only! Champion Stadium Hard Level Celebration Scout Starting July 31, 2024 Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1)
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) August 18 to September 22, 2024 Players could obtain up to 10 tickets for this scout
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Poké Fair Scout ×15 (A) September 2 to 30, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Behemoth Blade Steel
SteelIC Masters.png
Physical 4 144 172 100% An opponent This move's power increases 50% when the target has a sync buff.
Move Gauge Boost None Status 0
(2 uses)
Self Charges the user's move gauge by three.
Play Rough Fairy
FairyIC Masters.png
Physical 3 111 133 90% An opponent Has a chance (10%) of lowering the target's Attack by one stat rank.
Laser-Sharp Focus! None Status 0
(1 use)
Self Reduces the user's sync move countdown by one. Raises the user's Attack by two stat ranks. Applies the Critical Hit Next effect to the user.
Sync moves
Glorious Behemoth Blade Steel
SteelIC Masters.png
Physical 200 240 An opponent This move's power increases when the target has a sync buff.
(6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Fierce Entry 2 Raises the user's Attack by 2 stat ranks when it enters a battle.
Move Gauge Refresh 4 Has a chance (50%) of charging the user's move gauge by one when a move is successful.
Sync Burst 1 Restores one MP for the user when a sync move is used for the first time.
Theme Skills
Theme skill icon type.png Steel Strike Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks.
Theme skill icon region.png Galar Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon other.png Cook Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Galar Adventurer Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 if Theme skill icon region.png Galar theme ×3 Raises the following discovery level by 2 when a team is formed with 3 or more sync pairs that share the Theme skill icon region.png Galar theme:
Masters Rare Cache icon.pngRare Cache

Sync grid

Gloria & Zacian's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on March 1, 2023.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +20 Speed +20 7 84 2
Behemoth Blade: Power +1 Behemoth Blade: Power ↑ +1 4 48 1
Behemoth Blade: Power +1 Behemoth Blade: Power ↑ +1 4 48 2
Behemoth Blade: Power +1 Behemoth Blade: Power ↑ +1 4 48 2
Behemoth Blade: Power +1 Behemoth Blade: Power ↑ +1 4 48 2
Behemoth Blade: Power +2 Behemoth Blade: Power ↑ +2 5 60 3
Behemoth Blade: Power +2 Behemoth Blade: Power ↑ +2 5 60 3
Behemoth Blade: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Behemoth Blade: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 3
Play Rough: Power +3 Play Rough: Power ↑ +3 4 48 1
Play Rough: Power +3 Play Rough: Power ↑ +3 4 48 1
Play Rough: Power +3 Play Rough: Power ↑ +3 4 48 1
Play Rough: Power +3 Play Rough: Power ↑ +3 4 48 2
Play Rough: Power +3 Play Rough: Power ↑ +3 4 48 2
Play Rough: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Play Rough: On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
Play Rough: Superduper Effective 1 Powers up moves that are super effective. 10 120 2
Move Gauge Boost: MP Refresh 2 Has a chance (30%) of restoring one MP of the move used if the move is successful. 7 84 1
Move Gauge Boost: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 7 84 3
Laser-Sharp Focus!: MP Refresh 1 Has a chance (20%) of restoring one MP of the move used if the move is successful. 8 96 2
Laser-Sharp Focus!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. 10 120 5
Critical Strike 2 Powers up the user's attacks when they become critical hits. 8 96 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 8 96 2
Critical Ferocity 2 Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit. 10 120 2
Headstrong Attack cannot be lowered. 7 84 3
Burst In Applies the Critical Hit Next effect to the user when it enters a battle. 10 120 3
Head Start 1 Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. 12 144 3
Adrenaline 1 Reduces the sync move countdown by one when a sync move is used for the first time. 12 144 3
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 7 84 4
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 4
Rebuff Reducing Hit (Steel) Lowers the target's Steel Type Rebuff by 1 rank the first time the user's attack move is successful each battle. 10 120 5
Glorious Behemoth Blade: Power +25 Glorious Behemoth Blade: Power ↑ +25 5 60 3
Glorious Behemoth Blade: Power +25 Glorious Behemoth Blade: Power ↑ +25 5 60 3

Thwackey

Masters0811.png Masters025W.png Type GrassIC Masters.png Grass
Move type GrassIC Masters.png Grass
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★☆☆EX
Thwackey Weakness FireIC Masters.png Fire
The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 572 356 117 224 117 224
Lv. 140, Max Potential 652 396 157 264 157 264
Mega Thwackey
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Gloria & Thwackey can be teamed up with by scouting Gloria and raising her to friendship level 100 in the Trainer Lodge.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Razor Leaf Grass
GrassIC Masters.png
Physical 2 43 51 95% All opponents Critical hits land more easily.
Dire Hit + None Status 0
(2 uses)
Self Raises the user's critical-hit rate by 2 stat ranks.
Wood Hammer Grass
GrassIC Masters.png
Physical 3 134 160 100% An opponent The user also takes 25% of the damage it dealt to the target.
Glorious Advantage! None Status 0
(1 use)
Self Raises the user's Attack by 4 stat ranks. Raises the user's Speed by 2 stat ranks. Applies the Gradual Healing effect to the user.
Sync moves
Spice It Up Grass Impact Grass
GrassIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Standfast 9 Reduces recoil damage received from using moves that have the recoil effect tag.
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Super Preparation 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
Theme Skills
Theme skill icon type.png Grass Strike Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
Theme skill icon region.png Galar Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon other.png Cook Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Galar Adventurer Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 2 Raises the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Gloria & Thwackey's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +10 Attack +10 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Razor Leaf: Power +3 Razor Leaf: Power ↑ +3 3 36 1
Razor Leaf: Power +3 Razor Leaf: Power ↑ +3 3 36 1
Razor Leaf: Power +3 Razor Leaf: Power ↑ +3 3 36 1
Razor Leaf: Power +3 Razor Leaf: Power ↑ +3 3 36 2
Razor Leaf: Accuracy +5 Razor Leaf: Accuracy ↑ +5 3 36 2
Razor Leaf: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Wood Hammer: Power +3 Wood Hammer: Power ↑ +3 3 36 1
Wood Hammer: Power +3 Wood Hammer: Power ↑ +3 3 36 1
Wood Hammer: Power +3 Wood Hammer: Power ↑ +3 3 36 1
Wood Hammer: Power +3 Wood Hammer: Power ↑ +3 3 36 2
Wood Hammer: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dire Hit +: Slippery 1 Raises the user's evasiveness by 1 stat rank when its move is successful. 7 84 2
Glorious Advantage!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Glorious Advantage!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Glorious Advantage!: Berserker 1 Raises the user's Attack by 1 stat rank when its move is successful. 8 96 3
Headstrong Attack cannot be lowered. 5 60 1
Amped Up 1 Raises the user's Speed by 1 stat rank when it lands a critical hit. 8 96 2
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 9 108 2
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. 10 120 3
Double Down 5 Powers up the user's sync moves that are super effective. 10 120 3
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 10 120 3
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Spice It Up Grass Impact: Power +25 Spice It Up Grass Impact: Power ↑ +25 5 60 3
Spice It Up Grass Impact: Power +25 Spice It Up Grass Impact: Power ↑ +25 5 60 3
Spice It Up Grass Impact: Power +25 Spice It Up Grass Impact: Power ↑ +25 5 60 3
Spice It Up Grass Impact: Power +25 Spice It Up Grass Impact: Power ↑ +25 5 60 3

Inteleon

Gloria (Summer 2021)
ユウリ(21シーズン) Yuuri (2021 Season)
Spr Masters Gloria Summer 2021.png
Gloria's model (Summer 2021)
No. 111
English voice actor Stephanie Southerland
Japanese voice actor Eri Yukimura
Description Gloria's dressed in a cute, breezy outfit! With her partner Inteleon, she'll snipe through even the strongest opponents!
Masters0818.png Masters025W.png Type WaterIC Masters.png Water
Move types WaterIC Masters.png Water / FlyingIC Masters.png Flying / DarkIC Masters.png Dark
Role Masters Special Strike.png Strike (Special)
Base Potential ★★★★★☆EX
Inteleon Weakness ElectricIC Masters.png Electric
It has many hidden capabilities, such as fingertips that can shoot water and a membrane on its back that it can use to glide through the air.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 703 204 139 303 139 382
Lv. 140, Max Potential 803 244 179 343 179 422
Mega Inteleon
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Gloria (Summer 2021) is exclusive to seasonal scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Gloria Seasonal Scout July 15 to 31, 2021 Debut
Super Spotlight Seasonal Scout July 4 to 18, 2022
Super Spotlight Seasonal Scout July 6 to 20, 2023
Super Spotlight Seasonal Scout July 3 to 20, 2024
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
5★-Select Seasonal Scout ×11 A March 1 to 17, 2022 Available using paid gems only
5★-Select Seasonal Scout ×11 August 22 to September 4, 2022 Available using paid gems only
5★-Select Seasonal Scout ×11 A August 23 to September 7, 2023 Available using paid gems only
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
5★-Select Seasonal Scout ×11 A August 25 to September 4, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Snipe Shot Water
WaterIC Masters.png
Special 4 128 153 100% An opponent Critical hits land more easily.
Air Slash Flying
FlyingIC Masters.png
Special 2 45 54 95% An opponent Has a chance (30%) of making the target flinch.
Dark Pulse Dark
DarkIC Masters.png
Special 3 95 114 100% An opponent Has a chance (20%) of making the target flinch.
Scope 'Em Out! None Status 0
(1 use)
Self Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
Sync moves
Summer Soaking Water Beam Water
WaterIC Masters.png
Special 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Critical Strike 3 Powers up the user's attacks when they become critical hits.
Critical Refresh 9 Restores one MP of the user when it lands a critical hit.
Critical Freebie 4 Has a chance (50%) of applying Free Move Next effect to the user when it lands a critical hit.
Theme Skills
Theme skill icon type.png Water Strike Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks.
Theme skill icon region.png Galar Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Seasonal Outfit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Galar Adventurer Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 2 Raises the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Gloria (Summer 2021) & Inteleon's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +10 Sp. Atk +10 4 48 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 3
Snipe Shot: Power +3 Snipe Shot: Power ↑ +3 4 48 1
Snipe Shot: Power +3 Snipe Shot: Power ↑ +3 4 48 1
Snipe Shot: Power +3 Snipe Shot: Power ↑ +3 4 48 1
Snipe Shot: Power +3 Snipe Shot: Power ↑ +3 4 48 2
Snipe Shot: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Snipe Shot: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Snipe Shot: Critical Clock 1 Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit. 10 120 3
Air Slash: Power +4 Air Slash: Power ↑ +4 3 36 1
Air Slash: Power +4 Air Slash: Power ↑ +4 3 36 2
Air Slash: Power +4 Air Slash: Power ↑ +4 3 36 3
Air Slash: Accuracy +5 Air Slash: Accuracy ↑ +5 2 24 1
Air Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Air Slash: Foul Fighting 3 Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. 10 120 3
Dark Pulse: Power +4 Dark Pulse: Power ↑ +4 3 36 1
Dark Pulse: Power +4 Dark Pulse: Power ↑ +4 3 36 1
Dark Pulse: Power +4 Dark Pulse: Power ↑ +4 3 36 2
Dark Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dark Pulse: Critical Sting 1 When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. 10 120 2
Scope 'Em Out!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Grand Entry 1 Raises the user's Sp. Atk by one stat rank when it enters a battle. 8 96 2
Critical Speed 4 Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit. 8 96 2
Critastrophe 2 Powers up the user's sync moves when they become critical hits. 10 120 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Foul Fighting 2 Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. 10 120 3
Summer Soaking Water Beam: Power +25 Summer Soaking Water Beam: Power ↑ +25 5 60 3
Summer Soaking Water Beam: Power +25 Summer Soaking Water Beam: Power ↑ +25 5 60 3

Urshifu (Rapid Strike Style)

Gloria (Dojo Uniform)
ユウリ(アナザー) Yuuri (Another)
Spr Masters Gloria Dojo Uniform.png
Gloria's model (Dojo Uniform)
No. 111
English voice actor Stephanie Southerland[2]
Japanese voice actor Eri Yukimura
Description Gloria’s back in the training uniform she wore on the Isle of Armor. The outfit reminds her of all the time she spent training together with Urshifu, so it’s one of her favorites.
Masters0892R.png Masters025W.png Type WaterIC Masters.png Water
Move types WaterIC Masters.png Water / SteelIC Masters.png Steel / FightingIC Masters.png Fighting
Role Masters Tech.png Tech
EX Role Masters Support.png Support
Base Potential ★★★★★☆EX
Urshifu Weakness ElectricIC Masters.png Electric
This form of Urshifu is a strong believer in defeating foes by raining many blows down on them. Its strikes are nonstop, flowing like a river.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 704 487 179 273 160 336
Lv. 140, Max Potential 864 527 259 313 240 376
Mega Urshifu
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Gloria (Dojo Uniform) is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Gloria Poké Fair Scout July 14 to August 6, 2022 Debut
Double Feature Poké Fair Scout July 11 to 25, 2023 Vertical sync grid expansion received; only Water-type sync pairs could be recruited
Triple Feature Poké Fair Scout C April 27 to May 9, 2024 EX role received
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
5★-Select Poké Fair Scout ×15 (B) December 31, 2023 to January 31, 2024 Available using paid gems only; began at 15:00 UTC
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) February 19 to March 25, 2024 Players could obtain up to 10 tickets for this scout
5★-Select Poké Fair Scout ×15 (C) February 28 to March 26, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
72 Hours Only! Champion Stadium Hard Level Celebration Scout Starting July 31, 2024 Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1)
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) August 18 to September 22, 2024 Players could obtain up to 10 tickets for this scout
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Poké Fair Scout ×15 (B) September 3 to 30, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Surging Strikes Water
WaterIC Masters.png
Physical 3 40 48 100% An opponent Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
Iron Head Steel
SteelIC Masters.png
Physical 3 92 110 100% An opponent Has a chance (30%) of making the target flinch.
Close Combat Fighting
FightingIC Masters.png
Physical 3 124 148 100% An opponent Lowers the user's Defense and Sp. Def by one stat rank.
Flow Like Water! None Status 0
(2 uses)
Self Reduces the user's sync move countdown by 1. Raises the user's Attack by 3 stat ranks.
Sync moves
Rapid Mastery Water Impact Water
WaterIC Masters.png
Physical 200 240 An opponent The more the target's Defense is lowered, the greater the power of this attack.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
(EX role effect: The sync buff is doubled the first time a sync move is used.)
Max moves
G-Max Rapid Flow Water
WaterIC Masters.png
Physical 0
(1 use)
400 480 An opponent Except in certain circumstances, successful hits with this attack become critical hits. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Damage Guard Next effect.
Max Steelspike Steel
SteelIC Masters.png
Physical 0
(1 use)
400 480 An opponent Raises the Defense of all allied sync pairs by 2 stat ranks.
Max Knuckle Fighting
FightingIC Masters.png
Physical 0
(1 use)
400 480 An opponent Raises the Attack of all allied sync pairs by two stat ranks.

Skills

Name Description
Passive Skills
Punishing Strike 9 Lowers the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat rank for each hit.
Recharging Strike 4 Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit.
Critical Sync Except in certain circumstances, the user's sync move lands as a critical hit.
Theme Skills
Theme skill icon type.png Water Tech Raises allies' Attack and Sp. Atk by 12 when using Water-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Galar Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Main Character Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon other.png Passionate Spirit Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Galar Adventurer Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 2 Raises the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Gloria (Dojo Uniform) & Urshifu's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded on July 11, 2023.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +20 Attack +20 7 84 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Surging Strikes: Power +1 Surging Strikes: Power ↑ +1 3 36 1
Surging Strikes: Power +1 Surging Strikes: Power ↑ +1 3 36 1
Surging Strikes: Power +1 Surging Strikes: Power ↑ +1 3 36 1
Surging Strikes: Power +1 Surging Strikes: Power ↑ +1 3 36 2
Surging Strikes: Power +1 Surging Strikes: Power ↑ +1 3 36 2
Surging Strikes: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 1
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 1
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 2
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 2
Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
Close Combat: Power +3 Close Combat: Power ↑ +3 3 36 1
Close Combat: Power +3 Close Combat: Power ↑ +3 3 36 1
Close Combat: Power +3 Close Combat: Power ↑ +3 3 36 2
Close Combat: Power +3 Close Combat: Power ↑ +3 3 36 2
Close Combat: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Flow Like Water!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 8 96 2
Superduper Effective 2 Powers up moves that are super effective. 8 96 2
Double Down 2 Powers up the user's sync moves that are super effective. 8 96 2
Relentless The more the target's Defense is lowered, the more it powers up the user's sync move. 10 120 3
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Stacking Strike 9 Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
MAX Double Down 3 Powers up the user's max moves that are super effective. 10 120 3
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Tripping Strike 9 Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit. 12 144 3
Restoring Strike 4 Has a chance (50%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user's HP for each hit. 10 120 4
Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped. 10 120 4
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 5
Impervious The user's stats cannot be lowered. 10 120 5
Rapid Mastery Water Impact: Power +25 Rapid Mastery Water Impact: Power ↑ +25 5 60 3
Rapid Mastery Water Impact: Power +25 Rapid Mastery Water Impact: Power ↑ +25 5 60 3

Cinderace (Sync Move: Fire ↔ Flying ↔ Fighting)

Gloria (Alt. 2)
ユウリ(アナザー2) Yuuri (Another 2)
Spr Masters Gloria Alt 2.png
Gloria's model (Alt. 2)
No. 111
English voice actor Stephanie Southerland
Japanese voice actor Eri Yukimura
Description Gloria is in the uniform she wore when she did Galar’s Gym Challenge. Memories of her intense battles with her rivals are coming back to her.
Masters0815.png Masters025W.png Type FireIC Masters.png Fire
Move types FireIC Masters.png Fire / FlyingIC Masters.png Flying / FightingIC Masters.png Fighting
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Cinderace Weakness GroundIC Masters.png Ground
It juggles a pebble with its feet, turning it into a burning soccer ball. Its shots strike opponents hard and leave them scorched.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 650 370 185 200 185 333
Lv. 140, Max Potential 750 410 225 240 225 373
Mega Cinderace
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Gloria (Alt. 2) is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Gloria Poké Fair Scout August 2 to 19, 2023 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

She was also available in the following sync pair scouts:

Banner Dates Notes
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
5★-Select Poké Fair Scout ×15 (B) December 31, 2023 to January 31, 2024 Available using paid gems only; began at 15:00 UTC
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) February 19 to March 25, 2024 Players could obtain up to 10 tickets for this scout
5★-Select Poké Fair Scout ×15 (C) February 28 to March 26, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
72 Hours Only! Champion Stadium Hard Level Celebration Scout Starting July 31, 2024 Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1)
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) August 18 to September 22, 2024 Players could obtain up to 10 tickets for this scout
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Poké Fair Scout ×15 (B) September 3 to 30, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Cinderace starts the battle with Ace of the Team Fire Impact as its sync move. Its sync move can change to Flying-type after using Max Airstream or Fighting-type after using Max Knuckle.

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Pyro Ball Fire
FireIC Masters.png
Physical 4 172 206 90% An opponent Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Bounce Flying
FlyingIC Masters.png
Physical 0
(3 uses)
182 218 85% An opponent The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.
High Jump Kick Fighting
FightingIC Masters.png
Physical 3 135 162 90% An opponent When it fails, the user takes damage equal to 50% of its maximum HP.
Kickoff! None Status 0
(1 use)
Self Raises the user's Attack by 4 stat ranks. Raises the user's evasiveness by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.
Sync moves
Ace of the Team Fire Impact Fire
FireIC Masters.png
Physical 200 240 An opponent This attack's power increases when the target's Type Rebuff is lowered.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
A Taste of My Skill Flying Impact Flying
FlyingIC Masters.png
Physical 200 240 An opponent This attack's power increases when the target's Type Rebuff is lowered.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
Score a Victory Fighting Impact Fighting
FightingIC Masters.png
Physical 200 240 An opponent This attack's power increases when the target's Type Rebuff is lowered.
(6★ EX effect: Sync move power will be multiplied by 1.5.)
Max moves
G-Max Fireball Fire
FireIC Masters.png
Physical 0
(1 use)
450 540 An opponent Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Max Airstream Flying
FlyingIC Masters.png
Physical 0
(1 use)
400 480 An opponent Raises the Speed of all allied sync pairs by 2 stat ranks.
Max Knuckle Fighting
FightingIC Masters.png
Physical 0
(1 use)
400 480 An opponent Raises the Attack of all allied sync pairs by 2 stat ranks.

Skills

Name Description
Passive Skills
Pasio's Ace Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.
Fuel Economy 2 Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2.
(Fire-type sync move)
Brawn Sync 5 Powers up the user's sync move when its Attack is raised.
(Fire-type sync move)
Piercing Blows Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
(Flying-type sync move)
“Quick Move”: Sync CD ↓2 9 Reduces the user's sync move countdown by 2 when it uses a move that has the quick move effect tag.
(Flying-type sync move)
Piercing Gaze Moves never miss.
(Fighting-type sync move)
Hit: HP Recovery (M) 9 Restores the user's HP when its attack move is successful.
(Fighting-type sync move)
Theme Skills
Theme skill icon type.png Fire Tech Raises allies' Attack and Sp. Atk by 12 when using Fire-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Theme skill icon region.png Galar Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon Trainer group.png Main Character Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Theme skill icon other.png Passionate Spirit Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Theme skill icon other.png Galar Adventurer Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 2 Raises the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

Gloria (Alt. 2) & Cinderace's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Pyro Ball: Power +3 Pyro Ball: Power ↑ +3 3 36 1
Pyro Ball: Power +3 Pyro Ball: Power ↑ +3 3 36 1
Pyro Ball: Power +3 Pyro Ball: Power ↑ +3 3 36 1
Pyro Ball: Accuracy +5 Pyro Ball: Accuracy ↑ +5 3 36 1
Pyro Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Pyro Ball: Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Bounce: Power +3 Bounce: Power ↑ +3 3 36 1
Bounce: Power +3 Bounce: Power ↑ +3 3 36 1
Bounce: Power +3 Bounce: Power ↑ +3 3 36 1
Bounce: Accuracy +10 Bounce: Accuracy ↑ +10 5 60 2
Bounce: Superduper Effective 3 Powers up moves that are super effective. 5 60 2
High Jump Kick: Power +3 High Jump Kick: Power ↑ +3 3 36 1
High Jump Kick: Power +3 High Jump Kick: Power ↑ +3 3 36 1
High Jump Kick: Power +3 High Jump Kick: Power ↑ +3 3 36 1
High Jump Kick: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Kickoff!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Kickoff!: Precision 1 Raises the user's accuracy by 1 stat rank when its move is successful. 7 84 2
Haste Speed cannot be lowered. 5 60 1
Superduper Effective 1 Powers up moves that are super effective. 5 60 2
Burn Synergy 1 Powers up the user's moves when the target is burned. 5 60 2
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 5 60 2
Power Reserves 3 Powers up the user's moves when it is in a pinch. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
MAX Regen Applies the Gradual Healing effect to the user after using its max move. 7 84 2
Slippery Slope 9 Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. 7 84 2
Sync Quickening 3 Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move. 7 84 3
MAX Double Down 5 Powers up the user's max moves that are super effective. 10 120 3
MAX Super Preparation Applies the Supereffective ↑ Next effect to the user after using its max move. 10 120 3
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Opp Fail: Physical Boost ↑2 9 Increases the user's Physical Moves ↑ Next effect by 2 ranks when an opponent's attack move targeting the user misses. 10 120 3
Max Move: Attack ↑ 2 Raises the user's Attack by 2 stat rank after using its max move. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 4
Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. 10 120 4
Healthy Benefit 5 Reduces damage when the user is hit by an attack move or sync move when its HP is full. 10 120 5
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 5
Ace of the Team Fire Impact: Power +50 Ace of the Team Fire Impact: Power ↑ +50 7 84 3
A Taste of My Skill Flying Impact: Power +50 A Taste of My Skill Flying Impact: Power ↑ +50 7 84 3
Score a Victory Fighting Impact: Power +50 Score a Victory Fighting Impact: Power ↑ +50 7 84 3

Other Pokémon

On hand

During A Jolly Trio!, Gloria sends out a Sobble to help introduce the player to the Pokémon that Professor Bellis is researching.

Masters0816.png
Sobble


Appearances

Battle appearances

Gloria & Zacian can be battled against in:

Gloria (Summer 2021) & Inteleon can be battled against in:

Gloria has also been shown to pair alongside Kommo-o and can be battled against in:

  • Legendary event: Howling Shield of Eternity (August 12 to September 16, 2021)
  • Legendary Adventures: Howling Shield of Eternity (since February 4, 2022)

Story appearances

Gloria appears in her normal outfit in the following story areas:

Gloria appears in her summer outfit in the following story areas:

Gloria appears in her dojo uniform in the following story areas:

Gloria appears in her challenge uniform in the following story areas:

Sync pair stories

Gloria & Zacian

  • A Day with Gloria

Gloria (Summer 2021) & Inteleon

  • Open for Business!
  • Shoot for the Cool Factor
  • Pop-Up Rivals
  • A Splash of Inspiration
  • Summer Memories

Gloria (Dojo Uniform) & Urshifu

  • A Day with Gloria

Gloria (Alt. 2) & Cinderace

  • A Day with Gloria

Quotes

Main article: Gloria (game)/Quotes → Pokémon Masters EX

Gallery

Gloria

Spr Masters Gloria 2.png VSGloria Masters.png Spr Masters Gloria EX.png VSGloria EX Masters.png Gloria Mindscape.png Masters Gloria Plushie.png
6★ model (Normal colors) VS model (Normal colors) 6★ model (EX colors) VS model (EX colors) Gloria's sync move mindscape
(Slumbering Weald)
Gloria Plushie decoration
for the Trainer Lodge
Gloria Emote 1 Masters.png Gloria Emote 2 Masters.png Gloria Emote 3 Masters.png Gloria Emote 4 Masters.png Masters Champion Time artwork.jpg Masters Battle Buffet Bash artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Battle Buffet Bash.png Masters Medal 2-Star Battle Buffet Bash.png Masters Medal 3-Star Battle Buffet Bash.png Masters Medal Super Stuffed.png
Medal
1★ Battle Buffet Bash
Medal
2★ Battle Buffet Bash
Medal
3★ Battle Buffet Bash
Medal
Super Stuffed
Champion Time artwork Battle Buffet Bash artwork
by Megumi Mizutani[3]
Masters Medal 1-Star Appetizer.png Masters Medal 2-Star Appetizer.png Masters Medal 3-Star Appetizer.png Masters Medal Fine Diner.png Masters Gloria Friend Snapshot.png Masters Gloria Story Snapshot.png
Medal
1★ Appetizer
Medal
2★ Appetizer
Medal
3★ Appetizer
Medal
Fine Diner
Trainer Lodge Friend Snapshot Trainer Lodge Story Snapshot

Gloria (Summer 2021)

Spr Masters Gloria Summer 2021 2.png VSGloria Summer 2021 Masters.png Spr Masters Gloria Summer 2021 EX.png VSGloria Summer 2021 EX Masters.png Summer 2021 Mindscape.png
6★ model (Normal colors) VS model (Normal colors) 6★ model (EX colors) VS model (EX colors) Gloria's sync move mindscape
(Summer 2021)
Gloria Summer 2021 Emote 1 Masters.png Gloria Summer 2021 Emote 2 Masters.png Gloria Summer 2021 Emote 3 Masters.png Gloria Summer 2021 Emote 4 Masters.png Masters Beachside Rivalry artwork.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Beachside Rivalry.png Masters Medal 2-Star Beachside Rivalry.png Masters Medal 3-Star Beachside Rivalry.png Masters Medal Beach Buddies.png
Medal
1★ Beachside Rivalry
Medal
2★ Beachside Rivalry
Medal
3★ Beachside Rivalry
Medal
Beach Buddies
Beachside Rivalry artwork

Gloria (Dojo Uniform)

Spr Masters Gloria Dojo Uniform 2.png VSGloria Dojo Uniform Masters.png Spr Masters Gloria Dojo Uniform EX.png VSGloria Dojo Uniform EX Masters.png Gloria Mindscape 2.png
6★ model (Normal colors) VS model (Normal colors) 6★ model (EX colors) VS model (EX colors) Gloria's sync move mindscape
(Master Dojo)
Gloria Dojo Uniform Emote 1 Masters.png Gloria Dojo Uniform Emote 2 Masters.png Gloria Dojo Uniform Emote 3 Masters.png Gloria Dojo Uniform Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Strongest Fighters.png Masters Medal 2-Star Strongest Fighters.png Masters Medal 3-Star Strongest Fighters.png Masters Medal Fiercest Fighter.png
Medal
1★ Strongest Fighters
Medal
2★ Strongest Fighters
Medal
3★ Strongest Fighters
Medal
Fiercest Fighter

Gloria (Alt. 2)

Spr Masters Gloria Alt 2 2.png VSGloria Alt 2 Masters.png Spr Masters Gloria Alt 2 EX.png VSGloria Alt 2 EX Masters.png Gloria Alt 2 Mindscape.png Masters Gloria Alt Friend Snapshot.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Gloria's sync move mindscape
(Wyndon Stadium)
Trainer Lodge Friend Snapshot
Gloria Alt 2 Emote 1 Masters.png Gloria Alt 2 Emote 2 Masters.png Gloria Alt 2 Emote 3 Masters.png Gloria Alt 2 Emote 4 Masters.png Masters Villain Arc Galar Part 2 artwork.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Hear the Cheers.png Masters Medal 2-Star Hear the Cheers.png Masters Medal 3-Star Hear the Cheers.png Masters Medal Galar Strong.png
Medal
1★ Hear the Cheers!
Medal
2★ Hear the Cheers!
Medal
3★ Hear the Cheers!
Medal
Galar Strong
Artwork of the Galar chapter of the Villain Arc
(Part 2)

Trivia

  • Gloria & Zacian are the first Generation VIII character and Pokémon to be added to Pokémon Masters EX, respectively.
  • Gloria is based on the player character of Pokémon Sword, as she owns Zacian, Hop owns Zamazenta, and the two mention that they fought Eternatus alongside Zacian and Zamazenta.
  • Gloria & Zacian has been available in more banners than any other limited non-Champion sync pair, having appeared in 18 different banners.
  • During the story event Beachside Rivalry, Gloria reveals her Inteleon is the same one she traveled around Galar with.
  • All versions of Gloria use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Victor, Hop, Marnie, Bede, Leon, Sonia, Klara, and Avery.
  • Gloria (Alt. 2) & Cinderace's passive skill Pasio's Ace may reference Cinderace's Hidden Ability Libero, which allows it to change its type to the same type of its last used move.
  • In her challenge uniform's sync pair story, Gloria reveals that her Cinderace was raised from an Egg she got from Hop, and that it gained its Gigantamax potential by eating Max Soup.

Origin

Gloria's design is based on her appearance in Pokémon Sword and Shield. Zacian is a Legendary Pokémon that is required to catch at tower summit to progress through Pokémon Sword's post-game. Crowned Sword Zacian's Dex entry comes from Pokémon Shield.

Thwackey is the evolved form of Grookey, one of the first partner Pokémon of Galar in the core series games. In addition, Gloria's Pokémon Adventures counterpart temporarily uses Henry's Thwackey in the manga. Thwackey's Dex entry comes from Pokémon Sword.

Inteleon is the final evolution of Sobble, one of the first partner Pokémon of Galar in the core series games. Inteleon's Dex entry comes from Pokémon Sword.

Gloria's (Dojo Uniform) design is based on her appearance in Pokémon Sword and Shield's The Isle of Armor expansion. Urshifu is the evolved form of Kubfu, which the player obtains, evolves, and unlocks the Gigantamax potential of during The Isle of Armor storyline, with the Rapid Strike Style being achieved if the player chooses to evolve Kubfu in the Tower of Waters. Rapid Strike Style Urshifu's Dex entry comes from Pokémon Shield.

Gloria's Alt. 2 outfit is the same outfit worn when challenging a Gym or the Pokémon League in Pokémon Sword and Shield. Cinderace is the final evolution of Scorbunny, one of the first partner Pokémon of Galar in the core series games. Cinderace's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor expansion by eating Max Soup. In addition, Gloria's Pokémon Adventures counterpart is depicted with a Cinderace. Cinderace's Dex entry comes from Pokémon Sword.

In other languages

Laser-Sharp Focus!

Language Title
Japan Flag.png Japanese 研ぎ澄ませて! Togisumasete!
Mandarin Chinese 全神貫注! Quánshénguànzhù!
France Flag.png French Affûtons nos esprits !
Germany Flag.png German Schärfen wir unsere Sinne!
Italy Flag.png Italian Affila la spada!
South Korea Flag.png Korean 예민하게! Yeminhage!
Spain Flag.png Spanish ¡Estoy lista para atacar!

Glorious Behemoth Blade

Language Title
Japan Flag.png Japanese 明日をつかむ勝利への きょじゅうざん Asu o Tsukamu Shōri e no Kyojūzan
Mandarin Chinese 掌握明日迎向勝利之 巨獸斬 Zhǎngwò Míngrì Yíngxiàng Shènglì zhī Jùshòu Zhǎn
France Flag.png French Gagner pour demain ! Gladius Maximus !
Germany Flag.png German Gigantenhieb der gewonnenen Zuversicht
Italy Flag.png Italian Taglio Maestoso che conquista il domani
South Korea Flag.png Korean 내일을 거머쥘 승리의 거수참 Naeir-eul Geomeojwil Seungni-ui Geosucham
Spain Flag.png Spanish Tajo Supremo de la Victoria del Mañana


Glorious Advantage!

Language Title
Japan Flag.png Japanese もっと有利に! Motto Yūri ni!
Mandarin Chinese 更佔優勢! Gèng Zhàn Yōushì!
France Flag.png French Gloire à Gloria !
Germany Flag.png German Glorreicher Vorteil
Italy Flag.png Italian Gloria crescente
South Korea Flag.png Korean 더유리하게! Deoyurihage!
Spain Flag.png Spanish ¡Gloriosa ventaja!

Spice It Up Grass Impact

Language Title
Japan Flag.png Japanese スパイシーに決める グラスインパクト Supaishī ni Kimeru Gurasu Inpakuto
Mandarin Chinese 香辣帶勁之 草之衝擊 Xiānglà Dàijìng zhī Cǎo-zhī Chōngjí
France Flag.png French Ça va piquer ! Impact Plante !
Germany Flag.png German Gepfefferter Pflanzenstoß
Italy Flag.png Italian Impatto Erba insaporito di spezie
South Korea Flag.png Korean 스파이시하게 날리는 그래스임팩트 Seupaisi-hage Nallineun Geuraeseu Impaekteu
Spain Flag.png Spanish Impacto Planta con Curri Especiado


Scope 'Em Out!

Language Title
Japan Flag.png Japanese 狙いは外さない! Nerai wa hazusanai!
Mandarin Chinese 絕不失手! Juébù Shīshǒu!!
France Flag.png French Dans ma ligne de mire !
Germany Flag.png German Wir treffen ins Schwarze!
Italy Flag.png Italian Centreremo il bersaglio!
South Korea Flag.png Korean 빗맞히지않아! Binmathijiana!
Spain Flag.png Spanish ¡No fallaremos!

Summer Soaking Water Beam

Language Title
Japan Flag.png Japanese ハートを撃ち抜く ウォーターレイ Hāto o Uchinuku Uōtā Rei
Mandarin Chinese 正中你心之 水之光線 Zhèngzhòng Nǐ Xīn zhī Shuǐ-zhī Guāngxiàn
France Flag.png French Droit au cœur ! Laser Eau !
Germany Flag.png German Wasserstrahl des zielsicheren Herzens
Italy Flag.png Italian Raggio Acqua del tiratore scelto
South Korea Flag.png Korean 하트를 꿰뚫는 워터레이 Hateureul Kkwettulleun Woteo Rei
Spain Flag.png Spanish Rayo Agua del Verano Refrescante


Flow Like Water!

Language Title
Japan Flag.png Japanese みずの極意! Mizu no Gokui!
Mandarin Chinese 水之精髓! Shuǐ-zhī Jīngsuǐ!
France Flag.png French Puissance cachée de l'Eau !
Germany Flag.png German Spüre die Macht des Wassers!
Italy Flag.png Italian Segreto supremo del tipo Acqua!
South Korea Flag.png Korean 물의오의! Mur-ui O-ui!
Spain Flag.png Spanish ¡Los secretos del agua!

Rapid Mastery Water Impact

Language Title
Japan Flag.png Japanese 戦いの中で成長する ウォーターインパクト Tatakai no Nakade Seichōsuru Uōtā Inpakuto
Mandarin Chinese 在對戰中成長之 水之衝擊 Zài Duìzhàn Zhōng Chéngzhǎng zhī Shuǐ-zhī Chōngjí
France Flag.png French Montre-moi de quoi tu es capable ! Impact Eau !
Germany Flag.png German Wasserstoß der wachsenden Stärke
Italy Flag.png Italian Impatto Acqua che cresce nella lotta
South Korea Flag.png Korean 싸움 속에서 성장하는 워터임팩트 Ssaum Sogeseo Seongjanghaneun Woteo Impaekteu
Spain Flag.png Spanish Impacto Agua de la Crecida en Combate


Kickoff!

Language Title
Japan Flag.png Japanese キックオフ! Kikkuofu!
Mandarin Chinese 比賽開始! Bǐsài Kāishǐ!
France Flag.png French Coup d'envoi !
Germany Flag.png German Anstoß!
Italy Flag.png Italian Calcio d'inizio!
South Korea Flag.png Korean 킥오프! Kig-opeu!
Spain Flag.png Spanish ¡Saque inicial!

Ace of the Team Fire Impact

Language Title
Japan Flag.png Japanese チームのエースを狙う ファイアーインパクト Chīmu no Ēsu o Nerau Faiā Inpakuto
Mandarin Chinese 立志成為隊上王牌之 火之衝擊 Lìzhì Chéngwéi Duìshàng Wángpái zhī Huǒ-zhī Chōngjí
France Flag.png French Les meilleurs de l'équipe ! Impact Feu !
Germany Flag.png German Feuerstoß des Spielmachers
Italy Flag.png Italian Impatto Fuoco da asso della squadra
South Korea Flag.png Korean 팀의 에이스를 노리는 파이어임팩트 Tim-ui Eiseu-reul Norineun Paieo Impaekteu
Spain Flag.png Spanish Impacto Fuego conel Balón en los Pies

A Taste of My Skill Flying Impact

Language Title
Japan Flag.png Japanese 華麗なプレーで狙う フライングインパクトKareina Purē de Nerau Furainguinpakuto
Mandarin Chinese 用華麗招式進攻之 飛行衝擊 Yòng Huálì Zhāoshì Jìngōng zhī Fēixíng Chōngjí
France Flag.png French Du beau jeu plein les yeux ! Impact Vol !
Germany Flag.png German Flugstoß des formschönen Spielzugs
Italy Flag.png Italian Impatto Volante del tiro a cucchiaio
South Korea Flag.png Korean 화려한 플레이로 노리는 플라잉임팩트 hwalyeohan Peulleilo Norineun Peullaing Impaekteu
Spain Flag.png Spanish Impacto Volador con Pata Oculta Infernal

Score a Victory Fighting Impact

Language Title
Japan Flag.png Japanese 勝利を決める ファイティングインパクト Shōri o Kimeru Faitingu Inpakuto
Mandarin Chinese 奪下勝利之 格鬥衝擊 Duóxià Shènglì zhī Gédòu Chōngjí
France Flag.png French Le coup décisif ! Impact Combat !
Germany Flag.png German Kampfstoß des mühelosen Sieges
Italy Flag.png Italian Impatto Lotta decisivo
South Korea Flag.png Korean 승리를 결정짓는 파이팅임팩트 Seungni-reul Gyeoljeongjinneun Paiting Impaekteu
Spain Flag.png Spanish Impacto Lucha que Nadie Podrá Detener


References

Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.