Grass Sync Impact
|
Grass
|
Physical
|
—
|
200
|
240
|
—
|
An opponent
|
-style="background:#fff"
|
Moonlight Leaf Blade
|
Grass
|
Physical
|
—
|
200
|
240
|
—
|
An opponent
|
}
Skills
Name
|
Description
|
Passive Skills
|
Hold Hostage 5
|
Powers up the user’s moves when the target is restrained.
|
Hold and Hit 5
|
Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful against a restrained opponent.
|
Critical Speed 5
|
Has a chance (60%) of raising the user’s Speed by one stat rank when its move is a critical hit.
|
Theme Skills
|
Grass Strike
|
Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
|
Alola Strike
|
Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|
Main Character Strike
|
Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|
Nature Lover Strike
|
Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|
Alola Adventurer Strike
|
Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|
Expedition Skills
|
Fiery ↑ 1 per Alola theme
|
Raises the following discovery level by the number of sync pairs that share the Alola theme: • Fiery Crystal
|
Sync grid
Selene and Rowlet's sync grid is an expanded grid, made available since the sync pair was first released.
Name
|
Effect
|
Energy required
|
Sync orb required
|
Move level required
|
HP +10
|
HP +10
|
0
|
5
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +20
|
HP +20
|
4
|
48
|
2
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +20
|
Attack +20
|
7
|
84
|
3
|
Defense +5
|
Defense +5
|
0
|
5
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
0
|
5
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
0
|
5
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +10
|
Speed +10
|
4
|
48
|
2
|
Spirit Shackle: Power +3
|
Spirit Shackle: Power ↑ +3
|
4
|
48
|
1
|
Spirit Shackle: Power +3
|
Spirit Shackle: Power ↑ +3
|
4
|
48
|
1
|
Spirit Shackle: Power +3
|
Spirit Shackle: Power ↑ +3
|
4
|
48
|
2
|
Spirit Shackle: Power +3
|
Spirit Shackle: Power ↑ +3
|
4
|
48
|
2
|
Spirit Shackle: Move Gauge Refresh 2
|
Has a chance (30%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Leaf Blade: Power +3
|
Leaf Blade: Power ↑ +3
|
4
|
48
|
1
|
Leaf Blade: Power +3
|
Leaf Blade: Power ↑ +3
|
4
|
48
|
1
|
Leaf Blade: Power +3
|
Leaf Blade: Power ↑ +3
|
4
|
48
|
2
|
Leaf Blade: Power +3
|
Leaf Blade: Power ↑ +3
|
4
|
48
|
2
|
Leaf Blade: Move Gauge Refresh 2
|
Has a chance (30%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Leaf Blade: Critical Propulsion 3
|
Has a chance (40%) of charging the user's move gauge by one when its move is a critical hit.
|
10
|
120
|
3
|
X Attack: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the move used if the move is successful.
|
7
|
84
|
1
|
Stare 'Em Down!: MP Refresh 1
|
Has a chance (20%) of restoring one MP of the move used if the move is successful.
|
7
|
84
|
2
|
Steady Aim
|
Critical-hit rate cannot be lowered.
|
4
|
48
|
1
|
Haste
|
Speed cannot be lowered.
|
4
|
48
|
1
|
Speedy Entry 1
|
Raises the user's Speed by 1 stat rank when it enters a battle.
|
6
|
72
|
2
|
Power Reserves 3
|
Powers up the user’s moves when in a pinch.
|
7
|
84
|
2
|
Inertia
|
The more user’s Speed is raised, the more it powers up the user’s sync move.
|
8
|
96
|
2
|
Hold Hostage 2
|
Powers up the user’s moves when the target is restrained.
|
8
|
96
|
3
|
Critastrophe 2
|
Powers up the user’s sync move when it becomes a critical hit.
|
10
|
120
|
3
|
Restraining Sync-Up 5
|
Powers up the user’s sync move when the target is restrained.
|
10
|
120
|
3
|
Critical Healing 4
|
Has a chance (50%) of restoring the user’s HP when its move is a critical hit.
|
10
|
120
|
3
|
Ramming Speed
|
The more the user’s Speed is raised, the more it powers up the user’s moves.
|
10
|
120
|
3
|
Restraining Countdown 1
|
Has a chance (20%) of reducing the sync move countdown by one when the user's attack move is successful against a restrained opponent.
|
12
|
144
|
3
|
Moonlight Leaf Blade: Power +25
|
Moonlight Leaf Blade: Power ↑ +25
|
5
|
60
|
3
|
Moonlight Leaf Blade: Power +25
|
Moonlight Leaf Blade: Power ↑ +25
|
5
|
60
|
3
|
Umbreon
|
|
Type
|
Dark
|
Move type
|
Dark
|
Role
|
Tech
|
EX Role
|
Support
|
Base Potential
|
★★★★★☆EX
|
Umbreon ♀
|
Weakness
|
Fighting
|
This Pokémon is nocturnal. Even in total darkness, its large eyes can spot its prey clearly!
|
Stats
|
HP
|
Attack
|
Defense
|
Sp. Atk
|
Sp. Def
|
Speed
|
Lv. 140, Base Potential
|
674
|
419
|
181
|
336
|
190
|
292
|
Lv. 140, Max Potential
|
834
|
459
|
261
|
376
|
270
|
332
|
Mega Umbreon
|
Lv. 140, Base Potential
|
—
|
—
|
—
|
—
|
—
|
—
|
Lv. 140, Max Potential
|
—
|
—
|
—
|
—
|
—
|
—
|
Availability
Selene and Umbreon are exclusive to variety scouts. They were available in the following sync pair scout banners:
- (Debut) Double Feature Variety Scout (November 21 to December 8, 2023)
- 5★-Select Variety Scout ×11 (March 5 to 19, 2024)
Selene and Umbreon could also be scouted in the Eevee Day Celebration Ticket Scout available from November 21 to December 15, 2023, which players could receive one ticket for by completing the Eevee Day Celebration Mission Bingo.
Moves
Name
|
Type
|
Category
|
Move gauge
|
Base Power
|
Max Power
|
Accuracy
|
Target
|
Description
|
Bite
|
Dark
|
Physical
|
2
|
42
|
50
|
100%
|
An opponent
|
Has a chance (30%) of making the target flinch.
|
Moonlight
|
Fairy
|
Status
|
2 (2 uses)
|
—
|
—
|
—
|
Self
|
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
|
Crunch
|
Dark
|
Physical
|
3
|
99
|
118
|
100%
|
An opponent
|
Has a chance (20%) of lowering the target’s Defense by 1 stat rank.
|
Full of Energy!
|
None
|
Status
|
0 (2 uses)
|
—
|
—
|
—
|
All allies
|
Raises the user’s Attack by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
|
Sync moves
|
Floating High Black Hole Eclipse
|
Dark
|
Physical
|
—
|
200
|
240
|
—
|
An opponent
|
The more the target’s Defense is lowered, the greater the power of this attack. (6★ EX effect: Power of sync move increases 50%.) (EX Role effect: The sync buff is doubled the first time a sync move is used.)
|
Skills
Name
|
Description
|
Passive Skills
|
S-Move: Dark Zone
|
Turns the field of play’s zone into a Dark Zone after using the user’s sync move. (A Dark Zone powers up Dark-type attacks.)
|
Dark Zone: Team Crit Immunity
|
Protects all allied sync pairs against critical hits when the zone is a Dark Zone.
|
P-Move/S-Move on Opp: Defense ↓2 9
|
Lowers the target’s Defense by 2 stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense by 2 stat ranks after using the user’s sync move targeting that opponent.
|
Theme Skills
|
Dark Tech
|
Raises allies' Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12.
|
Alola Tech
|
Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
|
Main Character Tech
|
Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
|
Nature Lover Tech
|
Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
|
Alola Adventurer Tech
|
Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
|
Expedition Skills
|
Soothing ↑ 2
|
Raises the following discovery level by 2: • Soothing Crystal
|
Sync grid
The sync grid for Selene and Umbreon is an expanded grid, made available since the pair first released.
Name
|
Effect
|
Energy required
|
Sync orb required
|
Move level required
|
HP +10
|
HP +10
|
0
|
5
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +10
|
Attack +10
|
4
|
48
|
2
|
Defense +5
|
Defense +5
|
0
|
5
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Sp. Def +5
|
Sp. Def +5
|
0
|
5
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
0
|
5
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Bite: Power +3
|
Bite: Power ↑ +3
|
3
|
36
|
1
|
Bite: Power +3
|
Bite: Power ↑ +3
|
3
|
36
|
1
|
Bite: Power +3
|
Bite: Power ↑ +3
|
3
|
36
|
1
|
Bite: Power +3
|
Bite: Power ↑ +3
|
3
|
36
|
2
|
Bite: Power +3
|
Bite: Power ↑ +3
|
3
|
36
|
2
|
Bite: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
7
|
84
|
2
|
Bite: Aggravation 1
|
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
|
9
|
108
|
3
|
Moonlight: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
7
|
84
|
2
|
Moonlight: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
7
|
84
|
3
|
Moonlight: Master Healer 1
|
Increases the amount of HP restored by the user’s healing moves.
|
10
|
120
|
3
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
1
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
1
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
1
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
1
|
Crunch: Power +3
|
Crunch: Power ↑ +3
|
3
|
36
|
2
|
Crunch: On a Roll 1
|
Raises the chance of lowering stat values with the additional effects of the user’s moves.
|
8
|
96
|
2
|
Crunch: Move Gauge Refresh 9
|
Charges the user’s move gauge by one when a move is successful.
|
8
|
96
|
3
|
Full of Energy!: MP Refresh 3
|
Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
|
7
|
84
|
2
|
Full of Energy!: Critical Eye 1
|
Raises the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
|
7
|
84
|
3
|
Unflappable
|
Prevents the user from flinching.
|
5
|
60
|
1
|
Unbending
|
Defense cannot be lowered.
|
5
|
60
|
1
|
Agile Entry 2
|
Raises the user’s evasiveness by 2 stat ranks when it enters a battle.
|
7
|
84
|
2
|
Umbral Acceleration 2
|
Quickly charges the user’s move gauge when the zone is a Dark Zone.
|
8
|
96
|
2
|
Umbral Healing 1
|
Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone.
|
8
|
96
|
2
|
Safety Tether
|
Applies the Enduring effect to the user the first time its sync move is used each battle.
|
10
|
120
|
2
|
Insult to Injury
|
The more the target’s Defense is lowered, the more it powers up the user’s moves.
|
10
|
120
|
3
|
Relentless
|
The more the target’s Defense is lowered, the more it powers up the user’s sync move.
|
10
|
120
|
3
|
P-Move/S-Move on Opp: Sp. Atk ↓2 9
|
Lowers the target’s Sp. Atk by 2 stat ranks when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Sp. Atk by 2 stat ranks after using the user’s sync move targeting that opponent.
|
10
|
120
|
3
|
Floating High Black Hole Eclipse: Power +25
|
Floating High Black Hole Eclipse: Power ↑ +25
|
5
|
60
|
3
|
Floating High Black Hole Eclipse: Power +25
|
Floating High Black Hole Eclipse: Power ↑ +25
|
5
|
60
|
3
|
Scizor
Selene (Special Costume) ミヅキ(スペシャル) Mizuki (Special)
|
Selene's model
|
No.
|
121
|
English voice actor
|
Christina McBride
|
Japanese voice actor
|
Suzuko Mimori
|
Description
|
Selene is wearing a special outfit. She’s a hero with a kind heart, and the Masked Royal is her role model! She shatters the dark ambitions of the forces of evil together with her partner Pokémon, Scizor!
|
|
|
Type
|
Steel
|
Move type
|
Steel
|
Role
|
Field
|
EX Role
|
Strike (Physical)
|
Base Potential
|
★★★★★☆EX
|
Scizor ♀ ↔ Mega Scizor ♀
|
Weakness
|
Fire
|
Its body is like steel. Its tough, heavy pincers are more suited to smashing enemies than grabbing them.
|
Stats
|
HP
|
Attack
|
Defense
|
Sp. Atk
|
Sp. Def
|
Speed
|
Lv. 140, Base Potential
|
670
|
404
|
185
|
200
|
172
|
267
|
Lv. 140, Max Potential
|
830
|
484
|
225
|
280
|
212
|
307
|
Mega Scizor
|
Lv. 140, Base Potential
|
670
|
404
|
221
|
200
|
206
|
267
|
Lv. 140, Max Potential
|
830
|
484
|
269
|
280
|
254
|
307
|
Availability
Selene (Special Costume) and Scizor are exclusive to costume scouts. They were available in the following sync pair scout banners:
- (Debut) Selene Costume Scout (April 14 to May 20, 2024)
Moves
Name
|
Type
|
Category
|
Move gauge
|
Base Power
|
Max Power
|
Accuracy
|
Target
|
Description
|
Metal Claw
|
Steel
|
Physical
|
1
|
21
|
25
|
95%
|
An opponent
|
Has a chance (10%) of raising the user’s Attack by 1 stat rank.
|
Steel Wish
|
None
|
Status
|
2 (2 uses)
|
—
|
—
|
—
|
Entire field
|
Turns the field of play’s zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
|
Metallic Bullet Punch
|
Steel
|
Physical
|
0 (3 uses)
|
100
|
120
|
—
|
An opponent
|
Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Never misses. Makes the target flinch. If the user’s Scizor has Mega Evolved, also restores 1 MP of its buddy move.
|
Loading to Full Power!
|
None
|
Status
|
0 (2 uses)
|
—
|
—
|
—
|
An ally
|
Raises an ally’s Attack and critical-hit rate by 2 stat ranks.
|
Sync moves
|
Crushing Red Justice Steel Impact
|
Steel
|
Physical
|
—
|
160
|
192
|
—
|
An opponent
|
Become Mega Scizor until the end of battle. (6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Steel Zone) (EX Role effect: Sync move targets all opponents.)
|
Skills
Name
|
Description
|
Passive Skills
|
Team Offensive Defensive 9
|
Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.
|
Metallic Acceleration 2
|
Quickly charges the move gauge when the zone is a Steel Zone. (Only before Mega Evolving)
|
Metallic Acceleration 3
|
Quickly charges the move gauge when the zone is a Steel Zone. (Only after Mega Evolving)
|
Metallic Power 2
|
Powers up the user’s moves when the zone is a Steel Zone. (Only before Mega Evolving)
|
Metallic Power 5
|
Powers up the user’s moves when the zone is a Steel Zone. (Only after Mega Evolving)
|
Theme Skills
|
Steel Field
|
Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12.
|
Alola Field
|
Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1.
|
Main Character Field
|
Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1.
|
Special Costume Field
|
Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2.
|
Passionate Spirit Field
|
Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2.
|
Expedition Skills
|
Soothing ↑ 2
|
Raises the following discovery level by 2: • Soothing Crystal
|
Sync grid
The sync grid for Selene and Scizor is an expanded grid, made available since the pair first released.
Name
|
Effect
|
Energy required
|
Sync orb required
|
Move level required
|
HP +10
|
HP +10
|
0
|
5
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
0
|
5
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Attack +5
|
Attack +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
0
|
5
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
0
|
5
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
0
|
5
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Metal Claw: Power +4
|
Metal Claw: Power ↑ +4
|
3
|
36
|
1
|
Metal Claw: Power +4
|
Metal Claw: Power ↑ +4
|
3
|
36
|
1
|
Metal Claw: Power +4
|
Metal Claw: Power ↑ +4
|
3
|
36
|
1
|
Metal Claw: Power +4
|
Metal Claw: Power ↑ +4
|
3
|
36
|
2
|
Metal Claw: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
7
|
84
|
2
|
Metal Claw: Gobsmack 4
|
Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
|
7
|
84
|
2
|
Metal Claw: Team Mind Brace 9
|
Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s attack move is successful.
|
10
|
120
|
3
|
Metallic Bullet Punch: Power +4
|
Metallic Bullet Punch: Power ↑ +4
|
3
|
36
|
1
|
Metallic Bullet Punch: Power +4
|
Metallic Bullet Punch: Power ↑ +4
|
3
|
36
|
1
|
Metallic Bullet Punch: Power +4
|
Metallic Bullet Punch: Power ↑ +4
|
3
|
36
|
1
|
Metallic Bullet Punch: Power +4
|
Metallic Bullet Punch: Power ↑ +4
|
3
|
36
|
1
|
Metallic Bullet Punch: Power +4
|
Metallic Bullet Punch: Power ↑ +4
|
3
|
36
|
2
|
Metallic Bullet Punch: Move Gauge Refresh 3
|
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|
7
|
84
|
2
|
Steel Wish: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
7
|
84
|
2
|
Loading to Full Power!: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|
7
|
84
|
2
|
Unflappable
|
Prevents the user from flinching.
|
5
|
60
|
1
|
Superduper Effective 2
|
Powers up moves that are super effective.
|
7
|
84
|
2
|
Natural Remedy
|
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|
7
|
84
|
2
|
Fierce Entry 1
|
Raises the user’s Attack by 1 stat rank when it enters a battle.
|
7
|
84
|
2
|
Metallic Healing 1
|
Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone.
|
8
|
96
|
2
|
Head Start 1
|
Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
|
10
|
120
|
3
|
Haymaker
|
The more the user’s Attack is raised, the more it powers up the user’s sync move.
|
10
|
120
|
3
|
Metallic Surge 9
|
Powers up the user’s sync move when the zone is a Steel Zone.
|
10
|
120
|
3
|
Steel Zone: Team Condition Nullification
|
Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.
|
10
|
120
|
3
|
Initial Guard
|
Applies the Damage Guard Next effect to the user when it enters a battle.
|
10
|
120
|
3
|
Defense Crush 9
|
Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
|
10
|
120
|
3
|
Steel Zone Extension 3
|
Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
|
10
|
120
|
3
|
Crushing Red Justice Steel Impact: Power +25
|
Crushing Red Justice Steel Impact: Power ↑ +25
|
5
|
60
|
2
|
Crushing Red Justice Steel Impact: Power +25
|
Crushing Red Justice Steel Impact: Power ↑ +25
|
5
|
60
|
2
|
Crushing Red Justice Steel Impact: Power +25
|
Crushing Red Justice Steel Impact: Power ↑ +25
|
5
|
60
|
3
|
Crushing Red Justice Steel Impact: Power +25
|
Crushing Red Justice Steel Impact: Power ↑ +25
|
5
|
60
|
3
|
Appearances
Battle appearances
Selene and Decidueye can be battled against in:
Selene (Special Costume) and Scizor can be battled against in:
Story appearances
Selene appears in her normal outfit in the following story areas:
Selene appears in her special costume in the following story areas:
Sync pair stories
Selene and Rowlet
Evolution
Name
|
Trainer
|
Pokémon
|
Price
|
First-Time Rewards
|
Rowlet's Evolution
|
Rosa
|
Snivy Weakness:
|
Evolution Shard ×5
|
Rowlet evolves into Dartrix Gems ×30
|
Dartrix's Evolution
|
Wallace
|
Milotic Weakness:
|
Evolution Crystal ×3
|
Dartrix evolves into Decidueye Gems ×30
|
Selene (Special Costume) and Scizor
- Our Chance to Become Heroes!
- The Rules of the Ring
- A Captivating Battle
- Two Finishing Moves
- Overcome the Veteran Heroes!
Quotes
- Main article: Selene (game)/Quotes → Pokémon Masters EX
Gallery
Selene
|
|
|
|
|
6★ model (Normal colors)
|
VS model (Normal colors)
|
6★ model (EX colors)
|
VS model (EX colors)
|
Selene's sync move mindscape (Alola)
|
|
|
|
|
Trainer emote Nice!
|
Trainer emote Watch out!
|
Trainer emote Let's do this!
|
Trainer emote Thanks!
|
|
|
|
|
Medal 1★ Trials on the Isle
|
Medal 2★ Trials on the Isle
|
Medal 3★ Trials on the Isle
|
Medal Pasio Trial Master
|
Selene (Special Costume)
|
|
|
|
|
VS model (Normal colors)
|
6★ model (Normal colors)
|
6★ model (EX colors)
|
VS model (EX colors)
|
Selene's sync move mindscape (Special Costume)
|
|
|
|
|
|
Trainer emote Nice!
|
Trainer emote Watch out!
|
Trainer emote Let's do this!
|
Trainer emote Thanks!
|
|
|
|
|
Medal 1★ New Heroes Are Born
|
Medal 2★ New Heroes Are Born
|
Medal 3★ New Heroes Are Born
|
Medal Mega Evolution of Justice
|
New Heroes Are Born artwork by YOSHIDA Kiyotaka
|
Trivia
Origin
Selene's design is based on her appearance in Pokémon Sun and Moon. Rowlet is the one of the first partner Pokémon of Alola in the core series games. In addition, Selene's Pokémon Adventures counterpart has been depicted with Rowlet and its evolutions. Rowlet, Dartrix, and Decidueye's Dex entries come from Pokémon Ultra Sun.
Selene's Umbreon may be based on the Eevee that can be obtained from an unnamed Pokémon Breeder at Paniola Ranch. Umbreon is also known as the Moon Pokémon, which matches Selene's name origin of Selene, the Greek goddess of the moon, as well as Selene being one of the potential main characters of Pokémon Moon. Umbreon's Dex entry comes from Pokémon Ultra Sun.
Selene's Special Costume seems to be inspired by Kamen Rider, a Japanese superhero show. While Selene is not seen owning a Scizor outside this game, the pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Scizor's Dex entry comes from Pokémon Ultra Sun.
In other languages
References
|