Lear
Lear ライヤー Lyer | |
Art from Pokémon Masters EX | |
Gender | Male |
---|---|
Eye color | Purple |
Hair color | Lavender |
Hometown | Unknown |
Region | Pasio (originally from an unnamed kingdom) |
Relatives | Unnamed father, unnamed mother (deceased) |
Trainer class | Pokémon Trainer |
Generation | VII - IX |
Games | Masters EX |
Game animation debut | Pokémon Masters Animated Trailer |
English voice actor | Bryce Papenbrook[1] |
Japanese voice actor | Mamoru Miyano[2] |
Lear (Japanese: ライヤー Lyer) is a character introduced in Pokémon Masters EX. He is the founder of Pasio and the Pokémon Masters League. He forms a sync pair with Hoopa (Confined). The sync pair can be obtained through the limited sync pair scout, and was first available on July 30, 2021. The pair's potential can be upgraded to 6★ EX from the day it was released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Role in rest of the PML arc, the Villain Arc, and various events |
Lear is the prince of an unknown country. He used to be a kind child who loved Pokémon and people, but after his mother, the queen, died, his father, the king, sent him to a strict school, causing him to start relying only on himself and treat Pokémon as mere tools. After losing to Red, Lear built the artificial island of Pasio and founded the Pokémon Masters League with the hopes of overcoming his weaknesses and becoming the PML champion. If the PML is a success, the king has promised to name Lear as his heir. It is revealed that Lear and his subordinates, Sawyer and Rachel, have been using Hoopa to transport sync pairs over to Pasio to increase excitement over the PML.
Lear is an arrogant Trainer who believes himself to be the strongest and is adamant he will win the PML. He insults others who believe that the bond between Trainer and Pokémon is the key to battling, and treats his Pokémon as tools for winning. This is evident when Lear replaces his Krookodile with Staraptor after the battle between Lear's Krookodile and Iris's Haxorus ends in a draw. His lack of bond with his Pokémon also means he cannot use sync moves, as the sync stone relies on the power found in the bond between Trainer and Pokémon. Lear also believes that teamwork or friendship is a weakness as it means one has to rely on another. He prefers to handle things himself and does not even consider his subordinates as friends despite their unending support. He also considers victory as the only purpose of battling and that other aspects, such as having fun, are worthless.
PML Arc
The player first meets Lear at the end of Chapter 2; he insults the player for wearing a shoddy hat. They next meet Lear in Chapter 5 who defeats Skyla and earns a Freedom Badge. After learning that the player will join the PML, Lear has a one-on-one battle with the player and wins.
The two cross paths again in Chapter 9 after the player defeats members of Team Break. Lear remarks that he too does not want Team Break sabotaging the PML but still insults the player as being pathetic. Iris defends the player and has a battle against Lear and his Krookodile. Despite a fierce battle, Lear leaves without finishing the battle.
After the first half of the PML tournament is finished, Lear challenges the player to a battle. He aims to disqualify the team if they refuse to battle or lose. The player battles against Lear, Rachel and Sawyer and wins. Despite his loss, Lear remains in denial, still believing that he is the strongest and he can win without bonds or friendship.
After hearing news that Team Break have stolen Hoopa, Lear ditches the opening ceremony to the PML finals and goes hunting for Team Break. He finds that the Team Break hideout has already been cleared by Cynthia and the player's team, and finds no signs of Hoopa.
Later, in Interlude 4, he is shown beating some Team Break thugs, but still finding no sign of Hoopa. He leaves Rachel and Sawyer to deal with Cheren as he goes on further ahead. When Cheren, Rachel and Sawyer meet up with Lear again, he had already taken out another hideout and comments on how he's better off without love. Rachel and Sawyer then part ways with him.
He is seen shortly after in Interlude 5, where he is followed by Cheren into a cave to find Hoopa yet again. He beats some Team Break thugs but loses shortly after to Cheren and then is called to meet a mysterious man without anyone, promising he'll return Hoopa. Despite Cheren's warnings, Lear goes on ahead without Cheren, still in denial.
In Interlude 6, he meets up with the mystery man, who turns out to be a Team Break thug with lots more backup. Lear tries to battle them and loses once again. The thugs then render him unconscious and take him back to their hideout. While unconscious, he dreams of his first encounter with Hoopa and how it gave him a Phanpy and a sync stone. Once he wakes up, he finds a weakened Hoopa in the same room with him.
In Interlude 7, Lear remembers more of his past, and begins to realize the error of his ways. As Team Break demands Lear to announce the cancellation of the PML, Lear almost gives in, only for Hoopa to teleport him into safety. He is reunited with Sawyer, Rachel, and Cheren, and they formulate a plan to save Hoopa. Re-entering Team Break's hideout, Lear joins with Rachel and Sawyer to battle the team as a distraction while Cheren has his Stoutland get Hoopa away from them. As Lear expresses his re-established belief in friendship, his sync stone begins to glow, signifying that he's now formed a sync pair with Hoopa. As Lear and his team defeat the Team Break members opposing them, Cynthia arrives to tell everyone that the other members in the hideout have been defeated as well, causing the members present to surrender. Lear later learns that his PML partners succeeded in winning their latest battle without him, and their next opponent in the tournament is the player.
Hoopa (Hoopa Confined)
Raising this sync pair to 6★ EX will unlock Song Key 00020, which allows "Battle! (Lear)" to be played in the Jukebox.
Lear ライヤー Lyer | |
No. | 136 |
---|---|
Description | Host of the PML and owner of the artificial island of Pasio, he is also the prince of a certain kingdom and a highly skilled individual. His bond with Hoopa fuels him in battle. |
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Tech* | ||||||
Base Potential | ★★★★★☆EX | ||||||
Hoopa | Weakness | Dark | |||||
In its true form, it possess a huge amount of power. Legends of its avarice tell how it once carried off an entire castle to gain the treasure hidden within. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 563 | 224 | 130 | 473 | 187 | 284 | |
Lv. 140, Max Potential | 663 | 264 | 170 | 513 | 227 | 324 |
Availability
Lear is exclusive to Poké Fair scouts. He was available in the following sync pair scout banners:
- (Debut) Triple Feature Poké Fair Scout (July 30 to August 13, 2021)
- 5★-Select Poké Fair Scout ×25 (B) (January 1 to 18, 2022)
- 5★-Select Special Poké Fair Scout (March 6 to 31, 2022)
- Triple Feature Poké Fair Scout (September 19 to October 3, 2022)
- 5★-Select Poké Fair Scout ×25 (A) (January 1 to 31, 2023)
- Fifty Million Downloads Celebration Poké Fair Scout (May 3 to May 17, 2023)
- Red Mix Scout (November 1, 2023 to May 1, 2024)
- 5★-Select Poké Fair Scout ×15 (B) (December 31, 2023 to January 31, 2024)
- 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Snatch | Dark |
Status | 2 (2 uses) |
— | — | — | An opponent | Returns the target's raised stats to normal and raises the user's stats by the same amount. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
Hyperspace Hole | Psychic |
Special | 4 | 144 | 172 | — | An opponent | Never misses. |
Follow My Lead! | None | Status | 0 (1 use) |
— | — | — | — | Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the user's critical-hit rate by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs. |
Sync move | ||||||||
Singularity Hyperspace Hole | Psychic |
Special | — | 200 | 240 | — | An opponent | This move's power increases when none of the target's stats are raised. (6★ EX) effect: Power of sync move increases by 50%. |
Skills
Name | Description |
---|---|
Passive Skills | |
Head Start 2 | Reduces the user's sync move countdown by two the first time it enters a battle each battle. |
Propulsion 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. |
Adrenaline 2 | Reduces the sync move countdown by two the first time the user's sync move is used each battle. |
Theme Skills | |
Psychic Tech | Raises allies' Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Rival Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Rare ↑ 2 Fiery ↓ 1 Wistful ↓ 1 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery levels by 1: • Fiery Crystal • Wistful Crystal |
Sync grid
Lear and Hoopa's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Snatch: Move Gauge Refresh 5 | Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Snatch: Move Gauge Refresh 5 | Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Snatch: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 2 |
Snatch: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 3 |
Snatch: Catalytic Cure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | 7 | 84 | 2 |
Hyperspace Hole: Power +2 | Hyperspace Hole: Power ↑ +2 | 3 | 36 | 1 |
Hyperspace Hole: Power +2 | Hyperspace Hole: Power ↑ +2 | 3 | 36 | 1 |
Hyperspace Hole: Power +2 | Hyperspace Hole: Power ↑ +2 | 3 | 36 | 1 |
Hyperspace Hole: Power +2 | Hyperspace Hole: Power ↑ +2 | 3 | 36 | 2 |
Hyperspace Hole: Power +2 | Hyperspace Hole: Power ↑ +2 | 3 | 36 | 2 |
Hyperspace Hole: Power +2 | Hyperspace Hole: Power ↑ +2 | 3 | 36 | 2 |
Hyperspace Hole: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Hyperspace Hole: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Hyperspace Hole: Superduper Effective 1 | Powers up moves that are super effective. | 7 | 84 | 3 |
Hyperspace Hole: Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 8 | 96 | 3 |
X Sp. Atk: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
X Sp. Atk: Ramp Up 1 | Raises the user's Sp. Atk by one stat rank when its move is successful. | 10 | 120 | 3 |
Follow My Lead!: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 40 | 1 |
Follow my Lead!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 8 | 96 | 2 |
Fast-Track 2 | Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | 8 | 96 | 2 |
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Singularity Hyperspace Hole: Power +25 | Singularity Hyperspace Hole: Power ↑ +25 | 5 | 60 | 3 |
Singularity Hyperspace Hole: Power +25 | Singularity Hyperspace Hole: Power ↑ +25 | 5 | 60 | 3 |
Singularity Hyperspace Hole: Power +25 | Singularity Hyperspace Hole: Power ↑ +25 | 5 | 60 | 3 |
Singularity Hyperspace Hole: Power +25 | Singularity Hyperspace Hole: Power ↑ +25 | 5 | 60 | 3 |
PML Arc
During Interlude 7: Shining Bonds, Lear forms a sync pair with Hoopa. Hoopa's moves and passive skills are different to the one that can be obtained in the sync pair scout.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Psychic | Psychic |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by one stat rank. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. |
X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by two stat ranks. |
Sync move | ||||||||
Singularity Hyperspace Hole | Psychic |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Name | Description |
---|---|
Passive Skills | |
Head Start 6 | Reduces the user's sync move countdown by six the first time it enters a battle each battle. |
Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. |
Other Pokémon
Lear uses these Pokémon during the PML Arc.
Krookodile |
Staraptor ♂ |
Donphan |
Appearances
Battle appearances
Lear and Hoopa can be battled against in:
- PML Arc: Chapter 29: Semifinal Showdown
- Extreme battle event: Unity Gala Challenge (September 1 to 16, 2021; December 30, 2022 to January 11, 2023)
- Special event: Blazing Battle with Ash (August 28 to October 17, 2022)
Lear has also been shown to pair alongside Staraptor and can be battled against in:
- PML Arc: Chapter 19: Rematch vs. Lear! (Lear appears as the center foe, but does not use sync moves)
- Main Story (Co-op): Chapter 19: Rematch vs. Lear! (Lear appears as the center foe, but does not use sync moves)
- Throwback Challenge: Rental Battle Event (September 3 to 15, 2023; Lear appears as the center foe, but does not use sync moves)
Story appearances
Lear appears in the following story areas:
- PML Arc:
- Chapter 3: Rise beyond the Flames
- Chapter 5: The High-Flying Girl
- Chapter 9: The Beauty of Friendship
- Interlude 1: Brock's Grit
- Interlude 2: A Stubborn Obstacle
- Chapter 19: Rematch vs. Lear!
- Interlude 3: The Truth about Pasio
- Interlude 4: The Once-Charming Prince
- Interlude 5: What Makes a King
- Interlude 6: Royally Alone
- Interlude 7: Shining Bonds
- Chapter 28: Change of Heart
- Chapter 29: Semifinal Showdown
- Chapter 30: The Road to Victory
- Villain Arc:
- Mysterious Stones Chapter
- Story events:
- Summer Superstars
- Champion Time
- All Aboard the Victory Train
- Hearts United
- Midnight Spookfest/Midnight Battle Ball
- Winter Wishes
- New Year and New Friends
- Pasio Friendiversary
- Galar's Poké Ball Enthusiast
- We Should Battle!
- The Haunted Museum
- Focus on the Shining Shot!
- The Electrifying Influencer
- Mechanized—Love and Solitude
- Researcher and Seeker
- Solo events:
- Costume events:
- Find the Ditto impostors!
- Special events:
- Neo Champions:
- Sync pair story: A Day with Sawyer
- Friendship story: A Special Day with Volkner: Part 2
Sync pair stories
- A Day with Lear
Quotes
- Main article: Lear/Quotes
Gallery
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Lear's sync move mindscape (Centra City; PML Stadium) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Lear Takes the Lead |
Medal 2★ Lear Takes the Lead |
Medal 3★ Lear Takes the Lead |
Medal Honorary Retainer |
Summer Superstars artwork by Nora |
Comic of Nemona learning about sygna suits by me_Genzo[3] |
Fashion Week! artwork by MONO-Land |
In the anime
Pokémon Masters Animated Trailer
Lear briefly appeared in a montage in the Pokémon Masters Animated Trailer.
Trivia
- Lear and Hoopa were the first Poké Fair-exclusive Psychic-type sync pair.
Origin
Hoopa's Dex entry comes from Pokémon Omega Ruby.
In other languages
Language | Name | Origin |
---|---|---|
Japanese | ライヤー Lyer | From プライヤー pliers |
English | Lear | From pliers and King Lear |
German | Lyer | From his Japanese name |
Spanish | Alik | From alicates (pliers) |
French | Alexis | From alésoir (reamer) |
Italian | Kelian | Possibly from alicates (Spanish for pliers) |
Korean | 라이어 Lyer | From his Japanese name |
Chinese (Mandarin) | 鎯琊 Lángyé | From 鎯頭 lángtóu / lòhngtàuh (hammer) |
Chinese (Cantonese) | 鎯琊 Lòhngyèh |
Follow My Lead!
|
Singularity Hyperspace Hole
|
References
Rival and friend characters | ||||
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This article is part of both Project CharacterDex and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on characters in the spin-off games. |