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Barry (Masters)
From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 22:04, 14 May 2024 by Storm Aurora(talk | contribs)(Text replacement - "(6★ EX) effect: Sync move targets all opponents.↵" to "''(6★ EX effect: Sync moves will target all opposing sync pairs.)''")
Barry also forms a sync pair with his Roserade. This pair can be obtained by exchanging a BP Sync Pair Voucher beginning on August 28, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
Barry in his Special Costume forms a sync pair with Heracross, which is capable of Mega Evolving. This pair was made available through a costume sync pair scout beginning on April 12, 2024. This pair can be raised to 6★ EX since it first released.
Piplup can evolve into Prinplup once it has reached level 30 through its sync pair story Piplup's Evolution, and then into Empoleon once it has reached level 45 through its sync pair story Prinplup's Evolution. Raising this sync pair to 6★ EX will unlock Song Key 04002, which allows "Battle! (Barry) (Pokémon Masters EX Version)" to be played in the Jukebox.
Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Soothing Crystal
Sync grid
Barry and Piplup's sync grid is an expanded grid, made available on June 4, 2020.
Name
Effect
Energy required
Sync orb required
Move level required
HP +10
HP +10
0
5
1
HP +10
HP +10
2
24
1
HP +10
HP +10
2
24
1
HP +10
HP +10
2
24
1
HP +10
HP +10
2
24
1
Defense +5
Defense +5
0
5
1
Defense +5
Defense +5
2
24
1
Defense +10
Defense +10
4
48
1
Defense +10
Defense +10
4
48
2
Sp. Atk +5
Sp. Atk +5
0
5
1
Sp. Atk +5
Sp. Atk +5
0
5
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +5
Sp. Atk +5
2
24
1
Sp. Atk +10
Sp. Atk +10
5
60
2
Sp. Def +5
Sp. Def +5
0
5
1
Sp. Def +5
Sp. Def +5
2
24
1
Sp. Def +10
Sp. Def +10
4
48
1
Sp. Def +10
Sp. Def +10
4
48
2
Speed +5
Speed +5
0
5
1
Speed +10
Speed +10
4
48
2
Bubble: Power +5
Bubble: Power ↑ +5
2
24
1
Bubble: Power +5
Bubble: Power ↑ +5
2
24
1
Bubble: Power +5
Bubble: Power ↑ +5
2
24
2
Bubble: Power +5
Bubble: Power ↑ +5
3
36
2
Bubble: Power +5
Bubble: Power ↑ +5
3
36
3
Bubble: Move Gauge Refresh 4
Has a chance (50%) of charging the user's move gauge by one when a move is successful.
6
72
1
Bubble: On a Roll 1
Raises the chance of lowering stat values with the additional effects of moves.
7
84
3
Bubble Beam: Power +4
Bubble Beam: Power ↑ +4
3
36
1
Bubble Beam: Power +4
Bubble Beam: Power ↑ +4
3
36
1
Bubble Beam: Power +4
Bubble Beam: Power ↑ +4
3
36
2
Bubble Beam: Power +4
Bubble Beam: Power ↑ +4
3
36
2
Bubble Beam: Power +4
Bubble Beam: Power ↑ +4
3
36
3
Bubble Beam: Move Gauge Refresh 3
Has a chance (40%) of charging the user's move gauge by one when a move is successful.
6
72
1
Bubble Beam: On a Roll 4
Raises the chance of lowering stat values with the additional effects of moves.
8
96
3
Full Heal: MP Refresh 3
Has a chance (40%) of restoring one MP of the move used if the move is successful.
7
84
1
Full Heal: Friendly Care 1
When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.
10
120
3
No Hesitation!: MP Refresh 3
Has a chance (40%) of restoring one MP of the move used if the move is successful.
7
84
1
No Hesitation!: Ramp Up 1
Raises the user's Sp. Atk by 1 stat rank when a move is successful.
7
84
3
Haste
Speed cannot be lowered.
5
60
1
Agile Entry 1
Raises the user's evasiveness by 1 stat rank when the Pokémon enters a battle.
7
84
2
Cakewalk
The more the target's Speed is lowered, the more it powers up the user's sync moves.
7
84
2
Stamina Reserves 3
Charges the user's move gauge by 3 the first time it is in a pinch each battle.
8
96
2
Ramming Speed
The more the user's Speed has been raised, the more it powers up the user's moves.
10
120
2
Inertia
The higher the user's Speed, the more it powers up the user's sync moves.
7
84
3
Hunter's Instinct
The more the target's Speed is lowered, the more it powers up the user's moves.
Restores the user’s HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Applies the Critical-Hit Defense effect to the allied field of play. Raises the user’s Defense and Sp. Def by 1 stat rank. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
Barry is wearing a special outfit. He’s a hero with a passionate heart, and he looks up to his master, Crasher Wake! Today, as always, he’ll punish evildoers together with his partner Pokémon, Heracross!
Activation Condition: When any of the user’s attack moves hit a total of 5 times while this move is deactivated. Deactivation Condition: When this move is used. The power of this move is not lowered even if there are multiple targets.
Reduces the user’s sync move countdown by 1. Raises the user’s Attack by 2 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.
Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. (Only before Mega Evolving)
No Quarter
Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. (Only after Mega Evolving)
Entry: Attack ↑ & Speed ↑ 2
Raises the user’s Attack and Speed by 2 stat ranks when it enters a battle.
Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Wistful Crystal
Sync grid
The sync grid for Barry and Heracross is an expanded grid, made available since the pair first released.
Name
Effect
Energy required
Sync orb required
Move level required
HP +10
HP +10
0
5
1
HP +10
HP +10
2
24
1
HP +10
HP +10
2
24
1
Attack +5
Attack +5
0
5
1
Attack +5
Attack +5
0
5
1
Attack +5
Attack +5
2
24
1
Attack +5
Attack +5
2
24
1
Attack +5
Attack +5
2
24
1
Defense +5
Defense +5
0
5
1
Defense +5
Defense +5
2
24
1
Defense +5
Defense +5
2
24
1
Defense +5
Defense +5
2
24
1
Defense +5
Defense +5
2
24
1
Sp. Def +5
Sp. Def +5
0
5
1
Sp. Def +5
Sp. Def +5
2
24
1
Sp. Def +5
Sp. Def +5
2
24
1
Pin Missile: Power +2
Pin Missile: Power ↑ +2
3
36
1
Pin Missile: Power +2
Pin Missile: Power ↑ +2
3
36
1
Pin Missile: Power +2
Pin Missile: Power ↑ +2
3
36
2
Pin Missile: Move Gauge Refresh 3
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
7
84
2
Close Combat: Power +4
Close Combat: Power ↑ +4
3
36
1
Close Combat: Power +4
Close Combat: Power ↑ +4
3
36
1
Close Combat: Power +4
Close Combat: Power ↑ +4
3
36
2
Close Combat: Move Gauge Refresh 3
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
7
84
2
Close Combat: Superduper Effective 5
Powers up moves that are super effective.
7
84
2
Close Combat: Staggering 3
Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.
10
120
3
Spiral Megahorn: Power +3
Spiral Megahorn: Power ↑ +3
3
36
1
Spiral Megahorn: Power +3
Spiral Megahorn: Power ↑ +3
3
36
1
Spiral Megahorn: Power +3
Spiral Megahorn: Power ↑ +3
3
36
2
Spiral Megahorn: Move Gauge Refresh 3
Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
7
84
2
Going Ahead!: MP Refresh 2
Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
7
84
2
Going Ahead!: Super Preparation 9
Applies the Supereffective ↑ Next effect to the user when its move is successful.
7
84
2
Unflappable
Prevents the user from flinching.
5
60
1
Tripping Strike 1
Has a chance (20%) of lowering the target’s Speed by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target’s Speed by 1 stat rank for each hit.
7
84
2
Ramming Speed
The more the user’s Speed is raised, the more it powers up the user’s moves.
10
120
3
Head Start 1
Reduces the user’s sync move countdown by 1 the first time it enters a battle each battle.
10
120
3
Haymaker
The more the user’s Attack is raised, the more it powers up the user’s sync move.
10
120
3
Speedster’s Sync 9
Powers up the user’s sync move when its Speed is raised.
10
120
3
Entry Freebie
Applies the Free Move Next effect to the user when it enters a battle.
10
120
3
Impervious
The user’s stats cannot be lowered.
10
120
3
Punishing Strike 2
Has a chance (30%) of lowering the target’s Defense by 1 stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Defense by 1 stat rank for each hit.
Barry's rival is Dawn, as Dawn mentions that Barry is her childhood friend.
In his sync pair story, Barry reveals that he keeps trying to fine people because he wants to gather money for his own Battle Tower so he could challenge his father there.
Barry's Empoleon is the only Pokémon in Pokémon Masters EX with a weakness it does not have in the core series games, as Empoleon is otherwise neutral to Grass due to its Water/Steel typing.
Barry and Anabel are the only characters who can be battled in any area in the Battle Rally.
Barry is the only character who can be battled at any difficulty level in any area, as Anabel cannot appear in Areas 1-9 at Normal or Hard difficulty.
Roserade is a Pokémon that Barry uses in the Sinnoh-based core series games if the player chooses Turtwig or Chimchar as their first partner Pokémon. In addition, Barry's anime counterpart is depicted with a Roserade. Roserade's Dex entry comes from Pokémon Black 2 and White 2
Barry's Special Costume seems to be inspired by Kamen Rider, a Japanese superhero show. Heracross is a Pokémon Barry uses on his team beginning with his fourth battle against the player in the core series games. The pairing likely references how the costumes worn by the heroes in Kamen Rider resemble bugs. Heracross's Dex entry comes from Pokémon Ultra Sun.