Endure (move): Difference between revisions

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{{movedescentry|{{gameabbrev4|DPPt}}{{gameabbrevss|PBR}}|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.}}
{{movedescentry|{{gameabbrev4|DPPt}}{{gameabbrevss|PBR}}|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.}}
{{movedescentry|{{gameabbrev4|HGSS}}|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.{{tt|*|Move}}<br>The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev4|HGSS}}|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.{{tt|*|Move}}<br>The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.{{tt|*|TM}}}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}}
{{movedescentry|{{gameabbrev9|SV}}|The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.}}
{{movedescentry|{{gameabbrev9|SV}}|The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.}}
|}
|}
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{{Moveentry/6|0824|Blipbug|type=Bug|1|Bug|Bug||||✘||}}
{{Moveentry/6|0824|Blipbug|type=Bug|1|Bug|Bug||||✘||}}
{{Moveentry/6|0840|Applin|type=Grass|type2=Dragon|2|Grass|Dragon||||✘||✘}}
{{Moveentry/6|0840|Applin|type=Grass|type2=Dragon|2|Grass|Dragon||||✘||✘}}
{{Moveentry/6|0872|Snom|type=Ice|type2=Bug|1|Bug|Bug||||||✘}}
{{Moveentry/6|0872|Snom|type=Ice|type2=Bug|1|Bug|Bug||||||✘}}
{{Moveentry/6|0902|Basculegion|type=Water|type2=Ghost|1|Water 2|Water 2|form=All forms||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/6|0902|Basculegion|type=Water|type2=Ghost|1|Water 2|Water 2|form=All forms||||||✘{{tt|*|Prior to Version 2.0.1}}}}
{{Moveentry/6|0990|Iron Treads|type=Ground|type2=Steel|1|Undiscovered|Undiscovered||||||✘}}
{{Moveentry/6|0990|Iron Treads|type=Ground|type2=Steel|1|No Eggs Discovered|No Eggs Discovered||||||✘}}
{{Movefoot|Normal|6}}
{{Movefoot|Normal|6}}


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====[[Generation V]]====
====[[Generation V]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|0610|Axew|type=Dragon|2|Monster|Dragon|{{DL|List of local Japanese event Pokémon distributions (Generation V)|Pokémon Searcher BW Axew}}}}
{{Moveentry/1|0610|Axew|type=Dragon|2|Monster|Dragon|{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Searcher BW Axew}}}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


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Endure gives the user the {{DL|Status condition (Mystery Dungeon)|Enduring}} status condition, causing it to survive any attack that would make it faint, with 1 HP. This status lasts for 4-5{{sup/md|RB}}{{sup/md|TDS}} / 1{{sup/md|GtI}}{{sup/md|SMD}} turn(s)
Endure gives the user the {{DL|Status condition (Mystery Dungeon)|Enduring}} status condition, causing it to survive any attack that would make it faint, with 1 HP. This status lasts for 4-5{{sup/md|RB}}{{sup/md|TDS}} / 1{{sup/md|GtI}}{{sup/md|SMD}} turn(s)


{{Template:MDMoveheader|type=normal}}
{{MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=17|acc=75%|range=User|target=User}}
{{MDMoveRow|game=RB|pp=17|acc=75%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=75%|range=User|target=User}}
{{MDMoveRow|game=TDS|pp=17|acc=75%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=75%|range=User|target=User}}
{{MDMoveRow|game=BSL|pp=17|acc=75%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=15|ppmax=50|acc=—%|range=User|target=User}}
{{MDMoveRow|game=GTI|pp=15|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}}
{{MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
{{translation notice|Japanese}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enduring status. The user will survive any attack with just one HP.}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Enduring status. The user will survive any attack with just one HP.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.}}
{{movedescentry|{{gameabbrevmd|BSL}}|じぶんを こらえるじょうたいにかえる こらえるじょうたいだと かならず HPが 1のこって いきのびる ポケモンタワーでは いちばんしたの ポケモンが こらえるじょうたい でないと こうかがない|}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを こらえるじょうたいにかえる こらえるじょうたいだと かならず HPが 1のこって いきのびる ポケモンタワーでは いちばんしたの ポケモンが こらえるじょうたい でないと こうかがない|The Pokemon protects itself. During this, it will survive any attack on 1 HP. While in a Pokemon Tower, the Pokemon on the very bottom must use the move for it to take effect.}}|}}
{{movedescentry|{{gameabbrevmd|GTI}}|You'll get the Enduring status. Its chance of failing rises if you use it multiple times in a row. With the Enduring status, you will survive any attack or move with 1 HP.}}
{{movedescentry|{{gameabbrevmd|GTI}}|You'll get the Enduring status. Its chance of failing rises if you use it multiple times in a row. With the Enduring status, you will survive any attack or move with 1 HP.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies' attacks.}}
{{movedescentry|{{gameabbrevmd|SMD}}|You'll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies' attacks.}}

Latest revision as of 15:54, 22 August 2024

Endure
こらえる Endure
Endure IX.png
Endure IX 2.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation II
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Endure (Japanese: こらえる Endure) is a non-damaging Normal-type move introduced in Generation II.

It is:

Effect

For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.

If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of Protect in all generations.

Generation II

Endure has a priority of +2.

Endure cannot protect against the end-of-turn effects of moves such as Future Sight.

Generations III and IV

Endure now has a priority of +3 and always fails if the user is the last to act in the turn.

If a Pokémon endures a hit when already at 1 HP, effects that require damage to be done to the Pokémon (such as contact Abilities) will not trigger.

Endure can be used as the first move of a Pokémon Contest combination, causing Destiny Bond, Endeavor, Eruption, Flail, Pain Split, and Reversal to score double the normal appeal if used in the next turn.

Generation V onwards

Endure now has a priority of +4.

Effects that require damage to be done to the Pokémon (such as contact Abilities) will now trigger if a Pokémon endures a hit when already at 1 HP.

Endure can be used as a part of a Contest Spectacular combination, causing certain moves (Endeavor, Flail, Pain Split and Reversal) to give an extra three appeal points if any of them is used in the next turn.

If powered up by a Normalium Z into Z-Endure, all of the user's lowered stats are reset.

Endure can now protect against the end-of-turn effects of Future Sight and Doom Desire.

Description

Games Description
Stad2 Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
GSC Always leaves at least 1HP.
RSEColoXD Endures any attack for 1 turn, leaving at least 1 HP.
FRLG The user endures any hit with 1 HP left. It may fail if used in succession.
DPPtPBR The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
HGSS The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.*
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.*
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
SV The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 41 41 45 49 49 49 12 12 12
0115 Kangaskhan NormalIC Big.png Monster Monster 37 37 34 43 43 43 40 40
0140 Kabuto RockIC Big.png
WaterIC Big.png
Water 1 Water 3 37 37 26 26 26 26
0141 Kabutops RockIC Big.png
WaterIC Big.png
Water 1 Water 3 37 37 26 26 26 26
0146 Moltres FireIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 37 37 22 22 22 22 60 60 60
0146 Moltres
Moltres
Galarian Form
DarkIC Big.png
FlyingIC Big.png
No Eggs Discovered No Eggs Discovered 60 60
0206 Dunsparce NormalIC Big.png Field Field 40B2W2 40 46SM
48USUM
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug 12 11 1 1 1 1 10 10 10
0220 Swinub IceIC Big.png
GroundIC Big.png
Field Field 19 19 16 16BW
14B2W2
14 14 25 25 25
0221 Piloswine IceIC Big.png
GroundIC Big.png
Field Field 1, 19 1, 19 16 16BW
14B2W2
14 14 25 25 25
0222 Corsola WaterIC Big.png
RockIC Big.png
Water 1 Water 3 35B2W2 35 35 15 15
0231 Phanpy GroundIC Big.png Field Field 41 41 28 28 28XY
19ORAS
19 19 19
0232 Donphan GroundIC Big.png Field Field 1
0288 Vigoroth NormalIC Big.png Field Field 25 25 25 25XY
17ORAS
17 17 17
0289 Slaking NormalIC Big.png Field Field 1
0296 Makuhita FightingIC Big.png Human-Like Human-Like 40 37 37 37 37 37 37
0297 Hariyama FightingIC Big.png Human-Like Human-Like 44 47 47 47XY
42ORAS
42 42 42
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 12ORAS 12 12 12
0308 Medicham FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 12ORAS 12 12 12
0410 Shieldon RockIC Big.png
SteelIC Big.png
Monster Monster 33 33 33 33 33 33
0411 Bastiodon RockIC Big.png
SteelIC Big.png
Monster Monster 36 36 36 36 36 36
0417 Pachirisu ElectricIC Big.png Field Fairy 17 17 17 17 17 17
0427 Buneary NormalIC Big.png Field Human-Like 6 6 6 6
0428 Lopunny NormalIC Big.png Field Human-Like 6 6 6 6
0447 Riolu FightingIC Big.png No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 1
0473 Mamoswine IceIC Big.png
GroundIC Big.png
Field Field 16 16BW
14B2W2
14 14 25 25 25
0480 Uxie PsychicIC Big.png No Eggs Discovered No Eggs Discovered 16 16 16 16 14 14 14
0494 Victini PsychicIC Big.png
FireIC Big.png
No Eggs Discovered No Eggs Discovered 9 9 9 35
0498 Tepig FireIC Big.png Field Field 9
0499 Pignite FireIC Big.png
FightingIC Big.png
Field Field 1
0500 Emboar FireIC Big.png
FightingIC Big.png
Field Field Rem.
0538 Throh FightingIC Big.png Human-Like Human-Like 41 41 33 45
0539 Sawk FightingIC Big.png Human-Like Human-Like 41 41 33 45
0540 Sewaddle BugIC Big.png
GrassIC Big.png
Bug Bug 29 29 29 29
0541 Swadloon BugIC Big.png
GrassIC Big.png
Bug Bug 29
0588 Karrablast BugIC Big.png Bug Bug 8 8 8 8
0589 Escavalier BugIC Big.png
SteelIC Big.png
Bug Bug 1
0613 Cubchoo IceIC Big.png Field Field 25 25 25 3 3
0614 Beartic IceIC Big.png Field Field 25 25 25 1 1
0618 Stunfisk GroundIC Big.png
ElectricIC Big.png
Water 1 Amorphous 30 30 30 5
0618 Stunfisk
Stunfisk
Galarian Form
GroundIC Big.png
SteelIC Big.png
Water 1 Amorphous 5
0745 Lycanroc
Lycanroc
Midnight Form
RockIC Big.png Field Field 1 1
0745 Lycanroc
Lycanroc
Dusk Form
RockIC Big.png Field Field 1 1
0759 Stufful NormalIC Big.png
FightingIC Big.png
Field Field 16
0760 Bewear NormalIC Big.png
FightingIC Big.png
Field Field 16
0776 Turtonator FireIC Big.png
DragonIC Big.png
Monster Dragon 21 12
0794 Buzzwole BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 23 25
0870 Falinks FightingIC Big.png Fairy Mineral 25 25
0891 Kubfu FightingIC Big.png No Eggs Discovered No Eggs Discovered 4 4
0892 Urshifu
Urshifu
Single Strike Style
FightingIC Big.png
DarkIC Big.png
No Eggs Discovered No Eggs Discovered 1 1
0892 Urshifu
Urshifu
Rapid Strike Style
FightingIC Big.png
WaterIC Big.png
No Eggs Discovered No Eggs Discovered 1 1
0919 Nymble BugIC Big.png Bug Bug 18
0920 Lokix BugIC Big.png
DarkIC Big.png
Bug Bug 18
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/TR

# Pokémon Types Egg Groups Compatibility
Every Pokémon can learn this move by TM/TR or by Move Tutor
except the ones listed below and only if marked with ✘.
0010 Caterpie BugIC Big.png Bug Bug
0011 Metapod BugIC Big.png Bug Bug
0013 Weedle BugIC Big.png
PoisonIC Big.png
Bug Bug
0014 Kakuna BugIC Big.png
PoisonIC Big.png
Bug Bug
0129 Magikarp WaterIC Big.png Water 2 Dragon
0132 Ditto NormalIC Big.png Ditto Ditto
0201 Unown
Unown
All forms
PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0202 Wobbuffet PsychicIC Big.png Amorphous Amorphous
0235 Smeargle NormalIC Big.png Field Field
0265 Wurmple BugIC Big.png Bug Bug
0266 Silcoon BugIC Big.png Bug Bug
0268 Cascoon BugIC Big.png Bug Bug
0360 Wynaut PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0374 Beldum SteelIC Big.png
PsychicIC Big.png
Mineral Mineral
0401 Kricketot BugIC Big.png Bug Bug
0412 Burmy
Burmy
All forms
BugIC Big.png Bug Bug
0415 Combee BugIC Big.png
FlyingIC Big.png
Bug Bug
0602 Tynamo ElectricIC Big.png Amorphous Amorphous
0664 Scatterbug BugIC Big.png Bug Bug
0665 Spewpa BugIC Big.png Bug Bug
0789 Cosmog PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0790 Cosmoem PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0824 Blipbug BugIC Big.png Bug Bug
0840 Applin GrassIC Big.png
DragonIC Big.png
Grass Dragon
0872 Snom IceIC Big.png
BugIC Big.png
Bug Bug
0902 Basculegion
Basculegion
All forms
WaterIC Big.png
GhostIC Big.png
Water 2 Water 2 *
0990 Iron Treads GroundIC Big.png
SteelIC Big.png
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0001 Bulbasaur GrassIC Big.png
PoisonIC Big.png
Monster Grass
0027 Sandshrew GroundIC Big.png Field Field
0027 Sandshrew
Sandshrew
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field
0029 Nidoran♀ PoisonIC Big.png Monster Field
0032 Nidoran♂ PoisonIC Big.png Monster Field
0046 Paras BugIC Big.png
GrassIC Big.png
Bug Grass
0050 Diglett GroundIC Big.png Field Field
0050 Diglett
Diglett
Alolan Form
GroundIC Big.png
SteelIC Big.png
Field Field
0060 Poliwag WaterIC Big.png Water 1 Water 1
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral Mineral
0074 Geodude
Geodude
Alolan Form
RockIC Big.png
ElectricIC Big.png
Mineral Mineral
0098 Krabby WaterIC Big.png Water 3 Water 3
0104 Cubone GroundIC Big.png Monster Monster
0113 Chansey NormalIC Big.png Fairy Fairy
0123 Scyther BugIC Big.png
FlyingIC Big.png
Bug Bug
0133 Eevee NormalIC Big.png Field Field
0165 Ledyba BugIC Big.png
FlyingIC Big.png
Bug Bug USUM
0172 Pichu ElectricIC Big.png Field Fairy
0185 Sudowoodo RockIC Big.png Mineral Mineral
0187 Hoppip GrassIC Big.png
FlyingIC Big.png
Fairy Grass
0191 Sunkern GrassIC Big.png Grass Grass
0204 Pineco BugIC Big.png Bug Bug
0227 Skarmory SteelIC Big.png
FlyingIC Big.png
Flying Flying
0236 Tyrogue FightingIC Big.png Human-Like Human-Like
0241 Miltank NormalIC Big.png Field Field
0255 Torchic FireIC Big.png Field Field
0283 Surskit BugIC Big.png
WaterIC Big.png
Water 1 Bug
0290 Nincada BugIC Big.png
GroundIC Big.png
Bug Bug
0299 Nosepass RockIC Big.png Mineral Mineral
0322 Numel FireIC Big.png
GroundIC Big.png
Field Field
0324 Torkoal FireIC Big.png Field Field
0325 Spoink PsychicIC Big.png Field Field
0328 Trapinch GroundIC Big.png Bug Dragon
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3
0366 Clamperl WaterIC Big.png Water 1 Water 1
0371 Bagon DragonIC Big.png Dragon Dragon
0399 Bidoof NormalIC Big.png Water 1 Field
0438 Bonsly RockIC Big.png Mineral Mineral
0440 Happiny NormalIC Big.png Fairy Fairy
0506 Lillipup NormalIC Big.png Field Field
0522 Blitzle ElectricIC Big.png Field Field
0532 Timburr FightingIC Big.png Human-Like Human-Like
0548 Petilil GrassIC Big.png Grass Grass
0554 Darumaka FireIC Big.png Field Field
0557 Dwebble BugIC Big.png
RockIC Big.png
Bug Mineral
0562 Yamask GhostIC Big.png Mineral Amorphous
0572 Minccino NormalIC Big.png Field Field
0590 Foongus GrassIC Big.png
PoisonIC Big.png
Grass Grass
0594 Alomomola WaterIC Big.png Water 1 Water 2
0607 Litwick GhostIC Big.png
FireIC Big.png
Amorphous Amorphous
0610 Axew DragonIC Big.png Monster Dragon
0616 Shelmet BugIC Big.png Bug Bug
0619 Mienfoo FightingIC Big.png Field Human-Like
0632 Durant BugIC Big.png
SteelIC Big.png
Bug Bug
0636 Larvesta BugIC Big.png
FireIC Big.png
Bug Bug
0692 Clauncher WaterIC Big.png Water 1 Water 3
0704 Goomy DragonIC Big.png Dragon Dragon
0736 Grubbin BugIC Big.png Bug Bug
0759 Stufful NormalIC Big.png
FightingIC Big.png
Field Field
0764 Comfey FairyIC Big.png Grass Grass
0771 Pyukumuku WaterIC Big.png Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0058 Growlithe FireIC Big.png Field Field Dream World - Pleasant Forest
0119 Seaking WaterIC Big.png Water 2 Water 2 Dream World - Sparkling Sea
0161 Sentret NormalIC Big.png Field Field Dream World - Pleasant Forest
0276 Taillow NormalIC Big.png
FlyingIC Big.png
Flying Flying Dream World - Windswept Sky
0290 Nincada BugIC Big.png
GroundIC Big.png
Bug Bug Dream World - Dream Park
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like Dream World - Spooky Manor
0443 Gible DragonIC Big.png
GroundIC Big.png
Monster Dragon Dream World - Icy Cave
0632 Durant BugIC Big.png
SteelIC Big.png
Bug Bug Dream World - Icy Cave
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0607 Litwick GhostIC Big.png
FireIC Big.png
Amorphous Amorphous Island Scan - Hau'oli CemeteryUSUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0610 Axew DragonIC Big.png Monster Dragon Pokémon Searcher BW Axew
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Endure gives the user the Enduring status condition, causing it to survive any attack that would make it faint, with 1 HP. This status lasts for 4-5RBTDS / 1GtISMD turn(s)

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - 75% - User User -
MDTDS - - 17 - 75% - User User -
BSL - - 17 - 75% - User User -
MDGtI - - 15 50 —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB The user gains the Enduring status. The user will survive any attack with just one HP.
MDTDS Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.
BSL じぶんを こらえるじょうたいにかえる こらえるじょうたいだと かならず HPが 1のこって いきのびる ポケモンタワーでは いちばんしたの ポケモンが こらえるじょうたい でないと こうかがない
MDGtI You'll get the Enduring status. Its chance of failing rises if you use it multiple times in a row. With the Enduring status, you will survive any attack or move with 1 HP.
SMD You'll get the enduring status and hang on with 1 HP no matter how much damage you take. But its chance of failure rises if you use it after you use a move that evades enemies' attacks.

In the anime

Ash Heracross Endure.png
Heracross


The user endures any attack.
Pokémon Method
User First Used In Notes
Heracross Heracross catches an attack and throws it back.
Ash's Heracross Roll On, Pokémon! Debut


In the manga

Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Endure is one of two moves to lose its TM status twice before Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! (when TM numbers stopped being consistent). The other is Sleep Talk.
    • Coincidentally, both moves are Normal-type moves introduced in Generation II.
    • Also, both can be taught to all Pokémon that can learn TMs.
    • Additionally, both moves were added as Move Tutors in Pokémon Emerald before regaining their TM status in Generation IV, but Sleep Talk regained its Move Tutor status in Black 2 and White 2, while Endure did not.

In other languages

Language Title
Chinese Cantonese 挺住 Tíhngjyuh *
堅持 Gīnchìh *
忍耐 Yánnoih *
Mandarin 挺住 Tǐngzhù *
Chēng *
忍耐 Rěnnài *
The Netherlands Flag.png Dutch Weerstand
Finland Flag.png Finnish Jarruvoima
France Flag.png French Ténacité
Germany Flag.png German Ausdauer
Greece Flag.png Greek Αντοχή
Italy Flag.png Italian Resistenza
South Korea Flag.png Korean 버티기 Beotigi
Portuguese Brazil Flag.png Brazil Resistência
Portugal Flag.png Portugal Aguentar
Serbia Flag.png Serbian Izdržaj
Spanish CELAC Flag.png Latin America Resistir
Spain Flag.png Spain Aguante
Vietnam Flag.png Vietnamese Chịu Đựng


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229


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