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|desc=He is the strong leader of a group of toughs in [[Alola]] called [[Team Skull]]. The group's rowdy members obey him, and his kindness has earned their devoted respect. | |desc=He is the strong leader of a group of toughs in [[Alola]] called [[Team Skull]]. The group's rowdy members obey him, and his kindness has earned their devoted respect. | ||
}} | }} | ||
'''Guzma''' (Japanese: '''グズマ''' ''Guzma'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Guzma|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Golisopod}}. The sync pair can be obtained through the [[sync pair scout]] since March 27, 2020. The pair's potential can be upgraded to {{6EX}} from April 19, 2021, which unlocks Guzma's EX | '''Guzma''' (Japanese: '''グズマ''' ''Guzma'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Guzma|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Golisopod}}. The sync pair can be obtained through the [[sync pair scout]] since March 27, 2020. The pair's potential can be upgraded to {{6EX}} from April 19, 2021, which unlocks Guzma's EX style. | ||
Guzma is also available in his special costume partnered alongside {{p|Buzzwole}}. The sync pair can be obtained through a limited sync pair scout and was first available on November 11, 2021. The pair's potential can be upgraded to {{6EX}} from when the pair was first released. | Guzma is also available in his special costume partnered alongside {{p|Buzzwole}}. The sync pair can be obtained through a limited sync pair scout and was first available on November 11, 2021. The pair's potential can be upgraded to {{6EX}} from when the pair was first released. | ||
Guzma also forms a sync pair with {{p|Ariados}}. This pair was made available through a | Guzma also forms a sync pair with {{p|Ariados}}. This pair was made available through a variety sync pair scout beginning on May 9, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | ||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Golisopod== | ==Golisopod== | ||
Line 36: | Line 39: | ||
===Availability=== | ===Availability=== | ||
Guzma is available in the | Guzma is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts: | ||
{{MastersAvailability/head|bug}} | {{MastersAvailability/head|bug}} | ||
{{MastersAvailability/entry|Guzma and {{mas|Plumeria}} Spotlight Scout|March 27 to April 14, 2020|note=Debut}} | {{MastersAvailability/entry|Guzma and {{mas|Plumeria}} Spotlight Scout|March 27 to April 14, 2020|note=Debut}} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Danger Dodge 2 | |{{sk|Danger Dodge|2}} | ||
|Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | |Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
Line 143: | Line 146: | ||
===Sync grid=== | ===Sync grid=== | ||
Guzma | Guzma & Golisopod's [[sync grid]] is an expanded grid, made available when the pair was first released. It was further expanded on March 25, 2024. | ||
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
Line 326: | Line 329: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pin Missile: Move Gauge Refresh 3 | | Pin Missile: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 332: | Line 335: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pin Missile: Move Gauge Refresh 3 | | Pin Missile: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 338: | Line 341: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pin Missile: Strike: Physical Boost ↑1 2 | | Pin Missile: {{sk|Strike: Physical Boost ↑1|2}} | ||
| Has a chance (30%) of increasing the | | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit. | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
Line 368: | Line 371: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Impression: Mad Strength 4 | | First Impression: {{sk|Mad Strength|4}} | ||
| Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | ||
| 7 | | 7 | ||
Line 374: | Line 377: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Impression: Propulsion 4 | | First Impression: {{sk|Propulsion|4}} | ||
| Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
Line 380: | Line 383: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Impression: Initial Propulsion 2 | | First Impression: {{sk|Initial Propulsion|2}} | ||
| Reduces the sync move countdown by 2 the first time the | | Reduces the sync move countdown by 2 the first time the user's move is successful each battle. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: MP Refresh 3 | | Dire Hit +: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 392: | Line 395: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Beat 'Em Down!: MP Refresh 3 | | Beat 'Em Down!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 398: | Line 401: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Beat 'Em Down!: Barricade 1 | | Beat 'Em Down!: {{sk|Barricade|1}} | ||
| Raises the user's Sp. Def by one stat rank when its move is successful. | | Raises the user's Sp. Def by one stat rank when its move is successful. | ||
| 7 | | 7 | ||
Line 404: | Line 407: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Beat 'Em Down!: Precision 1 | | Beat 'Em Down!: {{sk|Precision|1}} | ||
| Raises the | | Raises the user's accuracy by 1 stat rank when its move is successful. | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 5 | | 5 | ||
Line 416: | Line 419: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Burst In | | {{sk|Burst In}} | ||
| Applies the Critical Hit Next effect to the user when it enters a battle. | | Applies the Critical Hit Next effect to the user when it enters a battle. | ||
| 10 | | 10 | ||
Line 422: | Line 425: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| On the Run 2 | | {{sk|On the Run|2}} | ||
| Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle. | | Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle. | ||
| 7 | | 7 | ||
Line 428: | Line 431: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critastrophe 2 | | {{sk|Critastrophe|2}} | ||
| Powers up the user's sync move when it becomes a critical hit. | | Powers up the user's sync move when it becomes a critical hit. | ||
| 10 | | 10 | ||
Line 434: | Line 437: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
Line 440: | Line 443: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Quarter | | {{sk|No Quarter}} | ||
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | ||
| 15 | | 15 | ||
Line 446: | Line 449: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Towering Force | | {{sk|Towering Force}} | ||
| The more the | | The more the user's Defense is raised, the more it powers up the user's sync move. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 494: | Line 497: | ||
}} | }} | ||
===Availability=== | ===Availability=== | ||
Guzma | Guzma & Ariados are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|bug}} | {{MastersAvailability/head|bug}} | ||
{{MastersAvailability/entry|Guzma Variety Scout|May 9 to 23, 2024|note=Debut}} | {{MastersAvailability/entry|Guzma Variety Scout|May 9 to 23, 2024|note=Debut}} | ||
{{MastersAvailability/foot|bug}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|bug}} | {{MastersAvailability/foot|bug}} | ||
Line 540: | Line 549: | ||
|100% | |100% | ||
|All opponents | |All opponents | ||
|Lowers the | |Lowers the target's Sp. Atk. by 1 stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Quit Standin’ Around! | |Quit Standin’ Around! | ||
Line 573: | Line 582: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Overwhelm 9 | |{{sk|Overwhelm|9}} | ||
|Lowers the | |Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Trip Up 9 | |{{sk|Trip Up|9}} | ||
|Lowers the | |Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hostile Environment 3 | |{{sk|Hostile Environment|3}} | ||
|Raises the chance of inflicting status conditions with the additional effects of moves. | |Raises the chance of inflicting status conditions with the additional effects of moves. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
Line 603: | Line 612: | ||
===Sync grid=== | ===Sync grid=== | ||
The sync grid for Guzma | The sync grid for Guzma & Ariados is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
Line 762: | Line 771: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Poison Sting: Move Gauge Refresh 2 | | Poison Sting: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 798: | Line 807: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Struggle Bug: Move Gauge Refresh 9 | | Struggle Bug: {{sk|Move Gauge Refresh|9}} | ||
| Charges the | | Charges the user's move gauge by one when a move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit All +: MP Refresh 2 | | Dire Hit All +: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quit Standin’ Around!: MP Refresh 3 | | Quit Standin’ Around!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quit Standin’ Around!: Hit and Heal 9 | | Quit Standin’ Around!: {{sk|Hit and Heal|9}} | ||
| Applies the Gradual Healing effect to the user when its move is successful. | | Applies the Gradual Healing effect to the user when its move is successful. | ||
| 8 | | 8 | ||
Line 822: | Line 831: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quit Standin’ Around!: Team Brawn Gain 9 | | Quit Standin’ Around!: {{sk|Team Brawn Gain|9}} | ||
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the | | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quit Standin’ Around!: Team Brain Gain 9 | | Quit Standin’ Around!: {{sk|Team Brain Gain|9}} | ||
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the | | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
Line 840: | Line 849: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Natural Remedy | | {{sk|Natural Remedy}} | ||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | ||
| 7 | | 7 | ||
Line 846: | Line 855: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potent Toxin 2 | | {{sk|Potent Toxin|2}} | ||
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | ||
| 8 | | 8 | ||
Line 852: | Line 861: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Agile Entry 1 | | {{sk|Agile Entry|1}} | ||
| Raises the | | Raises the user's evasiveness by 1 stat rank when it enters a battle. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|S-Move: Team HP Recovery (M)|1}} | ||
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the | | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Damage Guard | | {{sk|Sync Damage Guard}} | ||
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
Line 870: | Line 879: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Impervious | | {{sk|Impervious}} | ||
| The | | The user's stats cannot be lowered. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Full-Bracing P-Move 9 | | {{sk|Full-Bracing P-Move|9}} | ||
| Raises the | | Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | {{sk|Vigilance}} | ||
| Protects the user against critical hits. | | Protects the user against critical hits. | ||
| 10 | | 10 | ||
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===Availability=== | ===Availability=== | ||
Guzma (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scout | Guzma (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following [[sync pair scout]]s: | ||
{{MastersAvailability/head|fighting}} | {{MastersAvailability/head|fighting}} | ||
{{MastersAvailability/entry|Guzma Seasonal Scout|November 11 to December 10, 2021|note=Debut}} | {{MastersAvailability/entry|Guzma Seasonal Scout|November 11 to December 10, 2021|note=Debut}} | ||
Line 936: | Line 944: | ||
{{MastersAvailability/foot|fighting}} | {{MastersAvailability/foot|fighting}} | ||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|fighting}} | {{MastersAvailability/head|fighting}} | ||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 5 to 20, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|fighting}} | {{MastersAvailability/foot|fighting}} | ||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | ||
Line 1,017: | Line 1,028: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Victory Charge 2 | |{{sk|Victory Charge|2}} | ||
|Charges the user's move gauge by 2 when it knocks out an opponent with a move. | |Charges the user's move gauge by 2 when it knocks out an opponent with a move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Super Syncer | |{{sk|Super Syncer}} | ||
|Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | |Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Tenacity 3 | |{{sk|Tenacity|3}} | ||
|Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses. | |Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses. | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
Line 1,050: | Line 1,061: | ||
===Sync grid=== | ===Sync grid=== | ||
Guzma | Guzma (Special Costume) & Buzzwole's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
Line 1,203: | Line 1,214: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dynamic Punch: Move Gauge Refresh 3 | | Dynamic Punch: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,209: | Line 1,220: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dynamic Punch: Consolation Prize 1 | | Dynamic Punch: {{sk|Consolation Prize|1}} | ||
| Charges the user's move gauge by 1 when its attack move misses. | | Charges the user's move gauge by 1 when its attack move misses. | ||
| 8 | | 8 | ||
Line 1,215: | Line 1,226: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dynamic Punch: Confusion Synergy 1 | | Dynamic Punch: {{sk|Confusion Synergy|1}} | ||
| Powers up the user's moves when the target is confused. | | Powers up the user's moves when the target is confused. | ||
| 10 | | 10 | ||
Line 1,257: | Line 1,268: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hammer Arm: Move Gauge Refresh 2 | | Hammer Arm: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,263: | Line 1,274: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sure Hit: MP Refresh 1 | | X Sure Hit: {{sk|MP Refresh|1}} | ||
| Has a chance (20%) of restoring one MP of the user's move when that move is successful. | | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,269: | Line 1,280: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sure Hit: MP Refresh 2 | | X Sure Hit: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,275: | Line 1,286: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Show No Mercy!: MP Refresh 2 | | Show No Mercy!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,281: | Line 1,292: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Accuracy Ceiling | | {{sk|Accuracy Ceiling}} | ||
| The user's accuracy cannot be raised. | | The user's accuracy cannot be raised. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Headstrong | | {{sk|Headstrong}} | ||
| Attack cannot be lowered. | | Attack cannot be lowered. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dynamic Entry | | {{sk|Dynamic Entry}} | ||
| Applies the Sure Hit Next effect to the user when it enters a battle. | | Applies the Sure Hit Next effect to the user when it enters a battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fuzzy Strike 5 | | {{sk|Fuzzy Strike|5}} | ||
| Powers up the user's sync moves when the target is confused. | | Powers up the user's sync moves when the target is confused. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Freebie | | {{sk|Sync Freebie}} | ||
| Applies the Free Move Next effect to the user after using its sync move. | | Applies the Free Move Next effect to the user after using its sync move. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Super Victory | | {{sk|Super Victory}} | ||
| Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | | Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Superduper Effective 1 | | {{sk|Superduper Effective|1}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user's Attack is raised, the more it powers up the user's sync moves. | | The more the user's Attack is raised, the more it powers up the user's sync moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tenacity 1 | | {{sk|Tenacity|1}} | ||
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses. | | Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses. | ||
| 10 | | 10 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Guzma | Guzma & Golisopod can be battled against in: | ||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 18 to 28, 2021) | * [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 18 to 28, 2021) | ||
Guzma | Guzma & Ariados can be battled against in: | ||
* [[Trainer Files]]: | * [[Trainer Files]]: [[Lovable Numskulls]] (May 9 to 23, 2024) | ||
Guzma (Special Costume) | Guzma (Special Costume) & Buzzwole can be battled against in: | ||
* [[Battle Rally]] (Area | * [[Battle Rally]] (Area 1–9) | ||
* [[Costume event]]: [[Diantha's Battle Prep]] (October 29 to December 10, 2021) | * [[Costume event]]: [[Diantha's Battle Prep]] (October 29 to December 10, 2021) | ||
* Costume event: [[Battle Prep]] (September 8 to October 3, 2022) | * Costume event: [[Battle Prep]] (September 8 to October 3, 2022) | ||
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** [[Solve the Case! (Part 1)]] | ** [[Solve the Case! (Part 1)]] | ||
** [[Solve the Case! (Part 2)]] | ** [[Solve the Case! (Part 2)]] | ||
* [[Trainer Files]]: | * [[Trainer Files]]: [[Lovable Numskulls]] | ||
Guzma appears in his special costume in the following story areas: | Guzma appears in his special costume in the following story areas: | ||
* [[Costume event]]s: | * [[Costume event]]s: | ||
** [[Poké War Games]] | ** [[Poké War Games]] | ||
** [[Diantha's Battle Prep]] | ** [[Diantha's Battle Prep]] | ||
** [[Guzma's Battle Prep]] | ** [[Guzma's Battle Prep]] | ||
* [[Story event]]: [[Ultra Beast Meet-and-Greet]] | |||
===Sync pair stories=== | ===Sync pair stories=== | ||
====Guzma | ====Guzma & Golisopod==== | ||
* A Day with Guzma | * A Day with Guzma | ||
====Guzma (Special Costume) | ====Guzma (Special Costume) & Buzzwole==== | ||
* Cut from the Same Cloth | * Cut from the Same Cloth | ||
* Bring Out the Best | * Bring Out the Best | ||
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==Gallery== | ==Gallery== | ||
===Guzma=== | ===Guzma=== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%" | ||
|- | |- | ||
| colspan=2 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Dream Team Maker Guzma and Golisopod.png|x200px]] | | colspan=2 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Dream Team Maker Guzma and Golisopod.png|x200px]] | ||
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| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Medal 1-Star Team Skull Crash Course.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Medal 1-Star Team Skull Crash Course.png|120px]] | ||
|- | |- | ||
| colspan=2 | Guzma | | colspan=2 | Guzma & Golisopod on <br>Pokémon Masters EX Dream Team Maker | ||
| Guzma's sync move mindscape<br>({{color2| | | Guzma's sync move mindscape<br>({{color2|000|Shady House}}) | ||
| {{color2| | | {{color2|000|Family Ties}} artwork<br>by 7Repose | ||
| Medal<br>Team Skull Crash Course | | Medal<br>Team Skull Crash Course | ||
|- | |- | ||
Line 1,426: | Line 1,438: | ||
| Trainer emote<br>Let's do this! | | Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | | Trainer emote<br>Thanks! | ||
| Artwork from the {{color2| | | Artwork from the {{color2|000|Villain Arc#Final Chapter: Where Ideals Cross Paths|Final Chapter}} of the Villain Arc | ||
|} | |} | ||
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===Origin=== | ===Origin=== | ||
Guzma's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Golisopod is Guzma's signature Pokémon in the [[core series]] games. Golisopod's Dex entry comes from Pokémon Ultra Sun. | Guzma's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Golisopod is Guzma's signature Pokémon in the [[core series]] games. Golisopod's {{mas|Dex}} entry comes from Pokémon Ultra Sun. | ||
Guzma uses an Ariados on all of his teams in Pokémon Sun and Moon. Ariados's Dex entry comes from Pokémon Ultra Sun. | Guzma uses an Ariados on all of his teams in Pokémon Sun and Moon. Ariados's Dex entry comes from Pokémon Ultra Sun. | ||
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[[Category:Trainers with Ultra Beasts]] | [[Category:Trainers with Ultra Beasts]] | ||
[[Category:Trainers with Z-Rings]] | [[Category:Trainers with Z-Rings]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | [[Category:Masters EX characters with an alternate outfit]] | ||
Latest revision as of 22:11, 10 September 2024
Guzma グズマ Guzma | |
Guzma's model | |
No. | 88 |
---|---|
English voice actor | Doug Erholtz[1] |
Japanese voice actor | Tatsuhiro Kikuchi[2] |
Description | He is the strong leader of a group of toughs in Alola called Team Skull. The group's rowdy members obey him, and his kindness has earned their devoted respect. |
Guzma (Japanese: グズマ Guzma) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Golisopod. The sync pair can be obtained through the sync pair scout since March 27, 2020. The pair's potential can be upgraded to 6★ EX from April 19, 2021, which unlocks Guzma's EX style.
Guzma is also available in his special costume partnered alongside Buzzwole. The sync pair can be obtained through a limited sync pair scout and was first available on November 11, 2021. The pair's potential can be upgraded to 6★ EX from when the pair was first released.
Guzma also forms a sync pair with Ariados. This pair was made available through a variety sync pair scout beginning on May 9, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Golisopod
Raising this sync pair to 6★ EX will unlock Song Key 07004, which allows "Battle! (Guzma) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Bug | ||||||
---|---|---|---|---|---|---|---|
Move type | Bug | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Golisopod ♂ | Weakness | Electric | |||||
The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 490 | 449 | 209 | 171 | 123 | 222 | |
Lv. 140, Max Potential | 590 | 489 | 249 | 211 | 163 | 262 |
Availability
Guzma is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Guzma and Plumeria Spotlight Scout | March 27 to April 14, 2020 | Debut |
Guzma Spotlight Scout | July 20 to August 3, 2020 | |
Guzma and Burgh Spotlight Scout | September 16 to 30, 2020 | |
Guzma and Lusamine Spotlight Scout | April 19 to May 2, 2021 | |
Serena, Guzma, and Bianca Spotlight Scout | January 24 to February 7, 2022 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Pin Missile | Bug |
Physical | 2 | 16 | 19 | 95% | An opponent | Attacks the target two to five times in a row. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
First Impression | Bug |
Physical | 0 (3 uses) |
200 | 240 | 100% | An opponent | This move fails if this sync pair has used any moves since entering battle. |
Beat 'Em Down! | None | Status | 0 (2 uses) |
— | — | — | Self | Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Defense (can be raised by up to four stat ranks maximum). |
Sync moves | ||||||||
Your Boy's X-Scissor | Bug |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Danger Dodge 2 | Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. |
Theme Skills | |
Bug Strike | Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Villain Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sunglasses Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Wistful Crystal |
Sync grid
Guzma & Golisopod's sync grid is an expanded grid, made available when the pair was first released. It was further expanded on March 25, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +20 | HP +20 | 5 | 60 | 2 |
HP +20 | HP +20 | 5 | 60 | 2 |
HP +20 | HP +20 | 5 | 60 | 2 |
HP +40 | HP +40 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Attack +20 | Attack +20 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 5 | 60 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Pin Missile: Power +1 | Pin Missile: Power ↑ +1 | 2 | 24 | 1 |
Pin Missile: Power +1 | Pin Missile: Power ↑ +1 | 2 | 24 | 2 |
Pin Missile: Power +1 | Pin Missile: Power ↑ +1 | 2 | 24 | 3 |
Pin Missile: Power +1 | Pin Missile: Power ↑ +1 | 2 | 24 | 3 |
Pin Missile: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Pin Missile: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Pin Missile: Strike: Physical Boost ↑1 2 | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit. | 3 | 36 | 2 |
First Impression: Power +5 | First Impression: Power ↑ +5 | 5 | 60 | 1 |
First Impression: Power +5 | First Impression: Power ↑ +5 | 5 | 60 | 1 |
First Impression: Power +5 | First Impression: Power ↑ +5 | 5 | 60 | 2 |
First Impression: Power +5 | First Impression: Power ↑ +5 | 5 | 60 | 3 |
First Impression: Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | 7 | 84 | 2 |
First Impression: Propulsion 4 | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
First Impression: Initial Propulsion 2 | Reduces the sync move countdown by 2 the first time the user's move is successful each battle. | 5 | 60 | 3 |
Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Beat 'Em Down!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Beat 'Em Down!: Barricade 1 | Raises the user's Sp. Def by one stat rank when its move is successful. | 7 | 84 | 2 |
Beat 'Em Down!: Precision 1 | Raises the user's accuracy by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Vigilance | Protects the user against critical hits. | 5 | 60 | 1 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 10 | 120 | 1 |
On the Run 2 | Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle. | 7 | 84 | 2 |
Critastrophe 2 | Powers up the user's sync move when it becomes a critical hit. | 10 | 120 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
No Quarter | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | 15 | 180 | 3 |
Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Your Boy's X-Scissor: Power +25 | Your Boy's X-Scissor: Power ↑ +25 | 5 | 60 | 3 |
Your Boy's X-Scissor: Power +25 | Your Boy's X-Scissor: Power ↑ +25 | 5 | 60 | 3 |
Your Boy's X-Scissor: Power +25 | Your Boy's X-Scissor: Power ↑ +25 | 5 | 60 | 3 |
Your Boy's X-Scissor: Power +25 | Your Boy's X-Scissor: Power ↑ +25 | 5 | 60 | 3 |
Ariados
Type | Bug | ||||||
---|---|---|---|---|---|---|---|
Move types | Bug / Poison | ||||||
Role | Support | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Ariados ♂ | Weakness | Fire | |||||
Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 664 | 190 | 278 | 185 | 278 | 268 | |
Lv. 140, Max Potential | 824 | 250 | 338 | 245 | 338 | 308 |
Availability
Guzma & Ariados are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Guzma Variety Scout | May 9 to 23, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Poison Sting | Poison |
Physical | 1 | 12 | 14 | 100% | An opponent | Has a chance (30%) of leaving the target poisoned. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Struggle Bug | Bug |
Special | 2 | 30 | 36 | 100% | All opponents | Lowers the target's Sp. Atk. by 1 stat rank. |
Quit Standin’ Around! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. |
Sync moves | ||||||||
Shake Things Up Savage Spin-Out | Bug |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. |
Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. |
Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. |
Theme Skills | |
Bug Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Villain Support | Raises the maximum HP of all allied sync pairs by 4. |
Sunglasses Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Guzma & Ariados is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 2 |
Poison Sting: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 2 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 2 |
Struggle Bug: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Quit Standin’ Around!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Quit Standin’ Around!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Quit Standin’ Around!: Team Brawn Gain 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 3 |
Quit Standin’ Around!: Team Brain Gain 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 8 | 96 | 2 |
Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Full-Bracing P-Move 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Shake Things Up Savage Spin-Out: Power +25 | Shake Things Up Savage Spin-Out: Power ↑ +25 | 5 | 60 | 3 |
Shake Things Up Savage Spin-Out: Power +25 | Shake Things Up Savage Spin-Out: Power ↑ +25 | 5 | 60 | 3 |
Buzzwole
Guzma (Special Costume) グズマ (スペシャル) Guzma (Special) | |
Guzma's model (Special Costume) | |
No. | 088 |
---|---|
English voice actor | Doug Erholtz |
Japanese voice actor | Tatsuhiro Kikuchi |
Description | Guzma is back in a special costume, fearlessly leading his team from the front of the pack. He lets out mighty battle cries of destruction together with Buzzwole. |
Type | Fighting | ||||||
---|---|---|---|---|---|---|---|
Move type | Fighting | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Buzzwole | Weakness | Fairy | |||||
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 588 | 356 | 142 | 117 | 136 | 248 | |
Lv. 140, Max Potential | 688 | 396 | 182 | 157 | 176 | 288 |
Availability
Guzma (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Guzma Seasonal Scout | November 11 to December 10, 2021 | Debut |
Super Spotlight Costume Scout | September 8 to October 2, 2022 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Costume Scout ×11 A | September 12 to 26, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Costume Scout ×11 A | September 5 to 20, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dynamic Punch | Fighting |
Physical | 4 | 198 | 237 | 50% | An opponent | Leaves the target confused. |
X Sure Hit | None | Status | 0 (2 uses) |
— | — | — | Self | Applies the Sure Hit Next effect to the user. |
Hammer Arm | Fighting |
Physical | 3 | 124 | 148 | 90% | An opponent | Lowers the user's Speed by one stat rank. |
Show No Mercy! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. |
Sync moves | ||||||||
Beatdown Boss Fighting Impact | Fighting |
Physical | — | 250 | 300 | — | An opponent | No additional effect. (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Victory Charge 2 | Charges the user's move gauge by 2 when it knocks out an opponent with a move. |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. |
Tenacity 3 | Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses. |
Theme Skills | |
Fighting Strike | Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Villain Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Passionate Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Special Costume Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Wistful Crystal |
Sync grid
Guzma (Special Costume) & Buzzwole's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 2 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 2 |
Dynamic Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dynamic Punch: Consolation Prize 1 | Charges the user's move gauge by 1 when its attack move misses. | 8 | 96 | 2 |
Dynamic Punch: Confusion Synergy 1 | Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 2 |
Hammer Arm: Accuracy +10 | Hammer Arm: Accuracy ↑ +10 | 5 | 60 | 1 |
Hammer Arm: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sure Hit: MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
X Sure Hit: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Show No Mercy!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Accuracy Ceiling | The user's accuracy cannot be raised. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | 7 | 84 | 2 |
Fuzzy Strike 5 | Powers up the user's sync moves when the target is confused. | 8 | 96 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Super Victory | Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 10 | 120 | 3 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Tenacity 1 | Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses. | 10 | 120 | 3 |
Beatdown Boss Fighting Impact: Power +25 | Beatdown Boss Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Beatdown Boss Fighting Impact: Power +25 | Beatdown Boss Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Guzma & Golisopod can be battled against in:
- Daily Type Rotation: Type Team-Up (August 18 to 28, 2021)
Guzma & Ariados can be battled against in:
- Trainer Files: Lovable Numskulls (May 9 to 23, 2024)
Guzma (Special Costume) & Buzzwole can be battled against in:
- Battle Rally (Area 1–9)
- Costume event: Diantha's Battle Prep (October 29 to December 10, 2021)
- Costume event: Battle Prep (September 8 to October 3, 2022)
Story appearances
Guzma appears in his normal outfit in the following story areas:
- Villain Arc:
- Story events:
- Solo event: A Pasio Spectacle
- Costume events:
- Trainer Files: Lovable Numskulls
Guzma appears in his special costume in the following story areas:
Sync pair stories
Guzma & Golisopod
- A Day with Guzma
Guzma (Special Costume) & Buzzwole
- Cut from the Same Cloth
- Bring Out the Best
Quotes
- Main article: Guzma/Quotes → Pokémon Masters EX
Gallery
Guzma
Guzma & Golisopod on Pokémon Masters EX Dream Team Maker |
Guzma's sync move mindscape (Shady House) |
Family Ties artwork by 7Repose |
Medal Team Skull Crash Course | |
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork from the Final Chapter of the Villain Arc |
Guzma (Special Costume)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Guzma's sync move mindscape |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Team Guzma & Jasmine |
Medal 2★ Team Guzma & Jasmine |
Medal 3★ Team Guzma & Jasmine |
Medal Beauty and the Brute |
Poké War Games artwork by Rokoh Hashibi |
Trivia
- Guzma (Special Costume) & Buzzwole were the first sync pair to have access to the Physical Moves ↑ Next effect.
Origin
Guzma's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Golisopod is Guzma's signature Pokémon in the core series games. Golisopod's Dex entry comes from Pokémon Ultra Sun.
Guzma uses an Ariados on all of his teams in Pokémon Sun and Moon. Ariados's Dex entry comes from Pokémon Ultra Sun.
Buzzwole is one of the Ultra Beasts, which play a notable role in the story of Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, though Guzma does not own one in the core series games. Buzzwole's Dex entry comes from Pokémon Ultra Moon.
In other languages
Beat 'Em Down!
|
Your Boy's X-Scissor
|
Quit Standin' Around!
|
Shake Things Up Savage Spin-Out
|
Show No Mercy!
|
Beatdown Boss Fighting Impact
|
References
Team Skull | ||||||
Po Town • Shady House | ||||||
Boss | Administrator | Enforcer | ||||
Guzma (Masters) | Plumeria (Masters) | Gladion (Masters) | ||||
Other members | ||||||
---|---|---|---|---|---|---|
Team Skull Grunts Pokémon the Series: Tupp • Zipp • Rapp • Okazaki Manga: Borosue (I Choose You! Remix) | ||||||
Former members | ||||||
Punk Guy • Punk Girl | ||||||
See also: Aether Foundation |
Villainous team leaders | |
---|---|
Core series | Giovanni • Maxie • Archie • Cyrus • N • Ghetsis • Colress • Lysandre • Guzma • Piers • Cassiopeia |
Side series | Gonzap • Evice • Greevil |
Ranger series | Gordor • Blake Hall • Kincaid • Societea |
Masters EX | Giovanni • Guzma • Cyrus • N • Lysandre • Piers • Ghetsis • Maxie • Archie • Colress • Paulo • Penny |
Other games |
Biruritchi • Baron Phobos • Munna • Dark Rust • Don Roger • Giovanni |
Animated series | Giovanni • Madame Boss • Maxie • Archie • Cyrus • Ghetsis • Lysandre • Guzma • Piers • Gibeon |
Adventures | Giovanni • Masked Man • Maxie • Archie • Cyrus • N • Ghetsis • Colress • Lysandre • Guzma • Piers |
Other manga | Fraud • Meja |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |