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|caption=Guzma's model | |caption=Guzma's model | ||
|num=88 | |num=88 | ||
|enva= | |enva=Doug Erholtz<ref name="Doug Erholtz">[https://twitter.com/GroundNecton/status/1484182481452806147 Doug Erholtz's Twitter Like]</ref> | ||
|java=Tatsuhiro Kikuchi<ref name="Tatsuhiro Kikuchi">[https://twitter.com/DANBTATSU/status/1310678795909763073 Tatsuhiro Kikuchi on Twitter]</ref> | |java=Tatsuhiro Kikuchi<ref name="Tatsuhiro Kikuchi">[https://twitter.com/DANBTATSU/status/1310678795909763073 Tatsuhiro Kikuchi on Twitter]</ref> | ||
|desc=He is the strong leader of a group of toughs in [[Alola]] called [[Team Skull]]. The group's rowdy members obey him, and his kindness has earned their devoted respect. | |desc=He is the strong leader of a group of toughs in [[Alola]] called [[Team Skull]]. The group's rowdy members obey him, and his kindness has earned their devoted respect. | ||
}} | }} | ||
'''Guzma''' (Japanese: '''グズマ''' ''Guzma'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Guzma|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Golisopod}}. The sync pair can be obtained through the {{ | '''Guzma''' (Japanese: '''グズマ''' ''Guzma'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Guzma|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Golisopod}}. The sync pair can be obtained through the [[sync pair scout]] since March 27, 2020. The pair's potential can be upgraded to {{6EX}} from April 19, 2021, which unlocks Guzma's EX style. | ||
Guzma is also available in his special costume partnered alongside {{p|Buzzwole}}. The sync pair can be obtained through a limited sync pair scout and was first available on November 11, 2021. The pair's potential can be upgraded to {{6EX}} from when the pair was first released. | |||
Guzma also forms a sync pair with {{p|Ariados}}. This pair was made available through a variety sync pair scout beginning on May 9, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
==Golisopod== | ==Golisopod== | ||
Raising this sync pair to 6★ EX will unlock Song Key 07004, which allows "Battle! (Guzma) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}. | |||
{{Masters | {{Masters | ||
|name=Golisopod | |name=Golisopod | ||
|ndex= | |ndex=0768 | ||
|type=Bug | |type=Bug | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|gender=m | |gender=m | ||
|move1=Bug | |move1=Bug | ||
|base= | |base=6 | ||
|weakness=Electric | |weakness=Electric | ||
|description=The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win. | |description=The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win. | ||
|hp= | |hp=490|atk=449|def=209|spatk=171|spdef=123|spe=222 | ||
|hp2= | |hp2=590|atk2=489|def2=249|spatk2=211|spdef2=163|spe2=262 | ||
}} | }} | ||
===Availability=== | |||
Guzma is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts: | |||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|Guzma and {{mas|Plumeria}} Spotlight Scout|March 27 to April 14, 2020|note=Debut}} | |||
{{MastersAvailability/entry|Guzma Spotlight Scout|July 20 to August 3, 2020}} | |||
{{MastersAvailability/entry|Guzma and {{mas|Burgh}} Spotlight Scout|September 16 to 30, 2020}} | |||
{{MastersAvailability/entry|Guzma and {{mas|Lusamine}} Spotlight Scout|April 19 to May 2, 2021}} | |||
{{MastersAvailability/entry|{{mas|Serena}}, Guzma, and {{mas|Bianca}} Spotlight Scout|January 24 to February 7, 2022}} | |||
{{MastersAvailability/foot|bug}} | |||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! | ! Name | ||
! | ! {{color2|000|Type}} | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! Move gauge | ||
! | ! Base {{color2|000|Power}} | ||
! | ! Max {{color2|000|Power}} | ||
! | ! {{color2|000|Accuracy}} | ||
! | ! Target | ||
! | ! width=200px | Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Pin Missile}} | |{{m|Pin Missile}} | ||
Line 60: | Line 79: | ||
|— | |— | ||
|Self | |Self | ||
| | |Raises the user's critical-hit rate by two stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|First Impression}} | |{{m|First Impression}} | ||
Line 80: | Line 99: | ||
|— | |— | ||
|Self | |Self | ||
|Uses a maximum of three slots of the user's move gauge. | |Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Defense (can be raised by up to four stat ranks maximum). | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 92: | Line 111: | ||
|— | |— | ||
|An opponent | |An opponent | ||
| | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
Line 103: | Line 122: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Danger Dodge 2 | |{{sk|Danger Dodge|2}} | ||
| | |Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Bug Strike | |[[File:Theme skill icon type.png|20px|link=]] Bug Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Alola Strike | |[[File:Theme skill icon region.png|20px|link=]] Alola Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Villain Strike | |[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sunglasses Strike | |[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{bug color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | |||
|} | |} | ||
===Sync | ===Sync grid=== | ||
Guzma | Guzma & Golisopod's [[sync grid]] is an expanded grid, made available when the pair was first released. It was further expanded on March 25, 2024. | ||
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | ||
|- style="background: #{{bug color light}}" | |- style="background: #{{bug color light}}" | ||
Line 160: | Line 184: | ||
| 60 | | 60 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |||
| HP +40 | |||
| HP +40 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Attack +5 | | Attack +5 | ||
Line 184: | Line 214: | ||
| 24 | | 24 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |||
| Attack +20 | |||
| Attack +20 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Defense +5 | | Defense +5 | ||
Line 293: | Line 329: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pin Missile: Move Gauge Refresh 3 | | Pin Missile: {{sk|Move Gauge Refresh|3}} | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Pin Missile: Move Gauge Refresh 3 | | Pin Missile: {{sk|Move Gauge Refresh|3}} | ||
| Has a | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
| 72 | | 72 | ||
| 2 | |||
|-style="background:#fff" | |||
| Pin Missile: {{sk|Strike: Physical Boost ↑1|2}} | |||
| Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit. | |||
| 3 | |||
| 36 | |||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 329: | Line 371: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Impression: Mad Strength 4 | | First Impression: {{sk|Mad Strength|4}} | ||
| Has a | | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Impression: Propulsion 4 | | First Impression: {{sk|Propulsion|4}} | ||
| | | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit +: MP Refresh 3 | | First Impression: {{sk|Initial Propulsion|2}} | ||
| Has a | | Reduces the sync move countdown by 2 the first time the user's move is successful each battle. | ||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Dire Hit +: {{sk|MP Refresh|3}} | |||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Beat 'Em Down!: MP Refresh 3 | | Beat 'Em Down!: {{sk|MP Refresh|3}} | ||
| Has a | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Beat 'Em Down!: Barricade 1 | | Beat 'Em Down!: {{sk|Barricade|1}} | ||
| Raises the user's Sp. Def when | | Raises the user's Sp. Def by one stat rank when its move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vigilance | | Beat 'Em Down!: {{sk|Precision|1}} | ||
| | | Raises the user's accuracy by 1 stat rank when its move is successful. | ||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Vigilance}} | |||
| Protects the user against critical hits. | |||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Burst In | | {{sk|Burst In}} | ||
| | | Applies the Critical Hit Next effect to the user when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| On the Run 2 | | {{sk|On the Run|2}} | ||
| | | Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Critastrophe 2 | | {{sk|Critastrophe|2}} | ||
| Powers up sync | | Powers up the user's sync move when it becomes a critical hit. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| No Quarter | | {{sk|No Quarter}} | ||
| Maximizes the number of times the user hits with a multistrike | | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | ||
| 15 | | 15 | ||
| 180 | | 180 | ||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Towering Force}} | |||
| The more the user's Defense is raised, the more it powers up the user's sync move. | |||
| 5 | |||
| 60 | |||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 420: | Line 480: | ||
|} | |} | ||
==Availability== | ==Ariados== | ||
===Sync | {{Masters | ||
|name=Ariados | |||
|ndex=0168 | |||
|gender=m | |||
|type=Bug | |||
|role=Support | |||
|exrole=Tech | |||
|move1=Bug | |||
|move2=Poison | |||
|base=6 | |||
|weakness=Fire | |||
|description=Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs. | |||
|hp=664|atk=190|def=278|spatk=185|spdef=278|spe=268 | |||
|hp2=824|atk2=250|def2=338|spatk2=245|spdef2=338|spe2=308 | |||
}} | |||
===Availability=== | |||
Guzma & Ariados are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|Guzma Variety Scout|May 9 to 23, 2024|note=Debut}} | |||
{{MastersAvailability/foot|bug}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|bug}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|bug}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | |||
|- style="background: #{{bug color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Poison Sting}} | |||
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|1 | |||
|12 | |||
|14 | |||
|100% | |||
|An opponent | |||
|Has a chance (30%) of leaving the target poisoned. | |||
|- style="background:#fff" | |||
|[[Dire Hit|Dire Hit All +]] | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | |||
|- style="background:#fff" | |||
|{{m|Struggle Bug}} | |||
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|2 | |||
|30 | |||
|36 | |||
|100% | |||
|All opponents | |||
|Lowers the target's Sp. Atk. by 1 stat rank. | |||
|- style="background:#fff" | |||
|Quit Standin’ Around! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(1 use) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. | |||
|- style="background: #{{bug color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Shake Things Up {{mcolor|Savage Spin-Out|000}} | |||
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | |||
|- style="background: #{{bug color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{bug color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Overwhelm|9}} | |||
|Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | |||
|-style="background:#fff" | |||
|{{sk|Trip Up|9}} | |||
|Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | |||
|-style="background:#fff" | |||
|{{sk|Hostile Environment|3}} | |||
|Raises the chance of inflicting status conditions with the additional effects of moves. | |||
|- style="background: #{{bug color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Bug Support | |||
|Raises the maximum HP of all allied sync pairs by 30. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Alola Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background: #{{bug color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Guzma & Ariados is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center" | |||
|- style="background: #{{bug color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +10 | |||
| Defense +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Poison Sting: Power +4 | |||
| Poison Sting: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Poison Sting: Power +4 | |||
| Poison Sting: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Poison Sting: Power +4 | |||
| Poison Sting: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Poison Sting: Power +4 | |||
| Poison Sting: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Poison Sting: Power +4 | |||
| Poison Sting: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Poison Sting: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Struggle Bug: Power +4 | |||
| Struggle Bug: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Struggle Bug: Power +4 | |||
| Struggle Bug: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Struggle Bug: Power +4 | |||
| Struggle Bug: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Struggle Bug: Power +4 | |||
| Struggle Bug: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Struggle Bug: Power +4 | |||
| Struggle Bug: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Struggle Bug: {{sk|Move Gauge Refresh|9}} | |||
| Charges the user's move gauge by one when a move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Dire Hit All +: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Quit Standin’ Around!: {{sk|MP Refresh|3}} | |||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Quit Standin’ Around!: {{sk|Hit and Heal|9}} | |||
| Applies the Gradual Healing effect to the user when its move is successful. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Quit Standin’ Around!: {{sk|Team Brawn Gain|9}} | |||
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Quit Standin’ Around!: {{sk|Team Brain Gain|9}} | |||
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Quick Cure}} | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Potent Toxin|2}} | |||
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Agile Entry|1}} | |||
| Raises the user's evasiveness by 1 stat rank when it enters a battle. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|S-Move: Team HP Recovery (M)|1}} | |||
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Sync Damage Guard}} | |||
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Impervious}} | |||
| The user's stats cannot be lowered. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Full-Bracing P-Move|9}} | |||
| Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Vigilance}} | |||
| Protects the user against critical hits. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Shake Things Up Savage Spin-Out: Power +25 | |||
| Shake Things Up Savage Spin-Out: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Shake Things Up Savage Spin-Out: Power +25 | |||
| Shake Things Up Savage Spin-Out: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Buzzwole== | |||
{{MastersInfobox | |||
|type=fighting | |||
|name=Guzma (Special Costume) | |||
|jname=グズマ (スペシャル) | |||
|jtrans=Guzma (Special) | |||
|image=Spr Masters Guzma Special Costume.png | |||
|size=200px | |||
|caption=Guzma's model (Special Costume) | |||
|num=088 | |||
|enva=Doug Erholtz | |||
|java=Tatsuhiro Kikuchi | |||
|desc=Guzma is back in a special costume, fearlessly leading his team from the front of the pack. He lets out mighty battle cries of destruction together with Buzzwole. | |||
}} | |||
{{Masters | |||
|name=Buzzwole | |||
|ndex=0794 | |||
|type=Fighting | |||
|role=Strike (Physical) | |||
|move1=Fighting | |||
|base=6 | |||
|weakness=Fairy | |||
|description=Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of [[Ultra Beast]]. | |||
|hp=588|atk=356|def=142|spatk=117|spdef=136|spe=248 | |||
|hp2=688|atk2=396|def2=182|spatk2=157|spdef2=176|spe2=288 | |||
}} | |||
===Availability=== | |||
Guzma (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|fighting}} | |||
{{MastersAvailability/entry|Guzma Seasonal Scout|November 11 to December 10, 2021|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Costume Scout|September 8 to October 2, 2022}} | |||
{{MastersAvailability/foot|fighting}} | |||
He was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|fighting}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 5 to 20, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|fighting}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | |||
|- style="background:#{{fighting color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Dynamic Punch}} | |||
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|4 | |||
|198 | |||
|237 | |||
|50% | |||
|An opponent | |||
|Leaves the target confused. | |||
|- style="background:#fff" | |||
|X Sure Hit | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Applies the Sure Hit Next effect to the user. | |||
|- style="background:#fff" | |||
|{{m|Hammer Arm}} | |||
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|3 | |||
|124 | |||
|148 | |||
|90% | |||
|An opponent | |||
|Lowers the user's Speed by one stat rank. | |||
|- style="background:#fff" | |||
|Show No Mercy! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(1 use) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. | |||
|- style="background:#{{fighting color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Beatdown Boss Fighting Impact | |||
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|No additional effect.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | |||
|- style="background: #{{fighting color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{fighting color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Victory Charge|2}} | |||
|Charges the user's move gauge by 2 when it knocks out an opponent with a move. | |||
|-style="background:#fff" | |||
|{{sk|Super Syncer}} | |||
|Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | |||
|-style="background:#fff" | |||
|{{sk|Tenacity|3}} | |||
|Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses. | |||
|- style="background: #{{fighting color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Fighting Strike | |||
|Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Strike | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |||
|- style="background: #{{fighting color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | |||
|} | |||
===Sync grid=== | |||
Guzma (Special Costume) & Buzzwole's [[sync grid]] is an expanded grid, made available since the sync pair was first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | |||
|- style="background: #{{fighting color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 3 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +10 | |||
| Attack +10 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +10 | |||
| Speed +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dynamic Punch: Power +2 | |||
| Dynamic Punch: Power ↑ +2 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dynamic Punch: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dynamic Punch: {{sk|Consolation Prize|1}} | |||
| Charges the user's move gauge by 1 when its attack move misses. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dynamic Punch: {{sk|Confusion Synergy|1}} | |||
| Powers up the user's moves when the target is confused. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Hammer Arm: Power +3 | |||
| Hammer Arm: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hammer Arm: Power +3 | |||
| Hammer Arm: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hammer Arm: Power +3 | |||
| Hammer Arm: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hammer Arm: Power +3 | |||
| Hammer Arm: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hammer Arm: Power +3 | |||
| Hammer Arm: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Hammer Arm: Accuracy +10 | |||
| Hammer Arm: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Hammer Arm: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| X Sure Hit: {{sk|MP Refresh|1}} | |||
| Has a chance (20%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| X Sure Hit: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Show No Mercy!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Accuracy Ceiling}} | |||
| The user's accuracy cannot be raised. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Headstrong}} | |||
| Attack cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Dynamic Entry}} | |||
| Applies the Sure Hit Next effect to the user when it enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Fuzzy Strike|5}} | |||
| Powers up the user's sync moves when the target is confused. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Sync Freebie}} | |||
| Applies the Free Move Next effect to the user after using its sync move. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Super Victory}} | |||
| Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Superduper Effective|1}} | |||
| Powers up moves that are super effective. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Haymaker}} | |||
| The more the user's Attack is raised, the more it powers up the user's sync moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Tenacity|1}} | |||
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Beatdown Boss Fighting Impact: Power +25 | |||
| Beatdown Boss Fighting Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Beatdown Boss Fighting Impact: Power +25 | |||
| Beatdown Boss Fighting Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | |||
===Battle appearances=== | |||
Guzma & Golisopod can be battled against in: | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 18 to 28, 2021) | |||
Guzma & Ariados can be battled against in: | |||
* [[Trainer Files]]: [[Lovable Numskulls]] (May 9 to 23, 2024) | |||
Guzma (Special Costume) & Buzzwole can be battled against in: | |||
* [[Battle Rally]] (Area 1–9) | |||
* [[Costume event]]: [[Diantha's Battle Prep]] (October 29 to December 10, 2021) | |||
* Costume event: [[Battle Prep]] (September 8 to October 3, 2022) | |||
===Story appearances=== | |||
Guzma appears in his normal outfit in the following story areas: | |||
* [[Villain Arc]]: | |||
** {{DL|Villain Arc|Alola: Protecting the Island}} | |||
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}} | |||
* [[Story event]]s: | |||
** [[Team Skull Crash Course]] | |||
** [[Family Ties]] | |||
** [[Trials on the Isle]] | |||
* [[Solo event]]: [[A Pasio Spectacle]] | |||
* [[Costume event]]s: | |||
** [[Solve the Case! (Part 1)]] | |||
** [[Solve the Case! (Part 2)]] | |||
* [[Trainer Files]]: [[Lovable Numskulls]] | |||
Guzma appears in his special costume in the following story areas: | |||
* [[Costume event]]s: | |||
** [[Poké War Games]] | |||
** [[Diantha's Battle Prep]] | |||
** [[Guzma's Battle Prep]] | |||
* [[Story event]]: [[Ultra Beast Meet-and-Greet]] | |||
===Sync pair stories=== | |||
====Guzma & Golisopod==== | |||
* A Day with Guzma | * A Day with Guzma | ||
====Guzma (Special Costume) & Buzzwole==== | |||
* Cut from the Same Cloth | |||
* Bring Out the Best | |||
==Quotes== | ==Quotes== | ||
{{main|Guzma/Quotes#Pokémon Masters EX}} | {{main|Guzma/Quotes#Pokémon Masters EX|Guzma/Quotes → Pokémon Masters EX}} | ||
==Gallery== | ==Gallery== | ||
===Guzma=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}" | | colspan=2 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Dream Team Maker Guzma and Golisopod.png|x200px]] | ||
| style="{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | | style="{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Mindscape.png|x200px]] | ||
| style="{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Family Ties artwork 2.jpg|x200px]] | |||
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Medal 1-Star Team Skull Crash Course.png|120px]] | |||
|- | |- | ||
| colspan= | | colspan=2 | Guzma & Golisopod on <br>Pokémon Masters EX Dream Team Maker | ||
| Guzma's sync move mindscape<br>({{color2|000|Shady House}}) | |||
| {{color2|000|Family Ties}} artwork<br>by 7Repose | |||
| Medal<br>Team Skull Crash Course | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Spr Masters Guzma 2.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSGuzma Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Spr Masters Guzma EX.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSGuzma EX Masters.png|80px]] | ||
| rowspan=3 style="{{roundy|5px}} border: 2px solid #{{bug color dark}}; background: #{{bug color light}}"| [[File:Masters Villain Arc Final Chapter artwork.png|x250px]] | |||
|- | |- | ||
| | | 6★ model<br>(Normal colors) | ||
| | | VS model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | |||
| | | VS model<br>(EX colors) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 1 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 2 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 3 Masters.png|80px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 4 Masters.png|80px]] | ||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
| Artwork from the {{color2|000|Villain Arc#Final Chapter: Where Ideals Cross Paths|Final Chapter}} of the Villain Arc | |||
|} | |||
===Guzma (Special Costume)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Spr Masters Guzma Special Costume 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSGuzma Special Costume Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Spr Masters Guzma Special Costume EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSGuzma Special Costume EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Jasmine Special Costume Mindscape.png|200px]] | |||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Guzma's sync move mindscape | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Special Costume Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Special Costume Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Special Costume Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Special Costume Emote 4 Masters.png|80px]] | |||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Poke War Games Artwork.jpeg|x250px]] | |||
|- | |- | ||
| Trainer emote<br>Nice! | | Trainer emote<br>Nice! | ||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Medal 1-Star Team Guzma and Jasmine.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Medal 2-Star Team Guzma and Jasmine.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Medal 3-Star Team Guzma and Jasmine.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Medal Beauty and the Brute.png|120px]] | |||
|- | |||
| Medal<br>1★ Team Guzma & Jasmine | |||
| Medal<br>2★ Team Guzma & Jasmine | |||
| Medal<br>3★ Team Guzma & Jasmine | |||
| Medal<br>Beauty and the Brute | |||
| {{color2|000|Poké War Games}} artwork<br>by Rokoh Hashibi | |||
|} | |} | ||
==Trivia== | |||
* Guzma (Special Costume) & Buzzwole were the first sync pair to have access to the Physical Moves ↑ Next effect. | |||
===Origin=== | |||
Guzma's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Golisopod is Guzma's signature Pokémon in the [[core series]] games. Golisopod's {{mas|Dex}} entry comes from Pokémon Ultra Sun. | |||
Guzma uses an Ariados on all of his teams in Pokémon Sun and Moon. Ariados's Dex entry comes from Pokémon Ultra Sun. | |||
Buzzwole is one of the [[Ultra Beast]]s, which play a notable role in the story of Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, though Guzma does not own one in the core series games. Buzzwole's Dex entry comes from Pokémon Ultra Moon. | |||
==In other languages== | ==In other languages== | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Beat 'Em Down!'' | ''Beat 'Em Down!'' | ||
{{langtable | {{langtable | ||
|color={{bug color}}|bordercolor={{bug color dark}} | |color={{bug color}}|bordercolor={{bug color dark}} | ||
|ja=破壊してやらぁ! ''{{tt| | |ja=破壊してやらぁ! ''{{tt|Hakai-shiteyarā!|Gonna Destroy 'Em!}}'' | ||
|zh_cmn=破壞到底! ''{{tt| | |zh_cmn=破壞到底! ''{{tt|Pòhuài Dàodǐ!|Total Destruction!}}'' | ||
|fr=J'vais te détruire ! | |fr=J'vais te détruire ! | ||
|de=Kein Erbarmen! | |de=Kein Erbarmen! | ||
Line 472: | Line 1,503: | ||
|es=¡Tomad una dosis de Guzmán! | |es=¡Tomad una dosis de Guzmán! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Your Boy's X-Scissor'' | ''Your Boy's X-Scissor'' | ||
{{langtable | {{langtable | ||
|color={{bug color}}|bordercolor={{bug color dark}} | |color={{bug color}}|bordercolor={{bug color dark}} | ||
|ja=ブッ壊してもブッ壊す シザークロス ''{{tt| | |ja=ブッ壊してもブッ壊す シザークロス ''{{tt|Bukkowashite mo Bukkowasu Shizā Kurosu|Destroy and Destroy - X-Scissor}}'' | ||
|zh_cmn=不管破壞多少次也從不手軟之 十字剪 ''{{tt|Bùguǎn Pòhuài | |zh_cmn=不管破壞多少次也從不手軟之 十字剪 ''{{tt|Bùguǎn Pòhuài Duōshǎo-cì yě Cóngbù Shǒuruǎn zhī Shízì Jiǎn|Constant Merciless Destruction X-Scissor}}'' | ||
|fr=Place au boss ! Plaie-Croix ! | |fr=Place au boss ! Plaie-Croix ! | ||
|de=Kreuzschere der Erbarmungslosigkeit | |de=Kreuzschere der Erbarmungslosigkeit | ||
|ko=박살 내고 박살 내는 시저크로스 ''{{tt| | |ko=박살 내고 박살 내는 시저크로스 ''{{tt|Baksallaego Baksallaeneun Sijeo Keuroseu|Destroy and Destroy - X-Scissor}}'' | ||
|it=Forbice X sbriciolante | |it=Forbice X sbriciolante | ||
|es=Tijera X del Amo del Cotarro | |es=Tijera X del Amo del Cotarro | ||
}} | }} | ||
|} | </div> | ||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Quit Standin' Around!'' | |||
{{langtable | |||
|color={{bug color}}|bordercolor={{bug color dark}} | |||
|ja=ボヤボヤすんなよ! ''{{tt|Boyaboya-sunna yo|Quit Standin' Around!}}'' | |||
|zh_cmn=楞在那裡幹嘛! ''{{tt|Léng zài Nàlǐ Gàn ma|Quit Standin' Around!}}'' | |||
|fr=Bougez-vous ! | |||
|de=Starrt keine Löcher in die Luft! | |||
|ko=우물쭈물하지마! ''{{tt|Umuljjumul-hajima!|Quit Standin' Around!}}'' | |||
|it=Sbrigatevi! | |||
|es=¡No os quedéis mirando al techo! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Shake Things Up Savage Spin-Out'' | |||
{{langtable | |||
|color={{bug color}}|bordercolor={{bug color dark}} | |||
|ja=何かを変える ぜったいほしょくかいてんざん ''{{tt|Nanika o Kaeru Zettai Hoshyoku Kaitenzan|Shake Things Up Savage Spin-Out}}'' | |||
|zh_cmn=做出改變之 絕對捕食迴旋斬 ''{{tt|Zuòchū Gǎibiàn zhī Juéduì Bǔshí Huíxuánzhǎn|Shake Things Up Savage Spin-Out}}'' | |||
|fr=L'vent du karma ! Cocon Fatal ! | |||
|de=Wirbelnder Insektenhieb des Schicksalswandels | |||
|ko=뭔가를 바꿀 절대포식회전참 ''{{tt|Mwonga-reul Bakkul Jeoldae Posik Hoejeoncham|Shake Things Up Savage Spin-Out}}'' | |||
|it=Bozzolo Fatale del vento che cambia | |||
|es=Guadaña Sedosa de Cambios y Nuevos Tiempos | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Show No Mercy!'' | |||
{{langtable | |||
|color={{fighting color}}|bordercolor={{fighting color dark}} | |||
|ja=手は緩めねぇ! ''{{tt|Te wa Yurumenē!|Show No Mercy!}}'' | |||
|zh_cmn=從不手軟! ''{{tt|Cóngbù Shǒuruǎn!|Show No Mercy!}}'' | |||
|fr=J'lâcherai rien ! | |||
|de=Ich lass niemals nach! | |||
|ko=봐주지않아! ''{{tt|Bwajujian-a!|Show No Mercy!}}'' | |||
|it=Sono il vostro incubo peggiore! | |||
|es=¡A arramplar con todo! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Beatdown Boss Fighting Impact'' | |||
{{langtable | |||
|color={{fighting color}}|bordercolor={{fighting color dark}} | |||
|ja=攻めまくってブッ壊す ファイティングインパクト ''{{tt|Sememakutte Bukkowasu Faitingu Inpakuto|Violently Attack and Destroy - Fighting Impact}}'' | |||
|zh_cmn=盡情攻擊大搞破壞之 格鬥衝擊 ''{{tt|Jìnqíng Gōngjí Dàgǎo Pòhuài zhī Gédòu Chōngjí|Violently Attack and Destroy - Fighting Impact}}'' | |||
|fr=J'vais t'faire ta fête ! Impact Combat ! | |||
|de=Kampfstoß deines schlimmsten Alptraums | |||
|ko=마구 공격해 박살 내는 파이팅임팩트 ''{{tt|Magu Gonggyeok-hae Bagsal Naeneun Paiting Impaekteu|Violently Attack and Destroy - Fighting Impact}}'' | |||
|it=Impatto Lotta sbriciolanemici | |||
|es=Impacto Lucha del Amo del Cotarro | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
Line 492: | Line 1,583: | ||
{{Team Skull}} | {{Team Skull}} | ||
{{Boss|bug}} | |||
{{masterscharacters|bug}}<br/> | {{masterscharacters|bug}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
Line 499: | Line 1,591: | ||
[[Category:Criminal masterminds]] | [[Category:Criminal masterminds]] | ||
[[Category:Members of Team Skull]] | [[Category:Members of Team Skull]] | ||
[[Category:Trainers with Ultra Beasts]] | |||
[[Category:Trainers with Z-Rings]] | |||
[[Category:Masters EX characters with an EX style]] | |||
[[Category:Masters EX characters with an alternate outfit]] | |||
[[de:Bromley#Pokémon Masters EX]] | [[de:Bromley#Pokémon Masters EX]] | ||
[[es:Guzmán | [[es:Guzmán (Masters EX)]] | ||
[[it:Guzman (Masters EX)]] | [[it:Guzman (Masters EX)]] | ||
[[ja:グズマ (ポケモンマスターズ)]] | |||
[[zh:古茲馬#Masters]] | [[zh:古茲馬#Masters]] |
Latest revision as of 22:11, 10 September 2024
Guzma グズマ Guzma | |
Guzma's model | |
No. | 88 |
---|---|
English voice actor | Doug Erholtz[1] |
Japanese voice actor | Tatsuhiro Kikuchi[2] |
Description | He is the strong leader of a group of toughs in Alola called Team Skull. The group's rowdy members obey him, and his kindness has earned their devoted respect. |
Guzma (Japanese: グズマ Guzma) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Golisopod. The sync pair can be obtained through the sync pair scout since March 27, 2020. The pair's potential can be upgraded to 6★ EX from April 19, 2021, which unlocks Guzma's EX style.
Guzma is also available in his special costume partnered alongside Buzzwole. The sync pair can be obtained through a limited sync pair scout and was first available on November 11, 2021. The pair's potential can be upgraded to 6★ EX from when the pair was first released.
Guzma also forms a sync pair with Ariados. This pair was made available through a variety sync pair scout beginning on May 9, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Golisopod
Raising this sync pair to 6★ EX will unlock Song Key 07004, which allows "Battle! (Guzma) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Bug | ||||||
---|---|---|---|---|---|---|---|
Move type | Bug | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Golisopod ♂ | Weakness | Electric | |||||
The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 490 | 449 | 209 | 171 | 123 | 222 | |
Lv. 140, Max Potential | 590 | 489 | 249 | 211 | 163 | 262 |
Availability
Guzma is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Guzma and Plumeria Spotlight Scout | March 27 to April 14, 2020 | Debut |
Guzma Spotlight Scout | July 20 to August 3, 2020 | |
Guzma and Burgh Spotlight Scout | September 16 to 30, 2020 | |
Guzma and Lusamine Spotlight Scout | April 19 to May 2, 2021 | |
Serena, Guzma, and Bianca Spotlight Scout | January 24 to February 7, 2022 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Pin Missile | Bug |
Physical | 2 | 16 | 19 | 95% | An opponent | Attacks the target two to five times in a row. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
First Impression | Bug |
Physical | 0 (3 uses) |
200 | 240 | 100% | An opponent | This move fails if this sync pair has used any moves since entering battle. |
Beat 'Em Down! | None | Status | 0 (2 uses) |
— | — | — | Self | Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Defense (can be raised by up to four stat ranks maximum). |
Sync moves | ||||||||
Your Boy's X-Scissor | Bug |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Danger Dodge 2 | Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. |
Theme Skills | |
Bug Strike | Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Villain Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sunglasses Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Wistful Crystal |
Sync grid
Guzma & Golisopod's sync grid is an expanded grid, made available when the pair was first released. It was further expanded on March 25, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +20 | HP +20 | 5 | 60 | 2 |
HP +20 | HP +20 | 5 | 60 | 2 |
HP +20 | HP +20 | 5 | 60 | 2 |
HP +40 | HP +40 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Attack +20 | Attack +20 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 5 | 60 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Sp. Def +5 | Sp. Def +5 | 3 | 36 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Pin Missile: Power +1 | Pin Missile: Power ↑ +1 | 2 | 24 | 1 |
Pin Missile: Power +1 | Pin Missile: Power ↑ +1 | 2 | 24 | 2 |
Pin Missile: Power +1 | Pin Missile: Power ↑ +1 | 2 | 24 | 3 |
Pin Missile: Power +1 | Pin Missile: Power ↑ +1 | 2 | 24 | 3 |
Pin Missile: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Pin Missile: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Pin Missile: Strike: Physical Boost ↑1 2 | Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit. | 3 | 36 | 2 |
First Impression: Power +5 | First Impression: Power ↑ +5 | 5 | 60 | 1 |
First Impression: Power +5 | First Impression: Power ↑ +5 | 5 | 60 | 1 |
First Impression: Power +5 | First Impression: Power ↑ +5 | 5 | 60 | 2 |
First Impression: Power +5 | First Impression: Power ↑ +5 | 5 | 60 | 3 |
First Impression: Mad Strength 4 | Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. | 7 | 84 | 2 |
First Impression: Propulsion 4 | Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
First Impression: Initial Propulsion 2 | Reduces the sync move countdown by 2 the first time the user's move is successful each battle. | 5 | 60 | 3 |
Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Beat 'Em Down!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Beat 'Em Down!: Barricade 1 | Raises the user's Sp. Def by one stat rank when its move is successful. | 7 | 84 | 2 |
Beat 'Em Down!: Precision 1 | Raises the user's accuracy by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Vigilance | Protects the user against critical hits. | 5 | 60 | 1 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 10 | 120 | 1 |
On the Run 2 | Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle. | 7 | 84 | 2 |
Critastrophe 2 | Powers up the user's sync move when it becomes a critical hit. | 10 | 120 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
No Quarter | Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | 15 | 180 | 3 |
Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Your Boy's X-Scissor: Power +25 | Your Boy's X-Scissor: Power ↑ +25 | 5 | 60 | 3 |
Your Boy's X-Scissor: Power +25 | Your Boy's X-Scissor: Power ↑ +25 | 5 | 60 | 3 |
Your Boy's X-Scissor: Power +25 | Your Boy's X-Scissor: Power ↑ +25 | 5 | 60 | 3 |
Your Boy's X-Scissor: Power +25 | Your Boy's X-Scissor: Power ↑ +25 | 5 | 60 | 3 |
Ariados
Type | Bug | ||||||
---|---|---|---|---|---|---|---|
Move types | Bug / Poison | ||||||
Role | Support | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Ariados ♂ | Weakness | Fire | |||||
Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 664 | 190 | 278 | 185 | 278 | 268 | |
Lv. 140, Max Potential | 824 | 250 | 338 | 245 | 338 | 308 |
Availability
Guzma & Ariados are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Guzma Variety Scout | May 9 to 23, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Poison Sting | Poison |
Physical | 1 | 12 | 14 | 100% | An opponent | Has a chance (30%) of leaving the target poisoned. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Struggle Bug | Bug |
Special | 2 | 30 | 36 | 100% | All opponents | Lowers the target's Sp. Atk. by 1 stat rank. |
Quit Standin’ Around! | None | Status | 0 (1 use) |
— | — | — | All allies | Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. |
Sync moves | ||||||||
Shake Things Up Savage Spin-Out | Bug |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. |
Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. |
Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. |
Theme Skills | |
Bug Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Villain Support | Raises the maximum HP of all allied sync pairs by 4. |
Sunglasses Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Guzma & Ariados is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 1 |
Poison Sting: Power +4 | Poison Sting: Power ↑ +4 | 3 | 36 | 2 |
Poison Sting: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 1 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 2 |
Struggle Bug: Power +4 | Struggle Bug: Power ↑ +4 | 3 | 36 | 2 |
Struggle Bug: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Quit Standin’ Around!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Quit Standin’ Around!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Quit Standin’ Around!: Team Brawn Gain 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 3 |
Quit Standin’ Around!: Team Brain Gain 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 8 | 96 | 2 |
Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Full-Bracing P-Move 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Shake Things Up Savage Spin-Out: Power +25 | Shake Things Up Savage Spin-Out: Power ↑ +25 | 5 | 60 | 3 |
Shake Things Up Savage Spin-Out: Power +25 | Shake Things Up Savage Spin-Out: Power ↑ +25 | 5 | 60 | 3 |
Buzzwole
Guzma (Special Costume) グズマ (スペシャル) Guzma (Special) | |
Guzma's model (Special Costume) | |
No. | 088 |
---|---|
English voice actor | Doug Erholtz |
Japanese voice actor | Tatsuhiro Kikuchi |
Description | Guzma is back in a special costume, fearlessly leading his team from the front of the pack. He lets out mighty battle cries of destruction together with Buzzwole. |
Type | Fighting | ||||||
---|---|---|---|---|---|---|---|
Move type | Fighting | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Buzzwole | Weakness | Fairy | |||||
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 588 | 356 | 142 | 117 | 136 | 248 | |
Lv. 140, Max Potential | 688 | 396 | 182 | 157 | 176 | 288 |
Availability
Guzma (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Guzma Seasonal Scout | November 11 to December 10, 2021 | Debut |
Super Spotlight Costume Scout | September 8 to October 2, 2022 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Costume Scout ×11 A | September 12 to 26, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Costume Scout ×11 A | September 5 to 20, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dynamic Punch | Fighting |
Physical | 4 | 198 | 237 | 50% | An opponent | Leaves the target confused. |
X Sure Hit | None | Status | 0 (2 uses) |
— | — | — | Self | Applies the Sure Hit Next effect to the user. |
Hammer Arm | Fighting |
Physical | 3 | 124 | 148 | 90% | An opponent | Lowers the user's Speed by one stat rank. |
Show No Mercy! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. |
Sync moves | ||||||||
Beatdown Boss Fighting Impact | Fighting |
Physical | — | 250 | 300 | — | An opponent | No additional effect. (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Victory Charge 2 | Charges the user's move gauge by 2 when it knocks out an opponent with a move. |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. |
Tenacity 3 | Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses. |
Theme Skills | |
Fighting Strike | Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Villain Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Passionate Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Special Costume Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Wistful Crystal |
Sync grid
Guzma (Special Costume) & Buzzwole's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 2 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 2 |
Dynamic Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dynamic Punch: Consolation Prize 1 | Charges the user's move gauge by 1 when its attack move misses. | 8 | 96 | 2 |
Dynamic Punch: Confusion Synergy 1 | Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 2 |
Hammer Arm: Accuracy +10 | Hammer Arm: Accuracy ↑ +10 | 5 | 60 | 1 |
Hammer Arm: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sure Hit: MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
X Sure Hit: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Show No Mercy!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Accuracy Ceiling | The user's accuracy cannot be raised. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | 7 | 84 | 2 |
Fuzzy Strike 5 | Powers up the user's sync moves when the target is confused. | 8 | 96 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Super Victory | Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 10 | 120 | 3 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Tenacity 1 | Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses. | 10 | 120 | 3 |
Beatdown Boss Fighting Impact: Power +25 | Beatdown Boss Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Beatdown Boss Fighting Impact: Power +25 | Beatdown Boss Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Guzma & Golisopod can be battled against in:
- Daily Type Rotation: Type Team-Up (August 18 to 28, 2021)
Guzma & Ariados can be battled against in:
- Trainer Files: Lovable Numskulls (May 9 to 23, 2024)
Guzma (Special Costume) & Buzzwole can be battled against in:
- Battle Rally (Area 1–9)
- Costume event: Diantha's Battle Prep (October 29 to December 10, 2021)
- Costume event: Battle Prep (September 8 to October 3, 2022)
Story appearances
Guzma appears in his normal outfit in the following story areas:
- Villain Arc:
- Story events:
- Solo event: A Pasio Spectacle
- Costume events:
- Trainer Files: Lovable Numskulls
Guzma appears in his special costume in the following story areas:
Sync pair stories
Guzma & Golisopod
- A Day with Guzma
Guzma (Special Costume) & Buzzwole
- Cut from the Same Cloth
- Bring Out the Best
Quotes
- Main article: Guzma/Quotes → Pokémon Masters EX
Gallery
Guzma
Guzma & Golisopod on Pokémon Masters EX Dream Team Maker |
Guzma's sync move mindscape (Shady House) |
Family Ties artwork by 7Repose |
Medal Team Skull Crash Course | |
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork from the Final Chapter of the Villain Arc |
Guzma (Special Costume)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Guzma's sync move mindscape |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Team Guzma & Jasmine |
Medal 2★ Team Guzma & Jasmine |
Medal 3★ Team Guzma & Jasmine |
Medal Beauty and the Brute |
Poké War Games artwork by Rokoh Hashibi |
Trivia
- Guzma (Special Costume) & Buzzwole were the first sync pair to have access to the Physical Moves ↑ Next effect.
Origin
Guzma's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Golisopod is Guzma's signature Pokémon in the core series games. Golisopod's Dex entry comes from Pokémon Ultra Sun.
Guzma uses an Ariados on all of his teams in Pokémon Sun and Moon. Ariados's Dex entry comes from Pokémon Ultra Sun.
Buzzwole is one of the Ultra Beasts, which play a notable role in the story of Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, though Guzma does not own one in the core series games. Buzzwole's Dex entry comes from Pokémon Ultra Moon.
In other languages
Beat 'Em Down!
|
Your Boy's X-Scissor
|
Quit Standin' Around!
|
Shake Things Up Savage Spin-Out
|
Show No Mercy!
|
Beatdown Boss Fighting Impact
|
References
Team Skull | ||||||
Po Town • Shady House | ||||||
Boss | Administrator | Enforcer | ||||
Guzma (Masters) | Plumeria (Masters) | Gladion (Masters) | ||||
Other members | ||||||
---|---|---|---|---|---|---|
Team Skull Grunts Pokémon the Series: Tupp • Zipp • Rapp • Okazaki Manga: Borosue (I Choose You! Remix) | ||||||
Former members | ||||||
Punk Guy • Punk Girl | ||||||
See also: Aether Foundation |
Villainous team leaders | |
---|---|
Core series | Giovanni • Maxie • Archie • Cyrus • N • Ghetsis • Colress • Lysandre • Guzma • Piers • Cassiopeia |
Side series | Gonzap • Evice • Greevil |
Ranger series | Gordor • Blake Hall • Kincaid • Societea |
Masters EX | Giovanni • Guzma • Cyrus • N • Lysandre • Piers • Ghetsis • Maxie • Archie • Colress • Paulo • Penny |
Other games |
Biruritchi • Baron Phobos • Munna • Dark Rust • Don Roger • Giovanni |
Animated series | Giovanni • Madame Boss • Maxie • Archie • Cyrus • Ghetsis • Lysandre • Guzma • Piers • Gibeon |
Adventures | Giovanni • Masked Man • Maxie • Archie • Cyrus • N • Ghetsis • Colress • Lysandre • Guzma • Piers |
Other manga | Fraud • Meja |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |