Guzma (Masters): Difference between revisions

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|caption=Guzma's model
|caption=Guzma's model
|num=88
|num=88
|enva=
|enva=Doug Erholtz<ref name="Doug Erholtz">[https://twitter.com/GroundNecton/status/1484182481452806147 Doug Erholtz's Twitter Like]</ref>
|java=Tatsuhiro Kikuchi<ref name="Tatsuhiro Kikuchi">[https://twitter.com/DANBTATSU/status/1310678795909763073 Tatsuhiro Kikuchi on Twitter]</ref>
|java=Tatsuhiro Kikuchi<ref name="Tatsuhiro Kikuchi">[https://twitter.com/DANBTATSU/status/1310678795909763073 Tatsuhiro Kikuchi on Twitter]</ref>
|desc=He is the strong leader of a group of toughs in [[Alola]] called [[Team Skull]]. The group's rowdy members obey him, and his kindness has earned their devoted respect.
|desc=He is the strong leader of a group of toughs in [[Alola]] called [[Team Skull]]. The group's rowdy members obey him, and his kindness has earned their devoted respect.
}}
}}
'''Guzma''' (Japanese: '''グズマ''' ''Guzma'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Guzma|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Golisopod}}. The sync pair can be obtained through the {{DL|sync pair|sync pair scout}}.
'''Guzma''' (Japanese: '''グズマ''' ''Guzma'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Guzma|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Golisopod}}. The sync pair can be obtained through the [[sync pair scout]] since March 27, 2020. The pair's potential can be upgraded to {{6EX}} from April 19, 2021, which unlocks Guzma's EX style.
 
Guzma is also available in his special costume partnered alongside {{p|Buzzwole}}. The sync pair can be obtained through a limited sync pair scout and was first available on November 11, 2021. The pair's potential can be upgraded to {{6EX}} from when the pair was first released.
 
Guzma also forms a sync pair with {{p|Ariados}}. This pair was made available through a variety sync pair scout beginning on May 9, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style.
 
==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}


==Golisopod==
==Golisopod==
Raising this sync pair to 6★ EX will unlock Song Key 07004, which allows "Battle! (Guzma) (Pokémon Masters EX Version)" to be played in the {{mas|Jukebox}}.
{{Masters
{{Masters
|name=Golisopod
|name=Golisopod
|ndex=768
|ndex=0768
|type=Bug
|type=Bug
|role=Strike (Physical)
|role=Strike (Physical)
|gender=m
|gender=m
|move1=Bug
|move1=Bug
|base=5
|base=6
|weakness=Electric
|weakness=Electric
|description=The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win.
|description=The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win.
|hp=457|atk=413|def=194|spatk=159|spdef=114|spe=204
|hp=490|atk=449|def=209|spatk=171|spdef=123|spe=222
|hp2=557|atk2=453|def2=234|spatk2=199|spdef2=154|spe2=244
|hp2=590|atk2=489|def2=249|spatk2=211|spdef2=163|spe2=262
}}
}}
===Availability===
Guzma is available in the permanent [[sync pair scout]] pool. His offering rate was increased in the following sync pair scouts:
{{MastersAvailability/head|bug}}
{{MastersAvailability/entry|Guzma and {{mas|Plumeria}} Spotlight Scout|March 27 to April 14, 2020|note=Debut}}
{{MastersAvailability/entry|Guzma Spotlight Scout|July 20 to August 3, 2020}}
{{MastersAvailability/entry|Guzma and {{mas|Burgh}} Spotlight Scout|September 16 to 30, 2020}}
{{MastersAvailability/entry|Guzma and {{mas|Lusamine}} Spotlight Scout|April 19 to May 2, 2021}}
{{MastersAvailability/entry|{{mas|Serena}}, Guzma, and {{mas|Bianca}} Spotlight Scout|January 24 to February 7, 2022}}
{{MastersAvailability/foot|bug}}


===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! style="width: 120px"|Name
! Name
! style="width: 40px"|{{color2|000|Type}}
! {{color2|000|Type}}
! style="width: 40px"|{{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! style="width: 40px"|Move gauge
! Move gauge
! style="width: 40px"|Base {{color2|000|Power}}
! Base {{color2|000|Power}}
! style="width: 40px"|Max {{color2|000|Power}}
! Max {{color2|000|Power}}
! style="width: 40px"|{{color2|000|Accuracy}}
! {{color2|000|Accuracy}}
! style="width: 70px"|Target
! Target
! style="width: 160px"|Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Pin Missile}}
|{{m|Pin Missile}}
Line 60: Line 79:
|—
|—
|Self
|Self
|Sharply raises the user's critical-hit rate.
|Raises the user's critical-hit rate by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|First Impression}}
|{{m|First Impression}}
Line 80: Line 99:
|—
|—
|Self
|Self
|Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Defense by up to four stat ranks.
|Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Defense (can be raised by up to four stat ranks maximum).
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 92: Line 111:
|—
|—
|An opponent
|An opponent
|No additional effect.<!--|(6★ EX) effect: Sync move targets all opponents.-->
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|}
|}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Danger Dodge 2
|{{sk|Danger Dodge|2}}
|Sharply raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle.
|Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle.
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Bug Strike
|[[File:Theme skill icon type.png|20px|link=]] Bug Strike
|Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks.
|Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks.
|-style="background:#fff"
|-style="background:#fff"
|Alola Strike
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Villain Strike
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|-style="background:#fff"
|Sunglasses Strike
|[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{bug color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
|}
|}


===Sync Grid===
===Sync grid===
Guzma and Golisopod's [[sync grid]] is an expanded grid, made available when the pair was first released.
Guzma & Golisopod's [[sync grid]] is an expanded grid, made available when the pair was first released. It was further expanded on March 25, 2024.
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
|- style="background: #{{bug color light}}"
Line 160: Line 184:
| 60
| 60
| 2
| 2
|-style="background:#fff"
| HP +40
| HP +40
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
| Attack +5
| Attack +5
Line 184: Line 214:
| 24
| 24
| 2
| 2
|-style="background:#fff"
| Attack +20
| Attack +20
| 0
| 5
| 1
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
Line 293: Line 329:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Pin Missile: Move Gauge Refresh 3
| Pin Missile: {{sk|Move Gauge Refresh|3}}
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Pin Missile: Move Gauge Refresh 3
| Pin Missile: {{sk|Move Gauge Refresh|3}}
| Has a good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
| 2
|-style="background:#fff"
| Pin Missile: {{sk|Strike: Physical Boost ↑1|2}}
| Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit.
| 3
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| First Impression: Mad Strength 4
| First Impression: {{sk|Mad Strength|4}}
| Has a good chance of raising the Pokémon's Attack when one of its attacks is successful.
| Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| First Impression: Propulsion 4
| First Impression: {{sk|Propulsion|4}}
| Has a good chance of reducing the user's sync move countdown by one when the user's move is successful.
| Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Dire Hit +: MP Refresh 3
| First Impression: {{sk|Initial Propulsion|2}}
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Reduces the sync move countdown by 2 the first time the user's move is successful each battle.
| 5
| 60
| 3
|-style="background:#fff"
| Dire Hit +: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Beat 'Em Down!: MP Refresh 3
| Beat 'Em Down!: {{sk|MP Refresh|3}}
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Beat 'Em Down!: Barricade 1
| Beat 'Em Down!: {{sk|Barricade|1}}
| Raises the user's Sp. Def when a move is successful.
| Raises the user's Sp. Def by one stat rank when its move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Vigilance
| Beat 'Em Down!: {{sk|Precision|1}}
| The Pokémon is protected against critical hits.
| Raises the user's accuracy by 1 stat rank when its move is successful.
| 3
| 36
| 2
|-style="background:#fff"
| {{sk|Vigilance}}
| Protects the user against critical hits.
| 5
| 5
| 60
| 60
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Burst In
| {{sk|Burst In}}
| Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle.
| Applies the Critical Hit Next effect to the user when it enters a battle.
| 10
| 10
| 120
| 120
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| On the Run 2
| {{sk|On the Run|2}}
| Once per battle, sharply raises the user's evasiveness in a pinch.
| Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Critastrophe 2
| {{sk|Critastrophe|2}}
| Powers up sync moves if they become critical hits.
| Powers up the user's sync move when it becomes a critical hit.
| 10
| 10
| 120
| 120
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| {{sk|First Aid|4}}
| Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| No Quarter
| {{sk|No Quarter}}
| Maximizes the number of times the user hits with a multistrike move when that move is successful.
| Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
| 15
| 15
| 180
| 180
| 3
|-style="background:#fff"
| {{sk|Towering Force}}
| The more the user's Defense is raised, the more it powers up the user's sync move.
| 5
| 60
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
Line 420: Line 480:
|}
|}


==Availability==
==Ariados==
===Sync Pair Stories===
{{Masters
|name=Ariados
|ndex=0168
|gender=m
|type=Bug
|role=Support
|exrole=Tech
|move1=Bug
|move2=Poison
|base=6
|weakness=Fire
|description=Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs.
|hp=664|atk=190|def=278|spatk=185|spdef=278|spe=268
|hp2=824|atk2=250|def2=338|spatk2=245|spdef2=338|spe2=308
}}
===Availability===
Guzma & Ariados are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|bug}}
{{MastersAvailability/entry|Guzma Variety Scout|May 9 to 23, 2024|note=Debut}}
{{MastersAvailability/foot|bug}}
 
He was also available in the following sync pair scouts:
{{MastersAvailability/head|bug}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|bug}}
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Poison Sting}}
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
{{statustable|Physical}}
|1
|12
|14
|100%
|An opponent
|Has a chance (30%) of leaving the target poisoned.
|- style="background:#fff"
|[[Dire Hit|Dire Hit All +]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|{{m|Struggle Bug}}
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]]
{{statustable|Special}}
|2
|30
|36
|100%
|All opponents
|Lowers the target's Sp. Atk. by 1 stat rank.
|- style="background:#fff"
|Quit Standin’ Around!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|All allies
|Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
|- style="background: #{{bug color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Shake Things Up {{mcolor|Savage Spin-Out|000}}
|{{t|Bug}}<br>[[File:BugIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
! Name
! Description
|- style="background: #{{bug color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Overwhelm|9}}
|Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
|-style="background:#fff"
|{{sk|Trip Up|9}}
|Lowers the target's Speed by one stat rank when the user's attack move against it is successful.
|-style="background:#fff"
|{{sk|Hostile Environment|3}}
|Raises the chance of inflicting status conditions with the additional effects of moves.
|- style="background: #{{bug color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Bug Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Sunglasses Support
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background: #{{bug color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
 
===Sync grid===
The sync grid for Guzma & Ariados is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center"
|- style="background: #{{bug color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Poison Sting: Power +4
| Poison Sting: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Poison Sting: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Struggle Bug: Power +4
| Struggle Bug: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Struggle Bug: {{sk|Move Gauge Refresh|9}}
| Charges the user's move gauge by one when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Dire Hit All +: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Quit Standin’ Around!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Quit Standin’ Around!: {{sk|Hit and Heal|9}}
| Applies the Gradual Healing effect to the user when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Quit Standin’ Around!: {{sk|Team Brawn Gain|9}}
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Quit Standin’ Around!: {{sk|Team Brain Gain|9}}
| Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Potent Toxin|2}}
| Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Agile Entry|1}}
| Raises the user's evasiveness by 1 stat rank when it enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|S-Move: Team HP Recovery (M)|1}}
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Sync Damage Guard}}
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Impervious}}
| The user's stats cannot be lowered.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Full-Bracing P-Move|9}}
| Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Vigilance}}
| Protects the user against critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Shake Things Up Savage Spin-Out: Power +25
| Shake Things Up Savage Spin-Out: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Shake Things Up Savage Spin-Out: Power +25
| Shake Things Up Savage Spin-Out: Power ↑ +25
| 5
| 60
| 3
|}
 
==Buzzwole==
{{MastersInfobox
|type=fighting
|name=Guzma (Special Costume)
|jname=グズマ (スペシャル)
|jtrans=Guzma (Special)
|image=Spr Masters Guzma Special Costume.png
|size=200px
|caption=Guzma's model (Special Costume)
|num=088
|enva=Doug Erholtz
|java=Tatsuhiro Kikuchi
|desc=Guzma is back in a special costume, fearlessly leading his team from the front of the pack. He lets out mighty battle cries of destruction together with Buzzwole.
}}
{{Masters
|name=Buzzwole
|ndex=0794
|type=Fighting
|role=Strike (Physical)
|move1=Fighting
|base=6
|weakness=Fairy
|description=Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of [[Ultra Beast]].
|hp=588|atk=356|def=142|spatk=117|spdef=136|spe=248
|hp2=688|atk2=396|def2=182|spatk2=157|spdef2=176|spe2=288
}}
 
===Availability===
Guzma (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|fighting}}
{{MastersAvailability/entry|Guzma Seasonal Scout|November 11 to December 10, 2021|note=Debut}}
{{MastersAvailability/entry|Super Spotlight Costume Scout|September 8 to October 2, 2022}}
{{MastersAvailability/foot|fighting}}
 
He was also available in the following sync pair scouts:
{{MastersAvailability/head|fighting}}
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 5 to 20, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|fighting}}
 
===Moves===
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background:#{{fighting color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Dynamic Punch}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|4
|198
|237
|50%
|An opponent
|Leaves the target confused.
|- style="background:#fff"
|X Sure Hit
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|Self
|Applies the Sure Hit Next effect to the user.
|- style="background:#fff"
|{{m|Hammer Arm}}
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|3
|124
|148
|90%
|An opponent
|Lowers the user's Speed by one stat rank.
|- style="background:#fff"
|Show No Mercy!
{{typetable|None}}
{{statustable|Status}}
|0<br>(1 use)
|—
|—
|—
|Self
|Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.
|- style="background:#{{fighting color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Beatdown Boss Fighting Impact
|{{t|Fighting}}<br>[[File:FightingIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|No additional effect.<br>''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background: #{{fighting color light}}"
! Name
! Description
|- style="background: #{{fighting color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Victory Charge|2}}
|Charges the user's move gauge by 2 when it knocks out an opponent with a move.
|-style="background:#fff"
|{{sk|Super Syncer}}
|Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
|-style="background:#fff"
|{{sk|Tenacity|3}}
|Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses.
|- style="background: #{{fighting color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Fighting Strike
|Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Alola Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Villain Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{fighting color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
|}
 
===Sync grid===
Guzma (Special Costume) & Buzzwole's [[sync grid]] is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background: #{{fighting color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 3
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Dynamic Punch: Power +2
| Dynamic Punch: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Dynamic Punch: Power +2
| Dynamic Punch: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Dynamic Punch: Power +2
| Dynamic Punch: Power ↑ +2
| 3
| 36
| 1
|-style="background:#fff"
| Dynamic Punch: Power +2
| Dynamic Punch: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Dynamic Punch: Power +2
| Dynamic Punch: Power ↑ +2
| 3
| 36
| 2
|-style="background:#fff"
| Dynamic Punch: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dynamic Punch: {{sk|Consolation Prize|1}}
| Charges the user's move gauge by 1 when its attack move misses.
| 8
| 96
| 2
|-style="background:#fff"
| Dynamic Punch: {{sk|Confusion Synergy|1}}
| Powers up the user's moves when the target is confused.
| 10
| 120
| 3
|-style="background:#fff"
| Hammer Arm: Power +3
| Hammer Arm: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Hammer Arm: Power +3
| Hammer Arm: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Hammer Arm: Power +3
| Hammer Arm: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Hammer Arm: Power +3
| Hammer Arm: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Hammer Arm: Power +3
| Hammer Arm: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Hammer Arm: Accuracy +10
| Hammer Arm: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Hammer Arm: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| X Sure Hit: {{sk|MP Refresh|1}}
| Has a chance (20%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| X Sure Hit: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Show No Mercy!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Accuracy Ceiling}}
| The user's accuracy cannot be raised.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Headstrong}}
| Attack cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Dynamic Entry}}
| Applies the Sure Hit Next effect to the user when it enters a battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Fuzzy Strike|5}}
| Powers up the user's sync moves when the target is confused.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Sync Freebie}}
| Applies the Free Move Next effect to the user after using its sync move.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Super Victory}}
| Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Superduper Effective|1}}
| Powers up moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Haymaker}}
| The more the user's Attack is raised, the more it powers up the user's sync moves.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Tenacity|1}}
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses.
| 10
| 120
| 3
|-style="background:#fff"
| Beatdown Boss Fighting Impact: Power +25
| Beatdown Boss Fighting Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Beatdown Boss Fighting Impact: Power +25
| Beatdown Boss Fighting Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Appearances==
===Battle appearances===
Guzma & Golisopod can be battled against in:
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (August 18 to 28, 2021)
 
Guzma & Ariados can be battled against in:
* [[Trainer Files]]: [[Lovable Numskulls]] (May 9 to 23, 2024)
 
Guzma (Special Costume) & Buzzwole can be battled against in:
* [[Battle Rally]] (Area 1–9)
* [[Costume event]]: [[Diantha's Battle Prep]] (October 29 to December 10, 2021)
* Costume event: [[Battle Prep]] (September 8 to October 3, 2022)
 
===Story appearances===
Guzma appears in his normal outfit in the following story areas:
* [[Villain Arc]]:
** {{DL|Villain Arc|Alola: Protecting the Island}}
** {{DL|Villain Arc|Final Chapter: Where Ideals Cross Paths}}
* [[Story event]]s:
** [[Team Skull Crash Course]]
** [[Family Ties]]
** [[Trials on the Isle]]
* [[Solo event]]: [[A Pasio Spectacle]]
* [[Costume event]]s:
** [[Solve the Case! (Part 1)]]
** [[Solve the Case! (Part 2)]]
* [[Trainer Files]]: [[Lovable Numskulls]]
 
Guzma appears in his special costume in the following story areas:
* [[Costume event]]s:
** [[Poké War Games]]
** [[Diantha's Battle Prep]]
** [[Guzma's Battle Prep]]
* [[Story event]]: [[Ultra Beast Meet-and-Greet]]
 
===Sync pair stories===
====Guzma & Golisopod====
* A Day with Guzma
* A Day with Guzma
====Guzma (Special Costume) & Buzzwole====
* Cut from the Same Cloth
* Bring Out the Best


==Quotes==
==Quotes==
{{main|Guzma/Quotes#Pokémon Masters EX}}
{{main|Guzma/Quotes#Pokémon Masters EX|Guzma/Quotes → Pokémon Masters EX}}


==Gallery==
==Gallery==
===Guzma===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color}}; font-size:80%"
|-
|-
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background: #{{bug color light}}" colspan=3 | [[File:Masters Dream Team Maker Guzma and Golisopod.png|x200px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Dream Team Maker Guzma and Golisopod.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" colspan=3 | [[File:Guzma Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Family Ties artwork 2.jpg|x200px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Masters Medal 1-Star Team Skull Crash Course.png|120px]]
|-
|-
| colspan=3 | Guzma and Golisopod on <br>Pokémon Masters EX Dream Team Maker
| colspan=2 | Guzma & Golisopod on <br>Pokémon Masters EX Dream Team Maker
| colspan=3 | Guzma's sync move mindscape<br>({{color2|000|Shady House}})
| Guzma's sync move mindscape<br>({{color2|000|Shady House}})
| {{color2|000|Family Ties}} artwork<br>by 7Repose
| Medal<br>Team Skull Crash Course
|-
|-
| colspan=3 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Spr Masters Guzma 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Spr Masters Guzma 2.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSGuzma Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSGuzma Masters.png|80px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Spr Masters Guzma EX.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Spr Masters Guzma EX.png|120px]]
| colspan=3 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSGuzma EX Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:VSGuzma EX Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border: 2px solid #{{bug color dark}}; background: #{{bug color light}}"| [[File:Masters Villain Arc Final Chapter artwork.png|x250px]]
|-
|-
| colspan=3 | 5★ model
| 6★ model<br>(Normal colors)
| colspan=3 | 5★ VS model
| VS model<br>(Normal colors)
| colspan=3 | 6★ EX model
| 6★ model<br>(EX colors)
| colspan=3 | 6★ EX VS model
| VS model<br>(EX colors)
|-
|-
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 1 Masters.png|80px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 2 Masters.png|80px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 3 Masters.png|80px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug  color light}}" | [[File:Guzma Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{bug color dark}}; background:#{{bug color light}}" | [[File:Guzma Emote 4 Masters.png|80px]]
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
| Artwork from the {{color2|000|Villain Arc#Final Chapter: Where Ideals Cross Paths|Final Chapter}} of the Villain Arc
|}
 
===Guzma (Special Costume)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Spr Masters Guzma Special Costume 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSGuzma Special Costume Masters.png|x120px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Spr Masters Guzma Special Costume EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSGuzma Special Costume EX Masters.png|x120px]]
| style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Jasmine Special Costume Mindscape.png|200px]]
|-
| 6★ model<br>(Normal colors)
| VS model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
| Guzma's sync move mindscape
|-
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Special Costume Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Special Costume Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Special Costume Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Guzma Special Costume Emote 4 Masters.png|80px]]
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Poke War Games Artwork.jpeg|x250px]]
|-
|-
| Trainer emote<br>Nice!
| Trainer emote<br>Nice!
| colspan=2 | Trainer emote<br>Watch out!
| Trainer emote<br>Watch out!
| colspan=2 | Trainer emote<br>Let's do this!
| Trainer emote<br>Let's do this!
| colspan=2 | Trainer emote<br>Thanks!
| Trainer emote<br>Thanks!
|-
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Medal 1-Star Team Guzma and Jasmine.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Medal 2-Star Team Guzma and Jasmine.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Medal 3-Star Team Guzma and Jasmine.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Medal Beauty and the Brute.png|120px]]
|-
| Medal<br>1★ Team Guzma & Jasmine
| Medal<br>2★ Team Guzma & Jasmine
| Medal<br>3★ Team Guzma & Jasmine
| Medal<br>Beauty and the Brute
| {{color2|000|Poké War Games}} artwork<br>by Rokoh Hashibi
|}
|}
==Trivia==
* Guzma (Special Costume) & Buzzwole were the first sync pair to have access to the Physical Moves ↑ Next effect.
===Origin===
Guzma's design is based on his appearance in {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}. Golisopod is Guzma's signature Pokémon in the [[core series]] games. Golisopod's {{mas|Dex}} entry comes from Pokémon Ultra Sun.
Guzma uses an Ariados on all of his teams in Pokémon Sun and Moon. Ariados's Dex entry comes from Pokémon Ultra Sun.
Buzzwole is one of the [[Ultra Beast]]s, which play a notable role in the story of Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, though Guzma does not own one in the core series games. Buzzwole's Dex entry comes from Pokémon Ultra Moon.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Beat 'Em Down!''
''Beat 'Em Down!''
{{langtable
{{langtable
|color={{bug color}}|bordercolor={{bug color dark}}
|color={{bug color}}|bordercolor={{bug color dark}}
|ja=破壊してやらぁ! ''{{tt|Hakaishiteyara!|Gonna Destroy 'Em!}}''
|ja=破壊してやらぁ! ''{{tt|Hakai-shiteyarā!|Gonna Destroy 'Em!}}''
|zh_cmn=破壞到底! ''{{tt|Pòhuàidàodǐ!|Total Destruction!}}''
|zh_cmn=破壞到底! ''{{tt|Pòhuài Dàodǐ!|Total Destruction!}}''
|fr=J'vais te détruire !
|fr=J'vais te détruire !
|de=Kein Erbarmen!
|de=Kein Erbarmen!
Line 472: Line 1,503:
|es=¡Tomad una dosis de Guzmán!
|es=¡Tomad una dosis de Guzmán!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Your Boy's X-Scissor''
''Your Boy's X-Scissor''
{{langtable
{{langtable
|color={{bug color}}|bordercolor={{bug color dark}}
|color={{bug color}}|bordercolor={{bug color dark}}
|ja=ブッ壊してもブッ壊す シザークロス ''{{tt|Bukkowashitemo Bukkowasu Shizā Kurosu|Smash and Crush Scissor Cross}}''
|ja=ブッ壊してもブッ壊す シザークロス ''{{tt|Bukkowashite mo Bukkowasu Shizā Kurosu|Destroy and Destroy -  X-Scissor}}''
|zh_cmn=不管破壞多少次也從不手軟之 十字剪 ''{{tt|Bùguǎn Pòhuài Duōshǎocì Cóngbùshǒuruǎn-zhī Shízì Jiǎn|No Mercy Smashing and Crushing Scissor Cross}}''
|zh_cmn=不管破壞多少次也從不手軟之 十字剪 ''{{tt|Bùguǎn Pòhuài Duōshǎo-cì Cóngbù Shǒuruǎn zhī Shízì Jiǎn|Constant Merciless Destruction X-Scissor}}''
|fr=Place au boss ! Plaie-Croix !
|fr=Place au boss ! Plaie-Croix !
|de=Kreuzschere der Erbarmungslosigkeit
|de=Kreuzschere der Erbarmungslosigkeit
|ko=박살 내고 박살 내는 시저크로스 ''{{tt|Baksal Naego Baksal Naeneun Scissor Cross|Scissor Cross That Beats Down and Beats Down}}''
|ko=박살 내고 박살 내는 시저크로스 ''{{tt|Baksallaego Baksallaeneun Sijeo Keuroseu|Destroy and Destroy - X-Scissor}}''
|it=Forbice X sbriciolante
|it=Forbice X sbriciolante
|es=Tijera X del Amo del Cotarro
|es=Tijera X del Amo del Cotarro
}}
}}
|}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Quit Standin' Around!''
{{langtable
|color={{bug color}}|bordercolor={{bug color dark}}
|ja=ボヤボヤすんなよ! ''{{tt|Boyaboya-sunna yo|Quit Standin' Around!}}''
|zh_cmn=楞在那裡幹嘛! ''{{tt|Léng zài Nàlǐ Gàn ma|Quit Standin' Around!}}''
|fr=Bougez-vous !
|de=Starrt keine Löcher in die Luft!
|ko=우물쭈물하지마! ''{{tt|Umuljjumul-hajima!|Quit Standin' Around!}}''
|it=Sbrigatevi!
|es=¡No os quedéis mirando al techo!
}}
</div>
<div style="display: inline-block;">
''Shake Things Up Savage Spin-Out''
{{langtable
|color={{bug color}}|bordercolor={{bug color dark}}
|ja=何かを変える ぜったいほしょくかいてんざん ''{{tt|Nanika o Kaeru Zettai Hoshyoku Kaitenzan|Shake Things Up Savage Spin-Out}}''
|zh_cmn=做出改變之 絕對捕食迴旋斬 ''{{tt|Zuòchū Gǎibiàn zhī Juéduì Bǔshí Huíxuánzhǎn|Shake Things Up Savage Spin-Out}}''
|fr=L'vent du karma ! Cocon Fatal !
|de=Wirbelnder Insektenhieb des Schicksalswandels
|ko=뭔가를 바꿀 절대포식회전참 ''{{tt|Mwonga-reul Bakkul Jeoldae Posik Hoejeoncham|Shake Things Up Savage Spin-Out}}''
|it=Bozzolo Fatale del vento che cambia
|es=Guadaña Sedosa de Cambios y Nuevos Tiempos
}}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Show No Mercy!''
{{langtable
|color={{fighting color}}|bordercolor={{fighting color dark}}
|ja=手は緩めねぇ! ''{{tt|Te wa Yurumenē!|Show No Mercy!}}''
|zh_cmn=從不手軟! ''{{tt|Cóngbù Shǒuruǎn!|Show No Mercy!}}''
|fr=J'lâcherai rien !
|de=Ich lass niemals nach!
|ko=봐주지않아! ''{{tt|Bwajujian-a!|Show No Mercy!}}''
|it=Sono il vostro incubo peggiore!
|es=¡A arramplar con todo!
}}
</div>
<div style="display: inline-block;">
''Beatdown Boss Fighting Impact''
{{langtable
|color={{fighting color}}|bordercolor={{fighting color dark}}
|ja=攻めまくってブッ壊す ファイティングインパクト ''{{tt|Sememakutte Bukkowasu Faitingu Inpakuto|Violently Attack and Destroy - Fighting Impact}}''
|zh_cmn=盡情攻擊大搞破壞之 格鬥衝擊 ''{{tt|Jìnqíng Gōngjí Dàgǎo Pòhuài zhī Gédòu Chōngjí|Violently Attack and Destroy - Fighting Impact}}''
|fr=J'vais t'faire ta fête ! Impact Combat !
|de=Kampfstoß deines schlimmsten Alptraums
|ko=마구 공격해 박살 내는 파이팅임팩트 ''{{tt|Magu Gonggyeok-hae Bagsal Naeneun Paiting Impaekteu|Violently Attack and Destroy - Fighting Impact}}''
|it=Impatto Lotta sbriciolanemici
|es=Impacto Lucha del Amo del Cotarro
}}
</div>
</div>
{{-}}
{{-}}


Line 492: Line 1,583:


{{Team Skull}}
{{Team Skull}}
{{Boss|bug}}
{{masterscharacters|bug}}<br/>
{{masterscharacters|bug}}<br/>
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}
Line 499: Line 1,591:
[[Category:Criminal masterminds]]
[[Category:Criminal masterminds]]
[[Category:Members of Team Skull]]
[[Category:Members of Team Skull]]
[[Category:Trainers with Ultra Beasts]]
[[Category:Trainers with Z-Rings]]
[[Category:Masters EX characters with an EX style]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Bromley#Pokémon Masters EX]]
[[de:Bromley#Pokémon Masters EX]]
[[es:Guzmán#Pokémon Masters]]
[[es:Guzmán (Masters EX)]]
[[it:Guzman (Masters EX)]]
[[it:Guzman (Masters EX)]]
[[ja:グズマ (ポケモンマスターズ)]]
[[zh:古茲馬#Masters]]
[[zh:古茲馬#Masters]]

Latest revision as of 22:11, 10 September 2024

Guzma
グズマ Guzma
Spr Masters Guzma.png
Guzma's model
No. 88
English voice actor Doug Erholtz[1]
Japanese voice actor Tatsuhiro Kikuchi[2]
Description He is the strong leader of a group of toughs in Alola called Team Skull. The group's rowdy members obey him, and his kindness has earned their devoted respect.

Guzma (Japanese: グズマ Guzma) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Golisopod. The sync pair can be obtained through the sync pair scout since March 27, 2020. The pair's potential can be upgraded to Masters EX star.png 6★ EX from April 19, 2021, which unlocks Guzma's EX style.

Guzma is also available in his special costume partnered alongside Buzzwole. The sync pair can be obtained through a limited sync pair scout and was first available on November 11, 2021. The pair's potential can be upgraded to Masters EX star.png 6★ EX from when the pair was first released.

Guzma also forms a sync pair with Ariados. This pair was made available through a variety sync pair scout beginning on May 9, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX

Golisopod

Raising this sync pair to 6★ EX will unlock Song Key 07004, which allows "Battle! (Guzma) (Pokémon Masters EX Version)" to be played in the Jukebox.

Masters0768.png Masters025W.png Type BugIC Masters.png Bug
Move type BugIC Masters.png Bug
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Golisopod Weakness ElectricIC Masters.png Electric
The shell covering its body is as hard as diamond. This Pokémon will do anything it takes to win.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 490 449 209 171 123 222
Lv. 140, Max Potential 590 489 249 211 163 262
Mega Golisopod
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Guzma is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Guzma and Plumeria Spotlight Scout March 27 to April 14, 2020 Debut
Guzma Spotlight Scout July 20 to August 3, 2020
Guzma and Burgh Spotlight Scout September 16 to 30, 2020
Guzma and Lusamine Spotlight Scout April 19 to May 2, 2021
Serena, Guzma, and Bianca Spotlight Scout January 24 to February 7, 2022
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Pin Missile Bug
BugIC Masters.png
Physical 2 16 19 95% An opponent Attacks the target two to five times in a row.
Dire Hit + None Status 0
(2 uses)
Self Raises the user's critical-hit rate by two stat ranks.
First Impression Bug
BugIC Masters.png
Physical 0
(3 uses)
200 240 100% An opponent This move fails if this sync pair has used any moves since entering battle.
Beat 'Em Down! None Status 0
(2 uses)
Self Uses a maximum of three slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Defense (can be raised by up to four stat ranks maximum).
Sync moves
Your Boy's X-Scissor Bug
BugIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Danger Dodge 2 Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle.
Theme Skills
Theme skill icon type.png Bug Strike Raises allies' Attack and Sp. Atk by 15 when using Bug-type attacks.
Theme skill icon region.png Alola Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Villain Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon fashion.png Sunglasses Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Wistful Crystal icon.pngWistful ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Guzma & Golisopod's sync grid is an expanded grid, made available when the pair was first released. It was further expanded on March 25, 2024.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +20 HP +20 4 48 1
HP +20 HP +20 5 60 2
HP +20 HP +20 5 60 2
HP +20 HP +20 5 60 2
HP +40 HP +40 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 2
Attack +20 Attack +20 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 5 60 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 3 36 1
Sp. Def +5 Sp. Def +5 3 36 1
Sp. Def +5 Sp. Def +5 3 36 1
Sp. Def +10 Sp. Def +10 4 48 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Pin Missile: Power +1 Pin Missile: Power ↑ +1 2 24 1
Pin Missile: Power +1 Pin Missile: Power ↑ +1 2 24 2
Pin Missile: Power +1 Pin Missile: Power ↑ +1 2 24 3
Pin Missile: Power +1 Pin Missile: Power ↑ +1 2 24 3
Pin Missile: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Pin Missile: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Pin Missile: Strike: Physical Boost ↑1 2 Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit. 3 36 2
First Impression: Power +5 First Impression: Power ↑ +5 5 60 1
First Impression: Power +5 First Impression: Power ↑ +5 5 60 1
First Impression: Power +5 First Impression: Power ↑ +5 5 60 2
First Impression: Power +5 First Impression: Power ↑ +5 5 60 3
First Impression: Mad Strength 4 Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. 7 84 2
First Impression: Propulsion 4 Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
First Impression: Initial Propulsion 2 Reduces the sync move countdown by 2 the first time the user's move is successful each battle. 5 60 3
Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Beat 'Em Down!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Beat 'Em Down!: Barricade 1 Raises the user's Sp. Def by one stat rank when its move is successful. 7 84 2
Beat 'Em Down!: Precision 1 Raises the user's accuracy by 1 stat rank when its move is successful. 3 36 2
Vigilance Protects the user against critical hits. 5 60 1
Burst In Applies the Critical Hit Next effect to the user when it enters a battle. 10 120 1
On the Run 2 Raises the user's evasiveness by two stat ranks the first time it is in a pinch each battle. 7 84 2
Critastrophe 2 Powers up the user's sync move when it becomes a critical hit. 10 120 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
No Quarter Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. 15 180 3
Towering Force The more the user's Defense is raised, the more it powers up the user's sync move. 5 60 3
Your Boy's X-Scissor: Power +25 Your Boy's X-Scissor: Power ↑ +25 5 60 3
Your Boy's X-Scissor: Power +25 Your Boy's X-Scissor: Power ↑ +25 5 60 3
Your Boy's X-Scissor: Power +25 Your Boy's X-Scissor: Power ↑ +25 5 60 3
Your Boy's X-Scissor: Power +25 Your Boy's X-Scissor: Power ↑ +25 5 60 3

Ariados

Masters0168.png Masters025W.png Type BugIC Masters.png Bug
Move types BugIC Masters.png Bug / PoisonIC Masters.png Poison
Role Masters Support.png Support
EX Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Ariados Weakness FireIC Masters.png Fire
Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 664 190 278 185 278 268
Lv. 140, Max Potential 824 250 338 245 338 308
Mega Ariados
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Guzma & Ariados are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Guzma Variety Scout May 9 to 23, 2024 Debut
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

He was also available in the following sync pair scouts:

Banner Dates Notes
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Poison Sting Poison
PoisonIC Masters.png
Physical 1 12 14 100% An opponent Has a chance (30%) of leaving the target poisoned.
Dire Hit All + None Status 0
(2 uses)
All allies Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Struggle Bug Bug
BugIC Masters.png
Special 2 30 36 100% All opponents Lowers the target's Sp. Atk. by 1 stat rank.
Quit Standin’ Around! None Status 0
(1 use)
All allies Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
Sync moves
Shake Things Up Savage Spin-Out Bug
BugIC Masters.png
Physical 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
Trip Up 9 Lowers the target's Speed by one stat rank when the user's attack move against it is successful.
Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves.
Theme Skills
Theme skill icon type.png Bug Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Alola Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Villain Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon fashion.png Sunglasses Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Soothing Crystal icon.pngSoothing ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

The sync grid for Guzma & Ariados is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +10 Defense +10 4 48 2
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Poison Sting: Power +4 Poison Sting: Power ↑ +4 3 36 1
Poison Sting: Power +4 Poison Sting: Power ↑ +4 3 36 1
Poison Sting: Power +4 Poison Sting: Power ↑ +4 3 36 1
Poison Sting: Power +4 Poison Sting: Power ↑ +4 3 36 1
Poison Sting: Power +4 Poison Sting: Power ↑ +4 3 36 2
Poison Sting: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Struggle Bug: Power +4 Struggle Bug: Power ↑ +4 3 36 1
Struggle Bug: Power +4 Struggle Bug: Power ↑ +4 3 36 1
Struggle Bug: Power +4 Struggle Bug: Power ↑ +4 3 36 1
Struggle Bug: Power +4 Struggle Bug: Power ↑ +4 3 36 2
Struggle Bug: Power +4 Struggle Bug: Power ↑ +4 3 36 2
Struggle Bug: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 10 120 3
Dire Hit All +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Quit Standin’ Around!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Quit Standin’ Around!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. 8 96 2
Quit Standin’ Around!: Team Brawn Gain 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. 10 120 3
Quit Standin’ Around!: Team Brain Gain 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. 10 120 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. 8 96 2
Agile Entry 1 Raises the user's evasiveness by 1 stat rank when it enters a battle. 8 96 2
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Impervious The user's stats cannot be lowered. 10 120 3
Full-Bracing P-Move 9 Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. 10 120 3
Vigilance Protects the user against critical hits. 10 120 3
Shake Things Up Savage Spin-Out: Power +25 Shake Things Up Savage Spin-Out: Power ↑ +25 5 60 3
Shake Things Up Savage Spin-Out: Power +25 Shake Things Up Savage Spin-Out: Power ↑ +25 5 60 3

Buzzwole

Guzma (Special Costume)
グズマ (スペシャル) Guzma (Special)
Spr Masters Guzma Special Costume.png
Guzma's model (Special Costume)
No. 088
English voice actor Doug Erholtz
Japanese voice actor Tatsuhiro Kikuchi
Description Guzma is back in a special costume, fearlessly leading his team from the front of the pack. He lets out mighty battle cries of destruction together with Buzzwole.
Masters0794.png Masters025W.png Type FightingIC Masters.png Fighting
Move type FightingIC Masters.png Fighting
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Buzzwole Weakness FairyIC Masters.png Fairy
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 588 356 142 117 136 248
Lv. 140, Max Potential 688 396 182 157 176 288
Mega Buzzwole
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Guzma (Special Costume) is exclusive to costume scouts. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Guzma Seasonal Scout November 11 to December 10, 2021 Debut
Super Spotlight Costume Scout September 8 to October 2, 2022
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

He was also available in the following sync pair scouts:

Banner Dates Notes
5★-Select Costume Scout ×11 A September 12 to 26, 2023 Available using paid gems only
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
5★-Select Costume Scout ×11 A September 5 to 20, 2024 Available using paid gems only
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Dynamic Punch Fighting
FightingIC Masters.png
Physical 4 198 237 50% An opponent Leaves the target confused.
X Sure Hit None Status 0
(2 uses)
Self Applies the Sure Hit Next effect to the user.
Hammer Arm Fighting
FightingIC Masters.png
Physical 3 124 148 90% An opponent Lowers the user's Speed by one stat rank.
Show No Mercy! None Status 0
(1 use)
Self Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.
Sync moves
Beatdown Boss Fighting Impact Fighting
FightingIC Masters.png
Physical 250 300 An opponent No additional effect.
(6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Victory Charge 2 Charges the user's move gauge by 2 when it knocks out an opponent with a move.
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
Tenacity 3 Increases the user's Physical Moves ↑ Next effect by 3 ranks when its attack move misses.
Theme Skills
Theme skill icon type.png Fighting Strike Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
Theme skill icon region.png Alola Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Villain Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon other.png Passionate Spirit Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon fashion.png Special Costume Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Rare Cache icon.pngRare ↑ 2 Masters Wistful Crystal icon.pngWistful ↓ 2 Raises the following discovery level by 2:
Masters Rare Cache icon.pngRare Cache
Lowers the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

Guzma (Special Costume) & Buzzwole's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 3
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +10 Attack +10 4 48 1
Attack +5 Attack +5 2 24 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 1
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 1
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 1
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 2
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 2
Dynamic Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dynamic Punch: Consolation Prize 1 Charges the user's move gauge by 1 when its attack move misses. 8 96 2
Dynamic Punch: Confusion Synergy 1 Powers up the user's moves when the target is confused. 10 120 3
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 1
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 1
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 1
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 1
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 2
Hammer Arm: Accuracy +10 Hammer Arm: Accuracy ↑ +10 5 60 1
Hammer Arm: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Sure Hit: MP Refresh 1 Has a chance (20%) of restoring one MP of the user's move when that move is successful. 7 84 1
X Sure Hit: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Show No Mercy!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Accuracy Ceiling The user's accuracy cannot be raised. 5 60 1
Headstrong Attack cannot be lowered. 5 60 2
Dynamic Entry Applies the Sure Hit Next effect to the user when it enters a battle. 7 84 2
Fuzzy Strike 5 Powers up the user's sync moves when the target is confused. 8 96 3
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 8 96 3
Super Victory Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. 10 120 3
Superduper Effective 1 Powers up moves that are super effective. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync moves. 10 120 3
Tenacity 1 Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move misses. 10 120 3
Beatdown Boss Fighting Impact: Power +25 Beatdown Boss Fighting Impact: Power ↑ +25 5 60 3
Beatdown Boss Fighting Impact: Power +25 Beatdown Boss Fighting Impact: Power ↑ +25 5 60 3

Appearances

Battle appearances

Guzma & Golisopod can be battled against in:

Guzma & Ariados can be battled against in:

Guzma (Special Costume) & Buzzwole can be battled against in:

Story appearances

Guzma appears in his normal outfit in the following story areas:

Guzma appears in his special costume in the following story areas:

Sync pair stories

Guzma & Golisopod

  • A Day with Guzma

Guzma (Special Costume) & Buzzwole

  • Cut from the Same Cloth
  • Bring Out the Best

Quotes

Main article: Guzma/Quotes → Pokémon Masters EX

Gallery

Guzma

Masters Dream Team Maker Guzma and Golisopod.png Guzma Mindscape.png Masters Family Ties artwork 2.jpg Masters Medal 1-Star Team Skull Crash Course.png
Guzma & Golisopod on
Pokémon Masters EX Dream Team Maker
Guzma's sync move mindscape
(Shady House)
Family Ties artwork
by 7Repose
Medal
Team Skull Crash Course
Spr Masters Guzma 2.png VSGuzma Masters.png Spr Masters Guzma EX.png VSGuzma EX Masters.png Masters Villain Arc Final Chapter artwork.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Guzma Emote 1 Masters.png Guzma Emote 2 Masters.png Guzma Emote 3 Masters.png Guzma Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Artwork from the Final Chapter of the Villain Arc

Guzma (Special Costume)

Spr Masters Guzma Special Costume 2.png VSGuzma Special Costume Masters.png Spr Masters Guzma Special Costume EX.png VSGuzma Special Costume EX Masters.png Guzma Jasmine Special Costume Mindscape.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Guzma's sync move mindscape
Guzma Special Costume Emote 1 Masters.png Guzma Special Costume Emote 2 Masters.png Guzma Special Costume Emote 3 Masters.png Guzma Special Costume Emote 4 Masters.png Masters Poke War Games Artwork.jpeg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Masters Medal 1-Star Team Guzma and Jasmine.png Masters Medal 2-Star Team Guzma and Jasmine.png Masters Medal 3-Star Team Guzma and Jasmine.png Masters Medal Beauty and the Brute.png
Medal
1★ Team Guzma & Jasmine
Medal
2★ Team Guzma & Jasmine
Medal
3★ Team Guzma & Jasmine
Medal
Beauty and the Brute
Poké War Games artwork
by Rokoh Hashibi

Trivia

  • Guzma (Special Costume) & Buzzwole were the first sync pair to have access to the Physical Moves ↑ Next effect.

Origin

Guzma's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Golisopod is Guzma's signature Pokémon in the core series games. Golisopod's Dex entry comes from Pokémon Ultra Sun.

Guzma uses an Ariados on all of his teams in Pokémon Sun and Moon. Ariados's Dex entry comes from Pokémon Ultra Sun.

Buzzwole is one of the Ultra Beasts, which play a notable role in the story of Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, though Guzma does not own one in the core series games. Buzzwole's Dex entry comes from Pokémon Ultra Moon.

In other languages

Beat 'Em Down!

Language Title
Japan Flag.png Japanese 破壊してやらぁ! Hakai-shiteyarā!
Mandarin Chinese 破壞到底! Pòhuài Dàodǐ!
France Flag.png French J'vais te détruire !
Germany Flag.png German Kein Erbarmen!
Italy Flag.png Italian Vi sbricioliamo!
South Korea Flag.png Korean 파괴해주마! Pagoehaejuma!
Spain Flag.png Spanish ¡Tomad una dosis de Guzmán!

Your Boy's X-Scissor

Language Title
Japan Flag.png Japanese ブッ壊してもブッ壊す シザークロス Bukkowashite mo Bukkowasu Shizā Kurosu
Mandarin Chinese 不管破壞多少次也從不手軟之 十字剪 Bùguǎn Pòhuài Duōshǎo-cì yě Cóngbù Shǒuruǎn zhī Shízì Jiǎn
France Flag.png French Place au boss ! Plaie-Croix !
Germany Flag.png German Kreuzschere der Erbarmungslosigkeit
Italy Flag.png Italian Forbice X sbriciolante
South Korea Flag.png Korean 박살 내고 박살 내는 시저크로스 Baksallaego Baksallaeneun Sijeo Keuroseu
Spain Flag.png Spanish Tijera X del Amo del Cotarro


Quit Standin' Around!

Language Title
Japan Flag.png Japanese ボヤボヤすんなよ! Boyaboya-sunna yo
Mandarin Chinese 楞在那裡幹嘛! Léng zài Nàlǐ Gàn ma
France Flag.png French Bougez-vous !
Germany Flag.png German Starrt keine Löcher in die Luft!
Italy Flag.png Italian Sbrigatevi!
South Korea Flag.png Korean 우물쭈물하지마! Umuljjumul-hajima!
Spain Flag.png Spanish ¡No os quedéis mirando al techo!

Shake Things Up Savage Spin-Out

Language Title
Japan Flag.png Japanese 何かを変える ぜったいほしょくかいてんざん Nanika o Kaeru Zettai Hoshyoku Kaitenzan
Mandarin Chinese 做出改變之 絕對捕食迴旋斬 Zuòchū Gǎibiàn zhī Juéduì Bǔshí Huíxuánzhǎn
France Flag.png French L'vent du karma ! Cocon Fatal !
Germany Flag.png German Wirbelnder Insektenhieb des Schicksalswandels
Italy Flag.png Italian Bozzolo Fatale del vento che cambia
South Korea Flag.png Korean 뭔가를 바꿀 절대포식회전참 Mwonga-reul Bakkul Jeoldae Posik Hoejeoncham
Spain Flag.png Spanish Guadaña Sedosa de Cambios y Nuevos Tiempos


Show No Mercy!

Language Title
Japan Flag.png Japanese 手は緩めねぇ! Te wa Yurumenē!
Mandarin Chinese 從不手軟! Cóngbù Shǒuruǎn!
France Flag.png French J'lâcherai rien !
Germany Flag.png German Ich lass niemals nach!
Italy Flag.png Italian Sono il vostro incubo peggiore!
South Korea Flag.png Korean 봐주지않아! Bwajujian-a!
Spain Flag.png Spanish ¡A arramplar con todo!

Beatdown Boss Fighting Impact

Language Title
Japan Flag.png Japanese 攻めまくってブッ壊す ファイティングインパクト Sememakutte Bukkowasu Faitingu Inpakuto
Mandarin Chinese 盡情攻擊大搞破壞之 格鬥衝擊 Jìnqíng Gōngjí Dàgǎo Pòhuài zhī Gédòu Chōngjí
France Flag.png French J'vais t'faire ta fête ! Impact Combat !
Germany Flag.png German Kampfstoß deines schlimmsten Alptraums
Italy Flag.png Italian Impatto Lotta sbriciolanemici
South Korea Flag.png Korean 마구 공격해 박살 내는 파이팅임팩트 Magu Gonggyeok-hae Bagsal Naeneun Paiting Impaekteu
Spain Flag.png Spanish Impacto Lucha del Amo del Cotarro


References


Villainous team leaders
Core series GiovanniMaxieArchieCyrusNGhetsisColressLysandreGuzmaPiersCassiopeia
Side series GonzapEviceGreevil
Ranger series GordorBlake HallKincaidSocietea
Masters EX GiovanniGuzmaCyrusNLysandrePiersGhetsisMaxieArchieColressPauloPenny
Other
games
BiruritchiBaron PhobosMunnaDark RustDon RogerGiovanni
Animated series GiovanniMadame BossMaxieArchieCyrusGhetsisLysandreGuzmaPiersGibeon
Adventures GiovanniMasked ManMaxieArchieCyrusNGhetsisColressLysandreGuzmaPiers
Other manga FraudMeja
Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArven
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.