Cynthia (Masters): Difference between revisions
(→Arc Suit Cynthia: medals) |
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Cynthia is also available in her [[sygna suit]], alongside her sync pair {{p|Kommo-o}}. The sync pair can be obtained through a limited sync pair scout, and was first available on August 17, 2020. This pair is also capable of being upgraded to {{6EX}} from February 22, 2021. | Cynthia is also available in her [[sygna suit]], alongside her sync pair {{p|Kommo-o}}. The sync pair can be obtained through a limited sync pair scout, and was first available on August 17, 2020. This pair is also capable of being upgraded to {{6EX}} from February 22, 2021. | ||
Cynthia is also available in her renegade sygna suit, alongside her sync pair {{p|Giratina}}. The sync pair can be obtained through a limited sync pair scout, and was first available on December 27, 2021. This pair is also capable of being upgraded to {{6EX}} from when it was released. | Cynthia is also available in her renegade sygna suit, alongside her sync pair {{p|Giratina}}. The sync pair can be obtained through a limited Master Fair sync pair scout, and was first available on December 27, 2021. This pair is also capable of being upgraded to {{6EX}} from when it was released. | ||
Cynthia also forms a sync pair with her {{Form|Gastrodon|West Sea}} {{p|Gastrodon}}. This sync pair can be obtained by reaching Friendship Level 100 with Cynthia in the [[Trainer Lodge]]. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style. | Cynthia also forms a sync pair with her {{Form|Gastrodon|West Sea}} {{p|Gastrodon}}. This sync pair can be obtained by reaching Friendship Level 100 with Cynthia in the [[Trainer Lodge]]. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style. | ||
Cynthia is also available in her [[aura]] sygna suit, alongside her partner {{p|Lucario}}. The sync pair can be obtained through a limited Master Fair scout, and was first made available on August 30, 2022. This pair is also capable of being upgraded to {{6EX}} from when it was released. | Cynthia is also available in her [[aura]] sygna suit, alongside her partner {{p|Lucario}}. The sync pair can be obtained through a limited Master Fair sync pair scout, and was first made available on August 30, 2022. This pair is also capable of being upgraded to {{6EX}} from when it was released. | ||
Cynthia also appears in her [[arc suit]], again forming a sync pair with her Garchomp. This pair was first made available through an Arc Suit Fair scout beginning on August 28, 2024. This pair can be raised to {{6EX}} since it first released. | Cynthia also appears in her [[arc suit]], again forming a sync pair with her Garchomp. This pair was first made available through an Arc Suit Fair sync pair scout beginning on August 28, 2024. This pair can be raised to {{6EX}} since it first released. | ||
==In the games== | ==In the games== | ||
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{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | ||
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | {{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | {{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | ||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|ground}} | {{MastersAvailability/foot|ground}} | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fast-Track 2 | |{{sk|Fast-Track|2}} | ||
|Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | |Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Surging Sand 5 | |{{sk|Surging Sand|5}} | ||
|Powers up moves in a sandstorm. | |Powers up moves in a sandstorm. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Ground Shift | |{{sk|Ground Shift}} | ||
|Normal-type moves become Ground-type moves.<br>''(Only after Mega Evolving)'' | |Normal-type moves become Ground-type moves.<br>''(Only after Mega Evolving)'' | ||
|- style="background: #{{ground color light}}" | |- style="background: #{{ground color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stomping Tantrum: Move Gauge Refresh 4 | | Stomping Tantrum: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stomping Tantrum: Defense Crush 4 | | Stomping Tantrum: {{sk|Defense Crush|4}} | ||
| Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Earthquake: Move Gauge Refresh 4 | | Earthquake: {{sk|Move Gauge Refresh|4}} | ||
| Has a chance (50%) of charging the user's move gauge by one when a move is successful. | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Slash: Critical Strike 3 | | Slash: {{sk|Critical Strike|3}} | ||
| Powers up the user's attacks if they become critical hits. | | Powers up the user's attacks if they become critical hits. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Slash: Critical Strike 9{{tt|*|Since January 1, 2023}} | | Slash: {{sk|Critical Strike|9}}{{tt|*|Since January 1, 2023}} | ||
| Powers up the user's attacks when they become critical hits. | | Powers up the user's attacks when they become critical hits. | ||
| 10 | | 10 | ||
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| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 3 | | X Attack: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| This Match Is Too Fun!: MP Refresh 3 | | This Match Is Too Fun!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| This Match Is Too Fun!: Propulsion 3 | | This Match Is Too Fun!: {{sk|Propulsion|3}} | ||
| Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | | Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the Pokémon from damage from a sandstorm. | | Protects the Pokémon from damage from a sandstorm. | ||
| 3 | | 3 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Screen | | {{sk|Sand Screen}} | ||
| The user's Sp. Def increases 50% during a sandstorm. | | The user's Sp. Def increases 50% during a sandstorm. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Burst In{{tt|*|Since January 1, 2023}} | | {{sk|Burst In}}{{tt|*|Since January 1, 2023}} | ||
| Applies the Critical Hit Next effect to the user when it enters a battle. | | Applies the Critical Hit Next effect to the user when it enters a battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soothing Sand 1 | | {{sk|Soothing Sand|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sands of Time 2 | | {{sk|Sands of Time|2}} | ||
| Quickly charges the move gauge in a sandstorm. | | Quickly charges the move gauge in a sandstorm. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Surging Sand 2{{tt|*|Since January 1, 2023}} | | {{sk|Surging Sand|2}}{{tt|*|Since January 1, 2023}} | ||
| Powers up moves in a sandstorm. | | Powers up moves in a sandstorm. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Surging Sand 3 | | {{sk|Surging Sand|3}} | ||
| Powers up moves in a sandstorm. | | Powers up moves in a sandstorm. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Build Up | | {{sk|Build Up}} | ||
| Applies the Critical Hit Next effect to the user after using its sync move. | | Applies the Critical Hit Next effect to the user after using its sync move. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ramming Speed | | {{sk|Ramming Speed}} | ||
| The more the user's Speed has been raised, the more it powers up moves. | | The more the user's Speed has been raised, the more it powers up moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Superduper Effective 5{{tt|*|Since August 25, 2022}} | | {{sk|Superduper Effective|5}}{{tt|*|Since August 25, 2022}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 3 | | 3 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Blaster 5{{tt|*|Since August 25, 2022}} | | {{sk|Sand Blaster|5}}{{tt|*|Since August 25, 2022}} | ||
| Powers up the user's sync move during a sandstorm. | | Powers up the user's sync move during a sandstorm. | ||
| 3 | | 3 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fierce Entry 1{{tt|*|Since August 25, 2022}} | | {{sk|Fierce Entry|1}}{{tt|*|Since August 25, 2022}} | ||
| Raises the user's Attack by 1 stat rank when it enters a battle. | | Raises the user's Attack by 1 stat rank when it enters a battle. | ||
| 5 | | 5 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker{{tt|*|Since August 25, 2022}} | | {{sk|Haymaker}}{{tt|*|Since August 25, 2022}} | ||
| The more the user's Attack is raised, the more it powers up the user's sync move. | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 5 | | 5 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dust Kicker{{tt|*|Since January 1, 2023}} | | {{sk|Dust Kicker}}{{tt|*|Since January 1, 2023}} | ||
| Causes a sandstorm after using the user's sync move. | | Causes a sandstorm after using the user's sync move. | ||
| 12 | | 12 | ||
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| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Sync Defense ↓ All 2{{tt|*|Since January 1, 2023}} | | {{sk|First Sync Defense ↓ All|2}}{{tt|*|Since January 1, 2023}} | ||
| Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | | Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
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| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Alert 5{{tt|*|Since January 1, 2023}} | | {{sk|Sand Alert|5}}{{tt|*|Since January 1, 2023}} | ||
| Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | ||
| 10 | | 10 | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Healthy Healing | |{{sk|Healthy Healing}} | ||
|Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Group Water Guard | |{{sk|Group Water Guard}} | ||
|Reduces the damage all allied sync pairs take when attacked by Water-type moves. | |Reduces the damage all allied sync pairs take when attacked by Water-type moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Move Gauge Refresh 2 | |{{sk|Move Gauge Refresh|2}} | ||
|Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
|- style="background: #{{ground color light}}" | |- style="background: #{{ground color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Earthquake: Move Gauge Refresh 9 | | Earthquake: {{sk|Move Gauge Refresh|9}} | ||
| Charges the user's move gauge by one when a move is successful. | | Charges the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Earthquake: Gobsmack 2 | | Earthquake: {{sk|Gobsmack|2}} | ||
| Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | | Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Tomb: Move Gauge Refresh 3 | | Rock Tomb: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Tomb: Trip Up 4 | | Rock Tomb: {{sk|Trip Up|4}} | ||
| Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | | Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit All +: Move Gauge Refresh 3 | | Dire Hit All +: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dire Hit All +: MP Refresh 3 | | Dire Hit All +: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Don't Worry!: Move Gauge Refresh 3 | | Don't Worry!: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Don't Worry!: MP Refresh 3 | | Don't Worry!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Cure | | {{sk|Sync Cure}} | ||
| Removes all status conditions from the user after using its sync move. | | Removes all status conditions from the user after using its sync move. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up 2 | | {{sk|Toughen Up|2}} | ||
| Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. | | Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tighten Up 3 | | {{sk|Tighten Up|3}} | ||
| Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Refreshing Rain 1 | | {{sk|Refreshing Rain|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Rain Gear 2 | | {{sk|Rain Gear|2}} | ||
| Reduces damage when the user is hit by an attack move while the weather is rainy. | | Reduces damage when the user is hit by an attack move while the weather is rainy. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Safety Tether | | {{sk|Safety Tether}} | ||
| Applies the Enduring effect to the user the first time its sync move is used each battle. | | Applies the Enduring effect to the user the first time its sync move is used each battle. | ||
| 10 | | 10 | ||
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{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}} | ||
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | {{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}} | ||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | {{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | ||
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | {{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}} | ||
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|dragon}} | {{MastersAvailability/foot|dragon}} | ||
Line 1,128: | Line 1,136: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|High Five 1 | |{{sk|High Five|1}} | ||
|Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank after using its sync move. | |Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank after using its sync move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Head Start 1 | |{{sk|Head Start|1}} | ||
|Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. | |Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Stamina Reserves 6 | |{{sk|Stamina Reserves|6}} | ||
|Charges the user's move gauge by 6 the first time it is in a pinch each battle. | |Charges the user's move gauge by 6 the first time it is in a pinch each battle. | ||
|- style="background: #{{dragon color light}}" | |- style="background: #{{dragon color light}}" | ||
Line 1,320: | Line 1,328: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Breath: Move Gauge Refresh 3 | | Dragon Breath: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,326: | Line 1,334: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Breath: Move Gauge Refresh 3 | | Dragon Breath: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,332: | Line 1,340: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Breath: Hostile Environment 1 | | Dragon Breath: {{sk|Hostile Environment|1}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 8 | | 8 | ||
Line 1,338: | Line 1,346: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Breath: Hostile Environment 2{{tt|*|since January 16, 2024}} | | Dragon Breath: {{sk|Hostile Environment|2}}{{tt|*|since January 16, 2024}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 9 | | 9 | ||
Line 1,344: | Line 1,352: | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dragon Breath: Furious Brawn | | Dragon Breath: {{sk|Furious Brawn}} | ||
| The more the user's Attack has been raised, the more it powers up moves. | | The more the user's Attack has been raised, the more it powers up moves. | ||
| 8 | | 8 | ||
Line 1,380: | Line 1,388: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clanging Scales: Move Gauge Refresh 3 | | Clanging Scales: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,386: | Line 1,394: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Clanging Scales: Move Gauge Refresh 3 | | Clanging Scales: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
Line 1,392: | Line 1,400: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 2 | | X Sp. Atk: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 1,398: | Line 1,406: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: MP Refresh 2 | | X Sp. Atk: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the move used if the move is successful. | | Has a chance (30%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
Line 1,404: | Line 1,412: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Sp. Atk: Ramp Up 1{{tt|*|since January 25, 2024}} | | X Sp. Atk: {{sk|Ramp Up|1}}{{tt|*|since January 25, 2024}} | ||
| Raises the user's Sp. Atk by 1 stat rank when its move is successful. | | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | ||
| 3 | | 3 | ||
Line 1,410: | Line 1,418: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Eyes on the Prize!: MP Refresh 4 | | Eyes on the Prize!: {{sk|MP Refresh|4}} | ||
| Has a chance (50%) of restoring one MP of the move used if the move is successful. | | Has a chance (50%) of restoring one MP of the move used if the move is successful. | ||
| 12 | | 12 | ||
Line 1,416: | Line 1,424: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the Pokémon from damage from a sandstorm. | | Protects the Pokémon from damage from a sandstorm. | ||
| 3 | | 3 | ||
Line 1,422: | Line 1,430: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Snow Shelter | | {{sk|Snow Shelter}} | ||
| Protects the Pokémon from damage from a hailstorm. | | Protects the Pokémon from damage from a hailstorm. | ||
| 3 | | 3 | ||
Line 1,428: | Line 1,436: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending{{tt|*|since January 16, 2024}} | | {{sk|Unbending}}{{tt|*|since January 16, 2024}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
Line 1,434: | Line 1,442: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dauntless{{tt|*|since January 16, 2024}} | | {{sk|Dauntless}}{{tt|*|since January 16, 2024}} | ||
| Sp. Atk cannot be lowered. | | Sp. Atk cannot be lowered. | ||
| 5 | | 5 | ||
Line 1,440: | Line 1,448: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Last Dash 4 | | {{sk|Last Dash|4}} | ||
| Raises the user's Speed by 4 stat ranks the first time it is in a pinch each battle. | | Raises the user's Speed by 4 stat ranks the first time it is in a pinch each battle. | ||
| 8 | | 8 | ||
Line 1,446: | Line 1,454: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Shock 5 | | {{sk|Static Shock|5}} | ||
| Powers up sync moves when the target is paralyzed. | | Powers up sync moves when the target is paralyzed. | ||
| 8 | | 8 | ||
Line 1,452: | Line 1,460: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 2{{tt|*|since January 25, 2024}} | | {{sk|Sharp Entry|2}}{{tt|*|since January 25, 2024}} | ||
| Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. | | Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. | ||
| 3 | | 3 | ||
Line 1,458: | Line 1,466: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Paralysis Synergy 2 | | {{sk|Paralysis Synergy|2}} | ||
| Powers up moves when the target is paralyzed. | | Powers up moves when the target is paralyzed. | ||
| 10 | | 10 | ||
Line 1,464: | Line 1,472: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| On the Ropes 5 | | {{sk|On the Ropes|5}} | ||
| Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | ||
| 10 | | 10 | ||
Line 1,470: | Line 1,478: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | {{sk|Adrenaline|1}} | ||
| Reduces the sync move countdown by one when a sync move is used for the first time. | | Reduces the sync move countdown by one when a sync move is used for the first time. | ||
| 10 | | 10 | ||
Line 1,476: | Line 1,484: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| High Five 1 | | {{sk|High Five|1}} | ||
| Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank after using its sync move. | | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank after using its sync move. | ||
| 10 | | 10 | ||
Line 1,482: | Line 1,490: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Furious Brain{{tt|*|since January 25, 2024}} | | {{sk|Furious Brain}}{{tt|*|since January 25, 2024}} | ||
| The more the user's Sp. Atk is raised, the more it powers up the user's moves. | | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | ||
| 5 | | 5 | ||
Line 1,488: | Line 1,496: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brainpower{{tt|*|since January 25, 2024}} | | {{sk|Brainpower}}{{tt|*|since January 25, 2024}} | ||
| The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | ||
| 5 | | 5 | ||
Line 1,494: | Line 1,502: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Thinker 9{{tt|*|since January 16, 2024}} | | {{sk|Sync Thinker|9}}{{tt|*|since January 16, 2024}} | ||
| Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. | | Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. | ||
| 9 | | 9 | ||
Line 1,500: | Line 1,508: | ||
| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shocked Hit Freebie 9{{tt|*|since January 16, 2024}} | | {{sk|Shocked Hit Freebie|9}}{{tt|*|since January 16, 2024}} | ||
| Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | | Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | ||
| 10 | | 10 | ||
Line 1,506: | Line 1,514: | ||
| 5 | | 5 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soften Up 1{{tt|*|since January 16, 2024}} | | {{sk|Soften Up|1}}{{tt|*|since January 16, 2024}} | ||
| Critical hits land more easily when the user attacks with a sync move. | | Critical hits land more easily when the user attacks with a sync move. | ||
| 10 | | 10 | ||
Line 1,563: | Line 1,571: | ||
{{MastersAvailability/entry|Sygna Suit Cynthia Master Fair Scout|May 25 to June 25, 2023}} | {{MastersAvailability/entry|Sygna Suit Cynthia Master Fair Scout|May 25 to June 25, 2023}} | ||
{{MastersAvailability/entry|Sygna Suit Cynthia Master Fair Scout|March 25 to April 25, 2024|note=EX role received}} | {{MastersAvailability/entry|Sygna Suit Cynthia Master Fair Scout|March 25 to April 25, 2024|note=EX role received}} | ||
{{MastersAvailability/foot|ghost}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|ghost}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|ghost}} | {{MastersAvailability/foot|ghost}} | ||
{{-}} | {{-}} | ||
Line 1,643: | Line 1,656: | ||
|Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | |Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sundering 9 | |{{sk|Sundering|9}} | ||
|Lowers the target's Defense or Sp. Def—or both—by one stat rank when the user's move targeting that opponent is successful. | |Lowers the target's Defense or Sp. Def—or both—by one stat rank when the user's move targeting that opponent is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Invigorating Shadow 2 | |{{sk|Invigorating Shadow|2}} | ||
|Charges the user's move gauge by 2 when it takes on a shadow presence. | |Charges the user's move gauge by 2 when it takes on a shadow presence. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Super Shadow | |{{sk|Super Shadow}} | ||
|Applies the Supereffective ↑ Next effect to the user when it takes on a shadow presence. | |Applies the Supereffective ↑ Next effect to the user when it takes on a shadow presence. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
Line 1,823: | Line 1,836: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Ball: Move Gauge Refresh 2 | | Shadow Ball: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,829: | Line 1,842: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Ball: On a Roll 2 | | Shadow Ball: {{sk|On a Roll|2}} | ||
| Raises the chance of lowering stat values with the additional effects of moves. | | Raises the chance of lowering stat values with the additional effects of moves. | ||
| 8 | | 8 | ||
Line 1,835: | Line 1,848: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shadow Ball: Superduper Effective 1 | | Shadow Ball: {{sk|Superduper Effective|1}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 10 | | 10 | ||
Line 1,883: | Line 1,896: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ghost Wish: Move Gauge Refresh 2 | | Ghost Wish: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,889: | Line 1,902: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ghost Wish: Move Gauge Refresh 2 | | Ghost Wish: {{sk|Move Gauge Refresh|2}} | ||
| Has a chance (30%) of charging the user's move gauge by one when a move is successful. | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 1,895: | Line 1,908: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ghost Wish: MP Refresh 2 | | Ghost Wish: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,901: | Line 1,914: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ghost Wish: Group Pep Talk 4 | | Ghost Wish: {{sk|Group Pep Talk|4}} | ||
| Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | ||
| 10 | | 10 | ||
Line 1,907: | Line 1,920: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ghost Wish: Group Morale Boost 4 | | Ghost Wish: {{sk|Group Morale Boost|4}} | ||
| Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | ||
| 10 | | 10 | ||
Line 1,913: | Line 1,926: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Show Me Your Secrets!: MP Refresh 2 | | Show Me Your Secrets!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 1,919: | Line 1,932: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Invigorating Shadow 1 | | {{sk|Invigorating Shadow|1}} | ||
| Charges the user's move gauge by 1 when it takes on a shadow presence. | | Charges the user's move gauge by 1 when it takes on a shadow presence. | ||
| 7 | | 7 | ||
Line 1,925: | Line 1,938: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Stat Reboot 9 | | {{sk|Sync Stat Reboot|9}} | ||
| Returns the user's lowered stats to normal after using its sync move. | | Returns the user's lowered stats to normal after using its sync move. | ||
| 8 | | 8 | ||
Line 1,931: | Line 1,944: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Superduper Effective 2 | | {{sk|Superduper Effective|2}} | ||
| Powers up moves that are super effective. | | Powers up moves that are super effective. | ||
| 10 | | 10 | ||
Line 1,937: | Line 1,950: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haunted Healing 1 | | {{sk|Haunted Healing|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | ||
| 8 | | 8 | ||
Line 1,943: | Line 1,956: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Quickening 1 | | {{sk|Sync Quickening|1}} | ||
| Restores 1 MP of the user's moves with a quick move tag after using its sync move. | | Restores 1 MP of the user's moves with a quick move tag after using its sync move. | ||
| 9 | | 9 | ||
Line 1,949: | Line 1,962: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brain Sync 5 | | {{sk|Brain Sync|5}} | ||
| Powers up the user's sync move when its Sp. Atk is raised. | | Powers up the user's sync move when its Sp. Atk is raised. | ||
| 10 | | 10 | ||
Line 1,955: | Line 1,968: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Smarty-Pants | | {{sk|Smarty-Pants}} | ||
| The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. | | The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. | ||
| 10 | | 10 | ||
Line 2,015: | Line 2,028: | ||
{{MastersAvailability/entry|Sygna Suit Cynthia Master Fair Scout|August 30 to October 3, 2022|note=Debut}} | {{MastersAvailability/entry|Sygna Suit Cynthia Master Fair Scout|August 30 to October 3, 2022|note=Debut}} | ||
{{MastersAvailability/entry|Sygna Suit Cynthia Master Fair Scout|December 31, 2023 to January 31, 2024|note=EX role received; began at 15:00 UTC}} | {{MastersAvailability/entry|Sygna Suit Cynthia Master Fair Scout|December 31, 2023 to January 31, 2024|note=EX role received; began at 15:00 UTC}} | ||
{{MastersAvailability/foot|fighting}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|fighting}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|fighting}} | {{MastersAvailability/foot|fighting}} | ||
{{-}} | {{-}} | ||
Line 2,098: | Line 2,116: | ||
|Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) | |Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Fist Bump 3 | |{{sk|Team Fist Bump|3}} | ||
|Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | |Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Initial Guard | |{{sk|Initial Guard}} | ||
|Applies the Damage Guard Next effect to the user when it enters a battle. | |Applies the Damage Guard Next effect to the user when it enters a battle. | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
Line 2,269: | Line 2,287: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vacuum Wave: Move Gauge Refresh 3 | | Vacuum Wave: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
Line 2,275: | Line 2,293: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vacuum Wave: Gobsmack 4 | | Vacuum Wave: {{sk|Gobsmack|4}} | ||
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | ||
| 8 | | 8 | ||
Line 2,281: | Line 2,299: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vacuum Wave: Numbing Blow 4 | | Vacuum Wave: {{sk|Numbing Blow|4}} | ||
| Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | ||
| 8 | | 8 | ||
Line 2,287: | Line 2,305: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Vacuum Wave: Focus Group 9 | | Vacuum Wave: {{sk|Focus Group|9}} | ||
| Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
| 10 | | 10 | ||
Line 2,323: | Line 2,341: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 2,329: | Line 2,347: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: MP Refresh 2 | | Potion: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
Line 2,335: | Line 2,353: | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: Master Healer 1 | | Potion: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
Line 2,341: | Line 2,359: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Potion: Master Healer 1 | | Potion: {{sk|Master Healer|1}} | ||
| Increases the amount of HP restored by the user's healing moves. | | Increases the amount of HP restored by the user's healing moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| It Won't End Here!: MP Refresh 2 | | It Won't End Here!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | {{sk|Haste}} | ||
| Speed cannot be lowered. | | Speed cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Antitoxin | | {{sk|Antitoxin}} | ||
| Prevents the user from getting poisoned or badly poisoned. | | Prevents the user from getting poisoned or badly poisoned. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Shelter | | {{sk|Sand Shelter}} | ||
| Protects the user from damage from a sandstorm. | | Protects the user from damage from a sandstorm. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tough Cookie | | {{sk|Tough Cookie}} | ||
| The more the user's Defense is raised, the more it powers up the user's moves. | | The more the user's Defense is raised, the more it powers up the user's moves. | ||
| 7 | | 7 | ||
Line 2,377: | Line 2,395: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fighting Zone Triage Tank 4 | | {{sk|Fighting Zone Triage Tank|4}} | ||
| Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | | Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | ||
| 7 | | 7 | ||
Line 2,383: | Line 2,401: | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Staring Contest | | {{sk|Team Staring Contest}} | ||
| Prevents all allied sync pairs from flinching. | | Prevents all allied sync pairs from flinching. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Brawling Acceleration 2 | | {{sk|Brawling Acceleration|2}} | ||
| Quickly charges the move gauge when the zone is a Fighting Zone. | | Quickly charges the move gauge when the zone is a Fighting Zone. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Head Start 1 | | {{sk|Head Start|1}} | ||
| Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Impervious | | {{sk|Impervious}} | ||
| Stats cannot be lowered. | | Stats cannot be lowered. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Free-for-All | | {{sk|Sync Free-for-All}} | ||
| Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Tomb: Move Gauge Refresh 3 | | Sand Tomb: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Tomb: Discombobulate 4 | | Sand Tomb: {{sk|Discombobulate|4}} | ||
| Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Tomb: Hit: Team Apply Status Change 9 | | Sand Tomb: Hit: {{sk|Team Apply Status Change|9}} | ||
| When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. | | When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sandstorm: Propulsion 9 | | Sandstorm: {{sk|Propulsion|9}} | ||
| Reduces the user's sync move countdown by one when the user's move is successful. | | Reduces the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sandstorm: Brawn Gain 9 | | Sandstorm: {{sk|Brawn Gain|9}} | ||
| Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. | | Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Almighty Rending Earthquake: Move Gauge Refresh 3 | | Almighty Rending Earthquake: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when its move is successful. | | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Greatest Battle!: MP Refresh 2 | | Greatest Battle!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Greatest Battle!: Mighty Command 9 | | Greatest Battle!: {{sk|Mighty Command|9}} | ||
| Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | | Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | ||
| 10 | | 10 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sands of Time 2 | | {{sk|Sands of Time|2}} | ||
| Quickly charges the move gauge during a sandstorm. | | Quickly charges the move gauge during a sandstorm. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Soothing Sand 1 | | {{sk|Soothing Sand|1}} | ||
| Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sand Fortress | | {{sk|Sand Fortress}} | ||
| The user's stats cannot be lowered during a sandstorm. | | The user's stats cannot be lowered during a sandstorm. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Attack Trap 4 | | {{sk|Attack Trap|4}} | ||
| Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Defense Crush 9 | | {{sk|Defense Crush|9}} | ||
| Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | ||
| 9 | | 9 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haymaker | | {{sk|Haymaker}} | ||
| The more the user's Attack is raised, the more it powers up the user's sync move. | | The more the user's Attack is raised, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Sandstorm Immunity | | {{sk|Team Sandstorm Immunity}} | ||
| Protects all allied sync pairs from damage from a sandstorm. | | Protects all allied sync pairs from damage from a sandstorm. | ||
| 10 | | 10 | ||
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| 4 | | 4 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dust Kicker | | {{sk|Dust Kicker}} | ||
| Causes a sandstorm after using the user's sync move. | | Causes a sandstorm after using the user's sync move. | ||
| 0 | | 0 | ||
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Arc Suit Cynthia & Garchomp can be battle against in: | Arc Suit Cynthia & Garchomp can be battle against in: | ||
* [[Arceus Arc Celebration]]: Special Battle Event (August 28 to September 11, 2024) | * [[Arceus Arc Celebration]]: Special Battle Event (August 28 to September 11, 2024) | ||
* [[Ranked damage event]]: {{DL|Ranked damage event|Super Sparring No. 2}} (August 30 to September 8, 2024) | |||
* {{DL|Special Co-op Battle!|Five-Year Anniversary!}} [[Special Co-op Battle!]] (as a side foe; September 2 to 9, 2024) | |||
Cynthia has also been shown to pair alongside the following Pokémon and can be battled against in: | Cynthia has also been shown to pair alongside the following Pokémon and can be battled against in: | ||
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** [[Leaders of a New Era]] | ** [[Leaders of a New Era]] | ||
** [[Honing One's Love]] | ** [[Honing One's Love]] | ||
* [[Trainer Files]]: | * [[Trainer Files]]: [[Two Factory Heads]] | ||
* Sync pair stories: | * Sync pair stories: | ||
** A Day with [[Rachel]] | ** A Day with [[Rachel]] | ||
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===Sygna Suit Cynthia (Aura)=== | ===Sygna Suit Cynthia (Aura)=== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80% | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}" | [[File:Spr Masters Cynthia Sygna Aura 2.png|x150px]] | | style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}" | [[File:Spr Masters Cynthia Sygna Aura 2.png|x150px]] | ||
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| 6★ model (EX colors) | | 6★ model (EX colors) | ||
| VS model (EX colors) | | VS model (EX colors) | ||
| Sygna Suit Cynthia (Aura)'s sync move mindscape<br>({{color2| | | Sygna Suit Cynthia (Aura)'s sync move mindscape<br>({{color2|000|Pokémon League (Sinnoh)#Cynthia's room|Pokémon League, Cynthia's room}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Cynthia Sygna Aura Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Cynthia Sygna Aura Emote 1 Masters.png|80px]] | ||
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* Cynthia & Garchomp were the first fair-exclusive {{type|Ground}} sync pair. | * Cynthia & Garchomp were the first fair-exclusive {{type|Ground}} sync pair. | ||
* In her sygna suit's sync pair story, Cynthia reveals that she raised her Kommo-o from an {{pkmn|Egg}} she received in [[Alola]]. | * In her sygna suit's sync pair story, Cynthia reveals that she raised her Kommo-o from an {{pkmn|Egg}} she received in [[Alola]]. | ||
* As a potential [[List of cross-canon references|reference]] to [[Sygna suit|Sygna Suit]] Cynthia, {{an|Cynthia}} was revealed to own a Kommo-o in the | * As a potential [[List of cross-canon references|reference]] to [[Sygna suit|Sygna Suit]] Cynthia, {{an|Cynthia}} was revealed to own a Kommo-o in the ''[[Pokémon Journeys: The Series]]'' episode ''[[JN089|The Gates of Warp!]]''. | ||
* Cynthia was the first Trainer to have more than one sygna suit. | * Cynthia was the first Trainer to have more than one sygna suit. | ||
** She is also the only Trainer to have three: regular, Renegade, and Aura. | ** She is also the only Trainer to have three: regular, Renegade, and Aura. |
Latest revision as of 22:52, 5 September 2024
Cynthia シロナ Shirona | |
Cynthia's model | |
No. | 78 |
---|---|
English voice actor | Allegra Clark[1] |
Japanese voice actor | Mie Sonozaki[2] |
Description | This Champion of Sinnoh is an archeologist who researches the history and mythology of Pokémon. Her deep love for Pokémon sent her on an adventure when she was young. |
Cynthia (Japanese: シロナ Shirona) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Garchomp, which is capable of Mega Evolving. The sync pair can be obtained through limited-time sync pair scouts, first available on January 1, 2020. The pair's potential can be upgraded to 6★ EX from November 23, 2020, which unlocks Cynthia's EX style.
Cynthia is also available in her sygna suit, alongside her sync pair Kommo-o. The sync pair can be obtained through a limited sync pair scout, and was first available on August 17, 2020. This pair is also capable of being upgraded to 6★ EX from February 22, 2021.
Cynthia is also available in her renegade sygna suit, alongside her sync pair Giratina. The sync pair can be obtained through a limited Master Fair sync pair scout, and was first available on December 27, 2021. This pair is also capable of being upgraded to 6★ EX from when it was released.
Cynthia also forms a sync pair with her West Sea Gastrodon. This sync pair can be obtained by reaching Friendship Level 100 with Cynthia in the Trainer Lodge. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
Cynthia is also available in her aura sygna suit, alongside her partner Lucario. The sync pair can be obtained through a limited Master Fair sync pair scout, and was first made available on August 30, 2022. This pair is also capable of being upgraded to 6★ EX from when it was released.
Cynthia also appears in her arc suit, again forming a sync pair with her Garchomp. This pair was first made available through an Arc Suit Fair sync pair scout beginning on August 28, 2024. This pair can be raised to 6★ EX since it first released.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Garchomp
Raising this sync pair to 6★ EX will unlock Song Key 04001, which allows "Battle! (Cynthia) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Ground | ||||||
---|---|---|---|---|---|---|---|
Move type | Ground | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Garchomp ♀ ↔ Mega Garchomp ♀ | Weakness | Ice | |||||
It flies at the speed of sound while searching for prey, and it has midair battles with Salamence as the two compete for food. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 603 | 371 | 160 | 140 | 157 | 361 | |
Lv. 140, Max Potential | 703 | 411 | 200 | 180 | 197 | 401 | |
Mega Garchomp | |||||||
Lv. 140, Base Potential | 603 | 445 | 191 | 140 | 157 | 361 | |
Lv. 140, Max Potential | 703 | 493 | 239 | 180 | 197 | 401 |
Availability
Cynthia is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Cynthia Spotlight Poké Fair Scout | January 1 to 22, 2020 | Debut |
Cynthia Spotlight Poké Fair Scout | May 2 to 14, 2020 | Sync grid expanded |
Cynthia and Steven Poké Fair Scout | November 23 to December 14, 2020 | 6★ EX unlocked |
Super Spotlight Poké Fair Scout | May 25 to June 8, 2021 | |
Triple Feature Poké Fair Scout A | February 27 to March 27, 2023 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Cynthia can be obtained in the Monthly Poké Fair Scout starting from August 25, 2022. Her offering rate was increased in the following volumes:
Banner | Dates | Notes |
---|---|---|
Vol. 1 Monthly Poké Fair Scout | August 25 to October 1, 2022 | Horizontal sync grid expansion received |
Vol. 5 Monthly Poké Fair Scout | January 1 to February 1, 2023 | Vertical sync grid expansion received |
Vol. 11 Monthly Poké Fair Scout | July 1 to August 1, 2023 | |
Vol. 17 Monthly Poké Fair Scout | January 1 to February 1, 2024 | |
Vol. 23 Monthly Poké Fair Scout | July 1 to August 1, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
New Year's Poké Fair Ticket Scout | January 1 to 23, 2022 | Players could obtain up to 22 tickets for this scout |
5★-Select Special Poké Fair Scout | March 6 to 31, 2022 | Available using paid gems only |
Anime Collaboration 10-Pair + 5★-Select Ticket Scout | July 7 to 31, 2022 | Players could receive one ticket for this scout |
5★ Champion Select Ticket Scout | February 27 to April 3, 2023 | Players could receive one ticket for this scout |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (B) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (A) | September 2 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Cynthia's Garchomp uses Stomping Tantrum and Earthquake as its two damage-dealing moves. Upon Mega Evolving, Garchomp replaces Stomping Tantrum with Slash.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Stomping Tantrum | Ground |
Physical | 2 | 44 | 52 | 100% | An opponent | This move's power is doubled when the user's previous move failed. (Only before Mega Evolving) |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by two stat ranks. |
Earthquake | Ground |
Physical | 3 | 100 | 120 | 100% | All opponents | No additional effect. |
This Match Is Too Fun! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed and critical-hit rate by one stat rank. These stats are raised by two stat ranks instead during a sandstorm. |
Slash | Normal |
Physical | 2 | 50 | 60 | 100% | An opponent | Critical hits land more easily. (Only after Mega Evolving) |
Sync moves | ||||||||
Earthquake of Ancient Lore | Ground |
Physical | — | 160 | 192 | — | An opponent | Become Mega Garchomp until the end of battle. (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Fast-Track 2 | Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. |
Surging Sand 5 | Powers up moves in a sandstorm. |
Ground Shift | Normal-type moves become Ground-type moves. (Only after Mega Evolving) |
Theme Skills | |
Ground Strike | Raises allies' Attack and Sp. Atk by 15 when using Ground-type attacks. |
Sinnoh Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Champion Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Undella Town Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Researcher Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 if Sinnoh theme ×3 | Raises the following discovery level by 2 when a team is formed with 3 or more sync pairs that share the Sinnoh theme: •Rare Cache |
Sync grid
Cynthia & Garchomp's sync grid is an expanded grid, made available on May 2, 2020. It was further expanded twice, on August 25, 2022, and on January 1, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +50 | HP +50 | 8 | 96 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 3 | 36 | 1 |
Attack +20* | Attack +20 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Speed +20* | Speed +20 | 0 | 5 | 1 |
Stomping Tantrum: Power +7 | Stomping Tantrum: Power ↑ +7 | 2 | 24 | 1 |
Stomping Tantrum: Power +7 | Stomping Tantrum: Power ↑ +7 | 2 | 24 | 1 |
Stomping Tantrum: Power +7 | Stomping Tantrum: Power ↑ +7 | 2 | 24 | 2 |
Stomping Tantrum: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Stomping Tantrum: Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 7 | 84 | 3 |
Earthquake: Power +3 | Earthquake: Power ↑ +3 | 4 | 48 | 1 |
Earthquake: Power +3 | Earthquake: Power ↑ +3 | 4 | 48 | 1 |
Earthquake: Power +3 | Earthquake: Power ↑ +3 | 4 | 48 | 2 |
Earthquake: Power +3 | Earthquake: Power ↑ +3 | 4 | 48 | 2 |
Earthquake: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Slash: Power +8 | Slash: Power ↑ +8 | 2 | 24 | 1 |
Slash: Power +8 | Slash: Power ↑ +8 | 2 | 24 | 1 |
Slash: Power +8 | Slash: Power ↑ +8 | 2 | 24 | 2 |
Slash: Critical Strike 3 | Powers up the user's attacks if they become critical hits. | 7 | 84 | 3 |
Slash: Critical Strike 9* | Powers up the user's attacks when they become critical hits. | 10 | 120 | 4 |
X Attack: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
This Match Is Too Fun!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
This Match Is Too Fun!: Propulsion 3 | Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 1 |
Sand Screen | The user's Sp. Def increases 50% during a sandstorm. | 7 | 84 | 1 |
Burst In* | Applies the Critical Hit Next effect to the user when it enters a battle. | 7 | 84 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
Sands of Time 2 | Quickly charges the move gauge in a sandstorm. | 8 | 96 | 2 |
Surging Sand 2* | Powers up moves in a sandstorm. | 7 | 84 | 2 |
Surging Sand 3 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Build Up | Applies the Critical Hit Next effect to the user after using its sync move. | 8 | 96 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Superduper Effective 5* | Powers up moves that are super effective. | 3 | 36 | 2 |
Sand Blaster 5* | Powers up the user's sync move during a sandstorm. | 3 | 36 | 2 |
Fierce Entry 1* | Raises the user's Attack by 1 stat rank when it enters a battle. | 5 | 60 | 3 |
Haymaker* | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Dust Kicker* | Causes a sandstorm after using the user's sync move. | 12 | 144 | 4 |
First Sync Defense ↓ All 2* | Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | 10 | 120 | 5 |
Sand Alert 5* | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | 10 | 120 | 5 |
Earthquake of Ancient Lore: Power +25 | Earthquake of Ancient Lore: Power ↑ +25 | 5 | 60 | 2 |
Earthquake of Ancient Lore: Power +25 | Earthquake of Ancient Lore: Power ↑ +25 | 5 | 60 | 2 |
Earthquake of Ancient Lore: Power +25 | Earthquake of Ancient Lore: Power ↑ +25 | 5 | 60 | 3 |
Earthquake of Ancient Lore: Power +25 | Earthquake of Ancient Lore: Power ↑ +25 | 5 | 60 | 3 |
Gastrodon (West Sea)
Type | Ground | ||||||
---|---|---|---|---|---|---|---|
Move types | Ground / Rock | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Gastrodon ♀ | Weakness | Grass | |||||
Long ago, it had a shell on its back. There's now a vestigial plate on its back that's hard but thin. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 576 | 176 | 224 | 166 | 234 | 242 | |
Lv. 140, Max Potential | 656 | 216 | 264 | 206 | 274 | 282 |
Availability
Cynthia & Gastrodon can be teamed up with by scouting Cynthia and raising her to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Earthquake | Ground |
Physical | 3 | 100 | 120 | 100% | All opponents | No additional effect. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Rock Tomb | Rock |
Physical | 2 | 39 | 46 | 95% | An opponent | Lowers the target's Speed by 1 stat rank. |
Don't Worry! | None | Status | 0 (2 uses) |
— | — | — | Self | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Sp. Def of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Living Relic Ground Impact | Ground |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
Group Water Guard | Reduces the damage all allied sync pairs take when attacked by Water-type moves. |
Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
Theme Skills | |
Ground Support | Raises the maximum HP of all allied sync pairs by 30. |
Sinnoh Support | Raises the maximum HP of all allied sync pairs by 4. |
Champion Support | Raises the maximum HP of all allied sync pairs by 4. |
Undella Town Support | Raises the maximum HP of all allied sync pairs by 6. |
Researcher Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3Fiery ↓ 1 | Raises the following discovery level by 3: •Wistful Crystal Lowers the following discovery level by 1: •Fiery Crystal |
Sync grid
Cynthia & Gastrodon's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Earthquake: Power +3 | Earthquake: Power ↑ +3 | 3 | 36 | 1 |
Earthquake: Power +3 | Earthquake: Power ↑ +3 | 3 | 36 | 1 |
Earthquake: Power +3 | Earthquake: Power ↑ +3 | 3 | 36 | 2 |
Earthquake: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Earthquake: Gobsmack 2 | Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | 9 | 108 | 3 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 3 | 36 | 1 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 3 | 36 | 1 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 3 | 36 | 1 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 3 | 36 | 2 |
Rock Tomb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock Tomb: Trip Up 4 | Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Dire Hit All +: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Don't Worry!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Don't Worry!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Toughen Up 2 | Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 3 |
Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Living Relic Ground Impact: Power +25 | Living Relic Ground Impact: Power ↑ +25 | 5 | 60 | 3 |
Living Relic Ground Impact: Power +25 | Living Relic Ground Impact: Power ↑ +25 | 5 | 60 | 3 |
Kommo-o
Sygna Suit Cynthia マジコスシロナ Serious Costume Shirona | |
Sygna Suit Cynthia's model | |
No. | 78 |
---|---|
English voice actor | Allegra Clark |
Japanese voice actor | Mie Sonozaki |
Description | Cynthia's sygna suit conceals a passionate fighting spirit. She has vowed to fight her way to the top in Pokémon battles with her partner, Kommo-o. |
Type | Dragon | ||||||
---|---|---|---|---|---|---|---|
Move type | Dragon | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Kommo-o ♂ | Weakness | Fairy | |||||
When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 528 | 400 | 164 | 414 | 164 | 205 | |
Lv. 140, Max Potential | 628 | 440 | 204 | 454 | 204 | 245 |
Availability
Sygna Suit Cynthia is exclusive to Poké Fair scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Cynthia Poké Fair Scout | August 17 to September 3, 2020 | Debut |
Lance and Sygna Suit Cynthia Poké Fair Scout | February 22 to March 4, 2021 | 6★ EX unlocked |
Super Spotlight Poké Fair Scout | May 25 to June 8, 2021 | |
Three-Type Poké Fair Scout | May 24 to June 7, 2022 | Only Electric, Dragon, and Steel-type sync pairs could be recruited |
Dragon, Bug, and Fire Poké Fair Scout | September 22 to October 13, 2022 | Only Dragon, Bug and Fire-type sync pairs could be recruited |
Type-Specific Poké Fair Scout | March 16 to April 4, 2023 | Only Water, Rock, Flying, Poison, Dragon, and Fairy-type sync pairs could be recruited |
Triple Feature Poké Fair Scout | January 16 to February 1, 2024 | Vertical sync grid expansion received |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Special Poké Fair Scout | August 28 to September 16, 2021 | Available using paid gems only |
New Year's Poké Fair Ticket Scout | January 1 to 23, 2022 | Players could obtain up to 22 tickets for this scout |
Anime Collaboration 10-Pair + 5★-Select Ticket Scout | July 7 to 31, 2022 | Players could receive one ticket for this scout |
5★-Select Poké Fair Scout ×25 (A) | January 1 to 31, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Poké Fair Scout ×15 (A) | December 31, 2023 to January 31, 2024 | Available using paid gems only; began at 15:00 UTC |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 19 to March 25, 2024 | Players could obtain up to 10 tickets for this scout |
5★-Select Poké Fair Scout ×15 (B) | February 28 to March 26, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlocking Champion Stadium (Hard Lv. 1) |
Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Poké Fair Scout ×15 (A) | September 2 to 30, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Dragon Breath | Dragon |
Special | 2 | 42 | 50 | 100% | An opponent | Has a chance (30%) of leaving the target paralyzed. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
Clanging Scales | Dragon |
Special | 4 | 176 | 211 | 100% | All opponents | Lowers the user's Defense by one stat rank. |
Eyes on the Prize! | None | Status | 0 (1 use) |
— | — | — | Self | The smaller the user's percentage of remaining HP, the more this move reduces the user's sync move countdown (can be reduced by up to three maximum). The smaller the user's percentage of remaining HP, the more this move raises its critical-hit rate (can be raised by up to three stat ranks maximum). |
Sync moves | ||||||||
Historymaker Clanging Scales | Dragon |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
High Five 1 | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank after using its sync move. |
Head Start 1 | Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. |
Stamina Reserves 6 | Charges the user's move gauge by 6 the first time it is in a pinch each battle. |
Theme Skills | |
Dragon Strike | Raises allies' Attack and Sp. Atk by 15 when using Dragon-type attacks. |
Sinnoh Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Battle Facility Foe Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sygna Suit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Researcher Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2Soothing ↓ 1Wistful ↓ 1 | Raises the following discovery level by 2: •Rare Cache Lowers the following discovery levels by 1: •Soothing Crystal •Wistful Crystal |
Sync grid
Sygna Suit Cynthia & Kommo-o's sync grid is an expanded grid, made available since the sync pair was first released. It was further expanded twice, on January 16, 2024, and on January 25, 2024.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
HP +40* | HP +40 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 1 |
Sp. Atk +20* | Sp. Atk +20 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Dragon Breath: Power +4 | Dragon Breath: Power ↑ +4 | 3 | 36 | 1 |
Dragon Breath: Power +4 | Dragon Breath: Power ↑ +4 | 3 | 36 | 1 |
Dragon Breath: Power +4 | Dragon Breath: Power ↑ +4 | 3 | 36 | 2 |
Dragon Breath: Power +4 | Dragon Breath: Power ↑ +4 | 3 | 36 | 2 |
Dragon Breath: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dragon Breath: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dragon Breath: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Dragon Breath: Hostile Environment 2* | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 4 |
Dragon Breath: Furious Brawn | The more the user's Attack has been raised, the more it powers up moves. | 8 | 96 | 2 |
Clanging Scales: Power +2 | Clanging Scales: Power ↑ +2 | 4 | 48 | 1 |
Clanging Scales: Power +2 | Clanging Scales: Power ↑ +2 | 4 | 48 | 1 |
Clanging Scales: Power +2 | Clanging Scales: Power ↑ +2 | 4 | 48 | 1 |
Clanging Scales: Power +2 | Clanging Scales: Power ↑ +2 | 4 | 48 | 1 |
Clanging Scales: Power +2 | Clanging Scales: Power ↑ +2 | 4 | 48 | 2 |
Clanging Scales: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Clanging Scales: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
X Sp. Atk: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
X Sp. Atk: MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
X Sp. Atk: Ramp Up 1* | Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Eyes on the Prize!: MP Refresh 4 | Has a chance (50%) of restoring one MP of the move used if the move is successful. | 12 | 144 | 3 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 1 |
Snow Shelter | Protects the Pokémon from damage from a hailstorm. | 3 | 36 | 1 |
Unbending* | Defense cannot be lowered. | 5 | 60 | 2 |
Dauntless* | Sp. Atk cannot be lowered. | 5 | 60 | 2 |
Last Dash 4 | Raises the user's Speed by 4 stat ranks the first time it is in a pinch each battle. | 8 | 96 | 2 |
Static Shock 5 | Powers up sync moves when the target is paralyzed. | 8 | 96 | 2 |
Sharp Entry 2* | Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. | 3 | 36 | 2 |
Paralysis Synergy 2 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
On the Ropes 5 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 3 |
High Five 1 | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank after using its sync move. | 10 | 120 | 3 |
Furious Brain* | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 5 | 60 | 3 |
Brainpower* | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Sync Thinker 9* | Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. | 9 | 108 | 4 |
Shocked Hit Freebie 9* | Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 10 | 120 | 5 |
Soften Up 1* | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Historymaker Clanging Scales: Power +25 | Historymaker Clanging Scales: Power ↑ +25 | 5 | 60 | 3 |
Historymaker Clanging Scales: Power +25 | Historymaker Clanging Scales: Power ↑ +25 | 5 | 60 | 3 |
Giratina (Altered Forme)
Raising this sync pair to 6★ EX will unlock Song Key 04007, which allows "Decisive Battle! (Cynthia) (Pokémon Masters EX Version)" to be played in the Jukebox.
Sygna Suit Cynthia (Renegade) マジコスシロナ (アナザー) Serious Costume Shirona (Another) | |
Sygna Suit Cynthia's model (Renegade) | |
No. | 78 |
---|---|
English voice actor | Allegra Clark |
Japanese voice actor | Mie Sonozaki |
Description | Cynthia is wearing a mysterious-looking sygna suit. Together with her partner Giratina, she's ready to uncover the mysteries hidden around the world. |
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move type | Ghost | ||||||
Role | Tech | ||||||
EX Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Giratina | Weakness | Fairy | |||||
This Pokémon is said to live in a world on the reverse side of ours, where common knowledge is distorted and strange. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 609 | 380 | 179 | 434 | 179 | 339 | |
Lv. 140, Max Potential | 769 | 460 | 219 | 514 | 219 | 379 |
Availability
Sygna Suit Cynthia (Renegade) is exclusive to Master Fair scouts. She was available in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Cynthia Master Fair Scout | December 27, 2021 to February 28, 2022 | Debut |
Sygna Suit Cynthia Master Fair Scout | May 25 to June 25, 2023 | |
Sygna Suit Cynthia Master Fair Scout | March 25 to April 25, 2024 | EX role received |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Ball | Ghost |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank. |
Ghost Wish | None | Status | 2 (2 uses) |
— | — | — | Entire field | Changes a zone to a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.) |
Shadow Force | Ghost |
Physical | 3 (3 uses) |
200 | 240 | 100% | An opponent | The user takes on a shadow presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in shadow presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in shadow presence, the presence will fade. |
Show Me Your Secrets! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. |
Sync moves | ||||||||
Renegade Shadow Force | Ghost |
Physical | — | 200 | 240 | — | An opponent | This move's power increases when the zone is Ghost Zone. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Sinnoh Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) |
Sundering 9 | Lowers the target's Defense or Sp. Def—or both—by one stat rank when the user's move targeting that opponent is successful. |
Invigorating Shadow 2 | Charges the user's move gauge by 2 when it takes on a shadow presence. |
Super Shadow | Applies the Supereffective ↑ Next effect to the user when it takes on a shadow presence. |
Theme Skills | |
Ghost Tech | Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Sinnoh Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sygna Suit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Battle Facility Foe Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Passionate Spirit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Rare ↑ 3Fiery ↓ 2Wistful ↓ 2 | Raises the following discovery level by 3: •Rare Cache Lowers the following discovery levels by 2: •Fiery Crystal •Wistful Crystal |
Sync grid
Sygna Suit Cynthia (Renegade) & Giratina's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Shadow Ball: Power +4 | Shadow Ball: Power ↑ +4 | 4 | 48 | 1 |
Shadow Ball: Power +4 | Shadow Ball: Power ↑ +4 | 4 | 48 | 1 |
Shadow Ball: Power +4 | Shadow Ball: Power ↑ +4 | 4 | 48 | 2 |
Shadow Ball: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shadow Ball: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Shadow Ball: Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 2 |
Shadow Force: Power +2 | Shadow Force: Power ↑ +2 | 3 | 36 | 1 |
Shadow Force: Power +2 | Shadow Force: Power ↑ +2 | 3 | 36 | 1 |
Shadow Force: Power +2 | Shadow Force: Power ↑ +2 | 3 | 36 | 1 |
Shadow Force: Power +2 | Shadow Force: Power ↑ +2 | 3 | 36 | 1 |
Shadow Force: Power +2 | Shadow Force: Power ↑ +2 | 3 | 36 | 2 |
Shadow Force: Power +2 | Shadow Force: Power ↑ +2 | 3 | 36 | 2 |
Shadow Force: Power +2 | Shadow Force: Power ↑ +2 | 3 | 36 | 2 |
Ghost Wish: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ghost Wish: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ghost Wish: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Ghost Wish: Group Pep Talk 4 | Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 3 |
Ghost Wish: Group Morale Boost 4 | Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 3 |
Show Me Your Secrets!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Invigorating Shadow 1 | Charges the user's move gauge by 1 when it takes on a shadow presence. | 7 | 84 | 2 |
Sync Stat Reboot 9 | Returns the user's lowered stats to normal after using its sync move. | 8 | 96 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 2 |
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | 8 | 96 | 3 |
Sync Quickening 1 | Restores 1 MP of the user's moves with a quick move tag after using its sync move. | 9 | 108 | 3 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Renegade Shadow Force: Power +25 | Renegade Shadow Force: Power ↑ +25 | 5 | 60 | 3 |
Renegade Shadow Force: Power +25 | Renegade Shadow Force: Power ↑ +25 | 5 | 60 | 3 |
Lucario
Sygna Suit Cynthia (Aura) マジコスシロナ (アナザー2) Serious Costume Shirona (Another 2) | |
Sygna Suit Cynthia's model (Aura) | |
No. | 78 |
---|---|
English voice actor | Allegra Clark |
Japanese voice actor | Mie Sonozaki |
Description | Cynthia is wearing a sygna suit that reflects her powerful fighting spirit. She has known her partner Lucario for a long time, and they are in perfect sync with each other. |
Type | Fighting | ||||||
---|---|---|---|---|---|---|---|
Move type | Fighting | ||||||
Role | Support | ||||||
EX Role | Sprint | ||||||
Base Potential | ★★★★★☆EX | ||||||
Lucario ♂ ↔ Mega Lucario ♂ | Weakness | Fire | |||||
It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 689 | 237 | 307 | 326 | 307 | 286 | |
Lv. 140, Max Potential | 849 | 297 | 347 | 386 | 347 | 366 | |
Mega Lucario | |||||||
Lv. 140, Base Potential | 689 | 237 | 368 | 326 | 368 | 286 | |
Lv. 140, Max Potential | 849 | 297 | 416 | 386 | 416 | 366 |
Availability
Sygna Suit Cynthia (Aura) is exclusive to Master Fair scouts. She was available in the following sync pair scout banners:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Cynthia Master Fair Scout | August 30 to October 3, 2022 | Debut |
Sygna Suit Cynthia Master Fair Scout | December 31, 2023 to January 31, 2024 | EX role received; began at 15:00 UTC |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Vacuum Wave | Fighting |
Special | 1 | 20 | 24 | 100% | An opponent | No additional effect. |
Potion | None | Status | 0 (2 uses) |
— | — | — | Entire field | Restores an ally's HP by approximately 40% of its maximum HP. |
Superior Aura Sphere | Fighting |
Special | 0 (2 uses) |
70 | 84 | — | An opponent | Activation Condition: When the user is hit by an attack move twice. Deactivation Condition: When this move is used. Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks. |
It Won't End Here! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. These stats are raised by 6 stat ranks instead when the zone is a Fighting Zone. |
Sync moves | ||||||||
Learn by Battle Aura Sphere | Fighting |
Special | — | 160 | 192 | — | An opponent | Become Mega Lucario until the end of battle. (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Sinnoh Flag Bearer | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) |
Cynthia's Aura | Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) |
Team Fist Bump 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. |
Theme Skills | |
Fighting Support | Raises the maximum HP of all allied sync pairs by 30. |
Sinnoh Support | Raises the maximum HP of all allied sync pairs by 4. |
Champion Support | Raises the maximum HP of all allied sync pairs by 4. |
Sygna Suit Support | Raises the maximum HP of all allied sync pairs by 6. |
Passionate Spirit Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3Fiery ↓ 1 | Raises the following discovery level by 3: •Wistful Crystal Lowers the following discovery level by 1: •Fiery Crystal |
Sync grid
Sygna Suit Cynthia (Aura) & Lucario's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +50 | HP +50 | 8 | 96 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Vacuum Wave: Power +4 | Vacuum Wave: Power ↑ +4 | 3 | 36 | 1 |
Vacuum Wave: Power +4 | Vacuum Wave: Power ↑ +4 | 3 | 36 | 1 |
Vacuum Wave: Power +4 | Vacuum Wave: Power ↑ +4 | 3 | 36 | 1 |
Vacuum Wave: Power +4 | Vacuum Wave: Power ↑ +4 | 3 | 36 | 1 |
Vacuum Wave: Power +4 | Vacuum Wave: Power ↑ +4 | 3 | 36 | 1 |
Vacuum Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Vacuum Wave: Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Vacuum Wave: Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 8 | 96 | 3 |
Vacuum Wave: Focus Group 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Superior Aura Sphere: Power +4 | Superior Aura Sphere: Power ↑ +4 | 3 | 36 | 1 |
Superior Aura Sphere: Power +4 | Superior Aura Sphere: Power ↑ +4 | 3 | 36 | 1 |
Superior Aura Sphere: Power +4 | Superior Aura Sphere: Power ↑ +4 | 3 | 36 | 1 |
Superior Aura Sphere: Power +4 | Superior Aura Sphere: Power ↑ +4 | 3 | 36 | 2 |
Superior Aura Sphere: Power +4 | Superior Aura Sphere: Power ↑ +4 | 3 | 36 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
It Won't End Here!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
Fighting Zone Triage Tank 4 | Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | 7 | 84 | 2 |
Team Staring Contest | Prevents all allied sync pairs from flinching. | 8 | 96 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 9 | 108 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Learn by Battle Aura Sphere: Power +25 | Learn by Battle Aura Sphere: Power ↑ +25 | 5 | 60 | 3 |
Learn by Battle Aura Sphere: Power +25 | Learn by Battle Aura Sphere: Power ↑ +25 | 5 | 60 | 3 |
Garchomp (Arc Suit)
Arc Suit Cynthia アルコスシロナ Arceus Costume Shirona | |
Arc Suit Cynthia's model | |
No. | 78 |
---|---|
English voice actor | Allegra Clark |
Japanese voice actor | Mie Sonozaki |
Description | Cynthia has drawn out the power of her sync stone ultimate and received the blessing of Arceus. She's continuing to deepen her bond with Garchomp and follow her heart. |
Raising this sync pair to 6★ EX will unlock Song Key 04026, which allows "Glorious Battle! (Cynthia) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Ground | ||||||
---|---|---|---|---|---|---|---|
Move type | Ground | ||||||
Role | Multi | ||||||
EX Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Garchomp ♀ ↔ Mega Garchomp ♀ | Weakness | Ice | |||||
It flies at the speed of sound while searching for prey, and it has midair battles with Salamence as the two compete for food. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 699 | 390 | 185 | 268 | 185 | 336 | |
Lv. 140, Max Potential | 859 | 470 | 225 | 348 | 225 | 376 | |
Mega Garchomp | |||||||
Lv. 140, Base Potential | 699 | 429 | 203 | 294 | 203 | 369 | |
Lv. 140, Max Potential | 859 | 513 | 247 | 378 | 247 | 413 |
Availability
Arc Suit Cynthia is exclusive to Arc Suit Fair Scouts. She was available on the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Cynthia Arc Suit Fair Scout | August 28 to October 7, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Sand Tomb | Ground |
Physical | 2 | 38 | 45 | 85% | An opponent | Leaves the target trapped. |
Sandstorm | Rock |
Status | 2 (2 uses) |
— | — | — | Entire field | Causes a sandstorm. |
Almighty Rending Earthquake | Ground |
Physical | 2 | 250 | 300 | 100% | All opponents | Activation Condition: When a sandstorm is caused. Deactivation Condition: Cannot be deactivated. Lowers the target's Defense by one stat rank. Increases the user's Sync Move ↑ Next effect by one rank when its attack hits a target that is trapped. |
Greatest Battle! | None | Status | 0 (1 use) |
— | — | — | Self | Applies the Gradual Healing effect to the user. Applies the Supereffective ↑ Next effect to the user. Increases the user's Sync Move ↑ Next effect by five ranks. |
Sync moves | ||||||||
Cataclysmic Divine Earthquake | Ground |
Physical | — | 300 | 360 | — | An opponent | Become Mega Garchomp until the end of battle. Increases the user's Physical Moves ↑ Next effect by two ranks. (6★ EX effect: Lowers all opposing sync pairs' Type Rebuff for the following Type by one rank the first time the user's sync move is used each battle: • Ground) (EX role effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Ground Myth | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) |
Ground Judgment | Raises the Ground Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Ground Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. |
Myth Archeologist | Turns the field of play's zone into a Ground Zone when the user causes a sandstorm. (A Ground Zone powers up Ground-type attacks.) Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. |
Mutual Trust | The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Protects the user from damage from a sandstorm. |
Unbending Pride | Reduces the sync move countdown by one the first time the user's Pokémon uses a status move each battle. Raises the user's Attack by six stat ranks the first time its Pokémon uses a status move each battle. |
Theme Skills | |
Ground Multi | Raises allies’ Attack and Sp. Atk by 12 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Sinnoh Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Champion Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Researcher Multi | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Fiery ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: •Fiery Crystal Lowers the following discovery level by 1: •Soothing Crystal |
Sync grid
The sync grid for Arc Suit Cynthia & Garchomp is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +20 | Attack +20 | 0 | 5 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Sand Tomb: Power +3 | Sand Tomb: Power ↑ +3 | 3 | 36 | 1 |
Sand Tomb: Power +3 | Sand Tomb: Power ↑ +3 | 3 | 36 | 1 |
Sand Tomb: Power +3 | Sand Tomb: Power ↑ +3 | 3 | 36 | 1 |
Sand Tomb: Power +3 | Sand Tomb: Power ↑ +3 | 3 | 36 | 1 |
Sand Tomb: Power +3 | Sand Tomb: Power ↑ +3 | 3 | 36 | 1 |
Sand Tomb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Sand Tomb: Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | 8 | 96 | 2 |
Sand Tomb: Hit: Team Apply Status Change 9 | When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. | 9 | 108 | 3 |
Sandstorm: Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Sandstorm: Brawn Gain 9 | Increases the user's Physical Moves ↑ Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Almighty Rending Earthquake: Power +3 | Almighty Rending Earthquake: Power ↑ +3 | 3 | 36 | 1 |
Almighty Rending Earthquake: Power +3 | Almighty Rending Earthquake: Power ↑ +3 | 3 | 36 | 1 |
Almighty Rending Earthquake: Power +3 | Almighty Rending Earthquake: Power ↑ +3 | 3 | 36 | 1 |
Almighty Rending Earthquake: Power +3 | Almighty Rending Earthquake: Power ↑ +3 | 3 | 36 | 1 |
Almighty Rending Earthquake: Power +3 | Almighty Rending Earthquake: Power ↑ +3 | 3 | 36 | 2 |
Almighty Rending Earthquake: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Greatest Battle!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Greatest Battle!: Mighty Command 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 10 | 120 | 2 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
Sand Fortress | The user's stats cannot be lowered during a sandstorm. | 8 | 96 | 2 |
Hit Trapped Opp: Speed ↓ 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against targets that are trapped. | 8 | 96 | 2 |
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 9 | 108 | 3 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
Sandstorm: P-Moves ↑ & S-Moves ↑ 5 | Powers up the user's moves and sync move during a sandstorm. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Team Sandstorm Immunity | Protects all allied sync pairs from damage from a sandstorm. | 10 | 120 | 3 |
S-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move. | 0 | 5 | 4 |
Dust Kicker | Causes a sandstorm after using the user's sync move. | 0 | 5 | 5 |
Cataclysmic Divine Earthquake: Power +25 | Cataclysmic Divine Earthquake: Power ↑ +25 | 5 | 60 | 3 |
Cataclysmic Divine Earthquake: Power +25 | Cataclysmic Divine Earthquake: Power ↑ +25 | 5 | 60 | 3 |
Cataclysmic Divine Earthquake: Power +50 | Cataclysmic Divine Earthquake: Power ↑ +50 | 0 | 5 | 3 |
Appearances
Battle appearances
Cynthia & Garchomp can be battled against in:
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Dragon-type weakness)
- Battle Rally (Area 1-9)
- Story event: Two Champions (December 26, 2019 to January 22, 2020)
- Daily Type Rotation: Type Team-Up (August 16 to 28, 2021)
- Story event: Travelers from a Distant Past (May 31 to June 17, 2023)
- Daily Type Rotation: Type Team-Up (2023) (as a side foe; August 15 to 28, 2023)
Sygna Suit Cynthia & Kommo-o can be battled against in:
Sygna Suit Cynthia (Renegade) & Giratina can be battled against in:
- Battle Rally (Area 1-9)*
- Extreme battle event: Cynthia's Determination (February 14 to 28, 2022)
- Story event: Together in an Unknown Land (September 29, 2023 to October 16, 2023)*
Sygna Suit Cynthia (Aura) & Lucario can be battled against in:
- Champion Stadium: Victory Road*
- Battle Rally (Area 1-9)*
- Story event: The Haunted Museum (as a side foe; October 12, 2023 to November 1, 2023)*
Arc Suit Cynthia & Garchomp can be battle against in:
- Arceus Arc Celebration: Special Battle Event (August 28 to September 11, 2024)
- Ranked damage event: Super Sparring No. 2 (August 30 to September 8, 2024)
- Five-Year Anniversary! Special Co-op Battle! (as a side foe; September 2 to 9, 2024)
Cynthia has also been shown to pair alongside the following Pokémon and can be battled against in:
- Milotic
- Solo event: Training with Legends (August 28 to September 14, 2020)
- Throwback Challenge: Battle Rewind (March 1 to 31, 2022)
- Togekiss
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Poison-type weakness)
- Battle Rally (Area 1-9)
- Story event: All Aboard the Victory Train (June 30 to July 15, 2021; July 21 to August 4, 2022)
- Throwback Challenge: Battle Rewind (March 5 to 31, 2022)
- Roserade
- Extreme battle event: Friendiversary Face-Off (February 28 to March 17, 2022)
- Spiritomb
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Fairy-type weakness)
- Battle Rally (Area 1-9)
- Porygon-Z
- Champion Stadium: Sinnoh Challenge, Hard Lv. 1 (Fighting-type weakness)
- Battle Rally (Area 1-9)
Story appearances
Cynthia appears in her normal outfit in the following story areas:
- PML Arc:
- Legendary event/Legendary Adventures: New World Dilemma
- Villain Arc: Final Chapter: Where Ideals Cross Paths
- Mysterious Stones Chapter
- Champion Stadium: Victory Road
- Story events:
- Neo Champions:
- Trainer Files: Two Factory Heads
- Sync pair stories:
- A Day with Rachel
- A Day with Darach
- A Day with Sygna Suit Lyra
Cynthia appears in her sygna suit in the following story areas:
- PML Arc:
- Legendary event/Legendary Adventures: New World Dilemma
- Story event: Who's the Best Singer?
Cynthia appears in her renegade sygna suit in the following story areas:
Cynthia appears in her aura sygna suit in the following story areas:
Cynthia appears in her arc suit in the following story areas:
Sync pair stories
Cynthia & Garchomp
- A Day with Cynthia
Sygna Suit Cynthia & Kommo-o
- A Day with Sygna Suit Cynthia
Sygna Suit Cynthia (Renegade) & Giratina
- A Day with Sygna Suit Cynthia
Sygna Suit Cynthia (Aura) & Lucario
- A Day with Sygna Suit Cynthia
Arc Suit Cynthia & Garchomp
- A Day with Arc Suit Cynthia
Quotes
- Main article: Cynthia/Quotes → Pokémon Masters EX
In the anime
Pokémon Masters Animated Trailer
In the Pokémon Masters Animated Trailer, Cynthia teamed up with Steven Stone and Lance to battle Korrina, Cheren, and Misty at a stadium in Pasio.
Pokémon
- Main article: Cynthia's Garchomp
Garchomp is Cynthia's only known Pokémon. She appeared along with her at a stadium in Pasio. Alongside Steven's Metagross and Lance's Dragonite, she battled Korrina's Lucario, Cheren's Stoutland, and Misty's Starmie. Garchomp deflected Stoutland's Giga Impact with Dragon Claw, sending Stoutland flying.
Garchomp's only known move is Dragon Claw.
Gallery
Cynthia
Artwork of Cynthia & Garchomp in Pokémon Masters EX |
Key artwork of Pokémon Masters by Ken Sugimori | Key artwork from Pokémon Masters EX | Cynthia & Garchomp on Pokémon Masters EX Dream Team Maker | |||
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | |||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Cynthia's sync move mindscape (Pokémon League, Cynthia's room) |
Artwork of Chapter 20: Shifting Shadows by Taisa | |
Victory Road artwork | Trainer Lodge artwork | Trainer Lodge Friend Snapshot | Title screen artwork | |||
Medal 1★ Two Champions |
Cynthia Plushie decoration for the Trainer Lodge |
Key art from Pokémon Masters | Trainer Lodge Story Snapshot | Volo's debut artwork by Hitoshi Ariga[3] |
Sygna Suit Cynthia
Sygna Suit Cynthia & Kommo-o on Pokémon Masters EX Dream Team Maker |
Sygna Suit Cynthia's sync move mindscape (Pokémon League, Cynthia's room) | ||
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Sygna Suit Cynthia (Renegade)
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Sygna Suit Cynthia (Renegade)'s sync move mindscape (Pokémon League, Cynthia's room) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork of the Sinnoh chapter of the Villain Arc (Part 1) |
Medal 1★ Dreams of the Void |
Medal 2★ Dreams of the Void |
Medal 3★ Dreams of the Void |
Medal Stirring Spirit |
Artwork of the Sinnoh chapter of the Villain Arc (Part 2) |
Sygna Suit Cynthia (Aura)
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Sygna Suit Cynthia (Aura)'s sync move mindscape (Pokémon League, Cynthia's room) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trainer Lodge Friend Snapshot |
Medal 1★ Threads of Strength |
Medal 2★ Threads of Strength |
Medal 3★ Threads of Strength |
Medal Strongest of the Strong |
3rd Anniversary title screen artwork |
Arc Suit Cynthia
6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Arc Suit Cynthia's sync move mindscape (Pokémon League, Cynthia's room) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Arceus Arc Celebration |
Medal 2★ Arceus Arc Celebration |
Medal 3★ Arceus Arc Celebration |
Medal Awakened Power of Bonds |
Artwork with Steven and Lance |
Trivia
- Cynthia & Garchomp have been available in more sync pair scouts than any other limited sync pair.
- Cynthia & Garchomp were the first fair-exclusive Ground-type sync pair.
- In her sygna suit's sync pair story, Cynthia reveals that she raised her Kommo-o from an Egg she received in Alola.
- As a potential reference to Sygna Suit Cynthia, Cynthia was revealed to own a Kommo-o in the Pokémon Journeys: The Series episode The Gates of Warp!.
- Cynthia was the first Trainer to have more than one sygna suit.
- She is also the only Trainer to have three: regular, Renegade, and Aura.
- Sygna Suit Cynthia (Renegade) & Giratina are the first sync pair that can create type-based zones.
- Similar to Sygna Suit Cynthia (Renegade), Giratina is used in Pokémon Legends: Arceus by Volo, who bears a striking resemblance to Cynthia.
- This likely explains Rei's shocked reaction to meeting Cynthia and Giratina in the story event Together in an Unknown Land.
- Cynthia is the first Trainer to form more than one Master Fair-exclusive sync pair.
- Sygna Suit Cynthia (Aura) & Lucario are the first sygna suit sync pair with a buddy move.
- All versions of Cynthia use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Lucas, Dawn, Cyrus, Professor Oak, Lenora, Caitlin, Diantha, Professor Sycamore, and Volo.
- Cynthia also uses special voice-over lines upon winning a battle with Dawn, Cyrus, Lenora, Caitlin, Diantha, Professor Sycamore, or Volo in the same team.
- Cynthia & Garchomp were the first sync pair to have their sync grid expanded on three separate occasions after their initial release.
- Sygna Suit Cynthia & Kommo-o have the record for the shortest amount of time between receiving separate sync grid expansions, with only nine days separating their vertical expansion (January 16, 2024) and their horizontal expansion (January 25, 2024).
- Cynthia is the first Trainer to wear an arc suit, to be made exclusive to Arc Suit Fair scouts, and to form two separate sync pairs with the same Pokémon.
Origin
Cynthia's design is based on her appearance in Pokémon Diamond, Pearl, and Platinum. Garchomp is Cynthia's signature Pokémon in the core series games, with her being able to Mega Evolve her Garchomp in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Garchomp's Dex entry comes from Pokémon Ultra Sun.
Cynthia uses West Sea Gastrodon in her battle against the player in Pokémon Diamond and Pearl and Pokémon Brilliant Diamond and Shining Pearl. Gastrodon's Dex entry comes from Pokémon Ultra Sun.
Cynthia does not own a Kommo-o in the core series games. Kommo-o's Dex entry comes from Pokémon Ultra Sun.
While Cynthia does not own a Giratina in the core series games, it is tied to the mythology of Sinnoh that she studies as a profession. In addition, she and the player encounter one in the Distortion World in Pokémon Platinum. Giratina's Dex entry comes from Pokémon HeartGold and SoulSilver.
Cynthia uses Lucario in all battles against her in the core series games, with her being able to Mega Evolve her Lucario in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Lucario's Dex entry comes from Pokémon Ultra Sun.
In other languages
This Match Is Too Fun!
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Earthquake of Ancient Lore
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Don't Worry!
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Living Relic Ground Impact
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Eyes on the Prize!
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Historymaker Clanging Scales
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Show Me Your Secrets!
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Renegade Shadow Force
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Superior Aura Sphere
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It Won't End Here!
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Learn by Battle Aura Sphere
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Almighty Rending Earthquake
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Greatest Battle!
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Cataclysmic Divine Earthquake
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References
Pokémon Champions | |
---|---|
Core series | Blue • Lance • Red • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Trace • Leon • Mustard • Peony • Nemona • Geeta • Kieran • Drayton • Most player characters |
Masters EX | Blue • Lance • Red • Steven • Cynthia • Alder • Iris • Diantha • Leon • Scottie • Bettie • Ash • Nemona • Geeta • Calem • Serena • Hop • Marnie • Bede • Leaf • Nate • Rosa • Silver • Cheren • Bianca |
Other spin-offs |
Ronald (TCG GB) • Mark (TCG GB) • Mint (TCG GB) • Glenn (Pokkén) • Master Rosé (Duel) |
Animated series | Lance • Cynthia • Wallace • Alder • Diantha • Steven • Ash Ketchum • Leon • Iris • Nemona • Geeta |
Other animation | Blue (Origins) • Red (Origins) • Calem (Generations) • Celestine (PttP) • Edgar Troy (PttP) • Ava (PttP) |
Adventures | Professor Oak • Red • Sidney • Phoebe • Glacia • Drake • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Leon • Mustard • Peony • Nemona |
Other manga | Shigeru (Zensho) • Satoshi (Zensho) • Rald (Battle Frontier) |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |