Pin Missile (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
 
(465 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{MoveInfobox|
{{MoveInfobox
n=42 |
|n=42
name=Pin Missile |
|name=Pin Missile
jname=ミサイルばり |
|jname=ミサイルばり
jtrans=Missile Needle |
|jtranslit=Misairubari
desc=Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
|jtrans=Missile Needle
gameimage=DPPin missile.PNG |
|gameimage=Pin Missile IX.png
type=Bug |
|gameimage2=Pin Missile IX 2.png
damagecategory=Physical |
|gameimagewidth=300
basepp=20 |
|type=Bug
maxpp=32 |
|damagecategory=Physical
power=14 |
|basepp=20
accuracy=85 |
|maxpp=32
bdesc=Attacks 2-5 times consecutively. |
|power={{tt|25|14 in Generations I-V}}
gen=I |
|accuracy={{tt|95|85 in Generations I-V}}
category=Cool |
|gen=I
appeal=2 |
|category=Cool
jam=1 |
|appeal=2
cdesc=Startles the Pokémon that has the Judge's attention. |
|jam=1
appealsc=2 |
|cdesc=Startles the Pokémon that has the Judge's attention.
scdesc=Allows performance of the same move twice in a row. |
|appealsc=2
pokefordex=pin+missile |
|scdesc=Allows performance of the same move twice in a row.
touches=no |
|appeal6=1
protect=yes |
|jam6=0
magiccoat=no |
|cdesc6=Effectiveness varies depending on when it is used.
snatch=no |
|na=no
brightpowder=yes |
|tm8=yes
kingsrock=yes |
|tm#8=07
flag7=yes |
|touches=no
flag8=no |
|protect=yes
sound=no |
|magiccoat=no
footnotes= }}
|snatch=no
'''Pin Missile''' (Japanese: '''ミサイルばり''' ''Missile Needle'') is a mostly accurate {{type2|Bug}} move introduced in [[Generation I]] that deals very little damage.
|mirrormove=yes
|kingsrock=yes
|sound=no
|target=anyadjacent
}}
'''Pin Missile''' (Japanese: '''ミサイルばり''' ''Missile Needle'') is a damage-dealing {{type|Bug}} [[multistrike move]] introduced in [[Generation I]]. It was [[TM07]] in {{g|Sword and Shield}}.
 
==Effect==
==Effect==
===Generation I===
===Generation I===
Pin Missile does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.
Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage.
 
In this generation only, Pin Missile will end immediately if it breaks a {{OBP|substitute|doll}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
 
Pin Missile has a base power of 14 and an accuracy of 85%.
 
===Generation II===
All strikes now do damage independently, consequently enabling any of them to be a critical hit. Pin Missile may now continue attacking after breaking a substitute.
 
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]].
 
===Generations III and IV===
Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Pin Missile, if it does not miss.
 
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
 
===Generation V===
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 36.9.
 
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.
 
If the target has {{a|Weak Armor}}, each strike will activate it.
 
===Generation VI onwards===
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it now has an average total base power of 79.2. Including the 5% base miss chance, the average total base power is now 73.6.
 
If the target has {{a|Stamina}}, each strike will activate it.
 
===Generation VIII===
====Pokémon Legends: Arceus====
The attack hits once and leaves the target with splinters for 4 turns ([[Move mastery|Strong Style]]), 2 turns ([[Move mastery|Agile Style]]), or 3 turns (otherwise).
 
{{LegendsMove
|type=Bug
|damagecategory=Physical
|basepp=20
|power=40
|power-agile=30
|power-strong=50
|accuracy=100
|accuracy-strong=100
|actionspeed-user=0
|actionspeed-user-agile=0
|actionspeed-user-strong=+5
|actionspeed-target=0
|actionspeed-target-agile=+3
|effect=Leaves the target with {{status|splinters}}
|param=Turns
|param-val=3
|param-val-agile=2
|param-val-strong=4}}
 
==Description==
{{movedesc|Bug}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|An attack that fires many needle-like projectiles from the body. Strikes several times.}}
{{movedescentry|{{gameabbrev2|GSC}}|Fires pins that strike 2-5 times.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Sharp pins are fired to strike 2 to 5 times.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Sharp pins are shot at the foe and hit two to five times at once.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSP}}|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
{{movedescentry|{{gameabbrev8|LA}}|Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.}}
{{movedescentry|{{gameabbrev9|SV}}|The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.}}
|}
|}{{left clear}}
 
==Learnset==
===By [[Level|leveling up]]===
{{Movehead/Games|Bug|g7=2|g8=3}}
{{Moveentry/12|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|30|35|35|28|28|28|32|28||32|STAB='''}}
{{Moveentry/12|0135|Jolteon|type=Electric|1|Field|Field|48{{sup/1|RGB}}<br>36{{sup/1|Y}}|36|36|36|36{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25|17|35|35|−|35}}
{{Moveentry/12|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug||−|−|36|36|36|36|||36||33|STAB='''}}
{{Moveentry/12|0168|Ariados|type=Bug|type2=Poison|1|Bug|Bug||−|−|41|41|41|41|||41||35|STAB='''}}
{{Moveentry/12|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||28|28{{sup/3|RSE}}<br>21{{sup/3|FRLG}}|37|37|37|37||32|32||32}}
{{Moveentry/12|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||||||9|32}}
{{Moveentry/12|0214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug||−|−|−|−|31|31||35|35|9|35|STAB='''}}
{{Moveentry/12|0263|Zigzagoon|type=Normal|1|Field|Field|||25|25|25|25{{sup/6|XY}}<br>19{{sup/6|ORAS}}|19||18|18}}
{{Moveentry/12|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||18}}
{{Moveentry/12|0264|Linoone|type=Normal|1|Field|Field|||−|−|−|−|−||1|1}}
{{Moveentry/12|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||||1}}
{{Moveentry/12|0331|Cacnea|type=Grass|2|Grass|Human-Like|||21|21|21|21{{sup/6|XY}}<br>38{{sup/6|ORAS}}|38|||38||38}}
{{Moveentry/12|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like|||21|21|21|21{{sup/6|XY}}<br>38{{sup/6|ORAS}}|38|||38||38}}
{{Moveentry/12|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug||||−|−|−|−||−|−|11|−}}
{{Moveentry/12|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3||||12|12{{sup/5|BW}}<br>9{{sup/5|B2W2}}|9|9||30|30|−|STAB='''}}
{{Moveentry/12|0452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3||||1, 12{{sup/4|DP}}<br>12{{sup/4|PtHGSS}}|12{{sup/5|BW}}<br>9{{sup/5|B2W2}}|9|9||30|30|−}}
{{Moveentry/12|0472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||−|−|−|−|||−|20|−}}
{{Moveentry/12|0556|Maractus|type=Grass|1|Grass|Grass|||||10|10|10||20}}
{{Moveentry/12|0597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral|||||18|18|18||10}}
{{Moveentry/12|0598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral|||||18|18|18||1}}
{{Moveentry/12|0650|Chespin|type=Grass|1|Field|Field||||||18|18|||||18}}
{{Moveentry/12|0651|Quilladin|type=Grass|1|Field|Field||||||20|19|||||24}}
{{Moveentry/12|0652|Chesnaught|type=Grass|type2=Fighting|1|Field|Field||||||20|19|||||19}}
{{Moveentry/12|0747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1|||||||45||25|||25}}
{{Moveentry/12|0748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|||||||51||25|||25}}
{{Moveentry/12|0768|Golisopod|type=Bug|type2=Water|2|Bug|Water 3|||||||41||36|STAB='''}}
{{Moveentry/12|0777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy|||||||45||30}}
{{Moveentry/12|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|||||||||1}}
{{Moveentry/12|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||||||9|32}}
{{Moveentry/12|0995|Iron Thorns|type=Rock|type2=Electric|1|No Eggs Discovered|No Eggs Discovered||||||||||||63}}
{{Movefoot|Bug|12}}
 
===By {{pkmn|breeding}}===
{{Movehead/Games|Bug|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8g={{gameabbrev8|BDSP}}}}
{{Moveentry/8|0204|Pineco|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔|✔|STAB}}
{{Moveentry/8|0315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|||✔|✔|✔|✔|✔}}
{{Moveentry/8|0406|Budew|type=Grass|type2=Poison|2|Fairy|Grass|||✔|✔|✔|✔|✔}}
{{Moveentry/8|0543|Venipede|type=Bug|type2=Poison|1|Bug|Bug||||✔|✔|✔||STAB='''}}
{{Moveentry/8|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔||−|STAB='''}}
{{Movefoot|Bug|8}}
 
===By [[TM]]===
{{Movehead/TMGames|Bug|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8tm=07|g8g={{gameabbrev8|SwSh}}|g9=none}}
{{Moveentry/1|0028|Sandslash|type=Ground|1|Field|Field|✔}}
{{Moveentry/1|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form|✔}}
{{Moveentry/1|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|✔}}
{{Moveentry/1|0135|Jolteon|type=Electric|1|Field|Field|✔}}
{{Moveentry/1|0139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔}}
{{Moveentry/1|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}
{{Moveentry/1|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2|✔}}
{{Moveentry/1|0214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|STAB='''}}
{{Moveentry/1|0263|Zigzagoon|type=Normal|1|Field|Field|✔}}
{{Moveentry/1|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|✔}}
{{Moveentry/1|0264|Linoone|type=Normal|1|Field|Field|✔}}
{{Moveentry/1|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|✔}}
{{Moveentry/1|0315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass|✔}}
{{Moveentry/1|0406|Budew|type=Grass|type2=Poison|1|No Eggs Discovered|No Eggs Discovered|✔}}
{{Moveentry/1|0407|Roserade|type=Grass|type2=Poison|2|Fairy|Grass|✔}}
{{Moveentry/1|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|✔|STAB='''}}
{{Moveentry/1|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|✔|STAB='''}}
{{Moveentry/1|0452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|✔}}
{{Moveentry/1|0543|Venipede|type=Bug|type2=Poison|1|Bug|Bug|✔|STAB='''}}
{{Moveentry/1|0544|Whirlipede|type=Bug|type2=Poison|1|Bug|Bug|✔|STAB='''}}
{{Moveentry/1|0545|Scolipede|type=Bug|type2=Poison|1|Bug|Bug|✔|STAB='''}}
{{Moveentry/1|0556|Maractus|type=Grass|1|Grass|Grass|✔}}
{{Moveentry/1|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug|✔|STAB='''}}
{{Moveentry/1|0596|Galvantula|type=Bug|type2=Electric|1|Bug|Bug|✔|STAB='''}}
{{Moveentry/1|0597|Ferroseed|type=Grass|type2=Steel|2|Grass|Mineral|✔}}
{{Moveentry/1|0598|Ferrothorn|type=Grass|type2=Steel|2|Grass|Mineral|✔}}
{{Moveentry/1|0747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1|✔}}
{{Moveentry/1|0748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|✔}}
{{Moveentry/1|0768|Golisopod|type=Bug|type2=Water|2|Bug|Water 3|✔|STAB='''}}
{{Moveentry/1|0777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy|✔}}
{{Moveentry/1|0803|Poipole|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔}}
{{Moveentry/1|0804|Naganadel|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|✔}}
{{Moveentry/1|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|✔}}
{{Moveentry/1|0864|Cursola|type=Ghost|2|Water 1|Water 3|✔}}
{{Moveentry/1|0871|Pincurchin|type=Electric|2|Water 1|Amorphous|✔}}
{{Movefoot|Bug|1}}
 
===Special move===
====[[Generation III]]====
{{Movehead/Special|Bug}}
{{Moveentry/1|0204|Pineco|type=Bug|1|Bug|Bug|[[Purification|Purified]] [[Shadow Pokémon]]{{sup/ss|XD}}|STAB='''}}
{{Movefoot|Bug|1}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Pin Missile inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).
 
{{MDMoveheader|type=bug}}
{{MDMoveRow|game=RB|pow=4|pp=17|acc=78%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=TDS|pow=4|pp=10|acc=45%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=BSL|pow=4|pp=10|acc=45%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=GTI|pow=2|powmax=99|pp=13|ppmax=50|acc=65%|accmax=85%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=SMD|pow=2|powmax=50|pp=10|ppmax=30|acc=65%|accmax=85%|range=4 tiles away|target=Enemy|cuts=Yes}}
{{MDMovefoot|type=bug|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{bug color}}; border:3px solid #{{bug color dark}}; text-align:center; width:80%"
|- style="background: #{{bug color light}}"
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! Move gauge cost
! MP<br>(uses)
! Base {{color2|000|power}}
! Max {{color2|000|power}}
! {{color2|000|Accuracy}}
! Target
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|style="{{roundybl|5px}}"|Pin Missile
{{statustable|Physical}}
|2
|—
|16
|19
|95%
|An opponent
|Multistrike
|Attacks the target two to five times in a row.
|style="{{roundybr|5px}}"|{{sync|Guzma|Golisopod}}<hr>{{sync|Barry|Heracross|Special Costume}}<hr>{{sync/player|egg|Beedrill}}
|}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Pin Missile|type=Bug
|stars=4
|pow=28.92975 (Hit 1), 23.41932 (Hit 2), 44.08343 (Hit 3)
|charge=0.5 seconds (Hits 1-2), 0.64
|range=Projectile
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Bug}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. It hits two to five times in succession.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|はなれたポケモンに 2〜5かいれんぞくで ダメージを あたえる|Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It damages even a faraway Pokémon 2 to 5 times in a row.}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages a Pokémon, even one far away, 2 to 5 times in a row.}}
|}
|}{{left clear}}


Pin Missile will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge one hit of this move.
===Generation IV===
Same as Generation I, except it will continue attacking after a Substitute is broken.
==In the anime==
==In the anime==
<gallery>
{{moveanime|type=bug|exp=yes|gen=The user attacks by shooting sharp spikes at the target.|image1=Cameron Ferrothorn Pin Missile.png|image1p=Ferrothorn|image2=Clemont Chespin Pin Missile.png|image2p=Chespin|image3=Sparky Jolteon Pin Missile.png|image3p=Jolteon|image4=Guzma Golisopod Pin Missile.png|image4p=Golisopod}}
Image:Ep40 jolteon pinmissile.jpg|Sparky's Jolteon using '''Pin Missile'''.
{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.}}
Image:Cacnea Pin Missile.JPG|James's Cacnea about to use '''Pin Missile'''.
{{movemid|type=bug|user=Eevee brothers|user1=Sparky's Jolteon|startcode=EP040|startname=The Battling Eevee Brothers|notes=Debut}}
Image:Pin Missile Anime.jpg|Cacnea using '''Pin Missile'''.
{{movemid|type=bug|user=Ethan (EP101)|user1=Ethan's Jolteon|startcode=EP101|startname=Get Along, Little Pokémon}}
</gallery>
{{movep|type=bug|ms=211|pkmn=Qwilfish|method=Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.}}
===Pokémon===
{{movemid|type=bug|user=Harrison (EP216)|user1=Harrison's Qwilfish|startcode=EP216|startname=Dueling Heroes}}
'''{{p|Jolteon}}'''. Jolteon launches the spines on its back, which glow white as they fly toward their target.
{{movemid|type=bug|user=Dorian|user1=Dorian's Qwilfish|startcode=EP256|startname=Just Add Water}}
* Used by Sparky's Joleton in [[EP040|''The Battleing Eevee Brothers'']].  
{{movep|type=bug|ms=015|pkmn=Beedrill|method=Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent; or, the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent.}}
'''{{p|Cacnea}}'''. The pins are created in the dark green spines that surrounds its wrists and it shoots towards the opponent. Sometimes the pins are created in the dark spines in its head.
{{movemid|type=bug|user=Jimmy (Johto)|user1=Jimmy's Beedrill|startcode=The Legend of Thunder!}}
* Used by [[James's Cacnea]] from [[AG006|''A Poached Ego'']] to ''[[DP054|Once There Were Greenfields!]]''.
{{movemid|type=bug|user=Galen|user1=Galen's two Beedrill|startcode=M09|startname=Pokémon Ranger and the Temple of the Sea}}
'''{{p|Drapion}}'''. Glowing white pins are launched from Drapion which shoot towards the opponent.
{{movemid|type=bug|user=Beedrill (Pokémon)|user1=Three wild Beedrill|startcode=XY045|startname=Splitting Heirs!}}
*Used by [[J's Drapion]] in ''[[DP045|Ill-Will Hunting!]]''.
{{movemid|type=bug|user=Beedrill (Pokémon)|user1=Multiple wild Beedrill|startcode=XY069|startname=Defending the Homeland!}}
{{movep|type=bug|ms=331|pkmn=Cacnea|method=The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head.}}
{{movemid|type=bug|user=James's Cacnea|startcode=AG006|startname=A Poached Ego!}}
{{movep|type=bug|ms=332|pkmn=Cacturne|method=Cacturne shoots white streams of pins from its spikes at the opponent.}}
{{movemid|type=bug|user=Harley's Cacturne|startcode=AG123|startname=Rhapsody in Drew}}
{{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire pins from its tail claw; or, Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent.}}
{{movemid|type=bug|user=J|user1=J's Drapion|startcode=DP045|startname=Ill-Will Hunting!}}
{{movemid|type=bug|user=Aaron|user1=Aaron's Drapion|startcode=DP099|startname=A Trainer and Child Reunion!}}
{{movemid|type=bug|user=Paul|user1=Paul's Drapion|startcode=DP186|startname=Familiarity Breeds Strategy!}}
{{movemid|type=bug|user=Celosia|user1=Celosia's Drapion|startcode=XY094|startname=From A to Z!}}
{{movep|type=bug|ms=439|pkmn=Mime Jr.|method=The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.}}
{{movemid|type=bug|user=James's Mime Jr.|startcode=DP049|startname=Dawn's Early Night!|notes=Used via {{mcolor|Mimic|000}}}}
{{movep|type=bug|ms=451|pkmn=Skorupi|method=Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.}}
{{movemid|type=bug|user=Pokémon Coordinator|user1=A Coordinator's Skorupi|startcode=DP114|startname=Another One Gabites the Dust!}}
{{movep|type=bug|ms=556|pkmn=Maractus|method=Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.}}
{{movemid|type=bug|user=Toby|user1=Toby's Marra|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=bug|user=Toby|user1=Toby's Racca|startcode=BW053|startname=A Maractus Musical!}}
{{movemid|type=bug|user=Toby|user1=Toby's Tussy|startcode=BW053|startname=A Maractus Musical!}}
{{movep|type=bug|ms=598|pkmn=Ferrothorn|method=The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent.}}
{{movemid|type=bug|user=Cameron (Unova)|user1=Cameron's Ferrothorn|startcode=BW094|startname=The Road to Humilau!}}
{{movep|type=bug|ms=650|pkmn=Chespin|method=The spikes on Chespin's head stiffen and glow white and it fires white orbs trailing green streams of light at the opponent.}}
{{movemid|type=bug|user=Clemont's Chespin|startcode=XY010|startname=Mega-Mega Meowth Madness!}}
{{movemid|type=bug|user=Chespie|user1=Mairin's Chespie|startcode=XYS01|startname=Mega Evolution Special I}}
{{movep|type=bug|ms=652|pkmn=Chesnaught|method=The spikes on Chesnaught's back stiffen and glow white or light green and it fires white orbs trailing green streams of light or light green needles at the opponent.}}
{{movemid|type=bug|user=Millis Steel|user1=Millis Steel's Chesnaught|startcode=M17|startname=Diancie and the Cocoon of Destruction}}
{{movemid|type=bug|user=Clemont's Chespin|user1=Clemont's Chesnaught in a dream|startcode=XY098|startname=Dream a Little Dream from Me!}}
{{movemid|type=bug|user=Chapman|user1=Chapman's Chesnaught|startcode=XY108|startname=A Watershed Moment!}}
{{movemid|type=bug|user=Alain|user1=Alain's Chesnaught|startcode=JN115|startname=Curtain Up! Fight the Fights!}}
{{movep|type=bug|ms=168|pkmn=Ariados|method=Ariados fires white orbs trailing green streams of light from its back at the opponent, or the appendages of Ariados's back glow light green, and it fires light green spikes from them at the opponent.}}
{{movemid|type=bug|user=Ariados (Pokémon)|user1=Multiple wild Ariados|startcode=XY069|startname=Defending the Homeland!}}
{{movemid|type=bug|user=Ilunas|user1=Ilunas's Ariados|startcode=JN079|startname=Night and Day, You are the Ones!}}
{{movep|type=bug|ms=768|pkmn=Golisopod|method=Golisopod fires multiple light purple needles from within the gap between the armored plates on its back at the opponent.}}
{{movebtm|type=bug|user=Guzma|user1=Guzma's Golisopod|startcode=SM115|startname=The Dealer of Destruction!}}
 
* In ''[[AG072|The Bicker the Better]]'', [[Jessie]] told {{TP|Jessie|Dustox}} to use Pin Missile. This was a dubbing error, as in the original, she was commanded to use {{m|Poison Sting}}.


==Learnset==
==In the manga==
===Generation I===
===The Electric Tale of Pikachu===
====By [[Level|leveling up]]====
{{movemanga|type=bug|exp=yes|gen=The user attacks by shooting sharp spikes at the target.|image1=Sparky Jolteon Pin Missile EToP.png|image1p=Jolteon|image2=Mikey Eevee Mimic Pin Missile EToP.png|image2p=Eevee}}
{{Learnlist|Bug}}
{{movep|type=bug|ms=135|pkmn=Jolteon|method=The fur on Jolteon's backside grows longer and sharper and points forward, then fires spear-like pins at the opponent.}}
{{Moveentry|015|Beedrill|2|Bug|Poison|30|'''}}
{{movemid|type=bug|user=Eevee brothers|user1=Sparky's Jolteon|startcode=ET06|startname=To Evolve or Not to Evolve, That is the Question!|notes=Debut}}
{{Moveentry|135|Jolteon|1|Electric||48|||RGB|}}
{{movep|type=bug|ms=133|pkmn=Eevee|method=The fur on Eevee's backside and tail grows longer, sharpens, and points forward, then fires spear-like pins at the opponent.}}
{{Moveentry|135|Jolteon|1|Electric||36|||Y|}}
{{movebtmManga|type=bug|user=Mikey|user1=Mikey's Eevee|startcode=ET06|startname=To Evolve or Not to Evolve, That is the Question!|notes=Used via {{mcolor|Mimic|000}}}}
{{Learnlist/footer}}
 
===How I Became a Pokémon Card===
* {{p|Jolteon}} was revealed to have used Pin Missile in [[PW31]], but only the move itself was shown.
 
===Pokémon Adventures===
{{movemanga|type=bug|exp=yes|gen=The user fires pins from their body at the opponent.|image1=Qwilfish Pin Missile Adventures.png|image1p=Qwilfish|image2=Marisso Chespin Pin Missile.png|image2p=Chespin|image3=Vee Jolteon Pin Missile.png|image3p=Jolteon|image4=Gurkinn Mega Heracross Pin Missile Adventures.png|image4p=Mega Heracross}}
{{movep|type=bug|ms=135|pkmn=Jolteon|method=Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent.}}
{{movemid|type=bug|user=Vee|user1=Red's Vee|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
{{movep|type=bug|ms=211|pkmn=Qwilfish|method=Qwilfish releases two beams of energy from its forehead spikes at the opponent.}}
{{movemid|type=bug|user=Qwilfish (Pokémon)|user1=The Battle Factory's Qwilfish|startcode=PS427|startname=Uprooting Seedot}}
{{movep|type=bug|ms=650|pkmn=Chespin|method=Chespin fires multiple small needles from the spikes on its head at the opponent.}}
{{movemid|type=bug|user=Marisso|user1=X's Marisso|startcode=PS552|startname=They Have a Flare for a Li'l Kanga-Napping}}
{{movep|type=bug|ms=214M|pkmn=Heracross|method=Mega Heracross releases beams of energy from its hands at the opponent.}}
{{movemid|type=bug|user=Gurkinn|user1=Gurkinn's Heracross|startcode=PS561|startname=Heracross Transforms}}
{{movep|type=bug|ms=652|pkmn=Chesnaught|method=Chesnaught fires multiple small needles from the spines on its arms at the opponent.}}
{{movebtmManga|type=bug|user=Marisso|user1=X's Marisso|startcode=PS594|startname=Floette Returns}}
 
===Pokémon Pocket Monsters===
{{movemanga|type=bug|exp=yes|gen=The user attacks with its stingers.|image1=Beedrill Pin Missile PMRS.png|image1p=Beedrill}}
{{movep|type=bug|ms=015|pkmn=Beedrill|method=Beedrill pokes its stingers at the opponent.}}
{{movebtmManga|type=bug|user=Beedrill (Pokémon)|user1=A wild Beedrill|startcode=PMRS51|startname=Clefairy's New Power!|notes=Debut}}
 
===Pokémon Try Adventure===
{{movemanga|type=bug|exp=yes|gen=The user fires spikes from their body at the opponent.|image1=Soro Drapion Pin Missile.png|image1p=Drapion}}
{{movep|type=bug|ms=452|pkmn=Drapion|method=Drapion fires large spikes from its body at the opponent.}}
{{movebtmManga|type=bug|user=Soro|user1=Soro's Drapion|startcode=TA16|notes=Debut}}
 
==In other generations==
===Core series games===
{{movegen
|type=Bug
|genI=Pin Missile I
|genII=Pin Missile II
|genIII=Pin Missile III
|genIV=Pin Missile IV
}}
{{Movegen
|type=Bug
|genV=Pin Missile V
|genVI=Pin Missile VI
|genVI2=Pin Missile VI 2
|genVII=Pin Missile VII
|genVIII=Pin Missile VIII
}}
{{Movegen
|type=Bug
|LA=Pin Missile LA
}}


===[[Generation II]]===
===Side series games===
====By leveling up====
{{Movegen
{{Learnlist|Bug}}
|type=Bug
{{Moveentry|015|Beedrill|2|Bug|Poison|35|'''}}
|Stad=Pin Missile Stad
{{Moveentry|135|Jolteon|1|Electric||36|}}
|Stad2=Pin Missile Stad2
{{Moveentry|211|Qwilfish|2|Water|Poison|28|}}
|Colo=Pin Missile Colo
{{Learnlist/footer}}
|XD=Pin Missile XD
====By {{pkmn|breeding}}====
}}
{{Breedlist|Bug}}
{{Movegen
{{Moveentry|204|Pineco|1|Bug||{{p|Beedrill}}|'''}}
|type=Bug
{{Learnlist/footer}}
|PBR=Pin Missile PBR
===[[Generation III]]===
}}
<div style="{{Learnset section box style}}">
===Spin-off series games===
====By leveling up====
{{Movegen
{{Learnlist|Bug}}
|type=Bug
{{Moveentry|015|Beedrill|2|Bug|Poison|35|'''}}
|PMDRB=Pin Missile PMD RB
{{Moveentry|135|Jolteon|1|Electric||36|}}
|PMDGTI=Pin Missile PMD GTI
{{Moveentry|211|Qwilfish|2|Water|Poison|21 ([[Pokémon FireRed and LeafGreen Versions|FR/LG]])<br>28 ([[Pokémon Ruby and Sapphire Versions|R/S]][[Pokémon Emerald Version|/E]])|}}
|PSMD=Pin Missile PSMD
{{Moveentry|263|Zigzagoon|1|Normal||25|}}
|Masters=Pin Missile Masters
{{Moveentry|331|Cacnea|1|Grass||21|}}
}}
{{Moveentry|332|Cacturne|2|Grass|Dark|21|}}
{{Learnlist/footer}}


====By breeding====
==Trivia==
{{Breedlist|Bug}}
*Before [[Generation VI]], Pin Missile was the only move with a base power of 14. It was also one of three moves in the [[core series]] games to have a base power that is not a multiple of 5, the other two being {{m|Comet Punch}} and {{m|Fury Swipes}}.
{{Moveentry|204|Pineco|1|Bug||{{p|Beedrill}}|'''}}
** All of these moves happen to be [[multistrike move]]s.
{{Moveentry|315|Roselia|2|Grass|Poison|{{p|Cacnea}}, {{p|Cacturne}}|}}
{{Learnlist/footer}}
===[[Generation IV]]===
<div style="{{Learnset section box style}}">
====By leveling up====
{{Learnlist|Bug}}
{{Moveentry|015|Beedrill|2|Bug|Poison|28|'''}}
{{Moveentry|135|Jolteon|1|Electric||36|}}
{{Moveentry|167|Spinarak|2|Bug|Poison|36|'''}}
{{Moveentry|168|Ariados|2|Bug|Poison|41|'''}}
{{Moveentry|211|Qwilfish|2|Water|Poison|37|}}
{{Moveentry|263|Zigzagoon|1|Normal||25|}}
{{Moveentry|331|Cacnea|1|Grass||21|}}
{{Moveentry|332|Cacturne|2|Grass|Dark|21|}}
{{Moveentry|451|Skorupi|2|Poison|Bug|12|'''}}
{{Moveentry|452|Drapion|2|Poison|Dark|--<br>12|''}}
{{Learnlist/footer}}
====By breeding====
{{Breedlist|Bug}}
{{Moveentry|204|Pineco|1|Bug||{{p|Beedrill}}<br>{{p|Spinarak}}, {{p|Ariados}}<br>{{p|Skorupi}}, {{p|Drapion}}|'''}}
{{Moveentry|406|Budew|2|Grass|Poison|{{p|Roselia}}, {{p|Roserade}}<br>{{p|Cacnea}}, {{p|Cacturne}}|}}
{{Moveentry|315|Roselia|2|Grass|Poison|{{p|Cacnea}}, {{p|Cacturne}}|}}
{{Learnlist/footer}}


==In other languages==
==In other languages==
*Spanish: '''Pin Misil'''
{{Langtable|color={{bug color}}|bordercolor={{bug color dark}}
*French: '''Dard-nuée'''
|zh_yue=飛彈針 ''{{tt|Fēidáan Jām|Missile Needle}}''
*German: '''Nadelrakete'''
|zh_cmn=飛彈針 / 飞弹针 ''{{tt|Fēidàn Zhēn|Missile Needle}}''
{{Project MoveDex notice}}
|cs=Jehlicová střela<!--source: Czech version of The Official Pokémon Handbook-->
[[Category:Swipe moves]]
|nl=Naaldraket
|fi=Neulaohjus ([[EP040]])<br>Piikkiohjus (Advanced Generation)
|fr=Dard-Nuée
|da=Nålemissil
|de=Nadelrakete
|el=Βλήματα Βελόνες
|id=Jarum Rudal<br>Peluru Jarum
|it=Missilspillo
|ko=바늘미사일 ''{{tt|Baneulmisail|Needle missile}}''
|no=Nålestikk
|pl=Szpilopocisk<!--{{tt|*|Diamond and Pearl series onwards, Diamond and Pearl (TCG)}}<br>Atak Szpilek{{tt|*|EP256, AG014, AG028, AG036-AG040}}<br>Atak Igłami{{tt|*|AG015, AG030-AG031}}<br>Atak Szpilkowy{{tt|*|AG021-AG026}}<br>Szpilkowe Pociski{{tt|*|AG009}}<br>Iglasta Pięść{{tt|*|AG007 - Renamed for Cacnea}}<br>Pocisk Szpilkowy{{tt|*|EP256}}<br>Igielny Pocisk{{tt|*|EP216}}<br>Igłowy Atak{{tt|*|EP101}}<br>Cieńki Pocisk{{tt|*|EP040}}-->
|pt_br=Míssil de Espinhos (anime, TCG, manga)<br>Míssil Perfurante (The Official Pokémon Handbook)
|pt_eu=Ataque Míssil<br>Míssil (Black and White series)
|ro=Proiectilul Ascuțit
|sr=Bodljikavi Projektil
|es_eu=Pin Misil
|es_la=Misiles Aguja ([[EP040]])<br>Ataque Misil ([[EP101]])<br>Misil de Aguja ([[EP216]])<br>Misiles Pin ([[EP256]])<br>Misil Aguja ([[The Legend of Thunder!|TLoT]], [[AG123]]-present)
|sv=Nålmissil
|tr=İğne Mermisi
|vi=Hỏa Tiễn Gai Độc
|ru=Игломет ''Iglomet''
}}
{{-}}
{{Generation VIII TMs}}
{{-}}
{{Project Moves and Abilities notice}}
 
[[Category:Multistrike moves]]
[[Category:Moves that can jam]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Legends: Arceus]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
 
[[de:Nadelrakete]]
[[de:Nadelrakete]]
[[es:Pin misil]]
[[fr:Dard-Nuée]]
[[it:Missilspillo]]
[[ja:ミサイルばり]]
[[ja:ミサイルばり]]
[[zh:飞弹针(招式)]]

Latest revision as of 05:10, 8 September 2024

Pin Missile
ミサイルばり Missile Needle
Pin Missile IX.png
Pin Missile IX 2.png
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  25
Accuracy  95%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multistrike move introduced in Generation I. It was TM07 in Pokémon Sword and Shield.

Effect

Generation I

Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

In this generation only, Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Pin Missile has a base power of 14 and an accuracy of 85%.

Generation II

All strikes now do damage independently, consequently enabling any of them to be a critical hit. Pin Missile may now continue attacking after breaking a substitute.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Generation V

There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 36.9.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor, each strike will activate it.

Generation VI onwards

Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it now has an average total base power of 79.2. Including the 5% base miss chance, the average total base power is now 73.6.

If the target has Stamina, each strike will activate it.

Generation VIII

Pokémon Legends: Arceus

The attack hits once and leaves the target with splinters for 4 turns (Strong Style), 2 turns (Agile Style), or 3 turns (otherwise).

Category  Physical
PP  20
Agile Strong
Power  40  30  50
Accuracy  100%  100%  100%
Action speed modifier
Self  0  0  +5
Target  0  +3  0
Additional effect
Turns  3  2  4
   ?  ?
   ?  ?
Leaves the target with splinters

Description

Games Description
StadStad2 An attack that fires many needle-like projectiles from the body. Strikes several times.
GSC Fires pins that strike 2-5 times.
RSEColoXD Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to five times at once.
DPPtHGSSPBR Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSP
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
LA Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns.
SV The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0015 Beedrill BugIC Big.png
PoisonIC Big.png
Bug Bug 30 35 35 28 28 28 32 28 32
0135 Jolteon ElectricIC Big.png Field Field 48RGB
36Y
36 36 36 36BW
25B2W2
25 25 17 35 35 35
0167 Spinarak BugIC Big.png
PoisonIC Big.png
Bug Bug 36 36 36 36 36 33
0168 Ariados BugIC Big.png
PoisonIC Big.png
Bug Bug 41 41 41 41 41 35
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 28 28RSE
21FRLG
37 37 37 37 32 32 32
0211 Qwilfish
Qwilfish
Hisuian Form
DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 9 32
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug 31 31 35 35 9 35
0263 Zigzagoon NormalIC Big.png Field Field 25 25 25 25XY
19ORAS
19 18 18
0263 Zigzagoon
Zigzagoon
Galarian Form
DarkIC Big.png
NormalIC Big.png
Field Field 18
0264 Linoone NormalIC Big.png Field Field 1 1
0264 Linoone
Linoone
Galarian Form
DarkIC Big.png
NormalIC Big.png
Field Field 1
0331 Cacnea GrassIC Big.png Grass Human-Like 21 21 21 21XY
38ORAS
38 38 38
0332 Cacturne GrassIC Big.png
DarkIC Big.png
Grass Human-Like 21 21 21 21XY
38ORAS
38 38 38
0416 Vespiquen BugIC Big.png
FlyingIC Big.png
Bug Bug 11
0451 Skorupi PoisonIC Big.png
BugIC Big.png
Bug Water 3 12 12BW
9B2W2
9 9 30 30
0452 Drapion PoisonIC Big.png
DarkIC Big.png
Bug Water 3 1, 12DP
12PtHGSS
12BW
9B2W2
9 9 30 30
0472 Gliscor GroundIC Big.png
FlyingIC Big.png
Bug Bug 20
0556 Maractus GrassIC Big.png Grass Grass 10 10 10 20
0597 Ferroseed GrassIC Big.png
SteelIC Big.png
Grass Mineral 18 18 18 10
0598 Ferrothorn GrassIC Big.png
SteelIC Big.png
Grass Mineral 18 18 18 1
0650 Chespin GrassIC Big.png Field Field 18 18 18
0651 Quilladin GrassIC Big.png Field Field 20 19 24
0652 Chesnaught GrassIC Big.png
FightingIC Big.png
Field Field 20 19 19
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 45 25 25
0748 Toxapex PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 51 25 25
0768 Golisopod BugIC Big.png
WaterIC Big.png
Bug Water 3 41 36
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy 45 30
0862 Obstagoon DarkIC Big.png
NormalIC Big.png
Field Field 1
0904 Overqwil DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 9 32
0995 Iron Thorns RockIC Big.png
ElectricIC Big.png
No Eggs Discovered No Eggs Discovered 63
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0204 Pineco BugIC Big.png Bug Bug
0315 Roselia GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0406 Budew GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0543 Venipede BugIC Big.png
PoisonIC Big.png
Bug Bug
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
0028 Sandslash GroundIC Big.png Field Field
0028 Sandslash
Sandslash
Alolan Form
IceIC Big.png
SteelIC Big.png
Field Field
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3
0135 Jolteon ElectricIC Big.png Field Field
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2
0214 Heracross BugIC Big.png
FightingIC Big.png
Bug Bug
0263 Zigzagoon NormalIC Big.png Field Field
0263 Zigzagoon
Zigzagoon
Galarian Form
DarkIC Big.png
NormalIC Big.png
Field Field
0264 Linoone NormalIC Big.png Field Field
0264 Linoone
Linoone
Galarian Form
DarkIC Big.png
NormalIC Big.png
Field Field
0315 Roselia GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0406 Budew GrassIC Big.png
PoisonIC Big.png
No Eggs Discovered No Eggs Discovered
0407 Roserade GrassIC Big.png
PoisonIC Big.png
Fairy Grass
0416 Vespiquen BugIC Big.png
FlyingIC Big.png
Bug Bug
0451 Skorupi PoisonIC Big.png
BugIC Big.png
Bug Water 3
0452 Drapion PoisonIC Big.png
DarkIC Big.png
Bug Water 3
0543 Venipede BugIC Big.png
PoisonIC Big.png
Bug Bug
0544 Whirlipede BugIC Big.png
PoisonIC Big.png
Bug Bug
0545 Scolipede BugIC Big.png
PoisonIC Big.png
Bug Bug
0556 Maractus GrassIC Big.png Grass Grass
0595 Joltik BugIC Big.png
ElectricIC Big.png
Bug Bug
0596 Galvantula BugIC Big.png
ElectricIC Big.png
Bug Bug
0597 Ferroseed GrassIC Big.png
SteelIC Big.png
Grass Mineral
0598 Ferrothorn GrassIC Big.png
SteelIC Big.png
Grass Mineral
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1
0748 Toxapex PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1
0768 Golisopod BugIC Big.png
WaterIC Big.png
Bug Water 3
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy
0803 Poipole PoisonIC Big.png No Eggs Discovered No Eggs Discovered
0804 Naganadel PoisonIC Big.png
DragonIC Big.png
No Eggs Discovered No Eggs Discovered
0862 Obstagoon DarkIC Big.png
NormalIC Big.png
Field Field
0864 Cursola GhostIC Big.png Water 1 Water 3
0871 Pincurchin ElectricIC Big.png Water 1 Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0204 Pineco BugIC Big.png Bug Bug Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Pin Missile inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 4 - 17 - 78% - 10 tiles away All Yes
MDTDS 4 - 10 - 45% - 10 tiles away All Yes
BSL 4 - 10 - 45% - 10 tiles away All Yes
MDGtI 2 99 13 50 65% 85% 10 tiles away All Yes
SMD 2 50 10 30 65% 85% 4 tiles away Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Pin Missile Physical 2 16 19 95% An opponent Multistrike Attacks the target two to five times in a row. Guzma & Golisopod
Barry (Special Costume) & Heracross
Scottie/Bettie & BeedrillEgg

Pokémon Rumble Rush

BugIC RR.png Pin Missile
★★★★
Attack power 28.92975 (Hit 1), 23.41932 (Hit 2), 44.08343 (Hit 3)
Charge time 0.5 seconds (Hits 1-2), 0.64 seconds
Range type Projectile
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Pin Missile Rumble Rush.png

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.
MDTDS Inflicts damage on the target, even at a distance, using 2 to 5 attacks in a single turn.
BSL はなれたポケモンに 2〜5かいれんぞくで ダメージを あたえる
MDGtI It damages even a faraway Pokémon 2 to 5 times in a row.
SMD
MDRTDX
It damages a Pokémon, even one far away, 2 to 5 times in a row.


In the anime

Sparky Jolteon Pin Missile.png
Jolteon
Cameron Ferrothorn Pin Missile.png
Ferrothorn
Clemont Chespin Pin Missile.png
Chespin
Guzma Golisopod Pin Missile.png
Golisopod
The user attacks by shooting sharp spikes at the target.
Pokémon Method
User First Used In Notes
Jolteon Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.
Sparky's Jolteon The Battling Eevee Brothers Debut
Ethan's Jolteon Get Along, Little Pokémon None
Qwilfish Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.
Harrison's Qwilfish Dueling Heroes None
Dorian's Qwilfish Just Add Water None
Beedrill Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent; or, the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent.
Jimmy's Beedrill The Legend of Thunder! None
Galen's two Beedrill Pokémon Ranger and the Temple of the Sea None
Three wild Beedrill Splitting Heirs! None
Multiple wild Beedrill Defending the Homeland! None
Cacnea The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head.
James's Cacnea A Poached Ego! None
Cacturne Cacturne shoots white streams of pins from its spikes at the opponent.
Harley's Cacturne Rhapsody in Drew None
Drapion Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire pins from its tail claw; or, Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent.
J's Drapion Ill-Will Hunting! None
Aaron's Drapion A Trainer and Child Reunion! None
Paul's Drapion Familiarity Breeds Strategy! None
Celosia's Drapion From A to Z! None
Mime Jr. The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.
James's Mime Jr. Dawn's Early Night! Used via Mimic
Skorupi Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.
A Coordinator's Skorupi Another One Gabites the Dust! None
Maractus Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.
Toby's Marra A Maractus Musical! None
Toby's Racca A Maractus Musical! None
Toby's Tussy A Maractus Musical! None
Ferrothorn The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent.
Cameron's Ferrothorn The Road to Humilau! None
Chespin The spikes on Chespin's head stiffen and glow white and it fires white orbs trailing green streams of light at the opponent.
Clemont's Chespin Mega-Mega Meowth Madness! None
Mairin's Chespie Mega Evolution Special I None
Chesnaught The spikes on Chesnaught's back stiffen and glow white or light green and it fires white orbs trailing green streams of light or light green needles at the opponent.
Millis Steel's Chesnaught Diancie and the Cocoon of Destruction None
Clemont's Chesnaught in a dream Dream a Little Dream from Me! None
Chapman's Chesnaught A Watershed Moment! None
Alain's Chesnaught Curtain Up! Fight the Fights! None
Ariados Ariados fires white orbs trailing green streams of light from its back at the opponent, or the appendages of Ariados's back glow light green, and it fires light green spikes from them at the opponent.
Multiple wild Ariados Defending the Homeland! None
Ilunas's Ariados Night and Day, You are the Ones! None
Golisopod Golisopod fires multiple light purple needles from within the gap between the armored plates on its back at the opponent.
Guzma's Golisopod The Dealer of Destruction! None


In the manga

The Electric Tale of Pikachu


How I Became a Pokémon Card

  • Jolteon was revealed to have used Pin Missile in PW31, but only the move itself was shown.

Pokémon Adventures


Pokémon Pocket Monsters


Pokémon Try Adventure


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 飛彈針 Fēidáan Jām
Mandarin 飛彈針 / 飞弹针 Fēidàn Zhēn
The Czech Republic Flag.png Czech Jehlicová střela
Denmark Flag.png Danish Nålemissil
The Netherlands Flag.png Dutch Naaldraket
Finland Flag.png Finnish Neulaohjus (EP040)
Piikkiohjus (Advanced Generation)
France Flag.png French Dard-Nuée
Germany Flag.png German Nadelrakete
Greece Flag.png Greek Βλήματα Βελόνες
Indonesia Flag.png Indonesian Jarum Rudal
Peluru Jarum
Italy Flag.png Italian Missilspillo
South Korea Flag.png Korean 바늘미사일 Baneulmisail
Norway Flag.png Norwegian Nålestikk
Poland Flag.png Polish Szpilopocisk
Portuguese Brazil Flag.png Brazil Míssil de Espinhos (anime, TCG, manga)
Míssil Perfurante (The Official Pokémon Handbook)
Portugal Flag.png Portugal Ataque Míssil
Míssil (Black and White series)
Romania Flag.png Romanian Proiectilul Ascuțit
Russia Flag.png Russian Игломет Iglomet
Serbia Flag.png Serbian Bodljikavi Projektil
Spanish CELAC Flag.png Latin America Misiles Aguja (EP040)
Ataque Misil (EP101)
Misil de Aguja (EP216)
Misiles Pin (EP256)
Misil Aguja (TLoT, AG123-present)
Spain Flag.png Spain Pin Misil
Sweden Flag.png Swedish Nålmissil
Turkey Flag.png Turkish İğne Mermisi
Vietnam Flag.png Vietnamese Hỏa Tiễn Gai Độc


Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.