Pin Missile (move): Difference between revisions
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|jname=ミサイルばり | |jname=ミサイルばり | ||
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|jtrans=Missile Needle | |jtrans=Missile Needle | ||
|gameimage=Pin Missile IX.png | |gameimage=Pin Missile IX.png |
Revision as of 16:26, 30 December 2023
Pin Missile ミサイルばり Missile Needle | ||||||||||||
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Range
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Availability
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Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I. It was TM07 in Pokémon Sword and Shield.
Effect
Generation I
Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
In this generation only, Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Pin Missile has a base power of 14 and an accuracy of 85%.
Generation II
All strikes now do damage independently, consequently enabling any of them to be a critical hit. Pin Missile may now continue attacking after breaking a substitute.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generation V
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 36.9.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has Weak Armor, each strike will activate it.
Generation VI onwards
Pin Missile now has a base power of 25 and an accuracy of 95%. Provided that the move does not miss, it now has an average total base power of 79.2. Including the 5% base miss chance, the average total base power is now 73.6.
If the target has Stamina, each strike will activate it.
Generation VIII
Pokémon Legends: Arceus
The attack hits once and leaves the target with splinters for 4 turns (Strong Style), 2 turns (Agile Style), or 3 turns (otherwise).
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Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0015 | |
Bug | 30 | 35 | 35 | 28 | 28 | 28 | 32SMUSUM 28PE |
32BDSP | ||||
0135 | Field | 48RGB 36Y |
36 | 36 | 36 | 36BW 25B2W2 |
25 | 25SMUSUM 17PE |
35SwShBDSP | 35 | ||||
0167 | |
Bug | 36 | 36 | 36 | 36 | 36BDSP | 33 | ||||||
0168 | |
Bug | 41 | 41 | 41 | 41 | 41BDSP | 35 | ||||||
0211 | |
Water 2 | 28 | 28RSE 21FRLG |
37 | 37 | 37 | 37 | 32 | 32 | ||||
0211 | Qwilfish
Hisuian Form |
|
Water 2 | 9LA | 32 | |||||||||
0214 | |
Bug | 31 | 31 | 35SwShBDSP 9LA |
35 | ||||||||
0263 | Field | 25 | 25 | 25 | 25XY 19ORAS |
19 | 18 | |||||||
0263 | Zigzagoon
Galarian Form |
|
Field | 18 | ||||||||||
0264 | Field | 1 | ||||||||||||
0264 | Linoone
Galarian Form |
|
Field | 1 | ||||||||||
0331 | Grass | Human-Like | 21 | 21 | 21 | 21XY 38ORAS |
38 | 38BDSP | 38 | |||||
0332 | |
Grass | Human-Like | 21 | 21 | 21 | 21XY 38ORAS |
38 | 38BDSP | 38 | ||||
0416 | |
Bug | 11LA | |||||||||||
0451 | |
Bug | Water 3 | 12 | 12BW 9B2W2 |
9 | 9 | 30SwShBDSP | ||||||
0452 | |
Bug | Water 3 | 1, 12DP 12PtHGSS |
12BW 9B2W2 |
9 | 9 | 30SwShBDSP | ||||||
0472 | |
Bug | 20LA | |||||||||||
0556 | Grass | 10 | 10 | 10 | 20 | |||||||||
0597 | |
Grass | Mineral | 18 | 18 | 18 | 10 | |||||||
0598 | |
Grass | Mineral | 18 | 18 | 18 | 1 | |||||||
0650 | Field | 18 | 18 | 18 | ||||||||||
0651 | Field | 20 | 19 | 24 | ||||||||||
0652 | |
Field | 20 | 19 | 19 | |||||||||
0747 | |
Water 1 | 45 | 25 | 25 | |||||||||
0748 | |
Water 1 | 51 | 25 | 25 | |||||||||
0768 | |
Bug | Water 3 | 41 | 36 | |||||||||
0777 | |
Field | Fairy | 45 | 30 | |||||||||
0862 | |
Field | 1 | |||||||||||
0904 | |
Water 2 | 9LA | 32 | ||||||||||
0995 | |
No Eggs Discovered | 63 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I -- |
II -- |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII TM07 |
IX -- | ||||||
0028 | Field | ✔ | ||||||||||||
0028 | Sandslash
Alolan Form |
|
Field | ✔ | ||||||||||
0091 | |
Water 3 | ✔ | |||||||||||
0135 | Field | ✔ | ||||||||||||
0139 | |
Water 1 | Water 3 | ✔ | ||||||||||
0151 | No Eggs Discovered | ✔ | ||||||||||||
0211 | |
Water 2 | ✔ | |||||||||||
0214 | |
Bug | ✔ | |||||||||||
0263 | Field | ✔ | ||||||||||||
0263 | Zigzagoon
Galarian Form |
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Field | ✔ | ||||||||||
0264 | Field | ✔ | ||||||||||||
0264 | Linoone
Galarian Form |
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Field | ✔ | ||||||||||
0315 | |
Fairy | Grass | ✔ | ||||||||||
0406 | |
No Eggs Discovered | ✔ | |||||||||||
0407 | |
Fairy | Grass | ✔ | ||||||||||
0416 | |
Bug | ✔ | |||||||||||
0451 | |
Bug | Water 3 | ✔ | ||||||||||
0452 | |
Bug | Water 3 | ✔ | ||||||||||
0543 | |
Bug | ✔ | |||||||||||
0544 | |
Bug | ✔ | |||||||||||
0545 | |
Bug | ✔ | |||||||||||
0556 | Grass | ✔ | ||||||||||||
0595 | |
Bug | ✔ | |||||||||||
0596 | |
Bug | ✔ | |||||||||||
0597 | |
Grass | Mineral | ✔ | ||||||||||
0598 | |
Grass | Mineral | ✔ | ||||||||||
0747 | |
Water 1 | ✔ | |||||||||||
0748 | |
Water 1 | ✔ | |||||||||||
0768 | |
Bug | Water 3 | ✔ | ||||||||||
0777 | |
Field | Fairy | ✔ | ||||||||||
0803 | No Eggs Discovered | ✔ | ||||||||||||
0804 | |
No Eggs Discovered | ✔ | |||||||||||
0862 | |
Field | ✔ | |||||||||||
0864 | Water 1 | Water 3 | ✔ | |||||||||||
0871 | Water 1 | Amorphous | ✔ | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0204 | Bug | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔BDSP | ✔ | ||||
0406 | |
Fairy | Grass | ✔ | ✔ | ✔ | ✔ | ✔BDSP | |||||
0543 | |
Bug | ✔ | ✔ | ✔ | ||||||||
0595 | |
Bug | ✔ | ✔ | ✔ | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation III
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0204 | Bug | Purified Shadow PokémonXD | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Pin Missile inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Gates to Infinity, if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).
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Pokémon Masters EX
Category | Move Gauge | MP | Base Power | Max Power | Accuracy | Target | Effect Tag | Description | Playable Users |
---|---|---|---|---|---|---|---|---|---|
Physical | 2 | — | 16 | 19 | 95% | An opponent | Multistrike | Attacks the target two to five times in a row. | Guzma & Golisopod Scottie/Bettie & Beedrill Egg |
Pokémon Rumble Rush
Description
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In the anime
The user attacks by shooting sharp spikes at the target. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent. | |||
Sparky's Jolteon | The Battling Eevee Brothers | Debut | |
Ethan's Jolteon | Get Along, Little Pokémon | None | |
Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size. | |||
Harrison's Qwilfish | Dueling Heroes | None | |
Dorian's Qwilfish | Just Add Water | None | |
Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent; or, the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent. | |||
Jimmy's Beedrill | The Legend of Thunder! | None | |
Galen's two Beedrill | Pokémon Ranger and the Temple of the Sea | None | |
Three wild Beedrill | Splitting Heirs! | None | |
Multiple wild Beedrill | Defending the Homeland! | None | |
The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head. | |||
James's Cacnea | A Poached Ego! | None | |
Cacturne shoots white streams of pins from its spikes at the opponent. | |||
Harley's Cacturne | Rhapsody in Drew | None | |
Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire pins from its tail claw; or, Drapion fires white orbs trailing green streams of light at the opponent from its claws at the opponent. | |||
J's Drapion | Ill-Will Hunting! | None | |
Aaron's Drapion | A Trainer and Child Reunion! | None | |
Paul's Drapion | Familiarity Breeds Strategy! | None | |
Celosia's Drapion | From A to Z! | None | |
The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent. | |||
James's Mime Jr. | Dawn's Early Night! | Used via Mimic | |
Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent. | |||
A Coordinator's Skorupi | Another One Gabites the Dust! | None | |
Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing. | |||
Toby's Marra | A Maractus Musical! | None | |
Toby's Racca | A Maractus Musical! | None | |
Toby's Tussy | A Maractus Musical! | None | |
The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent. | |||
Cameron's Ferrothorn | The Road to Humilau! | None | |
The spikes on Chespin's head stiffen and glow white and it fires white orbs trailing green streams of light at the opponent. | |||
Clemont's Chespin | Mega-Mega Meowth Madness! | None | |
Mairin's Chespie | Mega Evolution Special I | None | |
The spikes on Chesnaught's back stiffen and glow white or light green and it fires white orbs trailing green streams of light or light green needles at the opponent. | |||
Millis Steel's Chesnaught | Diancie and the Cocoon of Destruction | None | |
Clemont's Chesnaught in a dream | Dream a Little Dream from Me! | None | |
Chapman's Chesnaught | A Watershed Moment! | None | |
Alain's Chesnaught | Curtain Up! Fight the Fights! | None | |
Ariados fires white orbs trailing green streams of light from its back at the opponent, or the appendages of Ariados's back glow light green, and it fires light green spikes from them at the opponent. | |||
Multiple wild Ariados | Defending the Homeland! | None | |
Ilunas's Ariados | Night and Day, You are the Ones! | None | |
Golisopod fires multiple light purple needles from within the gap between the armored plates on its back at the opponent. | |||
Guzma's Golisopod | The Dealer of Destruction! | None |
- In The Bicker the Better, Jessie told Dustox to use Pin Missile. This was a dubbing error, as in the original, she was commanded to use Poison Sting.
In the manga
The Electric Tale of Pikachu
The user attacks by shooting sharp spikes at the target. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
The fur on Jolteon's backside grows longer and sharper and points forward, then fires spear-like pins at the opponent. | |||
Sparky's Jolteon | To Evolve or Not to Evolve, That is the Question! | Debut | |
The fur on Eevee's backside and tail grows longer, sharpens, and points forward, then fires spear-like pins at the opponent. | |||
Mikey's Eevee | To Evolve or Not to Evolve, That is the Question! | Used via Mimic |
How I Became a Pokémon Card
Pokémon Adventures
The user fires pins from their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Jolteon fires large, triangle-shaped pins from the white fur around its neck at the opponent. | |||
Red's Vee | Clefabulous Clefable | Debut | |
Qwilfish releases two beams of energy from its forehead spikes at the opponent. | |||
The Battle Factory's Qwilfish | Uprooting Seedot | None | |
Chespin fires multiple small needles from the spikes on its head at the opponent. | |||
X's Marisso | They Have a Flare for a Li'l Kanga-Napping | None | |
Mega Heracross releases beams of energy from its hands at the opponent. | |||
Gurkinn's Heracross | Heracross Transforms | None | |
Chesnaught fires multiple small needles from the spines on its arms at the opponent. | |||
X's Marisso | Floette Returns | None |
Pokémon Pocket Monsters
The user attacks with its stingers. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Beedrill pokes its stingers at the opponent. | |||
A wild Beedrill | Clefairy's New Power! | Debut |
Pokémon Try Adventure
The user fires spikes from their body at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Drapion fires large spikes from its body at the opponent. | |||
Soro's Drapion | TA16 | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Before Generation VI, Pin Missile was the only move with a base power of 14. It was also one of three moves in the core series games to have a base power that is not a multiple of 5, the other two being Comet Punch and Fury Swipes.
- All of these moves happen to be multi-strike moves.
In other languages
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Generation VIII TMs | |
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SwSh | |
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 | |
BDSP | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 • 100 | |
Generation VIII TRs (SwSh) | |
00 • 01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 • 96 • 97 • 98 • 99 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Sword and Shield TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Bug-type moves
- Cool moves
- Physical moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Machine moves
- Multi-strike moves
- Moves that can jam
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Legends: Arceus