List of Pokémon with form differences

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Some Pokémon have major variations between individuals, known as forms (Japanese: すがた form). These variations all have differing appearances and are recognized by the Pokédex. Some Pokémon with form differences can change between their forms (e.g. Castform), while others are fixed and cannot be changed (e.g. Unown).

Form differences were introduced in Generation II, in which Unown was the only Pokémon to have them. All subsequent generations have introduced multiple Pokémon with form differences. Pokémon able to change between their forms were first introduced in Generation III.

At times, these differences are purely cosmetic and have no bearing on the Pokémon's attributes besides its appearance; however, several Pokémon differ in stats, type, Ability, moves they can learn, etc. depending on their form. Among these are several Legendary and Mythical Pokémon, whose alternate forms are usually spelled as Formes (Japanese: フォルム Forme).

Starting in Pokémon HeartGold and SoulSilver, every official different form has a name given by the Pokédex, though Arceus, Genesect, and Furfrou's alternate forms were not recognized separately in the Pokédex until Pokémon Omega Ruby and Alpha Sapphire. In Generations II, III, and IV, whichever form is encountered first will be the sprite displayed in the Pokédex by default; for example, if West Sea Shellos was encountered first, its sprite will appear in the Pokédex by default, whereas if East Sea Shellos was encountered first, its sprite will. In Generation II, the Pokédex has a separate Unown Mode to show the forms of Unown. In Generation IV, the "forms" section was added to the individual entries of each Pokémon, showing form differences that have been encountered, as well as gender differences. In Generation V, the forms section returns and displays Shiny Pokémon as separate forms (if they have been encountered); additionally, the sprite displayed in the Pokédex can be changed using the forms section. In Pokémon Black and White, the forms section is only available after interacting with Cedric Juniper in Mistralton City, while in Pokémon Black 2 and White 2, it is available from the start. Starting in Generation VI, the Pokédex does not have a separate forms section; instead, a Pokémon's forms (including Shiny forms and gender differences) that have been encountered can be switched between in the Pokémon's entry, and this changes the sprite shown in the Pokédex.

Pokémon with multiple forms

Regional forms

Main article: Regional form

In Pokémon Sun and Moon, regional forms (formerly called regional variants) were introduced. These are Pokémon that have adapted specifically for the environment of the region they reside in and thus differ in appearance, as well as possibly other attributes such as type, moves, Ability, or base stats, from the same species of Pokémon as found in other regions. Four regions are known to have their own regional forms: Alolan Forms are found in Alola, Galarian Forms are found in Galar, Hisuian Forms are found in Hisui, and Paldean Forms are found in Paldea.

Gender differences

Main article: List of Pokémon with gender differences

Though the majority of Pokémon have no visual distinction between their genders, there are some that do. Gender differences were introduced in Generation IV, with multiple Pokémon from earlier generations having been updated to have these differences in addition to new Pokémon having them. Most gender differences affect nothing beyond the Pokémon's appearance; however, there are a number of exceptions, with Meowstic, Indeedee, and Oinkologne also differing in the moves they can learn and their Abilities, and Indeedee, Oinkologne, and Basculegion differing in base stats.

Mega Evolutions

Main article: Mega Evolution

In Pokémon X and Y, Mega Evolution was introduced, allowing certain Pokémon to achieve a more powerful form in battle. Mega Evolution may only be achieved if the Pokémon's Trainer possesses a Key Stone and the Pokémon holds the Mega Stone corresponding to its species (with the sole exception of Rayquaza), and a Trainer can only Mega Evolve their Pokémon once per battle. In addition to altering the Pokémon's appearance, Mega Evolution changes its base stats, and may also change its type and Ability. Mega Evolution has been removed from the core series as of Generation VIII.

Gigantamax forms

Main article: Gigantamax

Gigantamax is a mechanic featured only in Pokémon Sword and Shield. It is a special type of Dynamax that causes the Pokémon's appearance to change beyond simply an increase in size. Only certain species of Pokémon can Gigantamax, and even among Pokémon with Gigantamax forms, only those possessing a trait known as the Gigantamax Factor may Gigantamax. Gigantamaxing has many of the same effects as regular Dynamaxing; however, when a Pokémon Gigantamaxes, its attacking moves of a certain type are replaced with that Pokémon's exclusive G-Max Move, rather than regular Max Moves.

Pikachu

Cosplay Pikachu

Main article: Cosplay Pikachu

Cosplay Pikachu is a unique female Pikachu who has a black heart-shaped mark at the end of its tail. It only appears in Pokémon Omega Ruby and Alpha Sapphire, in which it is obtained from a Pokémon Breeder after the player takes part in their first Pokémon Contest Spectacular. It is able to be dressed up into different costumes corresponding to each of the five conditions (Coolness, Beauty, Cuteness, Cleverness, and Toughness) and learn a move associated with that condition that it otherwise could not learn. Cosplay Pikachu can change or remove its costume at any Contest Hall, forgetting the move it learned with the last costume (if it still knows it) and learning the move from the new costume (if applicable). If Cosplay Pikachu removes its costume while the only move it knows is the move tied to its costume, it learns Thunder Shock.

Unlike other Pikachu, it cannot evolve or breed. It also cannot be traded via the GTS or Wonder Trade. Additionally, as it is not present in any games besides Omega Ruby and Alpha Sapphire, Cosplay Pikachu cannot be deposited into Pokémon Bank, and does not register as a separate form in Pokémon Bank's Pokédex despite it registering separately in the Pokédex of Omega Ruby and Alpha Sapphire.

Pikachu
025Pikachu.png
 Electric 
Cosplay Pikachu
025Pikachu-Cosplay.png
 Electric 
Thunder Shock
Pikachu Rock Star
025Pikachu-Rock Star.png
 Electric 
Meteor Mash

Cool

Pikachu Belle
025Pikachu-Belle.png
 Electric 
Icicle Crash

Beautiful

Pikachu Pop Star
025Pikachu-Pop Star.png
 Electric 
Draining Kiss

Cute

Pikachu, Ph. D
025Pikachu-PhD.png
 Electric 
Electric Terrain

Clever

Pikachu Libre
025Pikachu-Libre.png
 Electric 
Flying Press

Tough

Pikachu in a cap

Main article: Pikachu in a cap

These cap-wearing Pikachu are event-exclusive Pokémon that debuted in Pokémon Sun and Moon. Like Ash's Pikachu, these Pikachu are always male and cannot evolve or breed. They are also able to use the event-exclusive Z-Crystal Pikashunium Z and its corresponding Z-Move 10,000,000 Volt Thunderbolt. Their cry differs from that of regular Pikachu.

Six variants exist in Sun and Moon, one for each of Ash's hats from the anime's original series to Pokémon the Series: Sun & Moon. A seventh variant debuted in Pokémon Ultra Sun and Ultra Moon, wearing the Partner Cap, Ash's hat from Pokémon the Movie: I Choose You!. An eighth variant debuted in the Version 1.2.0 update of Pokémon Sword and Shield, wearing the World Cap, Ash's hat from Pokémon Journeys: The Series.

The original six Pikachu in caps were distributed via serial codes in Pokémon Sun and Moon in celebration of the Pokémon anime's 20th movie, and by extension, the anime's 20th anniversary. Partner Cap Pikachu was distributed in Pokémon Ultra Sun and Ultra Moon via a QR Code that can be scanned. All eight Pikachu in caps (including World Cap Pikachu) were distributed via serial codes in Pokémon Sword and Shield to commemorate the anime's timeslot change to Fridays in Japan; uniquely, the Pikachu from this distribution can learn Volt Tackle from the Move Reminder, Jack.

Pikachu
025Pikachu.png
 Electric 
Original Cap
Pikachu
025Pikachu-Original.png
 Electric 
Hoenn Cap
Pikachu
025Pikachu-Hoenn.png
 Electric 
Sinnoh Cap
Pikachu
025Pikachu-Sinnoh.png
 Electric 
Unova Cap
Pikachu
025Pikachu-Unova.png
 Electric 
Kalos Cap
Pikachu
025Pikachu-Kalos.png
 Electric 
Alola Cap
Pikachu
025Pikachu-Alola.png
 Electric 
Partner Cap
Pikachu
025Pikachu-Partner.png
 Electric 
World Cap
Pikachu
025Pikachu-World.png
 Electric 

Paldean Tauros

Paldean Tauros has three different breeds: Combat Breed, Blaze Breed and Aqua Breed. Each breed has distinct horns, manes and tails. These breeds cannot be changed and determine their type, learnset and the typing of their signature move Raging Bull.

Paldean Tauros
(Combat Breed)
128Tauros-Paldea Combat.png
 Fighting 
Paldean Tauros
(Blaze Breed)
128Tauros-Paldea Blaze.png
 Fighting  Fire 
Paldean Tauros
(Aqua Breed)
128Tauros-Paldea Aqua.png
 Fighting  Water 

Pichu

Main article: Spiky-eared Pichu

Spiky-eared Pichu is a unique female Pichu that has a tuft of hair on the end of its left ear. It only appears in Pokémon HeartGold and SoulSilver. Spiky-eared Pichu cannot evolve, and its Pokéathlon performance stats differ from those of a normal Pichu.

The Pikachu-colored Pichu is a Shiny Pichu distributed in events in Pokémon Diamond, Pearl, and Platinum; if it is traded to Pokémon HeartGold or SoulSilver and taken to the Ilex Forest, Spiky-eared Pichu will join the player (this will still happen even if the Pikachu-colored Pichu evolves before or after being traded). This is the only way to obtain Spiky-eared Pichu, and it cannot be traded, so only one can be obtained per game. It also cannot be transferred to the Generation V games.

Pichu
172Pichu Dream.png
 Electric 
Spiky-eared
Spiky-eared Pichu DP 1.png
 Electric 

Unown

Unown has many forms, each of them corresponding to a typographical character. All Unown forms are known as "One form" (Japanese: あるすがた a form), as seen in the Pokédex from Pokémon Brilliant Diamond and Shining Pearl onwards, as well as in Pokémon HOME.

It was the first Pokémon to have multiple forms in the games. From its debut in Generation II, there are 26 forms of Unown, each corresponding to each of the 26 letters of the Latin alphabet. Starting in the Generation III games, Unown has two additional forms, corresponding to the question mark and exclamation mark. These forms are not interchangeable.

In Pokémon Gold, Silver, and Crystal, there is a special Unown Mode, an upgrade to the Pokédex that was developed by the researchers at the Ruins of Alph to record the different forms of Unown, which is available after the player has caught several Unown. In Pokémon HeartGold and SoulSilver, there is the Unown Report, which is obtainable after the player completes the first tile puzzle in the Ruins of Alph.

In the Generation II games, Unown's form is determined by its IVs, which results in some strange phenomena; for example, in Generation II, only Unown I and V can be Shiny due to Shininess also being determined by IVs in these games. In the Generation III games, Unown's form is determined by its personality value. From the Generation IV games onward, Unown's letter is determined by a separate form identifier, unrelated to the personality value.

Though the form has no bearing on base stats, punctuation Unown have different performance stats to alphabetical Unown.

A
HOME201.png
 Psychic 
B
HOME201B.png
 Psychic 
C
HOME201C.png
 Psychic 
D
HOME201D.png
 Psychic 
E
HOME201E.png
 Psychic 
F
HOME201F.png
 Psychic 
G
HOME201G.png
 Psychic 
H
HOME201H.png
 Psychic 
I
HOME201I.png
 Psychic 
J
HOME201J.png
 Psychic 
K
HOME201K.png
 Psychic 
L
HOME201L.png
 Psychic 
M
HOME201M.png
 Psychic 
N
HOME201N.png
 Psychic 
O
HOME201O.png
 Psychic 
P
HOME201P.png
 Psychic 
Q
HOME201Q.png
 Psychic 
R
HOME201R.png
 Psychic 
S
HOME201S.png
 Psychic 
T
HOME201T.png
 Psychic 
U
HOME201U.png
 Psychic 
V
HOME201V.png
 Psychic 
W
HOME201W.png
 Psychic 
X
HOME201X.png
 Psychic 
Y
HOME201Y.png
 Psychic 
Z
HOME201Z.png
 Psychic 
!
HOME201EX.png
 Psychic 
?
HOME201QU.png
 Psychic 

Castform

Castform has four different interchangeable forms, which it switches between based on the weather in battles due to its Ability Forecast. Each of its forms has a different type to match the weather. Castform was the first Pokémon to have interchangeable forms.

By default, Castform is Normal-type and has a plain appearance with a gray body. It is always in this form outside of battle, and it begins battles in this form. It remains in this form in clear weather, in any weather without a specific form, or if the weather has its effects negated by an active Ability.

In harsh sunlight, Forecast changes Castform into its Sunny Form, which is Fire-type and resembles the sun. In rain, Forecast changes Castform into its Rainy Form, which is Water-type and resembles a raindrop. In hail, Forecast changes Castform into its Snowy Form, which is Ice-type and resembles a snowy cloud. Castform reverts to its normal form when withdrawn from battle.

In Generations III and IV, if Forecast is suppressed or replaced, Castform will remain in its current form (regardless of the weather). From Generation V onward, if Forecast is suppressed or replaced, Castform will revert to its normal form (regardless of the weather).

Prior to Generation VIII, Shiny Castform only appeared Shiny in its normal form.

Normal
351Castform.png
 Normal 
Sunny Form
351Castform-Sunny.png
 Fire 
Rainy Form
351Castform-Rainy.png
 Water 
Snowy Form
351Castform-Snowy.png
 Ice 

Kyogre and Groudon

In Pokémon Omega Ruby and Alpha Sapphire, Kyogre and Groudon gained new forms, which they achieve through a phenomenon called Primal Reversion. When sent out in battle, Kyogre will change into Primal Kyogre if holding a Blue Orb, while Groudon will change into Primal Groudon if holding a Red Orb. Unlike Mega Evolution, these changes happen automatically once they become active in battle, and the player is not prompted for them. They revert back to their regular forms after the battle ends. These forms returned in Generation VII, but have been removed from the core series as of Generation VIII, like Mega Evolution.

The forms differ in base stats, Ability, cry, and, in Groudon's case, type.

382Kyogre.png
Kyogre
 Water 
Drizzle
Default form
HP Atk Def SpA SpD Spe
100 100 90 150 140 90
382Kyogre-Primal.png
Kyogre
Primal Kyogre
 Water 
Primordial Sea
In battle if holding
the Blue Orb
HP Atk Def SpA SpD Spe
100 150 90 180 160 90
383Groudon.png
Groudon
 Ground 
Drought
Default form
HP Atk Def SpA SpD Spe
100 150 140 100 90 90
383Groudon-Primal.png
Groudon
Primal Groudon
 Ground  Fire 
Desolate Land
In battle if holding
the Red Orb
HP Atk Def SpA SpD Spe
100 180 160 150 90 90

Deoxys

Deoxys has four different forms which it can switch between. It was the first Pokémon whose base stats and the moves it could learn differed depending on its form.

In Generation III, Deoxys's forms are game-specific, such that it will always be in one particular form while in the player's possession (although it will always be in Normal Forme in the wild). Its form can only be changed by trading it to a different game.

From Generation IV onward, the player can switch between its forms by interacting with certain meteorites while it is in the party:

Deoxys's Normal Forme is the default form it takes. In this form, it has very high Attack, Special Attack, and Speed, but low Defense and Special Defense, alongside a low HP stat (which remains the same in all of its forms).

Deoxys's Attack Forme has even higher Attack and Special Attack than its other forms (having the highest Special Attack and second highest Attack of any non-Mega Evolved, non-Primal Pokémon) and learns more offensive moves. Its Defense and Special Defense are abysmal, much lower than its Normal Forme. Its Speed remains the same as its Normal Forme.

Deoxys's Defense Forme has much higher Defense and Special Defense than its other forms and learns more defensive moves. Its Attack, Special Attack, and Speed are much lower than its Normal Forme.

Deoxys's Speed Forme has much higher Speed than its other forms (being the Pokémon with the second-highest Speed) and learns many increased priority moves. Additionally, its Defense and Special Defense are higher than its Normal Forme, while its Attack and Special Attack are lower than its Normal Forme.

386Deoxys.png
Deoxys
Normal Forme
 Psychic 
Pressure
Ruby and Sapphire
HP Atk Def SpA SpD Spe
50 150 50 150 50 150
386Deoxys-Attack.png
Deoxys
Attack Forme
 Psychic 
Pressure
FireRed
HP Atk Def SpA SpD Spe
50 180 20 180 20 150
386Deoxys-Defense.png
Deoxys
Defense Forme
 Psychic 
Pressure
LeafGreen
HP Atk Def SpA SpD Spe
50 70 160 70 160 90
386Deoxys-Speed.png
Deoxys
Speed Forme
 Psychic 
Pressure
Emerald
HP Atk Def SpA SpD Spe
50 95 90 95 90 180
Lv. 386Deoxys.png
Normal Forme
 Psychic 
386Deoxys-Attack.png
Attack Forme
 Psychic 
386Deoxys-Defense.png
Defense Forme
 Psychic 
386Deoxys-Speed.png
Speed Forme
 Psychic 
1 Leer
Wrap
7 Night Shade
13 Teleport Double Team
19 Knock Off Taunt Knock Off
25 Toxic Spikes Spikes Toxic Spikes
31 Psychic
37 Switcheroo Superpower Switcheroo Swift
43 Psycho Shift
49 Zen Headbutt
55 Cosmic Power Iron Defense Agility
Amnesia
61 Recover Zap Cannon Recover
67 Psycho Boost
73 Hyper Beam Counter Extreme Speed
Mirror Coat
Moves in bold are STAB. Moves in italics do no damage.

Burmy and Wormadam

Both Burmy and its female evolution, Wormadam, have three separate forms. Burmy can change form freely, changing its cloak depending on the environment in which it last participated in a battle (so Exp. Share alone will not change its form). Wormadam cannot change form; when a Burmy evolves into Wormadam, it retains its cloak.

Apart from breeding and evolution, Burmy's cloak is purely cosmetic; conversely, different cloaks of Wormadam have different types, stats, and learnsets. Bred Burmy will have the same cloak as the mother, will be in the same cloak as a Burmy or Wormadam bred with Ditto, or will be in Plant Cloak if bred from a Mothim and a Ditto.

If a Burmy last battled in a grassy area or water, it changes into its Plant Cloak. If female, Plant Cloak Burmy will evolve into Plant Cloak Wormadam, which is a Bug/Grass Pokémon. This cloak is composed of leaves and twigs.

If a Burmy last battled in a sandy or rocky area, it changes into its Sandy Cloak. If female, Sandy Cloak Burmy will evolve into Sandy Cloak Wormadam, which is a Bug/Ground Pokémon. This cloak is composed of sand and rocks.

If a Burmy last battled in a building or urban area, it changes into its Trash Cloak. If female, Trash Cloak Burmy will evolve into Trash Cloak Wormadam, which is a Bug/Steel Pokémon. This cloak is composed of pink insulation.

Plant Cloak
412Burmy-Plant.png
 Bug 
Sandy Cloak
412Burmy-Sandy.png
 Bug 
Trash Cloak
412Burmy-Trash.png
 Bug 
413Wormadam-Plant.png
Wormadam
Plant Cloak
 Bug  Grass 
Anticipation
Hidden: Overcoat
Evolve after battle
on grassy terrain
HP Atk Def SpA SpD Spe
60 59 85 79 105 36
413Wormadam-Sandy.png
Wormadam
Sandy Cloak
 Bug  Ground 
Anticipation
Hidden: Overcoat
Evolve after battle
on rocky terrain
HP Atk Def SpA SpD Spe
60 79 105 59 85 36
413Wormadam-Trash.png
Wormadam
Trash Cloak
 Bug  Steel 
Anticipation
Hidden: Overcoat
Evolve after battle
inside a building
HP Atk Def SpA SpD Spe
60 69 95 69 95 36
Lv. 413Wormadam-Plant.png
Plant Cloak
 Bug  Grass 
413Wormadam-Sandy.png
Sandy Cloak
 Bug  Ground 
413Wormadam-Trash.png
Trash Cloak
 Bug  Steel 
1 Quiver Dance
1 N/A N/A Metal Burst
1 Sucker Punch
1 Tackle
1 Protect
1 Bug Bite
Evo. Quiver Dance
10 Protect
15 Bug Bite
20 String Shot
23 Confusion
26 Razor Leaf Rock Blast Metal Burst
29 Growth Harden Metal Sound
32 Psybeam
35 Infestation
38 Flail
41 Attract
44 Psychic
47 Leaf Storm Fissure Iron Head
50 Bug Buzz
Moves in bold are STAB. Moves in italics do no damage.


Cherrim

Cherrim changes form depending on the weather in battle. During harsh sunlight (and without an active Ability nullifying the weather), it changes into Sunshine Form; otherwise, it is in its Overcast Form. Due to its Ability Flower Gift, its Attack and Special Defense increase in its Sunshine Form. Outside of battle, it is always in Overcast Form.

In Generation IV, Cherrim changes form independently of its Ability. Starting in Generation V, it is Cherrim's Ability that changes its form, except in Pokémon Legends: Arceus, in which Cherrim's form and stats change without Flower Gift due to the game's lack of Abilities.

In Japanese, the names of Cherrim's forms use 「フォルム」 form, the term otherwise primarily used in the names of forms localized as Forme in English.

Overcast Form
421Cherrim-Overcast.png
 Grass 
Sunshine Form
421Cherrim-Sunny.png
 Grass 

Shellos and Gastrodon

Shellos and Gastrodon each have two different forms: West Sea and East Sea. In most cases, where they are encountered in the wild determines their form. This is purely a cosmetic difference, and these Pokémon cannot change between forms.

West Sea Shellos is pink and white in color, with West Sea Gastrodon being pink and brown, whereas East Sea Shellos and Gastrodon are both blue and green in color. There is also a slight difference in shape depending on the form.

In Sinnoh and Hisui, West Sea Shellos and Gastrodon are encountered west of Mount Coronet, while East Sea Shellos and Gastrodon are encountered east of Mount Coronet. In other regions, only one form appears in the wild per game (with the other only obtainable via trading or transfer): Gastrodon only appears in its West Sea form in Kalos's Friend Safari; in Pokémon Omega Ruby and Alpha Sapphire, Shellos appears as a hidden Pokémon, with West Sea appearing in Omega Ruby and East Sea appearing in Alpha Sapphire; and in Alola and Galar, only East Sea Shellos and Gastrodon appear in the wild.

Bred Shellos are always the same form as their mother, or the same form as the Shellos or Gastrodon parent if bred with Ditto.

West Sea
422Shellos-West.png
 Water 
423Gastrodon-West.png
 Water  Ground 
East Sea
422Shellos-East.png
 Water 
423Gastrodon-East.png
 Water  Ground 

Rotom

Heat redirects here. For the Badge given by Flannery, see Badge → Heat Badge.
Rotom and the appliances

Rotom has five alternate forms it can change between, in addition to its normal form. To take on these alternate forms, Rotom possesses a different household appliance, and each has its own special move. These alternate forms were introduced in Pokémon Platinum.

In Generation IV, all forms of Rotom are Electric/Ghost-type; from Generation V onward, the appliance forms replace the Ghost type with the type of their associated move. All appliance forms have the same base stats, with a higher total than that of Rotom's regular form; the only base stat of normal Rotom that is higher than its appliance forms is its Speed.

Using these locations, Rotom can also return the appliance to change back to its normal form (with the exception of Brilliant Diamond and Shining Pearl, in which the Rotom Catalog is used instead, obtained in Rotom's Room after Rotom enters one of the appliances). In Generation IV, Rotom changes back to its normal form when taken into the Union Room or Wi-Fi Club, or when deposited in the Pokémon Day Care.

Hatched Rotom are always in their normal form.

Upon changing into an appliance form, Rotom will learn the special move associated with the form, and upon changing from an appliance form, it will forget that special move. When changing form, if Rotom knows four moves but not the special move of its previous form, the player will be prompted to replace a move with the new exclusive move (Rotom cannot change to an appliance form unless it does). If Rotom's only known move is its special move and it changes to its normal form, then the Rotom will learn Thunder Shock. In Generations IV and V, if Rotom forgets the move that is tied to its appliance form, it changes back into its normal form. Starting in Generation VI, Rotom can remain in an appliance form even if it forgets the associated special move.

Rotom's appliance forms first appeared as silhouettes in August 2008, shortly before the Japanese release of Pokémon Platinum, with a statement that indicated that these Pokémon would be in the game. Days before the game's release, it was revealed that these Pokémon were the alternate forms of Rotom. These new forms made their debut in Pokémon Platinum, and have been included in every core series game since.

479Rotom.png
Rotom
Rotom
 Electric  Ghost 
Levitate
HP Atk Def SpA SpD Spe
50 50 77 95 77 91
479Rotom-Heat.png
Rotom
Heat Rotom
 Electric  Fire 
Levitate
HP Atk Def SpA SpD Spe
50 65 107 105 107 86
479Rotom-Wash.png
Rotom
Wash Rotom
 Electric  Water 
Levitate
HP Atk Def SpA SpD Spe
50 65 107 105 107 86
479Rotom-Frost.png
Rotom
Frost Rotom
 Electric  Ice 
Levitate
HP Atk Def SpA SpD Spe
50 65 107 105 107 86
479Rotom-Fan.png
Rotom
Fan Rotom
 Electric  Flying 
Levitate
HP Atk Def SpA SpD Spe
50 65 107 105 107 86
479Rotom-Mow.png
Rotom
Mow Rotom
 Electric  Grass 
Levitate
HP Atk Def SpA SpD Spe
50 65 107 105 107 86

There are more forms that Rotom assumes when possessing other appliances such as Rotom Pokédex, Rotom Phone, Rotomi, and Drone Rotom. These forms do not have battle abilities, and instead enhance the function of the device and have the ability to speak. The Rotom Pokédex appears in Sun, Moon, Ultra Sun, and Ultra Moon, the Rotom Phone appears in Sword, Shield, Scarlet, and Violet, and the Rotomi and Drone Rotom appear in Sword and Shield. The Rotom Pokédex and Rotom Phone are only used by the Rotom that travels with the player as a non-player character, and not by any Rotom in the party.

Rotom Pokédex
479Rotom-Pokédex.png
Rotom Phone
479Rotom-Phone.png479Rotom-Phone SV.png
Rotomi (PC)
Rotomi PC Galar.png
Drone Rotom
Drone Rotom Galar.png

Creation trio

The creation trio have the ability to switch to a second form: Origin Forme. Giratina is unique, as its standard form is called Altered Forme.

The base forms of Dialga and Palkia, and Giratina's Altered Forme, first debuted in Pokémon Diamond and Pearl. Giratina's Origin Forme was first introduced in Pokémon Platinum while Dialga and Palkia's Origin Formes were introduced in Pokémon Legends: Arceus. Dialga, Palkia, and Giratina can switch between their two forms by being exposed to the Adamant Crystal, Lustrous Globe, and Griseous Orb/Griseous Core respectively. If any of the three is deposited in Pokémon HOME in Origin Forme, it will revert to its base form.

The forms differ in their base stats: Dialga's Origin Forme has decreased Attack and increased Special Defense, Palkia's Origin Forme has decreased Attack and increased Speed, and Giratina's Origin Forme has its Defense and Special Defense switched with its Attack and Special Attack (in all cases, the base stat totals are unchanged). In Pokémon Legends: Arceus, all three Legendary Pokémon's signature moves have modified base power and accuracy when used by their Origin Formes as well as unique animations.

In the Pokémon world, Giratina is in its Altered Forme, while in the Distortion World or while holding a Griseous Orb, it is in its Origin Forme.

483Dialga.png
Dialga
 Steel  Dragon 
Pressure
Hidden: Telepathy
Default form
HP Atk Def SpA SpD Spe
100 120 120 150 100 90
484Palkia.png
Palkia
 Water  Dragon 
Pressure
Hidden: Telepathy
Default form
HP Atk Def SpA SpD Spe
90 120 100 150 120 100
487Giratina-Altered.png
Giratina
Altered Forme
 Ghost  Dragon 
Pressure
Hidden: Telepathy
Pokémon world
no Griseous Orb/Griseous Core
HP Atk Def SpA SpD Spe
150 100 120 100 120 90
483Dialga-Origin.png
Dialga
Origin Forme
 Steel  Dragon 
Pressure
Hidden: Telepathy
Using
the Adamant Crystal
HP Atk Def SpA SpD Spe
100 100 120 150 120 90
484Palkia-Origin.png
Palkia
Origin Forme
 Water  Dragon 
Pressure
Hidden: Telepathy
Using
the Lustrous Globe
HP Atk Def SpA SpD Spe
90 100 100 150 120 120
487Giratina-Origin.png
Giratina
Origin Forme
 Ghost  Dragon 
Levitate
Distortion World or
Pokémon world
with Griseous Orb/Griseous Core
HP Atk Def SpA SpD Spe
150 120 100 120 100 90

Shaymin

Shaymin has two forms it can change between. The Sky Forme was introduced in Pokémon Platinum.

Normally, Shaymin is in its Land Forme, which is Grass-type and resembles a hedgehog. When exposed to a Gracidea, Shaymin transforms into its Sky Forme, which is Grass/Flying-type and white in color.

Sky Forme Shaymin will revert back into and remain in its Land Forme at night or if it is frozen; Shaymin also changes back to Land Forme when deposited in the PC (prior to Generation VII), when withdrawn from the PC (Generation VII onward), when deposited in Pokémon Bank (but not Pokémon HOME), or when deposited in the Pokémon Day Care or Pokémon Nursery. In Pokémon Legends: Arceus, Sky Forme Shaymin will also revert to Land Forme when exposed to a Gracidea again, and will not revert back into its Land Forme at night unless it enters a battle during the night.

The two forms have different base stats, Abilities, types, moves they can learn, and cries.

File:492Shaymin-Land.png
Shaymin
Land Forme
 Grass 
Natural Cure
Nighttime or frozen
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
492Shaymin-Sky.png
Shaymin
Sky Forme
 Grass  Flying 
Serene Grace
Gracidea
HP Atk Def SpA SpD Spe
100 103 75 120 75 127
Lv. File:492Shaymin-Land.png
Land Forme
 Grass 
492Shaymin-Sky.png
Sky Forme
 Grass  Flying 
1 Growth
10 Magical Leaf
19 Leech Seed
28 Synthesis Quick Attack
37 Sweet Scent
46 Natural Gift
55 Worry Seed
64 Aromatherapy Air Slash
73 Energy Ball
82 Sweet Kiss
91 Healing Wish Leaf Storm
100 Seed Flare
Moves in bold are STAB. Moves in italics do no damage.


Arceus

Arceus has multiple different forms that it switches between with its Ability Multitype, with each of its forms having a different type. In total, it has eighteen different forms, one for each type. Though most of its forms were introduced in Generation IV, its Fairy-type form was introduced in Generation VI, along with the Fairy type as a whole.

By default, Arceus is in its Normal-type form. If it holds (or, in Pokémon Legends: Arceus, is exposed to) a Plate or type-specific Z-Crystal, it changes its form to be the same type as the type the Plate or Z-Crystal corresponds to.

In games prior to Legends: Arceus, Arceus's signature move Judgment is Normal-type by default, but changes to match the type of the Plate that it holds (being unaffected by Z-Crystals). In Legends: Arceus, the type of Judgment is directly determined by Arceus's form, such that its type always matches that of Arceus; additionally, Arceus can change its form during a battle using the Legend Plate. After being exposed to the Legend Plate, it will be in its Normal-type form by default and change its form before using Judgment to have a type advantage over the target (prioritizing any double weaknesses the target may have); this also changes Judgment's type to match Arceus's. It reverts back to its Normal-type form when the battle ends. If Arceus is deposited into Pokémon HOME while in any of its alternate forms, it reverts to its Normal-type form; if it is under the effects of the Legend Plate when deposited into Pokémon HOME, these effects wear off.

In addition to its changing type, Arceus's Pokéathlon performance differs depending on its form, and it can only learn Draco Meteor while in its Dragon-type form.

In the Generation IV games, there is an unused ???-type Arceus, but it cannot be obtained in the games as there is no ???-type Plate. This form was removed in Generation V due to the removal of the ??? type.

Prior to Pokémon Omega Ruby and Alpha Sapphire, Arceus's alternate forms were not registered separately in the Pokédex.

HOME493.png
 Normal 
HOME493Fire.png
 Fire 
HOME493Water.png
 Water 
HOME493Electric.png
 Electric 
HOME493Grass.png
 Grass 
HOME493Ice.png
 Ice 
HOME493Fighting.png
 Fighting 
HOME493Poison.png
 Poison 
HOME493Ground.png
 Ground 
HOME493Flying.png
 Flying 
HOME493Psychic.png
 Psychic 
HOME493Bug.png
 Bug 
HOME493Rock.png
 Rock 
HOME493Ghost.png
 Ghost 
HOME493Dragon.png
 Dragon 
HOME493Dark.png
 Dark 
HOME493Steel.png
 Steel 
HOME493Fairy.png
 Fairy 

Basculin

Basculin has three different forms: Red-Striped Form, Blue-Striped Form, and White-Striped Form. The Red-Striped Form has red stripes with wide, red eyes and spiky fins; the Blue-Striped Form has blue stripes with blue, squinted eyes and smooth fins; and the White-Striped Form has a combination of both fin styles with cyan stripes and wide, cyan eyes. These forms are non-interchangeable.

  • In Pokémon Black and Black 2, Red-Striped Basculin can be encountered normally, while Blue-Striped Basculin can only be encountered by surfing on or fishing in rippling water.
  • In Pokémon White and White 2, Blue-Striped Basculin can be encountered normally, while Red-Striped Basculin can only be encountered by surfing on or fishing in rippling water.
  • In Pokémon X, Blue-Striped Basculin can only be encountered using a Good Rod while Red-Striped Basculin can only be encountered using a Super Rod. This order is reversed in Pokémon Y, with Red-Striped Basculin requiring a Good Rod and Blue-Striped Basculin requiring a Super Rod. Route 21 is the exception, where only Red-Striped Basculin can be caught with either rod.
  • In Pokémon Ultra Sun and Ultra Moon, Red-Striped Basculin are found exclusively in Ultra Sun, while Blue-Striped Basculin are found exclusively in Ultra Moon.
  • In Pokémon Sword and Shield, Red-Striped Basculin are found exclusively in Sword, while Blue-Striped Basculin are found exclusively in Shield.
  • White-Striped Basculin were not introduced until Pokémon Legends: Arceus. They are the only form encountered in this game.

Bred Basculin are the same form as their mother, or the same form as the Basculin parent if bred with Ditto.

The three forms differ in their Abilities, with Reckless being exclusive to Red-Striped Basculin, Rock Head being exclusive to Blue-Striped Basculin, and Rattled being exclusive to White-Striped Basculin, though all three forms share Adaptability as a possible Ability and Mold Breaker as a Hidden Ability. Additionally, wild Red-Striped Basculin have a 5% chance of holding a Deep Sea Tooth, while wild Blue-Striped Basculin have a 5% chance of holding a Deep Sea Scale. White-Striped Basculin differ from the other two forms in the moves they can learn, and are also the only one of the forms that can evolve into Basculegion.

White-Striped Basculin is considered to be a Hisuian in Pokémon HOME, though it is unique in that its name does not use the "Hisuian" prefix.

In Pokémon Black and White, Blue-Striped Basculin have the same two standard possible Abilities as Red-Striped Basculin, Reckless and Adaptability (and are listed as such in Pokédex 3D); however, the Blue-Striped Basculin that can be obtained via in-game trade in Pokémon White has the Ability Rock Head. In Pokémon Black 2 and White 2, wild Blue-Striped Basculin's two standard possible Abilities were changed to Rock Head and Adaptability, while Red-Striped Basculin's stay the same (and are listed as such in Pokédex 3D Pro); however, Blue-Striped Basculin bred in Pokémon Black 2 and White 2 have Reckless and Adaptability as their two standard Abilities. When a Blue-Striped Basculin with Reckless is transferred from Generation V to Pokémon Bank, its Ability is changed to Rock Head.

550Basculin-Red.png
Basculin
Red-Striped Form
 Water 
Reckless or
Adaptability
Hidden: Mold Breaker
HP Atk Def SpA SpD Spe
70 92 65 80 55 98
550Basculin-Blue.png
Basculin
Blue-Striped Form
 Water 
Rock Head or
Adaptability
Hidden: Mold Breaker
HP Atk Def SpA SpD Spe
70 92 65 80 55 98
550Basculin-White.png
Basculin
White-Striped Form
 Water 
Rattled or
Adaptability
Hidden: Mold Breaker
HP Atk Def SpA SpD Spe
70 92 65 80 55 98
Lv. 550Basculin-Red.png
Red-Striped Form
 Water 
550Basculin-Blue.png
Blue-Striped Form
 Water 
550Basculin-White.png
White-Striped Form
 Water 
1 Water Gun Tackle
Tail Whip
4 Tackle N/A
6 N/A Aqua Jet
8 Flail N/A
11 N/A Bite
12 Aqua Jet N/A
16 Bite
18 N/A Zen Headbutt
20 Scary Face N/A
24 Headbutt
25 N/A Crunch
28 Soak N/A
32 Crunch
34 N/A Wave Crash
36 Take Down N/A
40 Final Gambit
43 N/A Double-Edge
44 Aqua Tail N/A
48 Thrash
52 Double-Edge
56 Head Smash
Moves in bold are STAB. Moves in italics do no damage.


Darmanitan

If Darmanitan has Zen Mode as its Ability, it changes from Standard Mode into Zen Mode when its HP drops to or below half in battles. It is in Zen Mode in battle only.

Standard Mode Darmanitan is Fire-type and red in color. Zen Mode Darmanitan is Fire/Psychic-type and blue in color. Galarian Darmanitan is Ice-type and white in color with blue accents, while Galarian Zen Mode Darmanitan is Ice/Fire-type and white in color with red accents.

The original two forms have different stats, such that Zen Mode Darmanitan swaps the Attack and Special Attack of Standard Mode, and has higher defenses but lower Speed. On the other hand, Galarian Darmanitan, in its Zen Mode, simply has increased Attack and Speed compared to its Standard Mode.

555Darmanitan.png
Darmanitan
Standard Mode
 Fire 
Zen Mode
HP Atk Def SpA SpD Spe
105 140 55 30 55 95
555Darmanitan-Zen.png
Darmanitan
Zen Mode
 Fire  Psychic 
Zen Mode
HP Atk Def SpA SpD Spe
105 30 105 140 105 55
555Darmanitan-Galar.png
Darmanitan
Galarian Standard Mode
 Ice 
Zen Mode
HP Atk Def SpA SpD Spe
105 140 55 30 55 95
HOME555GZ.png
Darmanitan
Galarian Zen Mode
 Ice  Fire 
Zen Mode
HP Atk Def SpA SpD Spe
105 160 55 30 55 135

Deerling and Sawsbuck

Deerling and Sawsbuck have four different forms, each corresponding to a season. These forms are interchangeable in Generation V but not in other games. These forms are purely cosmetic.

In the Generation V games, Deerling and Sawsbuck will change their form to match the current season if they are in the party when the player exits a cave or building, receives an Egg from the Day-Care Man, or loads a saved game. All wild, bred, and NPC Trainer-owned Deerling and Sawsbuck will match the current season, with the exception of those owned by NPC Trainers in the Battle Subway and the Pokémon World Tournament, which are always in Spring Form.

Starting in Generation VI, with the abandonment of seasons as a mechanic, Deerling and Sawsbuck are no longer able to change their form. All wild and NPC Trainer-owned Deerling and Sawsbuck are in Spring Form, while bred Deerling are in the same form as their mother, or the same form as the Deerling or Sawsbuck parent if bred with Ditto. The Summer, Autumn, and Winter forms are only obtainable via transfer from a Generation V game or from Pokémon GO. In Scarlet and Violet Versions, Deerling and Sawsbuck's ability to change forms returns, and is done in the same method as in Black, White, Black 2, and White 2, however the form they will become is now based on on the location that the game was loaded in.

Spring Form
585Deerling-Spring.png
 Normal  Grass 
586Sawsbuck-Spring.png
 Normal  Grass 
Summer Form
585Deerling-Summer.png
 Normal  Grass 
586Sawsbuck-Summer.png
 Normal  Grass 
Autumn Form
585Deerling-Autumn.png
 Normal  Grass 
586Sawsbuck-Autumn.png
 Normal  Grass 
Winter Form
585Deerling-Winter.png
 Normal  Grass 
586Sawsbuck-Winter.png
 Normal  Grass 

Forces of Nature

The Forces of NatureTornadus, Thundurus, Landorus, and Enamorus—have two interchangeable forms each.

By default, they are in their Incarnate Formes. When exposed to the Reveal Glass, they change into Therian Forme; if exposed to the Reveal Glass again, they revert back to Incarnate Forme. Their Therian Formes were introduced in Pokémon Black 2 and White 2, except for in the case of Enamorus, which had both of its forms introduced in Pokémon Legends: Arceus.

The two forms have different base stats, Abilities, and cries. Each Therian Forme only has one possible Ability, despite the Incarnate Formes having different Hidden Abilities.

In the Generation V games, these Pokémon cannot be traded while in Therian Forme. This prevents Therian Formes from being traded to Pokémon Black and White, where they don't exist.

641Tornadus.png
Tornadus
Incarnate Forme
 Flying 
Prankster
Hidden: Defiant
HP Atk Def SpA SpD Spe
79 115 70 125 80 111
642Thundurus.png
Thundurus
Incarnate Forme
 Electric  Flying 
Prankster
Hidden: Defiant
HP Atk Def SpA SpD Spe
79 115 70 125 80 111
645Landorus.png
Landorus
Incarnate Forme
 Ground  Flying 
Sand Force
Hidden: Sheer Force
HP Atk Def SpA SpD Spe
89 125 90 115 80 101
905Enamorus.png
Enamorus
Incarnate Forme
 Fairy  Flying 
Healer
Hidden: Contrary
HP Atk Def SpA SpD Spe
74 115 70 135 80 106
641Tornadus-Therian.png
Tornadus
Therian Forme
 Flying 
Regenerator
HP Atk Def SpA SpD Spe
79 100 80 110 90 121
642Thundurus-Therian.png
Thundurus
Therian Forme
 Electric  Flying 
Volt Absorb
HP Atk Def SpA SpD Spe
79 105 70 145 80 101
645Landorus-Therian.png
Landorus
Therian Forme
 Ground  Flying 
Intimidate
HP Atk Def SpA SpD Spe
89 145 90 105 80 91
905Enamorus-Therian.png
Enamorus
Therian Forme
 Fairy  Flying 
Overcoat
HP Atk Def SpA SpD Spe
74 115 110 135 100 46

Kyurem

Kyurem, in addition to its normal form, has two other forms: White Kyurem and Black Kyurem. They are the game mascots of Pokémon Black 2 and White 2, which they were introduced in.

Kyurem changes its form through the use of the DNA Splicers, which fuses it with Reshiram or Zekrom. The combination retains Kyurem's attributes, such as its level, Poké Ball, held item, game of origin, personality value, IVs, EVs, nickname, OT, Trainer ID number, secret ID number, met location, Pokérus, and so on. This fusion can be reversed by using the DNA Splicers again, with Reshiram or Zekrom remaining unaltered from before being fused, including whatever item it may have been holding. The DNA Splicers can only fuse one Kyurem at a time. White Kyurem and Black Kyurem cannot be deposited into Pokémon Bank or Pokémon HOME, nor can they be traded or released without having the fusion undone first.

White Kyurem has the Ability Turboblaze and learns the moves Fusion Flare and Ice Burn by leveling up, and its cry is a combination of normal Kyurem and Reshiram's cries. Black Kyurem has the Ability Teravolt and learns the moves Fusion Bolt and Freeze Shock by leveling up, and its cry is a combination of normal Kyurem and Zekrom's cries.

When Kyurem becomes fused with or separated from either Reshiram or Zekrom while it knows certain moves, Kyurem's moveset will automatically be updated without prompting the player. Fusing Kyurem will replace Scary Face with either Fusion Bolt or Fusion Flare, and replace Glaciate with either Freeze Shock or Ice Burn, if one or both of these moves are present. Reversing the fusion will perform the inverse of these move transformations. In Generation VIII, it is possible for Kyurem to learn Scary Face by TM after becoming fused; in these games, if Kyurem becomes unfused while it knows both Scary Face and the fusion move, the fusion move will change back to Scary Face and then all but the earliest instance of Scary Face will be deleted from the moveset, to prevent having duplicate copies of the same move.

646Kyurem.png
Kyurem
 Dragon  Ice 
Pressure
HP Atk Def SpA SpD Spe
125 130 90 130 90 95
646Kyurem-White.png
Kyurem
White Kyurem
 Dragon  Ice 
Turboblaze
HP Atk Def SpA SpD Spe
125 120 90 170 100 95
646Kyurem-Black.png
Kyurem
Black Kyurem
 Dragon  Ice 
Teravolt
HP Atk Def SpA SpD Spe
125 170 100 120 90 95
Lv. 646Kyurem.png
Kyurem
 Dragon  Ice 
646Kyurem-White.png
White Kyurem
 Dragon  Ice 
646Kyurem-Black.png
Black Kyurem
 Dragon  Ice 
1 Dragon Breath
Noble Roar
Ancient Power
Freeze-Dry
8 Slash
16 Endeavor
24 Dragon Pulse
32 Ice Beam
40 Hyper Voice
48 Scary Face Fusion Flare Fusion Bolt
56 Blizzard
64 Imprison
72 Outrage
80 Glaciate Ice Burn Freeze Shock
88 Sheer Cold
Moves in bold are STAB. Moves in italics do no damage.

Keldeo

Keldeo has two interchangeable forms: Ordinary Form and Resolute Form. These forms are mostly cosmetic. The Resolute Form was introduced in Pokémon Black 2 and White 2.

If Keldeo is taught Secret Sword in Pokémon Black 2 or White 2, or in any game in Generation VI or later, it will change into Resolute Form. If it forgets Secret Sword, it returns to Ordinary Form. Keldeo taught Secret Sword in Pokémon Black and White remain in Ordinary Form when traded or transferred to later games, though in Pokémon Sword and Shield, an Ordinary Form Keldeo that knows Secret Sword will change to Resolute Form if it is in the party at the end of a battle, or upon learning or forgetting any move other than Secret Sword.

Ordinary Form
647Keldeo.png
 Water  Fighting 
Resolute Form
647Keldeo-Resolute.png
 Water  Fighting 

Meloetta

Meloetta has two interchangeable forms: Aria Forme and Pirouette Forme. The two forms have different types, with Aria Forme being Normal/Psychic and Pirouette Forme being Normal/Fighting. Their base stats also differ, with Pirouette Forme having higher Attack, Defense and Speed but lower Special Attack and Special Defense than Aria Forme.

Meloetta starts battles in Aria Forme. If it uses the move Relic Song, it changes between the two forms. It reverts to Aria Forme if withdrawn. Outside of battle, Meloetta is always in its Aria Forme.

648Meloetta.png
Meloetta
Aria Forme
 Normal  Psychic 
Serene Grace
Use Relic Song
HP Atk Def SpA SpD Spe
100 77 77 128 128 90
648Meloetta-Pirouette.png
Meloetta
Pirouette Forme
 Normal  Fighting 
Serene Grace
Use Relic Song
HP Atk Def SpA SpD Spe
100 128 90 77 77 128

Genesect

Genesect has five interchangeable forms. Its form changes to match the Drive it holds, which also changes the type of its signature move, Techno Blast.

  • If no Drive is held, Techno Blast will be Normal-type and Genesect will appear to have a dark yellow Drive.
  • If a Shock Drive is held, Techno Blast will be Electric-type and Genesect will appear to have a light yellow Drive.
  • If a Burn Drive is held, Techno Blast will be Fire-type and Genesect will appear to have a red Drive.
  • If a Chill Drive is held, Techno Blast will be Ice-type and Genesect will appear to have a cyan Drive.
  • If a Douse Drive is held, Techno Blast will be Water-type and Genesect will appear to have a blue Drive.

Prior to Pokémon Omega Ruby and Alpha Sapphire, Genesect's alternate forms were not registered in the Pokédex.

Genesect
HOME649.png
 Bug  Steel 
Shock Drive Genesect
HOME649Y.png
 Bug  Steel 
Burn Drive Genesect
HOME649R.png
 Bug  Steel 
Chill Drive Genesect
HOME649W.png
 Bug  Steel 
Douse Drive Genesect
HOME649B.png
 Bug  Steel 

Greninja

Ash-Greninja redirects here. For the Greninja that belonged to Ash Ketchum, see Ash's Greninja.

In the XY&Z arc of the anime's Pokémon the Series: XY, Ash's Greninja gained the ability to transform into a stronger form known as "Ash-Greninja" through an occurrence referred to as Bond Phenomenon. This form was introduced to the games in Pokémon Sun and Moon.

In the games, a Greninja with the Ability Battle Bond will transform into Ash-Greninja after it directly causes an opponent to faint without ending the battle. It will remain in this form until either it faints or the battle ends; in the former case, this prevents it from changing back into Ash-Greninja for the remainder of the battle. Ash-Greninja has different base stats than regular Greninja, with increased Attack, Special Attack, and Speed; additionally, the move Water Shuriken will be more powerful and always hit 3 times.

Internally, normal Greninja with Battle Bond are considered to be a separate form to Greninja with Torrent or Protean. These Greninja are always male, cannot breed, and, like Special Pokémon, are banned from the Battle Spot. A Greninja with Battle Bond can be transferred to Pokémon Sun and Moon from the Special Demo Version. This is the only way to obtain it, meaning it will become unobtainable for players who do not have the demo downloaded after the discontinuation of the 3DS Nintendo eShop in March 2023.

658Greninja.png
Greninja
 Water  Dark 
Battle Bond
HP Atk Def SpA SpD Spe
72 95 67 103 71 122
658Greninja-Ash.png
Greninja
Ash-Greninja
 Water  Dark 
Battle Bond
HP Atk Def SpA SpD Spe
72 145 67 153 71 132

Vivillon

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Do countries such as Ukraine and Myanmar has a 3DS set country option for their Vivillon forms?; map of the entire world about locations of Vivillon forms that is obtainable

Vivillon has 18 different patterns that it can have on its wings, with its pattern depending on the set geographic location of the Nintendo 3DS system on which it was generated (for Eggs, this means the game in which the Egg was created, regardless of parents).XYORASSMUSUM This form cannot be changed. Scatterbug and Spewpa have the pattern of Vivillon they will evolve into already set. The pattern of Vivillon encountered within a game is determined from the system's set geographic location when the save file is created and cannot be changed later unless the game is reset.

Archipelago
666Vivillon-Archipelago.png
 Bug  Flying 
Continental
666Vivillon-Continental.png
 Bug  Flying 
Elegant
666Vivillon-Elegant.png
 Bug  Flying 
Garden
666Vivillon-Garden.png
 Bug  Flying 
High Plains
666Vivillon-High Plains.png
 Bug  Flying 
Icy Snow
666Vivillon-Icy Snow.png
 Bug  Flying 
Jungle
666Vivillon-Jungle.png
 Bug  Flying 
Marine
666Vivillon-Marine.png
 Bug  Flying 
Meadow
666Vivillon-Meadow.png
 Bug  Flying 
Modern
666Vivillon-Modern.png
 Bug  Flying 
Monsoon
666Vivillon-Monsoon.png
 Bug  Flying 
Ocean
666Vivillon-Ocean.png
 Bug  Flying 
Polar
666Vivillon-Polar.png
 Bug  Flying 
River
666Vivillon-River.png
 Bug  Flying 
Sandstorm
666Vivillon-Sandstorm.png
 Bug  Flying 
Savanna
666Vivillon-Savanna.png
 Bug  Flying 
Sun
666Vivillon-Sun.png
 Bug  Flying 
Tundra
666Vivillon-Tundra.png
 Bug  Flying 
Vivillon locations
Vivillon locations

Locations within a country can have a different form than merely selecting a country without setting a specific location. The China region is only available from the 3DS distributed for that region.

  • Archipelago Pattern Vivillon can be found in Puerto Rico, Anguilla, the Dominican Republic, Haiti, northern Venezuela, the Atlántico, La Guajira, and Magdalena Departments of Colombia, and the state of Yucatán in Mexico.
  • Continental Pattern Vivillon can be found in China, Denmark, Germany, some provinces of Argentina, South Korea, and the Netherlands.
  • Elegant Pattern Vivillon is found in most areas of Japan.
  • Garden Pattern Vivillon can be found in the United Kingdom, Ireland, and New Zealand.
  • High Plains Pattern Vivillon is found in the western United States, although some players in Colorado have reported finding the Continental Pattern instead. The High Plains Pattern also appears in the British Columbia province of Canada, and northern Mexico.
  • Icy Snow Pattern Vivillon has been reported in far northern regions of Norway and Russia, and all of Finland except Åland, as well as Canada's Northwest and Yukon Territories.
  • Jungle Pattern Vivillon has been reported in Malaysia, all of Colombia except the Atlántico, La Guajira, and Magdalena Departments, central and southern Venezuela, northern Peru, Panama, Costa Rica, Singapore, and some states in nothern Brazil; more specifically Acre, Amapá, Amazonas, Rondônia, and Roraima.
  • Marine Pattern Vivillon has been reported in all of Chile except the Magallanes region, all of Spain except the Catalonia region, Portugal, and Italy.
  • Meadow Pattern Vivillon is known to be found in large sections of France and in Catalonia (Spain).
  • Modern Pattern Vivillon has been found in the central and southeastern United States.
  • Monsoon Pattern Vivillon is known to be found in India, Hong Kong, Okinawa, the Tibet region of China, and Taiwan.
  • Ocean Pattern Vivillon is found in Hawaii and Réunion.
  • Polar Pattern Vivillon is known to be found in Alaska, the region of Magallanes in Chile, the provinces of Tierra del Fuego and Santa Cruz in Argentina, the northeastern United States, and large sections of Canada. Swedish players have reported finding Polar Pattern Vivillon as well.
  • River Pattern Vivillon has been found in most regions of Australia, the Canary Islands (Spain), and several African countries.
  • Sandstorm Pattern Vivillon is found throughout the Middle East and Turkey.
  • Savanna Pattern Vivillon is known to be found in various provinces of Argentina, most of Brazil with the exception of some northern states, southern Peru, Paraguay, Uruguay, and Bolivia.
  • Sun Pattern Vivillon has been reported throughout southern Mexico, Guatemala, Honduras, Nicaragua, El Salvador, Belize, Zimbabwe, and the Northern Territory of Australia.
  • Tundra Pattern Vivillon has been found in the Hokkaido region of Japan, Norway, and Iceland.

In Scarlet and Violet, all Spewpa evolve into the Fancy Pattern regardless of the set geographic location of the Nintendo Switch system, though other Vivillon still appear under the ownership of NPCs. The Fancy Pattern was originally distributed in X and Y via the Nintendo Network from July 8 to 31, 2014 to celebrate the GTS's 100 millionth Pokémon trade.

Fancy
666Vivillon-Fancy.png
 Bug  Flying 

There is also the event-exclusive Poké Ball Pattern. It resembles a standard Poké Ball, and was first distributed in Paris, France to promote the temporary Pokémon Center store.

Poké Ball
666Vivillon-Poké Ball.png
 Bug  Flying 

Flabébé, Floette, and Florges

Flabébé, Floette, and Florges have one of five different flower colors: red, yellow, orange, blue, and white. The flower color is maintained through evolution and cannot be changed.

In Pokémon X and Y, Flabébé appear in the wild in flowers, with the colors of Flabébé's flower available depending on the flower patch (although each flower patch has multiple Flabébé flower colors). In Pokémon Ultra Sun and Ultra Moon, wild Yellow Flower Flabébé appear in Melemele Meadow, with Orange and White Flower Flabébé appearing as its allies called in an SOS Battle; wild Red Flower Floette appear in Ula'ula Meadow, with Orange and White Flower Floette appearing as its allies called in an SOS Battle; and wild Blue Flower Floette appear in Poni Meadow and do not call for help.

Bred Flabébé have the same color flower as their mother, or the same form as the Flabébé, Floette, or Florges parent if bred with Ditto.

In Generation VI, since only Blue Flower, Red Flower, and Yellow Flower Floette can appear in the Friend Safari, only these forms of Flabébé, Floette, and Florges can have their Hidden Ability Symbiosis. In Generation VII, all forms of the Flabébé evolutionary line can have their Hidden Ability, though the Blue Flower forms cannot be caught with it and must be transferred with it from a prior game in order to have it.

Red Flower
HOME669.png
 Fairy 
HOME670.png
 Fairy 
HOME671.png
 Fairy 
Yellow Flower
HOME669Y.png
 Fairy 
HOME670Y.png
 Fairy 
HOME671Y.png
 Fairy 
Orange Flower
HOME669O.png
 Fairy 
HOME670O.png
 Fairy 
HOME671O.png
 Fairy 
Blue Flower
HOME669B.png
 Fairy 
HOME670B.png
 Fairy 
HOME671B.png
 Fairy 
White Flower
HOME669W.png
 Fairy 
HOME670W.png
 Fairy 
HOME671W.png
 Fairy 
201
Spoiler warning: this article may contain major plot or ending details.
201
AZ's unique Floette

In the storyline of Pokémon X and Y, there is also a unique Floette who AZ befriended 3,000 years ago. The flower it wields has a different design than normal, resembling the structure of the ancient ultimate weapon constructed by AZ; the form also has a blue, red, and white color scheme instead of green, yellow, and white, reflecting the colors of the French tricolor. The Generation VI and VII games include unused data for this Floette as a usable form known as Eternal Flower Floette, but it is unobtainable. Unlike the other forms, it cannot evolve or breed, does not have the Hidden Ability Symbiosis, and can learn the otherwise unused move Light of Ruin at level 50, being the only Pokémon able to do so. Additionally, all of its base stats are greater than those of a regular Floette.

670Floette.png
Floette
 Fairy 
Flower Veil
Hidden: Symbiosis
Default form
HP Atk Def SpA SpD Spe
54 45 47 75 98 52
AZ's Floette.png
Floette
Eternal Flower
 Fairy 
Flower Veil
Unobtainable
HP Atk Def SpA SpD Spe
74 65 67 125 128 92
201 Spoilers end here. 201


Furfrou

Furfrou can be groomed into one of nine different trims. It can only remain with one of these trims for five days after being groomed. Furfrou will also lose its trim when it is deposited in a Box (in Generation VI), withdrawn from a Box (in Generation VII), deposited in Pokémon Bank, or deposited in the Pokémon Day Care or Pokémon Nursery. It is in its Natural Form by default, and will revert to this form if it loses its trim. However, it is possible to deposit trimmed Furfrou in Pokémon HOME by transferring them from Pokémon GO.

The location at which Furfrou can be groomed differs between games:

In Pokémon X and Y only, Furfrou's trims are not registered in the Pokédex.

Natural Form
HOME676.png
 Normal 
Heart Trim
HOME676He.png
 Normal 
Star Trim
HOME676St.png
 Normal 
Diamond Trim
HOME676Di.png
 Normal 
Debutante Trim
HOME676De.png
 Normal 
Matron Trim
HOME676Ma.png
 Normal 
Dandy Trim
HOME676Da.png
 Normal 
La Reine Trim
HOME676La.png
 Normal 
Kabuki Trim
HOME676Ka.png
 Normal 
Pharaoh Trim
HOME676Ph.png
 Normal 

Aegislash

Aegislash, due to its Ability Stance Change, can change forms in battle depending on the move it uses. Initially in Shield Forme, using a damaging move will change it to Blade Forme, while using King's Shield will change it back into Shield Forme. Outside of battle, it is always in its Shield Forme.

Shield Forme Aegislash has high Defense and Special Defense, while Blade Forme Aegislash has high Attack and Special Attack.

681Aegislash-Shield.png
Aegislash
Shield Forme
 Steel  Ghost 
Stance Change
Default
Use King's Shield
HP Atk Def SpA SpD Spe
60 50 140 50 140 60
681Aegislash-Blade.png
Aegislash
Blade Forme
 Steel  Ghost 
Stance Change
Use a damaging move
HP Atk Def SpA SpD Spe
60 140 50 140 50 60

Pumpkaboo and Gourgeist

Pumpkaboo and Gourgeist each have four different sizes: Small, Average, Large, or Super. Larger sizes of Pumpkaboo are rarer to encounter in the wild. These forms are non-interchangeable.

Different sizes have different base stats. For Pumpkaboo, with each increase in size, its base HP stat increases by 5 points while its base Speed stat decreases by 5 points. For Gourgeist, with each increase in size, its base HP stat increases by 10 points and its base Attack stat increases by 5 points while its base Speed stat decreases by 15 points. Consequently, the base stat total of a Pumpkaboo or Gourgeist does not vary with size.

Bred Pumpkaboo are the same size as their mother, or the same size as the Pumpkaboo or Gourgeist parent if bred with Ditto.

Wild Super Size Pumpkaboo will always hold a Miracle Seed, whereas other sizes will never hold an item in the wild. Super Size variants have different, lower-pitched cries than the other forms, and are also the only Pokémon to have the XXL size designation in Pokémon GO.

Previously, only Average Size and Super Size Pumpkaboo and Gourgeist could have their Hidden Ability Insomnia. Average Size can be obtained with its Hidden Ability from the Friend Safari; Super Size could be obtained with its Hidden Ability from events. Since Version 1.2.0 of Pokémon Sword and Shield, all sizes can be obtained with their Hidden Abilities via Ability Patches.

The different sizes of Pumpkaboo and Gourgeist do not use different menu sprites, except in Pokémon HOME.

HOME710Sm.png
Pumpkaboo
Small Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spe
44 66 70 44 55 56
HOME710.png
Pumpkaboo
Average Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spe
49 66 70 44 55 51
HOME710La.png
Pumpkaboo
Large Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spe
54 66 70 44 55 46
HOME710Su.png
Pumpkaboo
Super Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spe
59 66 70 44 55 41
HOME711Sm.png
Gourgeist
Small Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spe
55 85 122 58 75 99
HOME711.png
Gourgeist
Average Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spe
65 90 122 58 75 84
HOME711La.png
Gourgeist
Large Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spe
75 95 122 58 75 69
HOME711Su.png
Gourgeist
Super Size
 Ghost  Grass 
Pickup or
Frisk
Hidden: Insomnia
HP Atk Def SpA SpD Spe
85 100 122 58 75 54

Xerneas

Xerneas has two forms: Neutral Mode and Active Mode. There is no gameplay difference between them; Xerneas appears in Active Mode in battles and Pokémon Contest Spectaculars, and appears in Neutral Mode in other situations, such as in cutscenes, the party and summary screens, the Pokémon Storage System, Pokémon-Amie, Pokémon Refresh, Pokémon Camp, and as a walking Pokémon. According to the Pokédex, Xerneas shares everlasting life while it is in Active Mode.

Xerneas's horns and some highlights in its fur are light blue in Neutral Mode and light gold in Active Mode. In Active Mode, the protrusions on its horns and the spots on its back light up in several different colors.

Neutral Mode
HOME716N.png
 Fairy 
Active Mode
HOME716.png
 Fairy 

Zygarde

Zygarde has three different Formes, as well as two distinct constituent parts. The 50% Forme debuted in Pokémon X and Y. The other two Formes and both constituent parts debuted in the anime during the XY&Z arc of Pokémon the Series: XY, and made their core series debut in Pokémon Sun and Moon.

A Zygarde Cell is a single cell of Zygarde. They can be found scattered throughout the Alola region. They do not have thoughts or will, and can communicate with Zygarde Cores via telepathy. They are incapable of performing moves.

A Zygarde Core is a "brain" of Zygarde. They can communicate with Zygarde Cells and other Cores via telepathy. They take action when the region's ecosystem is threatened.

Zygarde 10% Forme is a Zygarde with 10% of its cells. It has razor-sharp teeth, and can reach speeds up to 60 mph (100 km/h). It can change into Complete Forme with its Ability Power Construct.

Zygarde 50% Forme is a Zygarde with 50% of its cells. It watches over and maintains the local ecosystem. It can change into Complete Forme with its Ability Power Construct.

A Zygarde with the Power Construct Ability will change into Complete Forme when its HP falls below half in a battle.

Zygarde Complete Forme is a Zygarde with 100% of its cells. Zygarde only takes on this form when the ecosystem is under threat and it believes Zygarde 50% Forme is unable to deal with it. Its power is said to exceed that of Xerneas and Yveltal.

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, the Aether Base on Route 16 on Ula'ula Island contains a Reassembly Unit, which can be used to create Zygarde 10% Forme and Zygarde 50% Forme from Zygarde Cells and Cores in the player's Zygarde Cube, or disassemble Zygarde with Aura Break back into Cells and Cores (Zygarde with Power Construct cannot be separated).

The player can create any number of Zygarde using the Reassembly Unit as long they have enough Cores and Cells. A Zygarde 10% Forme with Aura Break can be assembled with 10 Cells and Cores, a Zygarde 50% Forme with Aura Break can be assembled with 50 Cells and Cores, and a Zygarde 50% Forme with Power Construct can be assembled with 100 Cells and Cores. The Zygarde Cube can be used to change a Zygarde with Power Construct between 10% Forme and 50% Forme; Zygarde with Aura Break cannot change forms.

While only 100 Cells and Cores are normally available in one save file, the player can obtain more by separating Zygarde with Aura Break from other save files. A Zygarde separated into Cells will be lost forever.

In Pokémon Sun and Moon, the player can collect Zygarde Cells and Cores in the overworld throughout the Alola region after obtaining the Zygarde Cube. There are a total of 5 Cores and 95 Cells throughout the region.

In Pokémon Ultra Sun and Ultra Moon, the player can catch a wild Zygarde 50% Forme in Resolution Cave on Poni Island; after the player catches this Zygarde, Dexio will battle the player on Route 16, and upon being defeated, he will give the player the Zygarde Cube (containing 40 Zygarde Cells) and Zygarde 10% Forme.

Zygarde Cell
718Zygarde-Cell.png
Zygarde Core
718Zygarde-Core.png
718Zygarde-10Percent.png
Zygarde
10% Forme
 Dragon  Ground 
Aura Break or
Power Construct
HP Atk Def SpA SpD Spe
54 100 71 61 85 115
718Zygarde.png
Zygarde
50% Forme
 Dragon  Ground 
Aura Break or
Power Construct
HP Atk Def SpA SpD Spe
108 100 121 81 95 95
718Zygarde-Complete.png
Zygarde
Complete Forme
 Dragon  Ground 
Power Construct
HP Atk Def SpA SpD Spe
216 100 121 91 95 85

Hoopa

Hoopa has two forms it can change between using the Prison Bottle.

By default, Hoopa Confined is the form taken by Hoopa, which is Psychic/Ghost. When exposed to a Prison Bottle, Hoopa Confined transforms into Hoopa Unbound, which is Psychic/Dark. Hoopa Unbound was introduced in Pokémon Omega Ruby and Alpha Sapphire.

Hoopa Unbound will change back into Hoopa Confined after three days have passed since using the Prison Bottle; Hoopa also changes back to Hoopa Confined when deposited in the PC (prior to Generation VII), when withdrawn from the PC (Generation VII), or when deposited in the Pokémon Day Care or Pokémon Nursery.

The two forms have different base stats, types, learnsets, and cries. Additionally, the move Hyperspace Fury is usable only by Hoopa Unbound, and will fail if Hoopa Confined (or any other Pokémon) attempts to use it.

720Hoopa.png
Hoopa
Hoopa Confined
 Psychic  Ghost 
Magician
Wait three days, or deposit in PC
HP Atk Def SpA SpD Spe
80 110 60 150 130 70
720Hoopa-Unbound.png
Hoopa
Hoopa Unbound
 Psychic  Dark 
Magician
Prison Bottle
HP Atk Def SpA SpD Spe
80 160 60 170 130 80
Lv. 720Hoopa.png
Hoopa Confined
 Psychic  Ghost 
720Hoopa-Unbound.png
Hoopa Unbound
 Psychic  Dark 
1 Hyperspace Hole Hyperspace Fury
Trick
Destiny Bond
Ally Switch
Confusion
6 Astonish*
10 Magic Coat
15 Light Screen
19 Psybeam
25 Skill Swap
29 Power Split
Guard Split
35 Phantom Force N/A
46 Zen Headbutt Knock Off
50 Wonder Room
Trick Room
55 Shadow Ball Dark Pulse
68 Nasty Plot N/A
75 Psychic
85 Hyperspace Hole Hyperspace Fury
Moves in bold are STAB. Moves in italics do no damage.

Oricorio

Oricorio has four distinct styles. Each island of Alola has a different form of Oricorio in the wild: Baile Style is found on Ula'ula Island, Pom-Pom Style on Melemele Island, Pa'u Style on Akala Island, and Sensu Style on Poni Island. Oricorio can change between its forms by sipping Nectar, with Red Nectar changing it to Baile Style, Yellow Nectar changing it to Pom-Pom Style, Pink Nectar changing it to Pa'u Style, and Purple Nectar changing it to Sensu Style. Each of Oricorio's four styles has a different primary type; Oricorio's signature move Revelation Dance changes type to match the user's primary type. The forms also have different cries.

Baile Style
741Oricorio-Baile.png
 Fire  Flying 
Pom-Pom Style
741Oricorio-Pom-Pom.png
 Electric  Flying 
Pa'u Style
741Oricorio-Pa'u.png
 Psychic  Flying 
Sensu Style
741Oricorio-Sensu.png
 Ghost  Flying 

Lycanroc

Lycanroc has three non-interchangeable forms: Midday Form, Midnight Form, and Dusk Form. In Pokémon Sun and Pokémon Ultra Sun, Rockruff will only evolve into Midday Form Lycanroc, while in Pokémon Moon and Pokémon Ultra Moon, Rockruff will only evolve into Midnight Form Lycanroc (though both Midday Form and Midnight Form can be caught in the wild in all versions). In Pokémon Sword and Shield, Rockruff's evolution now depends on the time of day rather than what game it is in.

Dusk Form debuted in Pokémon Ultra Sun and Ultra Moon; only special Rockruff with the Ability Own Tempo can evolve into Dusk Form Lycanroc. Rockruff with Own Tempo and Dusk Form Lycanroc can breed to produce more Rockruff with Own Tempo. After initially being event-exclusive, Own Tempo Rockruff and Dusk Form Lycanroc were later made available through normal means in Max Raid Battles in The Isle of Armor in Pokémon Sword and Shield.

Lycanroc's forms have different stats, Abilities, learnsets, and cries.

745Lycanroc.png
Lycanroc
Midday Form
 Rock 
Keen Eye or
Sand Rush
Hidden: Steadfast
Evolve (during the day starting Level 25)
HP Atk Def SpA SpD Spe
75 115 65 55 65 112
745Lycanroc-Midnight.png
Lycanroc
Midnight Form
 Rock 
Keen Eye or
Vital Spirit
Hidden: No Guard
Evolve (at night starting Level 25)
HP Atk Def SpA SpD Spe
85 115 75 55 75 82
745Lycanroc-Dusk.png
Lycanroc
Dusk Form
 Rock 
Tough Claws
Evolve from Own Tempo Rockruff
(between 7:00 and 7:59 PM
starting at Level 25)
HP Atk Def SpA SpD Spe
75 117 65 55 65 110
Lv. 745Lycanroc.png
Midday Form
 Rock 
745Lycanroc-Midnight.png
Midnight Form
 Rock 
745Lycanroc-Dusk.png
Dusk Form
 Rock 
Evo. Sucker Punch Counter Crush Claw
1 Sucker Punch Counter
1 Accelerock Endure
1 Quick Guard Reversal
1 Quick Attack Taunt
1 N/A Sucker Punch
1 N/A Accelerock
1 N/A Quick Guard
1 N/A Quick Attack
1 N/A Crush Claw
1 Tackle
1 Leer
1 Sand Attack
1 Double Team
12 Rock Throw
16 Howl
20 Bite
24 Rock Tomb
30 Roar
36 Rock Slide
42 Crunch
48 Scary Face
54 Stealth Rock
60 Stone Edge
Moves in bold are STAB. Moves in italics do no damage.

Wishiwashi

Wishiwashi has two interchangeable forms: Solo Form and School Form. It can change between them using its Schooling Ability if it is at least level 20. Its two forms have different base stats, with School Form having significantly higher Attack, Defense, Special Attack, and Special Defense, but lower Speed and identical HP. The two forms also have different cries. Outside of battle, Wishiwashi is always in Solo Form.

Wishiwashi starts battles in its Solo Form. If it is at least level 20 and has above 25% of its maximum HP remaining when it enters battle, it will change into its School Form. If its remaining HP is at or below 25% of its maximum HP at the end of a turn, it will revert back to Solo Form; however, if it subsequently has above 25% of its maximum HP remaining at the end of a turn, it will change back into School Form. If it is switched out while in School Form, it will revert to its Solo Form.

746Wishiwashi-Solo.png
Wishiwashi
Solo Form
 Water 
Schooling
HP Atk Def SpA SpD Spe
45 20 20 25 25 40
746Wishiwashi-School.png
Wishiwashi
School Form
 Water 
Schooling
HP Atk Def SpA SpD Spe
45 140 130 140 135 30

Silvally

Silvally has multiple different forms that it switches between with its Ability RKS System, with each of its forms having a different type. In total, it has eighteen different forms, one for each type.

By default, Silvally is in its Normal-type form. If it holds a memory, it changes its form to be the same type as the type the memory corresponds to.

In Generation VII, Silvally can only learn Draco Meteor while in its Dragon-type form; however, in Generation VIII, it can learn Draco Meteor regardless of its form.

Type: Normal
HOME773.png
 Normal 
Type: Fighting
HOME773Fighting.png
 Fighting 
Type: Flying
HOME773Flying.png
 Flying 
Type: Poison
HOME773Poison.png
 Poison 
Type: Ground
HOME773Ground.png
 Ground 
Type: Rock
HOME773Rock.png
 Rock 
Type: Bug
HOME773Bug.png
 Bug 
Type: Ghost
HOME773Ghost.png
 Ghost 
Type: Steel
HOME773Steel.png
 Steel 
Type: Fire
HOME773Fire.png
 Fire 
Type: Water
HOME773Water.png
 Water 
Type: Grass
HOME773Grass.png
 Grass 
Type: Electric
HOME773Electric.png
 Electric 
Type: Psychic
HOME773Psychic.png
 Psychic 
Type: Ice
HOME773Ice.png
 Ice 
Type: Dragon
HOME773Dragon.png
 Dragon 
Type: Dark
HOME773Dark.png
 Dark 
Type: Fairy
HOME773Fairy.png
 Fairy 

Minior

Minior has two forms: Meteor Form and Core Form, and changes between them with its Ability Shields Down. It is always in Core Form outside of battle. In battles, it starts in Meteor Form, but if its HP is at or below 50% of its maximum HP at the end of a turn, its shell breaks and it changes into Core Form. It changes back into Meteor Form at the end of a turn if its HP is above 50% of its maximum HP.

Meteor Form and Core Form have different stats:

  • Meteor Form Minior has lower attacking stats and Speed, but higher defenses.
  • Core Form Minior has higher attacking stats and Speed, but lower defenses.

Due to its Ability Shields Down, Meteor Form Minior cannot be afflicted by status conditions or become drowsy due to Yawn.

774Minior.png
Minior
Meteor Form
 Rock  Flying 
Shields Down
HP Atk Def SpA SpD Spe
60 60 100 60 100 60
774Minior-Core.png
Minior
Core Form
 Rock  Flying 
Shields Down
HP Atk Def SpA SpD Spe
60 100 60 100 60 120

Minior's Core Form can be one of seven different colors, each corresponding to one of the colors of a rainbow. These forms are purely cosmetic and are non-interchangeable. Bred Minior will always have the same color as their parent.

Red Core
HOME774R.png
 Rock  Flying 
Orange Core
HOME774O.png
 Rock  Flying 
Yellow Core
HOME774Y.png
 Rock  Flying 
Green Core
HOME774G.png
 Rock  Flying 
Blue Core
HOME774B.png
 Rock  Flying 
Indigo Core
HOME774I.png
 Rock  Flying 
Violet Core
HOME774V.png
 Rock  Flying 

Mimikyu

Mimikyu has two interchangeable forms: Disguised Form and Busted Form. It is always in Disguised Form outside of battles.

Mimikyu starts battles in its Disguised Form. When it is hit by a damaging move, its Ability Disguise reduces the damage it takes from it: in Generation VII, it takes no damage from it at all, and in Generation VIII, it only loses 1/8 of its maximum HP. Afterwards, its disguise slumps to the side and it changes into Busted Form. While in Busted Form, it can be damaged normally. Mimikyu will stay in Busted Form until either it faints or the battle ends.

Disguised Form
HOME778.png
 Ghost  Fairy 
Busted Form
HOME778B.png
 Ghost  Fairy 

Necrozma

Necrozma has three additional forms: Dusk Mane Necrozma, Dawn Wings Necrozma, and Ultra Necrozma. All three of these forms were introduced in Pokémon Ultra Sun and Ultra Moon.

Dusk Mane Necrozma is the form it attains from absorbing Solgaleo. The player can induce and undo this fusion with the N-Solarizer. After fusing, Necrozma will attempt to learn Sunsteel Strike, and can hold Solganium Z to access Solgaleo's exclusive Z-Move, Searing Sunraze Smash. Its cry is a combination of normal Necrozma and Solgaleo's cries.

Dawn Wings Necrozma is the form it attains from absorbing Lunala. The player can induce and undo this fusion with the N-Lunarizer. After fusing, Necrozma will attempt to learn Moongeist Beam, and can hold Lunalium Z to access Lunala's exclusive Z-Move, Menacing Moonraze Maelstrom. Its cry is a combination of normal Necrozma and Lunala's cries.

If Necrozma separates from Solgaleo or Lunala while it knows the borrowed move (Sunsteel Strike or Moongeist Beam), that move will be forgotten. If the borrowed move was its only move, Necrozma will learn Confusion.

Due to the mechanics of the N-Solarizer and N-Lunarizer, each player can have a maximum of one Dusk Mane Necrozma and one Dawn Wings Necrozma at a time per game (though having both at the same time requires trading or transferring for a second Necrozma). If it is fused with Solgaleo or Lunala, Necrozma cannot be traded, released, or deposited into Pokémon Bank or Pokémon HOME.

Ultra Necrozma is a third form Necrozma can attain if it enters a battle in its Dusk Mane or Dawn Wings form while holding its exclusive Z-Crystal, Ultranecrozium Z, at which point the player can use the Ultra Burst command from the move menu to transform it into Ultra Necrozma. Once transformed, Ultra Necrozma can also use the Ultranecrozium Z on a subsequent turn to upgrade Photon Geyser into its exclusive Z-Move, Light That Burns the Sky. Ultra Necrozma will revert to its previous form when it faints or when the battle ends. Ultra Burst can only be used once per battle, even if the player has multiple Necrozma or revives a fainted Necrozma. Ultra Necrozma has been removed from the core series as of Generation VIII.

800Necrozma.png
Necrozma
 Psychic 
Prism Armor
HP Atk Def SpA SpD Spe
97 107 101 127 89 79
800Necrozma-Dusk Mane.png
Necrozma
Dusk Mane Necrozma
 Psychic  Steel 
Prism Armor
N-Solarizer and Solgaleo
HP Atk Def SpA SpD Spe
97 157 127 113 109 77
800Necrozma-Dawn Wings.png
Necrozma
Dawn Wings Necrozma
 Psychic  Ghost 
Prism Armor
N-Lunarizer and Lunala
HP Atk Def SpA SpD Spe
97 113 109 157 127 77
800Necrozma-Ultra.png
Necrozma
Ultra Necrozma
 Psychic  Dragon 
Neuroforce
Ultranecrozium Z
HP Atk Def SpA SpD Spe
97 167 97 167 97 129

Magearna

Magearna has an alternate form called Original Color Magearna. The difference between Magearna's forms is purely aesthetic: the Original Color form is red and gold. Prior to the launch of Pokémon HOME, Original Color Magearna was not able to be legitimately obtained, and it only appeared in an official capacity in Volcanion and the Mechanical Marvel. Since Pokémon HOME's release in February 2020, if a player completes the National Pokédex (up to Eternatus, including Mythical Pokémon), they will receive a Mystery Gift containing an Original Color Magearna.

Magearna
HOME801.png
 Steel  Fairy 
Original Color Magearna
HOME801O.png
 Steel  Fairy 

Cramorant

Cramorant has three forms. It is always in its standard form outside of battle, while its other two forms are activated in battle by its Ability, Gulp Missile.

Cramorant starts battle in its standard form. If it uses Surf or Dive in this form while it has over 50% of its maximum HP remaining, it will change into Gulping Form, which has an Arrokuda caught in its beak. If Gulping Form Cramorant is hit by a damaging move, then Cramorant will spit the Arrokuda out at the attacker, which deals damage equal to 25% of their maximum HP, lowers their Defense by one stage, and reverts Cramorant back to its standard form.

If Cramorant uses Surf or Dive in its standard form while it is at or below 50% of its maximum HP, it will change into Gorging Form, which has a Pikachu caught in its beak. If Gorging Form Cramorant is hit by a damaging move, then Cramorant will spit the Pikachu out at the attacker, which deals damage equal to 25% of their maximum HP, paralyzes them, and reverts Cramorant back to its standard form.

Cramorant
HOME845.png
 Flying  Water 
Gulping Form
HOME845Gu.png
 Flying  Water 
Gorging Form
HOME845Go.png
 Flying  Water 

Toxtricity

Toxtricity has two non-interchangeable forms: Amped Form and Low Key Form. When Toxel evolves into Toxtricity, the form it evolves into depends on its Nature (unaffected by mints):

  • Toxel will evolve into Amped Form Toxtricity if its Nature is Hardy, Brave, Adamant, Naughty, Docile, Impish, Lax, Hasty, Jolly, Naive, Rash, Sassy, or Quirky.
  • Toxel will evolve into Low Key Form Toxtricity if its Nature is Lonely, Bold, Relaxed, Timid, Serious, Modest, Mild, Quiet, Bashful, Calm, Gentle, or Careful.

Both forms of Toxtricity have the same base stats, but learn slightly different moves, and have different possible Abilities. Both forms have access to the same Gigantamax form.

849Toxtricity-Amped.png
Toxtricity
Amped Form
 Electric  Poison 
Punk Rock or
Plus
Hidden: Technician
Nature is Hardy, Brave, Adamant, Naughty,
Docile, Impish, Lax, Hasty, Jolly,
Naive, Rash, Sassy, or Quirky
HP Atk Def SpA SpD Spe
75 98 70 114 70 75
849Toxtricity-Low Key.png
Toxtricity
Low Key Form
 Electric  Poison 
Punk Rock or
Minus
Hidden: Technician
Nature is Lonely, Bold, Relaxed, Timid,
Serious, Modest, Mild, Quiet,
Bashful, Calm, Gentle, or Careful
HP Atk Def SpA SpD Spe
75 98 70 114 70 75
Lv. 849Toxtricity-Amped.png
Amped Form
 Electric  Poison 
849Toxtricity-Low Key.png
Low Key Form
 Electric  Poison 
Evo. Spark
1 Spark
1 Eerie Impulse
1 Belch
1 Tearful Look
1 Nuzzle
1 Growl
1 Flail
1 Acid
1 Thunder Shock
1 Acid Spray
1 Leer
1 Noble Roar
4 Charge
8 Shock Wave
12 Scary Face
16 Taunt
20 Venoshock Venom Drench
24 Screech
28 Swagger
32 Toxic
36 Discharge
40 Poison Jab
44 Overdrive
48 Boomburst
52 Shift Gear Magnetic Flux
Moves in bold are STAB. Moves in italics do no damage.

Sinistea and Polteageist

Sinistea and Polteageist each have two non-interchangeable forms: Phony Form and Antique Form[1]. The Antique Form is rarer and has a stamp of authenticity hidden on the underside of its base. The only functional difference between the two forms is the Evolution item used by Sinistea to evolve into Polteageist: Phony Form Sinistea require a Cracked Pot, while Antique Form Sinistea require a Chipped Pot. Bred Sinistea will always be in Phony Form.

In Japanese, the names of Sinistea and Polteageist's forms use 「フォルム」 form, the term otherwise primarily used in the names of forms localized as Forme in English.

Phony Form
HOME854 b.png
 Ghost 
HOME855 b.png
 Ghost 
Antique Form
HOME854A b.png
 Ghost 
HOME855A b.png
 Ghost 

Alcremie

Alcremie's form depends on two different parameters: its cream and type of Sweet. Cream affects the color of Alcremie's body, while the Sweet affects its eye color and head ornaments. There are nine different types of cream and seven different types of Sweet. Any type of cream can be paired with any Sweet, resulting in 63 different non-Gigantamax forms of Alcremie, not including its Shiny coloration. Each of Alcremie's creams have different menu sprites and Pokédex entries, while Sweets only affect the appearance of Alcremie's 3D model; all of Alcremie's menu sprites show it with a Strawberry Sweet, regardless of its actual Sweet. Alcremie's forms are purely aesthetic.

Alcremie's form is non-interchangeable and is decided when it evolves from Milcery. Milcery evolves into Alcremie while holding a Sweet when its Trainer spins and strikes a pose while it is in the party. The type of Sweet on Alcremie is dependent on which Sweet it was holding, while the cream color varies depending on the time of day, the length of the spin, and whether the Trainer was spinning clockwise or counterclockwise.

All Alcremie forms have access to the same Gigantamax form. Normally, the only Gigantamax Alcremie that can be encountered in Max Raid Battles have Vanilla Cream and the Strawberry Sweet. However, all types of cream appeared as Gigantamax Alcremie in limited-time Wild Area News, but only with the Strawberry Sweet. Additionally, Milcery with the Gigantamax Factor were also available in limited-time Wild Area News, enabling players to obtain a Gigantamax Alcremie with any Sweet and cream combination. Max Soup can also be used to give any Alcremie the Gigantamax Factor.

Shiny Alcremie always has the same color, regardless of its actual cream type (which is still visible in its menu sprite).

Vanilla Cream Ruby Cream Matcha Cream Mint Cream Lemon Cream Salted Cream Ruby Swirl Caramel Swirl Rainbow Swirl Shiny
Strawberry Sweet HOME869.png
 Fairy 
HOME869RuC.png
 Fairy 
HOME869MaC.png
 Fairy 
HOME869MiC.png
 Fairy 
HOME869LeC.png
 Fairy 
HOME869SaC.png
 Fairy 
HOME869RuS.png
 Fairy 
HOME869CaS.png
 Fairy 
HOME869RaS.png
 Fairy 
HOME869 s.png
 Fairy 
Berry Sweet HOME869B.png
 Fairy 
HOME869RuCB.png
 Fairy 
HOME869MaCB.png
 Fairy 
HOME869MiCB.png
 Fairy 
HOME869LeCB.png
 Fairy 
HOME869SaCB.png
 Fairy 
HOME869RuSB.png
 Fairy 
HOME869CaSB.png
 Fairy 
HOME869RaSB.png
 Fairy 
HOME869B s.png
 Fairy 
Love Sweet HOME869L.png
 Fairy 
HOME869RuCL.png
 Fairy 
HOME869MaCL.png
 Fairy 
HOME869MiCL.png
 Fairy 
HOME869LeCL.png
 Fairy 
HOME869SaCL.png
 Fairy 
HOME869RuSL.png
 Fairy 
HOME869CaSL.png
 Fairy 
HOME869RaSL.png
 Fairy 
HOME869L s.png
 Fairy 
Star Sweet HOME869S.png
 Fairy 
HOME869RuCS.png
 Fairy 
HOME869MaCS.png
 Fairy 
HOME869MiCS.png
 Fairy 
HOME869LeCS.png
 Fairy 
HOME869SaCS.png
 Fairy 
HOME869RuSS.png
 Fairy 
HOME869CaSS.png
 Fairy 
HOME869RaSS.png
 Fairy 
HOME869S s.png
 Fairy 
Clover Sweet HOME869C.png
 Fairy 
HOME869RuCC.png
 Fairy 
HOME869MaCC.png
 Fairy 
HOME869MiCC.png
 Fairy 
HOME869LeCC.png
 Fairy 
HOME869SaCC.png
 Fairy 
HOME869RuSC.png
 Fairy 
HOME869CaSC.png
 Fairy 
HOME869RaSC.png
 Fairy 
HOME869C s.png
 Fairy 
Flower Sweet HOME869F.png
 Fairy 
HOME869RuCF.png
 Fairy 
HOME869MaCF.png
 Fairy 
HOME869MiCF.png
 Fairy 
HOME869LeCF.png
 Fairy 
HOME869SaCF.png
 Fairy 
HOME869RuSF.png
 Fairy 
HOME869CaSF.png
 Fairy 
HOME869RaSF.png
 Fairy 
HOME869F s.png
 Fairy 
Ribbon Sweet HOME869R.png
 Fairy 
HOME869RuCR.png
 Fairy 
HOME869MaCR.png
 Fairy 
HOME869MiCR.png
 Fairy 
HOME869LeCR.png
 Fairy 
HOME869SaCR.png
 Fairy 
HOME869RuSR.png
 Fairy 
HOME869CaSR.png
 Fairy 
HOME869RaSR.png
 Fairy 
HOME869R s.png
 Fairy 

Eiscue

Eiscue has two interchangeable forms: Ice Face and Noice Face. It switches between them with its Ability Ice Face. It is always in its Ice Face form outside of battle.

Eiscue starts battles in Ice Face form. When it is hit by a physical move, it does not take damage and instead transforms into Noice Face form. In this form, it has decreased Defense and Special Defense and increased Speed, and it can be damaged by normal means. When in Noice Face form, Eiscue will change back to Ice Face form if hail begins while it is on the field, or if it is sent out into battle while it is hailing.

HOME875.png
Eiscue
Ice Face
 Ice 
Ice Face
Default form
Restored in Hail
HP Atk Def SpA SpD Spe
75 80 110 65 90 50
HOME875N.png
Eiscue
Noice Face
 Ice 
Ice Face
Hit by a
physical move
HP Atk Def SpA SpD Spe
75 80 70 65 50 130

Morpeko

Morpeko has two forms that it switches between with its Hunger Switch Ability: Full Belly Mode and Hangry Mode. Its signature move Aura Wheel is Electric-type when it is in Full Belly Mode and Dark-type when it is in Hangry Mode. It starts battles in Full Belly Mode and switches between forms at the end of every turn while it is sent out. It is always in Full Belly Mode outside of battle.

Full Belly Mode
Morpeko-Full.png
 Electric  Dark 
Hangry Mode
Morpeko-Hangry.png
 Electric  Dark 

Zacian and Zamazenta

The Legendary Pokémon Zacian and Zamazenta each have two forms that change their appearance, stats, types, and cries. Their default forms are both called Hero of Many Battles; they are always in this form outside of battle. In battle, Zacian will be in its Crowned Sword form if it is holding a Rusted Sword, while Zamazenta will be in its Crowned Shield form if it is holding a Rusted Shield. In these forms, they both gain Steel as a secondary type; additionally, Zacian has increased Attack and Speed, while Zamazenta has increased Defense and Special Defense but decreased Speed.

If Zacian knows Iron Head, then it will be replaced with Behemoth Blade while it is in its Crowned Sword form; if Zamazenta knows Iron Head, then it will be replaced with Behemoth Bash while it is in its Crowned Shield form.

888Zacian-Hero.png
Zacian
Hero of
Many Battles
 Fairy 
Intrepid Sword
Default form
HP Atk Def SpA SpD Spe
92 130 115 80 115 138
888Zacian.png
Zacian
Crowned Sword
 Fairy  Steel 
Intrepid Sword
In battle if holding
the Rusted Sword
HP Atk Def SpA SpD Spe
92 170 115 80 115 148
889Zamazenta-Hero.png
Zamazenta
Hero of
Many Battles
 Fighting 
Dauntless Shield
Default form
HP Atk Def SpA SpD Spe
92 130 115 80 115 138
889Zamazenta.png
Zamazenta
Crowned Shield
 Fighting  Steel 
Dauntless Shield
In battle if holding
the Rusted Shield
HP Atk Def SpA SpD Spe
92 130 145 80 145 128

Eternatus

During the climax of Pokémon Sword and Shield, the player confronts a powered-up version of Eternatus known as Eternamax Eternatus, which is fought in a semi-scripted Max Raid Battle and uses Max Moves like a Dynamaxed Pokémon. This form is unobtainable, but briefly appears in the move animation for Eternabeam. Its cry and base stats are different to those of its regular form (with it having the highest base stats of any Pokémon to date).

890Eternatus.png
Eternatus
 Poison  Dragon 
Pressure
Default form
HP Atk Def SpA SpD Spe
140 85 95 145 95 130
HOME890E.png
Eternatus
Eternamax
 Poison  Dragon 
Pressure
Unobtainable
HP Atk Def SpA SpD Spe
255 115 250 125 250 130

Urshifu

Urshifu has two non-interchangeable forms. When Kubfu evolves, the form of Urshifu it evolves into is dependent on which of the Towers of Two Fists it evolved at. Urshifu's Single Strike Style is Fighting/Dark and is obtained by evolving Kubfu at the Tower of Darkness, whereas its Rapid Strike Style is Fighting/Water and is obtained by evolving Kubfu at the Tower of Waters. Both forms have the same base stats, but different learnsets, types, and Gigantamax forms.

892Urshifu-Single Strike.png
Urshifu
Single Strike Style
 Fighting  Dark 
Unseen Fist
Interact with
Scroll of Darkness
HP Atk Def SpA SpD Spe
100 130 100 63 60 97
892Urshifu-Rapid Strike.png
Urshifu
Rapid Strike Style
 Fighting  Water 
Unseen Fist
Interact with
Scroll of Waters
HP Atk Def SpA SpD Spe
100 130 100 63 60 97
Lv. 892Urshifu-Single Strike.png
Single Strike Style
 Fighting  Dark 
892Urshifu-Rapid Strike.png
Rapid Strike Style
 Fighting  Water 
1 Wicked Blow Surging Strikes
Sucker Punch Aqua Jet
Rock Smash
Leer
Endure
Focus Energy
12 Aerial Ace
16 Scary Face
20 Headbutt
24 Brick Break
28 Detect
32 Bulk Up
36 Iron Head
40 Dynamic Punch
44 Counter
48 Close Combat
52 Focus Punch
Moves in bold are STAB. Moves in italics do no damage.


Zarude

Zarude has an alternate form called Dada Zarude. It wears a pink, ripped cape bearing Celebi's National Pokédex number, and it was reported to have left its pack to raise a human child, as seen in the 23rd movie, Secrets of the Jungle. Zarude's forms are purely cosmetic and are non-interchangeable.

Zarude
HOME893.png
 Dark  Grass 
Dada Zarude
HOME893D.png
 Dark  Grass 

Calyrex

Calyrex has two alternate forms, Ice Rider and Shadow Rider, which were introduced in The Crown Tundra expansion for Pokémon Sword and Shield. The Reins of Unity can be used to combine Calyrex with either Glastrier or Spectrier, with the former resulting in its Ice Rider form and the latter its Shadow Rider form; the same item can also be used to undo the fusion and revert Calyrex to its standard form. Each fused form has its own Ability that combines Calyrex's base Unnerve Ability with either Glastrier's Chilling Neigh or Spectrier's Grim Neigh, but in both cases, the combined Ability is called As One.

  • Ice Rider Calyrex is the result of combining with Glastrier and is Psychic/Ice. After combining, Calyrex will learn Glacial Lance. Its cry is a combination of regular Calyrex and Glastrier's cries.
  • Shadow Rider Calyrex is the result of combining with Spectrier and is Psychic/Ghost. After combining, Calyrex will learn Astral Barrage. Its cry is a combination of regular Calyrex and Spectrier's cries.

The forms differ in base stats and learn different moves from each other. If Calyrex separates from Glastrier or Spectrier, it will forget Glacial Lance or Astral Barrage, along with any other moves it knows that Calyrex can't learn in its base form. If this process would leave Calyrex without any moves, it will learn Confusion.

If Calyrex is combined with Glastrier or Spectrier, it cannot be traded, released, or deposited into Pokémon HOME. Due to this and the mechanics of the Reins of Unity, it is only possible to have a single mounted Calyrex at a time.

898Calyrex.png
Calyrex
 Psychic  Grass 
Unnerve
HP Atk Def SpA SpD Spe
100 80 80 80 80 80
898Calyrex-Ice Rider.png
Calyrex
Ice Rider Calyrex
 Psychic  Ice 
As One
HP Atk Def SpA SpD Spe
100 165 150 85 130 50
898Calyrex-Shadow Rider.png
Calyrex
Shadow Rider Calyrex
 Psychic  Ghost 
As One
HP Atk Def SpA SpD Spe
100 85 80 165 100 150
Lv. 898Calyrex.png
Calyrex
 Psychic  Grass 
898Calyrex-Ice Rider.png
Ice Rider Calyrex
 Psychic  Ice 
898Calyrex-Shadow Rider.png
Shadow Rider Calyrex
 Psychic  Ghost 
1 N/A Glacial Lance Astral Barrage
Tackle
Tail Whip
Double Kick
Avalanche Hex
Stomp
Torment Confuse Ray
Mist Haze
Icicle Crash Shadow Ball
Take Down
Iron Defense Agility
Thrash
Taunt Disable
Double-Edge
Swords Dance Nasty Plot
Pound
Mega Drain
Confusion
Growth
8 Life Dew
16 Giga Drain
24 Psyshock
32 Helping Hand
40 Aromatherapy
48 Energy Ball
56 Psychic
64 Leech Seed
72 Heal Pulse
80 Solar Beam
88 Future Sight
Moves in bold are STAB. Moves in italics do no damage.

Dudunsparce

Dudunsparce has two forms: Two-Segment Form and Three-Segment Form. This form Dunsparce evolves into is determined based on its encryption constant, with a 1/100 chance of being the Three-Segment Form, depending on that value.

  • This is not the case for Three-Segment Form Dudunsparce obtained via Tera Raid Battles, as those encounters may have any encryption constant value.

Despite being visually different, these two forms have the same menu icon.

Two-Segment
Three-Segment
File:Menu SV Dudunsparce.png

Palafin

Palafin has two forms that it switches between with its Zero to Hero Ability: Zero Form and Hero Form. Its two forms have different base stats.

File:Palafin-Zero.png
Palafin
Zero Form
 Water 
Zero to Hero
Enter battle
HP Atk Def SpA SpD Spe
100 70 72 53 62 100
File:Palafin-Hero.png
Palafin
Hero Form
 Water 
Zero to Hero
Re-enter battle
HP Atk Def SpA SpD Spe
100 160 97 106 87 100

Revavroom

Revavroom has six forms in total, the base form and five Starmobile forms, one for each of the Team Star Bosses.

The Starmobile forms were created by Ortega and are only seen in battles against the respective Boss of Team Star. These forms are currently unobtainable to players:

Revavroom
File:Menu SV Revavroom.png
 Steel  Poison 
Overcoat
Filter
Schedar Starmobile
File:Menu SV Revavroom.png
 Fire 
Speed Boost
Ruchbah Starmobile
File:Menu SV Revavroom.png
 Fairy 
Misty Surge
Caph Starmobile
File:Menu SV Revavroom.png
 Fighting 
Stamina
Navi Starmobile
File:Menu SV Revavroom.png
 Poison 
Toxic Debris
Segin Starmobile
File:Menu SV Revavroom.png
 Dark 
Intimidate

Maushold

Maushold has two forms: Family of Four Form and Family of Three Form. The form Tandemaus evolves into is determined based on its encryption constant, with a 1/100 chance of being the Family of Three Form, depending on that value.

  • This is not the case for Family of Three Form Maushold obtained via Tera Raid Battles, as those encounters may have any encryption constant value.
Family of Four
File:Menu SV Maushold-Four.png
Family of Three
File:Menu SV Maushold-Three.png

Tatsugiri

Tatsugiri has three different forms. When Dondozo uses the move Order Up after Tatsugiri has entered its mouth using its ability Commander, the stat boost that Dondozo gains is based on the Tatsugiri form in its mouth.

Curly Form
Tatsugiri.png
Attack Boost
Droopy Form
File:Tatsugiri-Droopy.png
Defense Boost
Stretchy Form
File:Tatsugiri-Stretchy.png
Speed Boost

Squawkabilly

Squawkabilly has four different forms based on the coloration of its plumage. The only difference between the forms is their Hidden Ability.

Green Plumage
File:Squawkabilly-Green Plumage.png
Guts
Blue Plumage
File:Squawkabilly-Blue Plumage.png
Guts
Yellow Plumage
File:Squawkabilly-Yellow Plumage.png
Sheer Force
White Plumage
File:Squawkabilly-White Plumage.png
Sheer Force

Gimmighoul

Gimmighoul has two forms depending on which game it is encountered in. Gimmighoul's primary form, Chest Form, is found within Pokémon Scarlet and Violet, while its Roaming Form is only obtainable from Pokémon GO. It is unknown whether these two forms are interchangeable or not.

Gimmighoul.png
Gimmighoul
Chest Form
 Ghost 
Rattled
Scarlet and Violet
HP Atk Def SpA SpD Spe
45 30 70 75 70 10
File:Gimmighoul-Roaming.png
Gimmighoul
Roaming Form
 Ghost 
Run Away
GO
HP Atk Def SpA SpD Spe
45 30 25 75 45 80

Form-like transformations

Some Pokémon have transformations that may resemble forms and have official names, but they do not register as discrete forms in the Pokédex.

Reshiram, Zekrom, and Kyurem

Reshiram, Zekrom, White Kyurem, and Black Kyurem enter Overdrive mode when their emotions surge, lighting parts of their bodies in flames or electricity in the process. Reshiram and Zekrom enter Overdrive mode when using their signature moves (Fusion Flare and Blue Flare for Reshiram, Fusion Bolt and Bolt Strike for Zekrom) and are usually not in Overdrive mode otherwise. Black and White Kyurem, however, are always in Overdrive mode in battle.

Reshiram
643Reshiram.png
 Dragon  Fire 
Zekrom
644Zekrom.png
 Dragon  Electric 
White Kyurem
646Kyurem-White.png
 Dragon  Ice 
Black Kyurem
646Kyurem-Black.png
 Dragon  Ice 
In Overdrive
643Reshiram-Activated.png
 Dragon  Fire 
In Overdrive
644Zekrom-Activated.png
 Dragon  Electric 
In Overdrive
646Kyurem-White2.png
 Dragon  Ice 
In Overdrive
646Kyurem-Black2.png
 Dragon  Ice 

Solgaleo and Lunala

Solgaleo and Lunala enter special phases when using their powers, shining brighter than normal. Solgaleo's phase is called the Radiant Sun phase, while Lunala's is the Full Moon phase. They both enter this phase while in Ultra Space (although not while in battle) or when using their signature moves. For Solgaleo, these moves are Sunsteel Strike and Searing Sunraze Smash; for Lunala, these are Moongeist Beam and Menacing Moonraze Maelstrom.

Solgaleo
Solgaleo.png
 Psychic  Steel 
Lunala
Lunala.png
 Psychic  Ghost 
Radiant Sun phase
Solgaleo-RadiantSunPhase.png
 Psychic  Steel 
Full Moon phase
Lunala-FullMoonPhase.png
 Psychic  Ghost 

Marshadow

When Marshadow attacks or becomes worked up, the flames on its body flare green. This transformation is called Zenith Marshadow.[2]

Marshadow
802Marshadow.png
 Fighting  Ghost 
Zenith Marshadow
802Marshadow-Alt.png
 Fighting  Ghost 

Koraidon and Miraidon

Koraidon and Miraidon can enter one of three different forms when they travel the Paldea region and two forms based on how much power they have. They can change their forms to better suit what they are doing or what terrain they are traveling over.

Apex Build
Koraidon.png
 Fighting  Dragon 
Ultimate Mode
Miraidon.png
 Electric  Dragon 
Limited Build
File:Koraidon-Limited.png
 Fighting  Dragon 
Low-Power Mode
File:Miraidon-Low-Power.png
 Electric  Dragon 
Sprinting Build
File:Koraidon-Sprinting.png
 Fighting  Dragon 
Drive Mode
File:Miraidon-Drive.png
 Electric  Dragon 
Swimming Build
File:Koraidon-Swimming.png
 Fighting  Dragon 
Aquatic Mode
File:Miraidon-Aquatic.png
 Electric  Dragon 
Gliding Build
File:Koraidon-Gliding.png
 Fighting  Dragon 
Glide Mode
File:Miraidon-Glide.png
 Electric  Dragon 

In other games

Pokémon Shuffle

Main article: List of Pokémon by Pokémon Shuffle list number

In Pokémon Shuffle, Pokémon with different forms have different Skills and can have different Attack Powers and max levels.

Most Pokémon with forms in the core series games also have those forms in Pokémon Shuffle. Many Pokémon have a "Winking" form, notably including most of the starter Pokémon. There are also a few Pokémon with a "Spooky" or "Holiday" form. Pikachu has a large variety of forms, mostly unique to Pokémon Shuffle.

Pokémon GO

Main article: List of Pokémon with form differences (GO)

The majority of Pokémon in Pokémon GO have their forms determined at the time of capture and impossible to change, with the exceptions of Shaymin, Furfrou, and Hoopa. Although every species has one Pokédex entry each, a Pokémon is considered different from any of its alternate forms; this means that even if a player has one form of the Pokémon species registered in the Pokédex, an alternate form will still appear as a silhouette in the Nearby screen, and receiving one in a trade will be considered a Special Trade.

Trivia

  • As of Generation IX, four Pokémon have form differences that remain unavailable. These are:
  • Some of the Pokémon with form differences have unique distinctions:

In other languages

Form

Language Title
Japan Flag.png Japanese すがた Form
Chinese Cantonese 樣子 Yeuhngjí
Mandarin 樣子 / 样子 Yàngzi
France Flag.png French Forme
Germany Flag.png German Form
Indonesia Flag.png Indonesian Bentuk
Wujud
Italy Flag.png Italian Forma
South Korea Flag.png Korean 모습 Moseup
Malaysia Flag.png Malaysian Bentuk
Poland Flag.png Polish Forma
Brazil Flag.png Brazilian Portuguese Forma
Spain Flag.png Spanish Forma
Thailand Flag.png Thai ร่าง Rang
Vietnam Flag.png Vietnamese Dạng

Forme

Language Title
Japan Flag.png Japanese フォルム Forme
Chinese Cantonese 形態 Yìhngtaai
Mandarin 形態 / 形态 Xíngtài
France Flag.png French Forme
Germany Flag.png German Form
Indonesia Flag.png Indonesian Bentuk
Italy Flag.png Italian Forma
South Korea Flag.png Korean Form
Malaysia Flag.png Malaysian Bentuk
Poland Flag.png Polish Forma
Brazil Flag.png Brazilian Portuguese Forma
Spain Flag.png Spanish Forma
Thailand Flag.png Thai ฟอร์ม Form
Vietnam Flag.png Vietnamese Hình dáng
Hình thái

See also

References



by National Pokédex no. EnglishJapaneseGermanFrenchSpanishItalianKoreanChinese
Brazilian PortugueseTurkishRussianThaiHindi
by regional Pokédex no. KantoNewJohto • Hoenn (Gen IIIGen VI) • Sinnoh • Unova (BWB2W2Blueberry)
Kalos • Alola (SMUSUM) • Galar (Isle of ArmorCrown Tundra) • HisuiPaldeaKitakami
Unown Modein every regional Pokédex
by regional Browser no. FioreAlmiaObliviain no regional Browserin every regional Browser
by index number Generation IGeneration IIGeneration IIIGeneration IVGeneration V
Generation VIGeneration VIIGeneration VIIIGeneration IX
PinballPinball RS
by other numbering systems DPBPPokéPark PadRansei GalleryShuffle listPicross listMasters EX Sync Pairs
Lental PhotodexDuel LibraryGoogle Maps: Pokémon ChallengeUNITESleep Style Dex
by attributes AbilityEgg Groupcategory (abundanceother languages) • food preferenceshabitatIQ groupheightweight
form differences (GO) • gender differencesshapeicon (Gen I–II)
colorcolor palette (Gen I)unique type combinations
by Evolution evolutionary line (GO) • no evolutionary linebranchedcross-generationlevels
by availability availability (GOSleep) • mutually exclusivepermanently missable
by in-game stats base stats (Gen IGen II-VGen VIGen VIIGen VIIIGen IXfully evolvedunique base stat totalsGO)
performance statscatch rate (GO) • EVs given in battle (Gen IIIGen IVGen V-VIGen VIIGen VIIIGen IX) • gender ratio
steps to hatchwild held item (Gen II) • experience typebase friendshipcall rate
miscellaneous alphabetically • field moves (Gen IGen IIGen IIIGen IVGen VGen VI)
Shadow Pokémonunobtainable Shiny PokémonPal Park areaPokéwalkerdebut episodeglitch
released with a Hidden Ability (Gen VGen VIGen VIIGen VIII) • ST Energy Shotpetting