Super Contest Show: Difference between revisions

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[[File:Super Contest Show BDSP.png|thumb|300px|{{ga|Lucas}} and {{ga|Dawn}} participating in a Super Contest Show]]
[[File:Super Contest Show BDSP.png|thumb|300px|{{ga|Lucas}} and {{ga|Dawn}} participating in a Super Contest Show]]
In {{g|Brilliant Diamond and Shining Pearl}}, Super Contests were noticeably changed, now called '''Super Contest Shows''' (Japanese: '''スーパーコンテストショー!''' ''Super Contest Show!''). In it, {{OBP|Pokémon|species}} are rated on their appearance and performance, rather than strength. They are different from the original competitions in that not only do they have more rounds, but rounds from the earlier games have been altered.
'''Super Contest Shows''' (Japanese: '''スーパーコンテストショー!''' ''Super Contest Show!'') are a type of competition in {{g|Brilliant Diamond and Shining Pearl}} which serves as a revamp of the {{pkmn|Super Contest}}s in {{3v2|Diamond|Pearl|Platinum}}. As with the original Super Contests, {{OBP|Pokémon|species}} are rated on their appearance and performance, rather than strength. However, the Visual and Dance rounds are altered, and elements of the Acting round are incorporated as a Move Evaluation during the Dance Evaluation.


==Visual Performance==
Super Contest Shows come in same four rankings (Normal, Great, Ultra, Master) in the same five Contest categories: {{OBP|Cool|condition}}ness, {{OBP|Beautiful|condition|Beauty}}, {{OBP|Cute|condition}}ness, {{OBP|Clever|condition}}ness, or {{OBP|Tough|condition}}ness. After entering the [[Hall of Fame]], a sixth type of Super Contest Show is unlocked, called Brilliant{{sup/8|BD}}/Shining{{sup/8|SP}} Contests.
In these Super Contests, visual is judged on two components: the Pokémon's condition and the ball capsule stickers used. At the beginning of registering for the contest, the player picks the ball capsule used in the contest.


Condition is calculated as:
Super Contest Shows are held at the [[Contest Hall|Super Contest Hall]] in [[Hearthome City]].
<math>Condition = PrimaryCondition + {AdjacentCondition_1 \over 2} + {AdjacentCondition_2 \over 2} + {Sheen \over 2}</math>


For Brilliant/Shining Contests:
==Competitions==
<math>Condition = Sheen</math>
Before starting the Super Contest Show, the player chooses a Pokémon on their team and one move of that Pokémon which can be showcased in the Dance Evaluation round. The player also may choose a [[Ball Capsule]] to place on, and a [[Style (Brilliant Diamond and Shining Pearl)|style]]. Unlike in {{3v2|Diamond|Pearl|Platinum}}, other styles apart from the Contest style may be worn.


Condition is then converted into hearts by dividing by 50. 5 small hearts equals 1 large heart during appeal.
The objective of a Super Contest Show is to earn the most hearts, also called Hype Points, and there are three evaluations in which Hype Points can be earned.


[[Scarf|Scarves]] increase the condition associated with it by 10%, even if the condition is already maxed out. They are not calculated for Brilliant/Shining contests.
===Visual Evaluation===
[[File:Super Contest Show Visual.png|thumb|300px|Visual Evaluation round]]
In Super Contest Shows, the Pokémon's visuals are judged on three components: the Pokémon's [[Contest condition]], any [[Scarf]] it may be holding, and the [[Sticker]]s used on the chosen Ball Capsule. These may count for different values depending on which type of Contest is being played.


[[Sticker]]s are a new portion. Up to 20 stickers can be placed on a single ball capsule. Stickers always improve the visual performance, but some stickers provide bonuses for certain contest types. Position does not matter, and neither does the letter designation. Beneficial stickers give a 12.5 appeal bonus, meaning all 20 stickers being properly selected will net 1 big heart of appeal. Otherwise, stickers give 7.5 appeals, or 3 small hearts with 20 of them. Appeal points are rounded down.
{| class="roundy" style="margin:auto; text-align:center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}" cellpadding="3px"
|-
! style="background:#{{contest color light}}; {{roundytl|5px}}" | Contest Type
! style="background:#{{contest color light}}" | Main Stat
! style="background:#{{contest color light}}" | Adjacent Stats
! style="background:#{{contest color light}}" | Matching Scarf
! style="background:#{{contest color light}}; {{roundytr|5px}}" | Matching Stickers
|- style="background:#fff"
! style="background-color:#{{cool color}}" | {{color|FFF|Coolness}}
| Coolness
| Beauty, Toughness
| {{bag2|Red Scarf}}
| Ribbon, Electricity, Burning, Sky, Spark, Coolness, Fashionista
|- style="background:#fff"
! style="background-color:#{{beauty color}}" | {{color|FFF|Beauty}}
| Beauty
| Coolness, Cuteness
| {{bag2|Blue Scarf}}
| Party, Flora, Cool, Beauty, Fashionista
|- style="background:#fff"
! style="background-color:#{{cute color}}" | {{color|FFF|Cuteness}}
| Cuteness
| Beauty, Cleverness
| {{bag2|Pink Scarf}}
| Heart, Star, Ethereal, Cuteness, Fashionista
|- style="background:#fff"
! style="background-color:#{{smart color}}" | {{color|FFF|Cleverness}}
| Cleverness
| Cuteness, Toughness
| {{bag2|Green Scarf}}
| Bubble, Song, Sinister, Cleverness
|- style="background:#fff"
! style="background-color:#{{tough color}}" | {{color|FFF|Toughness}}
| Toughness
| Coolness, Cleverness
| {{bag2|Yellow Scarf}}
| Smoke, Fire, Stone, Leaf, Toughness
|-
! style="background-color:#{{Brilliant Diamond color}}" | {{color|FFF|Brilliant <br>Shining}}
| style="background:#fff" | Sheen
| style="background:#fff" | ''none''
| style="background:#fff" | ''none''
| style="background:#fff; {{roundybr|5px}}" | ''none''
|}
 
In Super Contest Shows, condition stats are converted into Hype Points by rounding the appropriate condition down to the nearest multiple of 10, and checking the following table. The main condition stat associated with the Contest type counts for its full value in Hype Points, while each adjacent stat counts for 25% of the normal Hype Point value (for example, full condition will only count for 2.5 instead of 10).
 
{| class="roundy" style="margin:auto; text-align:center; background:#{{contest color}}; border: 3px solid #{{contest color dark}}" cellpadding="3px"
|-
! style="background:#{{contest color light}}; {{roundytl|5px}}" | Condition
| style="background:#FFF" | 0
| style="background:#FFF" | 10
| style="background:#FFF" | 20
| style="background:#FFF" | 30
| style="background:#FFF" | 40
| style="background:#FFF" | 50
| style="background:#FFF" | 60
| style="background:#FFF" | 70
| style="background:#FFF" | 80
| style="background:#FFF" | 90
| style="background:#FFF" | 100
| style="background:#FFF" | 110
| style="background:#FFF" | 120
| style="background:#FFF" | 130
| style="background:#FFF" | 140
| style="background:#FFF" | 150
| style="background:#FFF" | 160
| style="background:#FFF" | 170
| style="background:#FFF" | 180
| style="background:#FFF" | 190
| style="background:#FFF" | 200
| style="background:#FFF" | 210
| style="background:#FFF" | 220
| style="background:#FFF" | 230
| style="background:#FFF" | 240
| style="background:#FFF; {{roundytr|5px}}" | 250
|-
! style="background:#{{contest color light}}; {{roundybl|5px}}" | Hype Point Value
| style="background:#FFF" | 0.0
| style="background:#FFF" | 1.0
| style="background:#FFF" | 1.5
| style="background:#FFF" | 2.0
| style="background:#FFF" | 2.5
| style="background:#FFF" | 3.0
| style="background:#FFF" | 3.5
| style="background:#FFF" | 4.0
| style="background:#FFF" | 4.5
| style="background:#FFF" | 5.0
| style="background:#FFF" | 5.3
| style="background:#FFF" | 5.6
| style="background:#FFF" | 6.0
| style="background:#FFF" | 6.3
| style="background:#FFF" | 6.6
| style="background:#FFF" | 7.0
| style="background:#FFF" | 7.3
| style="background:#FFF" | 7.6
| style="background:#FFF" | 8.0
| style="background:#FFF" | 8.3
| style="background:#FFF" | 8.6
| style="background:#FFF" | 9.0
| style="background:#FFF" | 9.25
| style="background:#FFF" | 9.5
| style="background:#FFF" | 9.75
| style="background:#FFF; {{roundybr|5px}}" | 10.0
|}


Beneficial stickers:
Holding the matching colored [[Scarf]] associated with the Contest type is worth 1 Hype Point, while any other colored scarf is worth 0.25 Hype Points, including in Brilliant or Shining contests where there is no matching scarf.
* Coolness: Ribbon, Electricity, Burning, Sky, Spark, Coolness, **Champion**
* Beauty: Party, Flora, Cool, Beauty, **Champion**
* Cuteness: Heart, Star, Ethereal, Cuteness, **Champion**
* Cleverness: Bubble, Song, Sinister, Cleverness, **Champion**
* Toughness: Smoke, Fire, Stone, Leaf, Toughness, **Champion**
* Brilliant/Shining: Show Master, **Champion**


The Champion Sticker obtained from Cynthia after defeating her post [[Stark Mountain]] team provides more bonuses than other beneficial stickers and is beneficial for all contest categories.
A Ball Capsule can hold up to 20 Stickers, each of which counts toward the visual score. If a Sticker's type shows up in the Matching Stickers column above for the appropriate Contest type, that Sticker is worth 0.25 Hype Points toward the visual score; different Sticker varieties of the same type (such as Party Sticker A vs. Party Sticker C) produce different visual effects when sent out, but all have the same score value. Stickers of a non-matching type are worth 0.15 Hype Points instead. The Show Master Sticker (obtained by completing the Master Rank of all Super Contest Shows with a single Pokémon) is worth 0.3 Hype Points regardless of contest type. The Champion Sticker (obtained by defeating [[Cynthia]]'s final rematch team, which she uses after [[Stark Mountain]] has been completed and at least one previous rematch has taken place) is worth 0.36 Hype Points regardless of contest type. These last two Stickers are the only ones that score higher than the non-matching value in Brilliant or Shining Contests.


==Dance Performance==
In Brilliant and Shining Contests, the maximum possible visual score is 17.45, obtained by having full Sheen, a Ball Capsule with 20 Champion Stickers, and any colored Scarf. In other Contest types, the maximum visual score is 23.2, if all conditions are maxed out and the Pokémon is holding the matching colored scarf. However, once all the components have been added together, any leftover fraction of a Hype Point at the end is rounded down and does not contribute to score.
The main part of the Super Contest Show is the dance performance. It is a rhythm game done by pressing A at the approach time. Successive correct actions improves the Pokémon's groove. The Heart Gauge fills up depending on how accurate the beat is hit. When the Heart Gauge fills up completely, a heart is sent to the Hype Points. All contestants add to the Hype Points. If the number of Hype Points is above the threshold by the end of the performance, it is considered a success, and improves the Stage Level. Getting a successful dance performance allows the Player to compete in the next rank. Getting a successful dance performance in Master Rank in required to obtain a Trainer Card star.


During dancing, a Pokémon can perform one move. Unlike previous contests, moves no longer have a condition type. Instead, one move is selected during registration and can only be used once during the dance performance for an added effect. Proper usage of the move is judged separately but helps add to the dance performance. Moves are judged as more successful if the move is success in succession with other contestants' moves to create or maintain a long duration. Moves are also judged more successfully if they have matching type of other contestants' moves.
When a Pokémon is sent out at the beginning of the Contest, in addition to the visual effects from its Stickers, a number of hearts will also appear from it, corresponding to its visual score. Every multiple of 5 hearts is replaced with one large heart.


===Move Effects===
===Dance Evaluation===
Unlike previous generations of Contests, moves in [[Pokémon Brilliant Diamond and Shining Pearl]] have no contest typing, and so any move can be selected for any contest with no potential downside. There are 512 moves available for use in this generation of Contests.
The Dance Evaluation is a rhythm game performed by pressing the A button in time with the music. Hitting the notes fills up the Heart Gauge (denoted by a Poké Ball cursor in the lower left), with greater accuracy filling the gauge up faster. Once the Heart Gauge fills up completely by scoring 100 dance points, it resets and the player earns one Hype Point.
 
There are five types of note judgments, divided into three hits and two misses. The best judgment is denoted as "Brilliant" when playing Brilliant Diamond, or "Shining" when playing Shining Pearl, and is worth 35 dance points toward the Heart Gauge at first. Judgments of "Great" (worth 30 points) and "Nice" (worth 25 points) are also considered hits. "Too Fast" and "Too Slow" judgments are considered misses, and are not worth any dance points.
 
Each Pokémon has a groove meter shown next to its sprite in the upper corners. Groove can range in value from -2 to +2, with positive groove indicated by upward-pointing orange arrows, and negative groove shown with downward-pointing blue arrows. Each point of positive groove causes all notes that are hit to provide 5 additional dance points, while each point of negative groove makes them worth 5 fewer dance points. Whenever a player misses a note, their Pokémon's groove immediately drops by 1, unless it is already at -2. If groove is not already +2, it will increase if the player has hit five notes since the most recent time their groove changed; the fifth note (which causes the groove to increase) will be scored with the higher groove bonus right away.
 
Sometimes the dance rhythm will include two circles connected by a trail, called long notes. After pressing the button at the head of the long note, the player is supposed to keep it held, and a second judgment is given at the tail of the note, measuring how accurately the player released the button at that time. If the head of a long note is judged as a miss, the entire note will disappear, and the tail will not be judged at all. If both the head and the tail of a long note are judged as hits, the player will receive bonus dance points equal to the value of a Brilliant or Shining judgment, based on the groove value that existed as of the head note.
 
While the song is playing, a hype meter will appear across the top of the screen, measuring the collective scores of all four players. This meter starts out with a certain amount of pink filled in, corresponding to each player's combined visual scores. Each time the player earns a Hype Point, a heart will appear on the Heart Gauge at the bottom, and will then drift toward the hype meter at the top. Hype Points scored by other players will be represented by a heart originating from their Pokémon's icon in the upper corners, and drifting from there toward the hype meter, which causes it to increment slightly. Each Contest has a success threshold indicated by a vertical line on the gauge, with higher Contest ranks requiring more Hype Points for success. If the hype meter has increased enough to meet or excess the success line, it will start flashing white for the remainder of the song.
 
The maximum number of Hype Points available in the Dance Evaluation varies depending on the type and rank, with different numbers of notes available in each one. Master Rank of the Brilliant Contest allows for a theoretical maximum of 92 Hype Points from the dance, more than any other Contest.
 
===Move Evaluation===
During the dance, a Pokémon can perform one move which is pre-selected at Contest registration, by pressing the X button. Unlike previous Contests, moves no longer have a condition type and the move can only be used once. Hype Points attributed to the Move Evaluation are tracked separately, but count just the same as Hype Points in other evalutions.
 
When a Pokémon uses a move, all the notes in the song for the following 10 seconds will disappear, and that Pokémon is considered to get the best possible judgment on them, but any Hype Points resulting from these automatic judgments will be credited to the Dance Evaluation, rather than the Move Evaluation. It is not possible to use a move when fewer than 10 seconds remain in the song, or while the player is in the middle of holding a long note.
 
If a Pokémon uses its move less than 6 seconds after the previous move, the players' names will be listed together on the left side of the screen as a Move Chain, and a combo counter on the right side will increment. Other players may also join the Move Chain to make it bigger. When a Move Chain ends, all participants receive bonus Hype Points equal to the combo counter minus one, a maximum of 3 Hype Points each for a combo of 4. If a Move Chain contains two or more consecutive moves of the same type, the Pokémon that used those moves each receive additional bonus Hype Points equal to the number of consecutive type-matching moves minus one.
 
Some move effects give bonus Hype Points if the player's groove is positive, or if it's negative; this check takes place as of the moment the move was first used, disregarding any groove increase that may take place as a result of the 10 seconds of automatically-hit notes.
 
The maximum number of Hype Points that can be attributed to the Move Evaluation is 12, which requires using a move with a base value of 3, that has a bonus effect of 3 Hype Points if groove is positive/negative (such as {{m|Giga Impact}}), and using it within a full 4-way Move Chain in which all four moves have the same type.
 
====Move Effects====
Unlike previous generations of Contests, moves in [[Pokémon Brilliant Diamond and Shining Pearl]] have no contest typing, and so any move can be selected for any contest with no potential downside. There are 512 moves available for use.


{| class="roundy" style="margin: auto; text-align: center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}" cellpadding=2px
{| class="roundy" style="margin: auto; text-align: center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}" cellpadding=2px
Line 87: Line 207:
| colspan=4 |
| colspan=4 |
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| For 10 seconds, it will be a bit easier to fill up the Heart Gauge.
| {{tt|For 10 seconds, it will be a bit easier to fill up the Heart Gauge.|For the first 10 seconds after notes reappear, instead of taking 100 dance points to fill the Heart Gauge, it will only take 90}}
| {{m|Bind}} • {{m|Infestation}} • {{m|Wrap}}
| {{m|Bind}} • {{m|Infestation}} • {{m|Wrap}}
| {{m|Bonemerang}} • {{m|Double Hit}} • {{m|Double Kick}} • {{m|Dual Chop}}
| {{m|Bonemerang}} • {{m|Double Hit}} • {{m|Double Kick}} • {{m|Dual Chop}}
| {{m|Acrobatics}} • {{m|Dig}} • {{m|Outrage}} • {{m|Petal Dance}} • {{m|Thrash}}
| {{m|Acrobatics}} • {{m|Dig}} • {{m|Outrage}} • {{m|Petal Dance}} • {{m|Thrash}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| For 10 seconds, it will be easier to fill up the Heart Gauge.
| {{tt|For 10 seconds, it will be easier to fill up the Heart Gauge.|For the first 10 seconds after notes reappear, instead of taking 100 dance points to fill the Heart Gauge, it will only take 82}}
| {{m|Fire Spin}} • {{m|Sand Tomb}} • {{m|Whirlpool}}
| {{m|Fire Spin}} • {{m|Sand Tomb}} • {{m|Whirlpool}}
| {{m|Fury Attack}} • {{m|Fury Swipes}}
| {{m|Fury Attack}} • {{m|Fury Swipes}}
| {{m|Beat Up}} • {{m|Bone Rush}} • {{m|Icicle Spear}} • {{m|Pin Missile}} • {{m|Rock Blast}} • {{m|Rollout}}
| {{m|Beat Up}} • {{m|Bone Rush}} • {{m|Icicle Spear}} • {{m|Pin Missile}} • {{m|Rock Blast}} • {{m|Rollout}}
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| For 10 seconds, it will be much easier to fill up the Heart Gauge.
| {{tt|For 10 seconds, it will be much easier to fill up the Heart Gauge.|For the first 10 seconds after notes reappear, instead of taking 100 dance points to fill the Heart Gauge, it will only take 75}}
| {{m|Electric Terrain}} • {{m|Grassy Terrain}} • {{m|Gravity}} • {{m|Hail}} • {{m|Magic Room}} • {{m|Misty Terrain}} • {{m|Rain Dance}} • {{m|Sandstorm}} • {{m|Sunny Day}} • {{m|Tailwind}} • {{m|Trick Room}} • {{m|Wonder Room}}
| {{m|Electric Terrain}} • {{m|Grassy Terrain}} • {{m|Gravity}} • {{m|Hail}} • {{m|Magic Room}} • {{m|Misty Terrain}} • {{m|Rain Dance}} • {{m|Sandstorm}} • {{m|Sunny Day}} • {{m|Tailwind}} • {{m|Trick Room}} • {{m|Wonder Room}}
| {{m|Arm Thrust}} • {{m|Bounce}} • {{m|Dive}} • {{m|Fly}} • {{m|Phantom Force}} • {{m|Triple Kick}}
| {{m|Arm Thrust}} • {{m|Bounce}} • {{m|Dive}} • {{m|Fly}} • {{m|Phantom Force}} • {{m|Triple Kick}}
Line 138: Line 258:
| colspan=4 | '''Hype determined entirely by groove'''
| colspan=4 | '''Hype determined entirely by groove'''
|- style="background-color:#FFF"
|- style="background-color:#FFF"
| You will receive 1−5 Hype Points, depending on the Pokémon's groove.
| {{tt|You will receive 1−5 Hype Points, depending on the Pokémon's groove.|Hype Points are equal to 3 plus the current groove level when the move was used, so 1 Hype Point if it was -2, or 5 if it was +2}}
| colspan=3 | {{m|Counter}} • {{m|Electro Ball}} • {{m|Endeavor}} • {{m|Final Gambit}} • {{m|Flail}} • {{m|Fling}} • {{m|Grass Knot}} • {{m|Gyro Ball}} • {{m|Heavy Slam}} • {{m|Hidden Power}} • {{m|Low Kick}} • {{m|Metal Burst}} • {{m|Metronome}} • {{m|Mimic}} • {{m|Mirror Coat}} • {{m|Nature Power}} • {{m|Night Shade}} • {{m|Pain Split}} • {{m|Present}} • {{m|Reversal}} • {{m|Seismic Toss}} • {{m|Sketch}} • {{m|Sleep Talk}} • {{m|Super Fang}} • {{m|Trick}}
| colspan=3 | {{m|Counter}} • {{m|Electro Ball}} • {{m|Endeavor}} • {{m|Final Gambit}} • {{m|Flail}} • {{m|Fling}} • {{m|Grass Knot}} • {{m|Gyro Ball}} • {{m|Heavy Slam}} • {{m|Hidden Power}} • {{m|Low Kick}} • {{m|Metal Burst}} • {{m|Metronome}} • {{m|Mimic}} • {{m|Mirror Coat}} • {{m|Nature Power}} • {{m|Night Shade}} • {{m|Pain Split}} • {{m|Present}} • {{m|Reversal}} • {{m|Seismic Toss}} • {{m|Sketch}} • {{m|Sleep Talk}} • {{m|Super Fang}} • {{m|Trick}}
|- style="background-color:#{{contest color light}}
|- style="background-color:#{{contest color light}}
| colspan=4 |
| colspan=4 |
|}
|}
{{-}}
===Star of the Show===
At the end of the Contest, a Pokémon is judged on their Visual, Dance, and Move performances, with the number of Hype Points earned in all three evaluations added together. The Pokémon with the highest combined total is declared the '''Star of the Show''' (even if the Contest was declared a Failure overall). In the event of a tie for the highest score, all of these Pokémon are considered Stars of the Show. The winner of the Contest is awarded a Sticker associated with that type, with the particular variety of that Sticker depending on rank. If it is the first time that the Pokémon won the Master Rank Contest of a particular type, it is awarded a [[List of Ribbons in the games#Contest Spectacular and Super Contest Show Ribbons|Ribbon]] instead of a Sticker, and if the Pokémon also has Ribbons from the other four Contest types, then the Pokémon receives the Contest Star Ribbon and the player receives a Show Master Sticker.


==Star of the Show==
A protruding wall on the left side of the Contest Hall lobby contains five pictures, one for each of the main five Contest types, which can be viewed in detail by pressing the A button in front of them. Each time the player and their Pokémon become Stars of the Show, that Pokémon's picture will be saved on the wall's spot for the appropriate Contest type, replacing any previous picture from the same type. There is a 25% chance that the Pokémon's pose will show it using its selected Contest Move, unless the player went the entire song without ever using the move. The rest of the time, the Pokémon will be shown in one of its standard animations.
At the end of the performance, a Pokémon is judged on Visual, Dance, and Move performances. The Pokémon with the highest combined score is declared the "Star of the Show". In the event of a tie for the highest score, all of these Pokémon are considered Stars of the Show. This can occur even if the dance performance is deemed a failure. The winner of the contest is awarded a ball capsule sticker associated with that type and rank. If it is the first time that Pokémon won the Master Rank type, it is awarded a ribbon. If a Pokémon wins all five standard Master Rank contests, the first time the Pokémon is additionally awarded the Contest Star Ribbon and the player is awarded the Show Master ball capsule sticker.


==Brilliant/Shining Contests==
==Brilliant/Shining Contests==
After entering the Hall of Fame, a sixth type of Super Contest Show is unlocked called Brilliant{{sup/8|BD}}/Shining{{sup/8|SP}} Contests. These are similar to the standard five contests, but with more difficult NPCs and judging. For a Pokémon to be eligible for entry, they must first have won Master Rank in all five Super Contest Shows previously. The winner of the contest is awarded a randomly selected contest-related ball capsule sticker. If it is the first time that Pokémon won the Master Rank type, it is awarded a Twinkling Star Ribbon.
After entering the Hall of Fame, a sixth type of Super Contest Show is unlocked called Brilliant{{sup/8|BD}}/Shining{{sup/8|SP}} Contests. These are similar to the standard five Contest types, but with more difficult NPCs and judging. For a Pokémon to be eligible for entry, they must first have the Contest Star Ribbon, obtainable by winning the other 5 Master Rank Super Contest Shows and earning their respective Ribbons, or by completing all Master Rank [[Pokémon Contest Spectacular]]s in [[Pokémon Omega Ruby and Alpha Sapphire]], then transferring up through [[Pokémon HOME]]. The winner of a Brilliant or Shining Contest is awarded a randomly selected Sticker from one of the other five Contest types. If it is the first time that Pokémon won the Master Rank in this Contest, it is awarded the Twinkling Star Ribbon instead.
 
==Hall Rank==
At the end of the Contest, if the combined hype meter reached the indicated threshold, then the Contest is deemed a Success; otherwise it will be considered a Failure (but a Star of the Show will still be awarded). A successful Contest rewards the player with '''Hall Points''', even if they were not the Star of the Show. Normal Rank Contests are worth 1 Hall Point if successful, Great Rank Contests are worth 2, Ultra Rank Contests are worth 3, and Master Rank Contests are worth 5. Having a successful Master Rank Contest for the first time, regardless of type, is also one of the triggers required to earn a [[Trainer Card (game)|Trainer Card]] star.
 
Earning Hall Points can lead to an increase in the player's '''Hall Rank''', which causes the stage to change color and become more ornate for all subsequent contests. Once the Hall Rank is maxed out, any further Hall Points serve no purpose, but there is still an interlude at the end of each contest declaring a Success or a Failure before the final results are given. It is not possible for Hall Rank to decrease, nor is it possible to change the stage back to the design from a previous rank.
 
{| class="roundy" style="margin: auto; text-align: center; background: #{{contest color}}; border: 3px solid #{{contest color dark}}" cellpadding=2px
! Rank
! Hall Points
! Image
|- style="background: #fff"
| 1
| 0
| [[File:Super Contest Show Rank 1.png|250px]]
|- style="background: #fff"
| 2
| 10
| [[File:Super Contest Show Rank 2.png|250px]]
|- style="background: #fff"
| 3
| 30
| [[File:Super Contest Show Rank 3.png|250px]]
|- style="background: #fff"
| 4
| 50
| [[File:Super Contest Show Rank 4.png|250px]]
|}
 
==Notable contestants==
{{main|List of Contest opponents (Generation VIII)}}
As with the original Super Contests, [[Fantina]], [[Johanna]] or [[Jasmine]] may participate in Master Rank Contests, including Brilliant or Shining Contests. More than one can appear in the same Contest.
 
{{lop/contest/head|BDSP}}
{{lop/contest/BDSP|0426|Drifblim|Loony|Fantina|VSFantina_BDSP|Focus Energy|Fighting|2|Phantom Force|Ghost|2|Strength Sap|Grass|1|Explosion|Normal|3|20|20|19||19|19|}}
{{lop/contest/BDSP|0115|Kangaskhan|Jumpy|Johanna|Johanna Contest BDSP|Fake Out|Normal|1|Endure|Normal|3|Reversal|Fighting|0|Bulldoze|Ground|2|20|19||19||20|}}
{{lop/contest/BDSP|0208|Steelix|Rusty|Jasmine|Jasmine Contest BDSP|Screech|Normal|1|Fire Fang|Fire|2|Stone Edge|Rock|3|Autotomize|Steel|2|20||20|19|19|19|}}
|}
 
==In other languages==
==In other languages==
{{langtable|color={{contest color light}}|bordercolor={{contest color}}
{{langtable|color={{contest color light}}|bordercolor={{contest color}}
Line 161: Line 321:
}}
}}


{{contest|*}}<br>
{{contest|*}}
{{Project Games notice}}
{{Project Games notice}}
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Pokémon Brilliant Diamond and Shining Pearl]]
[[Category:Pokémon Brilliant Diamond and Shining Pearl]]
[[it:Super Gara-show]]
[[ja:スーパーコンテストショー!]]
[[zh:宝可梦超级华丽大赛(第八世代)]]

Latest revision as of 15:58, 25 August 2024

Lucas and Dawn participating in a Super Contest Show

Super Contest Shows (Japanese: スーパーコンテストショー! Super Contest Show!) are a type of competition in Pokémon Brilliant Diamond and Shining Pearl which serves as a revamp of the Super Contests in Diamond, Pearl, and Platinum. As with the original Super Contests, Pokémon are rated on their appearance and performance, rather than strength. However, the Visual and Dance rounds are altered, and elements of the Acting round are incorporated as a Move Evaluation during the Dance Evaluation.

Super Contest Shows come in same four rankings (Normal, Great, Ultra, Master) in the same five Contest categories: Coolness, Beauty, Cuteness, Cleverness, or Toughness. After entering the Hall of Fame, a sixth type of Super Contest Show is unlocked, called BrilliantBD/ShiningSP Contests.

Super Contest Shows are held at the Super Contest Hall in Hearthome City.

Competitions

Before starting the Super Contest Show, the player chooses a Pokémon on their team and one move of that Pokémon which can be showcased in the Dance Evaluation round. The player also may choose a Ball Capsule to place on, and a style. Unlike in Diamond, Pearl, and Platinum, other styles apart from the Contest style may be worn.

The objective of a Super Contest Show is to earn the most hearts, also called Hype Points, and there are three evaluations in which Hype Points can be earned.

Visual Evaluation

Visual Evaluation round

In Super Contest Shows, the Pokémon's visuals are judged on three components: the Pokémon's Contest condition, any Scarf it may be holding, and the Stickers used on the chosen Ball Capsule. These may count for different values depending on which type of Contest is being played.

Contest Type Main Stat Adjacent Stats Matching Scarf Matching Stickers
Coolness Coolness Beauty, Toughness Red Scarf Red Scarf Ribbon, Electricity, Burning, Sky, Spark, Coolness, Fashionista
Beauty Beauty Coolness, Cuteness Blue Scarf Blue Scarf Party, Flora, Cool, Beauty, Fashionista
Cuteness Cuteness Beauty, Cleverness Pink Scarf Pink Scarf Heart, Star, Ethereal, Cuteness, Fashionista
Cleverness Cleverness Cuteness, Toughness Green Scarf Green Scarf Bubble, Song, Sinister, Cleverness
Toughness Toughness Coolness, Cleverness Yellow Scarf Yellow Scarf Smoke, Fire, Stone, Leaf, Toughness
Brilliant
Shining
Sheen none none none

In Super Contest Shows, condition stats are converted into Hype Points by rounding the appropriate condition down to the nearest multiple of 10, and checking the following table. The main condition stat associated with the Contest type counts for its full value in Hype Points, while each adjacent stat counts for 25% of the normal Hype Point value (for example, full condition will only count for 2.5 instead of 10).

Condition 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250
Hype Point Value 0.0 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.3 5.6 6.0 6.3 6.6 7.0 7.3 7.6 8.0 8.3 8.6 9.0 9.25 9.5 9.75 10.0

Holding the matching colored Scarf associated with the Contest type is worth 1 Hype Point, while any other colored scarf is worth 0.25 Hype Points, including in Brilliant or Shining contests where there is no matching scarf.

A Ball Capsule can hold up to 20 Stickers, each of which counts toward the visual score. If a Sticker's type shows up in the Matching Stickers column above for the appropriate Contest type, that Sticker is worth 0.25 Hype Points toward the visual score; different Sticker varieties of the same type (such as Party Sticker A vs. Party Sticker C) produce different visual effects when sent out, but all have the same score value. Stickers of a non-matching type are worth 0.15 Hype Points instead. The Show Master Sticker (obtained by completing the Master Rank of all Super Contest Shows with a single Pokémon) is worth 0.3 Hype Points regardless of contest type. The Champion Sticker (obtained by defeating Cynthia's final rematch team, which she uses after Stark Mountain has been completed and at least one previous rematch has taken place) is worth 0.36 Hype Points regardless of contest type. These last two Stickers are the only ones that score higher than the non-matching value in Brilliant or Shining Contests.

In Brilliant and Shining Contests, the maximum possible visual score is 17.45, obtained by having full Sheen, a Ball Capsule with 20 Champion Stickers, and any colored Scarf. In other Contest types, the maximum visual score is 23.2, if all conditions are maxed out and the Pokémon is holding the matching colored scarf. However, once all the components have been added together, any leftover fraction of a Hype Point at the end is rounded down and does not contribute to score.

When a Pokémon is sent out at the beginning of the Contest, in addition to the visual effects from its Stickers, a number of hearts will also appear from it, corresponding to its visual score. Every multiple of 5 hearts is replaced with one large heart.

Dance Evaluation

The Dance Evaluation is a rhythm game performed by pressing the A button in time with the music. Hitting the notes fills up the Heart Gauge (denoted by a Poké Ball cursor in the lower left), with greater accuracy filling the gauge up faster. Once the Heart Gauge fills up completely by scoring 100 dance points, it resets and the player earns one Hype Point.

There are five types of note judgments, divided into three hits and two misses. The best judgment is denoted as "Brilliant" when playing Brilliant Diamond, or "Shining" when playing Shining Pearl, and is worth 35 dance points toward the Heart Gauge at first. Judgments of "Great" (worth 30 points) and "Nice" (worth 25 points) are also considered hits. "Too Fast" and "Too Slow" judgments are considered misses, and are not worth any dance points.

Each Pokémon has a groove meter shown next to its sprite in the upper corners. Groove can range in value from -2 to +2, with positive groove indicated by upward-pointing orange arrows, and negative groove shown with downward-pointing blue arrows. Each point of positive groove causes all notes that are hit to provide 5 additional dance points, while each point of negative groove makes them worth 5 fewer dance points. Whenever a player misses a note, their Pokémon's groove immediately drops by 1, unless it is already at -2. If groove is not already +2, it will increase if the player has hit five notes since the most recent time their groove changed; the fifth note (which causes the groove to increase) will be scored with the higher groove bonus right away.

Sometimes the dance rhythm will include two circles connected by a trail, called long notes. After pressing the button at the head of the long note, the player is supposed to keep it held, and a second judgment is given at the tail of the note, measuring how accurately the player released the button at that time. If the head of a long note is judged as a miss, the entire note will disappear, and the tail will not be judged at all. If both the head and the tail of a long note are judged as hits, the player will receive bonus dance points equal to the value of a Brilliant or Shining judgment, based on the groove value that existed as of the head note.

While the song is playing, a hype meter will appear across the top of the screen, measuring the collective scores of all four players. This meter starts out with a certain amount of pink filled in, corresponding to each player's combined visual scores. Each time the player earns a Hype Point, a heart will appear on the Heart Gauge at the bottom, and will then drift toward the hype meter at the top. Hype Points scored by other players will be represented by a heart originating from their Pokémon's icon in the upper corners, and drifting from there toward the hype meter, which causes it to increment slightly. Each Contest has a success threshold indicated by a vertical line on the gauge, with higher Contest ranks requiring more Hype Points for success. If the hype meter has increased enough to meet or excess the success line, it will start flashing white for the remainder of the song.

The maximum number of Hype Points available in the Dance Evaluation varies depending on the type and rank, with different numbers of notes available in each one. Master Rank of the Brilliant Contest allows for a theoretical maximum of 92 Hype Points from the dance, more than any other Contest.

Move Evaluation

During the dance, a Pokémon can perform one move which is pre-selected at Contest registration, by pressing the X button. Unlike previous Contests, moves no longer have a condition type and the move can only be used once. Hype Points attributed to the Move Evaluation are tracked separately, but count just the same as Hype Points in other evalutions.

When a Pokémon uses a move, all the notes in the song for the following 10 seconds will disappear, and that Pokémon is considered to get the best possible judgment on them, but any Hype Points resulting from these automatic judgments will be credited to the Dance Evaluation, rather than the Move Evaluation. It is not possible to use a move when fewer than 10 seconds remain in the song, or while the player is in the middle of holding a long note.

If a Pokémon uses its move less than 6 seconds after the previous move, the players' names will be listed together on the left side of the screen as a Move Chain, and a combo counter on the right side will increment. Other players may also join the Move Chain to make it bigger. When a Move Chain ends, all participants receive bonus Hype Points equal to the combo counter minus one, a maximum of 3 Hype Points each for a combo of 4. If a Move Chain contains two or more consecutive moves of the same type, the Pokémon that used those moves each receive additional bonus Hype Points equal to the number of consecutive type-matching moves minus one.

Some move effects give bonus Hype Points if the player's groove is positive, or if it's negative; this check takes place as of the moment the move was first used, disregarding any groove increase that may take place as a result of the 10 seconds of automatically-hit notes.

The maximum number of Hype Points that can be attributed to the Move Evaluation is 12, which requires using a move with a base value of 3, that has a bonus effect of 3 Hype Points if groove is positive/negative (such as Giga Impact), and using it within a full 4-way Move Chain in which all four moves have the same type.

Move Effects

Unlike previous generations of Contests, moves in Pokémon Brilliant Diamond and Shining Pearl have no contest typing, and so any move can be selected for any contest with no potential downside. There are 512 moves available for use.

Effect Base Hype
❤️🤍🤍 ❤️❤️🤍 ❤️❤️❤️
This move has no additional effects. Ally SwitchBaton PassGuard SplitPower SplitSplashStruggleSwitcherooTeleportWhirlwind CopycatEntrainmentFollow MeGastro AcidMagnet RiseRage PowderReflect TypeRoarRole PlaySimple BeamSoakWorry Seed Destiny BondEchoed VoiceFissureGuard SwapGuillotineHorn DrillPower SwapPower TrickRecycleSheer ColdSkill SwapSpit Up
For 5 seconds, missed notes will not be judged. BlockMean LookSand AttackSmokescreen Aromatic MistFocus EnergyHardenLaser FocusWithdraw Bulk UpCalm MindFlower ShieldGrowthNasty PlotPsych UpRock PolishShell SmashStockpileSwords DanceWork Up
For 10 seconds, missed notes will not be judged. Baby-Doll EyesConfideGrowlLeerParting ShotPlay NiceTail Whip AutotomizeChargeDefense CurlDouble Team AcupressureCoilCotton GuardHelping HandLock-OnMind ReaderQuiver Dance
For 15 seconds, missed notes will not be judged. CharmDefogEerie ImpulseFake TearsFeather DanceFlashMagnetic FluxMetal SoundScary FaceScreechStrength SapString ShotSweet ScentTearful LookTickleVenom Drench Acid ArmorAgilityAmnesiaCosmic PowerCotton SporeDragon DanceHone ClawsHowlIron DefenseMinimizeNoble Roar Belly DrumConversionConversion 2Defend OrderHeart SwapKinesisLunar DanceMagic CoatMementoTail GlowTransform
Groove will not drop for 5 seconds. EncoreSupersonicSweet Kiss Aqua RingCurseHeal BellIngrainLife DewPoison PowderSwallow After YouEndureHypnosisProtectQuashSingSleep PowderStun Spore
Groove will not drop for 10 seconds. AttractConfuse RayGrudgeImprisonSpite HazeHeal PulseMistMoonlightMorning SunPsycho ShiftRecoverSlack OffSynthesisToxicWill-O-WispWish GlarePerish SongYawn
Groove will not drop for 15 seconds. DisableFlatterLeech SeedSpikesStealth RockSticky WebSwaggerTauntTeeter DanceTormentToxic Spikes AromatherapyAurora VeilDetectHealing WishLight ScreenMilk DrinkPoison GasQuick GuardReflectRestRoostSafeguardSoft-BoiledSpiky ShieldSubstituteToxic ThreadWide Guard Dark VoidLovely KissSporeThunder Wave
For 10 seconds, it will be a bit easier to fill up the Heart Gauge. BindInfestationWrap BonemerangDouble HitDouble KickDual Chop AcrobaticsDigOutragePetal DanceThrash
For 10 seconds, it will be easier to fill up the Heart Gauge. Fire SpinSand TombWhirlpool Fury AttackFury Swipes Beat UpBone RushIcicle SpearPin MissileRock BlastRollout
For 10 seconds, it will be much easier to fill up the Heart Gauge. Electric TerrainGrassy TerrainGravityHailMagic RoomMisty TerrainRain DanceSandstormSunny DayTailwindTrick RoomWonder Room Arm ThrustBounceDiveFlyPhantom ForceTriple Kick Bullet SeedFuture SightMagma StormShadow ForceSkull BashSky AttackSolar Beam
Hype Points gained will increase by 1 if groove is positive. LeafagePeckPoundScratchTackle Razor LeafRock ThrowShadow PunchVine WhipVise GripWing Attack Aqua TailAttack OrderCrabhammerCross ChopDragon HammerFoul PlayHammer ArmHigh HorsepowerLeaf BladePetal BlizzardTake DownWild Charge
Hype Points gained will increase by 2 if groove is positive. AstonishFury CutterLickPay DayPoison Sting Aerial AceAssuranceAvalancheBiteBody PressBug BiteCircle ThrowCovetCutDragon TailDrill PeckDrill RunFell StingerFlame ChargeFlame WheelForce PalmHorn AttackMega PunchMetal ClawNight SlashPoison FangPoison TailPsycho CutRapid SpinRevengeSeed BombSlamSlashSmack DownSmart StrikeStorm ThrowSubmissionVital Throw Blaze KickBody SlamBrave BirdClose CombatDouble-EdgeDragon RushDynamic PunchEarthquakeFlare BlitzGunk ShotHigh Jump KickIcicle CrashIron TailLast ResortLiquidationMegahornMeteor MashPlay RoughPower WhipRock ClimbStone EdgeSuperpowerWood Hammer
Hype Points gained will increase by 3 if groove is positive. Aqua JetBullet PunchFake OutFalse SwipeFeintIce ShardMach PunchNuzzlePower-Up PunchQuick AttackRock SmashShadow Sneak Brick BreakBulldozeCross PoisonCrunchCrush ClawDragon ClawDrain PunchExtreme SpeedFacadeFire FangFire PunchHeadbuttIce FangIce PunchIron HeadKnock OffLeech LifeLow SweepLungePaybackPluckPoison JabRazor ShellRetaliateRock SlideRock TombShadow ClawSparkSteel WingStompStomping TantrumStrengthSucker PunchThiefThroat ChopThunder FangThunder PunchU-turnWaterfallX-ScissorZen Headbutt Crush GripDragon AscentExplosionFocus PunchGiga ImpactHead SmashLuster PurgeMega KickPrecipice BladesRock WreckerSacred FireSelf-DestructVolt Tackle
Hype Points gained will increase by 1 if groove is negative. Disarming VoiceFairy WindGustStored PowerWater GunWeather Ball Air CutterHexMagical LeafRoundSwiftVenoshock Hydro Pump
Hype Points gained will increase by 2 if groove is negative. AbsorbAcidAcid SprayClear SmogConfusionDraining KissEmberMega DrainMud-SlapPowder SnowSmogSnoreStruggle BugThunder ShockTwister Ancient PowerAurora BeamBrineBubble BeamDragon BreathFrost BreathHyper VoiceIcy WindIncinerateLeaf TornadoMud ShotOctazookaPower GemPsybeamPsyshockShock WaveSludge BelchBlizzardBoomburstBurn UpDraco MeteorDream EaterFire BlastFocus BlastHurricaneInfernoLeaf StormOverheatThunder
Hype Points gained will increase by 3 if groove is negative. Charge BeamVacuum Wave Air SlashAura SphereBug BuzzChatterDark PulseDazzling GleamDischargeDragon PulseEarth PowerEnergy BallExtrasensoryFlamethrowerFlash CannonFreeze-DryGiga DrainHeat WaveIce BeamLava PlumeMoonblastMuddy WaterMystical FirePsychicScaldShadow BallSludge BombSludge WaveSnarlSurfThunderboltTri AttackUproarVolt SwitchWater Pulse AeroblastBlast BurnDoom DesireEruptionFrenzy PlantHydro CannonHyper BeamJudgmentMist BallOrigin PulsePsycho BoostPsystrikeRoar of TimeSeed FlareSpacial RendWater SpoutZap Cannon
Hype determined entirely by groove
You will receive 1−5 Hype Points, depending on the Pokémon's groove. CounterElectro BallEndeavorFinal GambitFlailFlingGrass KnotGyro BallHeavy SlamHidden PowerLow KickMetal BurstMetronomeMimicMirror CoatNature PowerNight ShadePain SplitPresentReversalSeismic TossSketchSleep TalkSuper FangTrick


Star of the Show

At the end of the Contest, a Pokémon is judged on their Visual, Dance, and Move performances, with the number of Hype Points earned in all three evaluations added together. The Pokémon with the highest combined total is declared the Star of the Show (even if the Contest was declared a Failure overall). In the event of a tie for the highest score, all of these Pokémon are considered Stars of the Show. The winner of the Contest is awarded a Sticker associated with that type, with the particular variety of that Sticker depending on rank. If it is the first time that the Pokémon won the Master Rank Contest of a particular type, it is awarded a Ribbon instead of a Sticker, and if the Pokémon also has Ribbons from the other four Contest types, then the Pokémon receives the Contest Star Ribbon and the player receives a Show Master Sticker.

A protruding wall on the left side of the Contest Hall lobby contains five pictures, one for each of the main five Contest types, which can be viewed in detail by pressing the A button in front of them. Each time the player and their Pokémon become Stars of the Show, that Pokémon's picture will be saved on the wall's spot for the appropriate Contest type, replacing any previous picture from the same type. There is a 25% chance that the Pokémon's pose will show it using its selected Contest Move, unless the player went the entire song without ever using the move. The rest of the time, the Pokémon will be shown in one of its standard animations.

Brilliant/Shining Contests

After entering the Hall of Fame, a sixth type of Super Contest Show is unlocked called BrilliantBD/ShiningSP Contests. These are similar to the standard five Contest types, but with more difficult NPCs and judging. For a Pokémon to be eligible for entry, they must first have the Contest Star Ribbon, obtainable by winning the other 5 Master Rank Super Contest Shows and earning their respective Ribbons, or by completing all Master Rank Pokémon Contest Spectaculars in Pokémon Omega Ruby and Alpha Sapphire, then transferring up through Pokémon HOME. The winner of a Brilliant or Shining Contest is awarded a randomly selected Sticker from one of the other five Contest types. If it is the first time that Pokémon won the Master Rank in this Contest, it is awarded the Twinkling Star Ribbon instead.

Hall Rank

At the end of the Contest, if the combined hype meter reached the indicated threshold, then the Contest is deemed a Success; otherwise it will be considered a Failure (but a Star of the Show will still be awarded). A successful Contest rewards the player with Hall Points, even if they were not the Star of the Show. Normal Rank Contests are worth 1 Hall Point if successful, Great Rank Contests are worth 2, Ultra Rank Contests are worth 3, and Master Rank Contests are worth 5. Having a successful Master Rank Contest for the first time, regardless of type, is also one of the triggers required to earn a Trainer Card star.

Earning Hall Points can lead to an increase in the player's Hall Rank, which causes the stage to change color and become more ornate for all subsequent contests. Once the Hall Rank is maxed out, any further Hall Points serve no purpose, but there is still an interlude at the end of each contest declaring a Success or a Failure before the final results are given. It is not possible for Hall Rank to decrease, nor is it possible to change the stage back to the design from a previous rank.

Rank Hall Points Image
1 0 Super Contest Show Rank 1.png
2 10 Super Contest Show Rank 2.png
3 30 Super Contest Show Rank 3.png
4 50 Super Contest Show Rank 4.png

Notable contestants

Main article: List of Contest opponents (Generation VIII)

As with the original Super Contests, Fantina, Johanna or Jasmine may participate in Master Rank Contests, including Brilliant or Shining Contests. More than one can appear in the same Contest.

# Pokémon Coordinator Moves Visual Evaluation score:
Br / Sh Cool Beauty Cute Smart Tough
0426 Loony Drifblim Fantina VSFantina BDSP.png Focus Energy
❤️❤️🤍
Phantom Force
❤️❤️🤍
Strength Sap
❤️🤍🤍
Explosion
❤️❤️❤️
20❤️ 20❤️ 19❤️ - 19❤️ 19❤️
0115 Jumpy Kangaskhan Johanna Johanna Contest BDSP.png Fake Out
❤️🤍🤍
Endure
❤️❤️❤️
Reversal
🤍🤍🤍
Bulldoze
❤️❤️🤍
20❤️ 19❤️ - 19❤️ - 20❤️
0208 Rusty Steelix Jasmine Jasmine Contest BDSP.png Screech
❤️🤍🤍
Fire Fang
❤️❤️🤍
Stone Edge
❤️❤️❤️
Autotomize
❤️❤️🤍
20❤️ - 20❤️ 19❤️ 19❤️ 19❤️

In other languages

Language Title
Chinese Cantonese 超級華麗大賽 Chīukāp Wàhlàih-daaihchoi
Mandarin 超級華麗大賽 / 超级华丽大赛 Chāojí Huálì-dàsài
France Flag.png French Super Show Concours
Germany Flag.png German Super-Wettbewerbs-Show
Italy Flag.png Italian Super Gara-show
South Korea Flag.png Korean 슈퍼 콘테스트 쇼! Super Contest Show!
Russia Flag.png Russian Шоу Суперконкурс Shou Superkonkurs
Spain Flag.png Spanish Gala Superconcurso
Contest Star Ribbon VIII.png Pokémon Contests Twinkling Star Ribbon VIII.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup
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