Super Contest Show: Difference between revisions
m (Daniel Carrero moved page Super Contest Shows to Super Contest Show: Singular) |
|||
Line 10: | Line 10: | ||
For Brilliant/Shining Contests: | For Brilliant/Shining Contests: | ||
<math>Condition = | <math>Condition = Sheen</math> | ||
Condition is then converted into hearts by dividing by 50. 5 small hearts equals 1 large heart during appeal. | Condition is then converted into hearts by dividing by 50. 5 small hearts equals 1 large heart during appeal. | ||
[[Scarf|Scarves]] increase the condition associated with it by 10%, even if the condition is already maxed out. | [[Scarf|Scarves]] increase the condition associated with it by 10%, even if the condition is already maxed out. They are not calculated for Brilliant/Shining contests. | ||
[[Sticker]]s are a new portion. Up to 20 stickers can be placed on a single ball capsule. Stickers always improve the visual performance, but some stickers provide bonuses for certain contest types. Position does not matter, and neither does the letter designation. Beneficial stickers give a 12.5 appeal bonus, meaning all 20 stickers being properly selected will net 1 big heart of appeal. Otherwise, stickers give 7.5 appeals, or 3 small hearts with 20 of them. Appeal points are rounded down. | [[Sticker]]s are a new portion. Up to 20 stickers can be placed on a single ball capsule. Stickers always improve the visual performance, but some stickers provide bonuses for certain contest types. Position does not matter, and neither does the letter designation. Beneficial stickers give a 12.5 appeal bonus, meaning all 20 stickers being properly selected will net 1 big heart of appeal. Otherwise, stickers give 7.5 appeals, or 3 small hearts with 20 of them. Appeal points are rounded down. | ||
Beneficial stickers: | Beneficial stickers: | ||
* Coolness: Ribbon, Electricity, Burning, Sky, Spark, Coolness, *Champion* | * Coolness: Ribbon, Electricity, Burning, Sky, Spark, Coolness, **Champion** | ||
* Beauty: Party, Flora, Cool, Beauty, *Champion* | * Beauty: Party, Flora, Cool, Beauty, **Champion** | ||
* Cuteness: Heart, Star, Ethereal, Cuteness, *Champion* | * Cuteness: Heart, Star, Ethereal, Cuteness, **Champion** | ||
* Cleverness: Bubble, Song, Sinister, Cleverness, *Champion* | * Cleverness: Bubble, Song, Sinister, Cleverness, **Champion** | ||
* Toughness: Smoke, Fire, Stone, Leaf, Toughness, *Champion* | * Toughness: Smoke, Fire, Stone, Leaf, Toughness, **Champion** | ||
* Brilliant/Shining: Show Master, *Champion* | * Brilliant/Shining: Show Master, **Champion** | ||
The Champion Sticker obtained from Cynthia after defeating her post [[Stark Mountain]] team provides more bonuses than other beneficial stickers and is beneficial for all contest categories. | The Champion Sticker obtained from Cynthia after defeating her post [[Stark Mountain]] team provides more bonuses than other beneficial stickers and is beneficial for all contest categories. |
Revision as of 00:31, 23 July 2022
This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions. |
In Pokémon Brilliant Diamond and Shining Pearl, Super Contests were noticeably changed, now called Super Contest Shows (Japanese: スーパーコンテストショー! Super Contest Show!). In it, Pokémon are rated on their appearance and performance, rather than strength. They are different from the original competitions in that not only do they have more rounds, but rounds from the earlier games have been altered.
Visual Performance
In these Super Contests, visual is judged on two components: the Pokémon's condition and the ball capsule stickers used. At the beginning of registering for the contest, the player picks the ball capsule used in the contest.
Condition is calculated as:
For Brilliant/Shining Contests:
Condition is then converted into hearts by dividing by 50. 5 small hearts equals 1 large heart during appeal.
Scarves increase the condition associated with it by 10%, even if the condition is already maxed out. They are not calculated for Brilliant/Shining contests.
Stickers are a new portion. Up to 20 stickers can be placed on a single ball capsule. Stickers always improve the visual performance, but some stickers provide bonuses for certain contest types. Position does not matter, and neither does the letter designation. Beneficial stickers give a 12.5 appeal bonus, meaning all 20 stickers being properly selected will net 1 big heart of appeal. Otherwise, stickers give 7.5 appeals, or 3 small hearts with 20 of them. Appeal points are rounded down.
Beneficial stickers:
- Coolness: Ribbon, Electricity, Burning, Sky, Spark, Coolness, **Champion**
- Beauty: Party, Flora, Cool, Beauty, **Champion**
- Cuteness: Heart, Star, Ethereal, Cuteness, **Champion**
- Cleverness: Bubble, Song, Sinister, Cleverness, **Champion**
- Toughness: Smoke, Fire, Stone, Leaf, Toughness, **Champion**
- Brilliant/Shining: Show Master, **Champion**
The Champion Sticker obtained from Cynthia after defeating her post Stark Mountain team provides more bonuses than other beneficial stickers and is beneficial for all contest categories.
Dance Performance
The main part of the Super Contest Show is the dance performance. It is a rhythm game done by pressing A at the approach time. Successive correct actions improves the Pokémon's groove. The Heart Gauge fills up depending on how accurate the beat is hit. When the Heart Gauge fills up completely, a heart is sent to the Hype Points. All contestants add to the Hype Points. If the number of Hype Points is above the threshold by the end of the performance, it is considered a success, and improves the Stage Level. Getting a successful dance performance allows the Player to compete in the next rank. Getting a successful dance performance in Master Rank in required to obtain a Trainer Card star.
During dancing, a Pokémon can perform one move. Unlike previous contests, moves no longer have a condition type. Instead, one move is selected during registration and can only be used once during the dance performance for an added effect. Proper usage of the move is judged separately but helps add to the dance performance. Moves are judged as more successful if the move is success in succession with other contestants' moves to create or maintain a long duration. Moves are also judged more successfully if they have matching type of other contestants' moves.
Move Effects
Unlike previous generations of Contests, moves in Pokémon Brilliant Diamond and Shining Pearl have no contest typing, and so any move can be selected for any contest with no potential downside. There are 512 moves available for use in this generation of Contests.
Star of the Show
At the end of the performance, a Pokémon is judged on Visual, Dance, and Move performances. The Pokémon with the highest combined score is declared the "Star of the Show". In the event of a tie for the highest score, all of these Pokémon are considered Stars of the Show. This can occur even if the dance performance is deemed a failure. The winner of the contest is awarded a ball capsule sticker associated with that type and rank. If it is the first time that Pokémon won the Master Rank type, it is awarded a ribbon. If a Pokémon wins all five standard Master Rank contests, the first time the Pokémon is additionally awarded the Contest Star Ribbon and the player is awarded the Show Master ball capsule sticker.
Brilliant/Shining Contests
After entering the Hall of Fame, a sixth type of Super Contest Show is unlocked called BrilliantBD/ShiningSP Contests. These are similar to the standard five contests, but with more difficult NPCs and judging. For a Pokémon to be eligible for entry, they must first have won Master Rank in all five Super Contest Shows previously. The winner of the contest is awarded a randomly selected contest-related ball capsule sticker. If it is the first time that Pokémon won the Master Rank type, it is awarded a Twinkling Star Ribbon.
In other languages
|
Pokémon Contests | |||
---|---|---|---|
Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |