Super Contest Show: Difference between revisions
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===Dance Evaluation=== | ===Dance Evaluation=== | ||
The Dance Evaluation is a rhythm game performed by pressing the A button in time with the music. Hitting the notes fills up the Heart Gauge (denoted by a Poké Ball cursor), with greater accuracy filling the gauge up faster. Once the Heart Gauge is filled up completely, a heart is sent to the Hype Points which is denoted by a bar at the top of the screen. All contestants add to the Hype Points. If the number of Hype Points is above the threshold by the end of the performance, the Contest is considered a success, and allows the Player to compete in the next rank. A successful Dance | The Dance Evaluation is a rhythm game performed by pressing the A button in time with the music. Hitting the notes fills up the Heart Gauge (denoted by a Poké Ball cursor), with greater accuracy filling the gauge up faster. Once the Heart Gauge is filled up completely, a heart is sent to the Hype Points which is denoted by a bar at the top of the screen. All contestants add to the Hype Points. If the number of Hype Points is above the threshold by the end of the performance, the Contest is considered a success, and allows the Player to compete in the next rank. A successful Dance Evaluation also adds points to improve the hall rank. | ||
Hitting the notes successively in combos improves the Pokémon's groove. Groove is denoted by an arrow, with positive groove shown as an upward arrow, and negative groove shown as a downward arrow. Groove is relevant when evaluating a move used in the Dance Performance. | Hitting the notes successively in combos improves the Pokémon's groove. Groove is denoted by an arrow, with positive groove shown as an upward arrow, and negative groove shown as a downward arrow. Groove is relevant when evaluating a move used in the Dance Performance. |
Revision as of 20:30, 16 October 2022
Super Contest Shows (Japanese: スーパーコンテストショー! Super Contest Show!) are a type of competition in Pokémon Brilliant Diamond and Shining Pearl which serves as a revamp of the Super Contests in Diamond, Pearl, and Platinum. As with the original Super Contests, Pokémon are rated on their appearance and performance, rather than strength. However, the Visual and Dance rounds are altered, and elements of the Acting round are incorporated as a Move Evaluation during the Dance Evaluation.
Super Contest Shows come in same four rankings (Normal, Great, Ultra, Master) in the same five Contest categories: Coolness, Beauty, Cuteness, Cleverness, or Toughness. After entering the Hall of Fame, a sixth type of Super Contest Show is unlocked, called BrilliantBD/ShiningSP Contests.
Super Contest Shows are held at the Super Contest Hall in Hearthome City.
Competitions
Before starting the Super Contest Show, the player chooses a Pokémon on their team and one move of that Pokémon which can be showcased in the Dance Evaluation round. The player also may choose a Ball Capsule to place on, and a style. Unlike in Diamond, Pearl, and Platinum, other styles apart from the Contest style may be worn.
Visual Evaluation
In Super Contest Shows, the Pokémon's visual is judged on two components: the Pokémon's Contest condition and the Stickers used on the chosen Ball Capsule.
The overall Contest condition is calculated as:
For Brilliant/Shining Contests, the overall conditions is only calculated using sheen:
Scarves increase the condition associated with it by 10%, even if the condition is already maxed out. They are not calculated for Brilliant/Shining contests
Stickers always improve the Visual Evaluation, and different Stickers will provide a greater boost in different Contest conditions. Each Sticker gives a 7.5 appeal, with beneficial Stickers giving a 12.5 appeal bonus instead. The Show Master Sticker (obtained by completing the Master Rank of all Super Contest Shows with a single Pokémon) provides a bonus of +15 in all contest categories. The Champion Sticker (obtained by defeating Cynthia's final rematch team, which she uses after Stark Mountain) provides a bonus of +18 in all categories. The overall appeal points from Stickers are rounded down.
The overall appeal from the Pokémon's Contest condition and Stickers are converted into hearts by dividing by 50. 5 small hearts equals 1 large heart during appeal.
Category | Beneficial Stickers |
---|---|
Coolness | Ribbon, Electricity, Burning, Sky, Spark, Coolness, Show Master, Champion |
Beauty | Party, Flora, Cool, Beauty, Show Master, Champion |
Cuteness | Heart, Star, Ethereal, Cuteness, Show Master, Champion |
Cleverness | Bubble, Song, Sinister, Cleverness, Show Master, Champion |
Toughness | Smoke, Fire, Stone, Leaf, Toughness, Show Master, Champion |
Brilliant & Shining | Show Master, Champion |
Dance Evaluation
The Dance Evaluation is a rhythm game performed by pressing the A button in time with the music. Hitting the notes fills up the Heart Gauge (denoted by a Poké Ball cursor), with greater accuracy filling the gauge up faster. Once the Heart Gauge is filled up completely, a heart is sent to the Hype Points which is denoted by a bar at the top of the screen. All contestants add to the Hype Points. If the number of Hype Points is above the threshold by the end of the performance, the Contest is considered a success, and allows the Player to compete in the next rank. A successful Dance Evaluation also adds points to improve the hall rank.
Hitting the notes successively in combos improves the Pokémon's groove. Groove is denoted by an arrow, with positive groove shown as an upward arrow, and negative groove shown as a downward arrow. Groove is relevant when evaluating a move used in the Dance Performance.
A successful Dance Evaluation in Master Rank also rewards the player with a Trainer Card star.
Move Evaluation
During Dance Evaluation, a Pokémon can perform one move which is pre-selected at Contest registration. Unlike previous Contests, moves no longer have a condition type and the move can only be used once. The Move Evaluation is scored separately, with higher scores given when used in succession with other contestants' moves to create a Move Chain. Moves are also judged more successfully if they have a matching type with other contestants' moves.
While using the move, the player will not be able to hit notes in the Dance Evaluation, though the song will continue.
Move Effects
Unlike previous generations of Contests, moves in Pokémon Brilliant Diamond and Shining Pearl have no contest typing, and so any move can be selected for any contest with no potential downside. There are 512 moves available for use.
Star of the Show
At the end of the Contest, a Pokémon is judged on their Visual, Dance, and Move performances. The Pokémon with the highest combined score is declared the Star of the Show. In the event of a tie for the highest score, all of these Pokémon are considered Stars of the Show. This can occur even if the Dance round was deemed a failure. The winner of the contest is awarded a Sticker associated with that type and rank. If it is the first time that the Pokémon won the Master Rank Contest, it is awarded a Ribbon. If a Pokémon wins all five Master Rank Contests, the Pokémon is awarded the Contest Star Ribbon and the player is awarded the Show Master Sticker.
Brilliant/Shining Contests
After entering the Hall of Fame, a sixth type of Super Contest Show is unlocked called BrilliantBD/ShiningSP Contests. These are similar to the standard five contests, but with more difficult NPCs and judging. For a Pokémon to be eligible for entry, they must first have won the Master Rank in all five Super Contest Shows previously. The winner of the contest is awarded a randomly selected Contest-related Sticker. If it is the first time that Pokémon won the Master Rank type, it is awarded the Twinkling Star Ribbon.
Hall Rank
The rank of the Contest hall can be increased by completing successful Contests. Increasing the hall rank changes the color and decorations inside the hall.
Rank | Image |
---|---|
1 | |
2 | |
3 | |
4 |
Notable contestants
- Main article: List of Contest opponents (Generation VIII)
As with the original Super Contests, Fantina, Johanna or Jasmine may participate in Master Rank or Brilliant/Shining Contests. More than one can appear in a Contest.
# | Pokémon | Coordinator | Moves | Visual Evaluation score: | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Br / Sh | Cool | Beauty | Cute | Smart | Tough | |||||||||
4264 | Loony | Fantina | Focus Energy ❤️❤️🤍 |
Phantom Force ❤️❤️🤍 |
Strength Sap ❤️🤍🤍 |
Explosion ❤️❤️❤️ |
20❤️ | 20❤️ | 19❤️ | - | 19❤️ | 19❤️ | ||
1151 | Jumpy | Johanna | Fake Out ❤️🤍🤍 |
Endure ❤️❤️❤️ |
Reversal 🤍🤍🤍 |
Bulldoze ❤️❤️🤍 |
20❤️ | 19❤️ | - | 19❤️ | - | 20❤️ | ||
2082 | Rusty | Jasmine | Screech ❤️🤍🤍 |
Fire Fang ❤️❤️🤍 |
Stone Edge ❤️❤️❤️ |
Autotomize ❤️❤️🤍 |
20❤️ | - | 20❤️ | 19❤️ | 19❤️ | 19❤️ |
In other languages
|
Pokémon Contests | |||
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Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |