Metronome (move): Difference between revisions

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===Generation I===
===Generation I===
If Metronome successfully calls {{m|Hyper Beam}} or a [[bound|binding]] move and has 0 [[PP]] before the move fully executes, {{DL|List of glitches (Generation I)|Struggle bypassing|its PP can roll over}} in the same manner as the move is called, with full [[PP Up]]s applied. A Pokémon will be able to use a move that is disabled if called via Metronome.
If Metronome successfully calls {{m|Hyper Beam}} or a [[bound|binding]] move and has 0 [[PP]] before the move fully executes, {{DL|List of glitches in Generation I|Struggle bypassing|its PP can roll over}} in the same manner as the move is called, with full [[PP Up]]s applied. A Pokémon will be able to use a move that is disabled if called via Metronome.


===Generation II===
===Generation II===
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===Unselectable moves===
===Unselectable moves===
{{MoveResearch|Whether Shadow moves can be called, known moves in Gen 8 and Gen 9}}{{Incomplete|needs=Fill in missing moves on the table}}
{{MoveResearch|Whether Shadow moves can be called, known moves in Gen 8 and Gen 9}}
 
In all [[core series]] games except [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Metronome can select any move except itself, a [[Max Move]], a [[Z-Move]], or any of the moves marked with a in the following table:
In all [[core series]] games except [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], Metronome can select any move except itself, a [[Max Move]], a [[Z-Move]], or any of the moves marked with a in the following table:


{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
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{{movelist|Salt Cure|Rock}}|| || || || || || || || ||{{Yes}}
{{movelist|Salt Cure|Rock}}|| || || || || || || || ||{{Yes}}
{{movelist|Secret Sword|Fighting}}|| || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Secret Sword|Fighting}}|| || || || ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Seed Flare|Grass}}|| || || || ||||||||||
{{movelist|Shed Tail|Normal}}|| || || || || || || || ||{{Yes}}
{{movelist|Shed Tail|Normal}}|| || || || || || || || ||{{Yes}}
{{movelist|Shell Trap|Fire}}|| || || || || || ||{{Yes}}||{{Yes}}||
{{movelist|Shell Trap|Fire}}|| || || || || || ||{{Yes}}||{{Yes}}||
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{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|The user waggles its finger, triggering a move. There is no telling what will happen.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|The user waggles its finger, triggering a move. There is no telling what will happen.}}
{{movedescentry|{{gameabbrev2|GSC}}|Randomly uses any <sc>Pokémon</sc> move.}}
{{movedescentry|{{gameabbrev2|GSC}}|Randomly uses any {{ScPkmn}} move.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Waggles a finger to use any <sc>Pokémon</sc> move at random.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Waggles a finger to use any {{ScPkmn}} move at random.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Waggles a finger and stimulates the brain into using any move at random.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Waggles a finger and stimulates the brain into using any move at random.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user waggles a finger and stimulates the brain into randomly using nearly any move.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user waggles a finger and stimulates the brain into randomly using nearly any move.}}
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{{Moveentry/4|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||✔||✔}}
{{Moveentry/4|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||✔||✔}}
{{Moveentry/4|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||✔||✔}}
{{Moveentry/4|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||✔||✔}}
{{Moveentry/4|0311|Plusle|type=Electric|1|Fairy|Fairy||✔||−}}
{{Moveentry/4|0312|Minun|type=Electric|1|Fairy|Fairy||✔||−}}
{{Moveentry/4|0313|Volbeat|type=Bug|2|Bug|Human-Like||✔||✔}}
{{Moveentry/4|0313|Volbeat|type=Bug|2|Bug|Human-Like||✔||✔}}
{{Moveentry/4|0314|Illumise|type=Bug|2|Bug|Human-Like||✔||✔}}
{{Moveentry/4|0314|Illumise|type=Bug|2|Bug|Human-Like||✔||✔}}
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====[[Generation II]]====
====[[Generation II]]====
{{Movehead/Special|Normal}}
{{Movehead/Special|Normal}}
{{Moveentry/1|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of Japanese event Pokémon distributions (Generation II)|Smoochum|Pokémon Center Mystery Egg #1}}<br>[[List of PCNY event Pokémon distributions (Generation II)#Metronome Smoochum|New York City Pokémon Center]]}}
{{Moveentry/1|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|{{DL|List of Japanese event Pokémon distributions in Generation II|Smoochum|Pokémon Center Mystery Egg #1}}<br>[[List of PCNY event Pokémon distributions in Generation II#Metronome Smoochum|New York City Pokémon Center]]}}
{{Movefoot|Normal|1}}
{{Movefoot|Normal|1}}


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===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center; width:80%"
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
! style="width: 65px"|{{color2|000|Damage category|Category}}
! style="{{roundytl|5px}}" | Name
! style="width: 85px"|Slots of move gauge
! {{color2|000|Damage category|Category}}
! style="width: 45px"|MP<br>(uses)
! Move gauge cost
! style="width: 50px"|Base {{color2|000|power}}
! MP<br>(uses)
! style="width: 50px"|Max {{color2|000|power}}
! Base {{color2|000|power}}
! style="width: 65px"|{{color2|000|Accuracy}}
! Max {{color2|000|power}}
! style="width: 70px"|Target
! {{color2|000|Accuracy}}
! style="width: 45px"|Effect tag(s)
! Target
! style="width: 210px"|Description
! Effect tag
! style="width: 250px"|Playable {{color2|000|Sync pair|sync pairs}}
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|Sync pair|sync pair(s)}}
|- style="background:#fff"
|- style="background:#fff"
|Metronome
{{statustable|Status}}
{{statustable|Status}}
|1
|1
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|—
|—
|Uses one of several moves at random.
|Uses one of several moves at random.
|{{mas|Leaf}} & {{p|Clefable}}<hr>{{mas|Burgh}} {{DL|Burgh (Masters)|Togepi|(Spring 2021)}} & {{p|Togepi}}<hr>{{mas|Elesa}} {{DL|Elesa (Masters)|Togetic|(Palentine's 2023)}} & {{p|Togetic}}<hr style="height:2px;">
|{{sync|Burgh|Togepi|Spring 2021}}<hr>{{sync|Elesa|Togetic|Palentine's 2023}}<hr>{{sync|Leaf|Clefable}}<hr style="height:2px;">
<small>All the following sync pairs were only usable in the {{DL|Special event|Metronome Day}} event held on April 1, 2023:</small><hr>[[Scottie]]/[[Bettie]] & {{p|Togepi}}<hr>{{mas|Ethan}} & Togepi<hr>{{mas|Dawn}} & Togepi
|- style="background:#{{normal color light}}"
! colspan=12 |{{color2|000|Buddy move}}
|- style="background:#fff"
|style="{{roundybl|5px}}"|Masterful Metronome
{{statustable|Status}}
|1
|—
|—
|—
|—%
|—
|—
|'''Activation Condition:''' When the user uses any move once.


<small>All the following sync pairs were only usable in the {{DL|Special event|Metronome Day}} event held on April 1, 2023:</small><hr>[[Scottie]]/[[Bettie]] & Togepi<hr>{{mas|Ethan}} & Togepi<hr>{{mas|Dawn}} & Togepi
'''Deactivation Condition:''' When this move is used.
|- style="background:#fff"
 
Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
|style="{{roundybr|5px}}"|{{sync|Volo|Togepi}}
|}
|}


====In-depth description====
====In-depth description====
Metronome randomly chooses one strong attack move of each type or—on very rare occasions—{{m|Fissure}}. All potential moves are as follows:
Metronome can select one out of 19 moves: one strong attack move of each type and {{m|Fissure}}. Metronome has a 1% chance of selecting Fissure, and all other moves have an equal chance of being used. All potential moves are as follows:


{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
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{{movelist|Iron Tail|Steel}}
{{movelist|Iron Tail|Steel}}
{{movelist|Play Rough|Fairy}}
{{movelist|Play Rough|Fairy}}
{{movelist|Fissure|Ground}}
|}
|}
Masterful Metronome can select one out of 11 moves: ten powerful attack moves and {{m|Fissure}}. {{type|Normal}} moves called via Masterful Metronome become {{type|Fairy}} moves due to {{sync|Volo|Togepi}}'s passive {{mas|skill}} Piqued Curiosity.
All potential moves are as follows:
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
|
{| border=1 width="100%" class="expandable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
|- style="background: #{{normal color light}}"
! style="width: 85px"|Move
! style="width: 80px"|Type
{{movelist|Hyper Beam|Fairy}}
{{movelist|Giga Impact|Fairy}}
{{movelist|Blast Burn|Fire}}
{{movelist|Inferno|Fire}}
{{movelist|Hydro Cannon|Water}}
{{movelist|Zap Cannon|Electric}}
{{movelist|Frenzy Plant|Grass}}
{{movelist|Dynamic Punch|Fighting}}
{{movelist|Gunk Shot|Poison}}
{{movelist|Megahorn|Bug}}
{{movelist|Fissure|Ground}}
{{movelist|Fissure|Ground}}
|}
|}
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{{movebtmManga|type=normal|user=Togebo|user1=Gold's Togebo|startcode=PS107|startname=Gligar Glide}}
{{movebtmManga|type=normal|user=Togebo|user1=Gold's Togebo|startcode=PS107|startname=Gligar Glide}}


===Pokémon Gotta Catch 'Em All===
===Pokémon: Yeah! I Got Pokémon!===
{{movemanga|type=normal|exp=yes|gen=The user wiggles their finger.|image1=Rin Clefairy Metronome GDZ.png|image1p=Clefairy}}
{{movemanga|type=normal|exp=yes|gen=The user wiggles their finger.|image1=Rin Clefairy Metronome GDZ.png|image1p=Clefairy}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy wiggles its finger.}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy wiggles its finger.}}

Latest revision as of 15:09, 11 August 2024

Metronome
ゆびをふる Wag Finger
Metronome IX.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Metronome (Japanese: ゆびをふる Wag Finger) is a non-damaging Normal-type move introduced in Generation I. It was TM35 in Generation I, TR14 in Generation VIII, and is TM080 in Generation IX.

Effect

151Mew.png This move effect may be in need of research.
Reason: Interaction with choice items and moves the user already knows aside from Generation V
You can discuss this on the talk page.

The Metronome user executes a randomly selected move. This called move counts as the last move used.

Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would. For instance, Metronome may cause Quick Attack to be used after a normal priority move or Counter to be used before a normal priority move.

Generation I

If Metronome successfully calls Hyper Beam or a binding move and has 0 PP before the move fully executes, its PP can roll over in the same manner as the move is called, with full PP Ups applied. A Pokémon will be able to use a move that is disabled if called via Metronome.

Generation II

The Struggle bypassing glitch was fixed, so Metronome's PP cannot roll over.

Generations III and IV

Metronome will not prioritize any Pokémon to target; it will randomly target any opponent a move is able to target (even if the move has a positive effect, such as Heal Pulse). If the move can only target the field, a team, or the user, it will do so. If Metronome chooses Acupressure, it can target the user or an ally (in a Single Battle, it will always target the user).

Generations V and VI

If Metronome chooses Acupressure in a Rotation Battle, it will always target the user.

Pokémon that know Metronome are banned from participating in Pokéstar Studio films.

If Metronome calls a move the user knows and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move Metronome called will be locked by the Choice item. Otherwise, Metronome is the locked move. If a multi-turn move called by Metronome triggers Cursed Body, the multi-turn move will be disabled by Cursed Body, even if the user of Metronome does not know that move; otherwise, Metronome will be disabled.

Generation VII onwards

If Metronome calls a multi-turn move such as Rollout or Dig and its user is holding a Choice Band, Choice Specs, or Choice Scarf, the move will activate on the first turn, but will fail and end the move on the next turn.

If powered up by a Normalium Z into Z-Metronome, the randomly selected move will become its corresponding Z-Move. If the selected move is a status move, it will not receive its Z-Power effect.

Unselectable moves

151Mew.png This move effect may be in need of research.
Reason: Whether Shadow moves can be called, known moves in Gen 8 and Gen 9
You can discuss this on the talk page.

In all core series games except Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Metronome can select any move except itself, a Max Move, a Z-Move, or any of the moves marked with a ✓ in the following table:


Moves the user knows were intended to be unselectable in Generation III, but due to a coding error, this prohibition does not actually take effect.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Metronome can only select moves introduced in Generation I. It can select any move introduced in Generation I, except itself and the following moves:


Description

Games Description
StadStad2 The user waggles its finger, triggering a move. There is no telling what will happen.
GSC Randomly uses any Pokémon move.
RSEColoXD Waggles a finger to use any Pokémon move at random.
FRLG Waggles a finger and stimulates the brain into using any move at random.
DPPtHGSSPBR The user waggles a finger and stimulates the brain into randomly using nearly any move.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user waggles a finger and stimulates its brain into randomly using nearly any move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0035 Clefairy FairyIC Big.png Fairy Fairy 31 34 29 31 34BW
31B2W2
31 31 18 20 20 20
0036 Clefable FairyIC Big.png Fairy Fairy 1 1 1 1 1 1 1 1, Evo. 1 1 1
0143 Snorlax NormalIC Big.png Monster Monster 1 1 1
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered 30 30 30 20 20 20 20 66 60 60 60
0175 Togepi FairyIC Big.png No Eggs Discovered No Eggs Discovered 7 6RSE
4FRLG
6 5 5 5 24 24
0176 Togetic FairyIC Big.png
FlyingIC Big.png
Flying Fairy 7 6RSE
1, 4FRLG
1, 6 1, 5 1, 5 1, 5 24 24
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered 1 1 1 1 40 40 40
0468 Togekiss FairyIC Big.png
FlyingIC Big.png
Flying Fairy 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/TR/Move Tutor

# Pokémon Types Egg Groups Compatibility
0035 Clefairy FairyIC Big.png Fairy Fairy
0036 Clefable FairyIC Big.png Fairy Fairy
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy
0052 Meowth
Meowth
Galarian Form
SteelIC Big.png Field Field
0054 Psyduck WaterIC Big.png Water 1 Field
0055 Golduck WaterIC Big.png Water 1 Field
0056 Mankey FightingIC Big.png Field Field
0057 Primeape FightingIC Big.png Field Field
0061 Poliwhirl WaterIC Big.png Water 1 Water 1
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1
0063 Abra PsychicIC Big.png Human-Like Human-Like
0064 Kadabra PsychicIC Big.png Human-Like Human-Like
0065 Alakazam PsychicIC Big.png Human-Like Human-Like
0066 Machop FightingIC Big.png Human-Like Human-Like
0067 Machoke FightingIC Big.png Human-Like Human-Like
0068 Machamp FightingIC Big.png Human-Like Human-Like
0074 Geodude RockIC Big.png
GroundIC Big.png
Mineral Mineral
0075 Graveler RockIC Big.png
GroundIC Big.png
Mineral Mineral
0075 Graveler
Graveler
Alolan Form
RockIC Big.png
ElectricIC Big.png
Mineral Mineral
0076 Golem RockIC Big.png
GroundIC Big.png
Mineral Mineral
0076 Golem
Golem
Alolan Form
RockIC Big.png
ElectricIC Big.png
Mineral Mineral
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Water 1 Monster
0080 Slowbro
Slowbro
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Water 1 Monster
0088 Grimer PoisonIC Big.png Amorphous Amorphous
0088 Grimer
Grimer
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous
0089 Muk PoisonIC Big.png Amorphous Amorphous
0089 Muk
Muk
Alola Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous
0093 Haunter GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous
0094 Gengar GhostIC Big.png
PoisonIC Big.png
Amorphous Amorphous
0096 Drowzee PsychicIC Big.png Human-Like Human-Like
0097 Hypno PsychicIC Big.png Human-Like Human-Like
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like
0113 Chansey NormalIC Big.png Fairy Fairy
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0122 Mr. Mime
Mr. Mime
Galarian Form
IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0124 Jynx IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0125 Electabuzz ElectricIC Big.png Human-Like Human-Like
0126 Magmar FireIC Big.png Human-Like Human-Like
0143 Snorlax NormalIC Big.png Monster Monster
0149 Dragonite DragonIC Big.png
FlyingIC Big.png
Dragon Water 1
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0173 Cleffa FairyIC Big.png No Eggs Discovered No Eggs Discovered
0175 Togepi FairyIC Big.png No Eggs Discovered No Eggs Discovered
0176 Togetic FairyIC Big.png
FlyingIC Big.png
Flying Fairy
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0184 Azumarill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0186 Politoed WaterIC Big.png Water 1 Water 1
0190 Aipom NormalIC Big.png Field Field
0199 Slowking WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0199 Slowking
Slowking
Galarian Form
PoisonIC Big.png
PsychicIC Big.png
Monster Water 1
0209 Snubbull FairyIC Big.png Field Fairy
0210 Granbull FairyIC Big.png Field Fairy
0216 Teddiursa NormalIC Big.png Field Field
0217 Ursaring NormalIC Big.png Field Field
0238 Smoochum IceIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0241 Miltank NormalIC Big.png Field Field
0242 Blissey NormalIC Big.png Fairy Fairy
0251 Celebi PsychicIC Big.png
GrassIC Big.png
No Eggs Discovered No Eggs Discovered
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0272 Ludicolo WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Human-Like Amorphous
0281 Kirlia PsychicIC Big.png
FairyIC Big.png
Human-Like Amorphous
0282 Gardevoir PsychicIC Big.png
FairyIC Big.png
Human-Like Amorphous
0287 Slakoth NormalIC Big.png Field Field
0288 Vigoroth NormalIC Big.png Field Field
0289 Slaking NormalIC Big.png Field Field
0296 Makuhita FightingIC Big.png Human-Like Human-Like
0297 Hariyama FightingIC Big.png Human-Like Human-Like
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0308 Medicham FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0311 Plusle ElectricIC Big.png Fairy Fairy
0312 Minun ElectricIC Big.png Fairy Fairy
0313 Volbeat BugIC Big.png Bug Human-Like
0314 Illumise BugIC Big.png Bug Human-Like
0317 Swalot PoisonIC Big.png Amorphous Amorphous
0326 Grumpig PsychicIC Big.png Field Field
0327 Spinda NormalIC Big.png Field Human-Like
0352 Kecleon NormalIC Big.png Field Field
0353 Shuppet GhostIC Big.png Amorphous Amorphous
0354 Banette GhostIC Big.png Amorphous Amorphous
0356 Dusclops GhostIC Big.png Amorphous Amorphous
0385 Jirachi SteelIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0390 Chimchar FireIC Big.png Field Human-Like
0391 Monferno FireIC Big.png
FightingIC Big.png
Field Human-Like
0392 Infernape FireIC Big.png
FightingIC Big.png
Field Human-Like
0419 Floatzel WaterIC Big.png Water 1 Field
0424 Ambipom NormalIC Big.png Field Field
0440 Happiny NormalIC Big.png No Eggs Discovered No Eggs Discovered
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered
0448 Lucario FightingIC Big.png
SteelIC Big.png
Field Human-Like
0461 Weavile DarkIC Big.png
IceIC Big.png
Field Field
0466 Electivire ElectricIC Big.png Human-Like Human-Like
0467 Magmortar FireIC Big.png Human-Like Human-Like
0468 Togekiss FairyIC Big.png
FlyingIC Big.png
Flying Fairy
0475 Gallade PsychicIC Big.png
FightingIC Big.png
Human-Like Amorphous *
0477 Dusknoir GhostIC Big.png Amorphous Amorphous
0480 Uxie PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0481 Mesprit PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0482 Azelf PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0549 Lilligant
Lilligant
Hisuian Form
GrassIC Big.png
FightingIC Big.png
Grass Grass
0560 Scrafty DarkIC Big.png
FightingIC Big.png
Field Dragon
0575 Gothorita PsychicIC Big.png Human-Like Human-Like
0576 Gothitelle PsychicIC Big.png Human-Like Human-Like
0641 Tornadus
Tornadus
All forms
FlyingIC Big.png No Eggs Discovered No Eggs Discovered
0648 Meloetta NormalIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0655 Delphox FireIC Big.png
PsychicIC Big.png
Field Field
0670 Floette
Floette
All forms
FairyIC Big.png Fairy Fairy
0671 Florges
Florges
All forms
FairyIC Big.png Fairy Fairy
0683 Aromatisse FairyIC Big.png Fairy Fairy
0685 Slurpuff FairyIC Big.png Fairy Fairy
0719 Diancie RockIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered
0818 Inteleon WaterIC Big.png Water 1 Field
0849 Toxtricity
Toxtricity
All forms
ElectricIC Big.png
PoisonIC Big.png
Human-Like Human-Like
0854 Sinistea
Sinistea
All forms
GhostIC Big.png Mineral Amorphous
0855 Polteageist
Polteageist
All forms
GhostIC Big.png Mineral Amorphous
0856 Hatenna PsychicIC Big.png Fairy Fairy
0857 Hattrem PsychicIC Big.png Fairy Fairy
0858 Hatterene PsychicIC Big.png
FairyIC Big.png
Fairy Fairy
0859 Impidimp DarkIC Big.png
FairyIC Big.png
Fairy Human-Like
0860 Morgrem DarkIC Big.png
FairyIC Big.png
Fairy Human-Like
0861 Grimmsnarl DarkIC Big.png
FairyIC Big.png
Fairy Human-Like
0863 Perrserker SteelIC Big.png Field Field
0866 Mr. Rime IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0869 Alcremie
Alcremie
All forms
FairyIC Big.png Fairy Amorphous
0876 Indeedee
Indeedee
All forms
PsychicIC Big.png
NormalIC Big.png
Fairy Fairy
0898 Calyrex
Calyrex
All forms
PsychicIC Big.png
GrassIC Big.png
No Eggs Discovered No Eggs Discovered
0901 Ursaluna GroundIC Big.png
NormalIC Big.png
Field Field
0923 Pawmot ElectricIC Big.png
FightingIC Big.png
Field Field
0930 Arboliva GrassIC Big.png
NormalIC Big.png
Grass Grass
0944 Shroodle PoisonIC Big.png
NormalIC Big.png
Field Field
0945 Grafaiai PoisonIC Big.png
NormalIC Big.png
Field Field
0957 Tinkatink FairyIC Big.png
SteelIC Big.png
Fairy Fairy
0958 Tinkatuff FairyIC Big.png
SteelIC Big.png
Fairy Fairy
0959 Tinkaton FairyIC Big.png
SteelIC Big.png
Fairy Fairy
0979 Annihilape FightingIC Big.png
GhostIC Big.png
Field Field
0985 Scream Tail FairyIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
0992 Iron Hands FightingIC Big.png
ElectricIC Big.png
No Eggs Discovered No Eggs Discovered
1006 Iron Valiant FairyIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered
1015 Munkidori PoisonIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0113 Chansey NormalIC Big.png Fairy Fairy
0173 Cleffa FairyIC Big.png Fairy Fairy
0209 Snubbull FairyIC Big.png Field Fairy
0440 Happiny NormalIC Big.png Fairy Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0173 Cleffa FairyIC Big.png No Eggs Discovered No Eggs Discovered Pokéwalker - Amity Meadow
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0238 Smoochum IceIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered Pokémon Center Mystery Egg #1
New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

151Mew.png This move effect may be in need of research.
Reason: Move lists for later Mystery Dungeon games
You can discuss this on the talk page.

Pokémon Mystery Dungeon series

Metronome picks a random move from the eligible pool, and the user will perform it in the direction it is currently facing. Despite being classified as a status move, Metronome is not affected by Taunt in the Rescue Team series. This is changed from the Explorers series.

The pool of selectable moves is noticeably smaller than in main series; out of all moves in the games, only the following can be called:


Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - 100% - Others Others -
MDTDS - - 22 - 100% - Others Others -
BSL - - 22 - 100% - Others Others -
SMD - - 20 30 —% - Others Others -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Metronome Status 1 —% Uses one of several moves at random. Burgh (Spring 2021) & Togepi
Elesa (Palentine's 2023) & Togetic
Leaf & Clefable
All the following sync pairs were only usable in the Metronome Day event held on April 1, 2023:
Scottie/Bettie & Togepi
Ethan & Togepi
Dawn & Togepi
Buddy move
Masterful Metronome Status 1 —% Activation Condition: When the user uses any move once.

Deactivation Condition: When this move is used.

Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.

Volo & Togepi

In-depth description

Metronome can select one out of 19 moves: one strong attack move of each type and Fissure. Metronome has a 1% chance of selecting Fissure, and all other moves have an equal chance of being used. All potential moves are as follows:

Masterful Metronome can select one out of 11 moves: ten powerful attack moves and Fissure. Normal-type moves called via Masterful Metronome become Fairy-type moves due to Volo & Togepi's passive skill Piqued Curiosity.

All potential moves are as follows:

Super Smash Bros. series

In Super Smash Bros., if Clefairy is released from a Poké Ball, it will use Metronome to copy a move done by another Poké Ball Pokémon. It returns in Super Smash Bros. Melee, but its options are reduced to Explosion, Blizzard, Fire Spin, and Gust.

Togepi is another Pokémon in Melee that will use Metronome when released from a Poké Ball. It can call up Sleep Powder, Leech Seed, Magnitude, Powder Snow, or Night Shade. It reappears in Super Smash Bros. Brawl, with SmokeScreen replacing Night Shade and Hypnosis replacing Sleep Powder. Togepi uses this new moveset in every game after Brawl.

Pokémon UNITE

In Pokémon UNITE, Clefable's Unite Move, Wonder Wish, is similar to Metronome.

Description

Games Description
MDRB Randomly looses a move from among all the moves known to Pokémon.
MDTDS Causes the user to unleash a random move drawn from the vast number of moves that Pokémon can know.
BSL たくさんのわざのなかから ランダムで ひとつえらんで わざを くりだす
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
You can use a randomly selected move. Some moves aren't available, so be careful!


In the anime

Clefairy Metronome.png
Clefairy
Misty Togepi Metronome.png
Togepi
May Munchlax Metronome.png
Munchlax
Clefable Metronome.png
Clefable
The user waggles one or both of its fingers and stimulates its brain into randomly using nearly any move.
Pokémon Method
User First Used In Notes
Clefairy Clefairy points its index fingers out and starts to wave them back and forth. Clefairy then performs a random move. Sometimes, Clefairy's fingertips glow white once it has prepared to use a move.
Multiple wild Clefairy Clefairy and the Moon Stone Debut
Multiple wild Clefairy Pikachu's Rescue Adventure None
Whitney's Clefairy A Goldenrod Opportunity None
Multiple wild Clefairy A Real Cleffa-Hanger None
A wild Clefairy Infinite Possibilities! None
Drowzee Drowzee waves its arms back and forth until its fingertips begin to glow white. Drowzee then performs a random move.
Butch and Cassidy's Drowzee Pikachu Re-Volts None
Togepi Togepi begins to wave its arms back and forth until they begin to glow white or Togepi dances. Togepi then performs a random move.
Misty's Togepi Pikachu Re-Volts None
Multiple wild Togepi A Togepi Mirage! None
A wild Togepi The Power of Us None
Cleffa Cleffa waves its arms back and forth until they start to glow white. Cleffa then performs a random move.
Multiple wild Cleffa A Real Cleffa-Hanger None
Clefable Clefable sticks its fingers in the air and waves them back and forth until its fingertips begin to glow white. Clefable then performs a random move.
Multiple wild Clefable A Real Cleffa-Hanger None
A Coordinator's Clefable New Plot, Odd Lot! None
A wild Clefable Infinite Possibilities! None
Munchlax Munchlax raises its hands and waves its fingertips back and forth until they start to glow white. It then uses a random move.
May's Munchlax A Real Cleffa-Hanger None


In the manga

Ash & Pikachu


Magical Pokémon Journey


The Electric Tale of Pikachu


How I Became a Pokémon Card


Pokémon Adventures


Pokémon: Yeah! I Got Pokémon!


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The move's Japanese name refers to the wagging finger associated with the move, implying the user is randomly deciding a move from a list. The move's English name refers to the regular ticks associated with the move, which sound like the device it is named after.
  • In the Pokémon anime, Splash has been the most common result of Metronome.
  • The move description was incorrect in Generations II and III, as they stated that the Metronome user can use any move (in reality, there are some unusable moves). This was fixed from Generation IV onwards, stating "nearly any move" instead.

In other languages

Language Title
Chinese Cantonese 揮指 Fāijí
Mandarin 揮指 / 挥指 Huīzhǐ *
揮指功 / 挥指功 Huīzhǐ-gōng *
彈指功 Tánzhǐ-gōng *
摇手指 Yáo Shǒuzhǐ *
The Czech Republic Flag.png Czech Metronom
Denmark Flag.png Danish Metronom
The Netherlands Flag.png Dutch Metronoom
Finland Flag.png Finnish Metronomi
France Flag.png French Métronome
Germany Flag.png German Metronom
Greece Flag.png Greek Μετρονόμος Metronómos
Italy Flag.png Italian Metronomo
South Korea Flag.png Korean 손가락흔들기 Son-garakheundeulgi
Norway Flag.png Norwegian Metronom
Poland Flag.png Polish Metronom
Portuguese Brazil Flag.png Brazil Metrônomo
Metronome (PS033)
Portugal Flag.png Portugal Metrónomo
Russia Flag.png Russian Метроном Metronom
Spain Flag.png Spanish Metrónomo
Sweden Flag.png Swedish Metronom
Vietnam Flag.png Vietnamese Vẫy Ngón Tay


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation VIII TMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIII TRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
Generation IX TMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added in SV 2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added in SV 3.0.0
202203204205206207208209210211212213214215216
217218219220221222223224225226227228229


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.