User:Team Rocket Grunt/Moves VIII
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Normal-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Acupressure | Status | — | — | —% | 30 (max 48) |
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | ||||||
V | After You | Status | — | — | —% | 15 (max 24) |
|
The user helps the target and makes it use its move right after the user. | ||||||
II | Attract | Status | — | — | 100% | 15 (max 24) |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||
II | Baton Pass | Status | — | — | —% | 40 (max 64) |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||
II | Belly Drum | Status | — | — | —% | 10 (max 16) |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||
I | Bind | Physical | 15 | 90 | 85% | 20 (max 32) |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||||||
III | Block | Status | — | — | —% | 5 (max 8) |
|
The user blocks the target's way with arms spread wide to prevent escape. | ||||||
I | Body Slam | Physical | 85 | 130 | 100% | 15 (max 24) |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||||||
VI | Boomburst | Special | 140 | 140 | 100% | 10 (max 16) |
|
The user attacks everything around it with the destructive power of a terrible, explosive sound. | ||||||
VI | Celebrate | Status | — | — | —% | 40 (max 64) |
|
The Pokémon congratulates you on your special day! | ||||||
VI | Confide | Status | — | — | —% | 20 (max 32) |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||||||
I | Conversion | Status | — | — | —% | 30 (max 48) |
|
The user changes its type to become the same type as the move at the top of the list of moves it knows. | ||||||
II | Conversion 2 | Status | — | — | —% | 30 (max 48) |
|
The user changes its type to make itself resistant to the type of the attack the opponent used last. | ||||||
IV | Copycat | Status | — | — | —% | 20 (max 32) |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||||||
VIII | Court Change | Status | — | — | 100% | 10 (max 16) |
|
With its mysterious power, the user swaps the effects on either side of the field. | ||||||
III | Covet | Physical | 60 | 110 | 100% | 25 (max 40) |
|
The user endearingly approaches the target, then steals the target's held item. | ||||||
III | Crush Claw | Physical | 75 | 130 | 95% | 10 (max 16) |
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | ||||||
IV | Crush Grip | Physical | — | 140 | 100% | 5 (max 8) |
|
The target is crushed with great force. The more HP the target has left, the greater this move's power. | ||||||
I | Cut | Physical | 50 | 100 | 95% | 30 (max 48) |
|
The target is cut with a scythe or claw. | ||||||
I | Defense Curl | Status | — | — | —% | 40 (max 64) |
|
The user curls up to conceal weak spots and raise its Defense stat. | ||||||
I | Disable | Status | — | — | 100% | 20 (max 32) |
|
For four turns, this move prevents the target from using the move it last used. | ||||||
IV | Double Hit | Physical | 35 | 120 | 90% | 10 (max 16) |
|
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ||||||
I | Double Team | Status | — | — | —% | 15 (max 24) |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
I | Double-Edge | Physical | 120 | 140 | 100% | 15 (max 24) |
|
A reckless, life-risking tackle. This also damages the user quite a lot. | ||||||
V | Echoed Voice | Special | 40 | 90 | 100% | 15 (max 24) |
|
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ||||||
II | Encore | Status | — | — | 100% | 5 (max 8) |
|
The user compels the target to keep using the move it encored for three turns. | ||||||
III | Endeavor | Physical | — | 130 | 100% | 5 (max 8) |
|
This attack move cuts down the target's HP to equal the user's HP. | ||||||
II | Endure | Status | — | — | —% | 10 (max 16) |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
V | Entrainment | Status | — | — | 100% | 15 (max 24) |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | ||||||
I | Explosion | Physical | 250 | 150 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ||||||
II | Extreme Speed | Physical | 80 | 130 | 100% | 5 (max 8) |
|
The user charges the target at blinding speed. This move always goes first. | ||||||
III | Facade | Physical | 70 | 120 | 100% | 20 (max 32) |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||
III | Fake Out | Physical | 40 | 90 | 100% | 10 (max 16) |
|
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||
II | False Swipe | Physical | 40 | 90 | 100% | 40 (max 64) |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ||||||
IV | Feint | Physical | 30 | 90 | 100% | 10 (max 16) |
|
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||||||
II | Flail | Physical | — | 130 | 100% | 15 (max 24) |
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||
I | Focus Energy | Status | — | — | —% | 30 (max 48) |
|
The user takes a deep breath and focuses so that critical hits land more easily. | ||||||
III | Follow Me | Status | — | — | —% | 20 (max 32) |
|
The user draws attention to itself, making all targets take aim only at the user. | ||||||
I | Fury Attack | Physical | 15 | 90 | 85% | 20 (max 32) |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. | ||||||
I | Fury Swipes | Physical | 18 | 100 | 80% | 15 (max 24) |
|
The target is raked with sharp claws or scythes quickly two to five times in a row. | ||||||
IV | Giga Impact | Physical | 150 | 150 | 90% | 5 (max 8) |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||
I | Glare | Status | — | — | 100% | 30 (max 48) |
|
The user intimidates the target with the pattern on its belly to cause paralysis. | ||||||
I | Growl | Status | — | — | 100% | 40 (max 64) |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | ||||||
I | Growth | Status | — | — | —% | 20 (max 32) |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. | ||||||
I | Guillotine | Physical | — | 130 | 30% | 5 (max 8) |
|
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | ||||||
VI | Happy Hour | Status | — | — | —% | 30 (max 48) |
|
Using Happy Hour doubles the amount of prize money received after battle. | ||||||
I | Harden | Status | — | — | —% | 30 (max 48) |
|
The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
V | Head Charge | Physical | 120 | 140 | 100% | 15 (max 24) |
|
The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | ||||||
I | Headbutt | Physical | 70 | 120 | 100% | 15 (max 24) |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ||||||
II | Heal Bell | Status | — | — | —% | 5 (max 8) |
|
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||||||
III | Helping Hand | Status | — | — | —% | 20 (max 32) |
|
The user assists an ally by boosting the power of that ally's attack. | ||||||
VI | Hold Back | Physical | 40 | 90 | 100% | 40 (max 64) |
|
The user holds back when it attacks, and the target is left with at least 1 HP. | ||||||
VI | Hold Hands | Status | — | — | —% | 40 (max 64) |
|
The user and an ally hold hands. This makes them very happy. | ||||||
I | Horn Attack | Physical | 65 | 120 | 100% | 25 (max 40) |
|
The target is jabbed with a sharply pointed horn to inflict damage. | ||||||
I | Horn Drill | Physical | — | 130 | 30% | 5 (max 8) |
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||
III | Howl | Status | — | — | —% | 40 (max 64) |
|
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | ||||||
I | Hyper Beam | Special | 150 | 150 | 90% | 5 (max 8) |
|
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||
III | Hyper Voice | Special | 90 | 130 | 100% | 10 (max 16) |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||
VII | Laser Focus | Status | — | — | —% | 30 (max 48) |
|
The user concentrates intensely. The attack on the next turn always results in a critical hit. | ||||||
IV | Last Resort | Physical | 140 | 140 | 100% | 5 (max 8) |
|
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||
I | Leer | Status | — | — | 100% | 30 (max 48) |
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ||||||
II | Lock-On | Status | — | — | —% | 5 (max 8) |
|
The user takes sure aim at the target. This ensures the next attack does not miss the target. | ||||||
I | Lovely Kiss | Status | — | — | 75% | 10 (max 16) |
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | ||||||
II | Mean Look | Status | — | — | —% | 5 (max 8) |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||||||
I | Mega Kick | Physical | 120 | 140 | 75% | 5 (max 8) |
|
The target is attacked by a kick launched with muscle-packed power. | ||||||
I | Mega Punch | Physical | 80 | 130 | 85% | 20 (max 32) |
|
The target is slugged by a punch thrown with muscle-packed power. | ||||||
I | Metronome | Status | — | — | —% | 10 (max 16) |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||||||
II | Milk Drink | Status | — | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | ||||||
I | Mimic | Status | — | — | —% | 10 (max 16) |
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | ||||||
II | Mind Reader | Status | — | — | —% | 5 (max 8) |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||||||
I | Minimize | Status | — | — | —% | 10 (max 16) |
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | ||||||
II | Morning Sun | Status | — | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
VII | Multi-Attack | Physical | 120 | 95 | 100% | 10 (max 16) |
|
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | ||||||
III | Nature Power | Status | — | — | —% | 20 (max 32) |
|
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||
VI | Noble Roar | Status | — | — | 100% | 30 (max 48) |
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | ||||||
II | Pain Split | Status | — | — | —% | 20 (max 32) |
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||
I | Pay Day | Physical | 40 | 90 | 100% | 20 (max 32) |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||||||
II | Perish Song | Status | — | — | —% | 5 (max 8) |
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||
VI | Play Nice | Status | — | — | —% | 20 (max 32) |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | ||||||
I | Pound | Physical | 40 | 90 | 100% | 35 (max 56) |
|
The target is physically pounded with a long tail, a foreleg, or the like. | ||||||
VIII | Power Shift | Status | — | — | —% | 10 (max 16) |
|
The user swaps its offensive and defensive stats. | ||||||
II | Present | Physical | — | 100 | 90% | 15 (max 24) |
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||||
II | Protect | Status | — | — | —% | 10 (max 16) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
II | Psych Up | Status | — | — | —% | 10 (max 16) |
|
The user hypnotizes itself into copying any stat change made by the target. | ||||||
I | Quick Attack | Physical | 40 | 90 | 100% | 30 (max 48) |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||
II | Rapid Spin | Physical | 20 | 100 | 100% | 40 (max 64) |
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||||
I | Recover | Status | — | — | —% | 10 (max 16) |
|
Restoring its own cells, the user restores its own HP by half of its max HP. | ||||||
III | Recycle | Status | — | — | —% | 10 (max 16) |
|
The user recycles a held item that has been used in battle so it can be used again. | ||||||
V | Reflect Type | Status | — | — | —% | 15 (max 24) |
|
The user reflects the target's type, making it the same type as the target. | ||||||
V | Retaliate | Physical | 70 | 120 | 100% | 5 (max 8) |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | ||||||
I | Roar | Status | — | — | —% | 20 (max 32) |
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||
V | Round | Special | 60 | 110 | 100% | 15 (max 24) |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||
II | Safeguard | Status | — | — | —% | 25 (max 40) |
|
The user creates a protective field that prevents status conditions for five turns. | ||||||
II | Scary Face | Status | — | — | 100% | 10 (max 16) |
|
The user frightens the target with a scary face to harshly lower its Speed stat. | ||||||
I | Scratch | Physical | 40 | 90 | 100% | 35 (max 56) |
|
Hard, pointed, sharp claws rake the target to inflict damage. | ||||||
I | Screech | Status | — | — | 85% | 40 (max 64) |
|
An earsplitting screech harshly lowers the target's Defense stat. | ||||||
I | Self-Destruct | Physical | 200 | 150 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||||||
V | Shell Smash | Status | — | — | —% | 15 (max 24) |
|
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | ||||||
V | Simple Beam | Status | — | — | 100% | 15 (max 24) |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | ||||||
I | Sing | Status | — | — | 55% | 15 (max 24) |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ||||||
I | Skull Bash | Physical | 130 | 140 | 100% | 10 (max 16) |
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ||||||
III | Slack Off | Status | — | — | —% | 10 (max 16) |
|
The user slacks off, restoring its own HP by up to half of its max HP. | ||||||
I | Slam | Physical | 80 | 130 | 75% | 20 (max 32) |
|
The target is slammed with a long tail, vines, or the like to inflict damage. | ||||||
I | Slash | Physical | 70 | 120 | 100% | 20 (max 32) |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. | ||||||
II | Sleep Talk | Status | — | — | —% | 10 (max 16) |
|
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
I | Smokescreen | Status | — | — | 100% | 20 (max 32) |
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | ||||||
II | Snore | Special | 50 | 100 | 100% | 15 (max 24) |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||
I | Soft-Boiled | Status | — | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | ||||||
III | Spit Up | Special | — | 100 | 100% | 10 (max 16) |
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||
I | Splash | Status | — | — | —% | 40 (max 64) |
|
The user just flops and splashes around to no effect at all... | ||||||
III | Stockpile | Status | — | — | —% | 20 (max 32) |
|
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||||||
I | Stomp | Physical | 65 | 120 | 100% | 20 (max 32) |
|
The target is stomped with a big foot. This may also make the target flinch. | ||||||
I | Strength | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The target is slugged with a punch thrown at maximum power. | ||||||
I | Struggle | Physical | 50 | 1 | —% | 1 (max 1) |
|
This attack is used in desperation only if the user has no PP. It also damages the user a little. | ||||||
VIII | Stuff Cheeks | Status | — | — | —% | 10 (max 16) |
|
The user eats its held Berry, then sharply raises its Defense stat. | ||||||
I | Substitute | Status | — | — | —% | 10 (max 16) |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
I | Super Fang | Physical | — | 100 | 90% | 10 (max 16) |
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | ||||||
I | Supersonic | Status | — | — | 55% | 20 (max 32) |
|
The user generates odd sound waves from its body that confuse the target. | ||||||
II | Swagger | Status | — | — | 85% | 15 (max 24) |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ||||||
III | Swallow | Status | — | — | —% | 10 (max 16) |
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||||||
II | Sweet Scent | Status | — | — | 100% | 20 (max 32) |
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | ||||||
I | Swift | Special | 60 | 110 | —% | 20 (max 32) |
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ||||||
I | Swords Dance | Status | — | — | —% | 20 (max 32) |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | ||||||
I | Tackle | Physical | 40 | 90 | 100% | 35 (max 56) |
|
A physical attack in which the user charges and slams into the target with its whole body. | ||||||
V | Tail Slap | Physical | 25 | 130 | 85% | 10 (max 16) |
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ||||||
I | Tail Whip | Status | — | — | 100% | 30 (max 48) |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||||||
I | Take Down | Physical | 90 | 130 | 85% | 20 (max 32) |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ||||||
VII | Tearful Look | Status | — | — | —% | 20 (max 32) |
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | ||||||
VIII | Teatime | Status | — | — | —% | 10 (max 16) |
|
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | ||||||
V | Techno Blast | Special | 120 | 140 | 100% | 5 (max 8) |
|
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | ||||||
III | Teeter Dance | Status | — | — | 100% | 20 (max 32) |
|
The user performs a wobbly dance that confuses the Pokémon around it. | ||||||
VIII | Terrain Pulse | Special | 50 | 130 | 100% | 10 (max 16) |
|
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | ||||||
I | Thrash | Physical | 120 | 140 | 100% | 10 (max 16) |
|
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||
III | Tickle | Status | — | — | 100% | 20 (max 32) |
|
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||
I | Transform | Status | — | — | —% | 10 (max 16) |
|
The user transforms into a copy of the target right down to having the same move set. | ||||||
I | Tri Attack | Special | 80 | 130 | 100% | 10 (max 16) |
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | ||||||
III | Uproar | Special | 90 | 130 | 100% | 10 (max 16) |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||||||
I | Vise Grip | Physical | 55 | 110 | 100% | 30 (max 48) |
|
The target is gripped and squeezed from both sides to inflict damage. | ||||||
III | Weather Ball | Special | 50 | 130 | 100% | 10 (max 16) |
|
This attack move varies in power and type depending on the weather. | ||||||
I | Whirlwind | Status | — | — | —% | 20 (max 32) |
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||
III | Wish | Status | — | — | —% | 10 (max 16) |
|
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||||
V | Work Up | Status | — | — | —% | 30 (max 48) |
|
The user is roused, and its Attack and Sp. Atk stats increase. | ||||||
I | Wrap | Physical | 15 | 90 | 90% | 20 (max 32) |
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | ||||||
III | Yawn | Status | — | — | —% | 10 (max 16) |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Assist | Status | — | — | —% | 20 (max 32) |
|
The user hurriedly and randomly uses a move among those known by ally Pokémon. | ||||||
I | Barrage | Physical | 15 | — | 85% | 20 (max 32) |
|
Round objects are hurled at the target to strike two to five times in a row. | ||||||
V | Bestow | Status | — | — | —% | 15 (max 24) |
|
The user passes its held item to the target when the target isn't holding an item. | ||||||
I | Bide | Physical | — | — | —% | 10 (max 16) |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||||||
III | Camouflage | Status | — | — | —% | 20 (max 32) |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | ||||||
IV | Captivate | Status | — | — | 100% | 20 (max 32) |
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ||||||
V | Chip Away | Physical | 70 | — | 100% | 20 (max 32) |
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | ||||||
I | Comet Punch | Physical | 18 | — | 85% | 15 (max 24) |
|
The target is hit with a flurry of punches that strike two to five times in a row. | ||||||
I | Constrict | Physical | 10 | — | 100% | 35 (max 56) |
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | ||||||
I | Dizzy Punch | Physical | 70 | — | 100% | 10 (max 16) |
|
The target is hit with rhythmically launched punches. This may also leave the target confused. | ||||||
I | Double Slap | Physical | 15 | — | 85% | 10 (max 16) |
|
The target is slapped repeatedly, back and forth, two to five times in a row. | ||||||
I | Egg Bomb | Physical | 100 | — | 75% | 10 (max 16) |
|
A large egg is hurled at the target with maximum force to inflict damage. | ||||||
I | Flash | Status | — | — | 100% | 20 (max 32) |
|
The user flashes a bright light that cuts the target's accuracy. | ||||||
II | Foresight | Status | — | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||||||
II | Frustration | Physical | — | — | 100% | 20 (max 32) |
|
This full-power attack grows more powerful the less the user likes its Trainer. | ||||||
II | Hidden Power | Special | 60 | — | 100% | 15 (max 24) |
|
A unique attack that varies in type depending on the Pokémon using it. | ||||||
I | Hyper Fang | Physical | 80 | 130 | 90% | 15 (max 24) |
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | ||||||
IV | Judgment | Special | 100 | 130 | 100% | 10 (max 16) |
|
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | ||||||
IV | Lucky Chant | Status | — | — | —% | 30 (max 48) |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | ||||||
IV | Me First | Status | — | — | —% | 20 (max 32) |
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | ||||||
IV | Natural Gift | Physical | — | — | 100% | 15 (max 24) |
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | ||||||
III | Odor Sleuth | Status | — | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||||||
I | Rage | Physical | 20 | — | 100% | 20 (max 32) |
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | ||||||
I | Razor Wind | Special | 80 | — | 100% | 10 (max 16) |
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | ||||||
III | Refresh | Status | — | — | —% | 20 (max 32) |
|
The user rests to cure itself of poisoning, a burn, or paralysis. | ||||||
V | Relic Song | Special | 75 | 130 | 100% | 10 (max 16) |
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | ||||||
II | Return | Physical | — | — | 100% | 20 (max 32) |
|
This full-power attack grows more powerful the more the user likes its Trainer. | ||||||
VII | Revelation Dance | Special | 90 | 130 | 100% | 15 (max 24) |
|
The user attacks the target by dancing very hard. The user's type determines the type of this move. | ||||||
IV | Rock Climb | Physical | 90 | — | 85% | 20 (max 32) |
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | ||||||
III | Secret Power | Physical | 70 | — | 100% | 20 (max 32) |
|
The additional effects of this attack depend upon where it was used. | ||||||
I | Sharpen | Status | — | — | —% | 30 (max 48) |
|
The user makes its edges more jagged, which raises its Attack stat. | ||||||
II | Sketch | Status | — | — | —% | 1 (max 1) |
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | ||||||
III | Smelling Salts | Physical | 70 | — | 100% | 10 (max 16) |
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | ||||||
I | Sonic Boom | Special | — | — | 90% | 20 (max 32) |
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||||
I | Spike Cannon | Physical | 20 | — | 100% | 15 (max 24) |
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||||||
VII | Spotlight | Status | — | — | —% | 15 (max 24) |
|
The user shines a spotlight on the target so that only the target will be attacked during the turn. | ||||||
IV | Trump Card | Special | — | — | —% | 5 (max 8) |
|
The fewer PP this move has, the greater its power. | ||||||
VII | Veevee Volley | Physical | — | — | —% | 1 (max 1) |
|
The more Eevee loves its Trainer, the greater the move’s power. It never misses. | ||||||
IV | Wring Out | Special | — | — | 100% | 5 (max 8) |
|
The user powerfully wrings the target. The more HP the target has, the greater the move's power. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Breakneck Blitz | Physical | — | — | —% | 1 (max 1) |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||||
VII | Breakneck Blitz | Special | — | — | —% | 1 (max 1) |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||||
VII | Extreme Evoboost | Status | — | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | ||||||
VII | Pulverizing Pancake | Physical | 210 | — | —% | 1 (max 1) |
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Cuddle | Physical | — | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. | ||||||
VIII | G-Max Cuddle | Special | — | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. | ||||||
VIII | G-Max Gold Rush | Physical | — | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. | ||||||
VIII | G-Max Gold Rush | Special | — | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. | ||||||
VIII | G-Max Replenish | Physical | — | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. | ||||||
VIII | G-Max Replenish | Special | — | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. | ||||||
VIII | Max Guard | Status | — | — | —% | 3 (max 4) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||
VIII | Max Strike | Physical | — | — | —% | 3 (max 4) |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | ||||||
VIII | Max Strike | Special | — | — | —% | 3 (max 4) |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Fighting-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Arm Thrust | Physical | 15 | 70 | 100% | 20 (max 32) |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | ||||||
IV | Aura Sphere | Special | 80 | 90 | —% | 20 (max 32) |
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | ||||||
VIII | Body Press | Physical | 80 | 90 | 100% | 10 (max 16) |
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | ||||||
III | Brick Break | Physical | 75 | 90 | 100% | 15 (max 24) |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||||||
III | Bulk Up | Status | — | — | —% | 20 (max 32) |
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ||||||
V | Circle Throw | Physical | 60 | 80 | 90% | 10 (max 16) |
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||
IV | Close Combat | Physical | 120 | 95 | 100% | 5 (max 8) |
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | ||||||
VIII | Coaching | Status | — | — | —% | 10 (max 16) |
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ||||||
I | Counter | Physical | — | 75 | 100% | 20 (max 32) |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||
II | Cross Chop | Physical | 100 | 90 | 80% | 5 (max 8) |
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ||||||
II | Detect | Status | — | — | —% | 5 (max 8) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
I | Double Kick | Physical | 30 | 80 | 100% | 30 (max 48) |
|
The target is quickly kicked twice in succession using both feet. | ||||||
IV | Drain Punch | Physical | 75 | 90 | 100% | 10 (max 16) |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||
II | Dynamic Punch | Physical | 100 | 90 | 50% | 5 (max 8) |
|
The user punches the target with full, concentrated power. This confuses the target if it hits. | ||||||
V | Final Gambit | Special | — | 100 | 100% | 5 (max 8) |
|
The user risks everything to attack its target. The user faints but does damage equal to its HP. | ||||||
VI | Flying Press | Physical | 100 | 90 | 95% | 10 (max 16) |
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | ||||||
IV | Focus Blast | Special | 120 | 95 | 70% | 5 (max 8) |
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | ||||||
III | Focus Punch | Physical | 150 | 100 | 100% | 20 (max 32) |
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||
IV | Force Palm | Physical | 60 | 80 | 100% | 10 (max 16) |
|
The target is attacked with a shock wave. This may also leave the target with paralysis. | ||||||
IV | Hammer Arm | Physical | 100 | 90 | 90% | 10 (max 16) |
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | ||||||
I | High Jump Kick | Physical | 130 | 95 | 90% | 10 (max 16) |
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||||||
I | Low Kick | Physical | — | 100 | 100% | 20 (max 32) |
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||
V | Low Sweep | Physical | 65 | 85 | 100% | 20 (max 32) |
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | ||||||
II | Mach Punch | Physical | 40 | 70 | 100% | 30 (max 48) |
|
The user throws a punch at blinding speed. This move always goes first. | ||||||
VI | Mat Block | Status | — | — | —% | 10 (max 16) |
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | ||||||
VIII | Meteor Assault | Physical | 150 | 100 | 100% | 5 (max 8) |
|
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | ||||||
VIII | No Retreat | Status | — | — | —% | 5 (max 8) |
|
This move raises all the user's stats but prevents the user from switching out or fleeing. | ||||||
VIII | Octolock | Status | — | — | 100% | 15 (max 24) |
|
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | ||||||
VI | Power-Up Punch | Physical | 40 | 70 | 100% | 20 (max 32) |
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | ||||||
V | Quick Guard | Status | — | — | —% | 15 (max 24) |
|
The user protects itself and its allies from priority moves. | ||||||
III | Revenge | Physical | 60 | 80 | 100% | 10 (max 16) |
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | ||||||
II | Reversal | Physical | — | 100 | 100% | 15 (max 24) |
|
An all-out attack that becomes more powerful the less HP the user has. | ||||||
II | Rock Smash | Physical | 40 | 70 | 100% | 15 (max 24) |
|
The user attacks with a punch. This may also lower the target's Defense stat. | ||||||
V | Sacred Sword | Physical | 90 | 90 | 100% | 15 (max 24) |
|
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | ||||||
V | Secret Sword | Special | 85 | 90 | 100% | 10 (max 16) |
|
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | ||||||
I | Seismic Toss | Physical | — | 75 | 100% | 20 (max 32) |
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||
V | Storm Throw | Physical | 60 | 80 | 100% | 10 (max 16) |
|
The user strikes the target with a fierce blow. This attack always results in a critical hit. | ||||||
I | Submission | Physical | 80 | 90 | 80% | 20 (max 32) |
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | ||||||
III | Superpower | Physical | 120 | 95 | 100% | 5 (max 8) |
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | ||||||
VIII | Thunderous Kick | Physical | 90 | 90 | 100% | 10 (max 16) |
|
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | ||||||
VIII | Triple Arrows | Physical | 50 | — | 100% | 15 (max 24) |
|
The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target's defensive stats. | ||||||
II | Triple Kick | Physical | 10 | 80 | 90% | 10 (max 16) |
|
A consecutive three-kick attack that becomes more powerful with each successive hit. | ||||||
IV | Vacuum Wave | Special | 40 | 70 | 100% | 30 (max 48) |
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||||||
VIII | Victory Dance | Status | — | — | —% | 20 (max 32) |
|
The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent. | ||||||
II | Vital Throw | Physical | 70 | 85 | —% | 10 (max 16) |
|
The user attacks last. In return, this throw move never misses. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Jump Kick | Physical | 100 | — | 95% | 10 (max 16) |
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ||||||
I | Karate Chop | Physical | 50 | — | 100% | 25 (max 40) |
|
The target is attacked with a sharp chop. Critical hits land more easily. | ||||||
I | Rolling Kick | Physical | 60 | — | 85% | 15 (max 24) |
|
The user lashes out with a quick, spinning kick. This may also make the target flinch. | ||||||
III | Sky Uppercut | Physical | 85 | — | 90% | 15 (max 24) |
|
The user attacks the target with an uppercut thrown skyward with force. | ||||||
IV | Wake-Up Slap | Physical | 70 | — | 100% | 10 (max 16) |
|
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | All-Out Pummeling | Physical | — | — | —% | 1 (max 1) |
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||||
VII | All-Out Pummeling | Special | — | — | —% | 1 (max 1) |
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Chi Strike | Physical | — | — | —% | 3 (max 4) |
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits. | ||||||
VIII | G-Max Chi Strike | Special | — | — | —% | 3 (max 4) |
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits. | ||||||
VIII | Max Knuckle | Physical | — | — | —% | 3 (max 4) |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | ||||||
VIII | Max Knuckle | Special | — | — | —% | 3 (max 4) |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Flying-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | Acrobatics | Physical | 55 | 110 | 100% | 15 (max 24) |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||||||
III | Aerial Ace | Physical | 60 | 110 | —% | 20 (max 32) |
|
The user confounds the target with speed, then slashes. This attack never misses. | ||||||
II | Aeroblast | Special | 100 | 130 | 95% | 5 (max 8) |
|
A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | ||||||
III | Air Cutter | Special | 60 | 110 | 95% | 25 (max 40) |
|
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | ||||||
IV | Air Slash | Special | 75 | 130 | 95% | 15 (max 24) |
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||||||
VIII | Bleakwind Storm | Special | 95 | — | 80% | 5 (max 8) |
|
The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite. | ||||||
III | Bounce | Physical | 85 | 130 | 85% | 5 (max 8) |
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ||||||
IV | Brave Bird | Physical | 120 | 140 | 100% | 15 (max 24) |
|
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ||||||
IV | Defog | Status | — | — | —% | 15 (max 24) |
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | ||||||
VI | Dragon Ascent | Physical | 120 | 140 | 100% | 5 (max 8) |
|
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process. | ||||||
I | Drill Peck | Physical | 80 | 130 | 100% | 20 (max 32) |
|
A corkscrewing attack with a sharp beak acting as a drill. | ||||||
VIII | Dual Wingbeat | Physical | 40 | 130 | 90% | 10 (max 16) |
|
The user slams the target with its wings. The target is hit twice in a row. | ||||||
III | Feather Dance | Status | — | — | 100% | 15 (max 24) |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||||||
I | Fly | Physical | 90 | 130 | 95% | 15 (max 24) |
|
The user soars and then strikes its target on the next turn. | ||||||
I | Gust | Special | 40 | 90 | 100% | 35 (max 56) |
|
A gust of wind is whipped up by wings and launched at the target to inflict damage. | ||||||
V | Hurricane | Special | 110 | 140 | 70% | 10 (max 16) |
|
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ||||||
VI | Oblivion Wing | Special | 80 | 130 | 100% | 10 (max 16) |
|
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. | ||||||
I | Peck | Physical | 35 | 90 | 100% | 35 (max 56) |
|
The target is jabbed with a sharply pointed beak or horn. | ||||||
IV | Pluck | Physical | 60 | 110 | 100% | 20 (max 32) |
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||||
IV | Roost | Status | — | — | —% | 10 (max 16) |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | ||||||
I | Sky Attack | Physical | 140 | 140 | 90% | 5 (max 8) |
|
A second-turn attack move where critical hits land more easily. This may also make the target flinch. | ||||||
IV | Tailwind | Status | — | — | —% | 15 (max 24) |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | ||||||
I | Wing Attack | Physical | 60 | 110 | 100% | 35 (max 56) |
|
The target is struck with large, imposing wings spread wide to inflict damage. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Beak Blast | Physical | 100 | 130 | 100% | 15 (max 24) |
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | ||||||
IV | Chatter | Special | 65 | 120 | 100% | 20 (max 32) |
|
The user attacks the target with sound waves of deafening chatter. This confuses the target. | ||||||
VII | Floaty Fall | Physical | 90 | — | 95% | 15 (max 24) |
|
The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | ||||||
V | Sky Drop | Physical | 60 | — | 100% | 10 (max 16) |
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | ||||||
I | Mirror Move | Status | — | — | —% | 20 (max 32) |
|
The user counters the target by mimicking the target's last move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Supersonic Skystrike | Physical | — | — | —% | 1 (max 1) |
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||||
VII | Supersonic Skystrike | Special | — | — | —% | 1 (max 1) |
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Wind Rage | Physical | — | — | —% | 3 (max 4) |
|
A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen. | ||||||
VIII | G-Max Wind Rage | Special | — | — | —% | 3 (max 4) |
|
A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen. | ||||||
VIII | Max Airstream | Physical | — | — | —% | 3 (max 4) |
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | ||||||
VIII | Max Airstream | Special | — | — | —% | 3 (max 4) |
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Poison-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Acid | Special | 40 | 70 | 100% | 30 (max 48) |
|
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. | ||||||
I | Acid Armor | Status | — | — | —% | 20 (max 32) |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||||
V | Acid Spray | Special | 40 | 70 | 100% | 20 (max 32) |
|
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | ||||||
VII | Baneful Bunker | Status | — | — | —% | 10 (max 16) |
|
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | ||||||
VIII | Barb Barrage | Physical | 60 | — | 100% | 15 (max 24) |
|
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition. | ||||||
VI | Belch | Special | 120 | 95 | 90% | 10 (max 16) |
|
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||||||
V | Clear Smog | Special | 50 | 75 | —% | 15 (max 24) |
|
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | ||||||
V | Coil | Status | — | — | —% | 20 (max 32) |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | ||||||
VIII | Corrosive Gas | Status | — | — | 100% | 40 (max 64) |
|
The user surrounds everything around it with highly acidic gas and melts away items they hold. | ||||||
IV | Cross Poison | Physical | 70 | 85 | 100% | 20 (max 32) |
|
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | ||||||
VIII | Dire Claw | Physical | 60 | — | 100% | 15 (max 24) |
|
The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy. | ||||||
IV | Gastro Acid | Status | — | — | 100% | 10 (max 16) |
|
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | ||||||
IV | Gunk Shot | Physical | 120 | 95 | 80% | 5 (max 8) |
|
The user shoots filthy garbage at the target to attack. This may also poison the target. | ||||||
III | Poison Fang | Physical | 50 | 75 | 100% | 15 (max 24) |
|
The user bites the target with toxic fangs. This may also leave the target badly poisoned. | ||||||
I | Poison Gas | Status | — | — | 90% | 40 (max 64) |
|
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. | ||||||
IV | Poison Jab | Physical | 80 | 90 | 100% | 20 (max 32) |
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | ||||||
I | Poison Powder | Status | — | — | 75% | 35 (max 56) |
|
The user scatters a cloud of poisonous dust that poisons the target. | ||||||
I | Poison Sting | Physical | 15 | 70 | 100% | 35 (max 56) |
|
The user stabs the target with a poisonous stinger. This may also poison the target. | ||||||
III | Poison Tail | Physical | 50 | 75 | 100% | 25 (max 40) |
|
The user hits the target with its tail. This may also poison the target. Critical hits land more easily. | ||||||
VII | Purify | Status | — | — | —% | 20 (max 32) |
|
The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | ||||||
VIII | Shell Side Arm | Special | 90 | 90 | 100% | 10 (max 16) |
|
This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | ||||||
I | Sludge | Special | 65 | 85 | 100% | 20 (max 32) |
|
Unsanitary sludge is hurled at the target. This may also poison the target. | ||||||
II | Sludge Bomb | Special | 90 | 90 | 100% | 10 (max 16) |
|
Unsanitary sludge is hurled at the target. This may also poison the target. | ||||||
V | Sludge Wave | Special | 95 | 90 | 100% | 10 (max 16) |
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ||||||
I | Smog | Special | 30 | 70 | 70% | 20 (max 32) |
|
The target is attacked with a discharge of filthy gases. This may also poison the target. | ||||||
I | Toxic | Status | — | — | 90% | 10 (max 16) |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
IV | Toxic Spikes | Status | — | — | —% | 20 (max 32) |
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||||||
VI | Venom Drench | Status | — | — | 100% | 20 (max 32) |
|
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ||||||
V | Venoshock | Special | 65 | 85 | 100% | 10 (max 16) |
|
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Toxic Thread | Status | — | — | 100% | 20 (max 32) |
|
The user shoots poisonous threads to poison the target and lower the target's Speed stat. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Acid Downpour | Physical | — | — | —% | 1 (max 1) |
|
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||||
VII | Acid Downpour | Special | — | — | —% | 1 (max 1) |
|
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Malodor | Physical | — | — | —% | 3 (max 4) |
|
A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents. | ||||||
VIII | G-Max Malodor | Special | — | — | —% | 3 (max 4) |
|
A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents. | ||||||
VIII | Max Ooze | Physical | — | — | —% | 3 (max 4) |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | ||||||
VIII | Max Ooze | Special | — | — | —% | 3 (max 4) |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Ground-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | Bone Rush | Physical | 25 | 130 | 90% | 10 (max 16) |
|
The user strikes the target with a hard bone two to five times in a row. | ||||||
I | Bonemerang | Physical | 50 | 130 | 90% | 10 (max 16) |
|
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | ||||||
V | Bulldoze | Physical | 60 | 110 | 100% | 20 (max 32) |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | ||||||
I | Dig | Physical | 80 | 130 | 100% | 10 (max 16) |
|
The user burrows, then attacks on the next turn. | ||||||
V | Drill Run | Physical | 80 | 130 | 95% | 10 (max 16) |
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||
IV | Earth Power | Special | 90 | 130 | 100% | 10 (max 16) |
|
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||||||
I | Earthquake | Physical | 100 | 130 | 100% | 10 (max 16) |
|
The user sets off an earthquake that strikes every Pokémon around it. | ||||||
I | Fissure | Physical | — | 130 | 30% | 5 (max 8) |
|
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ||||||
VIII | Headlong Rush | Physical | 100 | — | 100% | 5 (max 8) |
|
The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats. | ||||||
VII | High Horsepower | Physical | 95 | 130 | 95% | 10 (max 16) |
|
The user fiercely attacks the target using its entire body. | ||||||
VI | Land's Wrath | Physical | 90 | 130 | 100% | 10 (max 16) |
|
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | ||||||
III | Mud Shot | Special | 55 | 110 | 95% | 15 (max 24) |
|
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | ||||||
II | Mud-Slap | Special | 20 | 90 | 100% | 10 (max 16) |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||||||
VI | Precipice Blades | Physical | 120 | 140 | 85% | 10 (max 16) |
|
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | ||||||
I | Sand Attack | Status | — | — | 100% | 15 (max 24) |
|
Sand is hurled in the target's face, reducing the target's accuracy. | ||||||
III | Sand Tomb | Physical | 35 | 90 | 85% | 15 (max 24) |
|
The user traps the target inside a harshly raging sandstorm for four to five turns. | ||||||
VIII | Sandsear Storm | Special | 95 | — | 80% | 5 (max 8) |
|
The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn. | ||||||
VIII | Scorching Sands | Special | 70 | 120 | 100% | 10 (max 16) |
|
The user throws scorching sand at the target to attack. This may also leave the target with a burn. | ||||||
VII | Shore Up | Status | — | — | —% | 10 (max 16) |
|
The user regains up to half of its max HP. It restores more HP in a sandstorm. | ||||||
II | Spikes | Status | — | — | —% | 20 (max 32) |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||||||
VII | Stomping Tantrum | Physical | 75 | 130 | 100% | 10 (max 16) |
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | ||||||
VI | Thousand Arrows | Physical | 90 | 130 | 100% | 10 (max 16) |
|
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | ||||||
VI | Thousand Waves | Physical | 90 | 130 | 100% | 10 (max 16) |
|
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Bone Club | Physical | 65 | — | 85% | 20 (max 32) |
|
The user clubs the target with a bone. This may also make the target flinch. | ||||||
II | Magnitude | Physical | — | — | 100% | 30 (max 48) |
|
The user attacks everything around it with a ground-shaking quake. Its power varies. | ||||||
IV | Mud Bomb | Special | 65 | — | 85% | 10 (max 16) |
|
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. | ||||||
III | Mud Sport | Status | — | — | —% | 15 (max 24) |
|
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | ||||||
VI | Rototiller | Status | — | — | —% | 10 (max 16) |
|
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Tectonic Rage | Physical | — | — | —% | 1 (max 1) |
|
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||
VII | Tectonic Rage | Special | — | — | —% | 1 (max 1) |
|
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Sandblast | Physical | — | — | —% | 3 (max 4) |
|
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns. | ||||||
VIII | G-Max Sandblast | Special | — | — | —% | 3 (max 4) |
|
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns. | ||||||
VIII | Max Quake | Physical | — | — | —% | 3 (max 4) |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | ||||||
VIII | Max Quake | Special | — | — | —% | 3 (max 4) |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Rock-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Accelerock | Physical | 40 | 90 | 100% | 20 (max 32) |
|
The user smashes into the target at high speed. This move always goes first. | ||||||
II | Ancient Power | Special | 60 | 110 | 100% | 5 (max 8) |
|
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | ||||||
VI | Diamond Storm | Physical | 100 | 130 | 95% | 5 (max 8) |
|
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat. | ||||||
IV | Head Smash | Physical | 150 | 150 | 80% | 5 (max 8) |
|
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | ||||||
VIII | Meteor Beam | Special | 120 | 140 | 90% | 10 (max 16) |
|
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ||||||
IV | Power Gem | Special | 80 | 130 | 100% | 20 (max 32) |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||||||
III | Rock Blast | Physical | 25 | 130 | 90% | 10 (max 16) |
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ||||||
IV | Rock Polish | Status | — | — | —% | 20 (max 32) |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | ||||||
I | Rock Slide | Physical | 75 | 130 | 90% | 10 (max 16) |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||||||
I | Rock Throw | Physical | 50 | 100 | 90% | 15 (max 24) |
|
The user picks up and throws a small rock at the target to attack. | ||||||
III | Rock Tomb | Physical | 60 | 110 | 95% | 15 (max 24) |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | ||||||
IV | Rock Wrecker | Physical | 150 | 150 | 90% | 5 (max 8) |
|
The user launches a huge boulder at the target to attack. The user can't move on the next turn. | ||||||
II | Rollout | Physical | 30 | 90 | 90% | 20 (max 32) |
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ||||||
II | Sandstorm | Status | — | — | —% | 10 (max 16) |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||||||
V | Smack Down | Physical | 50 | 100 | 100% | 15 (max 24) |
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | ||||||
IV | Stealth Rock | Status | — | — | —% | 20 (max 32) |
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ||||||
VIII | Stone Axe | Physical | 65 | — | 90% | 15 (max 24) |
|
The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns. | ||||||
IV | Stone Edge | Physical | 100 | 130 | 80% | 5 (max 8) |
|
The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||||||
VIII | Tar Shot | Status | — | — | 100% | 15 (max 24) |
|
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. | ||||||
V | Wide Guard | Status | — | — | —% | 10 (max 16) |
|
The user and its allies are protected from wide-ranging attacks for one turn. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description |
---|---|---|---|---|---|---|---|---|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Continental Crush | Physical | — | — | —% | 1 (max 1) |
|
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||||
VII | Continental Crush | Special | — | — | —% | 1 (max 1) |
|
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||||
VII | Splintered Stormshards | Physical | 190 | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Volcalith | Physical | — | — | —% | 3 (max 4) |
|
A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Volcalith | Special | — | — | —% | 3 (max 4) |
|
A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | Max Rockfall | Physical | — | — | —% | 3 (max 4) |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | ||||||
VIII | Max Rockfall | Special | — | — | —% | 3 (max 4) |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Bug-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Attack Order | Physical | 90 | 130 | 100% | 15 (max 24) |
|
The user calls out its underlings to pummel the target. Critical hits land more easily. | ||||||
IV | Bug Bite | Physical | 60 | 110 | 100% | 20 (max 32) |
|
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||||
IV | Bug Buzz | Special | 90 | 130 | 100% | 10 (max 16) |
|
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | ||||||
IV | Defend Order | Status | — | — | —% | 10 (max 16) |
|
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | ||||||
VI | Fell Stinger | Physical | 50 | 100 | 100% | 25 (max 40) |
|
When the user knocks out a target with this move, the user's Attack stat rises drastically. | ||||||
VII | First Impression | Physical | 90 | 130 | 100% | 10 (max 16) |
|
Although this move has great power, it only works the first turn the user is in battle. | ||||||
II | Fury Cutter | Physical | 40 | 90 | 95% | 20 (max 32) |
|
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | ||||||
VI | Infestation | Special | 20 | 90 | 100% | 20 (max 32) |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. | ||||||
I | Leech Life | Physical | 80 | 130 | 100% | 10 (max 16) |
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | ||||||
VII | Lunge | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | ||||||
II | Megahorn | Physical | 120 | 140 | 85% | 10 (max 16) |
|
Using its tough and impressive horn, the user rams into the target with no letup. | ||||||
I | Pin Missile | Physical | 25 | 130 | 95% | 20 (max 32) |
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||||||
VII | Pollen Puff | Special | 90 | 130 | 100% | 15 (max 24) |
|
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | ||||||
V | Quiver Dance | Status | — | — | —% | 20 (max 32) |
|
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. | ||||||
V | Rage Powder | Status | — | — | —% | 20 (max 32) |
|
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | ||||||
VIII | Skitter Smack | Physical | 70 | 120 | 90% | 10 (max 16) |
|
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | ||||||
II | Spider Web | Status | — | — | —% | 10 (max 16) |
|
The user ensnares the target with thin, gooey silk so it can't flee from battle. | ||||||
I | String Shot | Status | — | — | 95% | 40 (max 64) |
|
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | ||||||
V | Struggle Bug | Special | 50 | 100 | 100% | 20 (max 32) |
|
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | ||||||
IV | U-turn | Physical | 70 | 120 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||
IV | X-Scissor | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Heal Order | Status | — | — | —% | 10 (max 16) |
|
The user calls out its underlings to heal it. The user regains up to half of its max HP. | ||||||
VI | Powder | Status | — | — | 100% | 20 (max 32) |
|
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | ||||||
III | Signal Beam | Special | 75 | — | 100% | 15 (max 24) |
|
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||
III | Silver Wind | Special | 60 | — | 100% | 5 (max 8) |
|
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | ||||||
VI | Sticky Web | Status | — | — | —% | 20 (max 32) |
|
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | ||||||
V | Steamroller | Physical | 65 | — | 100% | 20 (max 32) |
|
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | ||||||
III | Tail Glow | Status | — | — | —% | 20 (max 32) |
|
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | ||||||
I | Twineedle | Physical | 25 | — | 100% | 20 (max 32) |
|
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Savage Spin-Out | Physical | — | — | —% | 1 (max 1) |
|
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||||
VII | Savage Spin-Out | Special | — | — | —% | 1 (max 1) |
|
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Befuddle | Physical | — | — | —% | 3 (max 4) |
|
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents. | ||||||
VIII | G-Max Befuddle | Special | — | — | —% | 3 (max 4) |
|
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents. | ||||||
VIII | Max Flutterby | Physical | — | — | —% | 3 (max 4) |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | ||||||
VIII | Max Flutterby | Special | — | — | —% | 3 (max 4) |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Ghost-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Astonish | Physical | 30 | 90 | 100% | 15 (max 24) |
|
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ||||||
VIII | Astral Barrage | Special | 120 | 140 | 100% | 5 (max 8) |
|
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | ||||||
VIII | Bitter Malice | Special | 60 | — | 100% | 15 (max 24) |
|
The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition. | ||||||
I | Confuse Ray | Status | — | — | 100% | 10 (max 16) |
|
The target is exposed to a sinister ray that triggers confusion. | ||||||
II | Curse | Status | — | — | —% | 10 (max 16) |
|
A move that works differently for the Ghost type than for all other types. | ||||||
II | Destiny Bond | Status | — | — | —% | 5 (max 8) |
|
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ||||||
III | Grudge | Status | — | — | —% | 5 (max 8) |
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | ||||||
V | Hex | Special | 65 | 120 | 100% | 10 (max 16) |
|
This relentless attack does massive damage to a target affected by status conditions. | ||||||
VIII | Infernal Parade | Special | 60 | — | 100% | 15 (max 24) |
|
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | ||||||
I | Lick | Physical | 30 | 90 | 100% | 30 (max 48) |
|
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ||||||
VII | Moongeist Beam | Special | 100 | 130 | 100% | 5 (max 8) |
|
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | ||||||
I | Night Shade | Special | — | 100 | 100% | 15 (max 24) |
|
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | ||||||
VI | Phantom Force | Physical | 90 | 130 | 100% | 10 (max 16) |
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | ||||||
VIII | Poltergeist | Physical | 110 | 140 | 90% | 5 (max 8) |
|
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. | ||||||
II | Shadow Ball | Special | 80 | 130 | 100% | 15 (max 24) |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||
VII | Shadow Bone | Physical | 85 | 130 | 100% | 10 (max 16) |
|
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | ||||||
IV | Shadow Claw | Physical | 70 | 120 | 100% | 15 (max 24) |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ||||||
IV | Shadow Force | Physical | 120 | 140 | 100% | 5 (max 8) |
|
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. | ||||||
III | Shadow Punch | Physical | 60 | 110 | —% | 20 (max 32) |
|
The user throws a punch from the shadows. This attack never misses. | ||||||
IV | Shadow Sneak | Physical | 40 | 90 | 100% | 30 (max 48) |
|
The user extends its shadow and attacks the target from behind. This move always goes first. | ||||||
VII | Spectral Thief | Physical | 90 | 130 | 100% | 10 (max 16) |
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | ||||||
VII | Spirit Shackle | Physical | 80 | 130 | 100% | 10 (max 16) |
|
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. | ||||||
II | Spite | Status | — | — | 100% | 10 (max 16) |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||
VI | Trick-or-Treat | Status | — | — | 100% | 20 (max 32) |
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | Nightmare | Status | — | — | 100% | 15 (max 24) |
|
A sleeping target sees a nightmare that inflicts some damage every turn. | ||||||
IV | Ominous Wind | Special | 60 | — | 100% | 5 (max 8) |
|
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Menacing Moonraze Maelstrom | Special | 200 | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | ||||||
VII | Never-Ending Nightmare | Physical | — | — | —% | 1 (max 1) |
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||||
VII | Never-Ending Nightmare | Special | — | — | —% | 1 (max 1) |
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||||
VII | Sinister Arrow Raid | Physical | 180 | — | —% | 1 (max 1) |
|
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | ||||||
VII | Soul-Stealing 7-Star Strike | Physical | 195 | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Terror | Physical | — | — | —% | 3 (max 4) |
|
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping. | ||||||
VIII | G-Max Terror | Special | — | — | —% | 3 (max 4) |
|
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping. | ||||||
VIII | Max Phantasm | Physical | — | — | —% | 3 (max 4) |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | ||||||
VIII | Max Phantasm | Special | — | — | —% | 3 (max 4) |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Steel-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Anchor Shot | Physical | 80 | 130 | 100% | 20 (max 32) |
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | ||||||
V | Autotomize | Status | — | — | —% | 15 (max 24) |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | ||||||
VIII | Behemoth Bash | Physical | 100 | 130 | 100% | 5 (max 8) |
|
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. | ||||||
VIII | Behemoth Blade | Physical | 100 | 130 | 100% | 5 (max 8) |
|
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. | ||||||
IV | Bullet Punch | Physical | 40 | 90 | 100% | 30 (max 48) |
|
The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||||||
III | Doom Desire | Special | 140 | 140 | 100% | 5 (max 8) |
|
Two turns after this move is used, a concentrated bundle of light blasts the target. | ||||||
VII | Double Iron Bash | Physical | 60 | 140 | 100% | 5 (max 8) |
|
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | ||||||
IV | Flash Cannon | Special | 80 | 130 | 100% | 10 (max 16) |
|
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | ||||||
V | Gear Grind | Physical | 50 | 130 | 85% | 15 (max 24) |
|
The user attacks by throwing steel gears at its target twice. | ||||||
VII | Gear Up | Status | — | — | —% | 20 (max 32) |
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | ||||||
IV | Gyro Ball | Physical | — | 130 | 100% | 5 (max 8) |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | ||||||
V | Heavy Slam | Physical | — | 130 | 100% | 10 (max 16) |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | ||||||
III | Iron Defense | Status | — | — | —% | 15 (max 24) |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||
IV | Iron Head | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user slams the target with its steel-hard head. This may also make the target flinch. | ||||||
II | Iron Tail | Physical | 100 | 130 | 75% | 15 (max 24) |
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||
VI | King's Shield | Status | — | — | —% | 10 (max 16) |
|
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker who makes direct contact. | ||||||
IV | Metal Burst | Physical | — | 100 | 100% | 10 (max 16) |
|
The user retaliates with much greater force against the opponent that last inflicted damage on it. | ||||||
II | Metal Claw | Physical | 50 | 100 | 95% | 35 (max 56) |
|
The target is raked with steel claws. This may also raise the user's Attack stat. | ||||||
III | Metal Sound | Status | — | — | 85% | 40 (max 64) |
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | ||||||
III | Meteor Mash | Physical | 90 | 130 | 90% | 10 (max 16) |
|
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. | ||||||
V | Shift Gear | Status | — | — | —% | 10 (max 16) |
|
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | ||||||
VIII | Shelter | Status | — | — | —% | 10 (max 16) |
|
The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss. | ||||||
VII | Smart Strike | Physical | 70 | 120 | —% | 10 (max 16) |
|
The user stabs the target with a sharp horn. This attack never misses. | ||||||
VIII | Steel Beam | Special | 140 | 140 | 95% | 5 (max 8) |
|
The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||||||
VIII | Steel Roller | Physical | 130 | 140 | 100% | 5 (max 8) |
|
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | ||||||
II | Steel Wing | Physical | 70 | 120 | 90% | 25 (max 40) |
|
The target is hit with wings of steel. This may also raise the user's Defense stat. | ||||||
VII | Sunsteel Strike | Physical | 100 | 130 | 100% | 5 (max 8) |
|
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Magnet Bomb | Physical | 60 | — | —% | 20 (max 32) |
|
The user launches steel bombs that stick to the target. This attack never misses. | ||||||
IV | Mirror Shot | Special | 65 | — | 85% | 10 (max 16) |
|
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Corkscrew Crash | Physical | — | — | —% | 1 (max 1) |
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||
VII | Corkscrew Crash | Special | — | — | —% | 1 (max 1) |
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||
VII | Searing Sunraze Smash | Physical | 200 | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Meltdown | Physical | — | — | —% | 3 (max 4) |
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row. | ||||||
VIII | G-Max Meltdown | Special | — | — | —% | 3 (max 4) |
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row. | ||||||
VIII | G-Max Steelsurge | Physical | — | — | —% | 3 (max 4) |
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field. | ||||||
VIII | G-Max Steelsurge | Special | — | — | —% | 3 (max 4) |
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field. | ||||||
VIII | Max Steelspike | Physical | — | — | —% | 3 (max 4) |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | ||||||
VIII | Max Steelspike | Special | — | — | —% | 3 (max 4) |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Fire-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Blast Burn | Special | 150 | 150 | 90% | 5 (max 8) |
|
The target is razed by a fiery explosion. The user can't move on the next turn. | ||||||
III | Blaze Kick | Physical | 85 | 130 | 90% | 10 (max 16) |
|
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | ||||||
V | Blue Flare | Special | 130 | 140 | 85% | 5 (max 8) |
|
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | ||||||
VII | Burn Up | Special | 130 | 140 | 100% | 5 (max 8) |
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | ||||||
VIII | Burning Jealousy | Special | 70 | 120 | 100% | 5 (max 8) |
|
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | ||||||
I | Ember | Special | 40 | 90 | 100% | 25 (max 40) |
|
The target is attacked with small flames. This may also leave the target with a burn. | ||||||
III | Eruption | Special | 150 | 150 | 100% | 5 (max 8) |
|
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | ||||||
V | Fiery Dance | Special | 80 | 130 | 100% | 10 (max 16) |
|
Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat. | ||||||
I | Fire Blast | Special | 110 | 140 | 85% | 5 (max 8) |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||||||
IV | Fire Fang | Physical | 65 | 120 | 95% | 15 (max 24) |
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | ||||||
VII | Fire Lash | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat. | ||||||
V | Fire Pledge | Special | 80 | 130 | 100% | 10 (max 16) |
|
A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. | ||||||
I | Fire Punch | Physical | 75 | 130 | 100% | 15 (max 24) |
|
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||
I | Fire Spin | Special | 35 | 90 | 85% | 15 (max 24) |
|
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | ||||||
V | Flame Charge | Physical | 50 | 100 | 100% | 20 (max 32) |
|
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | ||||||
II | Flame Wheel | Physical | 60 | 110 | 100% | 25 (max 40) |
|
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | ||||||
I | Flamethrower | Special | 90 | 130 | 100% | 15 (max 24) |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||
IV | Flare Blitz | Physical | 120 | 140 | 100% | 15 (max 24) |
|
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | ||||||
V | Fusion Flare | Special | 100 | 130 | 100% | 5 (max 8) |
|
The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt. | ||||||
V | Heat Crash | Physical | — | 130 | 100% | 10 (max 16) |
|
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | ||||||
III | Heat Wave | Special | 95 | 130 | 90% | 10 (max 16) |
|
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | ||||||
V | Incinerate | Special | 60 | 110 | 100% | 15 (max 24) |
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | ||||||
V | Inferno | Special | 100 | 130 | 50% | 5 (max 8) |
|
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | ||||||
IV | Lava Plume | Special | 80 | 130 | 100% | 15 (max 24) |
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||||||
IV | Magma Storm | Special | 100 | 130 | 75% | 5 (max 8) |
|
The target becomes trapped within a maelstrom of fire that rages for four to five turns. | ||||||
VII | Mind Blown | Special | 150 | 150 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing its own head to explode. This also damages the user. | ||||||
VI | Mystical Fire | Special | 75 | 130 | 100% | 10 (max 16) |
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | ||||||
III | Overheat | Special | 130 | 140 | 90% | 5 (max 8) |
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||
VIII | Pyro Ball | Physical | 120 | 140 | 90% | 5 (max 8) |
|
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | ||||||
VIII | Raging Fury | Physical | 90 | — | 85% | 10 (max 16) |
|
The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move. | ||||||
II | Sacred Fire | Physical | 100 | 130 | 95% | 5 (max 8) |
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | ||||||
V | Searing Shot | Special | 100 | 130 | 100% | 5 (max 8) |
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||||||
VII | Shell Trap | Special | 150 | 150 | 100% | 5 (max 8) |
|
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. | ||||||
II | Sunny Day | Status | — | — | —% | 5 (max 8) |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||
V | V-create | Physical | 180 | 150 | 95% | 5 (max 8) |
|
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats. | ||||||
III | Will-O-Wisp | Status | — | — | 85% | 15 (max 24) |
|
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | Flame Burst | Special | 70 | — | 100% | 15 (max 24) |
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | ||||||
VII | Sizzly Slide | Physical | 60 | — | 100% | 20 (max 32) |
|
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Inferno Overdrive | Physical | — | — | —% | 1 (max 1) |
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||||
VII | Inferno Overdrive | Special | — | — | —% | 1 (max 1) |
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Centiferno | Physical | — | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns. | ||||||
VIII | G-Max Centiferno | Special | — | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns. | ||||||
VIII | G-Max Fireball | Physical | 160 | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Fireball | Special | 160 | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Wildfire | Physical | — | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Wildfire | Special | — | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | Max Flare | Physical | — | — | —% | 3 (max 4) |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | ||||||
VIII | Max Flare | Special | — | — | —% | 3 (max 4) |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Water-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Aqua Jet | Physical | 40 | 90 | 100% | 20 (max 32) |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||
IV | Aqua Ring | Status | — | — | —% | 20 (max 32) |
|
The user envelops itself in a veil made of water. It regains some HP every turn. | ||||||
IV | Aqua Tail | Physical | 90 | 130 | 90% | 10 (max 16) |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||
IV | Brine | Special | 65 | 120 | 100% | 10 (max 16) |
|
If the target's HP is half or less, this attack will hit with double the power. | ||||||
I | Bubble Beam | Special | 65 | 120 | 100% | 20 (max 32) |
|
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | ||||||
I | Crabhammer | Physical | 100 | 130 | 90% | 10 (max 16) |
|
The target is hammered with a large pincer. Critical hits land more easily. | ||||||
III | Dive | Physical | 80 | 130 | 100% | 10 (max 16) |
|
Diving on the first turn, the user floats up and attacks on the next turn. | ||||||
VIII | Fishious Rend | Physical | 85 | 130 | 100% | 10 (max 16) |
|
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | ||||||
VIII | Flip Turn | Physical | 60 | 110 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||
III | Hydro Cannon | Special | 150 | 150 | 90% | 5 (max 8) |
|
The target is hit with a watery blast. The user can't move on the next turn. | ||||||
I | Hydro Pump | Special | 110 | 140 | 80% | 5 (max 8) |
|
The target is blasted by a huge volume of water launched under great pressure. | ||||||
VIII | Life Dew | Status | — | — | —% | 10 (max 16) |
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | ||||||
VII | Liquidation | Physical | 85 | 130 | 100% | 10 (max 16) |
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | ||||||
III | Muddy Water | Special | 90 | 130 | 85% | 10 (max 16) |
|
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | ||||||
II | Octazooka | Special | 65 | 120 | 85% | 10 (max 16) |
|
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy. | ||||||
VI | Origin Pulse | Special | 110 | 140 | 85% | 10 (max 16) |
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ||||||
II | Rain Dance | Status | — | — | —% | 5 (max 8) |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||
V | Razor Shell | Physical | 75 | 130 | 95% | 10 (max 16) |
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat. | ||||||
V | Scald | Special | 80 | 130 | 100% | 15 (max 24) |
|
The user shoots boiling hot water at its target. This may also leave the target with a burn. | ||||||
VIII | Snipe Shot | Special | 80 | 130 | 100% | 15 (max 24) |
|
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ||||||
V | Soak | Status | — | — | 100% | 20 (max 32) |
|
The user shoots a torrent of water at the target and changes the target's type to Water. | ||||||
VII | Sparkling Aria | Special | 90 | 130 | 100% | 10 (max 16) |
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | ||||||
VI | Steam Eruption | Special | 110 | 140 | 95% | 5 (max 8) |
|
The user immerses the target in superheated steam. This may also leave the target with a burn. | ||||||
I | Surf | Special | 90 | 130 | 100% | 15 (max 24) |
|
The user attacks everything around it by swamping its surroundings with a giant wave. | ||||||
VIII | Surging Strikes | Physical | 25 | 130 | 100% | 5 (max 8) |
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | ||||||
I | Water Gun | Special | 40 | 90 | 100% | 25 (max 40) |
|
The target is blasted with a forceful shot of water. | ||||||
V | Water Pledge | Special | 80 | 130 | 100% | 10 (max 16) |
|
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. | ||||||
III | Water Pulse | Special | 60 | 110 | 100% | 20 (max 32) |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||
VI | Water Shuriken | Special | 15 | 90 | 100% | 20 (max 32) |
|
The user hits the target with throwing stars two to five times in a row. This move always goes first. | ||||||
III | Water Spout | Special | 150 | 150 | 100% | 5 (max 8) |
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | ||||||
I | Waterfall | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user charges at the target and may make it flinch. | ||||||
VIII | Wave Crash | Physical | 75 | — | 100% | 10 (max 16) |
|
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user’s action speed. | ||||||
II | Whirlpool | Special | 35 | 90 | 85% | 15 (max 24) |
|
The user traps the target in a violent swirling whirlpool for four to five turns. | ||||||
I | Withdraw | Status | — | — | —% | 40 (max 64) |
|
The user withdraws its body into its hard shell, raising its Defense stat. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Bouncy Bubble | Special | 60 | — | 100% | 20 (max 32) |
|
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | ||||||
I | Bubble | Special | 40 | — | 100% | 30 (max 48) |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | ||||||
I | Clamp | Physical | 35 | — | 85% | 15 (max 24) |
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | ||||||
VII | Splishy Splash | Special | 90 | — | 100% | 15 (max 24) |
|
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | ||||||
III | Water Sport | Status | — | — | —% | 15 (max 24) |
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Hydro Vortex | Physical | — | — | —% | 1 (max 1) |
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||||
VII | Hydro Vortex | Special | — | — | —% | 1 (max 1) |
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||||
VII | Oceanic Operetta | Special | 195 | — | —% | 1 (max 1) |
|
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Cannonade | Physical | — | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Cannonade | Special | — | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Foam Burst | Physical | — | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. | ||||||
VIII | G-Max Foam Burst | Special | — | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. | ||||||
VIII | G-Max Hydrosnipe | Physical | 160 | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Hydrosnipe | Special | 160 | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Rapid Flow | Physical | — | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. | ||||||
VIII | G-Max Rapid Flow | Special | — | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. | ||||||
VIII | G-Max Stonesurge | Physical | — | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. | ||||||
VIII | G-Max Stonesurge | Special | — | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. | ||||||
VIII | Max Geyser | Physical | — | — | —% | 3 (max 4) |
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||||||
VIII | Max Geyser | Special | — | — | —% | 3 (max 4) |
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Grass-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Absorb | Special | 20 | 90 | 100% | 25 (max 40) |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
VIII | Apple Acid | Special | 80 | 130 | 100% | 10 (max 16) |
|
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | ||||||
III | Aromatherapy | Status | — | — | —% | 5 (max 8) |
|
The user releases a soothing scent that heals all status conditions affecting the user's party. | ||||||
VIII | Branch Poke | Physical | 40 | 90 | 100% | 40 (max 64) |
|
The user attacks the target by poking it with a sharply pointed branch. | ||||||
III | Bullet Seed | Physical | 25 | 130 | 100% | 30 (max 48) |
|
The user forcefully shoots seeds at the target two to five times in a row. | ||||||
VIII | Chloroblast | Special | 120 | — | 95% | 5 (max 8) |
|
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user's action speed. | ||||||
V | Cotton Guard | Status | — | — | —% | 10 (max 16) |
|
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | ||||||
II | Cotton Spore | Status | — | — | 100% | 40 (max 64) |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | ||||||
VIII | Drum Beating | Physical | 80 | 130 | 100% | 10 (max 16) |
|
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. | ||||||
IV | Energy Ball | Special | 90 | 130 | 100% | 10 (max 16) |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||||||
VI | Forest's Curse | Status | — | — | 100% | 20 (max 32) |
|
The user puts a forest curse on the target. The target is now Grass type as well. | ||||||
III | Frenzy Plant | Special | 150 | 150 | 90% | 5 (max 8) |
|
The user slams the target with an enormous tree. The user can't move on the next turn. | ||||||
II | Giga Drain | Special | 75 | 130 | 100% | 10 (max 16) |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
IV | Grass Knot | Special | — | 130 | 100% | 20 (max 32) |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | ||||||
V | Grass Pledge | Special | 80 | 130 | 100% | 10 (max 16) |
|
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | ||||||
VIII | Grassy Glide | Physical | 70 | 120 | 100% | 20 (max 32) |
|
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||||||
VI | Grassy Terrain | Status | — | — | —% | 10 (max 16) |
|
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | ||||||
VIII | Grav Apple | Physical | 80 | 130 | 100% | 10 (max 16) |
|
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. | ||||||
V | Horn Leech | Physical | 75 | 130 | 100% | 10 (max 16) |
|
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | ||||||
III | Ingrain | Status | — | — | —% | 20 (max 32) |
|
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | ||||||
VIII | Jungle Healing | Status | — | — | —% | 10 (max 16) |
|
The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | ||||||
III | Leaf Blade | Physical | 90 | 130 | 100% | 15 (max 24) |
|
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ||||||
IV | Leaf Storm | Special | 130 | 140 | 90% | 5 (max 8) |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||
V | Leaf Tornado | Special | 65 | 120 | 90% | 10 (max 16) |
|
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | ||||||
VII | Leafage | Physical | 40 | 90 | 100% | 40 (max 64) |
|
The user attacks by pelting the target with leaves. | ||||||
I | Leech Seed | Status | — | — | 90% | 10 (max 16) |
|
A seed is planted on the target. It steals some HP from the target every turn. | ||||||
III | Magical Leaf | Special | 60 | 110 | —% | 20 (max 32) |
|
The user scatters curious leaves that chase the target. This attack never misses. | ||||||
I | Mega Drain | Special | 40 | 90 | 100% | 15 (max 24) |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||
VI | Petal Blizzard | Physical | 90 | 130 | 100% | 15 (max 24) |
|
The user stirs up a violent petal blizzard and attacks everything around it. | ||||||
I | Petal Dance | Special | 120 | 140 | 100% | 10 (max 16) |
|
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ||||||
IV | Power Whip | Physical | 120 | 140 | 85% | 10 (max 16) |
|
The user violently whirls its vines, tentacles, or the like to harshly lash the target. | ||||||
I | Razor Leaf | Physical | 55 | 110 | 95% | 25 (max 40) |
|
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | ||||||
IV | Seed Bomb | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||||
I | Sleep Powder | Status | — | — | 75% | 15 (max 24) |
|
The user scatters a big cloud of sleep-inducing dust around the target. | ||||||
VIII | Snap Trap | Physical | 35 | 90 | 100% | 15 (max 24) |
|
The user snares the target in a snap trap for four to five turns. | ||||||
I | Solar Beam | Special | 120 | 140 | 100% | 10 (max 16) |
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||||||
VII | Solar Blade | Physical | 125 | 140 | 100% | 10 (max 16) |
|
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | ||||||
VI | Spiky Shield | Status | — | — | —% | 10 (max 16) |
|
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | ||||||
I | Spore | Status | — | — | 100% | 15 (max 24) |
|
The user scatters bursts of spores that induce sleep. | ||||||
VII | Strength Sap | Status | — | — | 100% | 10 (max 16) |
|
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | ||||||
I | Stun Spore | Status | — | — | 75% | 30 (max 48) |
|
The user scatters a cloud of numbing powder that paralyzes the target. | ||||||
II | Synthesis | Status | — | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
VII | Trop Kick | Physical | 70 | 120 | 100% | 15 (max 24) |
|
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | ||||||
I | Vine Whip | Physical | 45 | 100 | 100% | 25 (max 40) |
|
The target is struck with slender, whiplike vines to inflict damage. | ||||||
IV | Wood Hammer | Physical | 120 | 140 | 100% | 15 (max 24) |
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot. | ||||||
IV | Worry Seed | Status | — | — | 100% | 10 (max 16) |
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Grass Whistle | Status | — | — | 55% | 15 (max 24) |
|
The user plays a pleasant melody that lulls the target into a deep sleep. | ||||||
III | Needle Arm | Physical | 60 | — | 100% | 15 (max 24) |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | ||||||
VII | Sappy Seed | Physical | 100 | — | 90% | 10 (max 16) |
|
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | ||||||
IV | Seed Flare | Special | 120 | 140 | 85% | 5 (max 8) |
|
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Bloom Doom | Physical | — | — | —% | 1 (max 1) |
|
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||
VII | Bloom Doom | Special | — | — | —% | 1 (max 1) |
|
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Drum Solo | Physical | 160 | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Drum Solo | Special | 160 | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Sweetness | Physical | — | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. | ||||||
VIII | G-Max Sweetness | Special | — | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. | ||||||
VIII | G-Max Tartness | Physical | — | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness. | ||||||
VIII | G-Max Tartness | Special | — | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness. | ||||||
VIII | G-Max Vine Lash | Physical | — | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Vine Lash | Special | — | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | Max Overgrowth | Physical | — | — | —% | 3 (max 4) |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | ||||||
VIII | Max Overgrowth | Special | — | — | —% | 3 (max 4) |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Electric-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | Aura Wheel | Physical | 110 | 140 | 100% | 10 (max 16) |
|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. | ||||||
VIII | Bolt Beak | Physical | 85 | 130 | 100% | 10 (max 16) |
|
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | ||||||
V | Bolt Strike | Physical | 130 | 140 | 85% | 5 (max 8) |
|
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | ||||||
III | Charge | Status | — | — | —% | 20 (max 32) |
|
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | ||||||
IV | Charge Beam | Special | 50 | 100 | 90% | 10 (max 16) |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ||||||
IV | Discharge | Special | 80 | 130 | 100% | 15 (max 24) |
|
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | ||||||
VI | Eerie Impulse | Status | — | — | 100% | 15 (max 24) |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||||||
VI | Electric Terrain | Status | — | — | —% | 10 (max 16) |
|
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | ||||||
VI | Electrify | Status | — | — | —% | 20 (max 32) |
|
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | ||||||
V | Electro Ball | Special | — | 130 | 100% | 10 (max 16) |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | ||||||
V | Electroweb | Special | 55 | 110 | 95% | 15 (max 24) |
|
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | ||||||
V | Fusion Bolt | Physical | 100 | 130 | 100% | 5 (max 8) |
|
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. | ||||||
IV | Magnet Rise | Status | — | — | —% | 10 (max 16) |
|
The user levitates using electrically generated magnetism for five turns. | ||||||
VI | Magnetic Flux | Status | — | — | —% | 20 (max 32) |
|
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | ||||||
VI | Nuzzle | Physical | 20 | 90 | 100% | 20 (max 32) |
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | ||||||
VIII | Overdrive | Special | 80 | 130 | 100% | 10 (max 16) |
|
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | ||||||
VI | Parabolic Charge | Special | 65 | 120 | 100% | 20 (max 32) |
|
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | ||||||
VII | Plasma Fists | Physical | 100 | 130 | 100% | 15 (max 24) |
|
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | ||||||
VIII | Rising Voltage | Special | 70 | 140 | 100% | 20 (max 32) |
|
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | ||||||
III | Shock Wave | Special | 60 | 110 | —% | 20 (max 32) |
|
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||
II | Spark | Physical | 65 | 120 | 100% | 20 (max 32) |
|
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | ||||||
I | Thunder | Special | 110 | 140 | 70% | 10 (max 16) |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||
VIII | Thunder Cage | Special | 80 | 130 | 90% | 15 (max 24) |
|
The user traps the target in a cage of sparking electricity for four to five turns. | ||||||
IV | Thunder Fang | Physical | 65 | 120 | 95% | 15 (max 24) |
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ||||||
I | Thunder Punch | Physical | 75 | 130 | 100% | 15 (max 24) |
|
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||
I | Thunder Shock | Special | 40 | 90 | 100% | 30 (max 48) |
|
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | ||||||
I | Thunder Wave | Status | — | — | 90% | 20 (max 32) |
|
The user launches a weak jolt of electricity that paralyzes the target. | ||||||
I | Thunderbolt | Special | 90 | 130 | 100% | 15 (max 24) |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||||||
V | Volt Switch | Special | 70 | 120 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||
III | Volt Tackle | Physical | 120 | 140 | 100% | 15 (max 24) |
|
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | ||||||
V | Wild Charge | Physical | 90 | 130 | 100% | 15 (max 24) |
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ||||||
VIII | Wildbolt Storm | Special | 95 | — | 80% | 5 (max 8) |
|
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis. | ||||||
II | Zap Cannon | Special | 120 | 140 | 50% | 5 (max 8) |
|
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ||||||
VII | Zing Zap | Physical | 80 | 130 | 100% | 10 (max 16) |
|
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Buzzy Buzz | Special | 60 | — | 100% | 20 (max 32) |
|
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | ||||||
VI | Ion Deluge | Status | — | — | —% | 25 (max 40) |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | ||||||
VII | Pika Papow | Special | — | — | —% | 1 (max 1) |
|
The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | ||||||
VII | Zippy Zap | Physical | 80 | — | 100% | 10 (max 16) |
|
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | 10,000,000 Volt Thunderbolt | Special | 195 | — | —% | 1 (max 1) |
|
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | ||||||
VII | Catastropika | Physical | 210 | — | —% | 1 (max 1) |
|
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | ||||||
VII | Gigavolt Havoc | Physical | — | — | —% | 1 (max 1) |
|
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||||
VII | Gigavolt Havoc | Special | — | — | —% | 1 (max 1) |
|
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||||
VII | Stoked Sparksurfer | Special | 175 | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Stun Shock | Physical | — | — | —% | 3 (max 4) |
|
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents. | ||||||
VIII | G-Max Stun Shock | Special | — | — | —% | 3 (max 4) |
|
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents. | ||||||
VIII | G-Max Volt Crash | Physical | — | — | —% | 3 (max 4) |
|
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents. | ||||||
VIII | G-Max Volt Crash | Special | — | — | —% | 3 (max 4) |
|
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents. | ||||||
VIII | Max Lightning | Physical | — | — | —% | 3 (max 4) |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | ||||||
VIII | Max Lightning | Special | — | — | —% | 3 (max 4) |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Psychic-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Agility | Status | — | — | —% | 30 (max 48) |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||||
V | Ally Switch | Status | — | — | —% | 15 (max 24) |
|
The user teleports using a strange power and switches places with one of its allies. | ||||||
I | Amnesia | Status | — | — | —% | 20 (max 32) |
|
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||
III | Calm Mind | Status | — | — | —% | 20 (max 32) |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
I | Confusion | Special | 50 | 100 | 100% | 25 (max 40) |
|
The target is hit by a weak telekinetic force. This may also confuse the target. | ||||||
III | Cosmic Power | Status | — | — | —% | 20 (max 32) |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ||||||
I | Dream Eater | Special | 100 | 130 | 100% | 15 (max 24) |
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | ||||||
VIII | Eerie Spell | Special | 80 | 130 | 100% | 5 (max 8) |
|
The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move. | ||||||
VIII | Esper Wing | Special | 75 | — | 90% | 10 (max 16) |
|
The user slashes the target with aura-enriched wings. This also raises the user’s action speed. This move has a heightened chance of landing a critical hit. | ||||||
VIII | Expanding Force | Special | 80 | 130 | 100% | 20 (max 32) |
|
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | ||||||
III | Extrasensory | Special | 80 | 130 | 100% | 20 (max 32) |
|
The user attacks with an odd, unseeable power. This may also make the target flinch. | ||||||
VIII | Freezing Glare | Special | 90 | 130 | 100% | 10 (max 16) |
|
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | ||||||
II | Future Sight | Special | 120 | 140 | 100% | 10 (max 16) |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||
IV | Gravity | Status | — | — | —% | 5 (max 8) |
|
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | ||||||
V | Guard Split | Status | — | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ||||||
IV | Guard Swap | Status | — | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||
V | Heal Pulse | Status | — | — | —% | 10 (max 16) |
|
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | ||||||
IV | Healing Wish | Status | — | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | ||||||
I | Hypnosis | Status | — | — | 60% | 20 (max 32) |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||
III | Imprison | Status | — | — | —% | 10 (max 16) |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||
VII | Instruct | Status | — | — | —% | 15 (max 24) |
|
The user instructs the target to use the target's last move again. | ||||||
I | Kinesis | Status | — | — | 80% | 15 (max 24) |
|
The user distracts the target by bending a spoon. This lowers the target's accuracy. | ||||||
I | Light Screen | Status | — | — | —% | 30 (max 48) |
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||
IV | Lunar Dance | Status | — | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | ||||||
VIII | Lunar Blessing | Status | — | — | —% | 10 (max 16) |
|
The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss. | ||||||
III | Luster Purge | Special | 70 | 120 | 100% | 5 (max 8) |
|
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | ||||||
III | Magic Coat | Status | — | — | —% | 15 (max 24) |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||
VIII | Magic Powder | Status | — | — | 100% | 20 (max 32) |
|
The user scatters a cloud of magic powder that changes the target to Psychic type. | ||||||
V | Magic Room | Status | — | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||
II | Mirror Coat | Special | — | 100 | 100% | 20 (max 32) |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | ||||||
III | Mist Ball | Special | 70 | 120 | 100% | 5 (max 8) |
|
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | ||||||
VIII | Mystical Power | Special | 70 | — | 90% | 10 (max 16) |
|
The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised. | ||||||
VII | Photon Geyser | Special | 100 | 130 | 100% | 5 (max 8) |
|
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | ||||||
V | Power Split | Status | — | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ||||||
IV | Power Swap | Status | — | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ||||||
IV | Power Trick | Status | — | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch its Attack stat with its Defense stat. | ||||||
VII | Prismatic Laser | Special | 160 | 150 | 100% | 10 (max 16) |
|
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | ||||||
I | Psybeam | Special | 65 | 120 | 100% | 20 (max 32) |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | ||||||
I | Psychic | Special | 90 | 130 | 100% | 10 (max 16) |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||
VII | Psychic Fangs | Physical | 85 | 130 | 100% | 10 (max 16) |
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | ||||||
VII | Psychic Terrain | Status | — | — | —% | 10 (max 16) |
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||
IV | Psycho Cut | Physical | 70 | 120 | 100% | 20 (max 32) |
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||||
IV | Psycho Shift | Status | — | — | 100% | 10 (max 16) |
|
Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||||
V | Psyshock | Special | 80 | 130 | 100% | 10 (max 16) |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||
VIII | Psyshield Bash | Physical | 70 | — | 90% | 10 (max 16) |
|
Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats. | ||||||
V | Psystrike | Special | 100 | 130 | 100% | 10 (max 16) |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||
I | Reflect | Status | — | — | —% | 20 (max 32) |
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||
I | Rest | Status | — | — | —% | 10 (max 16) |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||
III | Role Play | Status | — | — | —% | 10 (max 16) |
|
The user mimics the target completely, copying the target's natural Ability. | ||||||
III | Skill Swap | Status | — | — | —% | 10 (max 16) |
|
The user employs its psychic power to exchange Abilities with the target. | ||||||
VII | Speed Swap | Status | — | — | —% | 10 (max 16) |
|
The user exchanges Speed stats with the target. | ||||||
V | Stored Power | Special | 20 | 130 | 100% | 10 (max 16) |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||
VIII | Take Heart | Status | — | — | —% | 10 (max 16) |
|
The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats. | ||||||
I | Teleport | Status | — | — | —% | 20 (max 32) |
|
Use it to flee from any wild Pokémon. | ||||||
III | Trick | Status | — | — | 100% | 10 (max 16) |
|
The user catches the target off guard and swaps its held item with its own. | ||||||
IV | Trick Room | Status | — | — | —% | 5 (max 8) |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||
V | Wonder Room | Status | — | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||
IV | Zen Headbutt | Physical | 80 | 130 | 90% | 15 (max 24) |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Barrier | Status | — | — | —% | 20 (max 32) |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||
VII | Glitzy Glow | Special | 80 | — | 95% | 15 (max 24) |
|
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | ||||||
IV | Heal Block | Status | — | — | 100% | 15 (max 24) |
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | ||||||
V | Heart Stamp | Physical | 60 | — | 100% | 25 (max 40) |
|
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | ||||||
IV | Heart Swap | Status | — | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch stat changes with the target. | ||||||
VI | Hyperspace Hole | Special | 80 | 130 | —% | 5 (max 8) |
|
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | ||||||
I | Meditate | Status | — | — | —% | 40 (max 64) |
|
The user meditates to awaken the power deep within its body and raise its Attack stat. | ||||||
IV | Miracle Eye | Status | — | — | —% | 40 (max 64) |
|
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | ||||||
III | Psycho Boost | Special | 140 | 140 | 90% | 5 (max 8) |
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||
I | Psywave | Special | — | — | 100% | 15 (max 24) |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. | ||||||
V | Synchronoise | Special | 120 | — | 100% | 10 (max 16) |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | ||||||
V | Telekinesis | Status | — | — | —% | 15 (max 24) |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Genesis Supernova | Special | 185 | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | ||||||
VII | Light That Burns the Sky | Special | 200 | — | —% | 1 (max 1) |
|
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | ||||||
VII | Shattered Psyche | Physical | — | — | —% | 1 (max 1) |
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||||
VII | Shattered Psyche | Special | — | — | —% | 1 (max 1) |
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Gravitas | Physical | — | — | —% | 3 (max 4) |
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. | ||||||
VIII | G-Max Gravitas | Special | — | — | —% | 3 (max 4) |
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. | ||||||
VIII | Max Mindstorm | Physical | — | — | —% | 3 (max 4) |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | ||||||
VIII | Max Mindstorm | Special | — | — | —% | 3 (max 4) |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Ice-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Aurora Beam | Special | 65 | 120 | 100% | 20 (max 32) |
|
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||||||
VII | Aurora Veil | Status | — | — | —% | 20 (max 32) |
|
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | ||||||
IV | Avalanche | Physical | 60 | 110 | 100% | 10 (max 16) |
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||||||
I | Blizzard | Special | 110 | 140 | 70% | 5 (max 8) |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||
V | Freeze Shock | Physical | 140 | 140 | 90% | 5 (max 8) |
|
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. | ||||||
VI | Freeze-Dry | Special | 70 | 120 | 100% | 20 (max 32) |
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ||||||
V | Frost Breath | Special | 60 | 110 | 90% | 10 (max 16) |
|
The user blows its cold breath on the target. This attack always results in a critical hit. | ||||||
VIII | Glacial Lance | Physical | 130 | 140 | 100% | 5 (max 8) |
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | ||||||
V | Glaciate | Special | 65 | 120 | 95% | 10 (max 16) |
|
The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. | ||||||
III | Hail | Status | — | — | —% | 10 (max 16) |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
I | Haze | Status | — | — | —% | 30 (max 48) |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||
I | Ice Beam | Special | 90 | 130 | 100% | 10 (max 16) |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||
V | Ice Burn | Special | 140 | 140 | 90% | 5 (max 8) |
|
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | ||||||
IV | Ice Fang | Physical | 65 | 120 | 95% | 15 (max 24) |
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||||||
I | Ice Punch | Physical | 75 | 130 | 100% | 15 (max 24) |
|
The target is punched with an icy fist. This may also leave the target frozen. | ||||||
IV | Ice Shard | Physical | 40 | 90 | 100% | 30 (max 48) |
|
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | ||||||
V | Icicle Crash | Physical | 85 | 130 | 90% | 10 (max 16) |
|
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | ||||||
III | Icicle Spear | Physical | 25 | 130 | 100% | 30 (max 48) |
|
The user launches sharp icicles at the target two to five times in a row. | ||||||
II | Icy Wind | Special | 55 | 110 | 95% | 15 (max 24) |
|
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||
I | Mist | Status | — | — | —% | 30 (max 48) |
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||||
VIII | Mountain Gale | Physical | 100 | — | 85% | 5 (max 8) |
|
The user hurls giant chunks of ice at the target to inflict damage. | ||||||
II | Powder Snow | Special | 40 | 90 | 100% | 25 (max 40) |
|
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | ||||||
III | Sheer Cold | Special | — | 130 | 30% | 5 (max 8) |
|
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | ||||||
VIII | Triple Axel | Physical | 20 | 140 | 90% | 10 (max 16) |
|
A consecutive three-kick attack that becomes more powerful with each successful hit. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Freezy Frost | Special | 100 | — | 90% | 10 (max 16) |
|
The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | ||||||
III | Ice Ball | Physical | 30 | — | 90% | 20 (max 32) |
|
The user attacks the target for five turns. The move's power increases each time it hits. | ||||||
VII | Ice Hammer | Physical | 100 | 130 | 90% | 10 (max 16) |
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Subzero Slammer | Physical | — | — | —% | 1 (max 1) |
|
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||||
VII | Subzero Slammer | Special | — | — | —% | 1 (max 1) |
|
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Resonance | Physical | — | — | —% | 3 (max 4) |
|
An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns. | ||||||
VIII | G-Max Resonance | Special | — | — | —% | 3 (max 4) |
|
An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns. | ||||||
VIII | Max Hailstorm | Physical | — | — | —% | 3 (max 4) |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | ||||||
VIII | Max Hailstorm | Special | — | — | —% | 3 (max 4) |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Dragon-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | Breaking Swipe | Physical | 60 | 110 | 100% | 15 (max 24) |
|
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | ||||||
VII | Clanging Scales | Special | 110 | 140 | 100% | 5 (max 8) |
|
The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user's Defense stat goes down after the attack. | ||||||
VIII | Clangorous Soul | Status | — | — | —% | 5 (max 8) |
|
The user raises all its stats by using some of its HP. | ||||||
VII | Core Enforcer | Special | 100 | 130 | 100% | 10 (max 16) |
|
If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. | ||||||
IV | Draco Meteor | Special | 130 | 140 | 90% | 5 (max 8) |
|
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||
II | Dragon Breath | Special | 60 | 110 | 100% | 20 (max 32) |
|
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | ||||||
III | Dragon Claw | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user slashes the target with huge sharp claws. | ||||||
III | Dragon Dance | Status | — | — | —% | 20 (max 32) |
|
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ||||||
VIII | Dragon Darts | Physical | 50 | 130 | 100% | 10 (max 16) |
|
The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | ||||||
VIII | Dragon Energy | Special | 150 | 150 | 100% | 5 (max 8) |
|
Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. | ||||||
VII | Dragon Hammer | Physical | 90 | 130 | 100% | 15 (max 24) |
|
The user uses its body like a hammer to attack the target and inflict damage. | ||||||
IV | Dragon Pulse | Special | 85 | 130 | 100% | 10 (max 16) |
|
The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||
IV | Dragon Rush | Physical | 100 | 130 | 75% | 10 (max 16) |
|
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | ||||||
V | Dragon Tail | Physical | 60 | 110 | 90% | 10 (max 16) |
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||
V | Dual Chop | Physical | 40 | 130 | 90% | 15 (max 24) |
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ||||||
VIII | Dynamax Cannon | Special | 100 | 140 | 100% | 5 (max 8) |
|
The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | ||||||
VIII | Eternabeam | Special | 160 | 150 | 90% | 5 (max 8) |
|
This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. | ||||||
II | Outrage | Physical | 120 | 140 | 100% | 10 (max 16) |
|
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||
IV | Roar of Time | Special | 150 | 150 | 90% | 5 (max 8) |
|
The user blasts the target with power that distorts even time. The user can't move on the next turn. | ||||||
VIII | Scale Shot | Physical | 25 | 130 | 90% | 20 (max 32) |
|
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | ||||||
IV | Spacial Rend | Special | 100 | 130 | 95% | 5 (max 8) |
|
The user tears the target along with the space around it. Critical hits land more easily. | ||||||
II | Twister | Special | 40 | 90 | 100% | 20 (max 32) |
|
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Dragon Rage | Special | — | — | 100% | 10 (max 16) |
|
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Devastating Drake | Physical | — | — | —% | 1 (max 1) |
|
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||
VII | Devastating Drake | Special | — | — | —% | 1 (max 1) |
|
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||
VII | Clangorous Soulblaze | Special | 185 | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Depletion | Physical | — | — | —% | 3 (max 4) |
|
A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used. | ||||||
VIII | G-Max Depletion | Special | — | — | —% | 3 (max 4) |
|
A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used. | ||||||
VIII | Max Wyrmwind | Physical | — | — | —% | 3 (max 4) |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | ||||||
VIII | Max Wyrmwind | Special | — | — | —% | 3 (max 4) |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Dark-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Assurance | Physical | 60 | 110 | 100% | 10 (max 16) |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | ||||||
VIII | Aura Wheel | Physical | 110 | 140 | 100% | 10 (max 16) |
|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. | ||||||
II | Beat Up | Physical | — | 100 | 100% | 10 (max 16) |
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | ||||||
I | Bite | Physical | 60 | 110 | 100% | 25 (max 40) |
|
The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||
VII | Brutal Swing | Physical | 60 | 110 | 100% | 20 (max 32) |
|
The user swings its body around violently to inflict damage on everything in its vicinity. | ||||||
VIII | Ceaseless Edge | Physical | 65 | — | 90% | 15 (max 24) |
|
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns. | ||||||
II | Crunch | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | ||||||
IV | Dark Pulse | Special | 80 | 130 | 100% | 15 (max 24) |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||
VII | Darkest Lariat | Physical | 85 | 130 | 100% | 10 (max 16) |
|
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. | ||||||
III | Fake Tears | Status | — | — | 100% | 20 (max 32) |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||
VIII | False Surrender | Physical | 80 | 130 | —% | 10 (max 16) |
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | ||||||
VIII | Fiery Wrath | Special | 90 | 130 | 100% | 10 (max 16) |
|
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | ||||||
III | Flatter | Status | — | — | 100% | 15 (max 24) |
|
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | ||||||
IV | Fling | Physical | — | 100 | 100% | 10 (max 16) |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||||||
V | Foul Play | Physical | 95 | 130 | 100% | 15 (max 24) |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||
V | Hone Claws | Status | — | — | —% | 15 (max 24) |
|
The user sharpens its claws to boost its Attack stat and accuracy. | ||||||
VIII | Jaw Lock | Physical | 80 | 130 | 100% | 10 (max 16) |
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | ||||||
III | Knock Off | Physical | 65 | 120 | 100% | 20 (max 32) |
|
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||
VIII | Lash Out | Physical | 75 | 130 | 100% | 5 (max 8) |
|
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled. | ||||||
III | Memento | Status | — | — | 100% | 10 (max 16) |
|
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | ||||||
IV | Nasty Plot | Status | — | — | —% | 20 (max 32) |
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||||
V | Night Daze | Special | 85 | 130 | 95% | 10 (max 16) |
|
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. | ||||||
IV | Night Slash | Physical | 70 | 120 | 100% | 15 (max 24) |
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||||||
VIII | Obstruct | Status | — | — | 100% | 10 (max 16) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | ||||||
VI | Parting Shot | Status | — | — | 100% | 20 (max 32) |
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | ||||||
IV | Payback | Physical | 50 | 100 | 100% | 10 (max 16) |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ||||||
VII | Power Trip | Physical | 20 | 130 | 100% | 10 (max 16) |
|
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | ||||||
V | Quash | Status | — | — | 100% | 15 (max 24) |
|
The user suppresses the target and makes its move go last. | ||||||
V | Snarl | Special | 55 | 110 | 95% | 15 (max 24) |
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | ||||||
IV | Sucker Punch | Physical | 70 | 120 | 100% | 5 (max 8) |
|
This move enables the user to attack first. This move fails if the target is not readying an attack. | ||||||
IV | Switcheroo | Status | — | — | 100% | 10 (max 16) |
|
The user trades held items with the target faster than the eye can follow. | ||||||
III | Taunt | Status | — | — | 100% | 20 (max 32) |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. | ||||||
II | Thief | Physical | 60 | 110 | 100% | 25 (max 40) |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||||||
VII | Throat Chop | Physical | 80 | 130 | 100% | 15 (max 24) |
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ||||||
VI | Topsy-Turvy | Status | — | — | —% | 20 (max 32) |
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | ||||||
III | Torment | Status | — | — | 100% | 15 (max 24) |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||||||
VIII | Wicked Blow | Physical | 80 | 130 | 100% | 5 (max 8) |
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Baddy Bad | Special | 80 | — | 95% | 15 (max 24) |
|
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | ||||||
IV | Dark Void | Status | — | — | 50% | 10 (max 16) |
|
Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | ||||||
IV | Embargo | Status | — | — | 100% | 15 (max 24) |
|
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | ||||||
II | Feint Attack | Physical | 60 | — | —% | 20 (max 32) |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | ||||||
VI | Hyperspace Fury | Physical | 100 | 130 | —% | 5 (max 8) |
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. | ||||||
IV | Punishment | Physical | — | — | 100% | 5 (max 8) |
|
The more the target has powered up with stat changes, the greater the move's power. | ||||||
II | Pursuit | Physical | 40 | — | 100% | 20 (max 32) |
|
The power of this attack move is doubled if it's used on a target that's switching out of battle. | ||||||
III | Snatch | Status | — | — | —% | 10 (max 16) |
|
The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Black Hole Eclipse | Physical | — | — | —% | 1 (max 1) |
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||||
VII | Black Hole Eclipse | Special | — | — | —% | 1 (max 1) |
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||||
VII | Malicious Moonsault | Physical | 180 | — | —% | 1 (max 1) |
|
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max One Blow | Physical | — | — | —% | 3 (max 4) |
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. | ||||||
VIII | G-Max One Blow | Special | — | — | —% | 3 (max 4) |
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. | ||||||
VIII | G-Max Snooze | Physical | — | — | —% | 3 (max 4) |
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. | ||||||
VIII | G-Max Snooze | Special | — | — | —% | 3 (max 4) |
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. | ||||||
VIII | Max Darkness | Physical | — | — | —% | 3 (max 4) |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | ||||||
VIII | Max Darkness | Special | — | — | —% | 3 (max 4) |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Fairy-type
Usable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VI | Aromatic Mist | Status | — | — | —% | 20 (max 32) |
|
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | ||||||
VI | Baby-Doll Eyes | Status | — | — | 100% | 30 (max 48) |
|
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | ||||||
II | Charm | Status | — | — | 100% | 20 (max 32) |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||||
VI | Crafty Shield | Status | — | — | —% | 10 (max 16) |
|
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | ||||||
VI | Dazzling Gleam | Special | 80 | 130 | 100% | 10 (max 16) |
|
The user damages opposing Pokémon by emitting a powerful flash. | ||||||
VIII | Decorate | Status | — | — | —% | 15 (max 24) |
|
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. | ||||||
VI | Disarming Voice | Special | 40 | 90 | —% | 15 (max 24) |
|
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ||||||
VI | Draining Kiss | Special | 50 | 100 | 100% | 10 (max 16) |
|
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | ||||||
VI | Fairy Lock | Status | — | — | —% | 10 (max 16) |
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | ||||||
VI | Fairy Wind | Special | 40 | 90 | 100% | 30 (max 48) |
|
The user stirs up a fairy wind and strikes the target with it. | ||||||
VII | Fleur Cannon | Special | 130 | 140 | 90% | 5 (max 8) |
|
The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||
VII | Floral Healing | Status | — | — | —% | 10 (max 16) |
|
The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | ||||||
VI | Flower Shield | Status | — | — | —% | 10 (max 16) |
|
The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | ||||||
VI | Geomancy | Status | — | — | —% | 10 (max 16) |
|
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | ||||||
VIII | Misty Explosion | Special | 100 | 130 | 100% | 5 (max 8) |
|
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. | ||||||
VI | Misty Terrain | Status | — | — | —% | 10 (max 16) |
|
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ||||||
VI | Moonblast | Special | 95 | 130 | 100% | 15 (max 24) |
|
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | ||||||
II | Moonlight | Status | — | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
VII | Nature's Madness | Special | — | 100 | 90% | 10 (max 16) |
|
The user hits the target with the force of nature. It halves the target's HP. | ||||||
VI | Play Rough | Physical | 90 | 130 | 90% | 10 (max 16) |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | ||||||
VIII | Spirit Break | Physical | 75 | 130 | 100% | 15 (max 24) |
|
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. | ||||||
VIII | Springtide Storm | Special | 95 | — | 80% | 5 (max 8) |
|
The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form. | ||||||
VIII | Strange Steam | Special | 90 | 130 | 95% | 10 (max 16) |
|
The user attacks the target by emitting steam. This may also confuse the target. | ||||||
II | Sweet Kiss | Status | — | — | 75% | 10 (max 16) |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VI | Light of Ruin | Special | 140 | 140 | 90% | 5 (max 8) |
|
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | ||||||
VII | Sparkly Swirl | Special | 120 | — | 85% | 5 (max 8) |
|
The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Guardian of Alola | Special | — | — | —% | 1 (max 1) |
|
The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. | ||||||
VII | Let's Snuggle Forever | Physical | 190 | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | ||||||
VII | Twinkle Tackle | Physical | — | — | —% | 1 (max 1) |
|
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | ||||||
VII | Twinkle Tackle | Special | — | — | —% | 1 (max 1) |
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The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Max Move | Accuracy | PP | Target | Description | ||||||
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VIII | G-Max Finale | Physical | — | — | —% | 3 (max 4) |
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A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies. | ||||||
VIII | G-Max Finale | Special | — | — | —% | 3 (max 4) |
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A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies. | ||||||
VIII | G-Max Smite | Physical | — | — | —% | 3 (max 4) |
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A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents. | ||||||
VIII | G-Max Smite | Special | — | — | —% | 3 (max 4) |
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A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents. | ||||||
VIII | Max Starfall | Physical | — | — | —% | 3 (max 4) |
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This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | ||||||
VIII | Max Starfall | Special | — | — | —% | 3 (max 4) |
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This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | ||||||
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |