User:Team Rocket Grunt/Moves IX
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Normal-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Acupressure | Status | — | —% | 30 (max 48) |
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | ||||||
V | After You | Status | — | —% | 15 (max 24) |
|
The user helps the target and makes it use its move right after the user. | ||||||
II | Attract | Status | — | 100% | 15 (max 24) |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||
II | Baton Pass | Status | — | —% | 40 (max 64) |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. | ||||||
II | Belly Drum | Status | — | —% | 10 (max 16) |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||
I | Bind | Physical | 15 | 85% | 20 (max 32) |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ||||||
III | Block | Status | — | —% | 5 (max 8) |
|
The user blocks the target's way with arms spread wide to prevent escape. | ||||||
I | Body Slam | Physical | 85 | 100% | 15 (max 24) |
|
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||||||
VI | Boomburst | Special | 140 | 100% | 10 (max 16) |
|
The user attacks everything around it with the destructive power of a terrible, explosive sound. | ||||||
VI | Celebrate | Status | — | —% | 40 (max 64) |
|
The Pokémon congratulates you on your special day! | ||||||
VI | Confide | Status | — | —% | 20 (max 32) |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | ||||||
IV | Copycat | Status | — | —% | 20 (max 32) |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ||||||
VIII | Court Change | Status | — | 100% | 10 (max 16) |
|
With its mysterious power, the user swaps the effects on either side of the field. | ||||||
III | Covet | Physical | 60 | 100% | 25 (max 40) |
|
The user endearingly approaches the target, then steals the target's held item. | ||||||
III | Crush Claw | Physical | 75 | 95% | 10 (max 16) |
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. | ||||||
I | Cut | Physical | 50 | 95% | 30 (max 48) |
|
The target is cut with a scythe or claw. | ||||||
I | Defense Curl | Status | — | —% | 40 (max 64) |
|
The user curls up to conceal weak spots and raise its Defense stat. | ||||||
I | Disable | Status | — | 100% | 20 (max 32) |
|
For four turns, this move prevents the target from using the move it last used. | ||||||
IX | Doodle | Status | — | 100% | 10 (max 16) |
|
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. | ||||||
IV | Double Hit | Physical | 35 | 90% | 10 (max 16) |
|
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ||||||
I | Double Team | Status | — | —% | 15 (max 24) |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||
I | Double-Edge | Physical | 120 | 100% | 15 (max 24) |
|
A reckless, life-risking tackle. This also damages the user quite a lot. | ||||||
V | Echoed Voice | Special | 40 | 100% | 15 (max 24) |
|
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ||||||
II | Encore | Status | — | 100% | 5 (max 8) |
|
The user compels the target to keep using the move it encored for three turns. | ||||||
III | Endeavor | Physical | — | 100% | 5 (max 8) |
|
This attack move cuts down the target's HP to equal the user's HP. | ||||||
II | Endure | Status | — | —% | 10 (max 16) |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||
V | Entrainment | Status | — | 100% | 15 (max 24) |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | ||||||
I | Explosion | Physical | 250 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ||||||
II | Extreme Speed | Physical | 80 | 100% | 5 (max 8) |
|
The user charges the target at blinding speed. This move always goes first. | ||||||
III | Facade | Physical | 70 | 100% | 20 (max 32) |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||
III | Fake Out | Physical | 40 | 100% | 10 (max 16) |
|
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||
II | False Swipe | Physical | 40 | 100% | 40 (max 64) |
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ||||||
IV | Feint | Physical | 30 | 100% | 10 (max 16) |
|
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ||||||
IX | Fillet Away | Status | — | —% | 10 (max 16) |
|
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. | ||||||
II | Flail | Physical | — | 100% | 15 (max 24) |
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||
I | Focus Energy | Status | — | —% | 30 (max 48) |
|
The user takes a deep breath and focuses so that critical hits land more easily. | ||||||
III | Follow Me | Status | — | —% | 20 (max 32) |
|
The user draws attention to itself, making all targets take aim only at the user. | ||||||
I | Fury Attack | Physical | 15 | 85% | 20 (max 32) |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. | ||||||
I | Fury Swipes | Physical | 18 | 80% | 15 (max 24) |
|
The target is raked with sharp claws or scythes quickly two to five times in a row. | ||||||
IV | Giga Impact | Physical | 150 | 90% | 5 (max 8) |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||
I | Glare | Status | — | 100% | 30 (max 48) |
|
The user intimidates the target with the pattern on its belly to cause paralysis. | ||||||
I | Growl | Status | — | 100% | 40 (max 64) |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | ||||||
I | Growth | Status | — | —% | 20 (max 32) |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. | ||||||
I | Guillotine | Physical | — | 30% | 5 (max 8) |
|
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | ||||||
VI | Happy Hour | Status | — | —% | 30 (max 48) |
|
Using Happy Hour doubles the amount of prize money received after battle. | ||||||
I | Harden | Status | — | —% | 30 (max 48) |
|
The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
I | Headbutt | Physical | 70 | 100% | 15 (max 24) |
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ||||||
II | Heal Bell | Status | — | —% | 5 (max 8) |
|
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||||||
III | Helping Hand | Status | — | —% | 20 (max 32) |
|
The user assists an ally by boosting the power of that ally's attack. | ||||||
VI | Hold Back | Physical | 40 | 100% | 40 (max 64) |
|
The user holds back when it attacks, and the target is left with at least 1 HP. | ||||||
VI | Hold Hands | Status | — | —% | 40 (max 64) |
|
The user and an ally hold hands. This makes them very happy. | ||||||
I | Horn Attack | Physical | 65 | 100% | 25 (max 40) |
|
The target is jabbed with a sharply pointed horn to inflict damage. | ||||||
I | Horn Drill | Physical | — | 30% | 5 (max 8) |
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||
III | Howl | Status | — | —% | 40 (max 64) |
|
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | ||||||
I | Hyper Beam | Special | 150 | 90% | 5 (max 8) |
|
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||
IX | Hyper Drill | Physical | 100 | 100% | 5 (max 8) |
|
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. | ||||||
III | Hyper Voice | Special | 90 | 100% | 10 (max 16) |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||
IV | Judgment | Special | 100 | 100% | 10 (max 16) |
|
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding. | ||||||
IV | Last Resort | Physical | 140 | 100% | 5 (max 8) |
|
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||
I | Leer | Status | — | 100% | 30 (max 48) |
|
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ||||||
II | Lock-On | Status | — | —% | 5 (max 8) |
|
The user takes sure aim at the target. This ensures the next attack does not miss the target. | ||||||
II | Mean Look | Status | — | —% | 5 (max 8) |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. | ||||||
I | Mega Kick | Physical | 120 | 75% | 5 (max 8) |
|
The target is attacked by a kick launched with muscle-packed power. | ||||||
I | Mega Punch | Physical | 80 | 85% | 20 (max 32) |
|
The target is slugged by a punch thrown with muscle-packed power. | ||||||
I | Metronome | Status | — | —% | 10 (max 16) |
|
The user waggles a finger and stimulates its brain into randomly using nearly any move. | ||||||
II | Milk Drink | Status | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | ||||||
I | Mimic | Status | — | —% | 10 (max 16) |
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | ||||||
I | Minimize | Status | — | —% | 10 (max 16) |
|
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | ||||||
II | Morning Sun | Status | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
VII | Multi-Attack | Physical | 120 | 100% | 10 (max 16) |
|
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | ||||||
VI | Noble Roar | Status | — | 100% | 30 (max 48) |
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | ||||||
II | Pain Split | Status | — | —% | 20 (max 32) |
|
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||
I | Pay Day | Physical | 40 | 100% | 20 (max 32) |
|
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||||||
II | Perish Song | Status | — | —% | 5 (max 8) |
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||
VI | Play Nice | Status | — | —% | 20 (max 32) |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | ||||||
IX | Population Bomb | Physical | 20 | 90% | 10 (max 16) |
|
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row. | ||||||
I | Pound | Physical | 40 | 100% | 35 (max 56) |
|
The target is physically pounded with a long tail, a foreleg, or the like. | ||||||
VIII | Power Shift | Status | — | —% | 10 (max 16) |
|
The user swaps its offensive and defensive stats. | ||||||
II | Present | Physical | — | 90% | 15 (max 24) |
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||||
II | Protect | Status | — | —% | 10 (max 16) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
II | Psych Up | Status | — | —% | 10 (max 16) |
|
The user hypnotizes itself into copying any stat change made by the target. | ||||||
I | Quick Attack | Physical | 40 | 100% | 30 (max 48) |
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||
IX | Raging Bull | Physical | 90 | 100% | 10 (max 16) |
|
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect. | ||||||
II | Rapid Spin | Physical | 20 | 100% | 40 (max 64) |
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||||
I | Recover | Status | — | —% | 10 (max 16) |
|
Restoring its own cells, the user restores its own HP by half of its max HP. | ||||||
III | Recycle | Status | — | —% | 10 (max 16) |
|
The user recycles a held item that has been used in battle so it can be used again. | ||||||
V | Reflect Type | Status | — | —% | 15 (max 24) |
|
The user reflects the target's type, making it the same type as the target. | ||||||
V | Relic Song | Special | 75 | 100% | 10 (max 16) |
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | ||||||
V | Retaliate | Physical | 70 | 100% | 5 (max 8) |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | ||||||
VII | Revelation Dance | Special | 90 | 100% | 15 (max 24) |
|
The user attacks the target by dancing very hard. The user's type determines the type of this move. | ||||||
IX | Revival Blessing | Status | — | —% | 1 (max 1) |
|
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. | ||||||
I | Roar | Status | — | —% | 20 (max 32) |
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||
V | Round | Special | 60 | 100% | 15 (max 24) |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||
II | Safeguard | Status | — | —% | 25 (max 40) |
|
The user creates a protective field that prevents status conditions for five turns. | ||||||
II | Scary Face | Status | — | 100% | 10 (max 16) |
|
The user frightens the target with a scary face to harshly lower its Speed stat. | ||||||
I | Scratch | Physical | 40 | 100% | 35 (max 56) |
|
Hard, pointed, sharp claws rake the target to inflict damage. | ||||||
I | Screech | Status | — | 85% | 40 (max 64) |
|
An earsplitting screech harshly lowers the target's Defense stat. | ||||||
I | Self-Destruct | Physical | 200 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. | ||||||
IX | Shed Tail | Status | — | —% | 10 (max 16) |
|
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. | ||||||
V | Shell Smash | Status | — | —% | 15 (max 24) |
|
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | ||||||
V | Simple Beam | Status | — | 100% | 15 (max 24) |
|
The user's mysterious psychic wave changes the target's Ability to Simple. | ||||||
I | Sing | Status | — | 55% | 15 (max 24) |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ||||||
III | Slack Off | Status | — | —% | 10 (max 16) |
|
The user slacks off, restoring its own HP by up to half of its max HP. | ||||||
I | Slam | Physical | 80 | 75% | 20 (max 32) |
|
The target is slammed with a long tail, vines, or the like to inflict damage. | ||||||
I | Slash | Physical | 70 | 100% | 20 (max 32) |
|
The target is attacked with a slash of claws or blades. Critical hits land more easily. | ||||||
II | Sleep Talk | Status | — | —% | 10 (max 16) |
|
While it is asleep, the user randomly uses one of the moves it knows. | ||||||
I | Smokescreen | Status | — | 100% | 20 (max 32) |
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | ||||||
II | Snore | Special | 50 | 100% | 15 (max 24) |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||
I | Soft-Boiled | Status | — | —% | 10 (max 16) |
|
The user restores its own HP by up to half of its max HP. | ||||||
III | Spit Up | Special | — | 100% | 10 (max 16) |
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||
I | Splash | Status | — | —% | 40 (max 64) |
|
The user just flops and splashes around to no effect at all... | ||||||
III | Stockpile | Status | — | —% | 20 (max 32) |
|
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||||||
I | Stomp | Physical | 65 | 100% | 20 (max 32) |
|
The target is stomped with a big foot. This may also make the target flinch. | ||||||
I | Strength | Physical | 80 | 100% | 15 (max 24) |
|
The target is slugged with a punch thrown at maximum power. | ||||||
I | Struggle | Physical | 50 | —% | 1 (max 1) |
|
This attack is used in desperation only if the user has no PP. It also damages the user a little. | ||||||
VIII | Stuff Cheeks | Status | — | —% | 10 (max 16) |
|
The user eats its held Berry, then sharply raises its Defense stat. | ||||||
I | Substitute | Status | — | —% | 10 (max 16) |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||
I | Super Fang | Physical | — | 90% | 10 (max 16) |
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. | ||||||
I | Supersonic | Status | — | 55% | 20 (max 32) |
|
The user generates odd sound waves from its body that confuse the target. | ||||||
II | Swagger | Status | — | 85% | 15 (max 24) |
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ||||||
III | Swallow | Status | — | —% | 10 (max 16) |
|
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||||||
II | Sweet Scent | Status | — | 100% | 20 (max 32) |
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | ||||||
I | Swift | Special | 60 | —% | 20 (max 32) |
|
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ||||||
I | Swords Dance | Status | — | —% | 20 (max 32) |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | ||||||
I | Tackle | Physical | 40 | 100% | 35 (max 56) |
|
A physical attack in which the user charges and slams into the target with its whole body. | ||||||
V | Tail Slap | Physical | 25 | 85% | 10 (max 16) |
|
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ||||||
I | Tail Whip | Status | — | 100% | 30 (max 48) |
|
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ||||||
I | Take Down | Physical | 90 | 85% | 20 (max 32) |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ||||||
VII | Tearful Look | Status | — | —% | 20 (max 32) |
|
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | ||||||
VIII | Teatime | Status | — | —% | 10 (max 16) |
|
The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | ||||||
III | Teeter Dance | Status | — | 100% | 20 (max 32) |
|
The user performs a wobbly dance that confuses the Pokémon around it. | ||||||
IX | Tera Blast | Special | 80 | 100% | 10 (max 16) |
|
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user. | ||||||
VIII | Terrain Pulse | Special | 50 | 100% | 10 (max 16) |
|
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | ||||||
I | Thrash | Physical | 120 | 100% | 10 (max 16) |
|
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||
III | Tickle | Status | — | 100% | 20 (max 32) |
|
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||
IX | Tidy Up | Status | — | —% | 10 (max 16) |
|
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. | ||||||
I | Transform | Status | — | —% | 10 (max 16) |
|
The user transforms into a copy of the target right down to having the same move set. | ||||||
I | Tri Attack | Special | 80 | 100% | 10 (max 16) |
|
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | ||||||
III | Uproar | Special | 90 | 100% | 10 (max 16) |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||||||
I | Vise Grip | Physical | 55 | 100% | 30 (max 48) |
|
The target is gripped and squeezed from both sides to inflict damage. | ||||||
III | Weather Ball | Special | 50 | 100% | 10 (max 16) |
|
This attack move varies in power and type depending on the weather. | ||||||
I | Whirlwind | Status | — | —% | 20 (max 32) |
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||
III | Wish | Status | — | —% | 10 (max 16) |
|
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||||
V | Work Up | Status | — | —% | 30 (max 48) |
|
The user is roused, and its Attack and Sp. Atk stats increase. | ||||||
I | Wrap | Physical | 15 | 90% | 20 (max 32) |
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | ||||||
III | Yawn | Status | — | —% | 10 (max 16) |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Assist | Status | — | —% | 20 (max 32) |
|
The user hurriedly and randomly uses a move among those known by ally Pokémon. | ||||||
I | Barrage | Physical | 15 | 85% | 20 (max 32) |
|
Round objects are hurled at the target to strike two to five times in a row. | ||||||
V | Bestow | Status | — | —% | 15 (max 24) |
|
The user passes its held item to the target when the target isn't holding an item. | ||||||
I | Bide | Physical | — | —% | 10 (max 16) |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. | ||||||
III | Camouflage | Status | — | —% | 20 (max 32) |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | ||||||
IV | Captivate | Status | — | 100% | 20 (max 32) |
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ||||||
V | Chip Away | Physical | 70 | 100% | 20 (max 32) |
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | ||||||
I | Comet Punch | Physical | 18 | 85% | 15 (max 24) |
|
The target is hit with a flurry of punches that strike two to five times in a row. | ||||||
I | Constrict | Physical | 10 | 100% | 35 (max 56) |
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | ||||||
I | Conversion | Status | — | —% | 30 (max 48) |
|
The user changes its type to become the same type as the move at the top of the list of moves it knows. | ||||||
II | Conversion 2 | Status | — | —% | 30 (max 48) |
|
The user changes its type to make itself resistant to the type of the attack the opponent used last. | ||||||
IV | Crush Grip | Physical | — | 100% | 5 (max 8) |
|
The target is crushed with great force. The more HP the target has left, the greater this move's power. | ||||||
I | Dizzy Punch | Physical | 70 | 100% | 10 (max 16) |
|
The target is hit with rhythmically launched punches. This may also leave the target confused. | ||||||
I | Double Slap | Physical | 15 | 85% | 10 (max 16) |
|
The target is slapped repeatedly, back and forth, two to five times in a row. | ||||||
I | Egg Bomb | Physical | 100 | 75% | 10 (max 16) |
|
A large egg is hurled at the target with maximum force to inflict damage. | ||||||
I | Flash | Status | — | 100% | 20 (max 32) |
|
The user flashes a bright light that cuts the target's accuracy. | ||||||
II | Foresight | Status | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||||||
II | Frustration | Physical | — | 100% | 20 (max 32) |
|
This full-power attack grows more powerful the less the user likes its Trainer. | ||||||
V | Head Charge | Physical | 120 | 100% | 15 (max 24) |
|
The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | ||||||
II | Hidden Power | Special | 60 | 100% | 15 (max 24) |
|
A unique attack that varies in type depending on the Pokémon using it. | ||||||
I | Hyper Fang | Physical | 80 | 90% | 15 (max 24) |
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | ||||||
VII | Laser Focus | Status | — | —% | 30 (max 48) |
|
The user concentrates intensely. The attack on the next turn always results in a critical hit. | ||||||
I | Lovely Kiss | Status | — | 75% | 10 (max 16) |
|
With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | ||||||
IV | Lucky Chant | Status | — | —% | 30 (max 48) |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | ||||||
IV | Me First | Status | — | —% | 20 (max 32) |
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | ||||||
II | Mind Reader | Status | — | —% | 5 (max 8) |
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||||||
IV | Natural Gift | Physical | — | 100% | 15 (max 24) |
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | ||||||
III | Nature Power | Status | — | —% | 20 (max 32) |
|
This attack makes use of nature's power. Its effects vary depending on the user's environment. | ||||||
III | Odor Sleuth | Status | — | —% | 40 (max 64) |
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||||||
I | Rage | Physical | 20 | 100% | 20 (max 32) |
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | ||||||
I | Razor Wind | Special | 80 | 100% | 10 (max 16) |
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | ||||||
III | Refresh | Status | — | —% | 20 (max 32) |
|
The user rests to cure itself of poisoning, a burn, or paralysis. | ||||||
II | Return | Physical | — | 100% | 20 (max 32) |
|
This full-power attack grows more powerful the more the user likes its Trainer. | ||||||
IV | Rock Climb | Physical | 90 | 85% | 20 (max 32) |
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | ||||||
III | Secret Power | Physical | 70 | 100% | 20 (max 32) |
|
The additional effects of this attack depend upon where it was used. | ||||||
I | Sharpen | Status | — | —% | 30 (max 48) |
|
The user makes its edges more jagged, which raises its Attack stat. | ||||||
II | Sketch | Status | — | —% | 1 (max 1) |
|
It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | ||||||
I | Skull Bash | Physical | 130 | 100% | 10 (max 16) |
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ||||||
III | Smelling Salts | Physical | 70 | 100% | 10 (max 16) |
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | ||||||
I | Sonic Boom | Special | — | 90% | 20 (max 32) |
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||||
I | Spike Cannon | Physical | 20 | 100% | 15 (max 24) |
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||||||
VII | Spotlight | Status | — | —% | 15 (max 24) |
|
The user shines a spotlight on the target so that only the target will be attacked during the turn. | ||||||
V | Techno Blast | Special | 120 | 100% | 5 (max 8) |
|
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | ||||||
IV | Trump Card | Special | — | —% | 5 (max 8) |
|
The fewer PP this move has, the greater its power. | ||||||
VII | Veevee Volley | Physical | — | —% | 1 (max 1) |
|
The more Eevee loves its Trainer, the greater the move’s power. It never misses. | ||||||
IV | Wring Out | Special | — | 100% | 5 (max 8) |
|
The user powerfully wrings the target. The more HP the target has, the greater the move's power. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Breakneck Blitz | Physical | — | —% | 1 (max 1) |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||||
VII | Breakneck Blitz | Special | — | —% | 1 (max 1) |
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||||
VII | Extreme Evoboost | Status | — | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | ||||||
VII | Pulverizing Pancake | Physical | 210 | —% | 1 (max 1) |
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Cuddle | Physical | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. | ||||||
VIII | G-Max Cuddle | Special | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents. | ||||||
VIII | G-Max Gold Rush | Physical | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. | ||||||
VIII | G-Max Gold Rush | Special | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money. | ||||||
VIII | G-Max Replenish | Physical | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. | ||||||
VIII | G-Max Replenish | Special | — | —% | 3 (max 4) |
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten. | ||||||
VIII | Max Guard | Status | — | —% | 3 (max 4) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ||||||
VIII | Max Strike | Physical | — | —% | 3 (max 4) |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | ||||||
VIII | Max Strike | Special | — | —% | 3 (max 4) |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Fighting-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Arm Thrust | Physical | 15 | 100% | 20 (max 32) |
|
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | ||||||
IV | Aura Sphere | Special | 80 | —% | 20 (max 32) |
|
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | ||||||
IX | Axe Kick | Physical | 120 | 90% | 10 (max 16) |
|
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. | ||||||
VIII | Body Press | Physical | 80 | 100% | 10 (max 16) |
|
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | ||||||
III | Brick Break | Physical | 75 | 100% | 15 (max 24) |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||||||
III | Bulk Up | Status | — | —% | 20 (max 32) |
|
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ||||||
V | Circle Throw | Physical | 60 | 90% | 10 (max 16) |
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||
IV | Close Combat | Physical | 120 | 100% | 5 (max 8) |
|
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | ||||||
VIII | Coaching | Status | — | —% | 10 (max 16) |
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | ||||||
IX | Collision Course | Physical | 100 | 100% | 5 (max 8) |
|
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit. | ||||||
IX | Combat Torque | Physical | 100 | 100% | 10 (max 16) |
|
This move is only used by a Starmobile. It may paralyze the opponent. | ||||||
I | Counter | Physical | — | 100% | 20 (max 32) |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||
II | Cross Chop | Physical | 100 | 80% | 5 (max 8) |
|
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ||||||
II | Detect | Status | — | —% | 5 (max 8) |
|
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||
I | Double Kick | Physical | 30 | 100% | 30 (max 48) |
|
The target is quickly kicked twice in succession using both feet. | ||||||
IV | Drain Punch | Physical | 75 | 100% | 10 (max 16) |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||
II | Dynamic Punch | Physical | 100 | 50% | 5 (max 8) |
|
The user punches the target with full, concentrated power. This confuses the target if it hits. | ||||||
V | Final Gambit | Special | — | 100% | 5 (max 8) |
|
The user risks everything to attack its target. The user faints but does damage equal to its HP. | ||||||
VI | Flying Press | Physical | 100 | 95% | 10 (max 16) |
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | ||||||
IV | Focus Blast | Special | 120 | 70% | 5 (max 8) |
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | ||||||
III | Focus Punch | Physical | 150 | 100% | 20 (max 32) |
|
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||
IV | Force Palm | Physical | 60 | 100% | 10 (max 16) |
|
The target is attacked with a shock wave. This may also leave the target with paralysis. | ||||||
IV | Hammer Arm | Physical | 100 | 90% | 10 (max 16) |
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | ||||||
I | High Jump Kick | Physical | 130 | 90% | 10 (max 16) |
|
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||||||
I | Low Kick | Physical | — | 100% | 20 (max 32) |
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||
V | Low Sweep | Physical | 65 | 100% | 20 (max 32) |
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | ||||||
II | Mach Punch | Physical | 40 | 100% | 30 (max 48) |
|
The user throws a punch at blinding speed. This move always goes first. | ||||||
VIII | No Retreat | Status | — | —% | 5 (max 8) |
|
This move raises all the user's stats but prevents the user from switching out or fleeing. | ||||||
V | Quick Guard | Status | — | —% | 15 (max 24) |
|
The user protects itself and its allies from priority moves. | ||||||
II | Reversal | Physical | — | 100% | 15 (max 24) |
|
An all-out attack that becomes more powerful the less HP the user has. | ||||||
II | Rock Smash | Physical | 40 | 100% | 15 (max 24) |
|
The user attacks with a punch. This may also lower the target's Defense stat. | ||||||
V | Sacred Sword | Physical | 90 | 100% | 15 (max 24) |
|
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | ||||||
I | Seismic Toss | Physical | — | 100% | 20 (max 32) |
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||
III | Superpower | Physical | 120 | 100% | 5 (max 8) |
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | ||||||
VIII | Thunderous Kick | Physical | 90 | 100% | 10 (max 16) |
|
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | ||||||
VIII | Triple Arrows | Physical | 50 | 100% | 15 (max 24) |
|
The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target's defensive stats. | ||||||
IV | Vacuum Wave | Special | 40 | 100% | 30 (max 48) |
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||||||
VIII | Victory Dance | Status | — | —% | 20 (max 32) |
|
The user performs a dance to usher in victory. This raises the user’s offensive and defensive stats and increases the damage dealt by the user’s moves by 50 percent. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Jump Kick | Physical | 100 | 95% | 10 (max 16) |
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ||||||
I | Karate Chop | Physical | 50 | 100% | 25 (max 40) |
|
The target is attacked with a sharp chop. Critical hits land more easily. | ||||||
VI | Mat Block | Status | — | —% | 10 (max 16) |
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | ||||||
VIII | Meteor Assault | Physical | 150 | 100% | 5 (max 8) |
|
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | ||||||
VIII | Octolock | Status | — | 100% | 15 (max 24) |
|
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | ||||||
VI | Power-Up Punch | Physical | 40 | 100% | 20 (max 32) |
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | ||||||
III | Revenge | Physical | 60 | 100% | 10 (max 16) |
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | ||||||
I | Rolling Kick | Physical | 60 | 85% | 15 (max 24) |
|
The user lashes out with a quick, spinning kick. This may also make the target flinch. | ||||||
V | Secret Sword | Special | 85 | 100% | 10 (max 16) |
|
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | ||||||
III | Sky Uppercut | Physical | 85 | 90% | 15 (max 24) |
|
The user attacks the target with an uppercut thrown skyward with force. | ||||||
V | Storm Throw | Physical | 60 | 100% | 10 (max 16) |
|
The user strikes the target with a fierce blow. This attack always results in a critical hit. | ||||||
I | Submission | Physical | 80 | 80% | 20 (max 32) |
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | ||||||
II | Triple Kick | Physical | 10 | 90% | 10 (max 16) |
|
A consecutive three-kick attack that becomes more powerful with each successive hit. | ||||||
II | Vital Throw | Physical | 70 | —% | 10 (max 16) |
|
The user attacks last. In return, this throw move never misses. | ||||||
IV | Wake-Up Slap | Physical | 70 | 100% | 10 (max 16) |
|
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | All-Out Pummeling | Physical | — | —% | 1 (max 1) |
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||||
VII | All-Out Pummeling | Special | — | —% | 1 (max 1) |
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Chi Strike | Physical | — | —% | 3 (max 4) |
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits. | ||||||
VIII | G-Max Chi Strike | Special | — | —% | 3 (max 4) |
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits. | ||||||
VIII | Max Knuckle | Physical | — | —% | 3 (max 4) |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | ||||||
VIII | Max Knuckle | Special | — | —% | 3 (max 4) |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Flying-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | Acrobatics | Physical | 55 | 100% | 15 (max 24) |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ||||||
III | Aerial Ace | Physical | 60 | —% | 20 (max 32) |
|
The user confounds the target with speed, then slashes. This attack never misses. | ||||||
III | Air Cutter | Special | 60 | 95% | 25 (max 40) |
|
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | ||||||
IV | Air Slash | Special | 75 | 95% | 15 (max 24) |
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ||||||
VIII | Bleakwind Storm | Special | 95 | 80% | 5 (max 8) |
|
The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite. | ||||||
III | Bounce | Physical | 85 | 85% | 5 (max 8) |
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ||||||
IV | Brave Bird | Physical | 120 | 100% | 15 (max 24) |
|
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ||||||
IV | Defog | Status | — | —% | 15 (max 24) |
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | ||||||
VI | Dragon Ascent | Physical | 120 | 100% | 5 (max 8) |
|
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process. | ||||||
I | Drill Peck | Physical | 80 | 100% | 20 (max 32) |
|
A corkscrewing attack with a sharp beak acting as a drill. | ||||||
VIII | Dual Wingbeat | Physical | 40 | 90% | 10 (max 16) |
|
The user slams the target with its wings. The target is hit twice in a row. | ||||||
III | Feather Dance | Status | — | 100% | 15 (max 24) |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | ||||||
I | Fly | Physical | 90 | 95% | 15 (max 24) |
|
The user soars and then strikes its target on the next turn. | ||||||
I | Gust | Special | 40 | 100% | 35 (max 56) |
|
A gust of wind is whipped up by wings and launched at the target to inflict damage. | ||||||
V | Hurricane | Special | 110 | 70% | 10 (max 16) |
|
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ||||||
I | Peck | Physical | 35 | 100% | 35 (max 56) |
|
The target is jabbed with a sharply pointed beak or horn. | ||||||
IV | Pluck | Physical | 60 | 100% | 20 (max 32) |
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||||
IV | Roost | Status | — | —% | 10 (max 16) |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | ||||||
I | Sky Attack | Physical | 140 | 90% | 5 (max 8) |
|
A second-turn attack move where critical hits land more easily. This may also make the target flinch. | ||||||
IV | Tailwind | Status | — | —% | 15 (max 24) |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | ||||||
I | Wing Attack | Physical | 60 | 100% | 35 (max 56) |
|
The target is struck with large, imposing wings spread wide to inflict damage. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | Aeroblast | Special | 100 | 95% | 5 (max 8) |
|
A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | ||||||
VII | Beak Blast | Physical | 100 | 100% | 15 (max 24) |
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | ||||||
IV | Chatter | Special | 65 | 100% | 20 (max 32) |
|
The user attacks the target with sound waves of deafening chatter. This confuses the target. | ||||||
VII | Floaty Fall | Physical | 90 | 95% | 15 (max 24) |
|
The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | ||||||
I | Mirror Move | Status | — | —% | 20 (max 32) |
|
The user counters the target by mimicking the target's last move. | ||||||
VI | Oblivion Wing | Special | 80 | 100% | 10 (max 16) |
|
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. | ||||||
V | Sky Drop | Physical | 60 | 100% | 10 (max 16) |
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Supersonic Skystrike | Physical | — | —% | 1 (max 1) |
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||||
VII | Supersonic Skystrike | Special | — | —% | 1 (max 1) |
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Wind Rage | Physical | — | —% | 3 (max 4) |
|
A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen. | ||||||
VIII | G-Max Wind Rage | Special | — | —% | 3 (max 4) |
|
A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen. | ||||||
VIII | Max Airstream | Physical | — | —% | 3 (max 4) |
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | ||||||
VIII | Max Airstream | Special | — | —% | 3 (max 4) |
|
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Poison-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Acid | Special | 40 | 100% | 30 (max 48) |
|
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. | ||||||
I | Acid Armor | Status | — | —% | 20 (max 32) |
|
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||||
V | Acid Spray | Special | 40 | 100% | 20 (max 32) |
|
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. | ||||||
VII | Baneful Bunker | Status | — | —% | 10 (max 16) |
|
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | ||||||
VIII | Barb Barrage | Physical | 60 | 100% | 15 (max 24) |
|
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target has a status condition. | ||||||
VI | Belch | Special | 120 | 90% | 10 (max 16) |
|
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||||||
V | Clear Smog | Special | 50 | —% | 15 (max 24) |
|
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | ||||||
V | Coil | Status | — | —% | 20 (max 32) |
|
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | ||||||
VIII | Corrosive Gas | Status | — | 100% | 40 (max 64) |
|
The user surrounds everything around it with highly acidic gas and melts away items they hold. | ||||||
IV | Cross Poison | Physical | 70 | 100% | 20 (max 32) |
|
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | ||||||
VIII | Dire Claw | Physical | 60 | 100% | 15 (max 24) |
|
The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy. | ||||||
IV | Gastro Acid | Status | — | 100% | 10 (max 16) |
|
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | ||||||
IV | Gunk Shot | Physical | 120 | 80% | 5 (max 8) |
|
The user shoots filthy garbage at the target to attack. This may also poison the target. | ||||||
IX | Mortal Spin | Physical | 30 | 100% | 15 (max 24) |
|
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon. | ||||||
IX | Noxious Torque | Physical | 100 | 100% | 10 (max 16) |
|
This move is only used by a Starmobile. It may poison the opponent. | ||||||
III | Poison Fang | Physical | 50 | 100% | 15 (max 24) |
|
The user bites the target with toxic fangs. This may also leave the target badly poisoned. | ||||||
I | Poison Gas | Status | — | 90% | 40 (max 64) |
|
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. | ||||||
IV | Poison Jab | Physical | 80 | 100% | 20 (max 32) |
|
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | ||||||
I | Poison Powder | Status | — | 75% | 35 (max 56) |
|
The user scatters a cloud of poisonous dust that poisons the target. | ||||||
I | Poison Sting | Physical | 15 | 100% | 35 (max 56) |
|
The user stabs the target with a poisonous stinger. This may also poison the target. | ||||||
III | Poison Tail | Physical | 50 | 100% | 25 (max 40) |
|
The user hits the target with its tail. This may also poison the target. Critical hits land more easily. | ||||||
VIII | Shell Side Arm | Special | 90 | 100% | 10 (max 16) |
|
This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | ||||||
I | Sludge | Special | 65 | 100% | 20 (max 32) |
|
Unsanitary sludge is hurled at the target. This may also poison the target. | ||||||
II | Sludge Bomb | Special | 90 | 100% | 10 (max 16) |
|
Unsanitary sludge is hurled at the target. This may also poison the target. | ||||||
V | Sludge Wave | Special | 95 | 100% | 10 (max 16) |
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | ||||||
I | Smog | Special | 30 | 70% | 20 (max 32) |
|
The target is attacked with a discharge of filthy gases. This may also poison the target. | ||||||
I | Toxic | Status | — | 90% | 10 (max 16) |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||
IV | Toxic Spikes | Status | — | —% | 20 (max 32) |
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | ||||||
V | Venoshock | Special | 65 | 100% | 10 (max 16) |
|
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Purify | Status | — | —% | 20 (max 32) |
|
The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | ||||||
VII | Toxic Thread | Status | — | 100% | 20 (max 32) |
|
The user shoots poisonous threads to poison the target and lower the target's Speed stat. | ||||||
VI | Venom Drench | Status | — | 100% | 20 (max 32) |
|
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Acid Downpour | Physical | — | —% | 1 (max 1) |
|
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||||
VII | Acid Downpour | Special | — | —% | 1 (max 1) |
|
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Malodor | Physical | — | —% | 3 (max 4) |
|
A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents. | ||||||
VIII | G-Max Malodor | Special | — | —% | 3 (max 4) |
|
A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents. | ||||||
VIII | Max Ooze | Physical | — | —% | 3 (max 4) |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | ||||||
VIII | Max Ooze | Special | — | —% | 3 (max 4) |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Ground-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | Bone Rush | Physical | 25 | 90% | 10 (max 16) |
|
The user strikes the target with a hard bone two to five times in a row. | ||||||
V | Bulldoze | Physical | 60 | 100% | 20 (max 32) |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | ||||||
I | Dig | Physical | 80 | 100% | 10 (max 16) |
|
The user burrows, then attacks on the next turn. | ||||||
V | Drill Run | Physical | 80 | 95% | 10 (max 16) |
|
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||
IV | Earth Power | Special | 90 | 100% | 10 (max 16) |
|
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | ||||||
I | Earthquake | Physical | 100 | 100% | 10 (max 16) |
|
The user sets off an earthquake that strikes every Pokémon around it. | ||||||
I | Fissure | Physical | — | 30% | 5 (max 8) |
|
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ||||||
VIII | Headlong Rush | Physical | 120 | 100% | 5 (max 8) |
|
The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats. | ||||||
VII | High Horsepower | Physical | 95 | 95% | 10 (max 16) |
|
The user fiercely attacks the target using its entire body. | ||||||
III | Mud Shot | Special | 55 | 95% | 15 (max 24) |
|
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | ||||||
II | Mud-Slap | Special | 20 | 100% | 10 (max 16) |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||||||
VI | Precipice Blades | Physical | 120 | 85% | 10 (max 16) |
|
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | ||||||
I | Sand Attack | Status | — | 100% | 15 (max 24) |
|
Sand is hurled in the target's face, reducing the target's accuracy. | ||||||
III | Sand Tomb | Physical | 35 | 85% | 15 (max 24) |
|
The user traps the target inside a harshly raging sandstorm for four to five turns. | ||||||
VIII | Sandsear Storm | Special | 95 | 80% | 5 (max 8) |
|
The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn. | ||||||
VIII | Scorching Sands | Special | 70 | 100% | 10 (max 16) |
|
The user throws scorching sand at the target to attack. This may also leave the target with a burn. | ||||||
VII | Shore Up | Status | — | —% | 10 (max 16) |
|
The user regains up to half of its max HP. It restores more HP in a sandstorm. | ||||||
II | Spikes | Status | — | —% | 20 (max 32) |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||||||
VII | Stomping Tantrum | Physical | 75 | 100% | 10 (max 16) |
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Bone Club | Physical | 65 | 85% | 20 (max 32) |
|
The user clubs the target with a bone. This may also make the target flinch. | ||||||
I | Bonemerang | Physical | 50 | 90% | 10 (max 16) |
|
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | ||||||
VI | Land's Wrath | Physical | 90 | 100% | 10 (max 16) |
|
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | ||||||
II | Magnitude | Physical | — | 100% | 30 (max 48) |
|
The user attacks everything around it with a ground-shaking quake. Its power varies. | ||||||
IV | Mud Bomb | Special | 65 | 85% | 10 (max 16) |
|
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. | ||||||
III | Mud Sport | Status | — | —% | 15 (max 24) |
|
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | ||||||
VI | Rototiller | Status | — | —% | 10 (max 16) |
|
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | ||||||
VI | Thousand Arrows | Physical | 90 | 100% | 10 (max 16) |
|
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | ||||||
VI | Thousand Waves | Physical | 90 | 100% | 10 (max 16) |
|
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Tectonic Rage | Physical | — | —% | 1 (max 1) |
|
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||
VII | Tectonic Rage | Special | — | —% | 1 (max 1) |
|
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Sandblast | Physical | — | —% | 3 (max 4) |
|
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns. | ||||||
VIII | G-Max Sandblast | Special | — | —% | 3 (max 4) |
|
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns. | ||||||
VIII | Max Quake | Physical | — | —% | 3 (max 4) |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | ||||||
VIII | Max Quake | Special | — | —% | 3 (max 4) |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Rock-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Accelerock | Physical | 40 | 100% | 20 (max 32) |
|
The user smashes into the target at high speed. This move always goes first. | ||||||
II | Ancient Power | Special | 60 | 100% | 5 (max 8) |
|
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | ||||||
VI | Diamond Storm | Physical | 100 | 95% | 5 (max 8) |
|
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat. | ||||||
IV | Head Smash | Physical | 150 | 80% | 5 (max 8) |
|
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | ||||||
VIII | Meteor Beam | Special | 120 | 90% | 10 (max 16) |
|
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ||||||
IV | Power Gem | Special | 80 | 100% | 20 (max 32) |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. | ||||||
III | Rock Blast | Physical | 25 | 90% | 10 (max 16) |
|
The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ||||||
IV | Rock Polish | Status | — | —% | 20 (max 32) |
|
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | ||||||
I | Rock Slide | Physical | 75 | 90% | 10 (max 16) |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||||||
I | Rock Throw | Physical | 50 | 90% | 15 (max 24) |
|
The user picks up and throws a small rock at the target to attack. | ||||||
III | Rock Tomb | Physical | 60 | 95% | 15 (max 24) |
|
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | ||||||
II | Rollout | Physical | 30 | 90% | 20 (max 32) |
|
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ||||||
IX | Salt Cure | Physical | 40 | 100% | 15 (max 24) |
|
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move. | ||||||
II | Sandstorm | Status | — | —% | 10 (max 16) |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||||||
V | Smack Down | Physical | 50 | 100% | 15 (max 24) |
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | ||||||
IV | Stealth Rock | Status | — | —% | 20 (max 32) |
|
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ||||||
VIII | Stone Axe | Physical | 65 | 90% | 15 (max 24) |
|
The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns. | ||||||
IV | Stone Edge | Physical | 100 | 80% | 5 (max 8) |
|
The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||||||
VIII | Tar Shot | Status | — | 100% | 15 (max 24) |
|
The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. | ||||||
V | Wide Guard | Status | — | —% | 10 (max 16) |
|
The user and its allies are protected from wide-ranging attacks for one turn. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Rock Wrecker | Physical | 150 | 90% | 5 (max 8) |
|
The user launches a huge boulder at the target to attack. The user can't move on the next turn. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Continental Crush | Physical | — | —% | 1 (max 1) |
|
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||||
VII | Continental Crush | Special | — | —% | 1 (max 1) |
|
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||||
VII | Splintered Stormshards | Physical | 190 | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Volcalith | Physical | — | —% | 3 (max 4) |
|
A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Volcalith | Special | — | —% | 3 (max 4) |
|
A Rock-type attack that Gigantamax Coalossal use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | Max Rockfall | Physical | — | —% | 3 (max 4) |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | ||||||
VIII | Max Rockfall | Special | — | —% | 3 (max 4) |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Bug-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Attack Order | Physical | 90 | 100% | 15 (max 24) |
|
The user calls out its underlings to pummel the target. Critical hits land more easily. | ||||||
IV | Bug Bite | Physical | 60 | 100% | 20 (max 32) |
|
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ||||||
IV | Bug Buzz | Special | 90 | 100% | 10 (max 16) |
|
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | ||||||
IV | Defend Order | Status | — | —% | 10 (max 16) |
|
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | ||||||
VI | Fell Stinger | Physical | 50 | 100% | 25 (max 40) |
|
When the user knocks out a target with this move, the user's Attack stat rises drastically. | ||||||
VII | First Impression | Physical | 90 | 100% | 10 (max 16) |
|
Although this move has great power, it only works the first turn the user is in battle. | ||||||
II | Fury Cutter | Physical | 40 | 95% | 20 (max 32) |
|
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | ||||||
VI | Infestation | Special | 20 | 100% | 20 (max 32) |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. | ||||||
I | Leech Life | Physical | 80 | 100% | 10 (max 16) |
|
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | ||||||
VII | Lunge | Physical | 80 | 100% | 15 (max 24) |
|
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | ||||||
II | Megahorn | Physical | 120 | 85% | 10 (max 16) |
|
Using its tough and impressive horn, the user rams into the target with no letup. | ||||||
I | Pin Missile | Physical | 25 | 95% | 20 (max 32) |
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||||||
VII | Pollen Puff | Special | 90 | 100% | 15 (max 24) |
|
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | ||||||
IX | Pounce | Physical | 50 | 100% | 20 (max 32) |
|
The user attacks by pouncing on the target. This also lowers the target's Speed stat. | ||||||
V | Quiver Dance | Status | — | —% | 20 (max 32) |
|
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. | ||||||
V | Rage Powder | Status | — | —% | 20 (max 32) |
|
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | ||||||
IX | Silk Trap | Status | — | —% | 10 (max 16) |
|
The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact. | ||||||
VIII | Skitter Smack | Physical | 70 | 90% | 10 (max 16) |
|
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | ||||||
II | Spider Web | Status | — | —% | 10 (max 16) |
|
The user ensnares the target with thin, gooey silk so it can't flee from battle. | ||||||
I | String Shot | Status | — | 95% | 40 (max 64) |
|
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | ||||||
V | Struggle Bug | Special | 50 | 100% | 20 (max 32) |
|
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | ||||||
IV | U-turn | Physical | 70 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||
IV | X-Scissor | Physical | 80 | 100% | 15 (max 24) |
|
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Heal Order | Status | — | —% | 10 (max 16) |
|
The user calls out its underlings to heal it. The user regains up to half of its max HP. | ||||||
VI | Powder | Status | — | 100% | 20 (max 32) |
|
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | ||||||
III | Signal Beam | Special | 75 | 100% | 15 (max 24) |
|
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||
III | Silver Wind | Special | 60 | 100% | 5 (max 8) |
|
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | ||||||
VI | Sticky Web | Status | — | —% | 20 (max 32) |
|
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | ||||||
V | Steamroller | Physical | 65 | 100% | 20 (max 32) |
|
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | ||||||
III | Tail Glow | Status | — | —% | 20 (max 32) |
|
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | ||||||
I | Twineedle | Physical | 25 | 100% | 20 (max 32) |
|
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Savage Spin-Out | Physical | — | —% | 1 (max 1) |
|
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||||
VII | Savage Spin-Out | Special | — | —% | 1 (max 1) |
|
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Befuddle | Physical | — | —% | 3 (max 4) |
|
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents. | ||||||
VIII | G-Max Befuddle | Special | — | —% | 3 (max 4) |
|
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents. | ||||||
VIII | Max Flutterby | Physical | — | —% | 3 (max 4) |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | ||||||
VIII | Max Flutterby | Special | — | —% | 3 (max 4) |
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Ghost-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Astonish | Physical | 30 | 100% | 15 (max 24) |
|
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ||||||
VIII | Astral Barrage | Special | 120 | 100% | 5 (max 8) |
|
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | ||||||
VIII | Bitter Malice | Special | 60 | 100% | 15 (max 24) |
|
The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition. | ||||||
I | Confuse Ray | Status | — | 100% | 10 (max 16) |
|
The target is exposed to a sinister ray that triggers confusion. | ||||||
II | Curse | Status | — | —% | 10 (max 16) |
|
A move that works differently for the Ghost type than for all other types. | ||||||
II | Destiny Bond | Status | — | —% | 5 (max 8) |
|
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ||||||
V | Hex | Special | 65 | 100% | 10 (max 16) |
|
This relentless attack does massive damage to a target affected by status conditions. | ||||||
VIII | Infernal Parade | Special | 60 | 100% | 15 (max 24) |
|
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | ||||||
IX | Last Respects | Physical | 50 | 100% | 10 (max 16) |
|
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power. | ||||||
I | Lick | Physical | 30 | 100% | 30 (max 48) |
|
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | ||||||
VII | Moongeist Beam | Special | 100 | 100% | 5 (max 8) |
|
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | ||||||
I | Night Shade | Special | — | 100% | 15 (max 24) |
|
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | ||||||
VI | Phantom Force | Physical | 90 | 100% | 10 (max 16) |
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | ||||||
VIII | Poltergeist | Physical | 110 | 90% | 5 (max 8) |
|
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. | ||||||
IX | Rage Fist | Physical | 50 | 100% | 10 (max 16) |
|
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. | ||||||
II | Shadow Ball | Special | 80 | 100% | 15 (max 24) |
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||
VII | Shadow Bone | Physical | 85 | 100% | 10 (max 16) |
|
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | ||||||
IV | Shadow Claw | Physical | 70 | 100% | 15 (max 24) |
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ||||||
IV | Shadow Force | Physical | 120 | 100% | 5 (max 8) |
|
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. | ||||||
III | Shadow Punch | Physical | 60 | —% | 20 (max 32) |
|
The user throws a punch from the shadows. This attack never misses. | ||||||
IV | Shadow Sneak | Physical | 40 | 100% | 30 (max 48) |
|
The user extends its shadow and attacks the target from behind. This move always goes first. | ||||||
VII | Spectral Thief | Physical | 90 | 100% | 10 (max 16) |
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | ||||||
VII | Spirit Shackle | Physical | 80 | 100% | 10 (max 16) |
|
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. | ||||||
II | Spite | Status | — | 100% | 10 (max 16) |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Grudge | Status | — | —% | 5 (max 8) |
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | ||||||
II | Nightmare | Status | — | 100% | 15 (max 24) |
|
A sleeping target sees a nightmare that inflicts some damage every turn. | ||||||
IV | Ominous Wind | Special | 60 | 100% | 5 (max 8) |
|
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | ||||||
VI | Trick-or-Treat | Status | — | 100% | 20 (max 32) |
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Menacing Moonraze Maelstrom | Special | 200 | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | ||||||
VII | Never-Ending Nightmare | Physical | — | —% | 1 (max 1) |
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||||
VII | Never-Ending Nightmare | Special | — | —% | 1 (max 1) |
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||||
VII | Sinister Arrow Raid | Physical | 180 | —% | 1 (max 1) |
|
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | ||||||
VII | Soul-Stealing 7-Star Strike | Physical | 195 | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Terror | Physical | — | —% | 3 (max 4) |
|
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping. | ||||||
VIII | G-Max Terror | Special | — | —% | 3 (max 4) |
|
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping. | ||||||
VIII | Max Phantasm | Physical | — | —% | 3 (max 4) |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | ||||||
VIII | Max Phantasm | Special | — | —% | 3 (max 4) |
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Steel-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | Behemoth Bash | Physical | 100 | 100% | 5 (max 8) |
|
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. | ||||||
VIII | Behemoth Blade | Physical | 100 | 100% | 5 (max 8) |
|
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. | ||||||
IV | Bullet Punch | Physical | 40 | 100% | 30 (max 48) |
|
The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||||||
IV | Flash Cannon | Special | 80 | 100% | 10 (max 16) |
|
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | ||||||
IX | Gigaton Hammer | Physical | 160 | 100% | 5 (max 8) |
|
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row. | ||||||
IV | Gyro Ball | Physical | — | 100% | 5 (max 8) |
|
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | ||||||
V | Heavy Slam | Physical | — | 100% | 10 (max 16) |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | ||||||
III | Iron Defense | Status | — | —% | 15 (max 24) |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||
IV | Iron Head | Physical | 80 | 100% | 15 (max 24) |
|
The user slams the target with its steel-hard head. This may also make the target flinch. | ||||||
II | Iron Tail | Physical | 100 | 75% | 15 (max 24) |
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||
IX | Make It Rain | Special | 120 | 100% | 5 (max 8) |
|
The user attacks by throwing out a mass of coins. This also lowers the user's Sp. Atk stat. Money is earned after the battle. | ||||||
IV | Metal Burst | Physical | — | 100% | 10 (max 16) |
|
The user retaliates with much greater force against the opponent that last inflicted damage on it. | ||||||
II | Metal Claw | Physical | 50 | 95% | 35 (max 56) |
|
The target is raked with steel claws. This may also raise the user's Attack stat. | ||||||
III | Metal Sound | Status | — | 85% | 40 (max 64) |
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | ||||||
III | Meteor Mash | Physical | 90 | 90% | 10 (max 16) |
|
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat. | ||||||
V | Shift Gear | Status | — | —% | 10 (max 16) |
|
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | ||||||
VIII | Shelter | Status | — | —% | 10 (max 16) |
|
The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss. | ||||||
VII | Smart Strike | Physical | 70 | —% | 10 (max 16) |
|
The user stabs the target with a sharp horn. This attack never misses. | ||||||
IX | Spin Out | Physical | 100 | 100% | 5 (max 8) |
|
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat. | ||||||
VIII | Steel Beam | Special | 140 | 95% | 5 (max 8) |
|
The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||||||
VIII | Steel Roller | Physical | 130 | 100% | 5 (max 8) |
|
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | ||||||
II | Steel Wing | Physical | 70 | 90% | 25 (max 40) |
|
The target is hit with wings of steel. This may also raise the user's Defense stat. | ||||||
VII | Sunsteel Strike | Physical | 100 | 100% | 5 (max 8) |
|
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Anchor Shot | Physical | 80 | 100% | 20 (max 32) |
|
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | ||||||
V | Autotomize | Status | — | —% | 15 (max 24) |
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | ||||||
III | Doom Desire | Special | 140 | 100% | 5 (max 8) |
|
Two turns after this move is used, a concentrated bundle of light blasts the target. | ||||||
VII | Double Iron Bash | Physical | 60 | 100% | 5 (max 8) |
|
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | ||||||
V | Gear Grind | Physical | 50 | 85% | 15 (max 24) |
|
The user attacks by throwing steel gears at its target twice. | ||||||
VII | Gear Up | Status | — | —% | 20 (max 32) |
|
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | ||||||
VI | King's Shield | Status | — | —% | 10 (max 16) |
|
The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker who makes direct contact. | ||||||
IV | Magnet Bomb | Physical | 60 | —% | 20 (max 32) |
|
The user launches steel bombs that stick to the target. This attack never misses. | ||||||
IV | Mirror Shot | Special | 65 | 85% | 10 (max 16) |
|
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Corkscrew Crash | Physical | — | —% | 1 (max 1) |
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||
VII | Corkscrew Crash | Special | — | —% | 1 (max 1) |
|
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||||
VII | Searing Sunraze Smash | Physical | 200 | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Meltdown | Physical | — | —% | 3 (max 4) |
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row. | ||||||
VIII | G-Max Meltdown | Special | — | —% | 3 (max 4) |
|
A Steel-type attack that Gigantamax Melmetal use. This move makes opponents incapable of using the same move twice in a row. | ||||||
VIII | G-Max Steelsurge | Physical | — | —% | 3 (max 4) |
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field. | ||||||
VIII | G-Max Steelsurge | Special | — | —% | 3 (max 4) |
|
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field. | ||||||
VIII | Max Steelspike | Physical | — | —% | 3 (max 4) |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | ||||||
VIII | Max Steelspike | Special | — | —% | 3 (max 4) |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Fire-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IX | Armor Cannon | Special | 120 | 100% | 5 (max 8) |
|
The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats. | ||||||
IX | Bitter Blade | Physical | 90 | 100% | 10 (max 16) |
|
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target. | ||||||
III | Blast Burn | Special | 150 | 90% | 5 (max 8) |
|
The target is razed by a fiery explosion. The user can't move on the next turn. | ||||||
III | Blaze Kick | Physical | 85 | 90% | 10 (max 16) |
|
The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn. | ||||||
IX | Blazing Torque | Physical | 80 | 100% | 10 (max 16) |
|
This move is only used by a Starmobile. It may burn the opponent.* | ||||||
VII | Burn Up | Special | 130 | 100% | 5 (max 8) |
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | ||||||
VIII | Burning Jealousy | Special | 70 | 100% | 5 (max 8) |
|
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | ||||||
I | Ember | Special | 40 | 100% | 25 (max 40) |
|
The target is attacked with small flames. This may also leave the target with a burn. | ||||||
III | Eruption | Special | 150 | 100% | 5 (max 8) |
|
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power. | ||||||
V | Fiery Dance | Special | 80 | 100% | 10 (max 16) |
|
Cloaked in flames, the user dances and flaps its wings. This may also boost the user's Sp. Atk stat. | ||||||
I | Fire Blast | Special | 110 | 85% | 5 (max 8) |
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||||||
IV | Fire Fang | Physical | 65 | 95% | 15 (max 24) |
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | ||||||
VII | Fire Lash | Physical | 80 | 100% | 15 (max 24) |
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat. | ||||||
V | Fire Pledge | Special | 80 | 100% | 10 (max 16) |
|
A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears. | ||||||
I | Fire Punch | Physical | 75 | 100% | 15 (max 24) |
|
The target is attacked with a fiery punch. This may also leave the target with a burn. | ||||||
I | Fire Spin | Special | 35 | 85% | 15 (max 24) |
|
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. | ||||||
V | Flame Charge | Physical | 50 | 100% | 20 (max 32) |
|
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. | ||||||
II | Flame Wheel | Physical | 60 | 100% | 25 (max 40) |
|
The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn. | ||||||
I | Flamethrower | Special | 90 | 100% | 15 (max 24) |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||
IV | Flare Blitz | Physical | 120 | 100% | 15 (max 24) |
|
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. | ||||||
V | Heat Crash | Physical | — | 100% | 10 (max 16) |
|
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | ||||||
III | Heat Wave | Special | 95 | 90% | 10 (max 16) |
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. | ||||||
V | Incinerate | Special | 60 | 100% | 15 (max 24) |
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | ||||||
V | Inferno | Special | 100 | 50% | 5 (max 8) |
|
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | ||||||
IV | Lava Plume | Special | 80 | 100% | 15 (max 24) |
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||||||
IV | Magma Storm | Special | 100 | 75% | 5 (max 8) |
|
The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns. | ||||||
VII | Mind Blown | Special | 150 | 100% | 5 (max 8) |
|
The user attacks everything around it by causing its own head to explode. This also damages the user. | ||||||
VI | Mystical Fire | Special | 75 | 100% | 10 (max 16) |
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. | ||||||
III | Overheat | Special | 130 | 90% | 5 (max 8) |
|
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||||||
VIII | Pyro Ball | Physical | 120 | 90% | 5 (max 8) |
|
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | ||||||
VIII | Raging Fury | Physical | 90 | 85% | 10 (max 16) |
|
The user rampages around spewing flames for two to three turns. The user then becomes confused. | ||||||
VII | Shell Trap | Special | 150 | 100% | 5 (max 8) |
|
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | ||||||
II | Sunny Day | Status | — | —% | 5 (max 8) |
|
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | ||||||
IX | Torch Song | Special | 80 | 100% | 10 (max 16) |
|
The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat. | ||||||
V | V-create | Physical | 180 | 95% | 5 (max 8) |
|
The user emits a hot flame from its forehead and hurls itself at the target to inflict damage. This also lowers the user's Defense, Sp. Def, and Speed stats. | ||||||
III | Will-O-Wisp | Status | — | 85% | 15 (max 24) |
|
The user shoots a sinister flame at the target to inflict a burn. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | Blue Flare | Special | 130 | 85% | 5 (max 8) |
|
The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | ||||||
V | Flame Burst | Special | 70 | 100% | 15 (max 24) |
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | ||||||
V | Fusion Flare | Special | 100 | 100% | 5 (max 8) |
|
The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt. | ||||||
II | Sacred Fire | Physical | 100 | 95% | 5 (max 8) |
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | ||||||
V | Searing Shot | Special | 100 | 100% | 5 (max 8) |
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | ||||||
VII | Sizzly Slide | Physical | 60 | 100% | 20 (max 32) |
|
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Inferno Overdrive | Physical | — | —% | 1 (max 1) |
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||||
VII | Inferno Overdrive | Special | — | —% | 1 (max 1) |
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Centiferno | Physical | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns. | ||||||
VIII | G-Max Centiferno | Special | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns. | ||||||
VIII | G-Max Fireball | Physical | 160 | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Fireball | Special | 160 | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Wildfire | Physical | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Wildfire | Special | — | —% | 3 (max 4) |
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | Max Flare | Physical | — | —% | 3 (max 4) |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | ||||||
VIII | Max Flare | Special | — | —% | 3 (max 4) |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Water-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IX | Aqua Cutter | Physical | 70 | 100% | 20 (max 32) |
|
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit. | ||||||
IV | Aqua Jet | Physical | 40 | 100% | 20 (max 32) |
|
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. | ||||||
IV | Aqua Ring | Status | — | —% | 20 (max 32) |
|
The user envelops itself in a veil made of water. It regains some HP every turn. | ||||||
IX | Aqua Step | Physical | 80 | 100% | 10 (max 16) |
|
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat. | ||||||
IV | Aqua Tail | Physical | 90 | 90% | 10 (max 16) |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||
IV | Brine | Special | 65 | 100% | 10 (max 16) |
|
This move's power is doubled if the target's HP is at half or less. | ||||||
I | Bubble Beam | Special | 65 | 100% | 20 (max 32) |
|
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | ||||||
IX | Chilling Water | Special | 50 | 100% | 20 (max 32) |
|
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | ||||||
I | Crabhammer | Physical | 100 | 90% | 10 (max 16) |
|
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit. | ||||||
III | Dive | Physical | 80 | 100% | 10 (max 16) |
|
The user dives on the first turn, then floats up and attacks on the next turn. | ||||||
VIII | Flip Turn | Physical | 60 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||
III | Hydro Cannon | Special | 150 | 90% | 5 (max 8) |
|
The target is hit with a watery blast. The user can't move on the next turn. | ||||||
I | Hydro Pump | Special | 110 | 80% | 5 (max 8) |
|
The target is blasted by a huge volume of water launched under great pressure. | ||||||
IX | Jet Punch | Physical | 60 | 100% | 15 (max 24) |
|
The user summons a torrent around its fist and punches at blinding speed. This move always goes first. | ||||||
VIII | Life Dew | Status | — | —% | 10 (max 16) |
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. | ||||||
VII | Liquidation | Physical | 85 | 100% | 10 (max 16) |
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | ||||||
III | Muddy Water | Special | 90 | 85% | 10 (max 16) |
|
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||||||
VI | Origin Pulse | Special | 110 | 85% | 10 (max 16) |
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | ||||||
II | Rain Dance | Status | — | —% | 5 (max 8) |
|
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | ||||||
V | Razor Shell | Physical | 75 | 95% | 10 (max 16) |
|
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat. | ||||||
V | Scald | Special | 80 | 100% | 15 (max 24) |
|
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. | ||||||
VIII | Snipe Shot | Special | 80 | 100% | 15 (max 24) |
|
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | ||||||
V | Soak | Status | — | 100% | 20 (max 32) |
|
The user shoots a torrent of water that changes the target's type to Water. | ||||||
VI | Steam Eruption | Special | 110 | 95% | 5 (max 8) |
|
The user immerses the target in superheated steam. This may also leave the target with a burn. | ||||||
I | Surf | Special | 90 | 100% | 15 (max 24) |
|
The user attacks everything around it by swamping its surroundings with a giant wave. | ||||||
VIII | Surging Strikes | Physical | 25 | 100% | 5 (max 8) |
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. | ||||||
IX | Triple Dive | Physical | 30 | 95% | 10 (max 16) |
|
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row. | ||||||
I | Water Gun | Special | 40 | 100% | 25 (max 40) |
|
The target is blasted with a forceful shot of water. | ||||||
V | Water Pledge | Special | 80 | 100% | 10 (max 16) |
|
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears. | ||||||
III | Water Pulse | Special | 60 | 100% | 20 (max 32) |
|
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||
VI | Water Shuriken | Special | 15 | 100% | 20 (max 32) |
|
The user hits the target with throwing stars two to five times in a row. This move always goes first. | ||||||
III | Water Spout | Special | 150 | 100% | 5 (max 8) |
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power. | ||||||
I | Waterfall | Physical | 80 | 100% | 15 (max 24) |
|
The user charges at the target and may make it flinch. | ||||||
VIII | Wave Crash | Physical | 120 | 100% | 10 (max 16) |
|
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot. | ||||||
II | Whirlpool | Special | 35 | 85% | 15 (max 24) |
|
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | ||||||
I | Withdraw | Status | — | —% | 40 (max 64) |
|
The user withdraws its body into its hard shell, boosting its Defense stat. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Bouncy Bubble | Special | 60 | 100% | 20 (max 32) |
|
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | ||||||
I | Bubble | Special | 40 | 100% | 30 (max 48) |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | ||||||
I | Clamp | Physical | 35 | 85% | 15 (max 24) |
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | ||||||
VIII | Fishious Rend | Physical | 85 | 100% | 10 (max 16) |
|
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target. | ||||||
II | Octazooka | Special | 65 | 85% | 10 (max 16) |
|
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy. | ||||||
VII | Sparkling Aria | Special | 90 | 100% | 10 (max 16) |
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles. | ||||||
VII | Splishy Splash | Special | 90 | 100% | 15 (max 24) |
|
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | ||||||
III | Water Sport | Status | — | —% | 15 (max 24) |
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Hydro Vortex | Physical | — | —% | 1 (max 1) |
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||||
VII | Hydro Vortex | Special | — | —% | 1 (max 1) |
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||||
VII | Oceanic Operetta | Special | 195 | —% | 1 (max 1) |
|
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Cannonade | Physical | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Cannonade | Special | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Foam Burst | Physical | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. | ||||||
VIII | G-Max Foam Burst | Special | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents. | ||||||
VIII | G-Max Hydrosnipe | Physical | 160 | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Hydrosnipe | Special | 160 | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Rapid Flow | Physical | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. | ||||||
VIII | G-Max Rapid Flow | Special | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard. | ||||||
VIII | G-Max Stonesurge | Physical | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. | ||||||
VIII | G-Max Stonesurge | Special | — | —% | 3 (max 4) |
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field. | ||||||
VIII | Max Geyser | Physical | — | —% | 3 (max 4) |
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||||||
VIII | Max Geyser | Special | — | —% | 3 (max 4) |
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Grass-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Absorb | Special | 20 | 100% | 25 (max 40) |
|
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | ||||||
VIII | Apple Acid | Special | 80 | 100% | 10 (max 16) |
|
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | ||||||
VIII | Branch Poke | Physical | 40 | 100% | 40 (max 64) |
|
The user attacks the target by poking it with a sharply pointed branch. | ||||||
III | Bullet Seed | Physical | 25 | 100% | 30 (max 48) |
|
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. | ||||||
VIII | Chloroblast | Special | 120 | 95% | 5 (max 8) |
|
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user. | ||||||
V | Cotton Guard | Status | — | —% | 10 (max 16) |
|
The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat. | ||||||
II | Cotton Spore | Status | — | 100% | 40 (max 64) |
|
The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats. | ||||||
VIII | Drum Beating | Physical | 80 | 100% | 10 (max 16) |
|
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. | ||||||
IV | Energy Ball | Special | 90 | 100% | 10 (max 16) |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||||||
IX | Flower Trick | Physical | 70 | —% | 10 (max 16) |
|
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. | ||||||
III | Frenzy Plant | Special | 150 | 90% | 5 (max 8) |
|
The user slams the target with an enormous tree. The user can't move on the next turn. | ||||||
II | Giga Drain | Special | 75 | 100% | 10 (max 16) |
|
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | ||||||
IV | Grass Knot | Special | — | 100% | 20 (max 32) |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | ||||||
V | Grass Pledge | Special | 80 | 100% | 10 (max 16) |
|
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears. | ||||||
VIII | Grassy Glide | Physical | 70 | 100% | 20 (max 32) |
|
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||||||
VI | Grassy Terrain | Status | — | —% | 10 (max 16) |
|
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ||||||
VIII | Grav Apple | Physical | 80 | 100% | 10 (max 16) |
|
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. | ||||||
V | Horn Leech | Physical | 75 | 100% | 10 (max 16) |
|
The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target. | ||||||
III | Ingrain | Status | — | —% | 20 (max 32) |
|
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out. | ||||||
VIII | Jungle Healing | Status | — | —% | 10 (max 16) |
|
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. | ||||||
III | Leaf Blade | Physical | 90 | 100% | 15 (max 24) |
|
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. | ||||||
IV | Leaf Storm | Special | 130 | 90% | 5 (max 8) |
|
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | ||||||
VII | Leafage | Physical | 40 | 100% | 40 (max 64) |
|
The user attacks by pelting the target with leaves. | ||||||
I | Leech Seed | Status | — | 90% | 10 (max 16) |
|
A seed is planted on the target. It steals some HP from the target every turn. | ||||||
III | Magical Leaf | Special | 60 | —% | 20 (max 32) |
|
The user scatters curious leaves that chase the target. This attack never misses. | ||||||
I | Mega Drain | Special | 40 | 100% | 15 (max 24) |
|
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. | ||||||
VI | Petal Blizzard | Physical | 90 | 100% | 15 (max 24) |
|
The user stirs up a violent petal blizzard and damages everything around it. | ||||||
I | Petal Dance | Special | 120 | 100% | 10 (max 16) |
|
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ||||||
IV | Power Whip | Physical | 120 | 85% | 10 (max 16) |
|
The user violently whirls its vines, tentacles, or the like to lash the target. | ||||||
I | Razor Leaf | Physical | 55 | 95% | 25 (max 40) |
|
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit. | ||||||
IV | Seed Bomb | Physical | 80 | 100% | 15 (max 24) |
|
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | ||||||
I | Sleep Powder | Status | — | 75% | 15 (max 24) |
|
The user scatters a cloud of soporific dust that puts the target to sleep. | ||||||
I | Solar Beam | Special | 120 | 100% | 10 (max 16) |
|
The user gathers light on the first turn, then blasts a bundled beam on the next turn. | ||||||
VII | Solar Blade | Physical | 125 | 100% | 10 (max 16) |
|
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. | ||||||
IX | Spicy Extract | Status | — | —% | 15 (max 24) |
|
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. | ||||||
VI | Spiky Shield | Status | — | —% | 10 (max 16) |
|
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | ||||||
I | Spore | Status | — | 100% | 15 (max 24) |
|
The user scatters bursts of spores that induce sleep. | ||||||
VII | Strength Sap | Status | — | 100% | 10 (max 16) |
|
The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
| ||||||
I | Stun Spore | Status | — | 75% | 30 (max 48) |
|
The user scatters a cloud of numbing powder that paralyzes the target. | ||||||
II | Synthesis | Status | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
IX | Trailblaze | Physical | 50 | 100% | 20 (max 32) |
|
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||||||
VII | Trop Kick | Physical | 70 | 100% | 15 (max 24) |
|
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | ||||||
I | Vine Whip | Physical | 45 | 100% | 25 (max 40) |
|
The target is struck with slender, whiplike vines to inflict damage. | ||||||
IV | Wood Hammer | Physical | 120 | 100% | 15 (max 24) |
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot. | ||||||
IV | Worry Seed | Status | — | 100% | 10 (max 16) |
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Aromatherapy | Status | — | —% | 5 (max 8) |
|
The user releases a soothing scent that heals all status conditions affecting the user's party. | ||||||
VI | Forest's Curse | Status | — | 100% | 20 (max 32) |
|
The user puts a forest curse on the target. This adds Grass type to the target's type. | ||||||
III | Grass Whistle | Status | — | 55% | 15 (max 24) |
|
The user plays a pleasant melody that lulls the target into a deep sleep. | ||||||
V | Leaf Tornado | Special | 65 | 90% | 10 (max 16) |
|
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | ||||||
III | Needle Arm | Physical | 60 | 100% | 15 (max 24) |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | ||||||
VII | Sappy Seed | Physical | 100 | 90% | 10 (max 16) |
|
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | ||||||
IV | Seed Flare | Special | 120 | 85% | 5 (max 8) |
|
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | ||||||
VIII | Snap Trap | Physical | 35 | 100% | 15 (max 24) |
|
The user snares the target in a snap trap that inflicts damage for four to five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Bloom Doom | Physical | — | —% | 1 (max 1) |
|
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||
VII | Bloom Doom | Special | — | —% | 1 (max 1) |
|
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Drum Solo | Physical | 160 | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Drum Solo | Special | 160 | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. | ||||||
VIII | G-Max Sweetness | Physical | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. | ||||||
VIII | G-Max Sweetness | Special | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. | ||||||
VIII | G-Max Tartness | Physical | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness. | ||||||
VIII | G-Max Tartness | Special | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness. | ||||||
VIII | G-Max Vine Lash | Physical | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | G-Max Vine Lash | Special | — | —% | 3 (max 4) |
|
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. | ||||||
VIII | Max Overgrowth | Physical | — | —% | 3 (max 4) |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | ||||||
VIII | Max Overgrowth | Special | — | —% | 3 (max 4) |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Electric-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
III | Charge | Status | — | —% | 20 (max 32) |
|
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. | ||||||
IV | Charge Beam | Special | 50 | 90% | 10 (max 16) |
|
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | ||||||
IV | Discharge | Special | 80 | 100% | 15 (max 24) |
|
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. | ||||||
IX | Double Shock | Physical | 120 | 100% | 5 (max 8) |
|
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. | ||||||
VI | Eerie Impulse | Status | — | 100% | 15 (max 24) |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||||||
VI | Electric Terrain | Status | — | —% | 10 (max 16) |
|
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. | ||||||
V | Electro Ball | Special | — | 100% | 10 (max 16) |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | ||||||
IX | Electro Drift | Special | 100 | 100% | 5 (max 8) |
|
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. | ||||||
V | Electroweb | Special | 55 | 95% | 15 (max 24) |
|
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. | ||||||
IV | Magnet Rise | Status | — | —% | 10 (max 16) |
|
The user levitates using electrically generated magnetism for five turns. | ||||||
VI | Magnetic Flux | Status | — | —% | 20 (max 32) |
|
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. | ||||||
VI | Nuzzle | Physical | 20 | 100% | 20 (max 32) |
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | ||||||
VIII | Overdrive | Special | 80 | 100% | 10 (max 16) |
|
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | ||||||
VI | Parabolic Charge | Special | 65 | 100% | 20 (max 32) |
|
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | ||||||
VII | Plasma Fists | Physical | 100 | 100% | 15 (max 24) |
|
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | ||||||
VIII | Rising Voltage | Special | 70 | 100% | 20 (max 32) |
|
The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain. | ||||||
III | Shock Wave | Special | 60 | —% | 20 (max 32) |
|
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||
II | Spark | Physical | 65 | 100% | 20 (max 32) |
|
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. | ||||||
I | Thunder | Special | 110 | 70% | 10 (max 16) |
|
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||
VIII | Thunder Cage | Special | 80 | 90% | 15 (max 24) |
|
The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns. | ||||||
IV | Thunder Fang | Physical | 65 | 95% | 15 (max 24) |
|
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ||||||
I | Thunder Punch | Physical | 75 | 100% | 15 (max 24) |
|
The target is attacked with an electrified punch. This may also leave the target with paralysis. | ||||||
I | Thunder Shock | Special | 40 | 100% | 30 (max 48) |
|
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | ||||||
I | Thunder Wave | Status | — | 90% | 20 (max 32) |
|
The user launches a weak jolt of electricity that paralyzes the target. | ||||||
I | Thunderbolt | Special | 90 | 100% | 15 (max 24) |
|
The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | ||||||
V | Volt Switch | Special | 70 | 100% | 20 (max 32) |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ||||||
III | Volt Tackle | Physical | 120 | 100% | 15 (max 24) |
|
The user electrifies itself and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with paralysis. | ||||||
V | Wild Charge | Physical | 90 | 100% | 15 (max 24) |
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ||||||
VIII | Wildbolt Storm | Special | 95 | 80% | 5 (max 8) |
|
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. | ||||||
II | Zap Cannon | Special | 120 | 50% | 5 (max 8) |
|
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. | ||||||
VII | Zing Zap | Physical | 80 | 100% | 10 (max 16) |
|
The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | Aura Wheel | Physical | 110 | 100% | 10 (max 16) |
|
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form. | ||||||
VIII | Bolt Beak | Physical | 85 | 100% | 10 (max 16) |
|
The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target. | ||||||
V | Bolt Strike | Physical | 130 | 85% | 5 (max 8) |
|
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | ||||||
VII | Buzzy Buzz | Special | 60 | 100% | 20 (max 32) |
|
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | ||||||
VI | Electrify | Status | — | —% | 20 (max 32) |
|
If the target is electrified before it uses a move, the target's move becomes Electric type for that turn. | ||||||
V | Fusion Bolt | Physical | 100 | 100% | 5 (max 8) |
|
The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame. | ||||||
VI | Ion Deluge | Status | — | —% | 25 (max 40) |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | ||||||
VII | Pika Papow | Special | — | —% | 1 (max 1) |
|
The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | ||||||
VII | Zippy Zap | Physical | 80 | 100% | 10 (max 16) |
|
The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | 10,000,000 Volt Thunderbolt | Special | 195 | —% | 1 (max 1) |
|
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | ||||||
VII | Catastropika | Physical | 210 | —% | 1 (max 1) |
|
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | ||||||
VII | Gigavolt Havoc | Physical | — | —% | 1 (max 1) |
|
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||||
VII | Gigavolt Havoc | Special | — | —% | 1 (max 1) |
|
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||||
VII | Stoked Sparksurfer | Special | 175 | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Stun Shock | Physical | — | —% | 3 (max 4) |
|
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents. | ||||||
VIII | G-Max Stun Shock | Special | — | —% | 3 (max 4) |
|
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents. | ||||||
VIII | G-Max Volt Crash | Physical | — | —% | 3 (max 4) |
|
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents. | ||||||
VIII | G-Max Volt Crash | Special | — | —% | 3 (max 4) |
|
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents. | ||||||
VIII | Max Lightning | Physical | — | —% | 3 (max 4) |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | ||||||
VIII | Max Lightning | Special | — | —% | 3 (max 4) |
|
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Psychic-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Agility | Status | — | —% | 30 (max 48) |
|
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||||
V | Ally Switch | Status | — | —% | 15 (max 24) |
|
The user teleports using a strange power and switches places with one of its allies. | ||||||
I | Amnesia | Status | — | —% | 20 (max 32) |
|
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||
III | Calm Mind | Status | — | —% | 20 (max 32) |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||
I | Confusion | Special | 50 | 100% | 25 (max 40) |
|
The target is hit by a weak telekinetic force. This may also confuse the target. | ||||||
III | Cosmic Power | Status | — | —% | 20 (max 32) |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | ||||||
I | Dream Eater | Special | 100 | 100% | 15 (max 24) |
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | ||||||
VIII | Eerie Spell | Special | 80 | 100% | 5 (max 8) |
|
The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move. | ||||||
VIII | Esper Wing | Special | 75 | 90% | 10 (max 16) |
|
The user slashes the target with aura-enriched wings. This also raises the user’s action speed. This move has a heightened chance of landing a critical hit. | ||||||
VIII | Expanding Force | Special | 80 | 100% | 20 (max 32) |
|
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | ||||||
III | Extrasensory | Special | 80 | 100% | 20 (max 32) |
|
The user attacks with an odd, unseeable power. This may also make the target flinch. | ||||||
VIII | Freezing Glare | Special | 90 | 100% | 10 (max 16) |
|
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | ||||||
II | Future Sight | Special | 120 | 100% | 10 (max 16) |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||
IV | Gravity | Status | — | —% | 5 (max 8) |
|
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | ||||||
V | Guard Split | Status | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | ||||||
IV | Guard Swap | Status | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ||||||
V | Heal Pulse | Status | — | —% | 10 (max 16) |
|
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | ||||||
IV | Healing Wish | Status | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | ||||||
IV | Heart Swap | Status | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch stat changes with the target. | ||||||
VI | Hyperspace Hole | Special | 80 | —% | 5 (max 8) |
|
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | ||||||
I | Hypnosis | Status | — | 60% | 20 (max 32) |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||
III | Imprison | Status | — | —% | 10 (max 16) |
|
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||||
VII | Instruct | Status | — | —% | 15 (max 24) |
|
The user instructs the target to use the target's last move again. | ||||||
I | Light Screen | Status | — | —% | 30 (max 48) |
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ||||||
IX | Lumina Crash | Special | 80 | 100% | 10 (max 16) |
|
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat. | ||||||
IV | Lunar Dance | Status | — | —% | 10 (max 16) |
|
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | ||||||
VIII | Lunar Blessing | Status | — | —% | 10 (max 16) |
|
The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss. | ||||||
VIII | Magic Powder | Status | — | 100% | 20 (max 32) |
|
The user scatters a cloud of magic powder that changes the target to Psychic type. | ||||||
V | Magic Room | Status | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||
II | Mirror Coat | Special | — | 100% | 20 (max 32) |
|
A retaliation move that counters any special attack, inflicting double the damage taken. | ||||||
VIII | Mystical Power | Special | 70 | 90% | 10 (max 16) |
|
The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised. | ||||||
VII | Photon Geyser | Special | 100 | 100% | 5 (max 8) |
|
The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | ||||||
V | Power Split | Status | — | —% | 10 (max 16) |
|
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ||||||
IV | Power Swap | Status | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ||||||
IV | Power Trick | Status | — | —% | 10 (max 16) |
|
The user employs its psychic power to switch its Attack stat with its Defense stat. | ||||||
VII | Prismatic Laser | Special | 160 | 100% | 10 (max 16) |
|
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | ||||||
I | Psybeam | Special | 65 | 100% | 20 (max 32) |
|
The target is attacked with a peculiar ray. This may also leave the target confused. | ||||||
I | Psychic | Special | 90 | 100% | 10 (max 16) |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | ||||||
VII | Psychic Fangs | Physical | 85 | 100% | 10 (max 16) |
|
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | ||||||
VII | Psychic Terrain | Status | — | —% | 10 (max 16) |
|
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | ||||||
IV | Psycho Cut | Physical | 70 | 100% | 20 (max 32) |
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ||||||
V | Psyshock | Special | 80 | 100% | 10 (max 16) |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||
VIII | Psyshield Bash | Physical | 70 | 90% | 10 (max 16) |
|
Cloaking itself in psychic energy, the user slams into the target. This may also raise the user’s defensive stats. | ||||||
V | Psystrike | Special | 100 | 100% | 10 (max 16) |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||
I | Reflect | Status | — | —% | 20 (max 32) |
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||
I | Rest | Status | — | —% | 10 (max 16) |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||
III | Role Play | Status | — | —% | 10 (max 16) |
|
The user mimics the target completely, copying the target's natural Ability. | ||||||
III | Skill Swap | Status | — | —% | 10 (max 16) |
|
The user employs its psychic power to exchange Abilities with the target. | ||||||
VII | Speed Swap | Status | — | —% | 10 (max 16) |
|
The user exchanges Speed stats with the target. | ||||||
V | Stored Power | Special | 20 | 100% | 10 (max 16) |
|
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||||
I | Teleport | Status | — | —% | 20 (max 32) |
|
Use it to flee from any wild Pokémon. | ||||||
III | Trick | Status | — | 100% | 10 (max 16) |
|
The user catches the target off guard and swaps its held item with its own. | ||||||
IV | Trick Room | Status | — | —% | 5 (max 8) |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ||||||
IX | Twin Beam | Special | 40 | 100% | 10 (max 16) |
|
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row. | ||||||
V | Wonder Room | Status | — | —% | 10 (max 16) |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||
IV | Zen Headbutt | Physical | 80 | 90% | 15 (max 24) |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Barrier | Status | — | —% | 20 (max 32) |
|
The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||
VII | Glitzy Glow | Special | 80 | 95% | 15 (max 24) |
|
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | ||||||
IV | Heal Block | Status | — | 100% | 15 (max 24) |
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | ||||||
V | Heart Stamp | Physical | 60 | 100% | 25 (max 40) |
|
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | ||||||
I | Kinesis | Status | — | 80% | 15 (max 24) |
|
The user distracts the target by bending a spoon. This lowers the target's accuracy. | ||||||
III | Luster Purge | Special | 70 | 100% | 5 (max 8) |
|
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | ||||||
III | Magic Coat | Status | — | —% | 15 (max 24) |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||
I | Meditate | Status | — | —% | 40 (max 64) |
|
The user meditates to awaken the power deep within its body and raise its Attack stat. | ||||||
IV | Miracle Eye | Status | — | —% | 40 (max 64) |
|
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | ||||||
III | Mist Ball | Special | 70 | 100% | 5 (max 8) |
|
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. | ||||||
III | Psycho Boost | Special | 140 | 90% | 5 (max 8) |
|
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||
IV | Psycho Shift | Status | — | 100% | 10 (max 16) |
|
Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||||
I | Psywave | Special | — | 100% | 15 (max 24) |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. | ||||||
V | Synchronoise | Special | 120 | 100% | 10 (max 16) |
|
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | ||||||
VIII | Take Heart | Status | — | —% | 10 (max 16) |
|
The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats. | ||||||
V | Telekinesis | Status | — | —% | 15 (max 24) |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Genesis Supernova | Special | 185 | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | ||||||
VII | Light That Burns the Sky | Special | 200 | —% | 1 (max 1) |
|
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability. | ||||||
VII | Shattered Psyche | Physical | — | —% | 1 (max 1) |
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||||
VII | Shattered Psyche | Special | — | —% | 1 (max 1) |
|
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Gravitas | Physical | — | —% | 3 (max 4) |
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. | ||||||
VIII | G-Max Gravitas | Special | — | —% | 3 (max 4) |
|
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns. | ||||||
VIII | Max Mindstorm | Physical | — | —% | 3 (max 4) |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | ||||||
VIII | Max Mindstorm | Special | — | —% | 3 (max 4) |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Ice-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | Aurora Beam | Special | 65 | 100% | 20 (max 32) |
|
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||||||
VII | Aurora Veil | Status | — | —% | 20 (max 32) |
|
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. | ||||||
IV | Avalanche | Physical | 60 | 100% | 10 (max 16) |
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||||||
I | Blizzard | Special | 110 | 70% | 5 (max 8) |
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||
IX | Chilly Reception | Status | — | —% | 10 (max 16) |
|
The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. | ||||||
VI | Freeze-Dry | Special | 70 | 100% | 20 (max 32) |
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ||||||
V | Frost Breath | Special | 60 | 90% | 10 (max 16) |
|
The user blows its cold breath on the target. This attack always results in a critical hit. | ||||||
VIII | Glacial Lance | Physical | 130 | 100% | 5 (max 8) |
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | ||||||
I | Haze | Status | — | —% | 30 (max 48) |
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||
I | Ice Beam | Special | 90 | 100% | 10 (max 16) |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||
IV | Ice Fang | Physical | 65 | 95% | 15 (max 24) |
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||||||
VII | Ice Hammer | Physical | 100 | 90% | 10 (max 16) |
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | ||||||
I | Ice Punch | Physical | 75 | 100% | 15 (max 24) |
|
The target is punched with an icy fist. This may also leave the target frozen. | ||||||
IV | Ice Shard | Physical | 40 | 100% | 30 (max 48) |
|
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | ||||||
IX | Ice Spinner | Physical | 80 | 100% | 15 (max 24) |
|
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | ||||||
V | Icicle Crash | Physical | 85 | 90% | 10 (max 16) |
|
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | ||||||
III | Icicle Spear | Physical | 25 | 100% | 30 (max 48) |
|
The user launches sharp icicles at the target two to five times in a row. | ||||||
II | Icy Wind | Special | 55 | 95% | 15 (max 24) |
|
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||
I | Mist | Status | — | —% | 30 (max 48) |
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ||||||
VIII | Mountain Gale | Physical | 100 | 85% | 5 (max 8) |
|
The user hurls giant chunks of ice at the target to inflict damage. | ||||||
II | Powder Snow | Special | 40 | 100% | 25 (max 40) |
|
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | ||||||
III | Sheer Cold | Special | — | 30% | 5 (max 8) |
|
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | ||||||
IX | Snowscape | Status | — | —% | 10 (max 16) |
|
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | ||||||
VIII | Triple Axel | Physical | 20 | 90% | 10 (max 16) |
|
A consecutive three-kick attack that becomes more powerful with each successful hit. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
V | Freeze Shock | Physical | 140 | 90% | 5 (max 8) |
|
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. | ||||||
VII | Freezy Frost | Special | 100 | 90% | 10 (max 16) |
|
The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | ||||||
V | Glaciate | Special | 65 | 95% | 10 (max 16) |
|
The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. | ||||||
III | Hail | Status | — | —% | 10 (max 16) |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||
III | Ice Ball | Physical | 30 | 90% | 20 (max 32) |
|
The user attacks the target for five turns. The move's power increases each time it hits. | ||||||
V | Ice Burn | Special | 140 | 90% | 5 (max 8) |
|
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Subzero Slammer | Physical | — | —% | 1 (max 1) |
|
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||||
VII | Subzero Slammer | Special | — | —% | 1 (max 1) |
|
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Resonance | Physical | — | —% | 3 (max 4) |
|
An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns. | ||||||
VIII | G-Max Resonance | Special | — | —% | 3 (max 4) |
|
An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns. | ||||||
VIII | Max Hailstorm | Physical | — | —% | 3 (max 4) |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | ||||||
VIII | Max Hailstorm | Special | — | —% | 3 (max 4) |
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Dragon-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | Breaking Swipe | Physical | 60 | 100% | 15 (max 24) |
|
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | ||||||
IV | Draco Meteor | Special | 130 | 90% | 5 (max 8) |
|
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||
II | Dragon Breath | Special | 60 | 100% | 20 (max 32) |
|
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | ||||||
III | Dragon Claw | Physical | 80 | 100% | 15 (max 24) |
|
The user slashes the target with huge sharp claws. | ||||||
III | Dragon Dance | Status | — | —% | 20 (max 32) |
|
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ||||||
VIII | Dragon Darts | Physical | 50 | 100% | 10 (max 16) |
|
The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | ||||||
VIII | Dragon Energy | Special | 150 | 100% | 5 (max 8) |
|
Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. | ||||||
IV | Dragon Pulse | Special | 85 | 100% | 10 (max 16) |
|
The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||
IV | Dragon Rush | Physical | 100 | 75% | 10 (max 16) |
|
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | ||||||
V | Dragon Tail | Physical | 60 | 90% | 10 (max 16) |
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||
VIII | Dynamax Cannon | Special | 100 | 100% | 5 (max 8) |
|
The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | ||||||
IX | Glaive Rush | Physical | 120 | 100% | 5 (max 8) |
|
The user throws its entire body into a reckless charge. Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage. | ||||||
IX | Order Up | Physical | 80 | 100% | 10 (max 16) |
|
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form. | ||||||
II | Outrage | Physical | 120 | 100% | 10 (max 16) |
|
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||
IV | Roar of Time | Special | 150 | 90% | 5 (max 8) |
|
The user blasts the target with power that distorts even time. The user can't move on the next turn. | ||||||
VIII | Scale Shot | Physical | 25 | 90% | 20 (max 32) |
|
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | ||||||
IV | Spacial Rend | Special | 100 | 95% | 5 (max 8) |
|
The user tears the target along with the space around it. Critical hits land more easily. | ||||||
II | Twister | Special | 40 | 100% | 20 (max 32) |
|
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Clanging Scales | Special | 110 | 100% | 5 (max 8) |
|
The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user's Defense stat goes down after the attack. | ||||||
VIII | Clangorous Soul | Status | — | —% | 5 (max 8) |
|
The user raises all its stats by using some of its HP. | ||||||
VII | Core Enforcer | Special | 100 | 100% | 10 (max 16) |
|
If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. | ||||||
VII | Dragon Hammer | Physical | 90 | 100% | 15 (max 24) |
|
The user uses its body like a hammer to attack the target and inflict damage. | ||||||
I | Dragon Rage | Special | — | 100% | 10 (max 16) |
|
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | ||||||
V | Dual Chop | Physical | 40 | 90% | 15 (max 24) |
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ||||||
VIII | Eternabeam | Special | 160 | 90% | 5 (max 8) |
|
This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Clangorous Soulblaze | Special | 185 | —% | 1 (max 1) |
|
After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats. | ||||||
VII | Devastating Drake | Physical | — | —% | 1 (max 1) |
|
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||
VII | Devastating Drake | Special | — | —% | 1 (max 1) |
|
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Depletion | Physical | — | —% | 3 (max 4) |
|
A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used. | ||||||
VIII | G-Max Depletion | Special | — | —% | 3 (max 4) |
|
A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used. | ||||||
VIII | Max Wyrmwind | Physical | — | —% | 3 (max 4) |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | ||||||
VIII | Max Wyrmwind | Special | — | —% | 3 (max 4) |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Dark-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | Assurance | Physical | 60 | 100% | 10 (max 16) |
|
If the target has already taken some damage in the same turn, this attack's power is doubled. | ||||||
VIII | Aura Wheel | Physical | 110 | 100% | 10 (max 16) |
|
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. | ||||||
II | Beat Up | Physical | — | 100% | 10 (max 16) |
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | ||||||
I | Bite | Physical | 60 | 100% | 25 (max 40) |
|
The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||||||
VII | Brutal Swing | Physical | 60 | 100% | 20 (max 32) |
|
The user swings its body around violently to inflict damage on everything in its vicinity. | ||||||
VIII | Ceaseless Edge | Physical | 65 | 90% | 15 (max 24) |
|
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns. | ||||||
IX | Comeuppance | Physical | — | 100% | 10 (max 16) |
|
The user retaliates with much greater force against the opponent that last inflicted damage on it. | ||||||
II | Crunch | Physical | 80 | 100% | 15 (max 24) |
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | ||||||
IV | Dark Pulse | Special | 80 | 100% | 15 (max 24) |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||
VII | Darkest Lariat | Physical | 85 | 100% | 10 (max 16) |
|
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. | ||||||
III | Fake Tears | Status | — | 100% | 20 (max 32) |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||
VIII | False Surrender | Physical | 80 | —% | 10 (max 16) |
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | ||||||
VIII | Fiery Wrath | Special | 90 | 100% | 10 (max 16) |
|
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | ||||||
III | Flatter | Status | — | 100% | 15 (max 24) |
|
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | ||||||
IV | Fling | Physical | — | 100% | 10 (max 16) |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||||||
V | Foul Play | Physical | 95 | 100% | 15 (max 24) |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||
V | Hone Claws | Status | — | —% | 15 (max 24) |
|
The user sharpens its claws to boost its Attack stat and accuracy. | ||||||
VI | Hyperspace Fury | Physical | 100 | —% | 5 (max 8) |
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. | ||||||
VIII | Jaw Lock | Physical | 80 | 100% | 10 (max 16) |
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | ||||||
III | Knock Off | Physical | 65 | 100% | 20 (max 32) |
|
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||
IX | Kowtow Cleave | Physical | 85 | —% | 10 (max 16) |
|
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses. | ||||||
VIII | Lash Out | Physical | 75 | 100% | 5 (max 8) |
|
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled. | ||||||
III | Memento | Status | — | 100% | 10 (max 16) |
|
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | ||||||
IV | Nasty Plot | Status | — | —% | 20 (max 32) |
|
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||||
V | Night Daze | Special | 85 | 95% | 10 (max 16) |
|
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. | ||||||
IV | Night Slash | Physical | 70 | 100% | 15 (max 24) |
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||||||
VI | Parting Shot | Status | — | 100% | 20 (max 32) |
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | ||||||
IV | Payback | Physical | 50 | 100% | 10 (max 16) |
|
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ||||||
VII | Power Trip | Physical | 20 | 100% | 10 (max 16) |
|
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | ||||||
V | Quash | Status | — | 100% | 15 (max 24) |
|
The user suppresses the target and makes its move go last. | ||||||
IX | Ruination | Special | — | 90% | 10 (max 16) |
|
The user summons a ruinous disaster. This cuts the target's HP in half. | ||||||
V | Snarl | Special | 55 | 95% | 15 (max 24) |
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | ||||||
IV | Sucker Punch | Physical | 70 | 100% | 5 (max 8) |
|
This move enables the user to attack first. This move fails if the target is not readying an attack. | ||||||
IV | Switcheroo | Status | — | 100% | 10 (max 16) |
|
The user trades held items with the target faster than the eye can follow. | ||||||
III | Taunt | Status | — | 100% | 20 (max 32) |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. | ||||||
II | Thief | Physical | 60 | 100% | 25 (max 40) |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||||||
VII | Throat Chop | Physical | 80 | 100% | 15 (max 24) |
|
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ||||||
III | Torment | Status | — | 100% | 15 (max 24) |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. | ||||||
VIII | Wicked Blow | Physical | 80 | 100% | 5 (max 8) |
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | ||||||
IX | Wicked Torque | Physical | 80 | 100% | 10 (max 16) |
|
This move is only used by a Starmobile. It may cause the opponent to fall asleep. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Baddy Bad | Special | 80 | 95% | 15 (max 24) |
|
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | ||||||
IV | Dark Void | Status | — | 50% | 10 (max 16) |
|
Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | ||||||
IV | Embargo | Status | — | 100% | 15 (max 24) |
|
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | ||||||
II | Feint Attack | Physical | 60 | —% | 20 (max 32) |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | ||||||
VIII | Obstruct | Status | — | 100% | 10 (max 16) |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | ||||||
IV | Punishment | Physical | — | 100% | 5 (max 8) |
|
The more the target has powered up with stat changes, the greater the move's power. | ||||||
II | Pursuit | Physical | 40 | 100% | 20 (max 32) |
|
The power of this attack move is doubled if it's used on a target that's switching out of battle. | ||||||
III | Snatch | Status | — | —% | 10 (max 16) |
|
The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||
VI | Topsy-Turvy | Status | — | —% | 20 (max 32) |
|
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Black Hole Eclipse | Physical | — | —% | 1 (max 1) |
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||||
VII | Black Hole Eclipse | Special | — | —% | 1 (max 1) |
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||||
VII | Malicious Moonsault | Physical | 180 | —% | 1 (max 1) |
|
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max One Blow | Physical | — | —% | 3 (max 4) |
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. | ||||||
VIII | G-Max One Blow | Special | — | —% | 3 (max 4) |
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard. | ||||||
VIII | G-Max Snooze | Physical | — | —% | 3 (max 4) |
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. | ||||||
VIII | G-Max Snooze | Special | — | —% | 3 (max 4) |
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn. | ||||||
VIII | Max Darkness | Physical | — | —% | 3 (max 4) |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | ||||||
VIII | Max Darkness | Special | — | —% | 3 (max 4) |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Fairy-type
Usable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VI | Aromatic Mist | Status | — | —% | 20 (max 32) |
|
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | ||||||
VI | Baby-Doll Eyes | Status | — | 100% | 30 (max 48) |
|
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | ||||||
II | Charm | Status | — | 100% | 20 (max 32) |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||||
VI | Dazzling Gleam | Special | 80 | 100% | 10 (max 16) |
|
The user damages opposing Pokémon by emitting a powerful flash. | ||||||
VI | Disarming Voice | Special | 40 | —% | 15 (max 24) |
|
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ||||||
VI | Draining Kiss | Special | 50 | 100% | 10 (max 16) |
|
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | ||||||
VI | Fairy Lock | Status | — | —% | 10 (max 16) |
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | ||||||
VI | Fairy Wind | Special | 40 | 100% | 30 (max 48) |
|
The user stirs up a fairy wind and strikes the target with it. | ||||||
VII | Fleur Cannon | Special | 130 | 90% | 5 (max 8) |
|
The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||
IX | Magical Torque | Physical | 100 | 100% | 10 (max 16) |
|
This move is only used by a Starmobile. It may confuse the opponent. | ||||||
VIII | Misty Explosion | Special | 100 | 100% | 5 (max 8) |
|
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. | ||||||
VI | Misty Terrain | Status | — | —% | 10 (max 16) |
|
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | ||||||
VI | Moonblast | Special | 95 | 100% | 15 (max 24) |
|
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | ||||||
II | Moonlight | Status | — | —% | 5 (max 8) |
|
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||
VII | Nature's Madness | Special | — | 90% | 10 (max 16) |
|
The user hits the target with the force of nature. It halves the target's HP. | ||||||
VI | Play Rough | Physical | 90 | 90% | 10 (max 16) |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | ||||||
VIII | Spirit Break | Physical | 75 | 100% | 15 (max 24) |
|
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. | ||||||
VIII | Springtide Storm | Special | 95 | 80% | 5 (max 8) |
|
The user attacks by wrapping the target in fierce winds brimming with love and hate. This move’s additional effects depend on the user’s form. | ||||||
II | Sweet Kiss | Status | — | 75% | 10 (max 16) |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Unusable moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VI | Crafty Shield | Status | — | —% | 10 (max 16) |
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The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | ||||||
VIII | Decorate | Status | — | —% | 15 (max 24) |
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The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. | ||||||
VII | Floral Healing | Status | — | —% | 10 (max 16) |
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The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | ||||||
VI | Flower Shield | Status | — | —% | 10 (max 16) |
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The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | ||||||
VI | Geomancy | Status | — | —% | 10 (max 16) |
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The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | ||||||
VI | Light of Ruin | Special | 140 | 90% | 5 (max 8) |
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Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | ||||||
VII | Sparkly Swirl | Special | 120 | 85% | 5 (max 8) |
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The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | ||||||
VIII | Strange Steam | Special | 90 | 95% | 10 (max 16) |
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The user attacks the target by emitting steam. This may also confuse the target. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Z-Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | Guardian of Alola | Special | — | —% | 1 (max 1) |
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The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. | ||||||
VII | Let's Snuggle Forever | Physical | 190 | —% | 1 (max 1) |
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After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | ||||||
VII | Twinkle Tackle | Physical | — | —% | 1 (max 1) |
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The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | ||||||
VII | Twinkle Tackle | Special | — | —% | 1 (max 1) |
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The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Max Moves
Gen | Move | Category | Power | Accuracy | PP | Target | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | G-Max Finale | Physical | — | —% | 3 (max 4) |
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A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies. | ||||||
VIII | G-Max Finale | Special | — | —% | 3 (max 4) |
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A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies. | ||||||
VIII | G-Max Smite | Physical | — | —% | 3 (max 4) |
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A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents. | ||||||
VIII | G-Max Smite | Special | — | —% | 3 (max 4) |
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A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents. | ||||||
VIII | Max Starfall | Physical | — | —% | 3 (max 4) |
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This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | ||||||
VIII | Max Starfall | Special | — | —% | 3 (max 4) |
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This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | ||||||
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |